Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is huge, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.
User reviews:
Very Positive (216 reviews) - 98% of the 216 user reviews for this game are positive.
Release Date: Jul 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Face it - you want Black Ice in your hands as soon as possible, and I need feedback to improve the game and money to pay my contributors. I've priced the game so that it's a good deal now, ask your friends - or play the demo!”

Approximately how long will this game be in Early Access?

“I honestly don't know how long it will take me to get to a 1.0 version, but I am constantly releasing free content updates and I plan to do so for the foreseeable future.”

How is the full version planned to differ from the Early Access version?

“Planned features include plot, quests, level generation update, specialization options (DONE!), item trading in multiplayer (DONE!) and of course Moar Enemies! Moar Weapons! Moar Abilities! Moar Explosions!”

What is the current state of the Early Access version?

“Black Ice is a functionally complete game with dozens of hours of gameplay and high replay value. Already implemented features include online multiplayer co-op, offline single player, item & ability modding, achievements, billions of items, and some very deadly enemies. (THIS ISN'T EVEN MY FINAL FORM)”

Will the game be priced differently during and after Early Access?

“The game will slowly increase in price up to the full version price of $20 as I add more features. This way, the game will always be a good deal and I'm not punishing people for buying early.”

How are you planning on involving the Community in your development process?

“I love hearing feedback and suggestions from my community. You can even see my public to-do list and vote and comment on your favorite potential features!”
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Recent updates View all (12)

July 8

Patch Notes for version 0.7.200 - "Onboarding"

Patch Notes for version 0.7.200 - "Onboarding"

New Features:
  • Added Allied Server links - servers with a blue link between/around them must be hacked at the same time, and their minions are allied!
  • Enemies are *much* better at climbing up things, and more of them can be active at once with
  • Completely redid the tutorial, to help ease players into the game.
  • Ziggurat buildings >>
  • Added a loading screen with hints while buildings are spawning
  • Added a glitch effect to the screen when the player takes damage. This can be disabled under Video Options
  • Added more terrain types - now the world isn't just a flat plane with a single hill, it can have many hills of multiple types, as well as some steppes. More to come!
  • Added "pie slices" to the controller inventory and shop menus, to really emphasize that it's a radial menu
  • Added a scrollbar to the controller inventory and shop menus, so you can see how far down the list you are

  • Added a toggle option to stop menu movement
  • Tutorial and UI now understands when you remap keys
  • Reflections now are off by default, and require the highest quality setting. They severely affect performance, so try turning them off if you are having any lag at all.
  • Only new characters go through the tutorial now. Any character can skip the tutorial, but you should do it at least once!
  • Servers you hack, as well as the SHARK, now drop loot that you can either equip immediately or within 3 levels
  • Toggle Heal items now scale 100% better with level!
  • Enemy blood particles no longer glow so brightly in large quantity
  • GITSfish are much better at pushing players out of the hack radius
  • The player can jump higher by default
  • The player can step over taller objects without issue
  • The hack radius now "woops" out toward you when you start a hack
  • There are less dangerous things near the spawn point, such as Dark servers.
  • Items dropped by the player can be picked up faster, especially in single player
  • The controller gui now shows item rarity colors
  • Scrolling through items on a controller is faster now
  • Buying an item with a controller while an empty slot is selected will attempt to equip the item immediately
  • Shops can now be lots of different levels

Bug Fixes:
  • The Puss-Puss super-rare unique minion no longer describes itself as a GITSfish
  • The Kokinator unique shotgun now properly shoots both missiles AND fireballs
  • GITSfish will no longer rocket players up into space
  • The "Boosh" achievement will now only trigger from *player* mines
  • Enemies can no longer fly after climbing a building
  • Enemy lasers no longer make a loud annoying sound when the player dies or pauses the game
  • Info box screens no longer stay visible after their server is hacked
  • The UI no longer switches immediately to the mouse/keyboard UI when the mouse moves a tiny bit (like if the table shakes)

Known Issues:
  • Servers spawning on steppes might hang over an edge a bit, it should be fine

As always, I'd love to hear your suggestions, so please post on the forums, email me, or tweet me! Especially if you have ideas for building shapes or terrain types - as long as it doesn't require an overhang!

