Welcome to the Great Indoors! Dovetail Games Fishing brings the challenge and excitement of real fishing into the living room, delivering both authentic action and a compelling contest. With many ways to play, multiple locations, multiplayer competition and full tutorials this faithful simulation rewards skill, knowledge and experience...
User reviews: Mixed (144 reviews)
Release Date: 4 Nov, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are staging the Early Access program in such a way that each new feature is an independent component of the full game experience. We want to ensure that each of these components works flawlessly and meets player expectations in terms of realism, skill and (most importantly) fun before overlaying it with further features. Early Access gives us the ability to test each component to exhaustion and perfect every feature of the game in line with player feedback.

This process is vital to the development of the game and rather than use a closed beta approach where a limited number of players can input into this process, we've opted to allow anyone to whom the game appeals to get involved at an early stage.”

Approximately how long will this game be in Early Access?

“Our aim is to move from Early Access to full release as quickly as possible, however this is entirely dependent on the feedback we receive during development. Our initial target for the Early Access period is 6-12 months, and should this change we'll update participants accordingly.”

How is the full version planned to differ from the Early Access version?

“Each upgrade to the game during the Early Access program will take the game closer to the full release feature-set. Players who opt to join the program at the earliest stage should expect it to represent around less than 20% of the final game, but with each passing month more content, features and gameplay will be added.

Players should expect an experience that increases over time but that may be unsatisfying, frustrating or disappointing to begin with. We will only move development of new features forward once we and the Early Access community are happy with the results of the previous stage.”

What is the current state of the Early Access version?

“The current version of the game is referred to as Stage 2. The features for this stage are:
  • Global Fish AI – introducing the concept of a global fish AI solution to the lake, taking into account the three most basic needs for carp – food, oxygen and water temperature
  • Local Fish AI – basic individual fish personalities (different sizes and colours) that react differently after taking the bait, depending on fish size and with differing amounts of stamina
  • Carp ‘shows’ – bubbles breaking the water surface causing ripples and water splashes to show where fish are in the lake
  • Lake exploration and peg selection – explore the lake environment and hunt for signs of carp around the lake, picking the peg you would like to fish from
  • Complete controller functionality – A compatible Xbox 360 controller is now fully useable in the game
  • First person casting – explore the lake and fish from the first person view
  • Ambient audio control system – a dynamic audio system to control ambient sounds around the lake, including wildlife, foliage, aircraft and birds

Features released as part of Stage 1 included:
  • Casting, including tutorials, challenges and leaderboards
  • Reeling, including tutorials
  • Target fish. In later stages full fish populations, AI and behaviours will be introduced, however at this stage we are using randomly generated target fish to enable players to practise casting and reeling techniques.

Will the game be priced differently during and after Early Access?

“The price of the game will increase as it moves through the Early Access process.

This is to reflect that anyone joining early is purchasing an incomplete game. We will clearly and visibly announce during development when the price will change.”

How are you planning on involving the Community in your development process?

“We're counting on it! The full initial release of Dovetail Games Fishing focuses on carp fishing with other breeds of fish, locations and fishing techniques being added after the Early Access program is complete. That is our end target during the Early Access program, however the nature of every feature we introduce is up to the community to help tailor.

Feedback is essential not only to the development of the game, but to guiding players who are considering joining the Early Access program as to whether doing so is recommended.

At the earliest stage of development we strongly recommend that only those who are interested in helping shape the development of the game join the Early Access program.

CAUTION: THIS GAME IS STILL IN ACTIVE DEVELOPMENT. PLEASE DO NOT PURCHASE UNLESS YOU WANT TO PARTICIPATE IN THE FEEDBACK AND DEVELOPMENT OF THE GAME. PLAYERS SHOULD EXPECT INCOMPLETE GAMEPLAY DURING THE EARLY ACCESS PROCESS.”
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8 December

Dovetail Games Fishing Early Access Phase Two Out Now

http://store.steampowered.com/app/314520

Dovetail Games Fishing Early Access Phase Two is now available on Steam. Featuring new Global and local fish AI, Environmental Carp ‘shows’, Lake exploration and peg selection, First person casting, Ambient audio control system and Complete controller functionality.

Global Fish AI

We’ve introduced the concept of a Global Fish AI solution to the lake. This is the underlying behaviour system for our general population of fish in the lake and determines how the carp move around their habitat. The system takes into account the most basic needs for carp.

