IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
User reviews: Mostly Positive (155 reviews)
Release Date: Oct 22, 2014

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Recommended By Curators

"IL-2 is a hardcore flight simulator during WWII, this game is not for the casual gamers, this will take fortitude and reflexes of a seasoned pilot."

Recent updates View all (25)

November 28

Developer Blog #85

by Zak

Hi Everybody,

As you could have noticed already, we switched to a more regular schedule of weekly updates. New versions are released in the middle of each week, but Fridays remain to be the special time when we are ready to share some interesting and important news with you.

It's one of these days today. First of all, we are going to change the limit of players on dedicated servers and make it 48 pilots per server. During a test period, hosts will be sharing the performance data with us, and the future of this setting is going to be determined by these results. I hope that this extra capacity will help the mission makers to create even more exciting experience for all pilots.

Secondly, we are working on the unflyable Ju 52, so here're 3 screenshots with it for you below. Obviously, it's not complete yet. We'll keep you informed about the progress of its development during winter.

Have a nice weekend everyone!

0 comments Read more

November 26

Nickname syncronization and Campaign stats

Dear pilots,

Today we've completed a full scale data base update. Thanks to that fact all in-game and forum nicknames have been synchronized. Finally you can be yourself both on the forum and in multiplayer battles.

Also, the page with Campaign statistics has been launched. Although it's not the final version of the system, and multiplayer stats page is still WIP, however it already grants you access to your personal Campaign progress data, and it can always be accessed from your internet browser.

2 comments Read more


“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”

Digital Deluxe Edition

Digital Deluxe Edition includes the game itself and both unique premium DLC planes:


About This Game

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.

System Requirements

    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ i5/i7 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
Helpful customer reviews
38 of 59 people (64%) found this review helpful
3.1 hrs on record
Posted: November 15
very easy control, you take off, you shot, you no ammo you ram, comrade stalin be pround
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49 of 79 people (62%) found this review helpful
41.1 hrs on record
Posted: November 7
Even though 1C GS claims BoS to be "The next generation of the legendary IL-2 Sturmovik series", the game has very little to offer for its hefty 50€ price tag.

In every aspect that the game seems to have something good going for it, the flaws set it back atleast two steps and severely hamper an enjoyable experience.

The focus on a single, major event of the war had promise for an immersive, story-driven campaign, but instead, the game is broken into five chapters of the same copy-pasted, "random" generated quick missions, of which there are five to choose from (Intercept, Escort, Ground Attack, Ground Support and Bombing).
These chapters all include a short intro cinematic, giving you a brief history lesson by recapping the most crucial moments of any operation or such at the time, but these are rather easily forgotten because everything is thrown at you in the 30 or so seconds these clips last.
But in the end, you'll just be flying the same missions, over and over again, while the tactical map looks a bit different each chapter.

Even worse is that since the campaign has nothing to offer on top of what the other gamemodes already don't (Quick mission builder and pre-made missions, no difference to the campaign), in a desperate attempt to draw you in or give you some sense of accomplishment, they opted for unlocks.
Yes, you actually have to grind the same scenarios over and over again in order to use some of the available weapons or mods, some of which were even the standard factory setup for the planes. Not very... simulationy.. is it?
This is excellent way of 1C telling you that they did not have anything to offer for a proper campaign, and instead force you to take the free-to-play design of slow grind for small progress.

With that said, the campaign atleast works in its own way and AI behavior is not outright ♥♥♥♥♥♥♥♥, although your flight will often take the route of attacking a bomber directly from behind, and you'll most likely be dive-racing PE-2's at +600km/h in order to even have a chance to shoot them down.
Other gamemodes are similar to the campaign, though quick mission builder allows for more customization. Do note that you cannot "grind your unlocks" in any mode except campaign.

Plane selection is pretty much what you'd expect from such a title, Luftwaffe sports the ever-iconic Bf 109's, models F-4 and G-2, the Ju-87 "Stuka" divebomber, He-111 medium bomber. Soviet airforce has the less enticing selection consisting of the LaGG-3 and Yak-1 fighters, iconic IL-2 Sturmovik ground attacker and Pe-2 light bomber.
Both sides also have a special DLC fighter plane available, Fw 190 A-3 for the Luftwaffe and La-5 series 8 for the Soviets. And no, the premium DLC planes do not come fully unlocked, you still have to "grind the unlocks".

