Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.
User reviews: Very Positive (161 reviews)
Release Date: Jul 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Face it - you want Black Ice in your hands as soon as possible, and I need feedback to improve the game and money to pay my contributors. I've priced the game so that it's a good deal now, ask your friends - or play the demo!”

Approximately how long will this game be in Early Access?

“I honestly don't know how long it will take me to get to a 1.0 version, but I am constantly releasing free content updates and I plan to do so for the foreseeable future.”

How is the full version planned to differ from the Early Access version?

“Planned features include plot, quests, specialization options, melee weapons, item trading in multiplayer and of course Moar Enemies! Moar Weapons! Moar Abilities! Moar Explosions!”

What is the current state of the Early Access version?

“Black Ice is a functionally complete game with dozens of hours of gameplay and high replay value. Already implemented features include online multiplayer co-op, offline single player, item & ability modding, achievements, billions of items, and some very deadly enemies. (THIS ISN'T EVEN MY FINAL FORM)”

Will the game be priced differently during and after Early Access?

“The game will slowly increase in price up to the full version price of $20 as I add more features. This way, the game will always be a good deal and I'm not punishing people for buying early.”

How are you planning on involving the Community in your development process?

“I love hearing feedback and suggestions from my community. You can even see my public to-do list and vote and comment on your favorite potential features!”
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"Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron."
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Recent updates View all (6)

March 31

Black Ice Minor Version 0.6.004 Patch Notes!

Hi everyone! This is a culmination of several indev patches over the past few weeks, mostly aimed at fixing bugs in multiplayer but also adding two new unique items, a bunch of small balancing changes that add up for better quality of life. I think you'll be quite happy with the results!

WARNING: This patch will break previous characters. They'll still load, but they won't be able to regenerate RAM. Please just create a new character. I tried really hard to avoid this, but was unable to.

  • BIG CHANGE: TL;DR: 10-Player multiplayer works with no problems now! I did a huge networking code update and you can *see* it in multiplayer games - all the projectiles move much more smoothly
  • Added a new unique item: The Disco Dodgeball. Must be picked up after fired, but can be retrieved by activating again
  • Added another new unique item: The Spicy Meatball, which is a bouncy fireball (with 100% ricochet but no innate piercing)
  • Added Gisborne Industries as a reference to Mike Bithell's new game, Volume. He's a really nice guy
  • Players in multiplayer now get a +15% XP bonus for each player past the first
  • If you cheat, you will be marked as such
  • April Fool's day joke :) Wait and see!

Item Balancing Changes:
  • Shotguns + high accuracy should feel more like shotguns now (more spread)
  • Nerfed bouncyball damage to be more in line with other weapons
  • Mine damage has been reduced (including spider mines). I doubt anyone will notice
  • RAM Regen from leveling has been decreased
  • RAM and RAM Regen from items has been decreased
  • Icebreakers cost more RAM per hack now
  • Lasbreakers do more damage now
  • Health per Second items now cost more RAM and heal less per level

Other Changes:
  • You can now see the highest level server you've hacked, which is important because:
  • Shops now sell loot only up to the level of the highest level server you've hacked
  • GITSfish health has been lowered, but their damage has increased
  • Bitcred drops have been quadrupled
  • Multiplayer city size is now set to max at all times - not infinite, but large.
  • Hacked buildings are much more transparent now, this should let people see the loot better (Known issue: They don't show up on Macs now)
  • The select button now closes the inventory menu on a controller
  • Player and enemy movement in multiplayer is much more accurate now

  • Invert controller toggle works now
  • Punchthrough achievement works now
  • The Main Menu should lag less for lower-power machines. I expect this to improve next major patch when I upgrade to Unity 5
  • Overlapping buildings no longer spawn near the starting area
  • Nemesized servers now show up properly in multiplayer
  • Mines are colored appropriately in PVP now
  • Loot (including dropped credits) from every server is now always the appropriate level
  • Shared XP in MP now has a minimum of 1, not 0

Proof that 10-player multiplayer works :)

4 comments Read more

March 2

Black Ice Major Version 0.6 Patch Notes!

Hi everyone! This is what I've been working so hard on, I hope you like it :) This, and showing the game off at PAX South, East, and GDC!

