LogiGun is a physics-based puzzle platformer. Take control of June as she climbs a tower filled with perplexing puzzles. Mix and match a variety of neat guns to solve your way through increasingly complex challenges.
好評 (45 篇評論) - 45 個使用者中有 86% 為該遊戲做出正面評論。
發售日: 2012 年 08 月 1 日


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“Fans of puzzles, physics and, indeed, challenging gaming will all find something to appreciate in LogiGun.”
Scripted Sequence

“It’s got smart puzzles that truly make you think mixed in with lots of variety in game mechanics.”
8/10 – New Gamer Nation


LogiGun is a physics-based puzzle platformer. Take control of June as she climbs a tower filled with perplexing puzzles. Mix and match a variety of neat guns to solve your way through increasingly complex challenges. Also this other person keeps telling her to leave. I wonder what's up with that?

  • Over 40 levels to solve!
  • Wield neat guns that create platforms, push and pull objects, and more!
  • 100% combat free!
  • Use bombs, lasers, fire and gravity in interesting and inventive ways!
  • No lightning-reflexes required, just a sharp mind and a keen eye
  • Exactly two (2) characters
  • A story?

New in the Steam version:

  • Unlockable journal entries
  • Improved graphics and redrawn artwork
  • Achievements and trading cards


    • 作業系統: Vista or higher
    • 處理器: Dual Core 2.0 GHz
    • 記憶體: 1 GB 記憶體
    • 圖像: OpenGL 4.0 Compliant Dedicated Video Card
    • Storage: 100 MB 可用空間
3 人之中有 2 人(67%)認為這篇評論值得參考
8.1 記錄時數
張貼於:01 月 28 日
Amazingly good game. Well designed levels, simple but effective graphics, and a decent-enough story. They don't repeat puzzles at all. Makes for a solid 5-10 hours of entertaining and diverse gameplay.
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21 人之中有 19 人(90%)認為這篇評論值得參考
1.9 記錄時數
張貼於:2014 年 08 月 16 日
This game is absolutely amazing. The storyline isn't that interesting but the puzzles are absolutely amazingly well made. The mechanics are simple, innovative and fun. The player movement is a bit different but was easy to adjust to.
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16 人之中有 14 人(88%)認為這篇評論值得參考
8.0 記錄時數
張貼於:2014 年 09 月 1 日
+ Magnificent puzzles
+ Beautiful, minimalist graphics
+ Plenty of variety thanks to the four available 'guns'

+/- Some puzzles are easier than others (I wouldn't call them difficulty spikes)
+/- Even though there's a zoom function you still can't always see everything you want/need to see

- Anime-like cutscenes don't match the rest of the visuals
- Story
- Zero effort put into the menus

[Rating: 85/100]
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32 人之中有 21 人(66%)認為這篇評論值得參考
16.0 記錄時數
張貼於:2014 年 07 月 18 日
40 levels, Each very well designed smooth. I admit, I have been stuck on ocasion but the solution usualy is to try to picutre the problem and what tools are at your disposal.
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13 人之中有 10 人(77%)認為這篇評論值得參考
10.5 記錄時數
張貼於:2014 年 07 月 27 日
Summation: Never has jumping been so frustrating, nor stacking blocks so difficult to pull off.

I wanted to like this game, I really did. And honestly, the game designer did a pretty good job. The mechanics aren't new or spectacular, and in general, there's only ever one way to solve the puzzles, but a puzzle game can't have everything.
Of the mechanics it does have, I can speak positively. The guns - most easily described as platform, crossbow, grapple, and magnet - allow for some interesting and actually challenging puzzles, and even if the game's nothing to look at visually, ordinarily the core gameplay at work here would signal a thumbs-up from me.
But- and given my non-recommendation, you knew there would be a "but"- the controls and physics are wonky. It's fine for my character and the objects to be somewhat floaty, if it didn't make setting up the more elaborate platform solutions frustrating to the point of rage-quitting. I'm not talking about puzzle difficulty here - I'm talking about the very simple aspect of control, which any game that uses platformer elements should implement properly. No matter how often you try, your boxes will slip, slide, perform mind-bending dances and fall off of the platforms you have spent minutes - nay, hours - placing them onto. And then you will have to try again.
And again.
And again, and again, and again.
The ratio of hours I have spent attempting to place one box on top of another box/platform while in mid-air, or attempted to carry a box over my platform-gun's tiny platforms to the number of hours I have spent actually playing the game is probably 1:1, maybe 2:1. The character becomes easier to control as more time is spent on the game - so depending on your speed at solving puzzles, you may become an expert before reaching the stages in which mid-air stacking is necessary - but it should not be required to spend 10 minutes solving a puzzle and 30 minutes trying to stack boxes. Even with practice, that is my experience at the end-game levels.

As to the levels themselves; I can only say that experiences shall vary. Most of the puzzles were not very difficult, although several of the later puzzles would have made me feel justified in my purchase were it not for the control issue.

I cannot recommend this game until the physics and controls are fixed. That's too bad, because the designer really did come up with something clever and created some interesting puzzles.
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