SUPERHOT is the first person shooter where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
User reviews:
Mixed (392 reviews) - 45% of the 392 user reviews in the last 30 days are positive.
Very Positive (5,711 reviews) - 85% of the 5,711 user reviews for this game are positive.
Release Date: Feb 25, 2016

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Recent updates View all (9)

June 23

FREE DLC - coming soon to a SUPERHOT near you!

Summer sale is upon us! Since many of you will be mourning the inevitable demise of your recent savings, we’re taking the opportunity to cheer you up with a short tease for the upcoming Expansion Pack - going to be available totally free for all of SUPERHOTs current and prospective players!


As some of you might know already, the upcoming expansion for SUPERHOT will have a huge twist to it. We’re currently hard at work introducing procedural generation to SUPERHOT. What this means is that every single playthrough will be different. The game will adapt to how you play and will give everyone a different and “personal” experience ;) In the long run, this will make it way harder to master SUPERHOT DLC. You won’t be able to learn the game by heart any more, you’ll need to work on your skills instead!

We’re already testing 20+ entirely new locations and there’s heaps of new scenarios in locations you already know from the original SUPERHOT. You’ll recognize some of the scenes we’re working on from your favorite movies, others are taken straight from the hellish depths of our imaginations. As an important common factor though, they’ll all make you feel exceedingly badass.


Oh, and all those super awesome action moves you’re doing in SUPERHOT - we’re now making them count. Complete a particularly badass combo and the system will reward you. Keep showing off and you just might be able to unlock new stuff to use in future playthroughs.

You’ll be able to use the modifiers until you fall victim to the red guys. Then you start from scratch. This puts way more emphasis on staying alive. When I played our current build I really had to be precise about my movements. There’s a lot more pressure and tension, you’ve got to give it all you’ve got. The intensity of clinging to your life is simply breathtaking but once you complete a run, you feel just euphoric.

The wait will soon be over! Stay tuned for future updates. We have more cool stuff coming your way!

Szymon from SUPERHOT Team.

45 comments Read more

June 17

SUPERHOT VR story time!

Hey everyone!

So we saw some doubts and questions floating around the interwebs regarding SUPERHOT VR. The discussion got a bit heated pretty quickly, so rather than answering every question in a shouting match with the collective hive mind of the Internet, we thought - why not just dedicate this weeks dev log to VR? We're putting off a piece about updates and DLCs, and we're opening up about where we are, how we got here and where the hell are we going with this whole VR thing.

TL;DR; Nope, nobody suddenly turned evil. :)

Read up on the three years of SUPERHOT VR history here!

If you're still up for more details, one of our devs answered a bunch of popular questions on a reddit thread. Jump on in right here:

Hope it helps clear up some of the confusion and emotions floating around after our VR reveal. Let us know here and on reddit! :)

Cheers and have a SUPERHOT weekend!
Szymon from SUPERHOT Team

EDIT (June 26 - Tom): So our analytics tell us that there are more people leaving comments here and on reddit than ever even clicked on the link with our take on the situation. As much as we'd rather have everyone read up on the entirety of our story, we thought it'd be neat to also just summarize a few key points here. It'll hopefully provide a bite-sized overview of our perspective on that whole ongoing VR-gate debacle.

To SUPERHOT VR facts in bullet point form then!

