The Solus Project is a single player exploration adventure with survival elements. The adventure is set on a mysterious planet and is the spiritual successor to The Ball - 2010 PC Gamer Action/Adventure Game Of The Year...
User reviews:
Recent:
Very Positive (136 reviews) - 80% of the 136 user reviews in the last 30 days are positive.
Overall:
Very Positive (886 reviews) - 80% of the 886 user reviews for this game are positive.
Release Date: 7 Jun, 2016

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Recent updates View all (42)

30 July

The VR Weekend Sale - 20% off for the weekend

As you may have already noticed TSP is part of the special VR Weekend Sale here on Steam. During this weekend we are 20% off!



http://store.steampowered.com/sale/vr_weekend

This sale obviously includes the non-VR game too. Since we are both a non-VR and VR title at the same time, the same game can be experienced either way.

3 comments Read more

28 July

1.021 - Two small hotfixes

In VR, presumed fix for spawning way up in the air or below the level on reloading a save game/level.

In non VR, fix for gamepad not receiving focus on the explorer diary menu.

We continue to have one particularly annoying VR bug where some people, apparently in particular on Windows 10 and when having the PC connected to a TV, are not able to click things in the VR main menu or inventory menu. We are still trying to figure out how and why. A work around was posted in the Steam forum for now, but if anyone suffers of this please let us know your system specs and any other information that might help us pinpoint the problem.

9 comments Read more

Reviews

“The Solus Project is absolutely incredible”
Rock Paper Shotgun

“The Solus Project is a breath of fresh air, boasting ingenuity and creativity”
8/10 – Don't hate the geek

“If you are looking for a true survival experience with balanced difficulty and good story line then this game is an absolute must for you.”
The Tech 52

Full game out now

LEFT EARLY ACCESS JUNE 7 2016 - The full adventure with all and final content is now out!

VR Support

July 20 - Major VR patch and update released including VR inventory and crafting. See patch notes for details.

TSP has work-in-progress support for VR (Vive/Oculus). Support for room scale and the Vive controllers! This is a high end and very large VR experience that requires a powerful computer to be played in VR, and some features still require additional polish and fixing in VR.

VIVE user guide:
http://steamcommunity.com/app/313630/discussions/0/357288572114229875/

About This Game

A single player exploration driven adventure with survival elements, set on a mysterious and seemingly uninhabited alien planet. Survive through exploration, and unlock the mysteries of Gliese-6143-C. From the creators of "Unmechanical" and successor to "The Ball".

Earth has been destroyed and mankind lingers on in a small fleet of ships near Pluto. As humanity's last hope, you are sent to scout a distant planet as a potential location for a colony. After years of space travel disaster strikes however, and your ship is destroyed when approaching the planet...

With your team members dead and your equipment gone you have no way of communicating or receiving help from anyone... you are completely and utterly alone...

Desperately you look for a way of phoning home, but as you explore the seemingly desolate planet, you uncover the dark secrets buried within the depths. In this otherworldly odyssey you uncover mystery upon mystery as you try to survive the harsh climate.


FEATURES

  • Explore - Unlock the depths of the uncharted planet, and discover the secrets buried deep below. Delve into huge cave systems and tombs and uncover over 200 secrets.
  • Handcrafted - 10 large entirely handcrafted levels to explore. Explore and puzzle your way through 5 islands and 5 large tombs/caves.
  • Atmosphere - Atmosphere rich environment that is fully dynamic. An alien day and night cycle and a dynamic weather system that calculates everything from temperature, wind, humidity, cloud coverage impact on the climate and so on. It handles ocean tides. Plants respond to the climate. Storms form. Earthquakes happen.
  • Survive - Survive the extreme climate, tornadoes, storms, meteors, lightning, and not least the dark secrets buried beneath the surface.
  • VR - Supports Vive and Oculus, including room space and motion controllers. Explore the huge world start to end in VR! (*Some VR features are still in development - see notes at the bottom for info)



FEATURES CONTINUED
  • Depth - Plants grow and rot. Ocean tide based on the moon. Your body responds to everything from getting wet to lack of sleep to walking uphill to the humidity. Hundreds of upgrades to be found. Secret areas within secret areas within secret areas.
  • Savior - Your death means the end of mankind. Save us and rebuild a communication device to phone home, by scavenging useful items.
  • Adventure - Be a pioneer, an archaeologist, and an astronaut to explore a mysterious alien planet. The adventure has a beginning and an end, but it is a harsh world. A mistake will cost you your life.