  • Controller Support! This should "just work" for any controller. Try it out!
  • UI Overhaul - many menus are updated, prettier and easier to use
  • Gorgeous new server/building paint jobs.
  • Added Scorporation minion. All minions are now shiny!
  • Added Antialiasing as an option in the options menu
  • Drastic performance improvements, especially on large cities
  • Added a Colorblind mode for item rarity colors
  • Loot Cubes are a lot more descriptive and easy to see
  • Added new modular projectile type: Bouncy Ball! Reflects off all walls/floors but pierces through enemies. Can hit the same target multiple times!
  • Mysterious new Dark Servers

  • Enemy blood particles are now the opposite color of enemies. Rainbow sometimes!
  • 1990 Mode looks better (bloom takes affect afterwards, causing a glowing pixel effect)
  • Scorporation damage has been reduced by 50%, and other balancing tweaks
  • Removed "Simple Reflections" mode. Reflections are now on or off.
  • Buildings drop bitcreds instead of items sometimes now :)
  • Added a big floating $ hologram above shops
  • F7 is now Quick Save

  • Too many to count, but the game is going to run a lot smoother, faster, and better, especially on lower-end machines.

Controller GUI:

New Loot Cubes:

New Bouncy Ball Projectiles:

Dark Servers

20 comments Read more
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“It tickles your cyberfancy.”
Alice O'Connor, Rock, Paper, Shotgun

“Sometimes, you just need to shoot lasers at neon spiders.”
Chris Priestman, Warp Door

“You don’t get much more user-friendly than that. It's worth every penny.”
Bonnie Burgette, Indie Game Mag

About This Game

Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.


  • Fast-paced First Person Combat
  • Billions of randomly generated items - Railguns! Rocket shotguns! Jetpacks!
  • Seamless 10-player online multiplayer - PVE and PVP!
  • A shiny, procedurally-generated neon world
  • Extremely open development
  • A wonderful original soundtrack (On Sale Here!) by epic composer V-Axys
  • Award-winning, addictive gameplay with high replay value
  • Mod Support
  • Photosensitive Mode

The Promise:

  • Every update for free
  • Zero microtransactions. This game will only ever cost you money once
  • Zero DRM
  • No copyright takedowns on Let's Play videos
  • Bug fixes will always be high priority


Black Ice is only this cheap for a limited time! This is an early access price, the cost will increase as more features are added. Black Ice will sell for $20 at launch. Additional updates will continue post-launch and for the foreseeable future.

I hope you're not afraid of spiders.


You can contact the developer either here on the forums, via email (, or on Twitter

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space
    • OS: Mac OSX
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
0.2 hrs on record
Posted: May 7
Early Access Review
This is really danged good. The gamepad support is spot-on, and I really enjoy leaving everything covered in a fine layer of pixel bits. Pixel blood? Particles? I don't know, but EVERYTHING IS SPARKLY and that pleases me greatly.

This is Pew Pew Neon Explosion the game, p much. Now with gamepad support.
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1 of 1 people (100%) found this review helpful
6.9 hrs on record
Posted: May 5
Early Access Review
Black Ice is a terrific throwback, futuristic shooter! If you like Gibson, Stephenson, and Ballard, you'll have great time playing this game. You can check out a more eloquent review at

On top of that, SDGC is a great guy. You like supporting great people, right?
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1 of 1 people (100%) found this review helpful
5.1 hrs on record
Posted: May 27
Early Access Review
Early Access Review.

Great combat, great visuals, great rpg level up system, great loot. Black ice is a original combination of genres, and it's extremely fun. There is one major negative however, the game is not balanced for long term fun. There also needs to be a forced rougelike element (right now it's optional and not default), and persistent gains (like earning account exp or something that you can spend every new character you make)

The core game: 9/10
Lastability: 2/10

Overall 7/10

if the developers work on the balance, possible 9/10
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21 of 23 people (91%) found this review helpful
1.3 hrs on record
Posted: December 10, 2014
Early Access Review
It's not perfect yet, but it's pretty damn good, especially for only $10. The dev is super dedicated, super involved with the playerbase, and super nice. If you're like me, and a good loot system will get you into a game, then I'd highly reccomend picking it up. It's not perfect, but then again, I think you should know that buying an early access game.

The good:
-Really good visuals and audio. Very Tron-esque vibe.
-It's very generous with its rewards. You're leveling up and finding loot very frequently. No complaints about that- I think we all prefer that to when you've got to grind it out for ten minutes just to get one or two guns.
-It's obvious this is a labor of love. The dev is very active online promoting this game and getting feedback from people.
-The weaponry has a lot of variations. It really does a good job of encouraging you to mess around with different strategies and loadouts.
-Did I mention it's only ten bucks? It's a hell of a lot of game for that price.

