Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.
User reviews: Very Positive (171 reviews)
Release Date: Jul 9, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Face it - you want Black Ice in your hands as soon as possible, and I need feedback to improve the game and money to pay my contributors. I've priced the game so that it's a good deal now, ask your friends - or play the demo!”

Approximately how long will this game be in Early Access?

“I honestly don't know how long it will take me to get to a 1.0 version, but I am constantly releasing free content updates and I plan to do so for the foreseeable future.”

How is the full version planned to differ from the Early Access version?

“Planned features include plot, quests, specialization options, melee weapons, item trading in multiplayer and of course Moar Enemies! Moar Weapons! Moar Abilities! Moar Explosions!”

What is the current state of the Early Access version?

“Black Ice is a functionally complete game with dozens of hours of gameplay and high replay value. Already implemented features include online multiplayer co-op, offline single player, item & ability modding, achievements, billions of items, and some very deadly enemies. (THIS ISN'T EVEN MY FINAL FORM)”

Will the game be priced differently during and after Early Access?

“The game will slowly increase in price up to the full version price of $20 as I add more features. This way, the game will always be a good deal and I'm not punishing people for buying early.”

How are you planning on involving the Community in your development process?

“I love hearing feedback and suggestions from my community. You can even see my public to-do list and vote and comment on your favorite potential features!”
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"Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron."
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Recent updates View all (6)

March 31

Black Ice Minor Version 0.6.004 Patch Notes!



Hi everyone! This is a culmination of several indev patches over the past few weeks, mostly aimed at fixing bugs in multiplayer but also adding two new unique items, a bunch of small balancing changes that add up for better quality of life. I think you'll be quite happy with the results!

WARNING: This patch will break previous characters. They'll still load, but they won't be able to regenerate RAM. Please just create a new character. I tried really hard to avoid this, but was unable to.

Additions:
  • BIG CHANGE: TL;DR: 10-Player multiplayer works with no problems now! I did a huge networking code update and you can *see* it in multiplayer games - all the projectiles move much more smoothly
  • Added a new unique item: The Disco Dodgeball. Must be picked up after fired, but can be retrieved by activating again
  • Added another new unique item: The Spicy Meatball, which is a bouncy fireball (with 100% ricochet but no innate piercing)
  • Added Gisborne Industries as a reference to Mike Bithell's new game, Volume. He's a really nice guy
  • Players in multiplayer now get a +15% XP bonus for each player past the first
  • If you cheat, you will be marked as such
  • April Fool's day joke :) Wait and see!

Item Balancing Changes:
  • Shotguns + high accuracy should feel more like shotguns now (more spread)
  • Nerfed bouncyball damage to be more in line with other weapons
  • Mine damage has been reduced (including spider mines). I doubt anyone will notice
  • RAM Regen from leveling has been decreased
  • RAM and RAM Regen from items has been decreased
  • Icebreakers cost more RAM per hack now
  • Lasbreakers do more damage now
  • Health per Second items now cost more RAM and heal less per level

Other Changes:
  • You can now see the highest level server you've hacked, which is important because:
  • Shops now sell loot only up to the level of the highest level server you've hacked
  • GITSfish health has been lowered, but their damage has increased
  • Bitcred drops have been quadrupled
  • Multiplayer city size is now set to max at all times - not infinite, but large.
  • Hacked buildings are much more transparent now, this should let people see the loot better (Known issue: They don't show up on Macs now)
  • The select button now closes the inventory menu on a controller
  • Player and enemy movement in multiplayer is much more accurate now

Fixes:
  • Invert controller toggle works now
  • Punchthrough achievement works now
  • The Main Menu should lag less for lower-power machines. I expect this to improve next major patch when I upgrade to Unity 5
  • Overlapping buildings no longer spawn near the starting area
  • Nemesized servers now show up properly in multiplayer
  • Mines are colored appropriately in PVP now
  • Loot (including dropped credits) from every server is now always the appropriate level
  • Shared XP in MP now has a minimum of 1, not 0



Proof that 10-player multiplayer works :)

4 comments Read more

March 2

Black Ice Major Version 0.6 Patch Notes!

Hi everyone! This is what I've been working so hard on, I hope you like it :) This, and showing the game off at PAX South, East, and GDC!

