Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
User reviews:
Recent:
Mixed (300 reviews) - 60% of the 300 user reviews in the last 30 days are positive.
Overall:
Very Positive (15,524 reviews) - 81% of the 15,524 user reviews for this game are positive.
Release Date: 23 Jan, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have a great game and you have great ideas - Early access is a platform that allows us to put those things together so you can help Stranded Deep grow to it's full potential.


...As those ideas come together and evolve, there may be some hiccups, but we'll always be doing our best to make sure that Stranded Deep is a playable, enjoyable game. Early Access is getting a bad reputation lately and we'd like to help turn that around. This is a game made by gamers - Beam Team - not a faceless corporation. We care about the game and the people who play it.

See our roadmap below for more details on the great things to come!”

Approximately how long will this game be in Early Access?

“We don't want to work on Stranded Deep forever. If all goes well, we're hoping to have it completed by the end of 2015.”

How is the full version planned to differ from the Early Access version?

“We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

What is the current state of the Early Access version?

“This is Early Access and this is an early build.

All core mechanics for crafting, building and interacting are in place and functional. Players will be able to manage their character's vital system and accumulate resources. Every current object and item in the game has a purpose and functionality that we will no doubt have to balance as development continues.

The world is infinitely procedurally-generated and full of different biomes. Areas will not be incomplete or locked off; Instead, the biomes and world generation will evolve as development progresses.

There is no "end-game" yet, so players will not be able to "beat" the game or be rescued.

Optimization is an ongoing process. We've made many optimizations along the way and have incorporated comprehensive graphics options, but there's always more to do. We are confident in a stable performant build but this is never a guarantee.

We are very passionate developers and have put our heart and soul into Stranded Deep. We prefer not to give estimates of percentages or timelines for our development but we can be confident in saying that we're not releasing bug-ridden shovel-ware.”

Will the game be priced differently during and after Early Access?

“The price will remain the same during Early Access. After Early Access has finished, the final price will reflect the additional content added during development - but it won't be a big change.”

How are you planning on involving the Community in your development process?

“We will be releasing a public board that lists our progress, concepts and issues so players can see what's being addressed at the time and also that their feedback is being received and used positively.

We always read our feedback and take everyone's opinion seriously. Receiving player feedback is important so we can use it to improve and evolve. We will see it.”
Read more

Buy Stranded Deep

14,99€
 

Recent updates View all (53)

18 July

0.14.H2 HOTFIX

Hi everyone,

A hotfix for version 0.14 (0.14.H2) is now live with a few fixes.

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed zones recreating loot and fruit again incorrectly.
- Fixed missing items from Loot Manager affecting Hard Cases and Wall Cabinets.
- Fixed some Skinnables not getting destroyed after being skinned and faded out.
- Fixed Projectiles not getting detached after animals skinned.
- Fixed Sharks destroying with tool damage.
- Fixed audio bugs from being able to ‘use’ Crabs incorrectly.
- Fixed Seagulls looping death animation when dead.
- Fixed Palm Tree Landing Spot’s not getting destroyed when palm tree cut down.
- Fixed being able to use Watch while using Rafts.

CHANGES
- Added an empty description for empty Camp Fires.
- Added a configuration file for Game Launcher to save DirectX and full screen preferences.

169 comments Read more

17 July

0.14.H1 HOTFIX

Hi everyone,

A hotfix for version 0.14 (0.14.H1) is now live with a fix for random freezes/player getting stuck/raft moving without player during certain zone changes. They're all related to the one problem which slipped through and we didn't pick this one up in development or external testing. Sorry for the inconvenience!

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed causes of various bugs caused due to a particular scenario when loading zones.

61 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.

Scavenge. Discover. Survive.
---

  • Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!

    No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.

    * Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

The things we want and things we know you want!

