LogiGun is a physics-based puzzle platformer. Take control of June as she climbs a tower filled with perplexing puzzles. Mix and match a variety of neat guns to solve your way through increasingly complex challenges.
ユーザーレビュー: 好評 (45 件のレビュー) - このゲームのユーザーレビュー 45 件中 86% が好評です
リリース日: 2012年8月1日


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“Fans of puzzles, physics and, indeed, challenging gaming will all find something to appreciate in LogiGun.”
Scripted Sequence

“It’s got smart puzzles that truly make you think mixed in with lots of variety in game mechanics.”
8/10 – New Gamer Nation


LogiGun is a physics-based puzzle platformer. Take control of June as she climbs a tower filled with perplexing puzzles. Mix and match a variety of neat guns to solve your way through increasingly complex challenges. Also this other person keeps telling her to leave. I wonder what's up with that?

  • Over 40 levels to solve!
  • Wield neat guns that create platforms, push and pull objects, and more!
  • 100% combat free!
  • Use bombs, lasers, fire and gravity in interesting and inventive ways!
  • No lightning-reflexes required, just a sharp mind and a keen eye
  • Exactly two (2) characters
  • A story?

New in the Steam version:

  • Unlockable journal entries
  • Improved graphics and redrawn artwork
  • Achievements and trading cards


    • OS: Vista or higher
    • Processor: Dual Core 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 4.0 Compliant Dedicated Video Card
    • Storage: 100 MB available space
20 人中 19 人 (95%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 2014年8月16日
This game is absolutely amazing. The storyline isn't that interesting but the puzzles are absolutely amazingly well made. The mechanics are simple, innovative and fun. The player movement is a bit different but was easy to adjust to.
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15 人中 14 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 8.0 時間
投稿日: 2014年9月1日
+ Magnificent puzzles
+ Beautiful, minimalist graphics
+ Plenty of variety thanks to the four available 'guns'

+/- Some puzzles are easier than others (I wouldn't call them difficulty spikes)
+/- Even though there's a zoom function you still can't always see everything you want/need to see

- Anime-like cutscenes don't match the rest of the visuals
- Story
- Zero effort put into the menus

[Rating: 85/100]
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31 人中 21 人 (68%) がこのレビューが参考になったと投票しました
記録時間: 16.0 時間
投稿日: 2014年7月18日
40 levels, Each very well designed smooth. I admit, I have been stuck on ocasion but the solution usualy is to try to picutre the problem and what tools are at your disposal.
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15 人中 11 人 (73%) がこのレビューが参考になったと投票しました
記録時間: 4.4 時間
投稿日: 2014年7月22日
Great Puzzles. I often got stuck (in a good way), but never for too long. Puzzles are challenging without being overly complex.

(I bought it from the developer's website several months ago, so the Steam playtime is inaccurate)
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12 人中 9 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 10.5 時間
投稿日: 2014年7月27日
Summation: Never has jumping been so frustrating, nor stacking blocks so difficult to pull off.

I wanted to like this game, I really did. And honestly, the game designer did a pretty good job. The mechanics aren't new or spectacular, and in general, there's only ever one way to solve the puzzles, but a puzzle game can't have everything.
Of the mechanics it does have, I can speak positively. The guns - most easily described as platform, crossbow, grapple, and magnet - allow for some interesting and actually challenging puzzles, and even if the game's nothing to look at visually, ordinarily the core gameplay at work here would signal a thumbs-up from me.
But- and given my non-recommendation, you knew there would be a "but"- the controls and physics are wonky. It's fine for my character and the objects to be somewhat floaty, if it didn't make setting up the more elaborate platform solutions frustrating to the point of rage-quitting. I'm not talking about puzzle difficulty here - I'm talking about the very simple aspect of control, which any game that uses platformer elements should implement properly. No matter how often you try, your boxes will slip, slide, perform mind-bending dances and fall off of the platforms you have spent minutes - nay, hours - placing them onto. And then you will have to try again.
And again.
And again, and again, and again.
The ratio of hours I have spent attempting to place one box on top of another box/platform while in mid-air, or attempted to carry a box over my platform-gun's tiny platforms to the number of hours I have spent actually playing the game is probably 1:1, maybe 2:1. The character becomes easier to control as more time is spent on the game - so depending on your speed at solving puzzles, you may become an expert before reaching the stages in which mid-air stacking is necessary - but it should not be required to spend 10 minutes solving a puzzle and 30 minutes trying to stack boxes. Even with practice, that is my experience at the end-game levels.

As to the levels themselves; I can only say that experiences shall vary. Most of the puzzles were not very difficult, although several of the later puzzles would have made me feel justified in my purchase were it not for the control issue.

I cannot recommend this game until the physics and controls are fixed. That's too bad, because the designer really did come up with something clever and created some interesting puzzles.
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