You are Jillian Cleary: an ex-spy on the run, framed for treason and hunted by your former agency. You must move in secret, survive off the grid, and find a way to clear your name. Old friends and new allies will lend their support; but with the eyes of the world upon you, who can you trust?
User reviews:
Very Positive (98 reviews) - 93% of the 98 user reviews for this game are positive.
Release Date: May 20, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Buy NEON STRUCT Deluxe Edition

Buy Minor Key Games Complete Collection BUNDLE (?)

Includes 4 items: Eldritch, Super Win the Game, NEON STRUCT, Slayer Shock



“[NEON STRUCT] unfurls with unusual grace and elegance, and breaks its player into rare places of political questioning within the medium.”

“A well created world with a wonderful art style, fascinating gameplay, and an intriguing story to wrap it all together.”
Indie Haven

“What if Deus Ex had been like Liberty Island throughout? NEON STRUCT.”
Rock, Paper, Shotgun

About This Game

You are Jillian Cleary: an ex-spy on the run, framed for treason and hunted by your former agency. You must move in secret, survive off the grid, and find a way to clear your name. Old friends and new allies will lend their support; but with the eyes of the world upon you, who can you trust?


Keep in the shadows, move in silence, and stay out of sight. Escape from tight situations by scrambling your enemies' vision. Enhance your performance with black market stims.


Explore a concrete-and-neon brutalist vision of the modern surveillance state. Undertake eight missions spanning two continents. Meet a diverse range of interesting characters.


Featuring an 18-song soundtrack by electronic rock band The Home Conversion.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0-compliant device with 512MB memory
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • OS: Windows Vista or later
    • Processor: Intel Core i5 or equivalent
    • Memory: 512 MB RAM
    • Graphics: Dedicated graphics card, GeForce 9/Radeon HD 3000 series or better
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 512 MB RAM
    • Storage: 200 MB available space
    • OS: OS X 10.7 Lion or later
    • Processor: Intel Core i5 or equivalent
    • Memory: 512 MB RAM
    • Storage: 200 MB available space
    • OS: Ubuntu 12.04 LTS or later
    • Processor: Intel Core 2 Duo or equivalent
    • Memory: 512 MB RAM
    • Graphics: OpenGL 2.1-compliant device with 512MB memory
    • Storage: 200 MB available space
    • OS: Ubuntu 12.04 LTS or later
    • Processor: Intel Core i5 or equivalent
    • Memory: 512 MB RAM
    • Graphics: Dedicated graphics card, GeForce 9/Radeon HD 3000 series or better
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (98 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
84 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
11.8 hrs on record
Posted: October 18
+ gameplay is an obvious homage to the original Thief, albeit without the ability to fight back
+ clever level design
+ surprisingly good, stylyzed graphics
+ great soundtrack

- the AI entities don't really have any personality because there are no AI barks or conversations (the game could really use a few "Gawn dawn teh bar pits tomorrar" moments)
- while the sound propogation seems to work ok, the sounds made by the player don't seem to correspond in any way to what the AI is able to hear; you can be making a ton of noise, but if you're crouched your movement is apparently completely silent anyway
- game's difficulty is pretty dependent on the rating system, and if you don't care about getting good mission ratings it's stupidly easy, even on 'expert'
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
80 of 99 people (81%) found this review helpful
Not Recommended
5.2 hrs on record
Posted: May 23, 2015
I had been following the development of this game for a while, and I'm happy it's out now.
I enjoyed it, but I would not recommend it to anyone besides hardcore fans of "cyberpunk"

-Though the overly simple stealth and small array of gadgets fits the main character (Jill is a spy, not a special operative) the gameplay can be a little dull.
-Guards are easy to get away from, so if the player doesn't care about getting a good rating, they probably won't bother too much with being sneaky.
-Outside of the hub levels, there isn't much to listen to besides incessant footsteps.
-The visual design of the levels themselves is a little bland. You travel around the world, but there are still lots of grey blocks.
-If you don't like short games, you'll have a problem with this one.

