Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot!
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Includes soundtrack, Pirate’s Cove DLC and Ice Cream Headaches DLC


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v1.11: Trophy Trial bug fixes

Hi folks!

We've just updated Guild of Dungeoneering with a few small fixes, primarily for the new Trophy Trial mode.

Full patch notes are below.

As always, thanks for your continued support!

More info on Trophy Trial can be found here:

General Bugfixes
- Added class filter to Trophy Trial leaderboards. You can now see the best scores for each kind of dungeoneer.
- Fixed game freeze when playing Insight with no cards in deck or discard pile.
- Mundane wasn't triggering with damage from Piercer or Fountain of Power.
- Added Quit to desktop button in dungeon in Trophy Trial (game state is saved).
- Fixed Trophy Trial victory/defeat scrolls sometimes showing during campaign.
- FEAR was still being played after Loathing was discarded with Favour action 3.
- Pre-placed monsters were recieving double burden health in TT
- Hero skills were not being correctly re-evaluated on resuming or replaying a TT run.
- Prevent level 3 monsters being placed too close to starting tile in generated TT layouts.
- Clarified meaning of "cards in hand" to "cards remaining in hand" in tooltip for Maniac/Optimist
- Good Fate icon not appearing on low graphics quality setting.
- Workaround for when game freezes very occasionally after cancelling from favour menu

Additional fixes June 27th
- Battle Cards were retaining their freeze round counts from previous fights.
- Fixed potential crash when cards are being frozen as battle ends.
- Fixed a crash on completing the last Dwarven Mines quest.
- Fixed a replay bug where Insight incorrectly discards stupidity cards.
- Dungeoneer gender not being correctly restored when resuming to TT Snapshot
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Trophy Trial beta & Steam FREE WEEKEND


This weekend you can play Guild of Dungeoneering for FREE. Tell all your friends! You can try it free from Thursday May 18th at 10am PST until Monday May 22nd at 10am PST. And if you like what you see you can buy the game at a BIG DISCOUNT and keep playing - hooray!

Trophy Trial

We're excited to share a brand new way to play Guild of Dungeoneering called Trophy Trial. It's a special highscore challenge mode, completely separate to the existing campaign, and it's a free upgrade for everyone who owns the base game. The beta will be available to play at the same time as the free weekend starts on Thursday May 18th at 10am PST.

Here's how Trophy Trial works. First you pick which region you want to play in, corresponding to the main regions of the campaign. You then do a little bit of pre-Trial preparation by picking from one of two possible Dungeoneers, Blessings, Loot upgrades and the special twist that is Fates. More detail on these below. The challenge then is to take your chosen dungeoneer & upgrades and take on an ever-more-difficult series of boss fights. As usual you start each boss fight at level 1 and need to level up and find the right equipment to emerge victorious.

Every time you beat a boss you gain a Trophy towards your high score, and then we alter the rules to make things more difficult. Just simple little things like adding health to every monster from here on out, that kind of thing. You are then given a choice, do you think you can take on another boss with these new rules, or do you want to head home with your current haul of trophies? If you push your luck and die in the next dungeon you score NOTHING!

It's all about knowing when to quit!

High Scores

For each class of dungeoneer in the game we will keep track of the highest Trophy Trial score you managed with that class. We also give you a global score that is made up of your four best classes at each tier.

Trophy Trial will be the perfect way to show your friends just how good you are with that class they keep saying is terrible!

What are the special rules of a Trial?

When you start a new Trophy Trial you need to make four choices that define the rules of the Trial. Remember, this is all completely separate to any saved games you have where you might have unlocked classes & loot for your guild. In Trophy Trial mode everyone competes from the same blank slate. Note that battle scars are always enabled in Trophy Trial.

First, you need a hero. You are given a choice of only two volunteers who were willing to undertake this Trophy Trial. They will be of two different classes of the tier that matches the region you are in. So if you are doing a Trial in the grasslands you might get to choose between a Mime and a Cat Burglar. If you own either DLC, the new classes will appear in their appropriate tier.

