Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is huge, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.
User reviews:
Overall:
Very Positive (226 reviews) - 96% of the 226 user reviews for this game are positive.
Release Date: Jul 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Face it - you want Black Ice in your hands as soon as possible, and I need feedback to improve the game and money to pay my contributors. I've priced the game so that it's a good deal now, ask your friends - or play the demo!”

Approximately how long will this game be in Early Access?

“I honestly don't know how long it will take me to get to a 1.0 version, but I am constantly releasing free content updates and I plan to do so for the foreseeable future.”

How is the full version planned to differ from the Early Access version?

“Planned features include plot, quests, level generation update (In progress!), specialization options (DONE!), item trading in multiplayer (DONE!) and of course Moar Enemies! Moar Weapons! Moar Abilities! Moar Explosions!”

What is the current state of the Early Access version?

“Black Ice is a functionally complete game with dozens of hours of gameplay and high replay value. Already implemented features include online multiplayer co-op, offline single player, item & ability modding, achievements, billions of items, and some very deadly enemies. (THIS ISN'T EVEN MY FINAL FORM)”

Will the game be priced differently during and after Early Access?

“The game will slowly increase in price up to the full version price of $20 as I add more features. This way, the game will always be a good deal and I'm not punishing people for buying early.”

How are you planning on involving the Community in your development process?

“I love hearing feedback and suggestions from my community. You can even see my public to-do list and vote and comment on your favorite potential features!”
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Recent updates View all (14)

February 13

Black Ice Patch 0.8 - A Whole New World



I think y'all are going to really like this one! This update has been months in the making, with updates to many of Black Ice's core systems, a ton of added content, and literally too many bug fixes to list. Let's get into it!



Major Features
  • World Overhaul - The world is now hand-crafted, with lots of verticality, secrets to find, and lots more fun areas to kill things in. More details in the patch preview.
  • Arena Servers - Two boss arenas in which you must fight *inside* the server! More to come!
  • Drastically Enhanced Mobility - Double Jumps are now standard, and you can grab ledges and climb up on anything!
  • AI Update - The AI have never been better at climbing, chasing, jumping, and hunting you down.
  • UI Overhaul - The UI is in the process of being completely redone, by a real artist instead of me this time!
  • Powerups! - The world now has fun little powerups or items to discover, including a 2-minute movespeed buff, items, and XP!
  • Controller Vibration
  • When multihacking, enemies can kill each other and level up, retaining XP
  • Motion Blur - try turning this to about 8 (or max!) in video options. Off by default.
  • Ranged enemies try to hide after firing
  • Melee enemies try to flank
  • Enemies can be seen through walls after a hack is completed
  • Increased the number of supported controllers
  • Aim Assist is drastically enhanced
  • Tutorial Overhaul
  • Added Triple Jump unique
  • Lots of little visual updates!



Changes
  • The player now automatically gets +5% damage per level (up to level 50)
  • The Damage Returned perk now also increased DR range
  • Hack Links are no longer visible except for Lasbreakers (to account for the new terrain)
  • Leveling is faster! Talents are twice as effective, but the limit is now at 50 points
  • Condensed talent list to six options (much less confusing for new players)
  • Aimbot projectile slowed to encourage dodging
  • Reduced Aimbot and Scorporation damage
  • All icebreakers have longer range
  • Homing is drastically enhanced
  • Reduced the number of affixes per rarity on items (so each feels more unique)
  • Reduced the number of items dropped by dropping XP instead of a third item
  • Shotguns fire more projectiles
  • Shotguns and Snipers are now slower and have an attack speed cap (making them feel more like shotguns and snipers)
  • Shotguns now have damage falloff, but do much more damage at close range
  • Rocket splash radius increased to 2m
  • Normal lasers are now sometimes Orange, green, purple, and blue, in addition to red
  • Teleport items no longer go through buildings, but can still go through enemies/players
  • Teleport visual upgrades (which are disabled during Photosensitive mode for those who get motion sick)
  • Servers stay solid after hacking (so you can still climb on them!)
  • Added a few new random hacker names
  • Piercing projectiles now only go through enemies but not walls (except for railguns, for now)
  • Enemies will respawn if they get stuck
  • Knockback effects on the player have been reduced (to prevent the player from clipping through some walls)
  • Loot now drops toward the player
  • Other minor balance changes



Fixes
  • Multiplayer stability improvements
  • Aimbots can now properly fire all machine gun / sniper / weapon projectile types
  • Hardcore mode should function properly
  • Disco Deathball now syncs properly in multiplayer
  • Holding tab in a multiplayer game now properly pauses all items
  • Monitor resolution should make more sense
  • Toggle sprint option works a lot better now
  • Music now properly resets on death and going to the main menu
  • Loot cubes from shops and missiles from shotguns are no longer deafening
  • Many more!



Known issues:
  • The game sometimes crashes on quit. I'm still working on figuring this out, but it doesn't affect your save.
  • The SHARK is on a vacation, but will return!

