LogiGun is a physics-based puzzle platformer. Take control of June as she climbs a tower filled with perplexing puzzles. Mix and match a variety of neat guns to solve your way through increasingly complex challenges.
用户评测: 好评 (34 篇评测)
发行日期: 2012年8月1日
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评测

“Fans of puzzles, physics and, indeed, challenging gaming will all find something to appreciate in LogiGun.”
Scripted Sequence

“It’s got smart puzzles that truly make you think mixed in with lots of variety in game mechanics.”
8/10 – New Gamer Nation

关于这款游戏

LogiGun is a physics-based puzzle platformer. Take control of June as she climbs a tower filled with perplexing puzzles. Mix and match a variety of neat guns to solve your way through increasingly complex challenges. Also this other person keeps telling her to leave. I wonder what's up with that?

  • Over 40 levels to solve!
  • Wield neat guns that create platforms, push and pull objects, and more!
  • 100% combat free!
  • Use bombs, lasers, fire and gravity in interesting and inventive ways!
  • No lightning-reflexes required, just a sharp mind and a keen eye
  • Exactly two (2) characters
  • A story?

New in the Steam version:

  • Unlockable journal entries
  • Improved graphics and redrawn artwork
  • Achievements and trading cards

系统需求

    Minimum:
    • OS: Vista or higher
    • Processor: Dual Core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 4.0 Compliant Dedicated Video Card
    • Hard Drive: 100 MB available space
有价值的用户评测
2 人中有 0 人(0%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:11月8日
Graphic: The game is so wonky that feel just like a free flash game on the web. I'm fine with that.

Music: Background music sucks. Too repetitive. Just like most flash game.

Physic in this game is pretty bad. I got stuck because the box fly too far and that stopped me from finishing a big level. Only choice is to restart the level. Adding revert button would be neat (Just like Gunpoint)

I got the game from random bundle. Can't complain much.

But I won't recommend to buy this game. Even if it's -75% off.
这篇评测是否有价值?
5 人中有 5 人(100%)觉得这篇评测有价值
6.9 小时(记录在案的)
发布于:9月17日
中文部分请展开=。=
1 . Good challenge.Easy beginning,difficult body and hard ending.
2 . Puzzle would be easy when you get some keys,like "oil lamp has a irregular shape,so the box (like bomb) on it won't be balance"----Oh dear , gamemakers , which shape of yours brains ?
3 . Small game with much time costing.
4 . You can complete all challenge when you completed game.
5 . Great Game , ignore the role handling , sometimes , it will be trouble .
6 . I didn't found a bug , or cut across . But , there is a torch I needn't light in 4-2 , I still completed , LOL.