Features:
  • Controller Support! This should "just work" for any controller. Try it out!
  • UI Overhaul - many menus are updated, prettier and easier to use
  • Gorgeous new server/building paint jobs.
  • Added Scorporation minion. All minions are now shiny!
  • Added Antialiasing as an option in the options menu
  • Drastic performance improvements, especially on large cities
  • Added a Colorblind mode for item rarity colors
  • Loot Cubes are a lot more descriptive and easy to see
  • Added new modular projectile type: Bouncy Ball! Reflects off all walls/floors but pierces through enemies. Can hit the same target multiple times!
  • Mysterious new Dark Servers

Changes:
  • Enemy blood particles are now the opposite color of enemies. Rainbow sometimes!
  • 1990 Mode looks better (bloom takes affect afterwards, causing a glowing pixel effect)
  • Scorporation damage has been reduced by 50%, and other balancing tweaks
  • Removed "Simple Reflections" mode. Reflections are now on or off.
  • Buildings drop bitcreds instead of items sometimes now :)
  • Added a big floating $ hologram above shops
  • F7 is now Quick Save

Fixes:
  • Too many to count, but the game is going to run a lot smoother, faster, and better, especially on lower-end machines.


Controller GUI:


New Loot Cubes:



New Bouncy Ball Projectiles:


Dark Servers

20 comments Read more
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Reviews

“It tickles your cyberfancy.”
Alice O'Connor, Rock, Paper, Shotgun

“Sometimes, you just need to shoot lasers at neon spiders.”
Chris Priestman, Warp Door

“You don’t get much more user-friendly than that. It's worth every penny.”
Bonnie Burgette, Indie Game Mag

About This Game

Black Ice is a Hack and Shoot – a Cyberpunk First-Person Shooter / Hack & Slash RPG about hacking. Think Borderlands meets Tron. The cyber-world is procedurally generated, the colors are neon, the loot is randomized, and the lasers are loud. Black Ice is currently in Beta, with updates on the way.

Features

  • Fast-paced First Person Combat
  • Billions of randomly generated items - Railguns! Rocket shotguns! Jetpacks!
  • Seamless 10-player online multiplayer - PVE and PVP!
  • A shiny, procedurally-generated neon world
  • Extremely open development
  • A wonderful original soundtrack (On Sale Here!) by epic composer V-Axys
  • Award-winning, addictive gameplay with high replay value
  • Mod Support
  • Photosensitive Mode

The Promise:

  • Every update for free
  • Zero microtransactions. This game will only ever cost you money once
  • Zero DRM
  • No copyright takedowns on Let's Play videos
  • Bug fixes will always be high priority

Price

Black Ice is only this cheap for a limited time! This is an early access price, the cost will increase as more features are added. Black Ice will sell for $20 at launch. Additional updates will continue post-launch and for the foreseeable future.



I hope you're not afraid of spiders.

Contact

You can contact the developer either here on the forums, via email (support@superdupergc.com), or on Twitter

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space
    Minimum:
    • OS: Mac OSX
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space
    Minimum:
    • Processor: Core Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia 8800GTX
    • Hard Drive: 100 MB available space
Helpful customer reviews
15 of 15 people (100%) found this review helpful
357.7 hrs on record
Posted: June 1
Early Access Review
I'm something of a gameplay purist & this is one of the purest a gaming experiences I've ever had. It's probably the only truly 3D FPS game out here, where you're forced by the design to watch your six at all times. It makes for one heck of an experience; an excellent throwback to adrenaline-spiking 80s arcade games like Robotron. Only thing missing is a big neon score-counter at the top center that whizzes off digits as you rack up kills.

When the hacking starts, you'd better move like you're on fire or you'll find yourself staring at the gameover menu faster than an AIMbot beam. My ADHD levels are pretty steep, which means I get bored quickly if I'm not constantly reminded of why I need to not be daydreaming. Black Ice is like chess on speed. The line between stimulus and response becomes so blurred so as to be nonexistent: how am I gonna get that rare item over there without breaking the hack? I could probably make it if I just slot a teleport mod and -- OH ♥♥♥♥ THERE'S A DOZEN SPIDERS RIGHT BEHIND ME (and while you're whipping around to take care of this turn of events WHAM, you're rammed right outta the ring by like, 3 taRAMtulas who spawned while you were debating your next move 3 seconds ago).

The only break you get is when you ain't hacking. Otherwise there isn't a single moment where you're not fighting for your life with angry, colorful threats coming from every direction. If you hack more than one server the game will approach hyperactive levels of frantic panic faster than you can figure out which minion to spawn. With all the bright colors, pixel explosions, and naturally intimidating sharp objects, it gets pretty freakin' intense. Add to it the slick, hallucinogenic, in-your-face minimalistic style interface that puts in you in a whole 'nother kind of space and you have an experience that sucks you in from the moment you hack the first spam server. Also, the dynamic BGM is all kinds of radical, pumping out infectious tunes that get'n your head and stay there.

