IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
User reviews: Mixed (397 reviews)
Release Date: Oct 22, 2014

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Recommended By Curators

"IL:2 Battle of Stalingrad holds its own as a great addition to the IL:2 series, polished aircraft and detailed flight/damage models make it stand out. "

Recent updates View all (49)

July 17

Dev blog #103

by Zak

Hi Everybody!

Today's diary should be particularly interesting to those who tracks the Battle of Moscow development.

As you already know MC.202 Series VIII is the next aircraft in our list of early access releases. I finally have a few fresh screenshots showing the plane's cockpit. It's almost complete, and the August is coming in a couple of weeks already, so you won't need to wait long to get to try it.







Also we've started changing pilots' outfit. The German pilot already wears his summer gear.

8 comments Read more

July 7

Version 1.101 and BOM early access

Dear pilots!

Today we're not only deploying the major update 1.101 but also we're starting the long-awaited early access to IL-2 Sturmovik: Battle of Moscow! This is an important step in the project's development, and we're proud that together with the testers we managed to release this new version in schedule, without any delay.

Everyone who's pre-ordered (or will pre-order) Premium edition of BOM gets access to the first game's plane - I-16 type 24. The release plan for 4 more aircraft is as follows:

  • August - MC.202 Series VIII
  • September - P-40 E-1
  • October - Bf 109 E-7
  • November - Bf 110 E-2
Owners of Standard edition pre-order will get access to the early game builds of BOM later in October 2015.



Complete change log to v.1.101:

1. I-16 fighter is now available to pilots who preordered Battle of Moscow. Players who don’t have it will be able to fight with it;
2. HDR can be turned off;
3. SSAO can be turned off;
4. Terrain Texture Draw distance can now be increased with a dedicated setting option;
5. New Choose plane screen added to Quick Mission builder;
6. F11 free camera is now available;
7. Your plane's camera should be shaking because of explosions nearby in external view with Cinematic Camera turned on;
8. Improved sun visuals on dusk and dawn;
9. More precise (realistic) calculation of the earth's curvature;
10. Max number of players per server increased to 64;
11. An automated chat warning about insufficient server performance capabilities added;
12. Variations of bomb aerodynamics added for more realistic bomb spread;
13. Bombs can now ricochet if dropped at a low angle;
14. Snap view settings can now be reset with the Reset user settings option;
15. Bombing tips added to the bombsight mode, press “?” to show them;
16. Ammo counter for the hand signal pistol added to GUI;
17. The following rules are now applied to server names:
  • first 3 letters of the name must be latin;
  • first 3 letters cannot be a single letter repeated 3 times;
  • names that include text from the config file are prohibited;
  • names that consist of latin letters, numbers, spaces and ( ) - / . , : = only are allowed;
  • a letter cannot be repeated more than 3 times in a row (aaa - okay, aaaa - not okay);
  • names can be not longer than 128 symbols;
  • symbols (not letters or numbers) can be repeated 2 times in a row max (== - okay, === - not okay)
18. Added cameras attachable to objects:
  • call in the currently selected object - LAlt + F2;
  • customisable configs are available here: <game_folder>\data\LuaScripts\WorldObjects\fixcameras
19. Watching game recordings should no longer cause game crashes;
20. Abrupt lightning changes at sunset time were fixed;
21. The issue with the camera jumping to a map corner instead of showing the player’s plane when crashed was fixed;
22. Wind correction setting for bombsights was changes. Now, when all settings are correct the target should not move in the sight when the wind is blowing;
23. The issue with bomb falling through the ground with no explosion fixed;
24. Heavy AA guns will be using contact fuses when shooting ground targets with HE rounds;
25. Pilots gestures in MP fixed;
26. Pilot’s heavy breathing should no longer be heard on the external cameras;
27. Incorrect drag caused by bomb holders on Fw 190 was fixed (thanks to the report submitted by Ze_Hairy);
28. Config files responsible for weather settings was changed (they are now divided adequately to different seasons. Missions that were made before this update must be reconfigured using the new weather config structure;
29. Airfield choice should no longer be instantly reset with a click on the map in Campaign;
30. Server list will not shake when scrolling it;
31. A rare issue with text lines in the list of scenarios only showing when under the mouse cursor was fixed;
32. The issue with the Start button unavailable for some time after entering an MP match as a gunner was fixed;
33. The gunner icon was fixed in MP;
34. The distance controlling element of the He 111 bombsight was fixed (it doesn’t jump anymore);
35. The bubble is moving smoother now in the Pe-2 bombsight;
36. Spontaneous bomb release in Auto and Scope bombsight modes on He 11 fixed;
37. The issue with NaN values shown on the dashboard right after a start in MP fixed;
38. The bug with chat message colors in MP fixed;
39. The 3d marker showing the center of an attack zone was fixed (swords instead of a yellow border);
40. The exploit of avoiding navigation markers with a map on/off trick in MP was fixed;
41. Resetting control settings should also reset inverted axis;
42. Several bugs related to inverting axis (including those bound to mouse) were fixed;
43. Scroll bars in the GUI are now working in a more traditional way;
44. Pe-2 wings could appear randomly broken (fixed);
45. Fw 190 additional guns status lamps are added to start and stop sequences (so they are turned off on parking);
46. Fw 190 flight stick texture error fixed;
47. Bf 109 F-4 и 109 G-2: Z-fighting on seat back and canopy fixed;
48. Enemy AAA should no longer appear close to player airifield in quick missions.

