Euro Fishing immerses you deep into the adrenaline-packed action, fun and beauty of Europe’s most famous lakes. Master your rod, line and tactics, and refine your technique to become a top angler. This is the closest you can get to real fishing from the comfort of your own couch.
User reviews:
Mostly Positive (17 reviews) - 70% of the 17 user reviews in the last 30 days are positive.
Mixed (804 reviews) - 66% of the 804 user reviews for this game are positive.
Release Date: Nov 2, 2015

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Recent updates View all (61)

September 30

Changes to the Global League's

We feel it is time to give our points system in the global league's a freshen up and have a greater deal of separation in the points to allow those that rank high to catch up or move through the league rankings with greater ease rather than sharing the same number of points with someone who may have finished several positions below them. Therefore, the commencement of the October league will see the following points awarded;

1st - 30 points

2nd - 25 points

3rd - 23 points

4th - 22 points

5th - 21 points

6th - 20 points

7th - 19 points

8th - 18 points

9th - 17 points

10th - 16 points

through to 25th getting 1 point.

The October Global League starts with this weekend's tournament with details listed in a separate thread.

4 comments Read more

August 31


The summer holidays are more or less over, the children will soon be back to school but Dovetail Games Euro Fishing’s global leagues will still be going strong and is all ready for September to start!

Details of the winners and final league rankings for the August league will be published early next week but for September;

The rules are the same as ever and the week day events will be the same to begin with but there will be some changes as the month goes on. We would like to stress to you all the following;
1.Regardless of what settings you have chosen, the leaderboard in game will be set to metric and display your score in kilograms.

To remind you all how the league works;

•Each week we will be hosting 6 tournaments (one per week day plus one for the weekend)

•Winning (or ranking well) in a tournament gives you League points (see appendix below)

•Players accumulate League Points over the course of each month.

•League rankings will be published and updated in this thread.

•At the end of each month the Top 10 players get a tshirt for the Dovetail game of their choice (Euro Fishing, FSX:SE or Train simulator 16).

How to join our daily or weekend tournaments:

1.Launch Euro Fishing

2.Once in the main menu, click on “Live Tournament” (bottom left tile)

3.Click on the proposed tournament of your choice. Win conditions will be listed in the tournament description.

League Points (LP) awarded per tournament:

1.Weekday Tournament:
◦Ranked 01 & 02: 15 LP

◦Ranked 03 to 05: 12 LP

◦Ranked 06 to 10: 9 LP

◦Ranked 11 to 15: 7 LP

◦Ranked 16 to 20: 5 LP

◦Ranked 20 to 25: 3 LP

2.Weekend Tournament:
◦Ranked 01 & 02: 25 LP

◦Ranked 03 to 05: 20 LP

◦Ranked 06 to 10: 15 LP

◦Ranked 11 to 15: 12 LP

◦Ranked 16 to 20: 9 LP

◦Ranked 20 to 25:6 LP

Daily tournaments start each weekly at 08:00 BST. Weekend tournaments start each Friday at 16:00 BST.

Good luck guys!

3 comments Read more

About This Game

Now With Basic Cast Control and Float Fishing

Euro Fishing immerses you deep into the adrenaline-packed action, fun and beauty of Europe’s most famous lakes. Master your rod, line and tactics, and refine your technique to become a top angler. This is the closest you can get to real fishing from the comfort of your own sofa. Welcome to the Great Indoors!

Whether you’re a fishing beginner or angling pro, Euro Fishing accurately and authentically replicates the feeling of actual fishing using our unique physics-based casting and reeling system, ‘Total Cast Control’.

Start by learning the basics of casting with in-game tutorials, or dive straight into one of the five unique European locations included, such as Digger Lakes and the famous St John’s Lake at Linear Fisheries, each posing their own unique challenge to land the big catch.

Using advanced AI and customisable environment effects, fish respond to water temperature, time of day, weather conditions and baits as they do in real life. Spot fish ‘shows’ before casting into the right area from a pre-set peg or the lake bank, and customise your angling equipment for the best chance of landing a catch.

In Euro Fishing, you can fish by yourself, or compete against friends and opponents in single player or hosted multiplayer tournaments, tracking and comparing catches in real time.

Euro Fishing – Cast, Catch, Compete!

Basic Cast Control
An entry level (power bar style) casting system for new users to experience the game before trying to master "Total Cast Control"

Total Cast Control
A full physics based casting system. For the first time in a fishing game, experience the feeling of casting with real fishing rods from your own PC.

