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Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.
Release Date: Jul 9, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Face it - you want Black Ice in your hands as soon as possible, and I need feedback to improve the game and money to pay my contributors. I've priced the game so that it's a good deal now, ask your friends - or play the demo!”

How long will this game be in Early Access?

“I honestly don't know how long it will take me to get to a 1.0 version, but I am constantly releasing free content updates and I plan to do so for the foreseeable future.”

How is the full version planned to differ from the Early Access version?

“Planned features include plot, quests, specialization options, melee weapons, item trading in multiplayer and of course Moar Enemies! Moar Weapons! Moar Abilities! Moar Explosions!”

What is the current state of the Early Access version?

“Black Ice is a functionally complete game with dozens of hours of gameplay and high replay value. Already implemented features include online multiplayer co-op, offline single player, item & ability modding, achievements, billions of items, and some very deadly enemies.”

Will the game be priced differently during and after Early Access?

“The game will slowly increase in price up to the full version price of $20 as I add more features. This way, the game will always be a good deal and I'm not punishing people for buying early.”

How are you planning on involving the Community in your development process?

“I love hearing feedback and suggestions from my community. You can even see my public to-do list and vote and comment on your favorite potential features!”
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Buy Black Ice

$9.99

Buy Black Ice 4-Pack

$29.99

Recent updates View all (1)

Black Ice v0.4.5 is live!

August 7th, 2014

The TL;DR is that I changed a ton of numbers, fixed a bunch of bugs, and added a new item: The Lasbreaker. You should be able to carry over your old saves, but it would be best to start a new character to stay balanced.

Additions:

  • Added the Lasbreaker, a new icebreaker type that damages all enemies touching the hack link
  • Added a bunch of new achievements, including Humble Beginnings
  • You can teleport to another player in multiplayer by holding tab and clicking their name
  • XP is now shared evenly among all players within 50 meters in multiplayer
  • Added Sprint Toggle option so you don't have to hold the button down
  • All text in the game has a new font, which should help Linux players who don't have Arial. It also looks really cool
  • :D added to multiplayer (you'll know it when you see it)

Changes:
  • The SHARK now scales with difficulty... strongly
  • Damage Returned now scales much more with ilevel
  • Changed item rarity colors
  • The color red should now only be used in text for bad things. Magenta is used for Weapon stats now
  • Set Items have been renamed to Epic items, to properly correspond to their function, since sets aren't implemented
  • Weapon Range talent nerfed to 5
  • RAM Regen talent changed to 5%
  • RAM talent changed to 5%
  • Health talent changed to 5%
  • Movement speed talent removed (but items now have more)
  • Weapon recoil is lower
  • Machineguns have been tweaked to be more competitive with snipers and shotguns
  • Reason (the Unique machinegun) has been buffed
  • Railguns fire faster and cost less RAM, but do less damage
  • Most modular weapons fire faster
  • Icebreakers hack faster and scale better with ilevel, but cost more RAM
  • Item level to Required Level scaling has changed
  • Item affixes overall are more variable
  • The homing affix now has a maximum amount that can drop on an item
  • You now only lose 10% of your credits on death, but the maximum amount you can lose is now 250k (from 50k)
  • Enemy HP scaling has changed (more at high level)
  • Enemy Damage scaling has changed (less at high level)
  • You now get most of your XP from hacking instead of killing enemies
  • XP required to level has been lowered, since enemies give less XP now
  • Lasgun damage has been lowered a bit, RAM cost has increased a bit. Still pretty OP
  • Mines no longer shake your screen as much
  • Only 30 enemies can spawn from a server at one time (60 from all servers), but servers will spawn the same total number of enemies before being hacked
  • Jetpack is now quieter
  • The store near the spawn zone has lower level loot now
  • Knockback to players shouldn't ever be *too* ridiculous
  • Player HP and RAM Regen per level has been buffed
  • Only unique items have a minimum level requirement of 5 now
  • Items now cost more from stores compared to how much they sell for, encouraging players to hack for items instead of shop
  • Players can no longer spawn more than 6 mines per mine item - spawning more causes the oldest one to explode
  • Jetpacks now use a percentage of your RAM that increases as they heat up. This is so that players can no longer fly forever, so they actually have to give the enemies a fighting chance.
  • The hack timer is now a progress bar counting up (It's at 80%! I need more time!)
  • When you create a character, the default is a blank bar, which should lead to some more interesting names in multiplayer. Random names are still available
  • Players can no longer choose to not spawn buildings (which people thought was a bug)
  • Enemies fall to the ground faster
  • All player projectiles fly faster, so you don't need to put as much of a lead on enemies
  • Players can select the closest multiplayer webserver to them manually. All games are visible from all servers. I'm talking about the real, physical, out-of-the-game cloud server that hosts multiplayer games, not in-game servers.
  • Servers drop 3 loot less often (1-3 is still what you get)
  • Damage taken redness is now a LOT more noticeable, especially after taking multiple hits
  • Healing items (Instant and Over Time) heal for a lot more
  • The SHARK's death explosion is a lot more spectacular now
  • Sprinting now looks cool as it changes your view a bit
  • Mines do less damage and use more RAM, but are still super strong
  • You can no longer unequip an icebreaker or mine while they're in use, or a jetpack while it's heated up
  • Maximum movement speed is now +150% (down from +200%)
  • Additional hack range on items is a little lower
  • Missiles don't knock enemies back as far
  • Other servers spawn further away from Finality
  • Finality spawns further away from the spawn zone