-The story is simple, but cool. It revolves around themes like the ethics of surveillance and government vs private groups. Current stuff.
-While I wasn't crazy about the cube-based level geometry, the visual aesthetic is catchy.
-Displacement orbs are turbo as hell
-Music isn't bad

I'll remember this game for the solid futuristic vibes, and the interesting and relevant story. I found the price I paid to be worth the experience, but this is a game that probably won't schway with just anybody.
Was this review helpful? Yes No Funny
43 of 47 people (91%) found this review helpful
1 person found this review funny
10.7 hrs on record
Posted: July 4, 2015
This review is somehow difficult for me because I both love and hate NEON STRUCT. I'm going to explain why but let me first say that this is a very good game and if you like stealth games, the real ones, you should try this one. If you want a comparison with other games, NEON STRUCT is basically Thief (1, 2 and DS) in a modern world. I've read a lot of people comaring it to Deus Ex and System Shock but the game differs a lot from them and I can't really understand what those reviewers played. You can compare the atmosphere of Deus Ex but not the gameplay.
You play as Jillian Cleary, a spy who got framed and has to find a way to clean her name. During the story you will find information about a cospiracy and more importantly about the people involved in this cospiracy. The story is quite simple and predictable but yet interesting. I was expecting something more honestly and I was a bit disappointed at the end.
The gameplay is similar to the Thief gameplay: you sneak around and try to reach the objective without being killed. Your weapon is the shadow and good timing. You can knockout people, move bodies, disable cams, pick locks and steal, You also have access to a big arsenal of tools that can help you, such as bombs that can create shadows or stims that can make you better in hacking for sometime.
The level design is good with multiple entrances and exploring the levels is nice. The main problem with level design is that levels are incredibly small for this kind of game. I'm not sure why the developer didn't make a bigger world but levels are often too small to be a real challenge and they can break immersion. Something that bother me is that the levels are smaller than other games, like Thief games, even if this game has been released in 2015. This aspect could be improved a lot imho.
The AI is terrible and predictable: you can easily learn how to trick the AI and if you knockout guards then the game will be in easy mode all the time. The game shines when you don't knockout the guards but I guess that's not for everybody and can be frustrating. Also, hitting a guards is very easy and that makes disable guards a joke; you just need to be "behind" them and they fall asleep immediately. It feels very unnatural and too easy.
The graphic is ... somehow similar to minecraft. Squares everywhere. It is minimalistic and has its own style but nothing amazing. I understand the effort behind but he didn't work for me. I also think that with a better graphic and more detailed world, this game would be better.
The music is amazing, if you like elettronic music, or annoying if you don't. It is composed by The Home Conversions and can be listened at (the main track is Cave Living, check out also the remix). I personally think that the music is the best part of the game, it's just a perfect match with the atmosphere. The soundtrack worked more than the graphic for me.
The sound effect and nice but the sound engine has strange problems. Sometimes sounds are too loud, some others you can't head anything. Overall the sound effects are ok but can be improved.

I think the game is a 3 out of 5 but with great potential.

- good old school stealth games with good level design
- nice story but...
- the soundtrack

- levels too simple
- ...the story is not that immersive
- graphic
- easy (if you knockout guards)
- nothing new, both Thief and Deus Ex are superior in term of gameplay and story
Was this review helpful? Yes No Funny
46 of 55 people (84%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: May 20, 2015
NEON STRUCT is a first and foremost a minimalist game. However it uses simple mechanics and graphics in very clever ways. At heart Neon is a stealth game where you must be keenly aware of your enemies movements, defense system, and how much you are exposed. What I enjoyed about Minor Key's stealth game is the ability to approach situations in many different ways. Through the front door or the back? Knockout or avoid detection. Use precious resources like grenades and stims or wait for a rainy day.
While the stealth aspect is very well done and fun. There is still silly moments where enemies seemingly are blind or stupid. A group walking right past you into easy knock outs. Albeit this could be due to difficulty setting. Visually NEON STRUCT is classic, Minor Key Games style of graphics. However the neon and glow really add to the atmosphere of the game. Musically NEON STRUCT is top notch. With an 80's over the top theme that sounds wonderful. Sadly this isn't always heard as most of the stealth missions are deadly quiet. Nonetheless this is a solid stealth game. In a genre that desperately needs new ideas and shot of inspiration. NEON STRUCT doesn't reinvent the wheel but adds a unique flare and makes me remember why I enjoy this genre so much.

I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
Was this review helpful? Yes No Funny
62 of 81 people (77%) found this review helpful
3 people found this review funny
20.8 hrs on record
Posted: May 20, 2015
An excellent indy stealth game with a good story and a great soundtrack. If you were a fan of Thief, Mirror's Edge, and Eldritch you may love this gem. I cannot describe how pretty the game looks in motion, it just has to been seen.
Was this review helpful? Yes No Funny
24 of 25 people (96%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: May 27, 2015
A really fun stealth game that will certainly appeal to fans of the original Thief trilogy. It should be noted though that when I say stealth game, you need to imagine the word "stealth" in giant, 100 foot concrete letters, because we are talking full commitment here. Combat pretty much does not exist, and if you get caught your only option is pretty much to just run. The level design is outstanding, feeling nice and open in a circular way that gives you freedom to go about the levels in a variety of ways.