Intelligent Fish AI
The battle of wits between fish and angler come to life with intelligent AI

Competition and Tournaments
Challenge your friends in a multiplayer tournament and compare catches in real time, or compete against AI in our hosted tournaments

Stunning Locations
Five unique European venues await every fisherman, including real venues such as Digger Lakes and the famous St John’s Lake at Linear Fisheries, all recreated in magnificent detail

Dynamic Weather and Time of Day
Set weather conditions to reflect real world settings or create your own preferences to affect how fish behave

Tackle Box
Select the right angling equipment for the best chance of landing the big catch; choose from a wide range of rods, reels, rigs and bait in thousands of possible combinations

Read the water and its features, predict what the fish are going to be doing and cast from the bank or a peg for the best chance of a catch

Full Steam Controller Support
Immerse yourself in Euro Fishing with the new Steam Controller, now with full integration

Cutting Edge Technology
Using the latest Unreal Engine 4 graphics technology, Euro Fishing looks and feels as close to the real thing

Created by Experts
Working with carp angling experts, including Korda and Simon Scott, Euro Fishing replicates the experience of real fishing

System Requirements

    • OS: Windows® 7 64bit / 8 64bit
    • Processor: Quad-Core 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Graphics Card with 1 GB Video RAM: Nvidia Geforce GTX 460 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: External mouse or compatible Xbox controller required
    • OS: Windows® 7 64bit / 8 64bit
    • Processor: Quad-Core 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Graphics Card with 2 GB Video RAM: Nvidia Geforce GTX 660 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: External mouse or compatible Xbox controller required
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (17 reviews)
Mixed (804 reviews)
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379 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Not Recommended
37.4 hrs on record
Posted: October 12
This was a great game to begin with, although it had its issues. Graphics are not great even on Ultra. Casting took a bit of time to learn but not that hard. The baits that you carry with you in game do not hold their descriptions, only their name, so it is hard to remeber what hook it goes best with and what fish to target.

The biggest killer for me was adding AUTO-NETTING. This took the thrill out of the game for me. Before auto-netting, I was able to really battle fish to the edge of the lake and then try and aim my net whilst tilting my rod. Had me in all sorts of weird positions haha but it was fun. I logged in today, noticed auto net feature, and had to wait several times with a fish at my feet and no way to net it because the games decided the fish was not "tired" enough. Now, the game is boring and repetitive.

There was some resistance to the auto-net feature on the forums, and this was ignored by the developers. They should have allowed auto-netting as an OPTION, not as the only way to play. Well done devs, you killed this game for me. Do not bother buying if you want action, its no longer there.

UPDATE 20/Oct/2016:

After not receiving an answer on the forums about a possible re-implementation of the manual-netting option, I contacted the support team at DTG. Scott from DTG answered me quite quickly and was very professional. Unfortunately, it seems while the team is considering the re-introduction of this much needed game mechanic, there is nothing further to announce on the topic. This means I am shelving the game. Without the action and the thrill that manual-netting brings, I am afraid that no further updates will make a difference towards my enjoyment of the game. I would have liked to continue playing whilst other updates were being worked on, but there is no point if I cant have fun.

This post is not meant to be inflammatory, it only aims to provide people who feel the same way an opportunity to think about whether or not this game is worth their money. If you enjoy a good arcade fishing game, then pick this up because you will get some enjoyment out of it. If you want a simulator that gives you more options rather than taking them away, perhaps you should wait until the manual-netting option is re-introduced and is set in stone, at which point my review of this game will be positive. If you find yourself getting bored really fast, chances are its the arcade style netting mechanic.

As it stands I find myself getting increasingly frustrated when I have a tiny roach sitting at the edge of a lake, mean-mugging me and laughing at me, behind the safety of the auto-netting mechanic, while it builds mud castles at my feet before it gets tired enough for me to automatically pick up. It makes me feel like tenderly kissing it on the head before launching the little bas#%!$ across the water of the lake like a flatrock.

In any case, I would once again like to thank Scott from DTG support for listening to my reasoning and getting back to me so quickly. If you are not getting any responses on the STEAM forum, give the support team a try, as they do listen and may be able to let you know how long you may be waiting before an aspect on the game you currently dislike may be rectified. So to conclude, if you are after a decent arcade fishing experience by all means pick this game up. If you think auto-netting will affect your enjoyment, wait until it manual-netting is re-introduced. It may take 6 months, a year, who knows really, but the game might be cheaper by then.
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1 of 1 people (100%) found this review helpful
Not Recommended
8.4 hrs on record
Posted: October 24
This is the worst game I have ever played. DO NOT waste your money and time.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
14.0 hrs on record
Posted: October 7
moderate game, good graphics gameplay etc.

Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
2.1 hrs on record
Posted: October 13
Some parts of the game are brilliant, the other complete garbage, would not reommend!
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Most Helpful Reviews  Overall
433 of 518 people (84%) found this review helpful
46 people found this review funny
Not Recommended
19.0 hrs on record
Posted: November 3, 2015
Broken, lacking depth, arcade rubbish. The words that spring to mind having now played 8 hrs since launch. That the developers have labelled this a simulation and imagine it is worthy as a release candidate beggars belief.

Pick one of 4 rig types that you are limited to carrying when you are fishing, pick one of four baits that you are limited to carrying and that's your terminal tackle sorted, seriously? Where do I adjust boilie buoyancy, hair length, my shock leader, and link length, pick hook type and size independent of the chosen rig. Where are the method feeders, carp poles, marker floats, bait boats, baiting sticks, feeder rods. Where are the oils for soaking boilie's, the pva stringers and bags, and the selection of groundbaits and particles for the spod rod. Why the hell are worms, luncheon meat, casters and maggots awol in a fishing game that features roach bream, tench and carp. Where is the window dressing such as alternate clothing, bivvies, bite alarms, landing nets, et al. Everything I would expect to see at launch from a title labelled an accurate simulation of European Fishing.

Then there are the game mechanics that are present but not working correctly, even the basics such as fish control and landing glitch frequently, fish that run for 20 meters under the bank, line retrieval that bears no relationship to what I am actually doing or seeing, fish that become stuck under the tip of my rod, fish ai that is unaffected by wind direction, then there are the constant stream of bites, how I wish that fishing for carp and cats was so easy irl.

I could go on but if you do not have a clear picture of this title yet, there is little point.

It clearly has potential, graphically it looks good, but as a simulation of angling it stinks, as a release candidate it stinks, it is just not good enough; at best it is a shallow, broken, arcade game.
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222 of 291 people (76%) found this review helpful
55 people found this review funny
Not Recommended
0.8 hrs on record
Posted: November 3, 2015
- The game looks pretty bad. They clearly spent a lot of time on their foliage, but for a game that's all about staring at water for hours on end, their water effects are absolutely terrible.
- - There are no water physics at all. Even when you are reeling in a fish the water just remains static and boring.
- - Even on Ultra the water doesn't reflect the sky or surroundings.
- - You really can't see into the water. They don't have fish swimming around the bottom. They don't really have visible weeds or anything like that. It's just murky brown blandness.
- Lack of variety. You are basically limited to several different types of carp, and one or two lakes also have catfish.
- The net mechanic. It's awkward, it hurts the flow of the game, and I suspect the mechanic was mostly added to avoid needing physics for the fish.
- There are no physics for the fish. You can't pull the fish out of the water with the rod while you're reeling it in. You never see the fish satisfyingly thrashing in the water, on the hook, or in your hands.
- You can't get your line caught in a tree.

- The casting physics are a fun novelty until the rest of the game ruins the experience for you.
- It's cheaper than a fishing license. Also you don't need to go outside.

The pictures and videos on the store page definitely make the game look better than it actually is. It's not the worst purchase I've ever made but I've already uninstalled it and probably won't ever be playing it again.
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124 of 161 people (77%) found this review helpful
11 people found this review funny
164.0 hrs on record
Early Access Review
Posted: August 11, 2015
Ok, as a mature gamer and a UK course fisherman, i was intrigued the moment i saw this title. Mainly because it wasnt based on lure fishing for bass, which it seems 99% of fishing games are. The first thing that struck me on playing it was the beautifull training lake, it was a while before i even cast a rod out as i was strolling round the lake in awe of the lush scenery. I struggled a bit at first with the fishing mechanics, but soon got used to it, and with practice it became very natural and pretty dam realistic. Im so glad i stuck with it for a couple of hours and got to grips with the controls, because now after several updates and much practice i am enjoying this game more than ever and would highly recommend it to anyone.

The most impressive aspect of this project i feel, is the direction its heading in, although the updates arent super regular when the do hit they bring massive improvements and content. Phase 6 added a massive new lake, boss fish, landing net mechanics, a tackle shop and much more. All of the additions were well implemented and brought a lot more structure to the game. Unfortunatly i have now bought all the best tackle and saved up quite a bit of money for future tackle shop items. But the fact that its the first game i check everyday when im looking at whats been updated is testament to its genius. With the promise of Tench and float fishing equipment to come my mouth is watering!

There are still some bugs of course as it is early access, but the devs are active enough and seem to be working on them. There is also online multiplyer now which works but is still very much in Alpha.

