Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.
User reviews: Very Positive (132 reviews)
Release Date: Jul 9, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Face it - you want Black Ice in your hands as soon as possible, and I need feedback to improve the game and money to pay my contributors. I've priced the game so that it's a good deal now, ask your friends - or play the demo!”

Approximately how long will this game be in Early Access?

“I honestly don't know how long it will take me to get to a 1.0 version, but I am constantly releasing free content updates and I plan to do so for the foreseeable future.”

How is the full version planned to differ from the Early Access version?

“Planned features include plot, quests, specialization options, melee weapons, item trading in multiplayer and of course Moar Enemies! Moar Weapons! Moar Abilities! Moar Explosions!”

What is the current state of the Early Access version?

“Black Ice is a functionally complete game with dozens of hours of gameplay and high replay value. Already implemented features include online multiplayer co-op, offline single player, item & ability modding, achievements, billions of items, and some very deadly enemies. (THIS ISN'T EVEN MY FINAL FORM)”

Will the game be priced differently during and after Early Access?

“The game will slowly increase in price up to the full version price of $20 as I add more features. This way, the game will always be a good deal and I'm not punishing people for buying early.”

How are you planning on involving the Community in your development process?

“I love hearing feedback and suggestions from my community. You can even see my public to-do list and vote and comment on your favorite potential features!”
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Recommended By Curators

"Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron."
Read the full review here.

Recent updates View all (4)

October 25, 2014

Black Ice Major Version 0.5 - Patch Notes

Major Features:
  • PVP - Shoot your friends!
  • LAN Mode - Play offline with reduced latency! Great for LAN parties!
  • Nemesystem - Dying has consequences, but revenge has its reward!
  • Two New Enemies - The Ghost in the Shellfish and the Scorporation
  • Minions - Summon your own combat AI!
  • Reflections - Oooh, Shiny!

Would you like to know more? Keep scrolling! I've got more details on the major features below.

Minor Features:
  • Cloaking Enemies affix - The Predator comes to mind
  • Rebalanced Server Difficulty - Now just look at your player level to figure out what level server to hack!
  • Retooled Level Generation - Easier to find servers of your level!
  • New Unique Item - The Porta Device - A Unique Mod which has a chance to teleport your attackers away
  • H or Q to hack - No matter which slot your Icebreaker is equipped in!
  • Halloween Surprise 2014 - Find your own #HackOLantern, or make one IRL and win a Black Ice T-Shirt!. Don't like the Black & Orange servers? Select "I Hate Halloween" in the top left of the main menu.

Not to mention Bug Fixes and System Enhancements all over the place!

PVP:
Just select PVP from the Advanced Options when creating a multiplayer match to jump into PVP. You'll be automatically assigned to the Red or Blue team, although you can switch teams at any time by holding Tab and pressing the Switch Team button. Note that all servers and enemies are still active - and not friendly to you - so it's a race for each team to try to outlevel each other via hacking. Damage numbers are enabled for all players, which makes it much harder to hide from your enemies if you're hacking.

LAN Mode:
This takes a little extra work (instructions here!) but the benefit is that you can play multiplayer with no internet connection and with drastically reduced latency. And if you also own Disco Dodgeball, it's the same LAN setup :)

Nemesystem:
Dying to a server near or below your level will cause it to level up, but also will increase the odds of getting good loot from that server. And of course, the server will taunt you by displaying a large red skull hologram on the roof.

New Enemies:
The megacorps have been busy upgrading their security. First, the Ghost in the Shellfish is a big beefy crab-like enemy who can really knock your socks off (or your ass out of the hacking radius). The other new enemy is called the Scorporation. This high-tech scorpion AI packs a highly-damaging lasgun and can be very accurate, so keep moving!

Minions:
Ever wanted your own pet AI? Now you can have one! Or eight! Minions are great for distracting enemies and can put out some damage to boot. Grabbing a health powerup will also heal your minions.

Reflections:
The world of Black Ice just got a bit brighter with the addition of high-fidelity raytracing reflections. This does affect performance, but you can turn it down to Simple Reflections mode in the options, or turn reflections completely off. One side effect of the Fancy Reflections mode: enemy death particles look super cool now.

