SUPERHOT is the first person shooter where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
Recent Reviews:
Very Positive (138) - 92% of the 138 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (8,103) - 84% of the 8,103 user reviews for this game are positive.
Release Date:
Feb 25, 2016

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Recent updates View all (31)

March 8


The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

Hey there!

How about that? Another update!
This one really adds a lot of “umpf” to the general gameplay.
We made some changes to MINDS so that they differentiate from each other even more.
I feel that we are getting closer to that overall vision that we had in the beginning. We are slowly giving the players features and gameplay mechanics that we wanted. It’s still a long way ahead but this update should hopefully give you glimpse into the future of SUPERHOT: MIND CONTROL DELETE ;)

Let’s get right to it shall we?



Due to clarity reasons we did some tweaking of the overall look. As you might noticed EXPAND menu gained several different MODs for each of our MINDS. Therefore you can create custom builds for your runs. They really change the feel of the game and give a ton of new satisfying solutions.
Another obvious thing that you will notice is the fact that we replaced score with HC (Hot Coins).
You will acquire them by completing levels and decrypting new runs. In the future we plan to add several new ways of amassing HotCoin wealth but for the time being we need to tackle how the general economy works.
HC will be used to unlock new MODs for your MINDS. Once unlocked it will give you an option to chose another, more advanced MOD.
We removed Full Heal MOD but from now players will autoheal 1 heart once they reach the store.


Oh me likey Ninja. After this update I enjoy it even more.
Ninja starts the game with 2 hearts and can't increase their number.
Also from the beginning of the game Ninja will use Soft Punches and Lousy shooter MODs. Which basically means that it will take one more punch for Ninja to finish a guy and his reload time is a bit longer as well.
All that is not important really. What is important is the new Deflect Bullets MOD. No one button nonsense. It’s skill based. It’s timing based. It’s sexy. It’s satisfying as hell and you will die a lot while trying it. Fun!

All the Ninja MODS are as follows:
  • Faster Movement (Uhm you move faster)
  • Deflect bullets (Slice bullets to send them back at the enemy.)
  • Piercing katana (Thrown Katana goes through multiple enemies)
  • Master Swordsman (Increased range and speed of katana slashes)
  • Recall shuriken (Recall your piercing throwables just like a katana)
  • Bouncy shuriken (Piercing throwables bounce off enemies)
  • Hidden shuriken (Pressing “throw” when unarmed spawns a shuriken)


Addict now starts with Soft Hotswitch instead of Hotswitch MOD. That means that enemies will only get stunned after your Hotswitch.
Addict starts with 3 hearts and can't increase their number.
Even though I still have a soft spot for Ninja those MODs really made me smile.
Addict will have three levels of hotswitch now. THREE! Dude, just reach Ultra Hotswitch! No question asked.

MODS for Addict:
  • Start with pistol (Start every level with a pistol)
  • Start with shotgun (Start every level with a shotgun)
  • Start with rifle (Start every level with a rifle)
  • Strong punches (Break the enemy with one less strike)
  • Strong Throws ( It take less throwables to break enemies)
  • Slomo jump (Jump in slow motion by holding space)
  • Hotswitch ( Disposed body breaks after Hotswitch)
  • Perfect Hotswitch (Switched body doesn’t lose his weapon)
  • Ultra Hotswitch (You can hotswitch multiple times in a row)


Oh and boy oh boy we have Mushrooms as well! You know that type of red mushrooms that grow on the wall and explode with a glorious cloud of bullets whenever you get to close or shoot them? They also make this creepy sound to let you know about their location? Spawn on levels on higher difficulties?
No? Ok so read up about them over HERE .

  • Minor fixes for existing bugs.
  • Potentially a ton of new bugs ;)
Keep cool and call your mum sometimes.
Szymon From SUPERHOT Team
5 comments Read more

March 3


The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

"Modification of form is admitted to be a matter of time."
Alfred Russel Wallace


So this will be a mixture of topics because there is a few things I want you guys to be up to date with.

SUPERHOT is 2 years old!

First and foremost SUPERHOT has been released over 2 years ago! Damn time flies(enter a time joke here).You can watch how the game changed throughout the years of development on our Anniversary stream over HERE. That was a very sweet trip down the memory lane and, personally some stuff where a first see for me as well. Thanks for being with us all this time.

Dude where is my story update?

I know that a lot of you await story updates and worry what the heck happened with them.
They are coming. We haven’t resigned from separate story updates but we had to leave the crazy two per month schedule thing since it was taking a toll on the quality of the content. Our story dev team iterated like crazy but not every single change was visible on the surface (like the behaviour tree a bit more about it over here). We want the Story Updates to be a wee more beefy so from now on we will release them on a less regular schedule. Next story update should arrive later March.

Soo what about next gameplay update?

Oh we plan to drop it on ya’ll on 8th of March. There will be a bunch of updates to the “core” SUPERHOT: MIND CONTROL DELETE gameplay.
One of those will be an update to the in-game shop. Finally, right?Choice in our mod store has been scarce to say the least ;) .
We needed to give a bit more options to the hands of the players as soon as possible.
So before adding new mind it only made sense to actually give people more options in the shop
Therefore upcoming unlockable mods in the store will be focused around two current minds Addict and Ninja.
Available purchase will revolve around current skills and themes of Minds and expand them to add a bit more depth to the gameplay.

So let’s do a short run through what’s in store (hah I made myself smirk).

Preview of upcoming mods in MCD store.

Addict Mods:

Start with (weapon)
-A set of mods that allow player to start with specific weapon (pistol, shotgun,
rifle, katana etc)

Strong punches
-Punches deal one more point of damage (Basically it will take two punches
to get job done instead of three).

Ultra Hotswitch
-After performing a hotswitch you have X seconds until the cooldown kicks in.
During that time you can keep hotswitching as many times as you want. The
cooldown is longer than in normal hotswitch.

Ninja Mods:

Piercing katana
-Thrown katana can go through multiple enemies.

Master Swordsman
-Higher range and lower cooldown on melee katana attack

Shuriken recall
-Can summon not only his katana but also any other “sticky” throwable. Just
press “E” while targeting a throwable.

That’s it folks. I will give you a full run through mods and all remaining goodness next week after we release the update.

Stay healthy, sleep at least 8 hours.
Szymon from SUPERHOT team

11 comments Read more

About This Game

"A hallmark of excellence." - Destructoid

"The most innovative shooter I’ve played in years." - Jimquisition

"unlike anything else I've played." - Polygon

"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot


Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.

With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.

SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].

Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independent, dedicated team and thousands of backers from all around the globe.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core2Quad Q6600 2,40 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 650 (1024 MB Ram)
    • Storage: 4 GB available space
    • Processor: Intel Core I5-4440 3,10 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 (2048 MB Ram)
    • Storage: 4 GB available space
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