GAMEPLAY
  • Linear - The game has a start and end. It is a singleplayer adventure with 10 large levels.
  • Your Time- Scale the game as you wish. Go from a super hardcore experience to a relaxing stroll on an alien planet. In fact you can cheat old school console style even. It is your time, your experience.
  • Just You - Little hand holding. No obvious enemies. It is just you. All alone by yourself.
  • Old school - Fond memories of games from 10, 20 years ago? So do we. Complex level layouts. Dozens of secret areas. Keys to unlock doors. Underground environments. A ~ key to open the game console.
  • Exploration - There are hundreds and hundreds of things to find hidden away in the world. Secret areas the size of modern "next gen levels". Just how deep does the rabbit hole go?
  • Puzzles - Puzzle your way through environmental puzzles left by an alien civilization, like our titles Unmechanical and The Ball.

THE PLANET
  • World - Gliese-6143-C is a harsh and barren planet, covered by a vast ocean. Days are over 45C/113F, and nights under -30C/F.
  • Archipelago - 5 islands, with a shallow sea between them and connected through a system of caves. To travel from one island to the next you must traverse these dark caverns.
  • Wreckage - The spaceship in which you arrived crashed on arrival, and its debris is scattered across the world. Find and locate debris sites to find additional resources.
  • Tombs - Megalithic tombs are all over. Clearly you were not the first intelligent being to have set foot on this planet. Who was here before? Where did they go? What happened?



VR
  • Vive/Oculus - Works on both. Supports Xbox controller on Oculus, and either the Xbox controller or motion controllers on Vive. Supports room scale for Vive. Keyboard and mouse is supported as well.
  • Movement - Supports regular locomotion walking and teleporting. For rotating you can pick between room scale rotation, snapped rotation (45 degree steps), smooth rotation, or enable strafing. Movement speed can also be scaled freely.
  • High end and huge - This is not a small VR demo or game. It is a massive 16 hour experiences with miles and miles worth of world to explore, and provided you have a powerful machine (980 and up) you can experience it with some of the most ambitious high end graphics tried in VR to date.

TSP is not a pure VR game. It was designed for non-VR gameplay and thus a VR headset is in no way required to play the game. If you do have one, it is an awesome (but different) experience!

VR is work in progress - Currently not implemented: VR Loading screens and Oculus Touch. Some existing features such as swimming require some additional polish and improvements but are usable. Everything else works solidly. TSP received a major VR patch July 20 adding VR inventory and crafting among many other fixes.




ABOUT US

The Solus Project is the brainchild of Sjoerd "Hourences" De Jong. As a one-man army he crafted the vision for the game and a large part of the game's looks. Sjoerd has over 12 years of experience in the industry and has worked for a range of large and small studios such as Starbreeze, Epic Games, Guerrilla Games, Digital Extremes, and many more.

The game has been in production since July 2013, and has a team of 5 to 10 people working on it.

Teotl is a small indie studio that was founded in 2010 and is located in Sweden. It released The Ball on PC in 2010 and followed up with Unmechanical Unmechanical on PC and iOS/Android in 2012.
The studio focuses on creating high quality and immersive single player experiences. The Ball won the PC Gamer USA Action / Adventure Game of the Year 2010 award.

Grip Digital is a privately owned developer and publisher of games for consoles and high-end portable devices, based in Prague, Czech Republic. The company was started by industry veterans who worked on games across all major platforms. Grip Games is working with the top independent developers to bring their games to console platforms.

System Requirements

    Minimum:
    • OS: Windows 7 64 bit and newer
    • Processor: Dual Core 2GHZ+
    • Memory: 4 GB RAM
    • Graphics: DirectX10 Compatible 3D Card - Minimum GeForce 460 or equivalent - Integrated graphics (Intel) may not work well and have not been tested. For use with Intel integrated graphics please run the game in DirectX10 compatibility mode.
    • DirectX: Version 10
    • Storage: 11 GB available space
    • Sound Card: Any Windows compatible card
    • Additional Notes: Supports Tobii Eye Tracking. Vive and Oculus VR supported but still partially in development. Playing the game in VR requires a powerful computer.
    Recommended:
    • OS: Windows 7 64 bit and newer
    • Processor: Quad Core 2GHZ+
    • Memory: 8 GB RAM
    • Graphics: DirectX11 compatible 3D card strongly recommended - GeForce 760 or equivalent and higher
    • DirectX: Version 11
    • Storage: 11 GB available space
    • Sound Card: Any Windows compatible card
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (136 reviews)
Overall:
Very Positive (886 reviews)
Recently Posted
jonno222
( 30.2 hrs on record )
Posted: 8 August
playing the non VR version of the game i have to say it is beautiful.. and no pew pew, and you dont miss it. pacing is good so are the puzzles, the sound is great so is the weather. the story is great too..

