IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
User reviews:
Mixed (19 reviews) - 63% of the 19 user reviews in the last 30 days are positive.
Mostly Positive (705 reviews) - 70% of the 705 user reviews for this game are positive.
Release Date: Oct 22, 2014

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Recent updates View all (96)

October 20

Dev blog #136

Hello Everybody,

Several important things happened this week. First of all, we released the new update 2.004 yesterday with many changes and improvements which are listed in detail here:

In addition, work on the 3D models of the Yak-1b Series 127 and Ju-52 3mg4e is finished and we are working on their physics models and the new mission types for the Ju-52. We plan to finish Yak-1b Series 127 physics and begin its beta test next week.

Moreover, we will begin the tests of the DirectX 11 renderer as soon as this week. This will be an alpha test and if it goes well, we'll add it to beta together with the new Yak.


You can see full text and visual materials on our forum:

0 comments Read more

October 19

Update 2.004: New features and improvements

Dear pilots!

We're glad to announce that the sim has been updated to version 2.004. It includes many changes we were working on for Battle of Kuban and of course all of them will be in Battle of Stalingrad and Battle of Moscow. While developing Battle of Kuban we're working on all three our projects at once, bringing the improvements to all our users.

This time almost all parts of the game were improved, the most important ones being the first results of physics optimizations for AI aircraft, landing gear physics modeling corrections for all planes, addition of the spotting ability to aircraft in multiplayer and the ability to set clouds height and thickness. All parts of the game were polished to some extent.


- In this new version (2.004) missions format was changed, so binary missions which were created in previous versions will not work properly. To restore your mission delete .msnbin file and keep only .Mission file, open in in Mission Editor and re-save it with new .msnbin binary mission.
- Due to mission format change flight records which were recorded in previous versions will not replay.

You can see full text and visual materials on our forum:

11 comments Read more


“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”

About This Game

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favorite settings for team battles and dogfight duels.

  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Control your plane with either joystick or mouse keeping a highest level of simulation fidelity and accuracy.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

  • Hone your skills versus AI or join multiplayer where you can fight in the air or on the ground, manning T-34-76 or Pz III Ausf L tanks.
  • Control a plane or tank all by yourself or have your friend aim a tank gun or a bomber turret.
  • Unique and detailed damage model lets you use the pros and cons of various aircraft and tanks to your advantage.
  • Adjust the tank aiming sights for distance and view the tank interior just as a plane cockpit!

  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.

System Requirements

    • OS: 64-bit Windows®
    • Processor: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX®-compatible
    • OS: 64-bit Windows® 7 (SP1) / Windows® 8 / Windows® 10
    • Processor: Intel® Core™ i5/i7 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick recommended
Customer reviews
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Mixed (19 reviews)
Mostly Positive (705 reviews)
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415 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
25.6 hrs on record
Posted: September 20
Great SIM!
I nice inbetween from War Thunder and the Ultimate realism of DCS.
A great starting SIM for people who want to get into the Flight Sim genre

If your looking for anything Arcade then don't even think about purchasing this game.
I can not stress that enough.
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2 of 2 people (100%) found this review helpful
164.3 hrs on record
Posted: September 21
I am not a sim player normally, but I got this game to just dabble with. It has been a great game, and can be very challenging at times. Overall the sim is very accurate, especially at the hightest difficulty setting, which includes complex engine management (radiators, fuel/air mixture, boost) if you are not juggling all those settings you can burn out your engine.

The flight model has several different difficulty levels as well, and can be quite challenging if your like me and have not played with a really acurate sim in a while.

The number of groud vehicles that you can shoot up, bomb or rocket is pretty impressive and you can even drive the Pz III or T-34.

The custom planes can be flown with any version of the game, so while I only own Battle of Stalingrad, I also bought the P-40 and fly it in the BoS campaign.

The next set of premium planes will be available by the end of the year. They are the Yak-1b and JU-52.
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2 of 2 people (100%) found this review helpful
90.4 hrs on record
Posted: September 26
This is one of the best sims on the market, and the current definitive sim for Stalingrad and Moscow in the early to mid-war.

There is a steep learning curve, and reading is definitely required.

This sim truly shines online with scenario based events and on-going wars such as TAW, which you can read about/sign up for on the IL-2 forums. The community is incredibly diverse, from all over the globe, but the vast majority are helpful to a fault.

If you are a fan of WW2, flying, combat, or any combination of the above, this game will not disappoint.