  • SUPERHOT VR will eventually be available for all VR headsets (at least the ones with hand-tracking controllers).
  • SUPERHOT VR has little to do with the regular SUPERHOT that's on Steam right now. We were on the forefront of VR for years and one thing we found is that designing good games for VR is pretty damn hard. It's a whole different story than designing games for PC. As such, we made the decision to design SUPERHOT VR entirely from scratch[/b]. It'll be a new standalone, high-quality title, not a mode added as an afterthought to the regular game.
  • VR's just a small part of what we've got in store for the coming months and we're still hard at work and we're making heaps of content for the regular SUPERHOT (e.g. lookie here:
  • We've been working with the guys at Oculus for years already. SUPERHOT's Kickstarter campaign from way back 3 years ago has been supported and boosted through the roof by our involvment Oculus, the poster child of VR revolution back then. We've worked with them, doing R&D in VR and figuring out the best approach to a VR version of SUPERHOT ever since. When we decided we needed to design SUPERHOT VR as a standalone game, we reached out to them and figured out a way to use their resources and knowhow to bring SUPERHOT VR to life, eventually reaching every platform.
  • We have a good understanding of the risks associated with exclusives in VR and the arguments people are flinging in our current favorite flamewar of choice. Permantent exclusives would run a risk of fracturing our budding VR market and making it less attractive to mainstream players. Important to note though, SUPERHOT and every single one of the other third-party titles supported by Oculus are timed exclusives. We're looking at a bunch of new, high-budget, well executed titles that will end up enriching all VR platforms across the board, even if some players need to exercise a bit of patience and wait for those games for a wee bit longer. The economies of being an indie studio mean that those titles would never even happen at this level of scale and execution if not for the support provided by Oculus.
  • As much as I personally sympathize and apploud all the folks who pressure platform providers, voicing their concern over the risk of fracture in the VR market, our first responsibility as a gamedev studio is to deliver great games. If some of our fans and players need to wait a short while longer for SUPERHOT VR to hit their platform of choice, in my book it still trumps not being able to develop SUPERHOT VR at all. We never compromise on game design quality. We now have the resources that SUPERHOT VR deserves to be the best damn game we can build. It will be available for all of our fans and backers on all platforms eventually. That's a win in my book.

I'm not expecting this short update to stop the ongoing barrage of VR-gate related comments and reviews. We'll keep on trying to at least have our own perspective voiced. Hopefully, everyone will have a chance of building their own unbiased opinion on our decisions without being drowned out. Hope this helps clear things up a bit. :)

79 comments Read more

About This Game

"A hallmark of excellence." - Destructoid

"The most innovative shooter I’ve played in years." - Jimquisition

"unlike anything else I've played." - Polygon

"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot


Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.

With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.

SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].

Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independant, dedicated team and thousands of backers from all around the globe.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core2Quad Q6600 2,40 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 650 (1024 MB Ram)
    • Storage: 4 GB available space
    • Processor: Intel Core I5-4440 3,10 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 (2048 MB Ram)
    • Storage: 4 GB available space
Customer reviews
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Mixed (392 reviews)
Very Positive (5,711 reviews)
Recently Posted
( 1.9 hrs on record )
Posted: June 27
Now I can finally be in the Matrix
Helpful? Yes No Funny
( 2.5 hrs on record )
Posted: June 26
This game is amazing. Some of the most stylish moves I have ever pulled off in a first person game. We all knew slow-motion was badass, but when your movement controls the movement of time? it FEELS badass.
Helpful? Yes No Funny
[LoG] WordSlice
( 1.6 hrs on record )
Posted: June 26
Ultra unique, awesome experience. Massively inspiring!

Helpful? Yes No Funny
( 1.9 hrs on record )
Posted: June 26
Alright, I won't take away from the game, it was very fun, and I enjoyed playing a lot, the visuals were actually a good addition that really assisted the mechanics of the game. Ontop of that, the meta-style plot was very well done and borders on hypnotic, which is something I've never really seen before, even in games that have tried similar things.

My biggest and only problem with the game is the price tag. I beat the entire game inn 2 hours, and it's not like I was good at it, I failed tons. For a game this length I'm used to seeing pricetags closer to 5 dollars, seeing the price tag of 30CDN, I was expecting at least 10-15 hours of game, but the main story lasted a mere two, and really I COULD have done it much faster if I was rushing.