  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista or higher
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.8 Mountain Lion
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9 Mavericks
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (300 reviews)
Overall:
Very Positive (15,524 reviews)
Recently Posted
Nightlvlare
( 4.9 hrs on record )
Early Access Review
Posted: 14 August
BUG SO Very Very Much
Helpful? Yes No Funny
Mr. Rice Guy
( 4.6 hrs on record )
Early Access Review
Posted: 14 August
4 hours in and i must say i'm pleasently suprised by this game.

The graphics are nice, and despite what a lot of people writes, the performance is actually good, even on my 3-4 year old rig.

I simply love the atmosphere of the game, and if you're a fan of films like Castaway i think you will too

The one thing that is definitely missing is multiplayer co-op.
Helpful? Yes No Funny
kylo ren
( 12.5 hrs on record )
Early Access Review
Posted: 13 August
Product received for free
they should add when you chuck spears they die over time
and they should add mods
Helpful? Yes No Funny
Va G I Jane
( 4.2 hrs on record )
Early Access Review
Posted: 13 August
This game would be great if they fixed this thing where I need .net framework 3.5 to run. Can't even play it unless its the baby version.
Helpful? Yes No Funny
BusterButcher
( 2.1 hrs on record )
Early Access Review
Posted: 13 August
I first got this games not sure if i would like it. Played it for about 10 mintutes and loved it! The mechanics are great, you can climb palm trees to reach coconuts, cook food and boil sea water on a fire. Its great how you upgrade everything including camp fires and different tools you need.Ship wrecks were a great idea, finding them in the ocean in your life boat.They contain items that cannot be found on the islands. You can sail to all the different islands, fight sharks and much more! Would definitely recommend this game.
Helpful? Yes No Funny
White Squall
( 1.3 hrs on record )
Early Access Review
Posted: 13 August
me last year: man this game looks promising AND its single player! so no need to worry about ♥♥♥♥♥♥♥s!

me playing it: man this is annoying to figure out! no help and i cant figure out how to cook any damn food!

Me turning it off: this is kinda buggy, i'll come back in the future and maybe then it will be a masterpiece!

me now 8/13/2016 / 13/8/2016 for all you brits: Stranded_deep.exe is not responding...
Helpful? Yes No Funny
Blikkjen (Deagol)
( 2.7 hrs on record )
Early Access Review
Posted: 13 August
Pros:

1. Great idea, kinda like the Forrest except the fact that people won't eat you every 10th minute. Really love it.

2. Great visuals, The water did absolutely blow me away the first time i saw it, and the sunsets/sunrises are incredible

3. Great gameplay, hunting, fishing, building things, just staying alive.

4. Small game size. The game only takes about 200 MB on your disk.

Cons:

1. Terrible optimalization in graphics. I played one of the earliest versions of this game on Intel HD Graphics, and it was
playable. The game is getting more and more heavy on the hardware.

2. It gets boring. Even though the gameplay is great, isn't there exactly much to do. It's repedetive, and the funniest thing to do is to build a base. If the devolopers added the fact that you could get saved, you would have a goal to achieve in the game. Also, added more things to find, more wrech's after ships, maybe implent some really big islands, so the game don't only consist of many small islands.

3. Bugs. Achivements don't work, the Level Editor is nearly impossible to use because you can't place obects all of sudden, and when you chop up a pile of driftwood, does atleast one of the logs go 40 meters straight in the ocean.


Overall, a 7/10

Tom Hanks Simulator.
Helpful? Yes No Funny
michaelskramstad
( 12.2 hrs on record )
Early Access Review
Posted: 13 August
graphics are terrible, im using a MBP 2016 with the max equip.
Helpful? Yes No Funny
Bob Ross
( 13.9 hrs on record )
Early Access Review
Posted: 12 August
I think I got terminal heart failure from the sharks in this game but hey, who knows
Helpful? Yes No Funny
soner
( 29.7 hrs on record )
Early Access Review
Posted: 12 August
mixed feelings about this game,
i will however recommend the game due to the entertainment considering its still in early acces.
but it tends to get boring after a few hours and all you do is gathering materials and expanding your house.. needs more content, i am looking forward to the multiplayer, but still, i feel like there isnt any endgame in this. but still somewhat entertaining, i have had fun with the map creator,
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
120 of 147 people (82%) found this review helpful
4 people found this review funny
Not Recommended
26.5 hrs on record
Early Access Review
Posted: 26 July
I really really want to give this game a positive review....but I just can't. I bought this game last year in February so I witnessed the course of development it took the last months. I have waited since then to write a (positive) review because I think this game has a great potential and when I bought it last year it already had a solid and fun base for an EA game.

