The Solus Project is a single player exploration adventure with survival elements. The adventure is set on a mysterious planet and is the spiritual successor to The Ball - 2010 PC Gamer Action/Adventure Game Of The Year...
Grotendeels positief (33 recensies) - 78% van de 33 gebruikersrecensies in de laatste 30 dagen zijn positief.
Erg positief (1,585 recensies) - 81% van de 1,585 gebruikersrecensies voor deze game is positief.
Releasedatum: 7 jun 2016

Log in om dit item aan je verlanglijst toe te voegen, het te volgen of om het als niet interessant te markeren

The Solus Project kopen

The Solus Project + The Ball kopen BUNDEL (?)

Bevat 2 items: The Ball, The Solus Project


Recente updates Alles weergeven (47)

6 februari

Patch 1.031

We are continuing to improve the VR support in TSP.

Version 1.031

  • Now supports Oculus Touch! Functionality wise it should be very similar to Vive, apart from a different button layout.
  • On Vive and touch pressing down is now walking backwards instead of resetting the camera. Cam reset is moved to R on the keyboard for now since we assume not many use it a lot (do you?)
  • Game now defaults to following the orientation of the controller and not the headset. This can be changed back in the options if you prefer.
  • AA now defaults to extra sharpened Temporal AA in VR, giving the best possible combination between AA and sharpness we could accomplish. There is some ghosting using this technique, but it looks better than before.
  • Extro has significantly improved cameras in VR, along with additional VR bug fixes and polish
  • Because of Oculus Touch, some options in the menu have been reworded to sound more inclusive (the same options now covers Touch + Vive controllers).
  • Missing voice acting in the intro fixed when playing in VR.
  • Presumed fix for the VR ladder teleport spot for the long ladder down into the Ice Path not triggering.

    Known VR issues left:
  • You can cheat yourself past a door in the Library using VR teleport.
  • VR tutorials are a bit rough right now.
  • Main menu is a bit cluttered options wise and could use a redesign and introduction of templates.
  • VR loading screens still missing.

44 opmerkingen Meer informatie

4 december 2016

The 1.03 big VR update patch, and the road ahead

As you may have seen in the patch update notes we put 1.03 up earlier today with a whole range of VR fixes and improvements. New is the Explorer Diary, which allows you to re-read and examine secrets found, and can help you figure out what you are still missing.
Another cool new thing is that on Vive you can now control the menus directly with the controllers, instead of relying on Oculus style head aim. The PDA has significantly less latency too now, and you now have the option to enabled Temporal AA too.

It took a while to get this one out, but we are still dedicated to move further ahead with the VR implementation. Our biggest to-do's are:

  • VR loading screens - We spent a lot of time on this but keep hitting problems, especially on Vive. We haven't been able to make this work correctly yet so far, though the Oculus ones seem more promising so we might release an update with Oculus only loading screens first.
  • Oculus Touch - Still on our list.
  • Start game tutorial - Still a bit crude. It is on the list but it is not the most entertaining thing to re-build.
  • Haptic feedback - Currently not being used for the Vive controllers. Shouldn't be too hard to add.
  • Hands instead of Vive controllers - On the list, but we are not 100% sure that just having hands is the way to go, not least because the hands wouldn't be able to correctly hold most items. The current idea is to show a hand only when you hold no items, but to hide the hand/controller while an item is held, and instead replace it with a simple sphere or such. Feedback on this is welcome.
  • Anti Aliasing - This one is very challenging. We now added Resolution Scaling up to 200% as well as Temporal AA, and we might improve it further in the future by having TAA also automatically resharpen the screen to combat the inherit blurryness, but beyond that it will be hard to properly fix the AA issue. The only real option we have is to add SMAA, but that might not even work well.

Thanks for your continued support everyone!