The story, while nothing original, is well written enough that it keeps you interested, even if the early plot twist you can see coming a mile away, especially if you've played Deus Ex. Still, it's good stuff.

Art style is interesting too. Kind of reminded me of Killer7 at times, which is always a plus. My main criticism would be that there is no ambient music during the missions. There is a really nice soundtrack that you hear in the areas in between missions, but other than that, unless you are being chased there is no ambiance, and made the game feel a bit empty at times. I had to supply my own using the Deus Ex soundtrack.

Still, it's very much worth picking up for fans of the stealth genre, and I do look forward to the eventual release of a level editor and hope there are a good number of contributions.
Was this review helpful? Yes No Funny
22 of 24 people (92%) found this review helpful
23.3 hrs on record
Posted: November 24, 2015
Charming minimalist stealth game that pays strong tribute to the original Deus Ex and Theif games. Intruiging world and story, great soundtrack and smart level design. The gameplay itself is fun and rewarding with mission rankings to encourage replays.

I'm a big fan of this game and can't reccommend it strongly enough. The developer (created by a one-person team) also engages with the Steam community and has released a free expansion and Level Editor. If you like thoughtful and unique indie titles, I really can't think of a single reason not to buy this.
Was this review helpful? Yes No Funny
25 of 35 people (71%) found this review helpful
1 person found this review funny
1.8 hrs on record
Posted: May 20, 2015
A game about sneaking into buildings and stealing important files, with a cyberpunk arkanoid/tron vibe. It's very good!
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
4.9 hrs on record
Posted: December 9, 2015
NEON STRUCT was a big surprise for me. It's set in a futuristic cyberpunk world - with simple blocky graphics. The game mechanics are quite simple.

Get in.

Get out.

Be invisible.

You have no weapons, except your hands. Which is really satisfying, if it wasn't for the dumb AI. But if you can let that go, it's great. The plot is quite predictable, but, for a short game, it works well. I like that they keep it simple. If you like stealth, this is definitely something for you.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
11.6 hrs on record
Posted: July 8, 2015
This game is a very fine stab at the stealth/immersive sim genre on a budget. The developers have kept their ambitions within their means, taking the mechanical and storyline outline familiar from the first Deus Ex, and simplifying it to a functional core, which while sometimes lacking the richness of its predecessor, is an elegant and well-made product in itself. Note that I base this review on playing Normal mode.

The graphics and UI are minimal, with a block-like aesthetic drawn from Minecraft, though from such a lengthy passage of games that have done the same, that it no longer feels consciously retro, and appears to be a method of keeping area design from becoming overly-ambitious for a small team. The levels are either city-style "hubs" or office-type infiltrations. I use quotation marks around "hub" because these city exploration levels are surprisingly small at times. The basic graphics while doing the job, also harm the diversity of environments, with different cities around the world really all looking quite plain and similar (a problem Deus Ex: Invisible War also suffers from).

The gameplay consists of familiar elements of the Thief series: an illumination bar to show you how concealed you are by shadows, running makes lots of noise, and even walking elicits that maddening "is Garret wearing high heels?" response that feels both nostalgic and archaic. Fortunately despite your rather loud footsteps even when crouch-walking, enemies are not overly-sensitive to sound, although running will find you noticed quickly. There is also the running crouch-slide from Dishonoured. The enemies when alerted have Dishonored-style marks above their heads which can be seen through walls until they lose you.

There are no AUGs, experience points, or even an inventory. The only in-game menu is the objectives on the esc/pause screen. This is both a positive and negative. It takes away from the maximalist style of Deus Ex, but embraces the minimalism of Thief. Depending on your expectations, this could make the game feel either excessively sparse, or designed in a very pure way.

The lack of experience points and the wealth of items to be found in Deus Ex does leave a little lacking in exploration. The game's solution to this is to place "Geocaches" around the levels, usually five or so per mission, which reward you with a coin that can be used to distract enemies. The fluff behind this is quite silly, and I'd rather just hunt for coins on the ground, but the mechanic for distracting enemies with them is fun, and it makes sense to limit their quantity. It's not all bad, however, as losing the experience point incentive for exploring and unlocking things allows you to progress through levels in a less artificial manner than the minmaxing that Deus Ex, and especially Human Revolution, encouraged by their mechanics.