That's all for now! Check out the Black Ice Twitter for more frequent updates about the game!

Edit: Just patched a few more things on top of this:
  • Shops will spawn more frequently
  • Shops will no longer spawn above level Finality's level
  • The damage taken glitch effect will no longer invert the camera
  • Light blue (miniboss) servers will show correct colors now
  • Old save files with minions in them will work again
  • Colorized enemies with the Huebris perk should no longer be converted permanently

18 comments Read more

June 23

More Black Ice Coming Soon!

Special Announcement: Super Duper Game Company + Patch Preview

Hi everyone! First off, you might notice that Black Ice is listed under Super Duper Game Company now. Don't worry, that's still me, Super Duper Garrett Cooper, I just built a company around the game!

Also, there's cool stuff coming just around the corner! I've been talking for a while about linking multiple servers together for added challenge, and the gif above is how it's going to look when two servers are allied. That's going to be one of at least two types of server links - and feel free to suggest more in the forums!

Of course, the next patch will come with a ton of bug fixes and improvements. For instance, I finally figured out why GITSfish could launch you into space. I've got more up my sleeve, so stay tuned!

If you're at RTX in Austin, Texas next weekend, be sure to stop by and say hi!

Check out the Black Ice Twitter for more frequent updates on the game!

3 comments Read more
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“It tickles your cyberfancy.”
Alice O'Connor, Rock, Paper, Shotgun

“Sometimes, you just need to shoot lasers at neon spiders.”
Chris Priestman, Warp Door

“You don’t get much more user-friendly than that. It's worth every penny.”
Bonnie Burgette, Indie Game Mag

About This Game

Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is huge, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.


  • Fast-paced First Person Shooting with a flexible level up and customization system
  • Billions of randomly generated items - Railguns! Rocket shotguns! Jetpacks!
  • Seamless 10-player online multiplayer - PVE and PVP!
  • A huge, shiny neon city to explore
  • Extremely open development
  • A wonderful original soundtrack (On Sale Here!) by epic composer V-Axys
  • Award-winning, addictive gameplay with high replay value
  • Mod Support
  • Photosensitive Mode

The Promise:

  • Every update for free
  • Zero microtransactions. This game will only ever cost you money once
  • Zero DRM
  • No copyright takedowns on Let's Play videos
  • Bug fixes will always be high priority
  • Things may change, but I'll always try to change them for the better


Black Ice is only this cheap for a limited time! This is an early access price, the cost will increase as more features are added. Black Ice will sell for $20 at launch. Additional updates will continue post-launch and for the foreseeable future.

I hope you're not afraid of spiders.


You can contact the developer either here on the forums, via email (, or on Twitter

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Storage: 200 MB available space
    • Additional Notes: 1024x768 minimum resolution
    • OS: Mac OSX 10.7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Storage: 200 MB available space
    • Additional Notes: 1024x768 minimum resolution
    • OS: Ubuntu 12.04 or SteamOS
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Storage: 200 MB available space
    • Additional Notes: 1024x768 minimum resolution
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (216 reviews)
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198 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
5.5 hrs on record
Early Access Review
Posted: September 25
I absolutely love this game, but I do think it could use more features.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
14.4 hrs on record
Early Access Review
Posted: October 5
Firstly, This is an amazing game! just the only problem is that it doesn't have enough players, although the community has found a way around that and, after playing multiplayer for thr first time, I love it! This is the cyber borderlands game i've wanted for ever so thank you.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
5.7 hrs on record
Early Access Review
Posted: October 21
Good game, but early access for years and years with basically no new content.
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Most Helpful Reviews  Overall
84 of 96 people (88%) found this review helpful
21.3 hrs on record
Early Access Review
Posted: July 9, 2014
Black Ice is a colorful, eye-catching FPS where players will jack into cyberspace and experience it's wide and open world.

