Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
User reviews:
Recent:
Mixed (224 reviews) - 68% of the 224 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (16,087 reviews) - 78% of the 16,087 user reviews for this game are positive.
Release Date: Jan 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have a great game and you have great ideas - Early access is a platform that allows us to put those things together so you can help Stranded Deep grow to it's full potential.


...As those ideas come together and evolve, there may be some hiccups, but we'll always be doing our best to make sure that Stranded Deep is a playable, enjoyable game. Early Access is getting a bad reputation lately and we'd like to help turn that around. This is a game made by gamers - Beam Team - not a faceless corporation. We care about the game and the people who play it.

See our roadmap below for more details on the great things to come!”

Approximately how long will this game be in Early Access?

“We don't want to work on Stranded Deep forever. If all goes well, we're hoping to have it completed by the end of 2015.

2016 UPDATE: The initial release of Stranded Deep was expected to be finished well before the end of 2015 - add a few more features and wrap it up. However, due to it's success the project expanded way beyond that initial scope and we decided to add more content and features than we had planned due to player feature requests :)”

How is the full version planned to differ from the Early Access version?

“We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

What is the current state of the Early Access version?

“This is Early Access and this is an early build.

All core mechanics for crafting, building and interacting are in place and functional. Players will be able to manage their character's vital system and accumulate resources. Every current object and item in the game has a purpose and functionality that we will no doubt have to balance as development continues.

The world is infinitely procedurally-generated and full of different biomes. Areas will not be incomplete or locked off; Instead, the biomes and world generation will evolve as development progresses.

There is no "end-game" yet, so players will not be able to "beat" the game or be rescued.

Optimization is an ongoing process. We've made many optimizations along the way and have incorporated comprehensive graphics options, but there's always more to do. We are confident in a stable performant build but this is never a guarantee.

We are very passionate developers and have put our heart and soul into Stranded Deep. We prefer not to give estimates of percentages or timelines for our development but we can be confident in saying that we're not releasing bug-ridden shovel-ware.”

Will the game be priced differently during and after Early Access?

“The price will remain the same during Early Access. After Early Access has finished, the final price will reflect the additional content added during development - but it won't be a big change.”

How are you planning on involving the Community in your development process?

“We will be releasing a public board that lists our progress, concepts and issues so players can see what's being addressed at the time and also that their feedback is being received and used positively.

We always read our feedback and take everyone's opinion seriously. Receiving player feedback is important so we can use it to improve and evolve. We will see it.”
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Recent updates View all (79)

April 10

0.28.01 HOTFIX

Hi everyone,

A new hotfix for version 0.28 (0.28.01) is now live a small fix for skinning. Please make sure to restart Steam to download the update.

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed Animals with Rawhide rewards not Skinning properly.

115 comments Read more

April 9

UPDATE 0.28! NEW MINING, ROOFING, RESOURCES AND MORE!



Hi everyone,

A new stable build 0.28.00 has just been released!

IMPORTANT: There are notes below covering the new save game location and instructions for copying over your previous save data. Please follow these instructions if you wish to preserve your old save game.

This build transitions our latest work on the experimental branch to the stable branch.
If you haven’t been following the progress of our experimental branch, here’s some of the new features included:
New Mining System, New Roofing System, New Clay and Rock minable resources and Pick tool, New Brick building tier, New Furnace and Brick stations and more!

We’ve covered the new features in the patch notes below and you can also read more on the new features in our previous experimental patch notes here:
New Clay resource, Brick building tier, Furnace and Brick station
New Roofing system
New Mining system and Minable resources

We had been receiving emails about players not having user permissions to write world or map data. There were a few possible causes for the error, but the most common seemed to be when the game was installed in the Program Files folder and the user account didn’t have sufficient privileges or security settings. So from this stable build on we’ve changed the location of the game’s save data. You will need to do a simple copy-paste to move your old save folder to the new location. A quick guide can be found here ---
http://steamcommunity.com/sharedfiles/filedetails/?id=892983896
This also allows players with multiple users (brothers, sisters, friends, etc) to have their own unique save game data if they have their own user account on the PC.