I truly hope this gets the support and backing it deserves as it is, by far, the best fishing game ive ever played, already and theres still content to come. My advice to the devs on this one is please keep up the good work and keep heading in the direction your are... oh and hurry up with my Tench :P

Overall the good massively outweighs the bad and in my opinion is already a worthwile purchase.
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169 of 254 people (67%) found this review helpful
6 people found this review funny
Not Recommended
2.8 hrs on record
Early Access Review
Posted: November 6, 2014
[Early Access - Phase 5] UPDATE

YES! You finally have a sense of freedom in freedom fishing. Game mechanics feel good, though I feel like now I'm throwing so far I might hit mountains the far distance. I liked the triple spinning wheel bug as well, sadly it is going to be fixed.

[Early Access - Phase 3] UPDATE

What I like:
- Casting is a lot easier. I didn't find myself trying over and over again to get a goot shot like in phase 1, and I didn't have to move mymouse all across the table (mouse mat was sufficient :)).
- Improved visuals. Some of the things that annoyed me about the first release was some basic but unrealistic/immersion breaking visuals like a rope-thick line and a very wobbly fishing pole. These have been fixed now, at least to some extent. The line is pretty good, or perfect in terms of thickness now and the pole has just about the right stiffness to it. I still experience motor-boating and pole glitches kind of often, but the basics are a lot better.
- Character feedback. Another issue I had that has now been improved on is the characters feedback to the force of the fish and so on, when you are fishing. It is very pleasing, and I didn't find my self getting thrown off by the characters reactions this time - big +.
- New features. The fish variations are great and I managed to catch a few during my testing of the game. Leader boards are great. Adds a lot more to the game and actually makes it worthwhile to play the game in its current state. I didn't manage to go too far up the rankings but it was a lot more fun and exciting to catch something and see how far it will get you.

What I could see improved:
- The fish AI. It was a lot better than first time I played, but I still experienced fish going from 10-80yds in a matter of seconds when fishing from some spots (especially the little closed spot without a lot of room, had issues). The fish also seemed to not care about swimming through landscape as I frequently saw fish going directly throw rocks/trees and sometimes into the land/road/path on the other side of the lake.
- The force on the pole when having a hook is ok, but the line is not always acting accordingly. I frequently experienced a pole arced and bent like a bow, while the line acted as is if no force at all was being aplied to it.

What I didn't like:
- Reeling/catching fish seems to be bugged sometimes as I have found myself reeling in for a solid 10 minutes two times in a row at the same fishing spot without anything major happening to the yard indicator/other. I frequently feel like having no idea whats going on underneath the water. Like if I'm catching a fish and it's almost in reach (5-10ish)yds I'm just able to keep reeling in without anything happening. The line should be rather short at that point, but it feels like it's extended by 100 miles underneath the water. Also while reeling, at times when I was not able to pull the fish towards me (maybe extended the line underneath the water) I was still able to steer the fish to the left or right which makes no sense. While reeling I often wondered if the game had bugged out, if I was doing something totally wrong etc. Didn't feel very responsive.

I think the latest updates have been good and have improved the game in areas where improvement were needed, but some fundamentals are still flawed. Pleased with this update :)

[Early Access - Phase 1] ORIGINAL

I understand the game is in early access, but I just think it is lacking in too many aspects, and I think the developers should have waited a bit before releasing it to the public and accepting your money.

What you get to see in this early access is basically a few tutorials and trials, so you can get a feel for how the game and the mechanics are going to be implemented. This is fine, it is content-wise what they claimed it to be. I would be satisfied with this amount of content, if it wasn't because of the bare basics of the game not being very well implemented at all yet. For a dedicated fishing simulator, it doesn't do a very good job at simulating what real fishing feels like. On top of that the mechanics felt clunky, the visuals didn't feel right and the main point of the game (fishing) felt really awkward, unreal and unresponsive.

Problems with the visuals:
- The fishing line looks thicker than the pole itself, and I know it has to be easy to see on screen but there has to be a better way. The line also seems a lot heavier than an actual line (which is as light as a snowflake flowing in the wind), when you look at how it reacts with the physics currently in the game.
- The fishing pole looks way too rubbery/elastic compared to a real pole. Very wobly :). Like if you shake your hand a bit, it might go all bananes.
- The tension on the fishing line is the worst part about the visual issues. Very immersion breaking. When I have a fish on the line, the string tension is very unrealistic. It doesn't matter if the fish is 40 yards away or 10 yards, if I'm reeling in or being idle, the string looks all the same. I get no real feel for how far away the fish is, how hard it is pulling and so on - other than the numbers I see on the screen. I found this to be very immersion breaking, it didn't feel at all like I was having a hook!