The game boasts a combination of Borderlands-like loot addiction, with the retro-future aesthetics of the TRON world or the computer science concepts of Snow Crash. I had to check it out and see if it lived up to these claims and came away more than impressed.

Vibrant and neon minimalist structures sprawled out before you, seemingly endless. The expansive and cluttered glitchy landscapes of Black Ice call for some serious exploration with the promise of great discovery and rewards.

The more you hack, the deeper into the thick of the mainframe you get and the more colorful buildings of various size and level will be found.

You'll start off fighting smaller building you find in order not to overwhelm yourself with hordes of high leveled enemies and your puny starting weapons. As you fight, you'll level. As you level you'll find better loot, and damn does it feel good when you locate that one super rare rainbow rifle with insane DPS.

The amount of randomized loot is massive with stat modifications to each one creating a near infinite array. It seems to scale with your level making the progression feel great, keeping you constantly hunting for that next sweet piece of destruction.

The music from artist V-Axys is rad and it befits the cybernetic nature of the atmosphere perfectly. There's a really good variety of track already with some serious quality and you'll come across different pulse-pounding rhythms with each new structure you hack and battle your way into, keeping the encounters fresh and intense each time.

The addition of these new tracks is one that wasn't in the game last I played and just shows the dedication that will be going into making the game into the most engrossing experience possible, it's already looking fantastic.

Black Ice is just a hell of a lot of fun, especially with a friend. With the amount of procedurally generated cyber-land to scour and the increasingly awesome and empowering loot held within the hackable towers players just won't want to stop playing

You'll always spot something in the distance to check out, some new piece of equipment you'll want to keep leveling a bit more just to try out, and every time you feel like you're about to stop playing you'll get just one more reason to keep going. It's very hard to put down.

Due to the quick, addictive pacing and progressive nature of the game it's the perfect title to pick up for quick hacking sessions as well as to get immersed in the deep leveling and loot system for hours with a friend.

Black Ice comes highly recommended to anyone who's a fan of Shooters, Co-op, craploads of meaningful loot, or retro and cyberpunk aesthetics in general.
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175 of 246 people (71%) found this review helpful
20 people found this review funny
100.5 hrs on record
Early Access Review
Posted: July 8, 2014
Wow, I can't believe this game - it's exactly what I wanted! And it's made by such a handsome developer, too!

Edit: All joking aside, here's a real review. It's biased because I made the game, but then, all reviews are subjective anyway

I made Black Ice because I wanted to experience hacking as described in Neuromancer and Snow Crash. I also wanted to play Diablo 2 and Quake 3 at the same time. You'll be compelled to hack, excited to find your next piece of loot, but hesitant, filled with a moment of dread, because you know that if you make one mistake, you're dead.

You want customization? All the abilities are items you find. All the items are procedurally generated - billions of 'em. Want to fill your bar with 8 guns and a jetpack? Fine by me. Want to stock up on healing items and be an unkillable tank? Do it!

You can take your character from the demo to the full version single player to multiplayer. You can (and people have) spend hundreds of hours jacked in, finding the best loot, hacking ever bigger servers. The enemies (and the loot) scale with difficulty level, which up quite a bit. The game is a complete experience right now, but I'm still adding stuff. I'm adding new enemies soon, but even now, enemies can come with powerups or in different combinations that ensure every hack is different.

It basically boils down to this - do you like blowing things up in first person, but you also love action RPGs that you can really chew on - with approachable but deep mechanics? And then you also love cyberpunk and bright colors? Buy my game. Or at least try the demo! Where else are you going to find a game with a really responsive developer, no DRM, no microtransactions, great multiplayer, and tons of depth to explore?
Was this review helpful? Yes No Funny
40 of 49 people (82%) found this review helpful
18.3 hrs on record
Early Access Review
Posted: July 9, 2014
Ever read Snow Crash?