1.Food - this is currently only based on natural food that can be found in the lake and is set by our game designers.

2.Oxygen - Obviously fish need oxygen to breathe and through our research and practical knowledge we understand how oxygen levels in a lake change over time. We have a model for this which is an underlying variable for how carp migrate around the lake.

Following on we will also add water temperature. With temperature such a critical variable in carp behaviour we have the ability to automatically affect the water temperature based on a number of factors such as time of day, season and lake depth.

All these variables are currently set to our baseline level and we’d appreciate your feedback on how you feel the fish behave in the game. For example, do they show enough? Do they seem to move around the lake realistically based on their shows?

Local Fish AI

To supplement the Global Fish AI we also have a new Local Fish AI feature. Whenever the player does something within the sphere of influence of the Global Fish AI such as casting their line out we then use Local Fish AI to create individual fish personalities (individually simulated carp). Not only will these carp be of different sizes and colours they will also react differently after they’ve taken your bait depending on their size and will have differing amounts of stamina.

Again, this is only our baseline behaviour and we welcome your continued feedback on look, feel and behaviour to help us refine this feature.

Fish ‘shows’

Now we have our baseline Global Fish AI populating our lake it means that we now know where our fish actually are and can attribute different ‘shows’ to them. Currently we have two shows; bubbles breaking on the surface of the water causing ripples and water splashes where carp ‘breach’ the surface. In later phases we will add to these shows (lake bed being disturbed with plumes of mud rising, actual fish breaching, etc).

Lake Exploration and fishing from different pegs

The player now has the opportunity to explore the lake environment and hunt for signs of carp as they move around their environment. If you choose to cast your line in an area where there are no fish present then just as in real life, you aren’t going to catch anything. Use the lake exploration feature to increase your chance of catching.

Players now have the ability to fish from various pegs in our training lake. Though the lake isn’t 100% complete it is now in a playable state. You’ll notice that bushes deform to the characters movement for example. The team will begin to add more individual features to pegs / swims in the coming weeks.

Updated Fish

We now feature fish of different sizes and colours in our game. It’s currently using the same Common Carp model, scaled to an approximate weight and size. In future releases we’ll be working to create unique looking fish so players can specimen hunt just like real life. Feel free to send us an image of your biggest catches!

Complete Controller Functionality

If you have a gamepad connected to your PC then this should now be fully supported. Please report all issues with this to us in the usual way. We’ve tested this on a Microsoft X360 wired controller.

First Person Casting

We’ve had a lot of interest from the community for a first person mode in the game. We’ve added a first person camera to the lake exploration feature and because we think it’s a cool feature we re-prioritised this for casting too. If you press F1 when in casting mode then you’ll go into a first person mode. Press F2 to return to third person. This is a very quick implementation of this feature - it’s included purely to get your feedback so please fire away!

Ambient Audio Control System

A dynamic audio system has been put in place to control ambient audio around the entirety of the training lake. This currently includes wildlife, foliage, aircrafts and birds (which spawn randomly with basic song cycles). This system will be continually updated as the game develops.

Now available on Steam

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About This Game

Welcome to the Great Indoors!

Dovetail Games Fishing brings the challenge and excitement of real fishing into the living room, delivering both authentic action and a compelling contest. With many ways to play, full tutorials, multiple locations and multiplayer competition this faithful simulation rewards skill, knowledge and experience to entertain everyone from the complete novice to the seasoned specimen hunter.

Utilising the very latest graphical technology with Unreal Engine 4, Dovetail Games Fishing will look and feel as close to the “reel thing” as is possible without leaving your house.

Early Access Pricing


The price of the game reflects its current stage of development. As development progresses the price of the game will increase in relation to the improvements made overall. We will communicate as early as possible when these price increases will come about.

Regardless of what price you pay for the game, anyone taking part in the Early Access program will have their game automatically updated to the latest and most fully featured version at no extra charge until the end of the Early Access programme.