Still want more info? Find me on Twitter! @BlackIceTheGame

5 comments Read more

September 29, 2014

Black Ice Devlog - 9/29/14

Hey guys! Here's another update.

PVP has been released and the word is that it's fun, although I'm waiting to hear back from you all for how I should balance it. Right now, I think the most fun way to play is for everyone to start new characters, then go hunting for each other while trying to get some hacking in. One thing we should talk about is how EMPs should act in PVP - I don't think being stunned would be fun at all, so I was thinking we could turn it into a 90% slow. Also, I think we might need Slowing debuffs to affect the jetpack, so that you can't just jet away. Right now, loot still drops for everyone in PVP - even the opposing team - and I'm not sure if I like that or not.

A quick update on the weapon models - they're still being worked on. My artist has been busy with other work.

One of the things I did over the weekend, which I can hopefully push to the Indev patch tonight, was tweak Hack Difficulty. The way it works now is that a server with Hack Difficulty 5 will spawn enemies appropriate for a level 5 player and drop items requiring player level 5. Item levels on items is no longer listed, since it's now always the same as required level. I did everything I could to preserve exponential enemy HP and mostly linear enemy damage.

Finality is now level 150 instead of 500. Shops are around 100-120, and they sell loot up around the player's level, capping out at the shop's level. I'm going to have to redo the achievements - I don't think anyone's going to get up to level 5000. One thing that might cause trouble here is that players that are exceptionally strong might be able to hack servers above their level, which of course they won't be able to use until they level up a bit. I'm not sure what the best way around this is, but one thing I could do is have servers drop gear a couple levels *below* their level - but that's confusing. I'd love to hear your suggestions.

The other major feature I've been working on is Minions. A lot of people have asked me for an ability to convert an enemy to their side, but I thought it'd be more fun to summon them directly. I can always add the ability to temporarily convert enemies later. Right now, you summon enemies by targeting a position up to 10 squares away, which spawns a minion as if it was being spawned by a server (with all the same particles). It takes one second for the minion to appear, and they last until they die or 30s. They follow you around if they can't find anything to kill.

Currently you can summon as many minions as your RAM supports, but I was thinking a better solution might be to only allow one (Strong!) minion per item, but it would be permanent and you could unsummon it by pressing the item button again. I could also play around with summoning them in packs of 3.

Minions will have more HP and damage based on the item level and rarity of the item, but I'm also thinking about introducing minion-specific item affixes, so that you could build a character that relies entirely on minions. I don't think I want minions to scale with your weapon damage and health because I want you to have to choose what type of character you make instead of being good at everything.

Have suggestions or comments? Let me know!

7 comments Read more
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Reviews

“It tickles your cyberfancy.”
Alice O'Connor, Rock, Paper, Shotgun

“Sometimes, you just need to shoot lasers at neon spiders.”
Chris Priestman, Warp Door

“You don’t get much more user-friendly than that. It's worth every penny.”
Bonnie Burgette, Indie Game Mag

About This Game

Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.

Features

  • Fast-paced First Person Combat
  • Billions of randomly generated items - Railguns! Rocket shotguns! Jetpacks!
  • Seamless online multiplayer- PVE and PVP!
  • A shiny, procedurally-generated neon world
  • Extremely open development
  • A wonderful original soundtrack (On Sale Here!) by epic composer V-Axys
  • Award-winning, addictive gameplay with high replay value
  • Mod Support
  • Photosensitive Mode

The Promise:

  • Every update for free
  • Zero microtransactions. This game will only ever cost you money once
  • Zero DRM
  • No copyright takedowns on Let's Play videos
  • Bug fixes will always be high priority

Price

Black Ice is only this cheap for a limited time! This is an early access price, the cost will increase as more features are added. Black Ice will sell for $20 at launch. Additional updates will continue post-launch and for the foreseeable future.



I hope you're not afraid of spiders.