Would you like to know more?
As always, I'd love to hear your suggestions, so please post on the forums, email me, or check out the Black Ice Twitter for the latest updates!



That's all, folks!

34 comments Read more

December 22, 2016

Black Ice Updates and Work in Progress

Hi everyone! Want to know about what’s coming up in Black Ice? I’m planning on releasing a big new patch pretty soon, but first, I’m going to playtest it at PAX South (come see me!) and then release it shortly thereafter. The patch should be out in early February. Until then, I wanted to tell y'all about all the cool stuff I've been working on. I'm doing a level overhaul, adding crazy mobility to the player, a UI update, and laying the groundwork for even further improvements. Check it out!



Level Overhaul
For a number of reasons (that we have discussed in detail on the forums), I need to switch the level generation from procedural to hand-designed. That means the geometry of the world will look more or less the same each time you log in, instead of randomizing, although things like corporation types (and therefore loot, enemies, and colors) will still be randomized. This means I can spend time on more interesting places to fight in, and, crucially, a lot smarter AI. The updated AI that can handle overhangs, complex climbing paths, and catwalks! Here are a few shots of some new geometry:




UI Overhaul
I’ve been talking about this for a while, and it’s finally happening. I have been working with Metkis (the same artist who did the logo) for a while, but he’s the one actually creating the new UI. This UI will retain the usability of the current UI, while also scaling correctly for up to 4K, and just look way better. Check out some of the work in progress:




Mobility
I’ve added the ability for the player to mantle up onto surfaces, and also made all Jump items work as double jumps. The result of this is that the player is *massively* more mobile, and able to navigate the much more complicated and interesting game space. It’s really fun to see how high up you can get, especially as enemies are chasing you. We should talk about the jetpack, though - I am planning on removing it (although you will still be able to cheat to get one). Jetpacks make it too easy to get away from the enemies, which makes them a lot less scary. Plus, if players can’t fly, I can make all sorts of cool walls and barriers that the player might have to fight their way around, and that makes the world a lot more interesting to traverse. Here’s what it looks like running across rooftops *without* a jetpack.



Further out
I’m also working with my friend Nonadecimal on a quest system that will not only have hand-written cyberpunk stories, but also procedural quests! For instance, to take down a particular corp, you might need to recruit a physical security expert to work in tandem with you, but first, you’d need to free them from another corporate prison where they’re being held. Exciting stuff!



After that patch, I’m thinking about doing a weapon overhaul, so that you’ll actually be able to see the weapon you are holding, although because of that, I will need to limit it to only one weapon used at a time. Mayyyybe two. This part is still in the concept phase, but the nice thing about that is that it’ll make it easier for me to balance enemy health, so that you won’t need to use a bunch of weapons at once just to kill things.

Would you like to know more?
That's all for now! It’s been a heck of a year for a lot of reasons, and progress hasn’t been as fast as I’d like, but I’m really excited about the direction that Black Ice is moving. I think y’all are going to love the changes.

By the way, you may notice a lot of red and green servers in Black Ice this week. This is normal. Happy holidays!

As always, I'd love to hear your suggestions, so please post on the forums, email me, or check out the Black Ice Twitter for the latest updates!





23 comments Read more
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Reviews

“It tickles your cyberfancy.”
Alice O'Connor, Rock, Paper, Shotgun

“Sometimes, you just need to shoot lasers at neon spiders.”
Chris Priestman, Warp Door

“You don’t get much more user-friendly than that. It's worth every penny.”
Bonnie Burgette, Indie Game Mag

About This Game

Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is huge, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.

Features

  • Fast-paced First Person Shooting with a flexible level up and customization system
  • Billions of randomly generated items - Railguns! Rocket shotguns! Disco Deathballs!
  • Seamless 10-player online multiplayer - PVE and PVP!
  • A huge, shiny neon city to explore
  • Extremely open development
  • A wonderful original soundtrack (On Sale Here!) by epic composer V-Axys
  • Award-winning, addictive gameplay with high replay value
  • Mod Support
  • Photosensitive Mode

The Promise:

  • Every update for free
  • Zero microtransactions. This game will only ever cost you money once
  • Zero DRM
  • No copyright takedowns on Let's Play videos
  • Bug fixes will always be high priority
  • Things may change, but I'll always try to change them for the better

Price

Black Ice is only this cheap for a limited time! This is an early access price, the cost will increase as more features are added. Black Ice will sell for $20 at launch. Additional updates will continue post-launch and for the foreseeable future.



I hope you're not afraid of spiders.

Contact

You can contact the developer either here on the forums, via email (support@superdupergc.com), or on Twitter

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Storage: 200 MB available space
    • Additional Notes: 1024x768 minimum resolution
    Minimum:
    • OS: Mac OSX 10.7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Storage: 200 MB available space
    • Additional Notes: 1024x768 minimum resolution
    Minimum:
    • OS: Ubuntu 12.04 or SteamOS
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Storage: 200 MB available space
    • Additional Notes: 1024x768 minimum resolution
Customer reviews Learn More
Overall:
Very Positive (226 reviews)
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