Current Features


  • Total Cast Control - simulate the feeling of casting with real fishing rods, and have total control over the full range of casting actions.
  • Casting introduction - tutorials, challenges and leaderboards
  • First stage reeling - 50% of full game reeling functionality
  • Reeling introduction - tutorials
  • *NEW PHASE 2* Global Fish AI – introducing the concept of a global fish AI solution to the lake, taking into account the three most basic needs for carp – food, oxygen and water temperature
  • *NEW PHASE 2* Local Fish AI – basic individual fish personalities (different sizes and colours) that react differently after taking the bait, depending on fish size and with differing amounts of stamina
  • *NEW PHASE 2* Carp ‘shows’ – bubbles breaking the water surface causing ripples and water splashes to show where fish are in the lake
  • *NEW PHASE 2* Lake exploration and peg selection – explore the lake environment and hunt for signs of carp around the lake, picking the peg you would like to fish from
  • *NEW PHASE 2* Complete controller functionality – A compatible Xbox 360 controller is now fully useable in the game
  • *NEW PHASE 2* First person casting – explore the lake and fish from the first person view
  • *NEW PHASE 2* Ambient audio control system – a dynamic audio system to control ambient sounds around the lake, including wildlife, foliage, aircraft and birds

Target Feature List


  • Realistic and Immersive - recreate the immersive and engaging experience of angling for leisure or competition in high detail.
  • Fish Sense - use artificial intelligence and sensory reaction to ensure the simulations behave like real fish.
  • Multiplayer – online competitions, global and local leaderboards, the ability to fish with or against friends and compare your progress with other users.
  • Real and Fictional Locations – fish famous lakes from around the world with realistic stock levels and known fish are joined by fictional settings designed to challenge even the most seasoned expert.
  • Bait Selection - a vital part of any successful angler’s repertoire, you’ll have the ability to select and use the most appropriate types of real bait to attract specific fish in various situations.
  • Watercraft - check out the conditions, work out your strategy, prepare your gear and set up on your preferred spot.
  • Weather - weather conditions change everything, you can set them to reflect the real world settings or set them to specific conditions.
  • Fish Care - every fish is a worthy adversary and should be treated with due care and respect. From landing nets to unhooking mats, you’ll have all the gear to ensure they are released safely once they have been caught, weighed and photographed.
  • Trophy Cabinet – keep track of your progress and record your greatest conquests to show the world your angling prowess.

System Requirements

    Minimum:
    • OS: Windows® 7 64bit / 8 64bit
    • Processor: Quad-Core 2.4 Ghz
    • Memory: 4 GB RAM
    • Graphics: Graphics Card with 1 GB Video RAM: Nvidia Geforce GTX 460 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: External mouse or compatible Xbox controller required
    Recommended:
    • OS: Windows® 7 64bit / 8 64bit
    • Processor: Quad-Core 3.0 GHz
    • Memory: 8 GB RAM
    • Graphics: Graphics Card with 2 GB Video RAM: Nvidia Geforce GTX 660 or equivalent
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Additional Notes: External mouse or compatible Xbox controller required
Helpful customer reviews
12 of 20 people (60%) found this review helpful
4.9 hrs on record
Posted: 1 December
Early Access Review
Slightly dissapointed not nearly enough content as of yet!
Trailor is misleading, No VR support, No customisation of any sort, No boat, No bait,No weight (fish), One Peg, One fish.
enough said.

I feel the developers should have released more content before snatching your money!
I regularly check for updates hoping something more has been added sadly nothing as of yet!

I would like to know when future patches/updates get released as this game has the potential to be something great!
Was this review helpful? Yes No
7 of 11 people (64%) found this review helpful
3.9 hrs on record
Posted: 2 December
Early Access Review
Can not register my email on startup
Was this review helpful? Yes No
4 of 6 people (67%) found this review helpful
0.6 hrs on record
Posted: 8 December
Early Access Review
I love this, it's even more "anorak" than Trainsim! By which I mean even more cringeworthy to all my Serious Gaming friends ;-)
However, it's way, way, too early to make any serious comment about whether it's any good or not. I suppose we are looking at 18 months to 2 years before there's a polished product here?
I hope they get rid of those horrible blue dustbins scattered all over the place, maybe that's what they have over in America, but we British chaps jolly well take our litter home with us!
Was this review helpful? Yes No
4 of 6 people (67%) found this review helpful
0.7 hrs on record
Posted: 6 December
Early Access Review
Loved the graphics, hated the casting control.
Why not just hold down the right mouse button to move the rod back and then release the button to cast?
so simple and much more effective than pushing your mouse fast forward to cast (fishing is supposed to be relaxing) :)
Was this review helpful? Yes No
6 of 10 people (60%) found this review helpful
1.1 hrs on record
Posted: 3 December
Early Access Review
are they going to add more venues and tackle and bait onto the game and more species of fish
Was this review helpful? Yes No
4 of 8 people (50%) found this review helpful
0.8 hrs on record
Posted: 9 December
Early Access Review
Excellent and unique fishing game in the works, Enjoying the progression of the game aswell as the fishing.
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
0.6 hrs on record
Posted: 20 December
Early Access Review
Giving a thumbs up for potential, a dangerous precedent sure, but deserved in this case.

