Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.
User reviews:
Recent:
Mixed (289 reviews) - 65% of the 289 user reviews in the last 30 days are positive.
Overall:
Very Positive (15,612 reviews) - 81% of the 15,612 user reviews for this game are positive.
Release Date: Jan 23, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have a great game and you have great ideas - Early access is a platform that allows us to put those things together so you can help Stranded Deep grow to it's full potential.


...As those ideas come together and evolve, there may be some hiccups, but we'll always be doing our best to make sure that Stranded Deep is a playable, enjoyable game. Early Access is getting a bad reputation lately and we'd like to help turn that around. This is a game made by gamers - Beam Team - not a faceless corporation. We care about the game and the people who play it.

See our roadmap below for more details on the great things to come!”

Approximately how long will this game be in Early Access?

“We don't want to work on Stranded Deep forever. If all goes well, we're hoping to have it completed by the end of 2015.”

How is the full version planned to differ from the Early Access version?

“We're using Early Access to add more content and balance game mechanics through community input. We would like to think of the full release as the conclusion to this process.”

What is the current state of the Early Access version?

“This is Early Access and this is an early build.

All core mechanics for crafting, building and interacting are in place and functional. Players will be able to manage their character's vital system and accumulate resources. Every current object and item in the game has a purpose and functionality that we will no doubt have to balance as development continues.

The world is infinitely procedurally-generated and full of different biomes. Areas will not be incomplete or locked off; Instead, the biomes and world generation will evolve as development progresses.

There is no "end-game" yet, so players will not be able to "beat" the game or be rescued.

Optimization is an ongoing process. We've made many optimizations along the way and have incorporated comprehensive graphics options, but there's always more to do. We are confident in a stable performant build but this is never a guarantee.

We are very passionate developers and have put our heart and soul into Stranded Deep. We prefer not to give estimates of percentages or timelines for our development but we can be confident in saying that we're not releasing bug-ridden shovel-ware.”

Will the game be priced differently during and after Early Access?

“The price will remain the same during Early Access. After Early Access has finished, the final price will reflect the additional content added during development - but it won't be a big change.”

How are you planning on involving the Community in your development process?

“We will be releasing a public board that lists our progress, concepts and issues so players can see what's being addressed at the time and also that their feedback is being received and used positively.

We always read our feedback and take everyone's opinion seriously. Receiving player feedback is important so we can use it to improve and evolve. We will see it.”
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Recent updates View all (55)

August 17

0.15.H1 HOTFIX

Hi everyone,

A hotfix for version 0.15 (0.15.H1) is now live with a few fixes for the latest build.

Stay Alive!
:: Beam Team
--

BUG FIXES
- Fixed loot duplication regression.
- Fixed smoked meat material glitches from Unity 5.4 upgrade.
- Fixed Container Doors and panels throwing an error when selecting.

CHANGES
- Removed deprecated Torch key-binding from input menu.

63 comments Read more

August 14

UPDATE 0.15! NEW TOOLS INC. SPEARGUN!



Hey everyone,

The latest stable build 0.15 has just been released!

Hi everyone,

This update focuses on a section of our roadmap to reclassify tools into two new categories, Crude and Refined. Eventually this will change the focus from finding the good tools, to allowing you to craft them. A refined version of a tool is created by upgrading the existing Crude version. The combo’s to upgrade to refined tools will likely be adjusted when we introduce smaller sundry items like leather and leaves in the future.

We’ve also been hard at work on improving loading times between islands and generating better billboard representations of the islands you’ve discovered. These developments aren’t ready for this release but we’re seeing very promising improvements. The progressive loading and dynamic billboard generation should hopefully be ready for the next update. There’s also some exciting developments with our concepts for the new main menu design, which won’t only improve the aesthetics but will also affect how you enter the game in a cool new way.

Have fun! :)

Stay Alive!
Beam Team
--

BUG FIXES
- Fixed being able to switch items with hotkeys while operating a vehicle.
- Fixed bird landing spots causing a hiccup when loading between zones.
- Fixed projectiles stuck in mid-air when crafted.