Contact

You can contact the developer either here on the forums, via email (support@superdupergc.com), or on Twitter

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: Mac OSX
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space
    Minimum:
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space
Helpful customer reviews
1 of 1 people (100%) found this review helpful
5.0 hrs on record
Posted: January 9
Early Access Review
A unique rogue-like with a Tron-esq style. A good sense of progression with satsfying weapons.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
2.8 hrs on record
Posted: January 26
Early Access Review
This game is a mix of bright, flashy colours, a ton of loot, a bunch of shooting and a whole lot of eye cancer. And this is why I like it. If you wanna skip the lengthy part of my review and wanna go straight to the pros and cons, you can find them below.

Let's start, shall we?
Although this is an early access game, I bought it. I rarely ever buy early access games and to be frank, it looked boring as hell on the screenshots. But after reading so many positive reviews and watching a video provided by the dev I wanted to try it for myself. So, what is it about?

Well, you're a hacker and you move in a virtual city (you could probably guess from all the wireframe yourself). That city is full of corporations you gott hack in order to level up your mad skillz. Your ultimate goal is to hack the biggest company in town, Finality Corp. This is not only the biggest building but also the most difficult to hack. So your primary objective is to hack as many buildings as you can to level up, get stronger and ultimately face the big-♥♥♥ cybershark, the end boss and dangerous protection software of Finality Corp.

So, how does the hacking work? You stand in front of a building and press either H or 1 on your keyboard (default controls). Then the hack will begin. Upon hacking enemies will spawn. The higher the skill level required to hack something, the longer the hack will take and the stronger the enemies will be. You get XP by successfully hacking a company's building and defeating the enemies. Be careful though, because as soon as the hack starts, you will be forced to move in a limited area of the hack. Leaving that area causes the hack to be cancelled.
Upon successfully hacking a building, it will get transparent and you will get loot which you can incorporate into your software to get stronger. The loot that drops is based on your own level. Also, better hacking devices mean better hacking, keep that in mind.

What kind of loot is there?
A lot. There is a whole bunch of weapons, from machine guns to shotguns, sniper rifles, ice blasts, fire balls, rainbowlasers, laser beam weapons, bombs and so on and so forth. It looks all pretty cool tbh. Then there are minions you can conjure to help you out, additional malware, so to speak. And also there are better hacking devices for you to pick up and a lot of other stuff. A lot of the items will give you passive bonuses on your stats and effectively boost your mad skillz.

What can you do with all the loot you don't need? Visit a shop! In a shop, you can sell your unwanted loot for bitcreds and buy better items with bitcreds. But I gotta say, after an hour of playing you'll acquire so many bitcreds that you can buy almost anything in a shop which means the stuff could be a bit more balanced imo. Also, enemies do not drop loot, they only give XP.

Speaking of enemies, what types of enemies are there?
Well, there are a few. Stationary towers, a lot of moving enemies, little spiders, big boss spiders, enemies with and without cannons, shields and lasers, scorpions and the like. Looks pretty cool but the enemies lack a bit of variety, there aren't all that many in the game as it is right now.
Luckily there is a ton of different weapons and skills to defeat them with. The only gripe I've got with it though is the fact that the game's got no weapons models which means you won't see your super cool laser cannon but that's okay I guess.

The game's got other neat details though.
For instance: When you walk up to a company's building you can look for its entrance door and click on it. This door will give you some info on the company you are about to hack and to be honest, it's humorous and I like it. You can also find that humour with a lot of items, for example the "Ghost In The Shellfish"-minion or the "Downloadable RAM"-upgrade. It's pretty nice and it made me smile more than once. Good job.

From the technical side of things the game runs well without any performance issues. The only issue being that things can get extremely bright and you will get eye cancer after a few hours of playing. Also some very bright spots can prevent you from seeing the last enemy to defeat to end the hack.

And what other game mechanics does this game have?
Well, you can shoot, walk, run, sprint, jump, use a jetpack to fly, teleport a few meters away and most importantly: hack.
But be careful, because everything you do will cost you RAM. You can increase your RAM by leveling up and assigning skill points or by items which give passive bonuses. A jetpack, for instance, needs to heat up which costs a bunch of RAM and the flying itself also costs a big bunch of RAM. And when you're completely out of RAM you cannot jump, fly or shoot or even hack. So keep an eye on your RAM meter.

To wrap this up, what are the pros and cons of the game?