The difference between phase 1 and 2 is significant enough that I believe progress is being made, and the devs are working hard to make something good (maybe great?). As of phase 2, it is very incomplete, though, with bugs such as hooked fish "skating" across the water in an unrealistic manner, and said fish never flop around or splash surface water in a fight. But I'd also say that casting with a 360 controller just plain feels right, and doesn't rely on a "strength meter" golf-swing Mcgee type of mechanic.

The game has good bones and some vision of what it might become. I see potential here. Will update if it ends up being a washout, or amazing.
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2 of 4 people (50%) found this review helpful
0.5 hrs on record
Posted: 27 December
Early Access Review
the game is to boring in current state and after a few catches of fish it soon gets boring . I would wait and see what they add to game before buying . Nowhere near the best fishing game I have played
Was this review helpful? Yes No
140 of 212 people (66%) found this review helpful
1.0 hrs on record
Posted: 6 November
Early Access Review
[Early Access- Phase 1]

I understand the game is in early access, but I just think it is lacking in too many aspects, and I think the developers should have waited a bit before releasing it to the public and accepting your money.

What you get to see in this early access is basically a few tutorials and trials, so you can get a feel for how the game and the mechanics are going to be implemented. This is fine, it is content-wise what they claimed it to be. I would be satisfied with this amount of content, if it wasn't because of the bare basics of the game not being very well implemented at all yet. For a dedicated fishing simulator, it doesn't do a very good job at simulating what real fishing feels like. On top of that the mechanics felt clunky, the visuals didn't feel right and the main point of the game (fishing) felt really awkward, unreal and unresponsive.

Problems with the visuals:
- The fishing line looks thicker than the pole itself, and I know it has to be easy to see on screen but there has to be a better way. The line also seems a lot heavier than an actual line (which is as light as a snowflake flowing in the wind), when you look at how it reacts with the physics currently in the game.
- The fishing pole looks way too rubbery/elastic compared to a real pole. Very wobly :). Like if you shake your hand a bit, it might go all bananes.
- The tension on the fishing line is the worst part about the visual issues. Very immersion breaking. When I have a fish on the line, the string tension is very unrealistic. It doesn't matter if the fish is 40 yards away or 10 yards, if I'm reeling in or being idle, the string looks all the same. I get no real feel for how far away the fish is, how hard it is pulling and so on - other than the numbers I see on the screen. I found this to be very immersion breaking, it didn't feel at all like I was having a hook!

Problems with the game (fishing).
- When I'm reeling in I have no idea what is going on underneath the water. Sometimes I was reeling in for a long long while, but the yard indicator stayed the same, and there was no other visual feedback. I didn't know if the game had glitched out and my reeling didn't do anything, or if the fish had managed to extend my line by another 100 yeards underneath the water for me to reel in afterwards. I think it would be nice to get some sort of idea of how long your line is, and not just how far away the fish is. Because this just felt so weird when I couldn't feel the force in my pole, and just stood there reeling in for minutes from a minor hook.
- The fish (1 kind in this early alpha) is very athletic, it goes from one end of the lake and back in a matter of seconds. It does this for a while, then suddenly stops. Like it spend all of its energy traveling so fast from one end of the lake to the other and then suddenly colapses. It also bites the hook very frequently, so the food must me scarse around this lake. :)
- As mentioned earlier you get almost no visual feedback or cues from the fishing pole, the string or the fishing guy. When you get a hook the pole, string, and the guy - they all just act as if there was no force pulling in the other end of the line. In contrast to this, the fish is going crazy underneath the water as I mentioned earlier. It just feels so unrealistic and weird. This would be okay as a side game in GTA or something like that, but this coming from a dedicated fishing simulator was disappointing.