The bad:
-The user interface needs some work. Sorting through your inventory and picking the best stuff is kind of a chore. Also, the menus are kind of small; a lot of them only use up between a third and a half of the space available.
-The economy needs balancing. Anytime I came across a shop, I had enough money to buy whatever I wanted, and then some, even before I unloaded my extra loot.
-The stat bonuses you get when you level up also could use some balancing. An extra 1% to accuracy isn't nearly as enticing to me as getting another 15% bonus to loot for the same value.
-The world feels kinda empty. It's just you, buildings and enemies (which, aside from one spot, only spawn when you're trying to hack buildings.) Some little environmental differences would make a big impact.

Overall, I think it's easily worth the purchase. I feel like I've already gotten my money's worth out of this game, and I'll still keep playing.
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7 of 7 people (100%) found this review helpful
69.9 hrs on record
Posted: March 30
Early Access Review
Might change some things in the not-so-distant future, the game has started to evolve by now.

Allow me to start by saying that this is genuinely the best Hack & Slash video game I've ever played. And before knowing about the game I wasn't even a fan of the genre. It is so good that it has managed to become one of my favourite Steam games with ~50 hours in-game after a few weeks of buying it and I'm planning to keep it in touch.

Black Ice is a game that takes place on a virtual reality where every corporation -represented by buildings that are referred as servers- is corrupt and the player is the hacker who will take down every one of them.
Hacking a server implies being on a certain radius and also fighting the security system of said servers. With the billion of permutations a weapon can have, this guarantees that hacking will always be enjoyable. There is about ten form of weapons, which come in three variants and said variants can have differences in-between them such as pellets per shot, cooldown and perks. They are destined to be all of equally value so there is no best or better weapon by default.
In the list of other items the player can use there are mines, electromagnetic pulse, minions, jetpacks and healing abilities.

With every server taken down the player gains experience which they can use to upgrade certain abilities and take a harder server. Until facing the leader of all: Finality.Inc.
The 100 talent points you will get -which you use to upgrade your abilities- can be a very important aspect of the game and requires you to think thorough before applying them. Later on you will realize you shouldn't have upgraded 'ram regenerated' so much and instead you should have focused on 'hack speed'. They can be really helpful when you need them but then your build gets against you leaving you with the options to deal with it or start again from zero.
Because of this you are allowed to make specific builds as a challenge, you can become a "health tank" but you shoot really slowly or you deal tons of damage but you need to wait for the ram to regenerate. Just anything you can think of will become possible thanks to this mechanic.

Right now there is no form of story but that doesn't stop the game from being a fun experience with lots of replay value. The difficulty slider and permanent death mode will ensure that you will have hours of challenge.

As for the community: It has proven to me to be great by telling their ideas and opinions about the game, helping the developer on difficult decisions and by having weekly streams to motivate the use of multiplayer. I have not seen any form of 'unnecessary internet aggression' (aka dickwads) so far.

Speaking of the developer; Garrett Cooper is the only person behind this game -besides the help of the community that is- and he is one of the best and most friendly developers I've ever seen. He truly cares about his game and will get in contact with any player that has an issue, he even surfs on the recent screenshots of the game which is something I've never seen from a dev. He has assured the game will not have any form of second pay and he wants to keep updating the game once it reaches 1.0. A person really close to his community with good intentions and always there to support others.
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8 of 9 people (89%) found this review helpful
2.8 hrs on record
Posted: January 26
Early Access Review
This game is a mix of bright, flashy colours, a ton of loot, a bunch of shooting and a whole lot of eye cancer. And this is why I like it. If you wanna skip the lengthy part of my review and wanna go straight to the pros and cons, you can find them below.

Let's start, shall we?
Although this is an early access game, I bought it. I rarely ever buy early access games and to be frank, it looked boring as hell on the screenshots. But after reading so many positive reviews and watching a video provided by the dev I wanted to try it for myself. So, what is it about?

