Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is huge, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.
User reviews:
Overall:
Very Positive (182 reviews) - 96% of the 182 user reviews for this game are positive.
Release Date: Jul 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Face it - you want Black Ice in your hands as soon as possible, and I need feedback to improve the game and money to pay my contributors. I've priced the game so that it's a good deal now, ask your friends - or play the demo!”

Approximately how long will this game be in Early Access?

“I honestly don't know how long it will take me to get to a 1.0 version, but I am constantly releasing free content updates and I plan to do so for the foreseeable future.”

How is the full version planned to differ from the Early Access version?

“Planned features include plot, quests, level generation update (In progress!), specialization options (DONE!), item trading in multiplayer (DONE!) and of course Moar Enemies! Moar Weapons! Moar Abilities! Moar Explosions!”

What is the current state of the Early Access version?

“Black Ice is a functionally complete game with dozens of hours of gameplay and high replay value. Already implemented features include online multiplayer co-op, offline single player, item & ability modding, achievements, billions of items, and some very deadly enemies. (THIS ISN'T EVEN MY FINAL FORM)”

Will the game be priced differently during and after Early Access?

“The game will slowly increase in price up to the full version price of $20 as I add more features. This way, the game will always be a good deal and I'm not punishing people for buying early.”

How are you planning on involving the Community in your development process?

“I love hearing feedback and suggestions from my community. You can even see my public to-do list and vote and comment on your favorite potential features!”
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Recent updates View all (16)

July 27

Black Ice "Disconnected" Patch Notes - 0.8.036



Welcome to the Black Ice "Disconnected" Patch! I've got a ton of great stuff in this one, aimed primarily at making the world feel more alive, game feel, and quality of life. Check out the features below!



Roaming Enemies & Fort Servers
The Supermesh just got a lot more dangerous! There are now enemy ice patrolling the map, trying to protect their territory. Ambush them as they patrol, or sneak past them - just make sure you're safe before starting a hack, or they might sneak up on you!

Fort Servers are a new type of server which spawn enemies continuously to protect themselves. You can take out the enemies and get by, but in a minute or two, they'll be back. If you hack a Fort server, however, it will spawn friendly ice to help you fight in the surrounding area! It's like having a few extra minions! Look for the crenelations!



Shooting Feel Update
Who likes headshots? Enemies now have weak points which take triple damage from any hit. Additionally, they now have proper hitboxes, which means you'll be able to hit them in their legs or tentacles or whatever other creepy thing they might be crawling around on.

Player projectile speeds have also doubled, and the projectiles now hit things matching their visuals. The end result is that it's much easier to hit things accurately at range, and you no longer feel like you missed something by a few nanometers.

To balance all that out, your weapons now have an accuracy spread over time. This means that the longer you shoot, the less accurate your weapon will be, recovering over time. Snipers, of course, are the most accurate, but also take longer to recover their accuracy. Additionally, enemies move faster and have more hitpoints.

The end result? It feels even more awesome to kill things now.

New Enemy Variant
The Super Duper GITSfish now roams the world, and spawns from high level miniboss (light blue) servers. With massive stature and a frontal shield, he can be a beast to deal with. He's pretty slow to turn around, though, so you'd better hit him from behind!



New UI and Sounds
The UI has been completely overhauled for the inventory and shop screens, with gorgeous new icons for all items by James Hostetler. The new Virtual Cursor for controller users is particularly useful, as it's easier to understand and use. There's also a new comparison system, which will show the difference in *actual* end-result DPS and health for any particular item swap.

On top of all the new UI goodness, there are custom sounds for both the game and the UI. They were made by excellent sound designer Jocelyn Reyes, who also worked on Overland and Looty Dungeon. And she's not even done yet - there will be more sounds in the next few patches.