Each plane has it's unique characteristics; the 109's are fast and easy to handle, with cockpit layouts simple enough to learn fast, while the LaGG-3 is a tumbling mess, most dedicated into driving you to the ground while you try to make sense of the gauges, with the Yak staying far more competetive with the superior German fighters.
The Stuka and Sturmovik attack planes are both slow and steady, with very different methods of attack. The Stuka will mostly dive from above with its nose pointed almost directly down to bomb accurately, only airbrakes to slow the descent, while the IL-2 will attack almost level with rockets, bombs and big cannons for widespread destruction.
The bombers fly level, and bomb, when they're not just for target practice. Really, what else is there to say?

Commenting on flight or damage models is the hardest thing, but while the planes fly and get shot down like planes do (I guess), one can definitely say a lot of the arcade-like simplicity the mechanics and maintaining have.
All of the planes do their start-up routine with a push of a single button, with crucial actions remaining automated, or optionally, under manual control in a very simple way. This takes away a lot from the potential immersion, with "detailed aircraft systems modeling" being mostly text on the screen and few animations.

Multiplayer works well, with no larger bugs around, although the lack of servers and even the amount of max players per server is disappointing.

While the gameplay is definitely lacking, is there anything the AV department can salvage?

BoS does have decent lighting to complement the snow-covered potato fields and the clouds aren't low-resolution mush, gun and engine sounds are enjoyably powerful with models representing accurately their real-life counterparts.
But besides that, what can a game of such limited sensual experience give?

Sadly, this is again where the game falls short. Planes otherwise being well-detailed, their textures are low resolution, with blurry and blocky normal maps reflecting the sun off your wing in a gringeworthy glare, and jagged, low resolution shadow maps looking like they're about to cut your cockpit into half as they pass.
Sounds are incredibly bugged as well, with sound latency up to the level of you hearing your gunfire hits on the enemy plane, and it being impossible to hear your plane being hit.
Despite the seemingly low amount of graphical detail at any given time, the game has issues with low framerates, suttering and overall poor performance even on a modern, mid-end PC (i5-4690k, R9 270).

This is most likely due to the ancient DirectX 9 renderer the game uses, and very limited graphical customization, being limited to resolution, four presets of Low, Balanced, High and Ultra, with an added MSAA option.
Not even the v-sync is properly implemented with triple-buffering, so you'll most likely have to choose between massive tearing, or being locked to 30FPS on the slightest framedrop.

After all this, who is this game really for?
With its simplified systems and gameplay, I wouldn't recommend it for people looking for the most authentic simulation experience, it offers too little for the price.
But the same thing is true for the more casual player or enthusiast, it offers too little for the price and there are games out there that do most of what BoS offers, better and for less.

I can't help but feel this game was released crippled and is simply trying to ride the IL-2 name to simply break even. There's potential to this, but as it is currently, I can't recommend it to anyone.

Rating: 5/10 at the time this is written. Mostly for the working multiplayer, although many of the issues creep into there as well.
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29 of 44 people (66%) found this review helpful
38.1 hrs on record
Posted: November 3
This game has the potential to be a worthy sucessor to Il-2 1946, unlike Cliffs of Dover or DCS, in my opinion. Yes, Battle of Stalingrad is incomplete (e.g., no mission editor or documentation) and the offline, single player campaign unlock system was a poor (and last second?) decision by the designers. However, the graphics are superb and the flight models are good enough. The flight and combat experience are absolutely wonderful and immersive.

Hopefully, the game will only get better if enough people buy into it and development continues which is a big question mark, unforutnately. Most of the criticism leveled at the game are by long time flight-simmers that have pretty unrealistic expectations and demands. The price for this game is very steep but it is currently the only World War II simulation under active devopment. I doubt we'll see something comparable from DCS within the next couple of years too given their track record for not being able to produce a new map and problems with large multi-player battles.

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55 of 93 people (59%) found this review helpful
8.5 hrs on record
Posted: November 1
while the game is ok, i wouldn't recommend this for anyone because you only get the planes, but you have to unlock everything from the skins to bombs and guns which to me is a real deal braker. i expect to get the full game from the beginning when i pay the full price to play it. also you will have to pay additional money to get all planes. not the way to go
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11 of 15 people (73%) found this review helpful
30.1 hrs on record
Posted: November 16
If you are a fan of flight sims, you need to get this one! Recaptures almost all of what was great about the original IL-2 series. Sure there are bugs, but not like CLoD, this one is playable right out of the box and looks amazing. The flight model doesn't feel as "real" as it could, but it is a challenge to fly it well (especially landings!). I know alot of people are whining about the unlocks, but seriously you dont even notice it everything unlocks so quickly. What, you werent going to fly it for hours offline anyway?