Bug Fixes:
  • Dying now causes the game to save, so going back to the main menu won't make you lose progress
  • Updated the achievement system to work even if you exit the game prematurely
  • Mines and Health Powerups now can fall through enemy shields
  • Achievement: Pay, Pal now works even if you drag and drop the item
  • Enemies can no longer fly at you when you're jetpacking about. They can still jump
  • Piercing weapons no longer go through the floor
  • Firing two lasguns at once no longer causes crit problems
  • Crit and Crit Multiplier are no longer global affixes
  • Shops now drop the appropriate item level loot when hacked
  • Swarm Server info terminals now display text appropriately
  • Enemies no longer seem to stick to you when they're close
  • Jumping off mines to effectively walk on air has been disabled
  • Pressing enter after you die no longer causes issues
  • Skipping the intro video should be faster and not cause issues
  • Enemy Shields and Mines should no longer cause lag
  • More enemies can be on screen at once now
  • Player mines shouldn't blow up on other players in multiplayer
  • The modding menu buttons for payloads and unique payloads have been fixed
  • Zombie Derezzed enemies should no longer appear
  • Joining games with passwords now works properly
  • Swarm buildings now change colors properly in multiplayer
  • Jump buildings no longer drop the item on top of them when they're hacked
  • XP can no longer overflow into negative numbers
  • Aimbots and the SHARK are now much better at chasing you down
  • You can no longer hear icebreakers from across the map in multiplayer
  • Camera shake can be turned down properly now
  • The Flatline talent now properly checks for you to be below 5% HP
  • Enemies no longer keep being knocked back after teleporting to respawn
  • Frostbiter, one of the unique lasguns, spawns less particles and therefore causes less lag
  • Music doesn't change way too often anymore
  • Really high RAM regen no longer causes items to not reserve RAM
  • You can now see damage numbers in multiplayer (crits don't show as red, though)
  • You can no longer see the original pre-bloom/1990/CRT textures on items in close range peripheral vision
  • Jump puzzle buildings now always have the correct level displayed in multiplayer

Thanks for reading all this! I hope you like the patch <3
- Super Duper Garrett Cooper

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Reviews

“It tickles your cyberfancy.”
Alice O'Connor, Rock, Paper, Shotgun

“Sometimes, you just need to shoot lasers at neon spiders.”
Chris Priestman, Warp Door

“You don’t get much more user-friendly than that. It's worth every penny.”
Bonnie Burgette, Indie Game Mag

About the Game

Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.

Features

  • Fast-paced First Person Combat
  • Billions of randomly generated items - Railguns! Rocket shotguns! Jetpacks!
  • Seamless online multiplayer
  • A beautiful, procedurally-generated neon world
  • Extremely open development
  • A wonderful original soundtrack (On Sale Here!) by epic composer V-Axys
  • Award-winning, addictive gameplay with high replay value
  • Mod Support
  • Photosensitive Mode

The Promise:

  • Every update for free
  • Zero microtransactions. This game will only ever cost you money once
  • Zero DRM
  • No copyright takedowns on Let's Play videos
  • Bug fixes will always be high priority

Price

Black Ice is only this cheap for a limited time! This is an early access price, the cost will increase as more features are added. Black Ice will sell for $20 at launch. Additional updates will continue post-launch and for the foreseeable future.



I hope you're not afraid of spiders.

Contact

You can contact the developer either here on the forums, via email (support@superdupergc.com), or on Twitter

PC System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space

Mac System Requirements

    Minimum:
    • OS: Mac OSX
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space

Linux System Requirements

    Minimum:
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space
Helpful customer reviews
64 of 71 people (90%) found this review helpful
1,180 products in account
33 reviews
15.8 hrs on record
Early Access Review
Black Ice is a colorful, eye-catching FPS where players will jack into cyberspace and experience it's wide and open world.

The game boasts a combination of Borderlands-like loot addiction, with the retro-future aesthetics of the TRON world or the computer science concepts of Snow Crash. I had to check it out and see if it lived up to these claims and came away more than impressed.

Vibrant and neon minimalist structures sprawled out before you, seemingly endless. The expansive and cluttered glitchy landscapes of Black Ice call for some serious exploration with the promise of great discovery and rewards.

The more you hack, the deeper into the thick of the mainframe you get and the more colorful buildings of various size and level will be found.