CHANGES
- Significantly reduced the performance overhead when creating new items at runtime.
- Categorized new and existing crafting items into Crude and Refined.

NEW CONTENT
- Added new Speargun item!
- Added new Speargun Arrow item!
- Added new Airtank model.
- Added new Stone Tool model.
- Added new Refined Knife model.
- Added new Crude Axe model.
- Added new Refined Axe model.
- Added new Crude Spear model.
- Added new Refined Spear item!
- Added new Fishing Spear item!

DEV NOTES
- Upgraded to Unity 5.4.

180 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Experience terrifying encounters both above and below an endless environment. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play.

Scavenge. Discover. Survive.
---

  • Generate an Infinite Number of Procedural Worlds - Explore Pacific islands, reefs, and bottomless ocean trenches filled with detailed biomes!

    No two worlds are the same - You can generate a completely new and randomized world at any time. You can also mix your own maps created with the map editor in with the procedurally created maps in the world for a more customized experience. If you feel like sharing, you can even share your world seed with other players.

    * Please note, currently the generated world size is limited to 6.25km2 but the final world size will be much larger.
  • Dynamic Weather and Day-Night Cycle - Struggle to navigate stormy seas or enjoy basking with a coconut on a sunny afternoon.
  • Unique Physically-based Crafting System - Harvest resources to create equipment by combining them together in the physical world - no crafting slots!
  • Unique Physically-based Building System - Settle on an island and construct a shelter or venture the seas with your own built raft.
  • Detailed Survival Aspects and Interaction - Manage your vitals of hunger, thirst, blood, and health against the harshness of mother nature.
  • Random Loot and Collectables - Search sunken shipwrecks and islands for interesting and rare equipment.
  • Hunting and fishing - Spear small animals in the shallows or risk the depths with a spear gun in search of larger meals. Starve an island of resources or maintain and manage its growth.

The things we want and things we know you want!

  • Dealing with bugs -A lot of effort has been put into making sure your Stranded Deep experience is as bug free as possible, however the game is in an Early Access stage of development, so there will be bugs. We will be doing our best to squish them.
  • Performance - Optimizing performance is an important ongoing process that will continue through the Early Access period.
  • Island and Terrain Variety - Creating more unique biomes and biome parameters for different procedural generations.
  • More Wildlife - Incorporating more fish and shark species and more interesting island wildlife like birds, snakes and lizards.
  • An End-game Scenario - Making it possible to complete a series of optional tasks and progress through the world in an attempt to be rescued.
  • Co-operative Gameplay - Where you can band together as a team of misfits and ration your supplies or eliminate each other one by one.
  • Improved User Interface - All of the in-game UI is temporary and will be replaced with a more fitting theme.
  • Occulus Rift Support
  • Controller Support
  • Much more! - See our website for more details, http://www.beamteamgames.com

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista or higher
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX 10.8 Mountain Lion
    • Processor: 1.8GHz Intel dual-core and above
    • Memory: 2 GB RAM
    • Graphics: Intel HD5000 and later. Minimum 512MB VRAM. Pixel Shader 3.0 support. Deferred lighting support (most 2005 and later cards support deferred lighting)
    • Storage: 2 GB available space
    Recommended:
    • OS: OSX 10.9 Mavericks
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX600 or ATI HD7000 series with 2GB VRAM
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (289 reviews)
Overall:
Very Positive (15,612 reviews)
Recently Posted
Toothless98
0.2 hrs
Early Access Review
Posted: August 25
I cant play this game when i have a i7 gaming laptop
Helpful? Yes No Funny
Diaii
37.4 hrs
Early Access Review
Posted: August 25
Why the hell would you advertize a roof when half of us cant even build it? ♥♥♥♥ing ridiculous. I liked this game but its getting stupid.
Helpful? Yes No Funny
cracker
19.0 hrs
Early Access Review
Posted: August 25
This made me gay
Helpful? Yes No Funny
evann_
13.7 hrs
Early Access Review
Posted: August 25
The game gets a lot of flack, personally I have really enjoyed it, but now I seem to have a lack of content which is expected with an early access game. I enjoy it!
Helpful? Yes No Funny
Kosky-Yo
23.9 hrs
Early Access Review
Posted: August 24
One of the best games I've played. First off I want to say that this game is an amazing survival, open world game for any fanatic out there.