Hopefully they are working on multiplayer where you can host your own missions. That would be outstanding.
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20 of 32 people (63%) found this review helpful
57.0 hrs on record
Posted: October 29
Is this game worth buying?

It depends what you are after. For me, yes, here's why:

- I have experienced slow starts to previous IL2 games, they have all risen to being great sims, and, for the hours and entertainment that I have had, they have all proved to be fantastic value for money. (This has been due to excellent mods for at least one of the series.)

- In it's release state it is better than the previous instalment of IL2 was at its launch.

- The core flight models/mechanics feel great to me, although I do not have any real life or historical knowledge of what to expect.

- Menu options and the unlocks don't bother me too much; the graphics are great for my setup on the highest setting and I've got too much to learn at the moment to be that upset by the 'unlock' process. I spend my time on the missions seeing if I can squeeze a few more km/h in level flight, and I'm always in need of honing my fighting skills, even against the AI/ground targets. I can however understand how those who backed the game from early days may have issues, similarly the more experienced users may find the forced campaign a grind (also of course those who only want Multiplayer).

- I budget carefully for games, and tend to focus on a few certain game genres, combat flight sims being one of these types. This does mean I am prepared to pay more for these games, I don't consider them a 'casual' purchase, I also don't really care if there is a FPS which is going for £20 less; I don't buy dog food even if it is on special offer, simply because I don't actually have a dog.

- I have had many more moments in this game so far which have made me smile, such as either visual ones or events in the missions, or my disastrous landing/combat skills, than negative moments.

- The weather is great, I love it, even if it is a pain. I've found myself having to fly by instruments a fair few times as I've plunged into a bank of cloud

- I play on the highest realism - this is a challenge, but the reward when something goes right is great. Having the assistance/HUD turned off so you just use the dials to fly is how I personally think you get the most from this game (series)

Some negatives:

- You can't have external view in the campaign when on the higher (expert) difficulty setting, there is just normal (external possible) or expert (external blocked) settings. In previous games I like to view the outside when cruising or limping home, mainly to see what sort of damage (always nicely modelled) can be seen! A shame I can't enjoy this at the moment.

- The single player (SP) campaign needs a little more life/immersion; e.g. medals instead of acheivements, better stats for your pilot showing clearly what has been claimed as a kill, hit ratio of bullets etc., maybe AI characters tracked in the squadron and so on...

- A bit more intensity from time to time (in SP), sometimes it seems the mission is too isolated and that there is nothing going on elsewhere, however I have had some missions where on the way home I've flown past what appears to be a completely separate interaction and it has been brilliant.

*** the following added after another 18 hours play or so, 38 in total:

- Another negative in SP seems to be that there is a 'difficulty' level which increases the more experience you gain in the campaign, this is related to your 'pilot level' This is fine in that enemy AI may be better and more numerous, but appears to also increase the accuracy of anti-aircraft fire. At pilot level 7, I've had enjoyable combat missions only to suddenly be felled with one shot whilst on the way home far from the action. It may be that I shold pay more attention and avoid airbases, but the waypoints often take you over them, and this damages the immersion. How may times do combat pilots suggest 'meeting up over the enemys nearby base' before heading home?!

Overall I don't like this 'linear difficulty level', I believe it should be determined by good mission design and parameters relevent to that stage of the historic campaign (number of enemy skill of pilots) rather than what feels like an artificial boost to AA fire. ***

I hope that this game does get the opportunity to grow, it can definitely become something epic; patience with the previous IL2s has always been rewarded both in learning the ropes and developing skills and also the game's development. It may be worth noting I enjoy simply flying in IL2 sometimes, this was the same for me in previous IL2s, I'm not always after constant action and can appreciate the lulls (but remember to look behind you) and I get as much of a kick out of landing safely than combat sometimes. *** The issue with the linear difficulty doesn't spoil the game entirely nor change my overall recommendation, but I felt significant enough to add as a negative.***

If you like flight sims, have the funds available without going hungry, then I would say go ahead, drop into the seat of a LaGG or whatever takes your fancy and check out the Battle of Stalingrad!
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13 of 21 people (62%) found this review helpful
25.8 hrs on record
Posted: November 4
Simulator with awesome physics, accurate plane models (accurate in both flight model and look), stunning picture and... it works!
It is not yet a monster with crazy amount of content like first Il-2 became after 10 years of development, but it is much fun and it is just the best thing you can earn if you want to get into air battle in WW2 plane cockpit. No matter if you are old Il-2 veteran or just want to try the taste of the sky for the first time. There are a lot of guides in communty and piloting realistic virtual warbird it is much easier than most people think.