11 comments Read more

Reviews

“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”
IGN

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”
PCGamer

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”
Polygon

Digital Deluxe Edition

Digital Deluxe Edition includes the game itself and both unique premium DLC planes:
and

TO PLAY THE GAME YOU NEED AN ACCOUNT AT https://il2sturmovik.com
USE YOUR KEY TO ACTIVATE THE GAME ON YOUR PROFILE
CLICK HERE TO OPEN THE ACTIVATION GUIDE

About This Game

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

PLAY:
  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

FLY:
  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

LEARN:
  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.









System Requirements

    Minimum:
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8 / Windows® 10
    • Processor: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
    Recommended:
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8 / Windows® 10
    • Processor: Intel® Core™ i5/i7 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
Helpful customer reviews
95 of 123 people (77%) found this review helpful
1 person found this review funny
13.8 hrs on record
Posted: May 2
IL-2 Sturmovik: Battle of Stalingrad is a World War Two era flight simulator. In IL-2 Sturmovik: BoS you take control of WWII planes from both the Russian side and the German side of the fighting that took place during the Battle of Stalingrad. You pilot these aircraft on missions ranging from intercepting enemy bombers to taking out artillery or even war trains.

IL-2 Sturmovik: Battle of Stalingrad excels at being a great simulation, sadly it fails at being an enjoyable game for the most part so I would suggest only getting this if you're serious about flight sims. Before I get started I'd just like to point out I played this entirely with a Logitech Extreme 3D Pro flightstick, the controls are pretty complex and planes are difficult to handle even with a flightstick so if you're a KB&M only player you might want to think about getting a flightstick to play this.

IL-2 Sturmovik: BoS is certainly a game which has mixed reviews on the store page but, despite it's issues, I enjoyed playing it and at the end of the day that's what matters.

+Gorgeous graphics, even on medium settings everything looks great
+Excellent aircraft models
+Fantastic, realistic physics and fully customisable realism settings though even on relatively low realism settings the physics still feel real
+Great and importantly accurate plane damage models
+Has a campaign mode, pre-made missions, quick missions/free flight and multiplayer
+All of the aircraft feel very responsive
+A good mix of fighter aircraft and heavy bombers, not that that's difficult with so few aircraft but more on that later
+Simple UI
+Very large maps
+Great sound effects
+The devs are currently working on Summer and Autumn maps which is exciting as the game currently only has Winter maps

-Only eight aircraft (excluding the two DLC planes) which really isn't good enough for a flight sim
-Unlocking anything requires grinding in the campaign mode. Having to grind to unlock skins and weapons in a simulation game is bad enough but the fact that you can only unlock things through the campaign is rather disappointing for those who have no interest in playing the campaign, let alone grind the campaign missions, such as myself
-They've already released DLC which I think is unacceptable for an Early Access game and such an expensive one at that (just for the record I own the Deluxe edition which comes with the DLC)
-I experienced quite a few issues with freezing and crashing during loading screens
-Not many graphics options including no way to disable motion blur

Verdict:
7

A solid WWII flight simulator with gorgeous graphics and great realism that is let down by its lack of planes and all of the grinding to unlock things. If you can look past the lack of aircraft and all of the grinding or you're simply looking for a WWII flight sim then I recommend picking this up.

***This review was written using a Deluxe Edition key provided by the Publisher for review purposes***

El K.
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20 of 25 people (80%) found this review helpful
26.8 hrs on record
Posted: April 3
This is a game for people who love to fly. It has everything you need for that and if you like WW2 props it's a must have title. BoS is probably best WW2 avia sim available on the market.

To everyone ♥♥♥♥♥ing about CloD, I want to remind that game was barely playable at the time of release. It is still questionable experience if we do not take Team Fusion mod and custom built campaigns into account.

The price is understandable as well, Making a sim is a pricey project and the possible audience is not even a million players. And the devs focused on the most important part of a sim game - the simulation of aircrafts. I like it that way better than rpg without role play (Dragon Age: Inquisition), or shooter without everything but graphics (Evolve). Last one is a total and widely recognized disaster but hey, it's a shooter with graphics, which is equivalent of 800k sold copies.

Most of the negativity comes from the price of this game and actually most of ranting people are ♥♥♥♥♥♥ of because their whining is cut down from forums. Actually devs are really nice and honest guys to whom you can speak freely on forums.

Cons:
- Price. Still nothing horrible in my opinion. It's on par with many top level games with DLC.

