SUPERHOT is the first person shooter where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.
Recent Reviews:
Very Positive (120) - 90% of the 120 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (8,150) - 84% of the 8,150 user reviews for this game are positive.
Release Date:
Feb 25, 2016

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Recent updates View all (32)

March 24

MCD Friday DevLog #9 - A GLIMPSE

The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE


Last week was pretty darn busy for us with SXSW and GDC back to back.
Fortunately we have won Gamers Voice Award for SUPERHOT VR and a few days later we received best AR/VR Award during GDC!
This was pretty crazy experience. SXSW was especially interesting since we had a possibility to meet and mingle with players at our booth.

I thought that to compensate for the last week’s lack of update I will make this less bloated with text and a bit more visual. During a week of my absence from SUPERHOT studio, guys made some really fun content. Not everything will be available straight away in the upcoming SUPERHOT: MIND CONTROL DELETE update but I had to at least give you peek :) .
As the title suggest I obliged myself to give you a glimpse into upcoming levels/content.

What I haven’t done for quite some time is to give you guys a bit of a tease before we have an actual release of content. Please keep in mind that, since it is early access, design might change ten times on a daily basis.

So without further ado:

Can you tell anything from them? What is the main theme of each level? What are those locations?
Let us know what you think about them.
Oh and first three people to guess the themes of levels will get a swag bag from us ;) .
No, seriously just guess the themes of upcoming levels and I will send you a reward.

Back to work
Szymon from SUPERHOT Team
12 comments Read more

March 8


The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE

Hey there!

How about that? Another update!
This one really adds a lot of “umpf” to the general gameplay.
We made some changes to MINDS so that they differentiate from each other even more.
I feel that we are getting closer to that overall vision that we had in the beginning. We are slowly giving the players features and gameplay mechanics that we wanted. It’s still a long way ahead but this update should hopefully give you glimpse into the future of SUPERHOT: MIND CONTROL DELETE ;)

Let’s get right to it shall we?



Due to clarity reasons we did some tweaking of the overall look. As you might noticed EXPAND menu gained several different MODs for each of our MINDS. Therefore you can create custom builds for your runs. They really change the feel of the game and give a ton of new satisfying solutions.
Another obvious thing that you will notice is the fact that we replaced score with HC (Hot Coins).
You will acquire them by completing levels and decrypting new runs. In the future we plan to add several new ways of amassing HotCoin wealth but for the time being we need to tackle how the general economy works.
HC will be used to unlock new MODs for your MINDS. Once unlocked it will give you an option to chose another, more advanced MOD.
We removed Full Heal MOD but from now players will autoheal 1 heart once they reach the store.


Oh me likey Ninja. After this update I enjoy it even more.
Ninja starts the game with 2 hearts and can't increase their number.
Also from the beginning of the game Ninja will use Soft Punches and Lousy shooter MODs. Which basically means that it will take one more punch for Ninja to finish a guy and his reload time is a bit longer as well.
All that is not important really. What is important is the new Deflect Bullets MOD. No one button nonsense. It’s skill based. It’s timing based. It’s sexy. It’s satisfying as hell and you will die a lot while trying it. Fun!

All the Ninja MODS are as follows:
  • Faster Movement (Uhm you move faster)
  • Deflect bullets (Slice bullets to send them back at the enemy.)
  • Piercing katana (Thrown Katana goes through multiple enemies)
  • Master Swordsman (Increased range and speed of katana slashes)
  • Recall shuriken (Recall your piercing throwables just like a katana)
  • Bouncy shuriken (Piercing throwables bounce off enemies)
  • Hidden shuriken (Pressing “throw” when unarmed spawns a shuriken)


Addict now starts with Soft Hotswitch instead of Hotswitch MOD. That means that enemies will only get stunned after your Hotswitch.
Addict starts with 3 hearts and can't increase their number.
Even though I still have a soft spot for Ninja those MODs really made me smile.
Addict will have three levels of hotswitch now. THREE! Dude, just reach Ultra Hotswitch! No question asked.

MODS for Addict:
  • Start with pistol (Start every level with a pistol)
  • Start with shotgun (Start every level with a shotgun)
  • Start with rifle (Start every level with a rifle)
  • Strong punches (Break the enemy with one less strike)
  • Strong Throws ( It take less throwables to break enemies)
  • Slomo jump (Jump in slow motion by holding space)
  • Hotswitch ( Disposed body breaks after Hotswitch)
  • Perfect Hotswitch (Switched body doesn’t lose his weapon)
  • Ultra Hotswitch (You can hotswitch multiple times in a row)


Oh and boy oh boy we have Mushrooms as well! You know that type of red mushrooms that grow on the wall and explode with a glorious cloud of bullets whenever you get to close or shoot them? They also make this creepy sound to let you know about their location? Spawn on levels on higher difficulties?
No? Ok so read up about them over HERE .

  • Minor fixes for existing bugs.
  • Potentially a ton of new bugs ;)
Keep cool and call your mum sometimes.
Szymon From SUPERHOT Team
6 comments Read more

About This Game

"A hallmark of excellence." - Destructoid

"The most innovative shooter I’ve played in years." - Jimquisition

"unlike anything else I've played." - Polygon

"may very well belong in the same set as System Shock and Half-Life” - The Daily Dot


Blurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's just you, outnumbered and outgunned, grabbing the weapons of fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets.

With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. SUPERHOT’s polished, minimalist visual language helps you concentrate on the most important - on the fluidity of gameplay and cinematic beauty of the fight.

SUPERHOT features:
- Endless Mode - How long can you last against unyielding waves of enemies?
- Challenge Mode - Take on SUPERHOT with your bare hands, no restarts, timed runs, and more.
- Replay Editor - Edit and upload your best runs for all to see on
- Extras - Delve further into SUPERHOT with mini-games, ASCII art, and [redacted].

Thirty months in the making. Thousands of hours put into development and design. From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independent, dedicated team and thousands of backers from all around the globe.

System Requirements

    • OS: Windows 7
    • Processor: Intel Core2Quad Q6600 2,40 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 650 (1024 MB Ram)
    • Storage: 4 GB available space
    • Processor: Intel Core I5-4440 3,10 GHz
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 660 (2048 MB Ram)
    • Storage: 4 GB available space
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