The main items the game does have are either stims or grenades - stims will enhance your abilities for a brief while, giving invisibility, hacking, quiet foot steps, and so on, reminiscent of arrows or AUGs in the Thief and Deus Ex series. The grenades do things like disable robots, and curiously, one emits an "anti-light" field, which helps you to conceal yourself. Overall I feel that these items, and the Geocaches too, are not very well tied into the lore of the world, and feel somewhat artificial in effect, but that is just a bonus to their enhancement of the gameplay, which is welcome (I do personally however find myself mostly playing the standard peek-and-takedown style, often ignoring these items).

I feel that Normal mode is probably too low a setting for an experienced player of these types of games. Hiding in shadow is extremely overpowered, and you can clear out a room full of people with takedowns without anybody really reacting, providing it is dark enough. Enemies also don't react much at all to discovering bodies on this difficulty level. I will edit this review when I play through on a higher difficulty if it's any different.

Sound design is both immersive and stylised. Music emanates from radios and travels a great distance, allowing for a wash of sound across the areas, but also for you to switch the music off once you become tired of it and have found the radio on whichever shop counter it resides on. Enemy footsteps are *extremely* loud and can be heard from halfway across mission areas at times. If you have a lot of enemies around you it can sound like somebody is cooking popcorn in the microwave or something with the pitter-patter of patrolling feet. I'm not sure whether this is a bug or intentional, but it's distinctive either way, though can make it hard to identify exactly where an enemy is, as something may sound very close to you, but is in fact a room or two away, or upstairs.

The writing is reasonable, which is not an attempt to damn with faint praise, as a lot of cyberpunk/gritty near-future games fail in their writing - especially the dialogue and flavour text. Neon Struct's writing is not quite as earnest, interwoven, and verbose as Deus Ex, but mercifully avoids the trap of trying to be too knowing with its material (dialogue which breaks the fourth-wall, deadpan "why am I examining this mundane item" humour, etc) which could sabotage a storyline which needs seriousness to maintain the high levels of immersion that this micro-genre demands. In the first few missions there seemed to be a distinct lack of fluff/world-building notes left around levels, but once I had acclimatised to this sparseness, what the game did have read well and did not come across as amateurish or lazy.

The plot on the other hand utilises the same globe-trotting as the Deus Ex series does, but the weight behind your actions, and the complexity of the narrative is less compelling. This is partly due to the Thief-like attitude to world building (no large exposition-dump newspapers that you can embrace or ignore as Deus Ex had), but unlike Thief, which had a very weighty design to the interludes between missions, Neon Struct tends to drop you into missions immediately with a telephone call to give some context.

The loading times for my middle-of-the-range PC are very good, both for initially loading missions, and also for quickloading. I got some microfreezes for a fraction of a second or so every now and again which was annoying, especially in the hacking minigame, which is just Breakout (and quite fun for a hacking minigame for once to actually be a game, something fun to play, rather than a precision or memory challenge). Curiously these freezes were not random, sometimes when reloading I got the same freeze in the same part of the area. But other than that the game runs rock-solid for me at a high framerate and with no crashes.

In summary, I greatly admire the developer for taking on the challenge of this genre, and they have produced something that was very maturely planned to achieve exactly what it set out to do and no more. It certainly feels lacking in a little detail or weight of atmosphere, but after the initial acclimatisation period to the graphics, the game world certainly has its charm. I really hope the developers stick with this genre, and see room for expansion on all fronts if there is a sequel. The game would benefit greatly from larger hubs and more sidequests, but the core of the mechanics and reactivity are in place and admirably one: the few side-objectives you do have, the game does not always alert you to there being alternate outcomes until you read a news report of the events in the next hub. These are naturally somewhat cosmetic differences, but their presence is welcome. Overall, a bargain, and I'd happily recommend this game to fans of the genre. Not perfect, but very good!
Was this review helpful? Yes No Funny
Recently Posted
0.7 hrs
Posted: October 23
Why did I buy this. fml. Would've probably enjoyed it back when I was nine
Helpful? Yes No Funny
Clark Kent
4.0 hrs
Posted: October 22
Helpful? Yes No Funny
9.2 hrs
Posted: September 20
Fantastic! A true Thief homage (in so, so many ways) with Minecraft-y graphics and a great score. If you love the old gameplay of Thief and Thief 2, you will definitely enjoy this.