I'm a rediculously jaded old-school gamer. I can tell whether I'll like a game before I'm even done with the training level. But I've been following this game for more than a year now and I always find myself playing it for much longer than I'd planned. It's truly a Game in every sense of the word; a unique design that's as simple as it is effective. There's literally nothing but a reticle between you and cyberspace (which may soon be aimed by a powerglove), so it's hard not to get sucked into this abstract realm for minutes, nay, hours on end.

Final rating: 5/5. Note: This review is of the *single player* experience only.
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3 of 3 people (100%) found this review helpful
4.0 hrs on record
Posted: June 10
Early Access Review
The community may seem small at first, okay, it is, however, the community is really nice, and very interactive. The developer hosts a community stream every Monday (sometimes Tuesdays, when things don't go to plan) and we talk about whatever. We discuss things within Black Ice, things going on with our lives, and more. +1 for interactive developer.

The game is very detailed, maybe not visually, as it's mainly just low poly meshes and such, but the loot system and statistic area of the game is unbelievable. There are so many combinations, for every item there is bound to be 1,000,000 copies of that item, with different and unique stats.

Multiplayer could be worked on, as sometimes it can get quite laggy, fps and internet wise.

But overall, Black Ice is a fantastic game.
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2 of 2 people (100%) found this review helpful
0.9 hrs on record
Posted: June 20
Early Access Review
Black Ice is a fun neon FPS randomly-generated RPG. It has a learning curve, but it is awesome when you get used to it. The main menu caps at 2 FPS which is a huge problem and is very irratating. The dev also seems really cool. All-in-all i recommend getting this game! try the demo first, though!
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2 of 2 people (100%) found this review helpful
2.5 hrs on record
Posted: June 24
Early Access Review
Black is great fun.
It has solid gameplay, a simple but good looking visual style, a small but friendly community, and a very active developer who is constantly trying to improve the game. He's very easy to communicate with and is happy to listen to suggestions and feedback.
The game has rogue-like and RPG elements, such as a procedurally generated worlds, randomized loot, and character progression (leveling, stat-increases, etc.).
There is also multiplayer. The dev (or it might have been a streamer he asked to do it) has been running weekly multiplayer streams that anyone can join.
I highly recommend this game and hope to see its community grow.
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2 of 2 people (100%) found this review helpful
26.6 hrs on record
Posted: June 21
Early Access Review
Amazing game.

Black Ice is a stunning cyberpunk/Tron style shooter with rpg elements. You jump into a procedurally generated "city" of servers (resemble buildings) and must hack them while defending yourself from the various enemies it spawns. Higher level servers will throw more and deadlier enemies at you, but will offer more experience and better rewards. As you level up, you earn point that you can spend on "Talents", which offer a variety of permanent passive bonuses (health, damage, rare loot chance, etc). There are also a myriad of procedurally generated weapons and assorted "pets" (AI drones) that you can summon to fight for you, each with various bonuses and strengths.

For weapons, there is everything from basic shotguns and machine guns to railguns, beam cannons, disco balls, and TRON-style throwing discs (which return to you like a boomerang). Each of these procedurally generated wepaons can feature all sorts of properties, including drunk-flight, piercing, freeze, slow, burn, zigzag, richochet, explosion (area of effect), bounce, knockback, and more. Want an explosive rocket machinegun with bouncy shots that "colorizes" anything it hits? How about a railgun that pierces through ANYTHING ('buildings' included) that freezes enemies solid? THese and more are just a taste of some of the crazy weapons you will acquire.

Visually, the game has a very Tron-style presentation, with intense neon lighting and a hewalthy amount of bloom. It makes for a visual festival while battling AI minions as they explode into a shower of lights and particles. I also find it easy to spot and track enemies due to the contrast provided by the "neon wireframe" graphics style.

Audio seems to be retro styled, although I feel that this fits the game perfectly. Lasers and bolts have that distinctive "pew pew" to them, while wepaons with explosive properties leave a satisfying boom on impact. Also, the music is catchy, and I often find myself inadvertantly bobbing my head in rythm to the combat tracks. Also, if you find the 'miniboss'. the music shifts to a track that, in all honesty, gave me shivers the first time I heard it (before he obliterated me).

This is a fantastic game that shows great promise. The developer has been making frequent updates, and also has a separate "in development" branch available (in Betas), with some significant changes to both gameplay and the overall interface (including rebinding all controls). I look forward to future updates and the eventual release of this gem.

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