So, everything is simple: if you are somehow interested in flying airplane into battle, or whant to try and find out if you are, buy this game. The feel of flight it gives is really amasing and unique. (I flew almost all WW2 flight sims and I know what I'm talking about).
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5 of 6 people (83%) found this review helpful
32.8 hrs on record
Posted: November 24
This is such a great game to play while listening to the songs from Frozen..
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9 of 14 people (64%) found this review helpful
16.9 hrs on record
Posted: November 17
A continuing evolution of IL-2's famous combat sims, this visually stunning game/simulator pushes the genre to new levels of realism. 777 studios, the people who brought us Rise of Flight, which remains one of the most outstanding flight sims to date, and the definitive WW1 flight combat sim, have added their expertise to this impressive game. The few hours I've played have not been disappointing, and I am becoming increasingly hooked into the challenges it has to offer. Elements feel a little arcade like, but if you've had some experience of flight sims and are looking to get into it without spending hours learning how to turn on just the batteries, such as some study sims, this is a good compromise. The purists will be happier with DCS based products, but this is a pretty decent effort, and a major improvement over cliffs of dover, which in itself is a great sim.
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10 of 16 people (63%) found this review helpful
10.7 hrs on record
Posted: November 10
I was not sure about purchasing this gane and held back. I should not have worried; its fantastic. Sure there are only a handful of planes, but its enough (I wont be spending additional money on the DLC planes unless they are on sale though).

The visuals are spectacular, though it can take a while to really appreciate the effort that has gone into the map. What seems like a blank looking mass of snow at first reveals hidden depths detail and beauty.

I highly recommend this game.
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10 of 18 people (56%) found this review helpful
99.3 hrs on record
Posted: November 11
The flight model is unbelievebly great, but lacks a career mode and hardcore oportunities for longer adimiration.

Immense potential. Shallow release. Giant immersion from the start.
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11 of 20 people (55%) found this review helpful
3.7 hrs on record
Posted: November 4
i like it but it laggs a little when it really should'nt i hope they fix that. Overall its a great game it just isn't the friendliest to noobs or beginners but if you put the hours in it will reward you.
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6 of 11 people (55%) found this review helpful
2.2 hrs on record
Posted: November 24
Update Nov 28th 2014 : New user based missions are making an appearance which could directly address one of my issues with this game. ( Once I have had a chance to try this out I will come back and amend my review)


- Amazing graphics
- Very realistic flight model and physics
- Plane damage models seem very accurate

- Grindfest to unlock anything at all. Every single item in the game requires something be done to unlock it.
- The dynamic campaign system for SP has very little variety
- Already having DLC plane packs for a sim game before it was even released. (IMO no early access game should ever have any DLC available for it before official release. And if you are a dev planning on it still, at least keep it under wraps until the official release date)
- No scenery variety (White snowy horizon, everywhere)
- Low number of planes to pick from although this is understandable since they spend way more time on the flight physics models of each plane to make it perfectly accurate. (This makes adding more planes in time consuming and cost more)

And the big one for me:

- No proper oculus rift support despite the promise: "We’re now sure that Battle of Stalingrad will be released with complete compatibility with Oculus RIft VR". I bought this game because of that promise. Now I find out on their russian forum (via google translate) that for the moment they are abandoning dk2 development and are blaming Oculus for the problems they are having. How did DCS, WarThunder, DCOC, Outerra, Elite Dangerous, Lunar Flight, etc figure it out?

Summary: Grindfest with empty promises of OR support.
Don't buy it. Cliffs of Dover was better.