从入包购买到现在最终打通,耗费的时间比我想的还要长。虽然都是断断续续玩的。简单说吧,游戏10个章节,每个章节4个小关卡,宣传片也都基本把游戏中的各种设定元素展现出来给各位看了,没有更多元素。这你觉得会意味着什么?没有惊喜?那就错了。游戏在宣传片中展现出了几乎所有的元素,但这就表示着制作人员有信心,光靠这些元素变换方法形成各种各样五花八门的用法。
老实说,传送门的解谜我基本上是这样:看到有地方放门,二话不说先开个门再说,肯定有用。对于这个游戏来说,只有火炬符合这个规律。看到火炬想方设法把火炬点燃就对了。但是,解谜其它方面的问题却无法生搬硬套.
可以说大多数情况下,对于一个方块可以产生什么作用,要多次尝试,对于同一种用法,根据放置位置的一点偏差也会有很多不同的效果。无法简单地将看到什么想到什么生搬硬套。是的,比如炸弹,游戏里炸弹可以点燃炸砖块,这是最好想到的,然后呢?你能说你想到用炸弹去遮挡光路?你能说利用炸弹点燃和没点燃控制光路开关的激活和关闭?也能说利用炸弹的爆炸效果实现将方块移动?甚至更丧心病狂一点,游戏里连油灯的形状不规则这也有考虑。最后一关就要利用这一点,油灯点燃方块状炸弹,方块在油灯上,因为无法放稳定,炸弹就会跑到一边去。这游戏就是这么丧病,制作组已经把这个解谜游戏得说是玩坏了!
所以说,这个游戏里的谜题很难,越到后面越难,而且随着地图加大,机关增多,想要考虑全局找解法很难,像刚才说的,如传送门般走一步看一步难度也很大,因为要想到的因素真是说不定就是“油灯形状不规则”这种关键点!但是制作组做的好有道理我竟然无言以对!
游戏作为一个小成本解谜游戏,音乐画面什么的中规中矩,游戏内容谜题难度很好,而且是循序渐进的的,咱靠自己打到第六章,然后有地方卡了,翻指南发现,唯一的指南作者也才更新到第七章,之后咱就是过掉卡住的地方,继续靠自己往前打。到第八章,再卡住,等指南更新,再打,然后深陷第十章的泥沼,花了很长时间进度也很慢,最后靠指南看个提示自己打,再看个提示自己打,第十章才过关。
这么玩下来,也发现,游戏制作组很会卡过关方法啊,有些很容易想到偷懒找捷径的地方,都会有机关封死玩家的想法,而且对于很多地方不容易一次过,制作组也留下了很多回头路,让玩家不用非得一个地方没过就这一关重开,很贴心。另外没有发现bug,除了4-2我倒是没有点燃一个火炬就过关了以外2333333333,嗯,虽然不是bug,但是至少说明制作组还是有粗心大意的地方。成就只要按流程通关就全了,但是游戏内容本身就是挑战性,也很好。
游戏作为一个进包货,绝对是质量上乘,不应该被埋没的游戏,赞。
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
9.7 小时(记录在案的)
发布于:8月21日
如果你喜欢《传送门》,那么一定不要错过2D平台解谜游戏《逻辑枪》。
对于一个人制作的独立游戏不能要求面面俱到,但只要有一项出彩就是值得一试的,而此作更是在核心要素关卡设计上表现极为出色。游戏中并未出现传送枪,但扩展为爪枪、平台枪、重力弩、开普勒弩(这个设定超赞)以及各种不同功能的箱子——空心箱、镜箱、激光箱、炸弹等等,丰富的设定让关卡设计极为灵活。主线关卡共40关,还有8个奖励关,每当出现新道具则通过简单的小关演示清楚,比长篇大论的说明更显然。总体难度适中,后期稍复杂但通过反证法则容易理清思路,部分难点需要跳出思维定势对道具进行非常规应用,解完题之后让人心情舒畅。值得一提的是关卡逻辑性很强,不会出现打到一半卡关必须重来的情况。
别忘了游戏目录中还带有关卡编辑器(FHMapEditor),若能进一步支持Steam创意工坊方便社区分享则会大大提升游戏的活力。
游戏引擎采用的是Box2D,碰撞,爆炸等相互作用则模拟得不错,部分关卡需要灵活运用——这才是活用物理引擎!
但作为平台游戏,此作的跳跃系统很是别扭,感觉像在低重力环境下似的,需要适应一段时间才能找准落点。还好关卡注重步骤,需要计时操作的地方时间也宽裕,不需极限操作,故跳跃系统缺点并未放大。
音乐是抽象风格的电子乐,音效也颇为简单,玩的时候存在感很低。
图像美工一般,字体太简单缺乏美感。
总而言之,这款单枪匹马开发的游戏抓住游戏性这一点做创新是成功的,千万不要因为图像和跳跃系统的缺点而放弃闯关解谜的乐趣。
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
10.4 小时(记录在案的)
发布于:9月30日
想象这么一个场景:一个智力超群的少年,因为不幸染上一种重病,从而发明了四种功能不同,外形炫酷的枪,虽然都不能打人。还发明了各种不同颜色炫彩的激光,这些激光还有着不同的功能,可以让人、弹道、物体在不同情况下通过。因此他还发明了一堆各种方块,有重量的、没重量的、能扭曲光线的、能抓过来的、能把人抓过去的、还有啥用都没就是能拿来垫脚的。在这一切之后,少年还学会了排列组合,于是但这些方块有了更加丰富的功能。对了,少年还设置了不同的开关,和不同的枪来搭配。最后,少年做了一个决定:他把这一切都搬上了一个11层的高塔,然后在每层(4个房间)都设置了丰(sang)富(xin)多(bing)彩(kuang)的谜题,最后在做完这一切之后,少年满足地笑了,然后独自居住在第11层,从此与世隔绝,享受着世外桃源版愉悦的生活。
没错,这种重病简称为:中二病。
先别着急,这里还有一位少女(?),我们先不要关注她的名字:她不顾一切地来到这座塔,然后从第一层开始解决少年设置的所有谜题,其中无论是多么困难,多么变态的关卡,她都任劳任怨,一言不发,面对少年话唠般的劝退,恫吓也好,恳求也好,也从来不表示一句立场。最后,她成功了,来到高塔之巅,只为告诉自己眼前天真懵懂的少年一个惊天的秘密:(以下涉及剧透)
”我叫June。“
没错,这个少女他的名字就是:抖M。
这就是逻辑枪的剧情,说实话没有任何悬念,也没有丝毫要保密的理由,想想也能讲通,但也丝毫不出彩。然而,这款游戏的核心不是剧情。
作为一款横版解谜游戏,谜题设置的好坏直接决定游戏品质,但通关的我若要给这款游戏的谜题评分,多少是满分我给多少分。说实在的,自”时空幻境“之后,我再也没有玩过这样一款解完谜题会有满满的成就感的游戏了,谜题本身不难理解(不就是离开这里到下一个房间么),也没有多复杂的场景,游戏后几关虽然场景大,但谜题都是分块性质的。但是,如果一昧凭着直觉去解肯定是会碰钉子的,游戏滴水不漏的各种限制条件把玩家最终带到了设计者那独特的路上,然后惊呼:”我去,竟然还可以这么解。“。刚看的时候觉得很难,这也不行,那也不行,最后在一次次思维受阻,又一次次思维发散之后,终于一切豁然开朗,怎么可能不会有”这么难的谜题我都解出来了“的成就感?
对于游戏的其余部分,我不想多提,因为这款游戏音效普通(大结局竟然没BGM???),操作拙劣,画面有种科幻风却也透着廉价制作的气息。但谜题设计这一项,就足以让我忽略以上的所有,一枝独秀总好过全是短板,逻辑枪,一款进包的好游戏!不进包,也是好游戏。
对了,还有剧情,不知为什么,每一次男主(?)让我离开的时候,我总当耳旁风,是因为我知道肯定不会离开而选择性忽略,还是,我也是抖M......
这篇评测是否有价值?
17 人中有 17 人(100%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:8月16日
This game is absolutely amazing. The storyline isn't that interesting but the puzzles are absolutely amazingly well made. The mechanics are simple, innovative and fun. The player movement is a bit different but was easy to adjust to.
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28 人中有 20 人(71%)觉得这篇评测有价值
16.0 小时(记录在案的)
发布于:7月18日
40 levels, Each very well designed smooth. I admit, I have been stuck on ocasion but the solution usualy is to try to picutre the problem and what tools are at your disposal.
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14 人中有 11 人(79%)觉得这篇评测有价值
4.4 小时(记录在案的)
发布于:7月22日
Great Puzzles. I often got stuck (in a good way), but never for too long. Puzzles are challenging without being overly complex.