That being said, it is by no means something you're going to jump in and dominate on day one, unless you're a dedicated simmer.
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2 of 2 people (100%) found this review helpful
47.4 hrs on record
Posted: October 3
Love every single thing about this game
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1 of 1 people (100%) found this review helpful
145.2 hrs on record
Posted: October 3
IL2 Stalingrad and Moscow have really come a long way since first released (more like a rough work in progress Beta initially). They have been good about releasing on-going upgrades, and though not perfect, I think its better than alternatives out there for the mix of sim and immersion. Not as sim as the prior Cliffs of Dover, but MUCH more playable (without the 3rd party Mods, it was broken). DCS has some great stuff as well, but missing the WWII environment (or not without a lot of modding effort). With their recent Kuban expansion plans, it shows commitment to meaningful continued improvements. I'm really glad I hung in there and have seen IL2 develop to the point it is now, especially with the pending improvements.

As for gripes, I believe they have a bit of Soviet bias in the modeling, but its liveable and I hope it sees some tweaks. Single player "story" at the moment is a bit weak, but once flying in game, its good. Kuban related releases upcoming are addressing the single player aspect.
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2 of 3 people (67%) found this review helpful
381.8 hrs on record
Posted: September 22
Highly Recommend.
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5 of 18 people (28%) found this review helpful
14 people found this review funny
Not Recommended
7.3 hrs on record
Posted: September 23
Reminds me of my ex fiance.. Looks good from far, but far from good.
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5 of 21 people (24%) found this review helpful
6 people found this review funny
Most Helpful Reviews  Overall
471 of 615 people (77%) found this review helpful
17 people found this review funny
Not Recommended
45.9 hrs on record
Posted: November 7, 2014
Even though 1C GS claims BoS to be "The next generation of the legendary IL-2 Sturmovik series", the game has very little to offer for its hefty 50€ price tag.

In every aspect that the game seems to have something good going for it, the flaws set it back atleast two steps and severely hamper an enjoyable experience.

The focus on a single, major event of the war had promise for an immersive, story-driven campaign, but instead, the game is broken into five chapters of the same copy-pasted, "random" generated quick missions, of which there are five to choose from (Intercept, Escort, Ground Attack, Ground Support and Bombing).
These chapters all include a short intro cinematic, giving you a brief history lesson by recapping the most crucial moments of any operation or such at the time, but these are rather easily forgotten because everything is thrown at you in the 30 or so seconds these clips last.
But in the end, you'll just be flying the same missions, over and over again, while the tactical map looks a bit different each chapter.

Even worse is that since the campaign has nothing to offer on top of what the other gamemodes already don't (Quick mission builder and pre-made missions, no difference to the campaign), in a desperate attempt to draw you in or give you some sense of accomplishment, they opted for unlocks.
Yes, you actually have to grind the same scenarios over and over again in order to use some of the available weapons or mods, some of which were even the standard factory setup for the planes. Not very... simulationy.. is it?
This is excellent way of 1C telling you that they did not have anything to offer for a proper campaign, and instead force you to take the free-to-play design of slow grind for small progress.

With that said, the campaign atleast works in its own way and AI behavior is not outright ♥♥♥♥♥♥♥♥, although your flight will often take the route of attacking a bomber directly from behind, and you'll most likely be dive-racing PE-2's at +600km/h in order to even have a chance to shoot them down.
Other gamemodes are similar to the campaign, though quick mission builder allows for more customization. Do note that you cannot "grind your unlocks" in any mode except campaign.

Plane selection is pretty much what you'd expect from such a title, Luftwaffe sports the ever-iconic Bf 109's, models F-4 and G-2, the Ju-87 "Stuka" divebomber, He-111 medium bomber. Soviet airforce has the less enticing selection consisting of the LaGG-3 and Yak-1 fighters, iconic IL-2 Sturmovik ground attacker and Pe-2 light bomber.
Both sides also have a special DLC fighter plane available, Fw 190 A-3 for the Luftwaffe and La-5 series 8 for the Soviets. And no, the premium DLC planes do not come fully unlocked, you still have to "grind the unlocks".

Each plane has it's unique characteristics; the 109's are fast and easy to handle, with cockpit layouts simple enough to learn fast, while the LaGG-3 is a tumbling mess, most dedicated into driving you to the ground while you try to make sense of the gauges, with the Yak staying far more competetive with the superior German fighters.
The Stuka and Sturmovik attack planes are both slow and steady, with very different methods of attack. The Stuka will mostly dive from above with its nose pointed almost directly down to bomb accurately, only airbrakes to slow the descent, while the IL-2 will attack almost level with rockets, bombs and big cannons for widespread destruction.
The bombers fly level, and bomb, when they're not just for target practice. Really, what else is there to say?

Commenting on flight or damage models is the hardest thing, but while the planes fly and get shot down like planes do (I guess), one can definitely say a lot of the arcade-like simplicity the mechanics and maintaining have.
All of the planes do their start-up routine with a push of a single button, with crucial actions remaining automated, or optionally, under manual control in a very simple way. This takes away a lot from the potential immersion, with "detailed aircraft systems modeling" being mostly text on the screen and few animations.

