Black Ice is a stunning cyberpunk/Tron style shooter with rpg elements. You jump into a procedurally generated "city" of servers (resemble buildings) and must hack them while defending yourself from the various enemies it spawns. Higher level servers will throw more and deadlier enemies at you, but will offer more experience and better rewards. As you level up, you earn point that you can spend on "Talents", which offer a variety of permanent passive bonuses (health, damage, rare loot chance, etc). There are also a myriad of procedurally generated weapons and assorted "pets" (AI drones) that you can summon to fight for you, each with various bonuses and strengths.
For weapons, there is everything from basic shotguns and machine guns to railguns, beam cannons, disco balls, and TRON-style throwing discs (which return to you like a boomerang). Each of these procedurally generated wepaons can feature all sorts of properties, including drunk-flight, piercing, freeze, slow, burn, zigzag, richochet, explosion (area of effect), bounce, knockback, and more. Want an explosive rocket machinegun with bouncy shots that "colorizes" anything it hits? How about a railgun that pierces through ANYTHING ('buildings' included) that freezes enemies solid? THese and more are just a taste of some of the crazy weapons you will acquire.
Visually, the game has a very Tron-style presentation, with intense neon lighting and a hewalthy amount of bloom. It makes for a visual festival while battling AI minions as they explode into a shower of lights and particles. I also find it easy to spot and track enemies due to the contrast provided by the "neon wireframe" graphics style.
Audio seems to be retro styled, although I feel that this fits the game perfectly. Lasers and bolts have that distinctive "pew pew" to them, while wepaons with explosive properties leave a satisfying boom on impact. Also, the music is catchy, and I often find myself inadvertantly bobbing my head in rythm to the combat tracks. Also, if you find the 'miniboss'. the music shifts to a track that, in all honesty, gave me shivers the first time I heard it (before he obliterated me).
This is a fantastic game that shows great promise. The developer has been making frequent updates, and also has a separate "in development" branch available (in Betas), with some significant changes to both gameplay and the overall interface (including rebinding all controls). I look forward to future updates and the eventual release of this gem.