+ Huge, open world with the option of an ever generating world, making the game endless
+ Flashy and colourful visuals and nice reflections
+ Big variety of weapons to choose from
+ Cool soundtrack
+ Great character stat customization and fast leveling up
+ Great challenge with higher tier hacks
+ A big bunch of cool upgrades for you to use
+ Achievements to go after
+ Nice humour and little details in the game as well as a couple of funny references
+ Bunch of loot
+ A nice dev
+ Highly addictive gameplay

- Lacking enemy variety
- Danger of eye cancer (srsly, dat shizz is BRIGHT)
- No visible weapon models
- The amount of bitcreds you get is unproportional to the amount of useful things in the shops or: too much creds
- Although the colours are nice, the game's look can get pretty monotonous
- As soon as you approach Finality Corp. the boss will spawn so you can't hack anything near that building
- The amount of possible songs playing during combat is a bit small
- The uge world can get demotivating, even on the lowest setting
- No story (can be a good thing or a bad thing, for me it is a con)

And, finally, what I'd like to see in the game:

* Fixing all the cons I just listed
* To have your very own house or company in the world as a base of operations where you can store your inventory and which you can decorate and such
* That hacked companies don't get transparent but instead get added to your company, changing colour rather than getting transparent
* Optional colour filters for the game to change up the look a bit (for instance a filter that paints all the black squares rainbow-ish with flashing colours and the like)
* A couple new game modes, for instance a survival mode or an arcade mode where you hack only one building but it takes longer with each level and such (or something that has something to do with music and flashing colours)
* Visible and customizable player model when going to your inventory and/or your base of operations as mentioned above
* You can equip two weapons at a time, would be cool if the right-click weapon was right and the left-click-weapon was left, I am currently shooting with two lasguns and it's kinda disappointing to only have one beam
* Make the city more alive with visible data streams and little critters running around or even NPC players doing stuff, combine this with the idea of houses you can go in and the shops and such will get more awesome

I guess I could rant on and on of what kind of stuff I'd like to see in the game if I just thought about it hard enough but I guess I'll stop now.
So, that's it.

Would I recommend this game? Absolutely.
At 10 bucks? You bet! It can get highly addictive and is a bunch of fun, even in this early state. There is a lot of room for improvement but the way I see it, the dev will sort that out.
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3 of 5 people (60%) found this review helpful
0.2 hrs on record
Posted: January 2
Early Access Review
Yes, yes yes, yes yes yes.
Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
1.3 hrs on record
Posted: December 10, 2014
Early Access Review
It's not perfect yet, but it's pretty damn good, especially for only $10. The dev is super dedicated, super involved with the playerbase, and super nice. If you're like me, and a good loot system will get you into a game, then I'd highly reccomend picking it up. It's not perfect, but then again, I think you should know that buying an early access game.

The good:
-Really good visuals and audio. Very Tron-esque vibe.
-It's very generous with its rewards. You're leveling up and finding loot very frequently. No complaints about that- I think we all prefer that to when you've got to grind it out for ten minutes just to get one or two guns.
-It's obvious this is a labor of love. The dev is very active online promoting this game and getting feedback from people.
-The weaponry has a lot of variations. It really does a good job of encouraging you to mess around with different strategies and loadouts.
-Did I mention it's only ten bucks? It's a hell of a lot of game for that price.

The bad:
-The user interface needs some work. Sorting through your inventory and picking the best stuff is kind of a chore. Also, the menus are kind of small; a lot of them only use up between a third and a half of the space available.
-The economy needs balancing. Anytime I came across a shop, I had enough money to buy whatever I wanted, and then some, even before I unloaded my extra loot.
-The stat bonuses you get when you level up also could use some balancing. An extra 1% to accuracy isn't nearly as enticing to me as getting another 15% bonus to loot for the same value.
-The world feels kinda empty. It's just you, buildings and enemies (which, aside from one spot, only spawn when you're trying to hack buildings.) Some little environmental differences would make a big impact.