First reason why I like this: Depth of detail. The detail in this game is pretty stoked. I enjoy this game because it's realistic, it makes me want to keep playing until an update comes around with better and better content.

Second reason: Despite this game being in early access, it's improved much more. The developing team I imagine is hard at work and always trying new things :)


I recommend this game to people who want to get into a game as soon as possible and people who like this genre of gaming. Graphics aren't that intense but you'll need at least a GTX in the 5 or 6th generation.

Jason out.
Helpful? Yes No Funny
SpikeR7788
6.5 hrs
Early Access Review
Posted: August 24
yes
Helpful? Yes No Funny
bangarang
17.1 hrs
Early Access Review
Posted: August 24
This game has gotten a lot better during its early access since I first played it. I recommend it, the price is reasonable for what you get and it's only getting better.

If you're considering it, keep what it is in mind. It's a survival game where you're stranded among a group of small islands with limited resources. Don't expect the excitement or fast pacing of an FPS. It's a relaxing game for me and I enjoy going back to it from time to time.
Helpful? Yes No Funny
A2TC
5.7 hrs
Early Access Review
Posted: August 24
Game was fun for 5 hours, didn't hold up much after that. Not much to the game, get food and slowly sail around pointlessly. So much could have been done with a game like this, yet they just never got there. There is just nothing to do in the game, maybe some better base building...would still be a shallow game though.

I would pick up The Forest or Subnautica, forget this one.
Helpful? Yes No Funny
skirmisher
1.5 hrs
Early Access Review
Posted: August 24
Excellent graphics + good optimization
Excellent environmental sounds
Athmospheric
Solid gameplay
Has much potential
Cheap price

Recommended for sure easily.
Helpful? Yes No Funny
succ
8.2 hrs
Early Access Review
Posted: August 23
ill give this game a yes if they add in weed plants
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
79 of 106 people (75%) found this review helpful
53 people found this review funny
Recommended
1.0 hrs on record
Early Access Review
Posted: July 31
Stranded Deep: Start in a plane that soon crashes
The Forest: Start in a plane with your son that soon crashes

Stranded Deep: Have no clue what to do so you go around with your boat
The Forest: Have no clue what to do so you go around with your axe

Stranded Deep: Sharks that want to eat you
The Forest: Naked cannibal people that want to eat you

Stranded Deep: Large emphasis on collecting valuable items deep in the sea
The Forest: Large emphasis on collecting valuable items deep in the caves

Stranded Deep: 2015
The Forest: 2014

Stranded Deep: A buggy Early Access survival game
The Forest: A buggy Early Access survival game

Stranded Deep: Build a base/home to survive
The Forest: Build a base/home/treehouse

Pretty much expect the game to be similar to The Forest, which actually isnt a bad thing.
Was this review helpful? Yes No Funny
22 of 28 people (79%) found this review helpful
Recommended
15.6 hrs on record
Early Access Review
Posted: August 11
If islands were massive or large game would be way more fun instead of hundreds of small islands.
Was this review helpful? Yes No Funny
22 of 28 people (79%) found this review helpful
2 people found this review funny
Not Recommended
62.9 hrs on record
Early Access Review
Posted: August 21
That Stranded Game
It's a survival game that may or may not survive. And, if it doesn't, I may not miss it.

I've been playing Stranded Deep since March of 2015. It is still in early access, and I haven't heard of an expected release date. I currently have 62 hours in the game, and honestly that is the only reason I keep coming back to check on the progress. I maintain this crazy hope that the game will improve. My year and a half playing this game tells me it may not, even though a lot more people have bought the game in the past year. But, the game continues to have so many flaws, despite the updates.

Narrative:
Castaway, the movie, with Tom Hanks. Ok, so the story is not original. But, it really doesn't have to be. The movie was great... a classic that I've watched multiple times, which I rarely do with movies. So, the game has a great premise and a classic movie to build upon. Who could go wrong with that? You wander around a desert island, building makeshift hut homes, collect flotsam from the sea, and salvage from sea wrecks; besides seeing all the sea life. Not much could improve on this setting. So, where did the game take such a sad nosedive?