*comments from those who have never played the game will be deleted*
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11 of 21 people (52%) found this review helpful
2.6 hrs on record
Posted: November 10
Game is good. Glorious leader approves!
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14 of 29 people (48%) found this review helpful
5.5 hrs on record
Posted: November 1
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6 of 13 people (46%) found this review helpful
26.5 hrs on record
Posted: November 19
Casual simmer’s view:
- Decent graphics – cockpits lack perfect resolution, aircraft graphics are nice, and during daylight flying there always seems to be a bit of haze in the air. Stalingrad air pollution, perhaps. Very nice environment in lower light levels. Pyrotechnics look good. Can be tough to discern ground elements…am I dropping bombs on artillery or deer hunters out there in the snow? I guess buildings look ok but generic.
- I’m not a rivet counter, but fighters feel like fighters and bombers feel like bombers. I’ll leave aircraft performance reviews to the pros.
- Easy to jump in and get started, so it’s pretty accessible for folks new to the flight sim genre. Forget about tutorials or any game documentation. Youtube does have some good videos.
- According to the developers, the team is concentrating on single player first. Wow…The XP grind fiasco is a complete buzzkill. I flew about 15 missions in the IL-2 waiting for the laser death ray, hyperboost and adamantium skeleton for my crews but never got them. Instead I got a tailgunner and turret for my IL-2. I shouldn’t have to grind through missions for that. I don’t play Ratchet and Clank for a reason.
- The inspired-by-genius XP system suffers from a glitch. During heavy playing times (like the weekend) the XP system stops working. Want to grind out a few missions before the Seahawks game? Think again...grind all you want, but none of it will count till admin fixes the system on Monday morning.
- Insipid single player mission design. Take off, fly to “action point,” bomb the train/line of 4 artillery batteries (yep 4 every time…aligned string straight)/two tanks and AA unit/transportation convoy, or shootdown enemy aircraft, return to base. Over. And over. And over. No one should call this a “campaign” by any definition. If the Russian winter and Red Army didn’t kill the German 6th Army, playing this game would have ended them as well…there lies Field Marshall Paulus…bored to death with a joystick nearby.
- Except for the chapter introductions, the missions lack any sense of continuity. Then again, with the mind numbing sameness for each mission, who really cares? At first I was disappointed that we didn’t see the Ju-52 in the game. And I was hoping to see a lot more action on the ground…huge artillery barrages, fierce armor battles, building-to-building fighting in the streets. Nope, none of that. A smattering of the aforementioned ground targets, and that's about it. Then again, after the grind for 3+ chapters, I stopped caring about the war.
- Goofy AI. Sometimes your wingmen listen to you, sometimes they don’t. Enemy AI is equally weird. Very accurate tailgunners, but brain dead fighter interceptors. During my last Il-2 mission, I had six Bf-109Gs on my tail with zero escort. Didn’t suffer a scratch.
- Not as stable as I hoped. Minimum of one mission freeze or crash-to-desktop each time I played.
- A final minor “feature:” if you do purchase the game, do not use your real name or email address as your game name. Some folks have done that and are now stuck with it, which means you’re broadcasting your name onto every multiplayer server you log into. Developers’ response? “We have other priorities right now.” Yes you do boys, yes you do…
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3 of 8 people (38%) found this review helpful
2.4 hrs on record
Posted: November 23
Sorry,....but every new game works with unlock-nonsens. I played IL-2 from beginning, I played with fun, but I think this will be last game of that series.
So, this uses stupid unlock gameplay too.

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23 of 50 people (46%) found this review helpful
11.8 hrs on record
Posted: October 31
The graphics is very good. command keys do not work. I'm unable to jump into turret gunner mode.

There is no user guide. Map mode is just too simple. Game crashes a lot.

Basically a very poor game for the money i have just spent.
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7 of 18 people (39%) found this review helpful
1.6 hrs on record
Posted: November 18
Having played previous IL-2 Sturmovik games I can say that I am totally disappointed in my purchase, upon release I was let down and I had hoped they would patch the game to include fresh content over the previous games. as it stands you could go and buy the older games and get a similar level of graphics and gameplay for a quarter of the price, this redevelop is basically a next gen bump up repackage of their existing games with 'multiplayer' that is frankly nothing compared to the free to play game 'Warthunder'
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14 of 33 people (42%) found this review helpful
1.6 hrs on record
Posted: November 14
You have to unlock aircraft. I simply do not like that. Damn, it that makes this game feels more like a job then fun to me. I really liked other IL-2 games, but I'm just not finding myself motivated to hit the play button anymore. This is a bit exasperated to me because I really do not like to fly the first aircraft that you get. Get rid of the stupid CoD gimmicks of unlocks. I do present a suggestion to accompany my complaint. Make a sandbox versions... KSP has campaign or everything available in sandbox. That is a really nice model! Until then, time for this old dog to move on to something else.
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