Well, you're a hacker and you move in a virtual city (you could probably guess from all the wireframe yourself). That city is full of corporations you gott hack in order to level up your mad skillz. Your ultimate goal is to hack the biggest company in town, Finality Corp. This is not only the biggest building but also the most difficult to hack. So your primary objective is to hack as many buildings as you can to level up, get stronger and ultimately face the big-♥♥♥ cybershark, the end boss and dangerous protection software of Finality Corp.

So, how does the hacking work? You stand in front of a building and press either H or 1 on your keyboard (default controls). Then the hack will begin. Upon hacking enemies will spawn. The higher the skill level required to hack something, the longer the hack will take and the stronger the enemies will be. You get XP by successfully hacking a company's building and defeating the enemies. Be careful though, because as soon as the hack starts, you will be forced to move in a limited area of the hack. Leaving that area causes the hack to be cancelled.
Upon successfully hacking a building, it will get transparent and you will get loot which you can incorporate into your software to get stronger. The loot that drops is based on your own level. Also, better hacking devices mean better hacking, keep that in mind.

What kind of loot is there?
A lot. There is a whole bunch of weapons, from machine guns to shotguns, sniper rifles, ice blasts, fire balls, rainbowlasers, laser beam weapons, bombs and so on and so forth. It looks all pretty cool tbh. Then there are minions you can conjure to help you out, additional malware, so to speak. And also there are better hacking devices for you to pick up and a lot of other stuff. A lot of the items will give you passive bonuses on your stats and effectively boost your mad skillz.

What can you do with all the loot you don't need? Visit a shop! In a shop, you can sell your unwanted loot for bitcreds and buy better items with bitcreds. But I gotta say, after an hour of playing you'll acquire so many bitcreds that you can buy almost anything in a shop which means the stuff could be a bit more balanced imo. Also, enemies do not drop loot, they only give XP.

Speaking of enemies, what types of enemies are there?
Well, there are a few. Stationary towers, a lot of moving enemies, little spiders, big boss spiders, enemies with and without cannons, shields and lasers, scorpions and the like. Looks pretty cool but the enemies lack a bit of variety, there aren't all that many in the game as it is right now.
Luckily there is a ton of different weapons and skills to defeat them with. The only gripe I've got with it though is the fact that the game's got no weapons models which means you won't see your super cool laser cannon but that's okay I guess.

The game's got other neat details though.
For instance: When you walk up to a company's building you can look for its entrance door and click on it. This door will give you some info on the company you are about to hack and to be honest, it's humorous and I like it. You can also find that humour with a lot of items, for example the "Ghost In The Shellfish"-minion or the "Downloadable RAM"-upgrade. It's pretty nice and it made me smile more than once. Good job.

From the technical side of things the game runs well without any performance issues. The only issue being that things can get extremely bright and you will get eye cancer after a few hours of playing. Also some very bright spots can prevent you from seeing the last enemy to defeat to end the hack.

And what other game mechanics does this game have?
Well, you can shoot, walk, run, sprint, jump, use a jetpack to fly, teleport a few meters away and most importantly: hack.
But be careful, because everything you do will cost you RAM. You can increase your RAM by leveling up and assigning skill points or by items which give passive bonuses. A jetpack, for instance, needs to heat up which costs a bunch of RAM and the flying itself also costs a big bunch of RAM. And when you're completely out of RAM you cannot jump, fly or shoot or even hack. So keep an eye on your RAM meter.

To wrap this up, what are the pros and cons of the game?

+ Huge, open world with the option of an ever generating world, making the game endless
+ Flashy and colourful visuals and nice reflections
+ Big variety of weapons to choose from
+ Cool soundtrack
+ Great character stat customization and fast leveling up
+ Great challenge with higher tier hacks
+ A big bunch of cool upgrades for you to use
+ Achievements to go after
+ Nice humour and little details in the game as well as a couple of funny references
+ Bunch of loot
+ A nice dev
+ Highly addictive gameplay

- Lacking enemy variety
- Danger of eye cancer (srsly, dat shizz is BRIGHT)
- No visible weapon models
- The amount of bitcreds you get is unproportional to the amount of useful things in the shops or: too much creds
- Although the colours are nice, the game's look can get pretty monotonous
- As soon as you approach Finality Corp. the boss will spawn so you can't hack anything near that building
- The amount of possible songs playing during combat is a bit small
- The uge world can get demotivating, even on the lowest setting
- No story (can be a good thing or a bad thing, for me it is a con)

And, finally, what I'd like to see in the game:

* Fixing all the cons I just listed
* To have your very own house or company in the world as a base of operations where you can store your inventory and which you can decorate and such
* That hacked companies don't get transparent but instead get added to your company, changing colour rather than getting transparent
* Optional colour filters for the game to change up the look a bit (for instance a filter that paints all the black squares rainbow-ish with flashing colours and the like)
* A couple new game modes, for instance a survival mode or an arcade mode where you hack only one building but it takes longer with each level and such (or something that has something to do with music and flashing colours)
* Visible and customizable player model when going to your inventory and/or your base of operations as mentioned above
* You can equip two weapons at a time, would be cool if the right-click weapon was right and the left-click-weapon was left, I am currently shooting with two lasguns and it's kinda disappointing to only have one beam
* Make the city more alive with visible data streams and little critters running around or even NPC players doing stuff, combine this with the idea of houses you can go in and the shops and such will get more awesome

I guess I could rant on and on of what kind of stuff I'd like to see in the game if I just thought about it hard enough but I guess I'll stop now.
So, that's it.

Would I recommend this game? Absolutely.
At 10 bucks? You bet! It can get highly addictive and is a bunch of fun, even in this early state. There is a lot of room for improvement but the way I see it, the dev will sort that out.
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8 of 10 people (80%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: December 20, 2014
Early Access Review
Just got this game and IT IS AWESOME!!

Tons of baddies? Check
Easy to learn leveling system? Check

Seriously though, drop some Molly and get in the game!
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5 of 5 people (100%) found this review helpful
1.7 hrs on record
Posted: March 9
Early Access Review
First off let me say that when I went to PAX East this game surpassed most of the AAA games there.
Here is my actual review:
Amazing Passtime/Fun Game
Mechanic is unique and done well
Is in-depth but still easy to understand
Uses well known mechanics and almost perfects them

Cons (Not many):
Enemies could be a little better
Some glitches(Barely not much of a problem but still one)

Overall great cyberpunk hacking game, with an amazing athesitic.
More on PAX East, the devs at the booth were extremely friendly and that along with playing it there
gave me a wonderful impression of the game.
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4 of 4 people (100%) found this review helpful
2.1 hrs on record
Posted: February 14
Early Access Review
After seeing the clips and reviews. I knew this was right down my alley. This is a must buy for any fan of the cyberpunk genre. All in all this game far exceeded my expectations. Hats off to the dev for making such a unique game.
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5 of 6 people (83%) found this review helpful
2 people found this review funny
0.2 hrs on record
Posted: March 14
Early Access Review
Best firework simulator i've seen for years.

I've tried bloom 20 + crt + 1990 + 100 levels full of attackspeed + full bar of 7x bouncy shotguns. Result:
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5 of 6 people (83%) found this review helpful
22.6 hrs on record
Posted: December 21, 2014
Early Access Review
Lives up to the tagline, procedural generation done right. Satisfies action and grinding urges quite well, plus if you're epileptic there is a photosensitive mode.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: April 7
Early Access Review
-Collect Loot
-Sell loot
-Shoot lasers
-Shoot some more lasers
-Get ♥♥♥♥ed up by a flying shark
-Shoot even more lasers
-♥♥♥♥ up a flying shark
-Be intimidated by a massive white rectangle
-Hack ♥♥♥♥
-Throw frisbees of death
-Freak out
-Calm down
-Drink some tea
-Give birth to spiders
-Beat the game
-Start the game again in multiplayer
-Play with friends
-♥♥♥♥ all other games
-Waste your life playing this game

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2 of 2 people (100%) found this review helpful
13.6 hrs on record
Posted: March 14
Early Access Review
Ive been playing this game since the week it was released because it looked freaking awesome lazers explosions and bright neon colors that just harmonize very well my friend and i found this to be a very simple multiplayer game that you could easily just start up and play for a short or long time without having to worry about saves or progress because we could tell it was just made to be fun... we recently went to PAX 2015 and ran into the ONE AND ONLY devolper of this game "Super Duper Garrett Cooper" we were astonished by the fact that this game was made by a single person and along with the suprise of meeting him we actually got to see the new update and since we were playing the original version we found it to look great new weapons were added along with new enemies and "Dark Servers"

i say listen to the "What the developers have to say" Box and buy it while its at $10 you will pay off that money in gameplay easily within a week guarenteed

10/10 This should be in your steam library
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2 of 2 people (100%) found this review helpful
12.4 hrs on record
Posted: March 15
Early Access Review
Constant updates, chill music, intense battles, achievements, endless weapons, what else do you need?! Play in Eyefinity if you have the option!
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2 of 2 people (100%) found this review helpful
16.9 hrs on record
Posted: March 16
Early Access Review
The Game is Straightforward and easy to pick up and play at any time. A simple shooting game with a tron-like art style. Powering up enough makes you a tank when dealing with entire groups of servers at once, but be careful, not watching your health against harder servers can leave you iced.