Regardless of how fun I found the game I find it hard to justify considering this was more expensive per time spent than any other game I've ever played. It's basically $15/hour for the base game. Compared to say, Left4Dead2, which cost a similar amount, and I spent 10-15 hours to get through the base game.

If this game were cheaper, I'd recommend it 100%, but honestly, the pricetag is just too damn high. So I recommend it, if it goes on sale for half price or cheaper.
Helpful? Yes No Funny
Commissar Space Wolf
( 1.8 hrs on record )
Posted: June 26
This is probably the most innovative game i have ever played!
Helpful? Yes No Funny
the bird is not crazy
( 4.7 hrs on record )
Posted: June 26
Good little game

I enjoyed the gameplay but was disapointed by the lack of content. I did not find the story aspect to be very engaging. Took me less than 4 hours to complete all the levels. fun while it lasted, though.

I don't think this game warrants a 30$ price tag.
Helpful? Yes No Funny
The Opponent
( 0.8 hrs on record )
Posted: June 26
I got this game because of all the negative reviews from people who can't play it in VR. Since I'm VR-disabled, this makes it the perfect game for me. VR can kiss my ♥♥♥ and the sooner it fizzles out, the better.

As for the game itself, it's real cool and the aesthetic and world are well-realized, but some usability issues hold it back. I'd like to be able to see what kills me before restarting and to be able to adjust the CRT distortion effects in the console.
Helpful? Yes No Funny
( 2.0 hrs on record )
Posted: June 26
It's the most innovative shooter I've played in years!
Helpful? Yes No Funny
Fake Accent
( 8.5 hrs on record )
Posted: June 26
Just amazing. The time-slowing is probably the most satisfying mechanic in any modern shooter. Once you finish the main story, you gain access to challenge maps, which is where the game truly shines.
Helpful? Yes No Funny
( 0.7 hrs on record )
Posted: June 26
I mean, it fun. Just not 19.99 fun
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1,658 of 2,264 people (73%) found this review helpful
31 people found this review funny
Not Recommended
1.3 hrs on record
Posted: May 31
With Vitual Rreality being new tech, the developers of Superhot have decided to make it playable only on Oculus VR headsets thanks to their greed. This is the equivalent of having a company who makes monitors having exclusive games that only play on THEIR monitors and developers agreeing to play along with this terrible scheme.
Was this review helpful? Yes No Funny
1,517 of 2,091 people (73%) found this review helpful
12 people found this review funny
Not Recommended
3.6 hrs on record
Posted: May 31
Say NO to oculus exclusives.
Was this review helpful? Yes No Funny
1,430 of 1,980 people (72%) found this review helpful
18 people found this review funny
Not Recommended
3.1 hrs on record
Posted: May 30
Superhot is a great game.
Making the VR version Occulus exclusive is a dumb choice.
Was this review helpful? Yes No Funny
671 of 962 people (70%) found this review helpful
6 people found this review funny
Not Recommended
5.0 hrs on record
Posted: May 31
It was a cool shooter, but it only had about 2 hours at a regular pace and you can do it really fast if you speed run it. You need to do endless mode a bunch if you want to get a decent amount of time out of it.

My biggest problem is that they are focusing on oculus support(oculus sdk, and therefore exclusive to other headsets) and not vive support(openVR, and therefore it allows other headsets). This game would have been amazing with the vive.
Was this review helpful? Yes No Funny
927 of 1,364 people (68%) found this review helpful
8 people found this review funny
Not Recommended
3.1 hrs on record
Posted: May 31
Repitious, slow, and poor indication of where you can get hit from. Also, this is only coming out for oculus for VR. Thanks a lot devs! Great way to support your kickstarter backers by segmenting your audience!
Was this review helpful? Yes No Funny
471 of 690 people (68%) found this review helpful
18 people found this review funny
Not Recommended
12.3 hrs on record
Posted: June 1
Product received for free
I came here to recommend this game (which one of my friends gifted me). Now I'm seeing that the devs are making VR for SUPERHOT an exclusive for one device, the Occulus Rift. How about no? How about don't be chodes and let people play the game the way they want to play it without having to worry about whether they bought the right hundreds of dollars headmonitor?