Check out a piece of the metaverse in this psycho tron-like eye♥♥♥♥♥ ride with FPS twitch action like Quake.

Jack in and hack servers but beware of the Black Ice entities that will stop at nothing to get rid of your rogue software.

I totally recommend this game for it's fast and interesting cyberpunk gameplay, super neon graphics and it's great if you're itching for a few minutes or a few hours of adrenaline pumping FPS action.
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28 of 30 people (93%) found this review helpful
374.1 hrs on record
Early Access Review
Posted: June 1, 2015
I'm something of a gameplay purist & this is one of the purest a gaming experiences I've ever had. It's probably the only truly 3D FPS game out here, where you're forced by the design to watch your six at all times. It makes for one heck of an experience; an excellent throwback to adrenaline-spiking 80s arcade games like Robotron. Only thing missing is a big neon score-counter at the top center that whizzes off digits as you rack up kills.

When the hacking starts, you'd better move like you're on fire or you'll find yourself staring at the gameover menu faster than an AIMbot beam. My ADHD levels are pretty steep, which means I get bored quickly if I'm not constantly reminded of why I need to not be daydreaming. Black Ice is like chess on speed. The line between stimulus and response becomes so blurred so as to be nonexistent: how am I gonna get that rare item over there without breaking the hack? I could probably make it if I just slot a teleport mod and -- OH ♥♥♥♥ THERE'S A DOZEN SPIDERS RIGHT BEHIND ME (and while you're whipping around to take care of this turn of events WHAM, you're rammed right outta the ring by like, 3 taRAMtulas who spawned while you were debating your next move 3 seconds ago).

The only break you get is when you ain't hacking. Otherwise there isn't a single moment where you're not fighting for your life with angry, colorful threats coming from every direction. If you hack more than one server the game will approach hyperactive levels of frantic panic faster than you can figure out which minion to spawn. With all the bright colors, pixel explosions, and naturally intimidating sharp objects, it gets pretty freakin' intense. Add to it the slick, hallucinogenic, in-your-face minimalistic style interface that puts in you in a whole 'nother kind of space and you have an experience that sucks you in from the moment you hack the first spam server. Also, the dynamic BGM is all kinds of radical, pumping out infectious tunes that get'n your head and stay there.

I'm a rediculously jaded old-school gamer. I can tell whether I'll like a game before I'm even done with the training level. But I've been following this game for more than a year now and I always find myself playing it for much longer than I'd planned. It's truly a Game in every sense of the word; a unique design that's as simple as it is effective. There's literally nothing but a reticle between you and cyberspace (which may soon be aimed by a powerglove), so it's hard not to get sucked into this abstract realm for minutes, nay, hours on end.

Final rating: 5/5. Note: This review is of the *single player* experience only.
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22 of 26 people (85%) found this review helpful
1.3 hrs on record
Early Access Review
Posted: December 10, 2014
It's not perfect yet, but it's pretty damn good, especially for only $10. The dev is super dedicated, super involved with the playerbase, and super nice. If you're like me, and a good loot system will get you into a game, then I'd highly reccomend picking it up. It's not perfect, but then again, I think you should know that buying an early access game.

The good:
-Really good visuals and audio. Very Tron-esque vibe.
-It's very generous with its rewards. You're leveling up and finding loot very frequently. No complaints about that- I think we all prefer that to when you've got to grind it out for ten minutes just to get one or two guns.
-It's obvious this is a labor of love. The dev is very active online promoting this game and getting feedback from people.
-The weaponry has a lot of variations. It really does a good job of encouraging you to mess around with different strategies and loadouts.
-Did I mention it's only ten bucks? It's a hell of a lot of game for that price.