Overall, I think it's easily worth the purchase. I feel like I've already gotten my money's worth out of this game, and I'll still keep playing.
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6 of 6 people (100%) found this review helpful
22.7 hrs on record
Posted: August 10, 2014
Early Access Review
This game is simply incredible. When my friend first approached me about playing it with him, I was skeptical, I admit. I'm not one for FPS games. But Black Ice manages to make weapon collecting a game within itself, and using the weapons is fun and enjoyable. The ideas behind this game are spectacular, and the visuals and graphics can be changed to various styles. Additionally, the soundtrack is phenomenal, always making hackers feel on edge in a world that can sometimes feel very lonely when playing singleplayer. When playing multiplayer, getting better weapons and having the highest DPS feels like trophies in a rivalry with friends. This game makes any player feel like levelling up is worth it and is not just a number.
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7 of 8 people (88%) found this review helpful
3.3 hrs on record
Posted: September 30, 2014
Early Access Review
This game rocks my socks. Guns, Lazers, Confetti Explosions when people die. What more could you ask for! Buy 4 coppies even if you dont have 3 friends.
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6 of 7 people (86%) found this review helpful
3.7 hrs on record
Posted: October 7, 2014
Early Access Review
Black Ice is. Amazing. 'Nuff said. I would post a longer review, but I'm too busy playing this game!
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6 of 7 people (86%) found this review helpful
1 person found this review funny
7.5 hrs on record
Posted: December 20, 2014
Early Access Review
Just got this game and IT IS AWESOME!!

Tons of baddies? Check
Easy to learn leveling system? Check
PEW PEW LASERS? CHECK
JETPACKS?! CHECK!
TELEPORTING?! CHE CK !!
SPAWNABLE MINIONS?!?!?! CHECK!!!
ROCKETS AND SPLOSIONS?!!? YOU FRIGGIN KNOW IT!
EDM CLUB MUSICK!? HELL YEAH!!
GET FRIGGIN PUMPED MAN!!!!!

Seriously though, drop some Molly and get in the game!
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4 of 4 people (100%) found this review helpful
4.8 hrs on record
Posted: October 16, 2014
Early Access Review
OMG best 10 bucks spent in while. Of course the game based on Tron and does feel like it too. Kinda also reminds of EYE Cyber Mancy and Borderland as well. Tons of random loot so its a loot fest. Also there charater build the way you want your charater to be so rpg fans will love this game. I give it a solid 9/10. Hope some of my friends get this game the online kinda empty with players, that the bad part about it. Unless you have friends that own this game.
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3 of 3 people (100%) found this review helpful
8.4 hrs on record
Posted: August 22, 2014
Early Access Review
I won't lie when I first bought this game I was unsure how it was going to be but now I play this as much as I do big titles.
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3 of 3 people (100%) found this review helpful
39.1 hrs on record
Posted: August 10, 2014
Early Access Review
Ive never played anything quite like this. The art style is cool. Gameplay is tight. Hacking of the servers is pretty original in my experience, and the "get stronger and get better loot to hit harder" gives me the "one more hack... then ill go to bed" kind of denial on how much im enjoying myself. Multiplayer is a blast! Tag teaming servers that are far above both of you and somehow comming out on top feels like youve just co-op'd the 300.
First time i ever hacked a swarm server and saw enemies just pouring over the top of the building i was after actually made me challenge my spray and pray strategy for a moment. I ended up having to turn and bolt as they overtook me. Dropping a mine as i fell back, it smeared those foremost to me that were already full of holes, and bruised up the ones i hadnt tagged yet. After disappearing behind a red building in my hack range, i patiently popped heals and jumped back out, only to come face to face with a lot of digital spiders and some creepy flying monoliths. I Sprinted right past them, turning and blasting as I dropped the speed increase, shotgun and machine gun blasting away and chewing up their digital pixels like candy. They didnt even touch me. Backpeddaling and sighting in on the monoliths as the last of the spiders disappeared, i strafed left to right, dodging what they throw at me as theyve been consistently tagging me the whole time. Near death, I pop heals again, barely saving myself from the Game Over screen. Behind another building i see that only one remains. A quick pop out and he blows into pixels. Yay me :)
Anyway,that was an epic fight. Ive had plenty of those, even considering the games whopping 2 different enemy types. Enough talk, let me get back to playing this... 85/100. 14 points for repetitive combat and the same 2 enemies. (wait, 3 with the flying shark thing). 1 point because i have already restarted 3 times due to updates.Thank you for God Mode guys! I appreciate the chance to not HAVE to grind back up if i dont want to.
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3 of 3 people (100%) found this review helpful
58.5 hrs on record
Posted: August 14, 2014
Early Access Review
This game is awesome. Its one of those games where you can just blast music really loud, sit back, and have fun. It doesn't require too much concentration and is overall a very chill and laid back game.
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7 of 11 people (64%) found this review helpful
0.1 hrs on record
Posted: October 14, 2014
Early Access Review
Retro arcade hacking/fps? Is that a sentence? YEP! 9/10
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2 of 2 people (100%) found this review helpful
5.2 hrs on record
Posted: August 3, 2014
Early Access Review
Summary: Borderlands + Tron x rainbows = instabuy