Besides, this game might be perfect for the Vive. You pause time when you stand still, so you can take that time to position where you want to be in the level and shoot red dudes when you blip there.

But, no. That's "imaginative" and would require "not being a chode".

Now, I'll qualify myself here. I don't really think the devs are chodes. It's just that making things superfluously exclusive to certain pieces of hardware simply because you can... that's something I would expect a chode to do, and, as such, I'm going to refer to the devs as chodes here for rhetorical effect.

If the devs decide not to make this game's VR exclusive, then I'll switch my review to be positive and say, "I enjoyed this game made by devs who are not chodes." Please message me and tell me if the exclusivity is removed, because I don't want to not recommend a game that I actually like. I'm just doing this because I'm not a fan of ♥♥♥♥♥♥♥t business decisions.

EDIT (2016-06-25):

It is inconclusive, but SUPERHOT might be developed for other VR headsets besides the Rift after the VR version is released while only (temporarily) compatible with the Rift. To quote of a single SUPERHOT developer who is speculating (which someone gave me in the comments of this review), "We'll circle back to other platforms shortly after the initial release. It's likely not even going to be a very long wait." It's probably okay to wait a few weeks between headset-compatible versions being released, but the potential problem with that (which, honestly, doesn't seem to affect multi-console games that are released for individual consoles between intervals) is that there would be incentives to seriously delay other headset-compatible versions to make things effectively exclusive. If you gave it a month of exclusivity at the most, then I think it would be fine to have that temporary exclusivity.

There are two sides to the argument. On the one hand, having exclusives licensed by VR hardware designers funds the production of games made for VR. On the other hand, you fragment the player base and are a chode. If you are going to have errors no matter what, error on the side of freedom. Shortly delayed freedom, however, is about the best that you could get trying to compromise both sides, I would think.

There's actually something that could really shut down this whole "need" for exclusivity. Instead of funding developers to get them through making an entire new game, how about you fund people who work on making the hundreds or thousands of current games compatible with VR?

Now, sadly, I'm not Ross Scott, but here are some of his gripes with VR as it is. He doesn't touch on exclusivity in this context, but he does talk about some things that are connected with it around 9:30.

The point still remains that being a chode is being a chode. If SUPERHOT is guaranteed to come to all VR headsets, consider this review obsolete in the context of SUPERHOT. In fact, consider this review a positive one saying, again, "I enjoyed this game made by devs who are not chodes." But as it stands right now, things aren't perfect, so I'm going to be mad, sleepy, and less coherent than I normally am.
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933 of 1,392 people (67%) found this review helpful
10 people found this review funny
557 of 847 people (66%) found this review helpful
5 people found this review funny
Not Recommended
3.7 hrs on record
Posted: May 31
No VR exclusivity. Short game too. Not worth the $25 price. Gets old fast.
Was this review helpful? Yes No Funny
321 of 485 people (66%) found this review helpful
4 people found this review funny
Not Recommended
0.6 hrs on record
Posted: June 1
Thankfully I\'ve only spent 30 min in game. Hopefully steam will still refund even though it has been more than 14 days since purchase. VR was 100% why I bought this game and I own a vive. I will never, ever, ever even consider buying an Oculus Rift. It\'s sad becuase the game seemed fun, here\'s to hoping we get vive support someday...
Was this review helpful? Yes No Funny
510 of 795 people (64%) found this review helpful
6 people found this review funny
Not Recommended
2.9 hrs on record
Posted: May 31
Don't buy this unless you support exclusives coming to PC PERIPHERALS (This means if you don't have a specific display device, you can't play it on your own display device.) If I could refund at this point I would. You've lost a future customer here. This current version doesn't have that issue, but their future VR version will.
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