Don't complain about the bugs here and there. Should they be notified to the creator? most certainly, and in time they will be smoothed out. The multiplayer servers are not quite stable yet, but singleplayer runs very fluidly. Sometimes jumping wont activate right away depending on where you are standing in respects to a building as well as holding down the charge jump for too long (it is necessary for access to some areas but can easly be abused).

I anticipate more updates and more features as I'm already enthralled by this game.
Highly recommended.
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2 of 2 people (100%) found this review helpful
9.5 hrs on record
Posted: March 19
Early Access Review
it's fun, it's about hacking evil corporations while cyber spiders, and tall things shoot down on you! and with the recent update, cyber scorpions with lasers! Lots of collectable items, shops to buy good stuff from, does't fail to provide a challenge with the changeable difficulty, and infinitely generated "cities", full of big, and small hackable buildings. Lots of fun and you can even play it with friends if you want to. I reccomend it if you want a small but entertaining game to play!
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2 of 2 people (100%) found this review helpful
4.2 hrs on record
Posted: April 5
Early Access Review
I think Black ice is very unique kind of RPG when it comes to neon lights weird and scary looking eniemes and lasers its really fun I havn't played online yet but when I do i think it will be more fun with a freind Do I recommend this game?
YES I'll give it solid 9 out of 10
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2 of 2 people (100%) found this review helpful
1.5 hrs on record
Posted: April 19
Early Access Review
Easy to get into and even easier to get hooked on, Black Ice is a game where you play as a hacker who's only goal is to hack the biggest mainframe network in existance. You start with nothing more than a basic hacking machine and a pea-shooter. Within about two minutes of playing, you're already too overpowered for Level 3 Hacks.

This game is simple and easy, but by no means short. There are hundreds upon hundreds of hackable buildings for players to get into, not to mention the very final hack is extremely difficult and you will have to work for it.

Overall, this game is quite nice. The graphics are nice and it runs well on my dinosaur of a rig, getting 53 FPS at the minimum. Also includes different visual effects allowing the user to change between modern visuals and retro pixels. The only downside is that I feel somewhat limited by the abilities I can get. The jumps, jetpacks and teleports all feel a bit weird. That might just be me, though. 9.5/10. Definitely recommend.
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1 of 1 people (100%) found this review helpful
11.7 hrs on record
Posted: February 6
Early Access Review
The last patch made the game running way more smooth. Thanks, superdupergc!

Loads of neon, (sadly) less chrome (this may be due to my crappy graphics) - dozens of cyberpunk references.
As a huge fan of the genre, I really do appreciate that.
In it's current state, it is indeed a little bit monotonous, but for 10 Euros it is totally okay - it is listed and sold as early access and this game is in a faaaar better state than some other Pre-alpha games on steam! It is playable, stable, and already got something to do. You can, even in the current state, adjust your Avatar: More Weapons? Fill your slots with unique, randomized weapons! Or do you prefer using daemons doing the dirty work for you? Load your deck full with minionprograms.

-A story mode, some quests, hidden hints.
More hazards in Cyberspace - as far as I know, there is one AI (the shark) flying around and trys to fry you if you pull a Wilson, but nothing more.

-Implement flatlines (Neuromancer fans might remember good ol' Dixie!)

-Temporary effects: If you are taking too much damage in a short period of time or if you are hit by a special program/enemy, your vision might blur or your control bugs around until you load a specific program.

-"dungeons": Big servers, big cash. But the hidden datacubes in the big corp servers (with multiple rooms, floors, traps, whatever...) are well protected.

-updated economy: right now, money isn't really important.

-more enemies

-more avatar models / possibility to modify them

The game is cool for early access, the price is fair - there is a load of potential! +Cyberpunk
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Posted: March 9
Early Access Review
Great game Beutiful Sci-Fi-eee graphics and great gameplay it could have some more monsters and buildings but other than that i love it
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