Problems with the controls:
- Something feels really awkward about the controls, I have a hard time pointing out exactly what is causing this.
- I think one part is the mouse sensitivity. You turn very slowly while the pole is very wobly and when you throw the line out into the water I almost have to move my hand all across the desk to get a good shot.
- The throwing part does not feel consistent. Sometimes I get a really nice shot, but the next time I do the eactly same movement (with minor differences ofc), the bait may end up only 11 yards away and in another direction. It just didn't feel right.

All in all, I think the basic features should have been better implemented when releasing a paid early access of a dedicated fishing game with this amount of content. I don't see a point for anyone to get it yet, UNLESS you are very interested in fishing and can't wait to get a glimpse of what this new game will look like.

I also have some positive things to say about the game. The throwing system is based on a great idea, and it would have been great if it worked more smoothly. I see a lot of potential in the game, but based on the current experience there is still a long long way to get there. I liked the overall visuals if you look past the issues I wrote in my review. I also appreciate the company making a new fishing sim.

I will be sure to check out every new update while this title is in development, and I really hope the game will become awesome in the end.

Bonus: I found that when you turn your pole quickly from one side to the other it engages propeller mode :) I posted a video of me consistently reproducing the glitch here: https://www.youtube.com/watch?v=DfirVzeQBFc

EDIT 07/11 2014:
Since some people don't like that I actually took the time to sit down and explain what I don't like about the game, I decided to add this little paragraph to try and explain how I felt:

Lets say I made a driving simulator, and branded it as the next big thing in driving simulation. Very early in the development process, I decide (for whatever reason) that I want to release a paid early access version of the game. The features currently available is a car, but you can't turn the steering wheel and the brakes are faulty. The scenery is the same road repeting itself over and over. You can raise or lower the speed while driving on this now somewhat familiar road but thats it. The graphics are okay but not spectacular. The speed/fuel panel in the car is unresponsive, and your car is able to drive 1000 mph if you keep the speeder pushed for long enough. This is far from what you would expect from a dedicated driving simulator, even in a paid early access. If I only accept positive reviews, and get angry when people point out the stuff they could see improved - then there is no point at all to this.
Was this review helpful? Yes No
23 of 26 people (88%) found this review helpful
0.8 hrs on record
Posted: 22 November
Early Access Review
keeping in mind this is Early access I bought it full well knowing it's not a complete game

The game looks amazing in graphics department

There is not a lot to do just yet but it does give a look into what they are trying to produce, this game has a great future for an area in the market that is rather shallow and not a lot of fish biting, but if this game stays on track on full release it maybe a feeding frenzy.

If you are into fishing and want to watch a game grow into something great, cast a line and catch your self a deal on this record size catch :)

Will visit this again after there planned updates
Was this review helpful? Yes No
40 of 57 people (70%) found this review helpful
0.9 hrs on record
Posted: 4 November
Early Access Review
**Early Access Review Stage 1 (11/4/14)**

Yea!
-Realistic fishing game on PC
-Looks Good
-Great intro price

Meh!
-Early Access/ early stage Alpha
-Only 1 type of fish
-Casting looks very promising
-Could give something of a stats for fish when caught

Bleh!
-Menu is very clunky only works with keyboard
-In game mouse sensitvity is awful
-Tutorals need to be unlocked
-Weird physics issues

***

Presentation-

Game looks great for the stage the game is in, but there are some clipping issues with the water. But the fish and your model look pretty good overall. The water and reflections also are quite nice.

The menu screen is barebone and only is navigated by keyboard. The options are barebone with only having settings for mouse sensitivity, audio levels, and Graphics detail (low,med,high,ultra), resolution with being able to select fullscreen, window or borderless window. Setting the game to fullscreen at 1440p would not display properly and only worked via windowed mode for me.

Mechanics-

Casting is decent once you get use to it, but suffers from mouse sensitivity issues where you have to turn it up a lot or you will be doing the picking up and dragging and repeat to start your backswing for casting. Sometimes even while releasing the line it will shoot forward then bounce back oddly. When the line is in the water it is pretty smooth sailing, and reeling in the fish is fun. I just wish upon landing the fish it would at least make up some numbers for you so you can keep trying for something other then landing another generic fish. Also be aware that the current plans is to only add in carp til a much later date.