a minor gripe is that you can go anywhere and are encouraged to explore.. i have got well and truely lost a few times.. but the game is so beautiful you don't really mind aimlessly wandering around for an hour or so.. just a few checkpoints perhaps would not go astray say at the start of each area,? as it can be quite difficult to get back to an area if you have missed something important..

im at 28 hours gameplay and am about 2/3 - 3/4 through the game i think.. am taking my time and am happy just enjoying this world.!!

this game has been COMPLETELY bugless so far and i can play on ultra even on my ancient rig. (slight stutter at times.) q9300 8gig gtx560ti

what a supurb game! 10/10.
Helpful? Yes No Funny
Kovo
( 20.0 hrs on record )
Posted: 7 August
Fantastic Creepy game full of exploration but with a horrible ending. Thanks for nothing.
Helpful? Yes No Funny
vivotab100
( 15.8 hrs on record )
Posted: 7 August
The game is great in VR. Love it. One of my favourite experiences. Also runs smooth. Unlike other games this has actually good VR Support. Would be nice to get some Oculus keys if the game launches there for convinience sake. Definetly a recommendation.
Helpful? Yes No Funny
Chandler
( 13.6 hrs on record )
Posted: 6 August
Hope you found all those tower parts before the end of the game.
Helpful? Yes No Funny
SneakyJoe.ru
( 9.3 hrs on record )
Posted: 5 August
It lacks some essencial controls setup. For instance, I can't bind Jump to RMB. Had to play on a gamepad because of that, which's really unpleasant experience.

But this game managed to creep me out. I hadn't SUCH experience in my whole lifetime.GG. Must buy.
Helpful? Yes No Funny
WickoVater
( 0.3 hrs on record )
Posted: 5 August
Frist off the tutorial and in-game help needs lots of work and the devs should consider spending more time on these. It feels like an old game converted to VR with none of the controls I have come to expect from the better VR games. I did not have the patience to try and work out the first in game challenge which is really simple but let down by the lack of intuitive controls. Maybye I will come back to this later when some work has been done on it.
Helpful? Yes No Funny
Syn
( 31.5 hrs on record )
Posted: 5 August
So, I ended up really enjoying this game, which isnt typical of me and exploration games. The Solus Project sets a really good vibe from the start and looks absolutely amazing. During my gameplay, I ended up staying up too late a few nights during the week since I didnt want to stop exploring.

The only thing I'd like to see is a NewGame+ without having to worry about survivability and stats (increased speed), allowing pure exploration.

Anyways, if you get the chance, definitely pick this game up or add it to your wishlist for those steam sales. I also suggest getting it bundled with "The Ball", also by Teotl Studios/Grip Digital.
Helpful? Yes No Funny
☜★☞ Mechanoid
( 4.1 hrs on record )
Posted: 5 August
This game has so much atmosphere, story is kinda okay(ish).
and don't let me start with the horror moments...

Amazing ambient sounds and effects.

Controlls are okay aswell as the crafting and hunger system....

Gravity/speed of your character feels a bit wonky but other then that it's cool...
difficult puzzles every now and then.

Great game so far.
Helpful? Yes No Funny
Vex Mylo
( 19.7 hrs on record )
Posted: 4 August
For starters, I haven't had the chance to try this game on VR, so my review is with non-VR play in mind.

I really enjoyed this game, through-and-through. First of all, the art of the planetscape, with all its unique flora especially, was spectacular. While at first I doubted that the survival and story elements would cooperate, I was quickly surprised by how well they worked together to form and immersive experience. The game is really engaging; I really felt like it was me stranded on this strange planet, seeing so many strange things, trying to understand what was going on. There wasn't a dull moment in this game, from start to finish, but it didn't feel stressful either, like some survival games. All in all, a great experience that I intend to play again. Would also love to try this game out on VR - after playing it normally I think it would significantly enhance an experience I already really enjoyed.