The bad:
-The user interface needs some work. Sorting through your inventory and picking the best stuff is kind of a chore. Also, the menus are kind of small; a lot of them only use up between a third and a half of the space available.
-The economy needs balancing. Anytime I came across a shop, I had enough money to buy whatever I wanted, and then some, even before I unloaded my extra loot.
-The stat bonuses you get when you level up also could use some balancing. An extra 1% to accuracy isn't nearly as enticing to me as getting another 15% bonus to loot for the same value.
-The world feels kinda empty. It's just you, buildings and enemies (which, aside from one spot, only spawn when you're trying to hack buildings.) Some little environmental differences would make a big impact.

Overall, I think it's easily worth the purchase. I feel like I've already gotten my money's worth out of this game, and I'll still keep playing.
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36 of 51 people (71%) found this review helpful
1 person found this review funny
Not Recommended
1.7 hrs on record
Early Access Review
Posted: August 8, 2015
Okay, here's the deal. This game has a lot of potential, like many early access games do. But as it stands, I'm not gonna recommend it. Why? Because all it really has is potential. Potential, and a lot of circle-strafing.

I can see so many ways this could go that would add depth to the game. Servers could spawn out terrain chunks or static defenses or semi-random combat puzzle elements. Hacking tools could provide weird options and recontexualization of combat, like letting you set up warp gates or turn off gravity Matrix-Style, or trade the ability to escape for faster hacking time or something. Your weapons and programs could let you lock down enemies, subvert control of enemy ICE, or maybe even force a swarm of those little crawlers to merge into a big boss that's paradoxically easier to fight. Hell, maybe a weapon that targets an enemy, and instead of shooting them, it spawns little target points around it, and does massive damage when you hit all of those. Challenge vs damage output sorta thing. These are just ideas off the top of my head, mind you, and I'm sure the creator has more than a few of them in mind already.

But none of these things are in it. Instead, it's just a shooter where the only real way to fight is circle around and shoot anything that moves. It's a bit like Doom, if Doom took place on a flat open space, and your guns didn't feel like Thor punching through drywall. Moving feels clunky when you get stuck on enemies. Which is bizarre, since there's no other things to get stuck on. The whole game feels like that. Empty. Waiting for something to happen.

And I really do want something to happen. I paid for this game because I love where it could go. But right now? Right now, I wouldn't tell my friends to buy this.

I'll revisit this review in a few months, and at least after the full version comes out. I know a lot will be added and updated. But I'm not going to say it's a good game yet, just because of what it could be.
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27 of 37 people (73%) found this review helpful
1.6 hrs on record
Early Access Review
Posted: July 9, 2014
I have been following this game for quite a while now and I can certainly recommend it to any one who wants a cyberpunk fps multiplayer chaos fueled funfest. grab your keytool and lets get hacking
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Recently Posted
5.9 hrs
Early Access Review
Posted: September 29
Product received for free
I got this game free from a friend and I thought it was going to be crap but I started playing it and it's anazing
Helpful? Yes No Funny
3.2 hrs
Early Access Review
Posted: September 4
Get this game. Now.

On a real note, this is the most fun I've had with a game in months. You can customise your loadout with dozens of different weapons, and all of them can be fired at once.

There is a flying hammerhead shark that shoots missiles.

This lead to an accident where I found a bunch of chainsaw boomerangs, got some friends, and we all spent 10 minutes fighting the shark and getting pummeled into tiny little fragments of jellybean.
Helpful? Yes No Funny
5.6 hrs
Early Access Review
Posted: September 4
I really like this game. It's very colorful, with a cyberpunk theme to it, very beautiful to look at. Feels like you're really doing a lot of "hacking," the way they do it in the movies. The buildings have variety and also reset every time you load up the game, so don't worry about running out of them (though what happens when they are all cleared?) Also, as you die, the color drains out and becomes gray until you regain health (a nice touch). The graphics are very simplistic looking, but for this game, it works well.