Other Features
  • New Perk! Double Barrel, which doubles your shotgun's number of projectiles at a cost of attack speed and accuracy
  • Map changes! There are new ramps and things all over the place, including in the arena server on the rim
  • Aggro! Enemies now have a proper aggro system, and will prefer enemies that have damaged them or their allies. Minions will attack enemies that attack you!
  • Minions now scale with player HP, damage, and attack speed (converted to damage)
  • Loot Find Buff! More better items faster!
  • Optimization! We converted the ENTIRE GAME from JavaScript to C#, added a bunch of multiplayer improvements, and enabled more enemy death particles to boot. Better framerate for everyone!
  • Bug fixes like you wouldn't believe.

Upcoming Features
As a special treat for reading this far, I'll tell you what I'm working on next. I've got not one, not two, but SIX new enemies planned for the next few months. They're being created by the radical Ethan Redd, and will have different move patterns and methods of attack. Additionally, we will soon be working on quests and plot!



Enjoy! And please take a second to review the game and tell your friends. It really helps!
15 comments Read more

June 22

Coming Soon (July!) to Black Ice!



Thanks for checking out Black Ice! I've got another big patch coming up soon, but I want to playtest it first at RTX (July 7-9) before I post it. I should be posting the patch around mid July, but you can already play it on the Indev beta branch right now if you'd like a sneak preview!



Major Features
  • A new enemy - the Super Duper GITSfish with a frontal shield and massive scale!
  • Shooting Mechanics Upgrade - Headshots, Projectile Spread, and Proper Hitboxes, oh my!
  • Wild Enemies roam the map, making it much more dangerous to run around
  • Fort Servers - these crenulated servers keep a few enemies around to guard them. Hack it, and the guards will spawn as friendlies to help with nearby servers!
  • Brand new UI, with a virtual cursor for controller making it a lot easier to use
  • Brand new custom sounds from awesome sound designer Jocelyn Reyes, who also worked on Overland and Looty Dungeon
  • We've started work on quests!



Thanks for reading!
In addition to all that, there's multiplayer enhancements, new icons, tons of bug fixes, and the whole game runs on C# now. Even the tutorial is getting updates. We've been busy!

As always, I'd love to hear your suggestions, so please post on the forums, email me, or check out the Black Ice Twitter for the latest updates!



That's all, folks!

17 comments Read more
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Reviews

“It tickles your cyberfancy.”
Alice O'Connor, Rock, Paper, Shotgun

“Sometimes, you just need to shoot lasers at neon spiders.”
Chris Priestman, Warp Door

“You don’t get much more user-friendly than that. It's worth every penny.”
Bonnie Burgette, Indie Game Mag

About This Game

Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is huge, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.

Features

  • Fast-paced First Person Shooting with a flexible level up and customization system
  • Billions of randomly generated items - Railguns! Rocket shotguns! Disco Deathballs!
  • Seamless 10-player online multiplayer - PVE and PVP!
  • A huge, shiny neon city to explore
  • Extremely open development
  • A wonderful original soundtrack (On Sale Here!) by epic composer V-Axys
  • Award-winning, addictive gameplay with high replay value
  • Mod Support
  • Photosensitive Mode

The Promise:

  • Every update for free
  • Zero microtransactions. This game will only ever cost you money once
  • Zero DRM
  • No copyright takedowns on Let's Play videos
  • Bug fixes will always be high priority
  • Things may change, but I'll always try to change them for the better

Price

Black Ice is only this cheap for a limited time! This is an early access price, the cost will increase as more features are added. Black Ice will sell for $20 at launch. Additional updates will continue post-launch and for the foreseeable future.



I hope you're not afraid of spiders.

Contact

You can contact the developer either here on the forums, via email (support@superdupergc.com), or on Twitter

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia 9 Series or Equivalent
    • Storage: 500 MB available space
    • Additional Notes: 1024x768 minimum resolution
    Minimum:
    • OS: Mac OSX 10.7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia 9 Series or Equivalent
    • Storage: 500 MB available space
    • Additional Notes: 1024x768 minimum resolution
    Minimum:
    • OS: Ubuntu 12.04 or SteamOS
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia 9 Series or Equivalent
    • Storage: 500 MB available space
    • Additional Notes: 1024x768 minimum resolution

What Curators Say

58 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall Reviews:
Very Positive (182 reviews)
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