Really the only thing I can think of about this game that bothered me was that your PDA is called "Wilson" but has a female voice. That's literally the only thing that bothered me. Everything else leads me to recommend this game :)
Helpful? Yes No Funny
Elmooo
( 12.5 hrs on record )
Posted: 3 August
It might be the whisky, but I'll give a thumbs up to The Solus Project. There are however, quite a few BUTs involved. Why? Because Solus is a bit of everything and that will definately not please everyone.

It has a bit of survival BUT it's far from hardcore. There is a lot of food and water to be found and if you build your personal warm/cold orb of doom (which I didn't because I'm a muppet) you should be fine. There's not a lot more to surviving than that. I didn't mind the casual survival as I am more of an explorer.
Luckily there's a bit of exploring to be done BUT it doesn't really yield anything interesting. Although I'm a bit of a completionist the game didn't really give enough incentive to go looking for all secrets. The paths to the objectives are quite linear. No fancy-pansy-teleporting-swimming-through-acid shortcuts (yes I tried :).
At times the game can be quite immersive. I liked the way down at the start of the game. The recordings your character makes are also quite nice (even though it's not interactive). Face it, you would be freaked out when YOUR spaceship was shot down RIGHT? Helas, most of the pages you find are quite boring. The story is ok, not horribly intricate but enough to make me play till the end to see what would happen. As I am not easily impressed by storylines I assume many people will think it is (and I quote) "awesome". The graphics are pretty decent. I enjoyed them but after seeing them again and again they did loose a bit of their splendor. The devs are quite fond of caves. At times it reminded me of the Fallout 3 metro tunnels. Quite exciting at first, but BUT damn there are a lot of them.

Should I mention the UI? I probably shouldn't. It feels really consoly. Creating/combing items is a bit awkward. Inventory management if I can call it that is the same. Could've been optimized for PC. Then again, there's not a lot to build/combine so this won't bug you as much as you might think (the fact that there's not a lot to build might).

But Elmo, you are the grumpy grump. Didn't you hate anything about this game?
Well yes I did, how nice of you to ask! First of all, you are very, very slow in this game. This does NOT bode well for the human race. Second. The teleporter, oh the teleporter. What intern programmed that feature? In a glass half full scenario: you will get pretty good at making trick shots because the normal trajectory is so horrible.

So all in all, a pretty decent walking sim. If you're not planning to get into every nook and cranny you might want to pick it up at a discount.

Elmo, the grumpy lootmaster signing off

ps. did I mention getting stuck between pillars of basalt?
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
41 of 45 people (91%) found this review helpful
5 people found this review funny
Recommended
17.8 hrs on record
Posted: 20 July
Have a Vive and want a full game experience? Pick this up. Bought it for Vive and were frustrated by the controls? Update it and load it again - it's like a brand new game.

FIrst for the people who tried it and walked away because of the "In Prgoress" controls. The 1.02 patch released today adds the ability to point a controller in the direction you want to go while free-looking. You can D-pad move or teleport, your choice, on the fly. And most importantly, the game interface now supports the Vive controllers. This was HUGE for me. No more clicking through your inventory one at a time. No more guessing which item will come up. No more crafting nightmares. No more trying to remember which button does what, because it's all look at the screen and direct select what you want. On top of that, your PDA is now functional by pressing the buttons with the other controller for the objective screen, sleep, status, and even zoom. This pretty much addresses every problem I had with gameplay, that turned exploration into a chore as I fumbled for light or tried to refill my canteen or get some shuteye. Instead of rushing through the game to finish, I now want to explore every nook and cranny and with this new control scheme I plan to do just that. So - if you bought SP for your Vive but quit because it made you want to stomp your controllers, update it, fire it up and give it another go. It's totally worth it (especially since you already bought it, right?)

If you don't have it yet, the new VR additions make it a must buy VR experience. There aren't any other real adventure/exploration games out there yet. Bear in mind this isn't a shooter but more of a dungeon crawl. It's closer to Tomb Raider than Mass Effect. There's no combat, only traps and enemies to avoid, and an environment that's trying to kill you. But it's a way cool environment, with islands and caves to explore, ancient catacombs, some really interesting plants and animals and an interesting mystery that almost works until the end.

But Solus Project put me on an alien planet. I can't think of higher praise for a VR title. I believed I was on another world with its own weather, climate, tides, etc. I wanted to explore, and by the end of the game as I started firguring out where things were and how things worked, my little base camp on top of a cliff started feeling like home. Even with all of the issues I had with the ocontrols prior to this current version, I had to keep going. Just when I was getting tired of the beach, I found the caves. I got tired of seeing the caves, here come some ruins... And after the ruins? The game kept throwing new things at me right about the time I started thinking "is this all there is to this game?" Right now, I don't think there's another game that can touch it for absoulte immersion.