Mixed:
- Campaign is based on dynamic missions. Okayish, but could be better. Since story is not a vital part of the simulator I can forgive devs for that,
- Unlocks. If you have a premium version you could do an instant unlock, but I have decided to unlock everything myself so that I have a sense of progression. Questionable but understandable decision and it is not a simulation braking feature at any level and I will laugh at anyone saying that the abscence of 37mm on Lagg-3 forces him to "grind".
- Oculus Rift. I don't care personally because of its crappy resolution. TrackIR works perfectly for me.
- Limited amount of planes but it's quality over quantity. You will spend a lot of time mastering each of them.

Pros:
- Planes, physics, damage model... the level simulation is one of the top in the genre.
- Really fast and stable game engine.
- The feel of flight is just right.
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29 of 42 people (69%) found this review helpful
106.0 hrs on record
Posted: June 11
Another guy with high hopes.

I loved Rise of Flight. Loved IL2 1946. Love Cliffs of Dover (with Team Fusion patches). I feel like this game has so much potential locked away somewhere where the devs can ensure it will never come to light.
To say that this is the spiritual successor of IL2 1946 is an absolute lie. 1C simply gave the rights to the name. The engine is not the same and unfortunately, it suffers from the fact that the aircraft feel like kites, akin to...you guessed it: Rise of Flight.

I know that they say there was a ton of research put into the making of this game, and to a certain extent, I believe them. The maps are awesome. The scale is huge. The environment and the aircraft in them LOOK beautiful and flight dynamics are well represented. But then you're stuck with the actual flesh and bones of the game itself. 10 aircraft, 2 of which will cost you a good $40 extra, flight models which by all accounts, seem to simply ignore loads of historical tests, 1 season (they are planning on implementing a summer and autumn map eventually) and a bunch of unlocks which are only available by playing through the single player campaign which is skull-numbing at best.
I get that some people want games like this solely for the single player content, and even then, I'd be hard pressed to recommend it. However, the heart and soul of "sims" such as this, is multiplayer. AI will never cut it when it comes to a dogfight and yet, I am forced to tediously shoot down AI aircraft to unlock things like a removeable headrest for the 109, which is invaluable, considering the fact that it's rear visibility is poor at best, paint schemes...PAINT SCHEMES...various and sundry bomb racks for JABO purposes and so on. Compared to Rise of Flight, where it seemed even individual spars and struts carried weight and could be damaged, this game's damage model is a farce. For something as "complex" (their words) as an airplane, getting hit couldn't produce a more cookie cutter effect. Hit anywhere on the fuselage? Couple holes in your canopy and your engine will shake the rivets out of the airframe. Hit anywhere on a wing? Swiss cheese and a marked loss of authority from that aileron. It's garbage. For anyone who plays Cliffs of Dover, they know that damage is totally dependent on where you get hit, what you get hit by, the angle and the strength of said target. Having your water jacket punctured will result in a coolant leak, followed by your engine overheating and running rough, followed by a drop in oil pressure, followed by an oil leak and a prop governor failure etc. BoS? No such thing.

I want to like this game. I really do. But every time I try, it just disappoints me.
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49 of 80 people (61%) found this review helpful
1 person found this review funny
7.1 hrs on record
Posted: May 3
A damn fine flight sim that's gimped by a developer that has made honest mistakes, but refuses to address them and continues to try and tell the consumer what he/she wants.

If things change, so will this review. But, for now? Avoid BoS. All together.

$100 gets you 10 aircraft, a joke of a single player, and barren multiplayer.
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11 of 16 people (69%) found this review helpful
117.1 hrs on record
Posted: May 23
I didn't like the sounds of what many sim enthusiasts were saying about the game but I bought it anyway. Soooo glad I did. The XP system is a non-issue for me, just playing it unlocks add-ons quick enough and they are not necessary to play well or enjoy the game, the graphics are amazing and run like a dream on my 4k monitor (running at 2560x1440) and I feel like the sensation of flying way better than most aircraft in FSX ever felt and remind me of some of the excitement of real flying (I've not flown for a couple of years).

The hint iconography that some consider arcadey is even less of an issue. Don't like it, turn it off. It is a boon for newcomers though and we do need newcomers to the genre.

The game may seem expensive for those that compare it to older games but his isn't just an update to an old superseded engine. This is a modern game with a definite focus on quality over quantity. I think most simmers will appreciate that, Whats the point of having 30 planes if they are almost the same except for the skin? How many can you really fly well (unless they fly the same and therefore pointless)?

There isn't a lot for people that just want to play single player with little in the way of variety (at least for experienced players) but to me that's true of almost any single player game. Online with a group of like minded people is where it is at.

I am impressed with BoS. The core components as a flight simulator are just fantastic even if there aren't tons of frills. In the end if we want a good WW2 sim there only a couple of options. One won't be ready for some time and the others didn't impress me. Especially "free" games that get very expensive if you want to be competitive. BoS is definitely not pay-to-win.
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