Review: http://danvanno.tumblr.com/post/93701598890/my-two-pennies-black-ice
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2 of 2 people (100%) found this review helpful
7.5 hrs on record
Posted: November 6, 2014
Early Access Review
When I first tried this game it had one drawback for me: It did get a little lonely after a while, running around the cyber-grid busting open servers and fighting the neon spider things inside by myself. But now there's a minion system so I currently have my own neon spider thing and neon crustacean thing following at my heels and helping me hack, which 1) relieves the solitude of *takes drag of future cyber-cigarette* The Grid and 2) is really handy tactically because I'm TERRIBLE at first-person shooters and without my little d00dz doing most of the fighting I'd pretty much never level up.

#hacktheplanet
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2 of 2 people (100%) found this review helpful
8.8 hrs on record
Posted: November 9, 2014
Early Access Review
This is a great game for all of you casual fps players. The game revolves around a simple concept that still provides hours of fun. While I haven't yet had a chance to try out the multiplayer mode, I can tell you that the sigle player gameplay is original and interesting.

All of the mechanics are well thought out and balanced. For example, although the disk weapons deal more damage for their level than any of the other weapons, they take longer to travel to the enemy and back when an enemy is farther away.

All in all I would give this game a 9/10, however, the developer is very friendly and responsive to ideas from the community so: 10/10
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2 of 2 people (100%) found this review helpful
12.9 hrs on record
Posted: September 11, 2014
Early Access Review
AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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2 of 2 people (100%) found this review helpful
7.8 hrs on record
Posted: October 3, 2014
Early Access Review
The good: FPS, levelling, items and abilities, cool concept, good bit of fun with friends.
The bad: Somewhat limited when you get up higher levels (there is a substancial difficulty slider though)
Thoroughly enjoyable. If you don't care for a story and just want some simple FPS fun with underlying depth through level and weapon progression then you should enjoy this.
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2 of 2 people (100%) found this review helpful
5.0 hrs on record
Posted: October 6, 2014
Early Access Review
I really loved this game. While it doesn't last very long (4-5 hours), the overall experience was pretty awesome. Multiplayer is also pretty fun, although it would be cool if there were more servers. The only thing I thought it needs is an auto save function on the worlds, because when it crashes you have to restart all of your world progress.
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2 of 2 people (100%) found this review helpful
7.6 hrs on record
Posted: October 24, 2014
Early Access Review
In short? This game satisfies my A.D.D. 'Nuff said.

Black Ice is currently an Early Access game which means that there are many tweaks and additions to be make before the final product. The User Interface, Level Design, and Character Models are simple and the goal is basic. Hack servers. Each server looks like a colorful building, in essence, when you "hack a server" you active a horde of enemies that you must shoot your way through. When all the enemies are defeated, the server has been hacked.

You can hack as many servers as you like, so long as they are within range and spawn one wave of enemies after another. Though the difficulty could be a little harder, it still scales up well enough as is. Combine mass murdering of flying colours with an engaging soundtrack, how bad can things really be?

The only problems I have had while playing this game is pressing the wrong button. I have experienced no technical issues whatsoever. If you like killing things, I recommend getting Black Ice during it's Early Access as the price will double upon the final release. So long as technical issues don't arise, this game will only get better. It's worth the 10 bucks folks.
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