You'll start off fighting smaller building you find in order not to overwhelm yourself with hordes of high leveled enemies and your puny starting weapons. As you fight, you'll level. As you level you'll find better loot, and damn does it feel good when you locate that one super rare rainbow rifle with insane DPS.

The amount of randomized loot is massive with stat modifications to each one creating a near infinite array. It seems to scale with your level making the progression feel great, keeping you constantly hunting for that next sweet piece of destruction.

The music from artist V-Axys is rad and it befits the cybernetic nature of the atmosphere perfectly. There's a really good variety of track already with some serious quality and you'll come across different pulse-pounding rhythms with each new structure you hack and battle your way into, keeping the encounters fresh and intense each time.

The addition of these new tracks is one that wasn't in the game last I played and just shows the dedication that will be going into making the game into the most engrossing experience possible, it's already looking fantastic.

Black Ice is just a hell of a lot of fun, especially with a friend. With the amount of procedurally generated cyber-land to scour and the increasingly awesome and empowering loot held within the hackable towers players just won't want to stop playing

You'll always spot something in the distance to check out, some new piece of equipment you'll want to keep leveling a bit more just to try out, and every time you feel like you're about to stop playing you'll get just one more reason to keep going. It's very hard to put down.

Due to the quick, addictive pacing and progressive nature of the game it's the perfect title to pick up for quick hacking sessions as well as to get immersed in the deep leveling and loot system for hours with a friend.

Black Ice comes highly recommended to anyone who's a fan of Shooters, Co-op, craploads of meaningful loot, or retro and cyberpunk aesthetics in general.
Posted: July 9th, 2014
Was this review helpful? Yes No
122 of 186 people (66%) found this review helpful
161 products in account
4 reviews
13.4 hrs on record
Early Access Review
Wow, I can't believe this game - it's exactly what I wanted! And it's made by such a handsome developer, too!

Edit: All joking aside, here's a real review. It's biased because I made the game, but then, all reviews are subjective anyway

I made Black Ice because I wanted to experience hacking as described in Neuromancer and Snow Crash. I also wanted to play Diablo 2 and Quake 3 at the same time. You'll be compelled to hack, excited to find your next piece of loot, but hesitant, filled with a moment of dread, because you know that if you make one mistake, you're dead.

You want customization? All the abilities are items you find. All the items are procedurally generated - billions of 'em. Want to fill your bar with 8 guns and a jetpack? Fine by me. Want to stock up on healing items and be an unkillable tank? Do it!

You can take your character from the demo to the full version single player to multiplayer. You can (and people have) spend hundreds of hours jacked in, finding the best loot, hacking ever bigger servers. The enemies (and the loot) scale with difficulty level, which up quite a bit. The game is a complete experience right now, but I'm still adding stuff. I'm adding new enemies soon, but even now, enemies can come with powerups or in different combinations that ensure every hack is different.

It basically boils down to this - do you like blowing things up in first person, but you also love action RPGs that you can really chew on - with approachable but deep mechanics? And then you also love cyberpunk and bright colors? Buy my game. Or at least try the demo! Where else are you going to find a game with a really responsive developer, no DRM, no microtransactions, great multiplayer, and tons of depth to explore?
Posted: July 8th, 2014
Was this review helpful? Yes No
28 of 36 people (78%) found this review helpful
248 products in account
2 reviews
18.3 hrs on record
Early Access Review
Ever read Snow Crash?

Check out a piece of the metaverse in this psycho tron-like eye♥♥♥♥♥ ride with FPS twitch action like Quake.

Jack in and hack servers but beware of the Black Ice entities that will stop at nothing to get rid of your rogue software.

I totally recommend this game for it's fast and interesting cyberpunk gameplay, super neon graphics and it's great if you're itching for a few minutes or a few hours of adrenaline pumping FPS action.
Posted: July 9th, 2014
Was this review helpful? Yes No
22 of 31 people (71%) found this review helpful
281 products in account
25 reviews
1.6 hrs on record
Early Access Review
I have been following this game for quite a while now and I can certainly recommend it to any one who wants a cyberpunk fps multiplayer chaos fueled funfest. grab your keytool and lets get hacking
Posted: July 9th, 2014
Was this review helpful? Yes No
10 of 12 people (83%) found this review helpful
201 products in account
3 reviews
11.0 hrs on record
Early Access Review
Hey, you. Yes, you. Stop scrolling and read this.

Do you see this game that I'm talking about? It's called Black Ice. It's this cyberpunky hack-and-shoot game thing that's made by an amazing developer who works really hard and cares about his community more than any dev out there ever (seriously, he even makes his plans for world domina... err... for the future of the game completely public). It's also a better game than 90% of the games in early access at the moment and likely better than at least half of those 50 unplayed games you have.

Get this game. Now. Don't make me repeat myself.
Posted: July 25th, 2014
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Awards


One of the Top 100 Indie Games of 2013, IndieDB