As for the gameplay itself, like I said, think Tomb Raider over Mass Effect. The story moves along like a lot of other standard adventures with written and audio logs. What interaction you have with plot elements are all scripted but flow well. There's a survival element which is fun at first but can become a drag, though the longer you explore the stronger you can get and the less you have to do it (plus now you won't have to fight the lack of an inventory screen - made surivival a HUGE hassle.) There is also a minor horror element to it, more psychological than anything and there are some hugely effective moments as you start to think "Did I just see that" which later turn into "Oh ♥♥♥♥ I AM seeing this and it's kinda freaking me out..." There are one or two jump scares as well, which if you're not careful will make you jump through a virtual door and run into your physical wall. This too, is high praise for a video game but no joke, I heard a noise behind me, turned and saw something nasty charging me and tried to leap out of the way on reflex and smacked right into the wall in the real world. Again, high praise for making me forget I was in my living room.

The game still has some flaws... IMO the story doesn't have a solid ending, it's possible to abuse room scale to get through locked doors, and there still aren't loading screens in VR which mean you see your VR lobby in between levels.
Also, if you're not into exploration, this isn't the game for you because that's the hart of this game: wanting to see what's around the next corner. Solus Project delivers that in spades, and with this latest Vive patch it's finally a top tier VR experience.
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19 of 19 people (100%) found this review helpful
Recommended
25.5 hrs on record
Posted: 21 July
This game was suggested for me by my Steam Queue, and by the trailer alone I knew this was my kind of game. Gladly I wasn’t wrong. I am a big sucker for Sci-fi stories, and very recently I have been finding out I’m a fan of survival games. This game is a delightful mix of both elements.

I have to mention that the Story part is stronger than the survival one, but just one bit. This, however was no problem for me, since I enjoy a good story. And this game kept me on the edge of my seat while I was figuring out what happened in the planet I crashed into.
Talking about the planet, the atmosphere of the game is amazing, climate is always changing and even when most of this changes are dangerous for you, are still a sight to behold. This is one of the things this game doesn’t lack, great visuals enhanced even more by a great use of soundtrack and sfx’s.

Now, there is a horror-survival side of this game, however I wouldn’t call it much “horror” as it is creepy, which at least in my opinion, it’s 10 times better. Because the times you can get scared in this game does not rely on cheap jump-scares. But in its ability to keep you “uncomfortable” in an environment that you are not familiar with, and why would you? It is an alien planet after all!

This element of the game intensifies as you get deeper into the dark caves and unveil secrets which I won’t spoil any further!

--
There is however, an issue that it’s worth mention for AMD Fx users such as me. Apparently there is a “hiccup” with this processor and the audio used for this engine (Unreal 4) which causes the game to freeze at some points when the game is loading. Which is obviously a minor inconvenience.

That being said, I can testify the devs have been working hard to find out the source of this problem and facilitated a patch for us AMD fx users, which can easily be found in the discussion forums.
--

Anyway, even with all that, I still recommend this game because you can tell how much work was put into it. One of my best gaming experiences in the latest years.
And an even stronger recommendation if you are Sci-fi fan like me.

Pros:
- Engaging story
- Great use of visuals, sound and music
- Lots of secrets to discover
- Big areas to wander around and explore

Cons:
- Audio glitches (for AMD Fx)
- Survival can get a little too easy some of the times (For hardcore survival players)
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11 of 11 people (100%) found this review helpful
1 person found this review funny
Recommended
23.2 hrs on record
Posted: 23 July
I have never played anything like this before but I really like this game. The graphics are fantastic, especially the sky box. Sounds and in-game information are scarce, but this can be seen as part of the desperate situation the protagonist finds himself in. The puzzles are more on the easy side and the bigger challenge is to find out what to do next, which is not always obvious. The story is decent and keeps you going if you let immerse yourself into the game but the end was a little underwhelming. Nonetheless, the 23 hours I played this game were well spend!
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11 of 11 people (100%) found this review helpful
Recommended
13.8 hrs on record
Posted: 20 July
With the most recent update adding a worthy method of artificial locomotion... I can finally give the game the thumbs up it deserves.
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9 of 9 people (100%) found this review helpful
Recommended
7.3 hrs on record
Posted: 22 July
I've been enjoying this game since launch. Initially there were a lot of issues around controlling the game in VR and it was not in a state I would recommend. After several updates the game has been cleaned up a lot and controlling the game in VR is now a lot better. On the Vive it still plays like gamepad controls have been mapped to the motion controllers with the controllers acting more as a cursor, and you still have to press buttons to have held objects interact with anything, rather than using physical interactions. But overall it is still a good experience and mostly intuitive.