Also a small note for Mac users: In testing we have noticed that the game needs to be launched from the Steam app or a desktop shortcut created by Steam. If the game is run directly from the .app file, Steam fails to register as initialised and you will see an error message in the game.

Have fun!

Stay Alive!
:: Beam Team
--

0.24.01-0.28.00 CHANGE LOG
BUG FIXES
- Fixed Shipwrecks not spawning on Small Islands.
- Fixed item display names not persisting.
- Fixed Smoked Meat reverting when stored in Containers.
- Fixed Water Still resetting timer when re-entering an island causing much longer waits.
- Fixed occupied or invalid building connectors blocking valid connectors behind when placing.

CHANGES
- Added Hammer mechanics to Tutorial.
- Added shadows to Crafting Ghost for better sense of placement depth.
- Replaced Steel building tier with new Clay building tier.
- Replaced Buckets with new Clay Water Bottle.
- Changed Steps placement to use rotating keys.
- Changed crafted objects to immediately pickup or store in backpack when crafted if possible.
- Changed Clay Waterbottle to start off empty.
- Changed world data and save file location to use user’s special documents folder.
- Increased Solar Still collection rate.
- Moved Wedge Foundations and Wedge Floors into Foundations and Floors crafting categories.
- Removed Structural Support.

NEW FEATURES

- New Mining system!
There’s a new tool – the Refined Pick and two new minable resources – Rock and Clay. You can use the Pick to harvest the new resources which can be found around the islands. Rock is generally found on the islands, while Clay can be found under the water around the islands.

- New Pick craftable item!
- New Rock resource!
- New Clay resource!

- New Building Tier – Clay Bricks!
The Steel building tier did not fit the survival theme of Stranded Deep so it has been replaced with a Clay Brick tier. Clay can be found on islands and turned into Bricks with a Furnace and Brick station.

- New Brick station!
- New Clay Bricks building item!
- New Brick Foundation building item!
- New Brick Floor building item!
- New Brick Wall building item!
- New Brick Half Wall building item!
- New Brick Windowed Wall building item!
- New Brick Arch building item!

- New Roof building system!
The new Roof system is the final piece to constructing an authentic looking island hut! There’s two new types of roofing – Wood/Thatched and Clay/Brick. There’s 4 different roof pieces available so you can fill in most designs. Don’t forget that you can rotate building pieces with the Q and E keys when placing. These keys can also be reassigned in the input settings. It will be important to remember to use these keys so you can place roof pieces in the correct orientation with all the different placement possibilities.

- New Wood Roof Middle building piece!
- New Wood Roof Corner building piece!
- New Wood Roof Wedge Corner building piece!
- New Wood Roof Cap building piece!
- New Clay Roof Middle building piece!
- New Clay Roof Corner building piece!
- New Clay Roof Wedge Corner building piece!
- New Clay Roof Cap building piece!

- New Furnace station!
- New Clay Water Bottle item!

- New Great White Shark animal!

0.27.00-0.28.00 CHANGE LOG
BUG FIXES
- Fixed Skinning not allowing you to skin with a full inventory when the reward is Rawhide.
- Fixed Skinnable animals not saving skinned state correctly.
- Fixed possibility of Tutorial crafting objectives not completing if auto-stored in backpack.

DEV NOTES
- Reduced performance overhead when creating and initializing new items.

138 comments Read more
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About This Game

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.

Scavenge. Discover. Survive.
---

  • Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!

    No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.

    * Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

The things we want and things we know you want!

  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista or higher
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.8 Mountain Lion
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9 Mavericks
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • Storage: 2 GB available space
Customer reviews Learn More
Recent:
Mixed (224 reviews)
Overall:
Mostly Positive (16,087 reviews)
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