Problems with the game (fishing).
- When I'm reeling in I have no idea what is going on underneath the water. Sometimes I was reeling in for a long long while, but the yard indicator stayed the same, and there was no other visual feedback. I didn't know if the game had glitched out and my reeling didn't do anything, or if the fish had managed to extend my line by another 100 yeards underneath the water for me to reel in afterwards. I think it would be nice to get some sort of idea of how long your line is, and not just how far away the fish is. Because this just felt so weird when I couldn't feel the force in my pole, and just stood there reeling in for minutes from a minor hook.
- The fish (1 kind in this early alpha) is very athletic, it goes from one end of the lake and back in a matter of seconds. It does this for a while, then suddenly stops. Like it spend all of its energy traveling so fast from one end of the lake to the other and then suddenly colapses. It also bites the hook very frequently, so the food must me scarse around this lake. :)
- As mentioned earlier you get almost no visual feedback or cues from the fishing pole, the string or the fishing guy. When you get a hook the pole, string, and the guy - they all just act as if there was no force pulling in the other end of the line. In contrast to this, the fish is going crazy underneath the water as I mentioned earlier. It just feels so unrealistic and weird. This would be okay as a side game in GTA or something like that, but this coming from a dedicated fishing simulator was disappointing.

Problems with the controls:
- Something feels really awkward about the controls, I have a hard time pointing out exactly what is causing this.
- I think one part is the mouse sensitivity. You turn very slowly while the pole is very wobly and when you throw the line out into the water I almost have to move my hand all across the desk to get a good shot.
- The throwing part does not feel consistent. Sometimes I get a really nice shot, but the next time I do the eactly same movement (with minor differences ofc), the bait may end up only 11 yards away and in another direction. It just didn't feel right.

All in all, I think the basic features should have been better implemented when releasing a paid early access of a dedicated fishing game with this amount of content. I don't see a point for anyone to get it yet, UNLESS you are very interested in fishing and can't wait to get a glimpse of what this new game will look like.

[Deleted the last 5 paragraphs to make room for the phase 3 review update].
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48 of 66 people (73%) found this review helpful
4 people found this review funny
Not Recommended
2.9 hrs on record
Posted: November 4, 2015
I don't want to submit a negative review at this time... but issues mentioned since the start of early access have not been fixed. "full controller support" shouldn't mean move a mouse cursor around with your thumb stick to interact with menus. also warning for those with surround/eyefinity setups, it's broken as well. will update review upon patching as the core mechanics of this game are well done... it's just a few things (especially the controller support) that are making it un-playable for me.
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48 of 67 people (72%) found this review helpful
5 people found this review funny
Not Recommended
1.4 hrs on record
Posted: November 4, 2015
Not what it seems, very arcade-like and full of graphical bugs. Trees and bushes 'flash' and with no options to tweak graphics it very quickly annoys and ruins the whole experience. Gameplay is basic and very repetative. I've asked for a refund.
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Recently Posted
9.7 hrs
Posted: October 20
This game is awesome!!
Helpful? Yes No Funny
Merp 2.0
35.6 hrs
Posted: October 19
it's one of the best fishing games out there. thats said you need a beast computer if you want to play with high grafic and there is a few bugs that relly anoy you (landing the fish, Fish not loading and casting bugs) but over all i like this game
Helpful? Yes No Funny
3.4 hrs
Posted: October 3
Product received for free
Graphics are great & the lessons to be a great fisherman are great. Controls are very hard specially when you need to cast in distances. Tweaking the controls may make for better experiance but this is somethoing my kids could not play/
Helpful? Yes No Funny
20.1 hrs
Posted: September 29
Must say that I absolutely love this fishing simulator. Everything works like a charm and the graphics are really good. Your tacklebox will eventually grow as you play and get more TP (tackle points) to buy stuff for. Be patient because you won't get it all right away, but that's the beauty of the game. You don't have to spend a lot of real money to get what you want, just fish and collect TP (tackle points) and you will eventually be able to buy the stuff you want, without use of any hard earned money. I only hope that one fine day we will be able to catch some barble and perhaps fish in a chalk stream or two, who knows the developers might already have taken this into consideration for future updates. 10 out of 10 possible stars.
Helpful? Yes No Funny
18.9 hrs
Posted: September 22
It's not perfect, but pretty close and in my opinion has retaken the title of best fishing game on steam.

Helpful? Yes No Funny
10.6 hrs
Posted: September 17
Whenever someone tells me "there's plenty of fish in the sea!" I will never EVER believe it again.
Helpful? Yes No Funny