What it lacked back then was the longterm motivation. Once you had your basic food and water supplies there was no more need for exploration. All Island were basically the same, a shipwreck here and there but that was it. So I was very very escited for new content. Because the game is developed by only a small team (2 guys if I remember correctly?) updates take some time to be released. But this is where the downfall began...instead of introducing new content to make the game more of a challenge they implemented.....Seaforts! What? Yeah right, Seaforts. The things build by the British in WW2 in the North Sea (!). Other than being totally out of place they provide an additional loot spawn for things you can also find in ship wrecks. Since then (over a year ago now) there hasn't changed much about the amount of content that was released...

To be fair, the developers did a great job updating the engine (e.g. new crafting system - some like the old one better but it's okay) and improving the visuals. For an indie EA game Stranded Deep has stunning and very impressive graphics creating a fantastic atmosphere. Sitting at you campfire at night starring up in the night sky...thats just beautiful ..but that only maks the lack of content more frustrating because I really want to play this game.

So to sum it up: I think the developers are too focused on details instead of expanding the core of the game itself. Wildboars, snakes, tools etc. ... that is all nice to have but once you managed the start the game is basically over. Exploring the ocean and other island...pff, why take a risk when I can sit comfortably in my house once it is build?

This game needs to take a step forward on the macrolevel, not on the microlevel!

I will gladly change this review to a positive one once this happens, until then buy it at your own risk. You might be disappointed after a short time.
Was this review helpful? Yes No Funny
45 of 59 people (76%) found this review helpful
37 people found this review funny
Recommended
1.0 hrs on record
Early Access Review
Posted: 31 July
Stranded Deep: Start in a plane that soon crashes
The Forest: Start in a plane with your son that soon crashes

Stranded Deep: Have no clue what to do so you go around with your boat
The Forest: Have no clue what to do so you go around with your axe

Stranded Deep: Sharks that want to eat you
The Forest: Naked cannibal people that want to eat you

Stranded Deep: Large emphasis on collecting valuable items deep in the sea
The Forest: Large emphasis on collecting valuable items deep in the caves

Stranded Deep: 2015
The Forest: 2014

Stranded Deep: A buggy Early Access survival game
The Forest: A buggy Early Access survival game

Stranded Deep: Build a base/home to survive
The Forest: Build a base/home/treehouse

Pretty much expect the game to be similar to The Forest, which actually isnt a bad thing.
Was this review helpful? Yes No Funny
26 of 40 people (65%) found this review helpful
6 people found this review funny
Recommended
3.2 hrs on record
Early Access Review
Posted: 15 July
this game would be great if it was a multiplayer!!!!!!!!
Was this review helpful? Yes No Funny
15 of 25 people (60%) found this review helpful
2 people found this review funny
Not Recommended
7.9 hrs on record
Early Access Review
Posted: 31 July
I didn't much like this game. It looks great, and the game is starting to evolve to a point where there is actually some meaningful content, but for me it is too dull and slow. The pace is very casual and everything about the game seems to get repetative too quickly. I've opened this game at the release of each new update and have owned it practically since the day of its release on steam. Over that time I have not been impressed enough with it to play more than 7 hours. Survival games and open world construction are two of my favorite genres, but I feel that Stranded Deep fails to incorporate enough difficulty into survival and makes building too tedious to really consider this game either. More like a castaway simulator. Just like being stranded on an island by yourself, it can get boring at times.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
16.5 hrs on record
Early Access Review
Posted: 6 August
If you like eating coconuts (only coconuts), drowning for an axe and really, REALLY bloody scary sharks, this game is for you.
Yeah, Stranded Deep's pretty awesome, and the game is more or less constantly under development. If/When mulitplayer becomes relevent it'd really complete it.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
4.7 hrs on record
Early Access Review
Posted: 20 July
This game is really great. After about 5 hours of gameplay i still have a lot to explore and never really run out of things to do. The grahpics and the environment are really beautiful. I cannot wait to see what this team does with the game as time goes on. Right now it is in Alpha and is pretty bare bones, i would say there are not a lot of really serious threats at the moment, and i am running out of things to build etc. but with futhur updates this game will be great.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
69.1 hrs on record
Early Access Review
Posted: 4 August
I'm just ♥♥♥♥♥♥ off that since dead fish sink in this game and the great whites only swim in the most deep regions, I can't harvest the great white meat. The things take mad spears and arrows to kill and then just sink into infinity...