Gameplay Mechanic:
The interface for the game is sad. It must be the worst crafting system I have yet to experience in gaming. Seriously! Whose idea was this? And, over the course of updates, this has gone from bad to worse. Chop a tree 13 times, then chop the individual logs 13 times, then drag it around, all in a stilted way that resembles real life in no way.

Originally they had you piling everything in a pile and hovering over it to craft something from mid air. In the latest updates, they've removed that mechanic, and you just hit c for a menu of craftable items you have on you. But, is that any more realistic? No. Is it simpler? Simply silly if you are on a deserted island. And, they've removed the hotbar and the item in your hand does not show as being in your inventory when you press tab. All in all, they've made changes that are just as ridiculous as the original interface. It takes away from my enjoyment of the atmosphere.

Graphics/ Camera:
I mentioned the stilted character above. Well, he now is more visible, because you can see his legs when you look down, as if seeing his arm swinging wildly before the camera as you walk & wobble with the arm bounce around the island weren't enough. It makes me more nauseous than eating the raw crabs did. And, now they've changed it so that even the potatoes make you sick in the game. I suppose they must be cooked. But, what is the rationale behind that? Raw potatoes do not make a person sick. Only in Stranded Deep do raw potatoes make a person sick.

The art is beautiful and certainly draws me back hoping for something more from this game. But, the graphics are substandard. The character barely moves across the screen, the lag is insufferable, and the framerate struggles. Then there are the numerous surface distortions in the graphics. And, I haven’t seen any of this improve in the past year and a half. I see no hope for this game to ever come out of early access.

Resources
When I first started playing, I put over 50 hours into the game, trying to make a go of it. I quickly realized there just weren't enough resources on one tiny island to build a hut of much more than one little cube. This presented the problem of obtaining resources from other islands, which were far enough away that you would have to set up a new base there. Moving resources from one island to another is unwieldy, considering the limit to items you could carry in your inventory. And, there is no way to carry items on a raft that will most likely capsize when hit by a shark in the ocean. So, I lost interest in playing a game where I could not build very much. SInce then, I have only come back to check to see if this is being improved, despite the fact that I can't play for more than 30 minutes at a time because of the swinging camera and swinging arm, without getting nauseous. There really aren't enough resources on these tiny islands. I would suggest making a bigger island for the spawn island, perhaps with caves like in Robinson Crusoe, or the movie.

Pros
* Great story
* Island atmosphere
* Island survival

Cons
* Horribly clunky interface
* Camera swings make you nauseous
* Lack of substantial resources
* Game improvements few & far between, with scant effect
* The graphics are poor quality

It seems my hopes for this game are stranded deep. Will they ever get the interface right? Will it ever leave early access? Will I ever be able to kill a shark? Who cares at this point?! Not me. But, I will check back soon for improvements, and perhaps update my review if that happens. Who knows?
Was this review helpful? Yes No Funny
16 of 19 people (84%) found this review helpful
4 people found this review funny
Recommended
69.1 hrs on record
Early Access Review
Posted: August 4
I'm just ♥♥♥♥♥♥ off that since dead fish sink in this game and the great whites only swim in the most deep regions, I can't harvest the great white meat. The things take mad spears and arrows to kill and then just sink into infinity...

It would be interesting if we could build structures onto our boats.

There isn't much incentive to keep going after you figure out a decent system for food and water, but if you're like me, maybe you would just like to hoard shark steaks. I have sooo many shark steaks...

edit*
I forgot to add a few other points: marlins are currently immune to all projectiles. Arrows and spears simply pass through them and one must melee attack them from in the water to deal any type of damage.

Boars take an ungodly amount of damage for how skittish they are and the miniscule meat portions they deal. Multiple spears to kill a cocker spaniel sized pig. Meanwhile, A ~10 foot long tiger shark takes only 3..?

If something could be implemented to give structures some functionality, that would be great (illnesses from exposure?). I would also like to see more craftables like chairs or some type of furniture to put into my structures.