(I bought it from the developer's website several months ago, so the Steam playtime is inaccurate)
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8 人中有 7 人(88%)觉得这篇评测有价值
8.0 小时(记录在案的)
发布于:9月1日
+ Magnificent puzzles
+ Beautiful, minimalist graphics
+ Plenty of variety thanks to the four available 'guns'

+/- Some puzzles are easier than others (I wouldn't call them difficulty spikes)
+/- Even though there's a zoom function you still can't always see everything you want/need to see

- Anime-like cutscenes don't match the rest of the visuals
- Story
- Zero effort put into the menus

[Rating: 85/100]
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5 人中有 5 人(100%)觉得这篇评测有价值
6.6 小时(记录在案的)
发布于:7月28日
From the screenshots, I wasn't expecting much from this game, but it just goes to show that you can't judge a game on its looks, especially not a puzzle game. And what a puzzle game! The puzzles are very well done, many of them having that "aha" moment where you figure it all out or use something in a way that you wouldn't have thought to before.

There are a few things that I would consider flaws, but they were fairly negligible in the face of all the quality puzzling entertainment I got out of the deal. One of the only complaints I have is that it seems like it could've done more. There are a lot of mechanics, and I don't know if they fully exhausted all the puzzles they could've made with them.

Still, a very good, even great spatial puzzle game. Don't overlook it.
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6 人中有 5 人(83%)觉得这篇评测有价值
4.8 小时(记录在案的)
发布于:7月22日
I'm up to level 9-3. It's really really good so far.
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
12.1 小时(记录在案的)
发布于:8月5日
Absolute work of art. This game is very challenging and elegant. I would recommend this to anyone looking for a mental challenge who appreciates polish. I have nothing but admiration for the creator(s) of this game.
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2 人中有 2 人(100%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:7月28日
Three hours of nice wholesome puzzle fun.

There are a few timing puzzles, but nothing too demanding action-wise.
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2 人中有 2 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:7月27日
A very fun game.

The graphics are simple and the music can be a little repetitive, but the mechanics is brilliant and the gameplay very fun.
At the beginning it seems easy, but when you have several guns at your disposal you need to do some serious thinking to beat the levels. The Aha! moments of the good puzzle games are guaranteed.