61 opmerkingen Meer informatie


“The Solus Project is absolutely incredible”
Rock Paper Shotgun

“The Solus Project is a breath of fresh air, boasting ingenuity and creativity”
8/10 – Don't hate the geek

“If you are looking for a true survival experience with balanced difficulty and good story line then this game is an absolute must for you.”
The Tech 52

Full game out now

LEFT EARLY ACCESS JUNE 7 2016 - The full adventure with all and final content is now out!

VR Support

December 4 2016 - Substantial VR patch adding the Explorer Diary along with a range of fixes. See patch notes for details.

July 20 2016 - Major VR patch and update released including VR inventory and crafting. See patch notes for details.

TSP has work-in-progress support for VR (Vive/Oculus). Support for room scale and the Vive controllers! This is a high end and very large VR experience that requires a powerful computer to be played in VR.

Over dit spel

A single player exploration driven adventure with survival elements, set on a mysterious and seemingly uninhabited alien planet. Survive through exploration, and unlock the mysteries of Gliese-6143-C. From the creators of "Unmechanical" and successor to "The Ball".

Earth has been destroyed and mankind lingers on in a small fleet of ships near Pluto. As humanity's last hope, you are sent to scout a distant planet as a potential location for a colony. After years of space travel disaster strikes however, and your ship is destroyed when approaching the planet...

With your team members dead and your equipment gone you have no way of communicating or receiving help from anyone... you are completely and utterly alone...

Desperately you look for a way of phoning home, but as you explore the seemingly desolate planet, you uncover the dark secrets buried within the depths. In this otherworldly odyssey you uncover mystery upon mystery as you try to survive the harsh climate.


  • Explore - Unlock the depths of the uncharted planet, and discover the secrets buried deep below. Delve into huge cave systems and tombs and uncover over 200 secrets.
  • Handcrafted - 10 large entirely handcrafted levels to explore. Explore and puzzle your way through 5 islands and 5 large tombs/caves.
  • Atmosphere - Atmosphere rich environment that is fully dynamic. An alien day and night cycle and a dynamic weather system that calculates everything from temperature, wind, humidity, cloud coverage impact on the climate and so on. It handles ocean tides. Plants respond to the climate. Storms form. Earthquakes happen.
  • Survive - Survive the extreme climate, tornadoes, storms, meteors, lightning, and not least the dark secrets buried beneath the surface.
  • VR - Supports Vive and Oculus, including room space and motion controllers. Explore the huge world start to end in VR! (*Some VR features are still in development - see notes at the bottom for info)

  • Depth - Plants grow and rot. Ocean tide based on the moon. Your body responds to everything from getting wet to lack of sleep to walking uphill to the humidity. Hundreds of upgrades to be found. Secret areas within secret areas within secret areas.
  • Savior - Your death means the end of mankind. Save us and rebuild a communication device to phone home, by scavenging useful items.
  • Adventure - Be a pioneer, an archaeologist, and an astronaut to explore a mysterious alien planet. The adventure has a beginning and an end, but it is a harsh world. A mistake will cost you your life.

  • Linear - The game has a start and end. It is a singleplayer adventure with 10 large levels.
  • Your Time- Scale the game as you wish. Go from a super hardcore experience to a relaxing stroll on an alien planet. In fact you can cheat old school console style even. It is your time, your experience.
  • Just You - Little hand holding. No obvious enemies. It is just you. All alone by yourself.
  • Old school - Fond memories of games from 10, 20 years ago? So do we. Complex level layouts. Dozens of secret areas. Keys to unlock doors. Underground environments. A ~ key to open the game console.
  • Exploration - There are hundreds and hundreds of things to find hidden away in the world. Secret areas the size of modern "next gen levels". Just how deep does the rabbit hole go?
  • Puzzles - Puzzle your way through environmental puzzles left by an alien civilization, like our titles Unmechanical and The Ball.

  • World - Gliese-6143-C is a harsh and barren planet, covered by a vast ocean. Days are over 45C/113F, and nights under -30C/F.
  • Archipelago - 5 islands, with a shallow sea between them and connected through a system of caves. To travel from one island to the next you must traverse these dark caverns.
  • Wreckage - The spaceship in which you arrived crashed on arrival, and its debris is scattered across the world. Find and locate debris sites to find additional resources.
  • Tombs - Megalithic tombs are all over. Clearly you were not the first intelligent being to have set foot on this planet. Who was here before? Where did they go? What happened?