It would be interesting if we could build structures onto our boats.

There isn't much incentive to keep going after you figure out a decent system for food and water, but if you're like me, maybe you would just like to hoard shark steaks. I have sooo many shark steaks...

edit*
I forgot to add a few other points: marlins are currently immune to all projectiles. Arrows and spears simply pass through them and one must melee attack them from in the water to deal any type of damage.

Boars take an ungodly amount of damage for how skittish they are and the miniscule meat portions they deal. Multiple spears to kill a cocker spaniel sized pig. Meanwhile, A ~10 foot long tiger shark takes only 3..?

If something could be implemented to give structures some functionality, that would be great (illnesses from exposure?). I would also like to see more craftables like chairs or some type of furniture to put into my structures.

Great whites seem to be extremely passive. I mean passive to the point that I jumped into the water and swam with three of them for 4 or 5 minutes. After I melee attacked one with a spear they promptly destroyed me, but other than that they just seemed to want to hang out.

It felt like in previous versions tiger and great white sharks were much more eager to knock players off of rafts and in about 70 hours of gameplay, gameplay that is mostly focused on hunting sharks, I have been tossed from my raft once. This may have even been a result of a wave, as at this particular time that I was hunting, the weather left much to be desired.

If you approach a floating raft from underneath and collide with it while swimming, it is flung about 30 or so feet in whatever direction you accidentally or purposely aimed it in. As entertaining as this is, if my raft lands upside down, there is no easy way to flip it back upright and as far as I can tell it is impossible to jump on top of a floating overturned raft from the water. If you have an upside down raft on land, no problem, it can be jumped on. The problem arises while the player is swimming with no raised area to stand on next to said raft. I have resorted to either dragging it to shore (problematic if I am not near an island) or repeatedly utilizing said catapulting raft glitch until I am lucky enough to land my raft sail-side up. I would seriously not mind being in open ocean and my raft randomly catapulting while I attempt to board it if I could simply climb on top of the overturned vessel in the event of a shark attack.

These issues aside, I thoroughly enjoy the game for what it is and hope that the developers continue support. There's alot ot potential here.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
15.6 hrs on record
Early Access Review
Posted: 11 August
If islands were massive or large game would be way more fun instead of hundreds of small islands.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
29.7 hrs on record
Early Access Review
Posted: 12 August
mixed feelings about this game,
i will however recommend the game due to the entertainment considering its still in early acces.
but it tends to get boring after a few hours and all you do is gathering materials and expanding your house.. needs more content, i am looking forward to the multiplayer, but still, i feel like there isnt any endgame in this. but still somewhat entertaining, i have had fun with the map creator,
Was this review helpful? Yes No Funny
9 of 16 people (56%) found this review helpful
8 people found this review funny
Recommended
78.0 hrs on record
Early Access Review
Posted: 20 July
I just spent an hour hunting boars.... When I finally caught one I died from hunger cause im was too busy hunting for food.. aka, the boar.

Best hunting ironic simulator 2017
14/10
Was this review helpful? Yes No Funny