***

Lowdown- As of this review the game is in very early alpha, but looks promising. With a great intro price of $7 ( which is said to increase as development continues), its a good time to buy to support pretty much the only modern realistic fishing game on steam or PC pretty much. This is only reason I recommend this game at this stage
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26 of 33 people (79%) found this review helpful
0.5 hrs on record
Posted: 11 November
Early Access Review
Having clocked over 1000+ hours into this ferocious bad boy, I can safely say that this lake only contains one carp. Like, not one type of fish, but specifically just one carp. Just one guy I keep catching over and over again, only to let him go. It reminds me a lot of the complicated relationship between Batman and the Joker, so if you think about it, this game is at least as good as Arkham City. Highly recommended if you truly want to get into the mind of a man utterly obsessed with catching one fish, again and again, only to let it go. He doesn't even look happy when he gets it.
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33 of 48 people (69%) found this review helpful
0.6 hrs on record
Posted: 6 November
Early Access Review
eh, wish it was first person, not bad. need to wait for more content. Hopefully like all the other alpha developers they wont just stop making stuff and leave it at this... I really need to stop buying alpha games....
Was this review helpful? Yes No
13 of 17 people (76%) found this review helpful
4.5 hrs on record
Posted: 7 November
Early Access Review
This is basically a first stage tutorial teaching you how to cast and land fish. The game needs lots of extra A.I. and lots of different scenarios. Otherwise it will run straight into that deadly trap called Boring! Also fishing isn't just about Carp, there are a lot of other species out there, all needing different approaches to catch them. By this I mean Float fishing, Fly fishing and Stalking to name but a few. The Graphics seem to be okay, but a bit on the basic side. I had everything maxed out and to be honest I didn't see any difference at all!
I think that to Charge People for the "Game" at the moment is a BIG mistake! Get more into it then you can sell it for peoples hard earned cash. To actually sell it at this stage of it's development is rather cheeky to say the least!
Finaly, I will recommend this game, but very reluctantly, as it has a lot of scope. Now it's back to the men and hope they fill the gaps and provide us with an interesting game that will keep us going for Day's!
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28 of 46 people (61%) found this review helpful
0.4 hrs on record
Posted: 4 November
Early Access Review
I hate fishing, so why did I buy this game?
1 Nice to look at.
2 relaxing.
3 It's a propper pc fishing sim. The're rare!
4 I like to support new IP on PC

Its very early and not feature complete yet but looking very promising. The sound is nice.
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20 of 32 people (63%) found this review helpful
2.4 hrs on record
Posted: 5 November
Early Access Review
its finally good to have a very promising fishing sim, i fish on the shore so it good to fishing something different when i cant get out, the new casting system is very realistic even to closing the bale arm. only messed around for 30 mins had a carp which put up a nice fight. if any gamer who plays on theHunter the graphics are very similar which good detail and sounds. yes it is a alpha and lacks a lot of content but this is a start to something new and i do hope DTG listen to the players.
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22 of 36 people (61%) found this review helpful
0.3 hrs on record
Posted: 5 November
Early Access Review
So far this game (considering its early stage) seems very interesting. The developers seem to be serious about creating a good fishing game.

I would love to see this blossom into what it's capable of becoming. For so long I've wanted to see a quality fishing game.

I don't like to rate an unfinished product, but in order for this review to be posted, I must. I can say that it's nice looking, plays well, and it's been fun for me so far.
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10 of 14 people (71%) found this review helpful
1.6 hrs on record
Posted: 22 November
Early Access Review
Not a bad effort for an early release. Casting is easy enough with some nice aftertouches.
Hopefully we will have the ability to customise terminal tackle, baiting options, spodding, PVA bags etc etc. A underwater camera would be a nice but not entirely neccesary touch.

I would like to be able to use a marker float so I could plumb around for features etc. Would make the enitre experience more rewarding rather than the current cast and catch mechanic.

Bite alarms would be a welcome addition.

Sponsorship gained through winning matches would also give some sort of career progression. Better rods, reels, tackle, bait, bite alarms, customisable bivvies etc.

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7 of 9 people (78%) found this review helpful
2.1 hrs on record
Posted: 12 November
Early Access Review
Although it is very Early Access I love what I see so far. The graphic are top-notch and the casting system works well.
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7 of 9 people (78%) found this review helpful
0.6 hrs on record
Posted: 15 November
Early Access Review
Dovetail Fishing, one of the best simulators I tried. I feels like the real fishing at a lake. Still I have a computer that is really good with Train Simulator but on Dovetail Fishing, It lag like snail. The graphics are realistic. What a good try to a different simulator!
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