Great whites seem to be extremely passive. I mean passive to the point that I jumped into the water and swam with three of them for 4 or 5 minutes. After I melee attacked one with a spear they promptly destroyed me, but other than that they just seemed to want to hang out.

It felt like in previous versions tiger and great white sharks were much more eager to knock players off of rafts and in about 70 hours of gameplay, gameplay that is mostly focused on hunting sharks, I have been tossed from my raft once. This may have even been a result of a wave, as at this particular time that I was hunting, the weather left much to be desired.

If you approach a floating raft from underneath and collide with it while swimming, it is flung about 30 or so feet in whatever direction you accidentally or purposely aimed it in. As entertaining as this is, if my raft lands upside down, there is no easy way to flip it back upright and as far as I can tell it is impossible to jump on top of a floating overturned raft from the water. If you have an upside down raft on land, no problem, it can be jumped on. The problem arises while the player is swimming with no raised area to stand on next to said raft. I have resorted to either dragging it to shore (problematic if I am not near an island) or repeatedly utilizing said catapulting raft glitch until I am lucky enough to land my raft sail-side up. I would seriously not mind being in open ocean and my raft randomly catapulting while I attempt to board it if I could simply climb on top of the overturned vessel in the event of a shark attack.

These issues aside, I thoroughly enjoy the game for what it is and hope that the developers continue support. There's alot ot potential here.
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
Recommended
1.5 hrs on record
Early Access Review
Posted: August 24
Excellent graphics + good optimization
Excellent environmental sounds
Athmospheric
Solid gameplay
Has much potential
Cheap price

Recommended for sure easily.
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
3 people found this review funny
Recommended
2.8 hrs on record
Early Access Review
Posted: August 13
Pros:

1. Great idea, kinda like the Forrest except the fact that people won't eat you every 10th minute. Really love it.

2. Great visuals, The water did absolutely blow me away the first time i saw it, and the sunsets/sunrises are incredible

3. Great gameplay, hunting, fishing, building things, just staying alive.

4. Small game size. The game only takes about 200 MB on your disk.

Cons:

1. Terrible optimalization in graphics. I played one of the earliest versions of this game on Intel HD Graphics, and it was
playable. The game is getting more and more heavy on the hardware.

2. It gets boring. Even though the gameplay is great, isn't there exactly much to do. It's repedetive, and the funniest thing to do is to build a base. If the devolopers added the fact that you could get saved, you would have a goal to achieve in the game. Also, added more things to find, more wrech's after ships, maybe implent some really big islands, so the game don't only consist of many small islands.

3. Bugs. Achivements don't work, the Level Editor is nearly impossible to use because you can't place obects all of sudden, and when you chop up a pile of driftwood, does atleast one of the logs go 40 meters straight in the ocean.


Overall, a 7/10

Tom Hanks Simulator.
Was this review helpful? Yes No Funny
27 of 46 people (59%) found this review helpful
2 people found this review funny
Not Recommended
7.9 hrs on record
Early Access Review
Posted: July 31
I didn't much like this game. It looks great, and the game is starting to evolve to a point where there is actually some meaningful content, but for me it is too dull and slow. The pace is very casual and everything about the game seems to get repetative too quickly. I've opened this game at the release of each new update and have owned it practically since the day of its release on steam. Over that time I have not been impressed enough with it to play more than 7 hours. Survival games and open world construction are two of my favorite genres, but I feel that Stranded Deep fails to incorporate enough difficulty into survival and makes building too tedious to really consider this game either. More like a castaway simulator. Just like being stranded on an island by yourself, it can get boring at times.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
12.2 hrs on record
Early Access Review
Posted: August 21
Great survival game with good graphics. Only thing left this game needs is more content. Once you have your hunger and thirst set and built everything you wanted theres not much else to do.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
1 person found this review funny
Recommended
11.6 hrs on record
Early Access Review
Posted: August 20
very good game if only it had multiplayer.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
42.4 hrs on record
Early Access Review
Posted: August 20
This game is amazing it would be perfect if they added multiplayer and fixed the crab and coconut issue but other than that its perfect
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