Some of the levels suffer with a little bit too much linear design, but usually there are multiple routes, even if one seems to have been designed as absolutely correct. [Note: I prefer to completely ghost stealth games, so I rarely used the handful of handy tools you were given and never touched a guard. I'm sure doing so would have made seemingly impossible routes more doable.] Would have loved some voice-acting, but for a non-AAA stealth game, this is easily forgiveable. Would have liked it to be a little longer and the maps a bit more expansive, but again, this isn't a $60 game.

Great value, great game.
Helpful? Yes No Funny
God, owner of the Universe
9.0 hrs
Posted: August 5
THIS GAME SCORES [1 2 *3* 4]

I loved to play this and wished there was more (which there is - a long official extra mission, see Workshop). I can't get enough from the general Deus Ex / classic Thief kinda gameplay.

Sadly, the game falls a bit short. It's still a clear thumbs up, but you'll have to put up with guards walking right past you without seeing you (just because you fulfill the "I'm hidden now." criteria), with uneven sound design (at least in regards to the volume of the sounds when it comes to the stealth mechanics), and with simplistic gameplay mechanisms.

But again, I loved to play this. This is the kind of game I would like to make, except with more depth.

Btw., story is nice, and the choices you make reflect a bit in it.
Helpful? Yes No Funny
0.1 hrs
Posted: August 3
wouldnt recommend anyone, lot of better games out there, not worth $15
Helpful? Yes No Funny
2.7 hrs
Posted: July 30
Looks amazing yet simple

Neon Struct is one of the games that you'll like pretty fast if you're into some sneaking and hitman'ish stuff.
The story on the other hand is pretty standard and not that interesting since it's like a clichee of spy stuff.

  • Has a unique look to it
  • Handles very well
  • Actually nice stealth mechanics
  • Enemies are sometimes pretty dumb
  • Uninteresting story
Helpful? Yes No Funny
21.3 hrs
Posted: July 17
I initially wandered off from this game and got busy with other stuff, but after revisiting and beating the game, I realized it was the stealth game I'd been missing/needing for a while. It's pretty easy if you don't want a good grade, but meeting the bonus objectives of no takedowns, no sightings, no alarms, etc really increases the challenge and satisfaction. Story also is pretty cool, and I liked the Strangers' vague 4th wall breaking comments. Also has a neat visual appeal, very minimalist like its gameplay, and it shows just how much game you can squeeze from a solid formula (instead of junking it up with all kinds of gimmicks).

I really liked the general lack of bottlenecking. There's multiple ways to approach a level, and that's a nice breath of fresh air from a lot of stealth titles. Geocache hunting was a nice touch, encouraging me to explore the level more thoroughly.

Also, I made it my personal mission to murder every security camera I saw... I'm not sure why I had it out for them in particular, but it felt right to methodically terminate them one by one and leave no witnesses. ^_^

8/10, great way to build upon Eldritch's original engine and stealth system. I recommend this to people who want a break from normal stealth games.
Helpful? Yes No Funny
4.3 hrs
Posted: July 3
Classic Thief (1998-2004)-esque first person sneaker with cyberpunk twist. The game itself lack depth of it inspiration material and cant move further because of love it's predecessor, but still can catch you with it's open ended level design, non linear structure, tricky stealh gadgets, nice synthpop soundtrack and charming spy-story with it simplistic neon atmosfear. Also arkanoid based hacking minigame was rad.
Helpful? Yes No Funny
0.6 hrs
Posted: July 2
I only played the first level, but just from that I can't comprehend the number of positive reviews this game gets.

I started out taking it seriously, but once the illusion of challenge was broken I wanted to see how much it would take to actually fail.
In my first run of the first level I:
Confused a guard by slamming a door in their face
Stood face to face with a guard for a second, and got away without a scratch
Threw a body into the path of a guard and they didn't notice it
Chucked coins at the guard directly which made him run around in circles
Jumped on a railing while being chased by a guard, causing them to run around in circles trying to get to me

And a bunch of little stuff that I didn't think was worth mentioning
Each time I did this stuff it would take no time at all to "reset" the alarm and all guards act like nothing happened.

In the end, I never died, I finished the mission easily, and it gave me a "D" rating.
Oddly enough, that's the rating I'd like to give this game too.
Helpful? Yes No Funny