The game is simple enough. Pick a server, hack it, kill the bad guys that show up to defend it, collect loot, repeat. Sounds simple and repititious, but there is lot of loot to collect, and you always need to get stronger equipment as you level up, and always that next challenge to take on. The servers have levels starting with 1 and going up to 100 (I think). Higher levels yield stronger enemies and stronger loot, so you can go at your own pace. Also, there are a lot of weapons such as laser beams, freeze beams, flying discs, mines, bouncy balls, and various others.

I also love that you can play the game within 5 seconds of loading up the game, without having to wait for all these other logos and disclaimers being shown first. I also noticed the dev is always taking suggestions and improving the game as much as possible. The dev is always adding new content and new ideas to make the game more interesting. I'm starting to regret buying this game on sale now, instead of paying full price for it. It's definitely worth the full price.

Don't play if you're looking for a story (there isn't one, from what I can tell, but I don't think the game needs one) or if you're looking for a "Call of Battlefield" type game. Supposedly the game has PVP but I never tried it, and don't know if anyone else plays online. However, this game satisfies what I was looking for when I want to just hop onto a game and shoot some things. If you want to do some hollywood style hacking, or shoot a bunch of things with laser beams, I recommend this game.
Helpful? Yes No Funny
6.2 hrs
Early Access Review
Posted: August 26
One day, I said to myself, "You know, I have this play an RPG/First-Person Shooter hybrid, like a Borderlands sort of thing, but easier to just hop in and start playing, you know? Nothing too big or grandiose, just hop in, start blasting dudes, steal their loot, repeat."

And then I stumbled across this game pretty much the next day.

I'm not even kidding. This actually happened. I have witnesses.

Holy crap, it's the game I've always wanted but never knew I did. Not only did it scratch my loot-em-up itch, but as a huge fan of the cyberpunk genre as a whole, I think I hit the jackpot.

  • Great Cyberpunk aesthetic
  • "Pick up and play" nature puts you straight into the thick of it
  • Lots of weapon variety
  • Good gameplay pacing
  • Multi-hacks let you up the tempo if you want the extra challenge

  • Environment spawner needs to mix it up a bit more!
  • HUD could use some definite improvement (Better "Low RAM" indicator, enemy health bars)
  • Pets and enemies are hard to tell apart at times

There are no words to describe how much I love this game. If you want a simple cyberpunk loot-em-up that cuts straight to the chase, give this game a go. It's more than enough fun to justify the currently $15 price tag.
Helpful? Yes No Funny
16.7 hrs
Early Access Review
Posted: August 18
This Game Is Amazing. It Is A Good First Person Shooter, It Is Amazing For An Early Access Game, And If You Want To You Can Even Play It As A Parkour Game! I Recomend This To All My Friends And I Think Everyone Reading Will Like This Too.
Helpful? Yes No Funny
Winnie Pooh
6.6 hrs
Early Access Review
Posted: August 13
It's a fun little shooter. I've been playing it for over a year, and I love the aesthetics. Sadly, there is literally no story. Even something like little information nuggets from certain hacked nodes, revealing a larger plot, rather than they're all random. Hopefully we get something closer to this once the full release is out.

I can't honestly recommend it at the current price ($15), and I doubt the full version will be worth this much. I'd buy it again for $5-10, but it's just not enough to warrant this much money.
Helpful? Yes No Funny
28.9 hrs
Early Access Review
Posted: August 9
This game is a great idea, and is well made. The music is great, and the overall look and feel of the game are amazing. The enemies are unique, and giving summons was a nice touch. However, despite all of this, the overly repetitive nature of the game makes it become boring extremely very fast, and the game quickly becomes a matter of grinding to defeat morea nd more servers with no unique mechanics introduced. Even the final objective is just another server that has an easily defeated or even completely adoidable enemy trying (very poorly) to guard it before it becomes just another, slightly stronger server to attack. The multiplayer leaves a lot to be desired, and not much can be gained from player interaction. I do not, however, regret purchasing this game, butI will likely play very little of it until I see an update that makes it even a little more unpredictable.
Helpful? Yes No Funny