If you like devices and tinkering around, you will enjoy it a lot.

As a quick note, this is not a puzzle platfomer. This is a puzzle game. If you don't reach a place you are surely getting the puzzle wrong :)
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8 人中有 5 人(63%)觉得这篇评测有价值
10.5 小时(记录在案的)
发布于:7月27日
Summation: Never has jumping been so frustrating, nor stacking blocks so difficult to pull off.

I wanted to like this game, I really did. And honestly, the game designer did a pretty good job. The mechanics aren't new or spectacular, and in general, there's only ever one way to solve the puzzles, but a puzzle game can't have everything.
Of the mechanics it does have, I can speak positively. The guns - most easily described as platform, crossbow, grapple, and magnet - allow for some interesting and actually challenging puzzles, and even if the game's nothing to look at visually, ordinarily the core gameplay at work here would signal a thumbs-up from me.
But- and given my non-recommendation, you knew there would be a "but"- the controls and physics are wonky. It's fine for my character and the objects to be somewhat floaty, if it didn't make setting up the more elaborate platform solutions frustrating to the point of rage-quitting. I'm not talking about puzzle difficulty here - I'm talking about the very simple aspect of control, which any game that uses platformer elements should implement properly. No matter how often you try, your boxes will slip, slide, perform mind-bending dances and fall off of the platforms you have spent minutes - nay, hours - placing them onto. And then you will have to try again.
And again.
And again, and again, and again.
The ratio of hours I have spent attempting to place one box on top of another box/platform while in mid-air, or attempted to carry a box over my platform-gun's tiny platforms to the number of hours I have spent actually playing the game is probably 1:1, maybe 2:1. The character becomes easier to control as more time is spent on the game - so depending on your speed at solving puzzles, you may become an expert before reaching the stages in which mid-air stacking is necessary - but it should not be required to spend 10 minutes solving a puzzle and 30 minutes trying to stack boxes. Even with practice, that is my experience at the end-game levels.

As to the levels themselves; I can only say that experiences shall vary. Most of the puzzles were not very difficult, although several of the later puzzles would have made me feel justified in my purchase were it not for the control issue.

I cannot recommend this game until the physics and controls are fixed. That's too bad, because the designer really did come up with something clever and created some interesting puzzles.
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1 人中有 1 人(100%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:7月23日
I am on level 3-2 and this game is amazing! It is definitely worth 5$. Even though i havent finished the game i do hope there will be new levels added. If you like puzzel games you should get this game.
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1 人中有 1 人(100%)觉得这篇评测有价值
16.2 小时(记录在案的)
发布于:8月16日
Play time ~16 hours

DON'T READ THIS - BUY IT NOW!!! Buy the game NOW! This game is now one of my all time favorite games. It is logical (who would guess from the name eh?), it has a diverse gameplay (things are always changing to introduce new gameplay mechanics), it challenges the mind in a VERY balanced way (it is not too difficult yet difficult enough to cause you to stumble sometimes and think deeply), has great graphics (the screenshots may look very simplistic, but it serves the game's purpose very well and the overall level design makes the game very explorative too), has a catchy tune to keep the player motivated, and has ALOT of content to keep you busys and having fun for many hours. The best part: non-violent and female protagonist (some mention of killing, etc, but mostly empty threats and it all plays well when you reach the end - you will see). Truely a progressive game! Props to the developer for this. Keep up the great work and I hope you continue succeeding in game development.
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1 人中有 1 人(100%)觉得这篇评测有价值
8.3 小时(记录在案的)
发布于:8月17日
Overall very good game, lots of levels, cool weapons, but i must say caracter control it's a bit annoying and no controller support
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1 人中有 1 人(100%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:8月2日
I like this game. It is a good puzzle think your way through type of game. at first its fustrating but all you have to do is rethink and retrace your steps. a good ol fashioned game
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3 人中有 2 人(67%)觉得这篇评测有价值
1.9 小时(记录在案的)
发布于:10月6日
The game seems really interesting. I like the idea and so far the levels have been pretty good. However, the controls are simply terrible. I find myself spending ten times more time on trying to make a jump than it takes me to actually solve a puzzle. It makes the game very difficult and frustrating to play.
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4 人中有 2 人(50%)觉得这篇评测有价值
1.4 小时(记录在案的)
发布于:9月23日
A puzzle game that suffers from a level design that emphasises platforming, while those very platforming mechanics are slugging and poor.
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