The game is a single player campaign in an open world, with a set of linear objectives. There is a mystery to unearth on this alien world, and all the while you need to survive. The world itself is believable and well designed, and both artistically and technically gorgeous. The meat of the gameplay is in exploration of its world and occasional puzzles, which usually revolve around using an item you found on something. The game is heavily reminiscent of adventure games such as Riven or The Dig, in its world, atmosphere and game mechanics. There are also survival elements such as having to deal with hunger, thirst, hypo/hyperthermia and sleep, but these didn't really add much to the gameplay. There is a slider to tune them down to a minimum if you find them too difficult or annoying.

I have not yet finished the campaign and am about six hours in. I'll update this once I'm finished but for now I feel I can already recommend the game, particularly for VR users looking for a campaign with a good amount of content for the price. Right now, particularly for the Vive there is a lack of long form content and this certainly fulfills that role nicely. When you also look at the game's price this is probably the best game from a content point of view - you can easily pay double what the developer is asking for other VR games that will end up with half the playtime.
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9 of 9 people (100%) found this review helpful
Recommended
11.7 hrs on record
Posted: 23 July
Great game in the Vive. Super atmospheric, very long (especially compared to made-for-VR games). Lots of exploration with some survival that isn't terribly complex. With the new updates the VR impelentation is now quite good. Inventory has been fixed in VR and you can choose between walking with touchpad or teleportation.
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9 of 9 people (100%) found this review helpful
Recommended
9.2 hrs on record
Posted: 20 July
This is the game I keep coming back to on my Vive. It feels like the most complete game out there currently in VR when most others are short experiences or tech demos.

The type of exploration and atmosphere is pretty much right on with the experience I was hoping for with VR games. This is one of those experiences where I forget I'm in my living room with a screen strapped to my face.

The dev is very active in updates, VR support has gotten better and better. I hope other developers take notice and follow the lead.
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8 of 8 people (100%) found this review helpful
Recommended
18.7 hrs on record
Posted: 26 July
I did not finish the game, yet. But I am on my way to do so. I am not a VR user, and my opinion is for non-VR potential purchaser.

If you read this, you probably wonder if you should buy this game.

TLDR : exploration + immersion + background story + PvE + next-gen graphics + very few bugs = this game

Pros:

If you like survival-oriented game, with some puzzles but mostly exploration, fantastic landscapes mounted by orbiting planets in the sky, powerful meteorologic events and being the last hope of humanity... You will dig into this game.

If you want a 'pew pew' game with moar guns and ghillie suit... Forget it :D You are in the wrong place.

This game is a combination of Myst + Alien Story + last-gen graphics + No bugs so far... It's an adventure you want to know, an adventure you want to live.

Cons:

Initially the games asks you to make a decision (what outfit you get) but this is the only decision you will ever make (or maybe not, but +50% done and this was the only one...).

It has no RPG feature at all. No skill tree, no experience... Only secrets (stats booster) you find by exploring. I was hoping for more choices ala 'make a decision on what happened and live with it' but it never happened again. The fact there is no RPG element is not a downside, but letting you think there might be is a little bit when you look backward (or you just forget it and move towards that light source). In the end the path you take is the path everyone takes. I think once the game is finished you might not want to replay it. This is not FTL.

Conclusion:

200% worth the price. My hat for the devs. Such a small dev team, but such a competent dev team. 6 of them can do what a team of 30 can never achieve. Good work!
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5 of 5 people (100%) found this review helpful
Recommended
2.7 hrs on record
Posted: 24 July
bravo i love the walking function! awsome cave diving, and deep game play, more plz!!!!
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6 of 7 people (86%) found this review helpful
Recommended
4.5 hrs on record
Posted: 13 July
I picked this game out of the store because I love any game that includes first person adventure and exploration. I expected some thrills/horror which this game does have at different points. The Solus Project is one of those story telling video games that gives you chills down your spine as your play it.
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