Second, you get to unlock some loot. For the duration of the Trial the loot that shows up will be the basic starting loot, plus any loot upgrades from lower tiers than the region this Trial is in, plus ONE upgrade of your choice out of two we offer at random. By loot upgrades I mean the ones you can build in your guild in the single player campaign, each of which adds 4-6 new items. For example, if you are doing a Trophy Trial in the Jungle then all tier 1 upgrades will be added to the loot pool, and you can pick one of two possible tier 2 upgrades to add to that. If you own either DLC the loot options added by those DLC are added here too.

Third, you get a blessing. We will pick two possible blessings at random and you pick the one you want. The strength of blessing will again be tied to the tier of Trial. So running the Dwarven Mines will give you maxed out tier 3 blessings and running the grasslands you'll only have a choice of the starting blessings.

Finally, it's time for a twist. The final choice is the one that changes everything. You will be given a choice of two possible Fates and must choose one. Each Fate has a helpful positive effect AND a terrible negative effect. They change the rules of the game slightly and will be in effect for the entire Trophy Trial run.

Then you start the trial with a random boss fight suitable to your tier. Just like in the campaign, you'll need to build out your dungeon, place monsters, and get strong enough to take on the boss or die trying. If you succeed you gain a Trophy, we turn up the difficulty, and it's time to choose: take your Trophies home and commit to this score, or risk it all and take on another boss!


We are launching the Trophy Trial beta with a single global leaderboard. Right now you'll see the Gambrinous team and our friends at our publisher Versus Evil in the leaderboard - time to prove you are better than us at our own game!

Click into any name on the leaderboard to see their individual scores. Then you can click into particular dungeoneer scores to see what the exact make up of that run was including fate choices & scars. And not only that you can watch a replay of the run in its entirety to learn the tricks of the very best players!

Questions, Suggestions & Feedback

We would love to hear your thoughts and feedback on the new mode. Here's the thread to tell us about it.

As always, thank you so much for your support!

Colm Larkin
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“When the game's immense charm and good-natured snark wears off, the challenge sets in.”
8/10 – GameSpot

“It is a true gem and simply deserves to be played.”
4.5/5 – We Got This Covered

“I can't overstate just how much fun I had with this game.”
8/10 – The Escapist


Guild of Dungeoneering Deluxe Ice Cream Edition is now available and includes Guild of Dungeoneering, Pirate's Cove, Ice Cream Headaches, and our official soundtrack.


Become the ultimate Dungeon Master as you bribe, entice and coax your heroes through their adventures on a quest to restore your guild to its ultimate glory!
Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. Using cards drawn from your Guild decks, you lay down rooms, monsters, traps and of course loot! Meanwhile your hero is making his own decisions on where to go and what to fight. But will he be strong enough to take on the dungeon's overlord? In between dungeon runs you manage your Guild, building new rooms to attract new classes of adventurer and to expand your decks of cards with more powerful items and events.

• Restore your guild to its former glory as Dungeon Master by taking control of your fledgling group of heroes and leading them to victory! (after admitting to a few defeats of course)

• Entice, coax and bribe your heroes to clear the dungeons you build by strategically placing rooms, monsters and loot from the cards you are dealt

• Get to know each of your hero’s personality and traits, upgrade your existing heroes, and add new heroes while you try out new strategies to keep from sending them to their doom!

• Manage your guild well and spend your hard earned ‘glory’ wisely to level up and unlock more rooms and equipment. Improving your guild means you’ll have a better chance at beating the harder dungeons as you progress and take down the ultimate dungeon overlord.


Mac OS X
    • OS: Windows XP SP3
    • メモリー: 2 GB RAM
    • ストレージ: 750 MB 利用可能
    • OS: Windows 7 SP1
    • メモリー: 4 GB RAM
    • ストレージ: 750 MB 利用可能
    • OS: OSX 10.7.5
    • メモリー: 2 GB RAM
    • ストレージ: 750 MB 利用可能
    • OS: OSX 10.7.5
    • メモリー: 4 GB RAM
    • ストレージ: 750 MB 利用可能
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