  • Vive/Oculus - Works on both. Supports Xbox controller on Oculus, and either the Xbox controller or motion controllers on Vive. Supports room scale for Vive. Keyboard and mouse is supported as well.
  • Movement - Supports regular locomotion walking and teleporting. For rotating you can pick between room scale rotation, snapped rotation (45 degree steps), smooth rotation, or enable strafing. Movement speed can also be scaled freely.
  • High end and huge - This is not a small VR demo or game. It is a massive 16 hour experiences with miles and miles worth of world to explore, and provided you have a powerful machine (980 and up) you can experience it with some of the most ambitious high end graphics tried in VR to date.

TSP is not a pure VR game. It was designed for non-VR gameplay and thus a VR headset is in no way required to play the game. If you do have one, it is an awesome (but different) experience!

VR is work in progress - Currently not implemented: VR Loading screens and Oculus Touch. The intro tutorial is also a bit rough. Everything else works solidly. TSP received a major VR patch July 20 2016 adding VR inventory and crafting among many other fixes, and another one on December 4 2016 adding the Explorer Diary and a range of fixes.


The Solus Project is the brainchild of Sjoerd "Hourences" De Jong. As a one-man army he crafted the vision for the game and a large part of the game's looks. Sjoerd has over 12 years of experience in the industry and has worked for a range of large and small studios such as Starbreeze, Epic Games, Guerrilla Games, Digital Extremes, and many more.

The game has been in production since July 2013, and has a team of 5 to 10 people working on it.

Teotl is a small indie studio that was founded in 2010 and is located in Sweden. It released The Ball on PC in 2010 and followed up with Unmechanical Unmechanical on PC and iOS/Android in 2012.
The studio focuses on creating high quality and immersive single player experiences. The Ball won the PC Gamer USA Action / Adventure Game of the Year 2010 award.

Grip Digital is a privately owned developer and publisher of games for consoles and high-end portable devices, based in Prague, Czech Republic. The company was started by industry veterans who worked on games across all major platforms. Grip Games is working with the top independent developers to bring their games to console platforms.


    • Besturingssysteem: Windows 7 64 bit and newer
    • Processor: Dual Core 2GHZ+
    • Geheugen: 4 GB RAM
    • Grafische kaart: DirectX10 Compatible 3D Card - Minimum GeForce 460 or equivalent - Integrated graphics (Intel) may not work well and have not been tested. For use with Intel integrated graphics please run the game in DirectX10 compatibility mode.
    • DirectX: Versie 10
    • Opslagruimte: 11 GB beschikbare ruimte
    • Geluidskaart: Any Windows compatible card
    • Aanvullende opmerkingen: Supports Tobii Eye Tracking. Vive and Oculus VR supported but still partially in development. Playing the game in VR requires a powerful computer.
    • Besturingssysteem: Windows 7 64 bit and newer
    • Processor: Quad Core 2GHZ+
    • Geheugen: 8 GB RAM
    • Grafische kaart: DirectX11 compatible 3D card strongly recommended - GeForce 760 or equivalent and higher
    • DirectX: Versie 11
    • Opslagruimte: 11 GB beschikbare ruimte
    • Geluidskaart: Any Windows compatible card

Wat curators zeggen

30 curators hebben dit product gerecenseerd. Klik hier om ze te zien.
Klantenrecensies Meer informatie
Grotendeels positief (33 recensies)
Erg positief (1,585 recensies)
Soort recensie

Soort aankoop


Weergeven als:

(wat is dit?)
1,017 recensies komen overeen met bovenstaande filters ( Erg positief)
Er zijn geen recensies meer die aan bovenstaande filters voldoen
Pas de filters hierboven aan om andere recensies te zien
Recensies laden...