Multiplayer works well, with no larger bugs around, although the lack of servers and even the amount of max players per server is disappointing.

While the gameplay is definitely lacking, is there anything the AV department can salvage?

BoS does have decent lighting to complement the snow-covered potato fields and the clouds aren't low-resolution mush, gun and engine sounds are enjoyably powerful with models representing accurately their real-life counterparts.
But besides that, what can a game of such limited sensual experience give?

Sadly, this is again where the game falls short. Planes otherwise being well-detailed, their textures are low resolution, with blurry and blocky normal maps reflecting the sun off your wing in a gringeworthy glare, and jagged, low resolution shadow maps looking like they're about to cut your cockpit into half as they pass.
Sounds are incredibly bugged as well, with sound latency up to the level of you hearing your gunfire hits on the enemy plane, and it being impossible to hear your plane being hit.
Despite the seemingly low amount of graphical detail at any given time, the game has issues with low framerates, suttering and overall poor performance even on a modern, mid-end PC (i5-4690k, R9 270).

This is most likely due to the ancient DirectX 9 renderer the game uses, and very limited graphical customization, being limited to resolution, four presets of Low, Balanced, High and Ultra, with an added MSAA option.
Not even the v-sync is properly implemented with triple-buffering, so you'll most likely have to choose between massive tearing, or being locked to 30FPS on the slightest framedrop.

After all this, who is this game really for?
With its simplified systems and gameplay, I wouldn't recommend it for people looking for the most authentic simulation experience, it offers too little for the price.
But the same thing is true for the more casual player or enthusiast, it offers too little for the price and there are games out there that do most of what BoS offers, better and for less.

I can't help but feel this game was released crippled and is simply trying to ride the IL-2 name to simply break even. There's potential to this, but as it is currently, I can't recommend it to anyone.

Rating: 5/10 at the time this is written. Mostly for the working multiplayer, although many of the issues creep into there as well.
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135 of 154 people (88%) found this review helpful
10 people found this review funny
48.2 hrs on record
Posted: December 24, 2015
If you're coming from War Thunder and think that this game is just like it, guess again. IL 2 Sturmovik: Battle of Stalingrad is a true flight simulator with realistic aerodynamics, wind, bullet trajectories, bullet velocities, engine management, etc. You don't necessarily need to be a pilot to be able to do things in this game, but it'll take you some time to understand some of the basic flight physics that are modeled into the game. However, that first lift off that you accomplish will feel like a real accomplishment, and that's what this game is about.

Before I get into my review session, let me clarify why there are a lot of negative reviews for this game. I'm a founder, and bought the game while it was in early access. I then had the key transferred over to steam so that I could have all of my games in one place. When the game first came out, there was a lot of things lacking. The flight models still needed some work, and the grind to get camos and modifications was pretty hard. However, the studio has fixed the problems with the flight models for the most part, and they're very active within the community on their own forums.

There are two versions of this game: the standard and the deluxe version. The only difference is that the deluxe version comes with two more planes: the Focke-Wulf 190 A3 and the La 5 series 8, and it also gives you all of the unlocks for the planes right off of the bat. Neither of these planes are the best of the best. I find that the skill level of the pilot is what decides who wins what engagement. I've had countless of battles with the FW 190 and the La 5 and still came out on top.

The campaign in this game is pretty lackluster, but this is more of a multiplayer game, anyways. There are two parts: the initial part of the Battle of Stalingrad where the Germans are forcing their way in, and the second part where the Russians use a pincer maneuver to encircle the German forces. Within each part, there are three sections that chop the part up into smaller pieces to give a sense of advancement. You select a section which then brings you to a map. You select an airport where you want to start from. You have the option to choose either normal or expert mode and also whether you want the mission to be short or long. Normal mode is basically arcade mode. You don't have to worry about your engine management; the game will throttle itself for you and manage the radiators so you don't kill your engine in mid flight. You also have a HUD on your screen that shows you a map, gives you your indicated air speed and alitude, and marks everything friendly with a blue dot above it and anything enemy with a red dot. It also shows you how far out you are as well. In expert mode, everything is gone. You have to look at your gauges to see how high you are and how fast you're going. You have to look at your coolant temperature and oil temperature to keep from overheating your engine. If either ones gets too high or too low, you have to open or close your water and oil radiators. There are no markers that show where your enemy is, so you have to scan the sky for black dots or scan the ground for smoke trails that come from trains or tracers that come from artillery positions. The main difference between a short and long mission is that you have to take off and land on a long mission, while a short mission will start you up in the air pretty close to your target. You don't have to land on a short mission, but you have to fly through an "exit point" to clear the mission.

Each plane has its own flight model that is very accurate. Each plane has different stall characteristics, engine management characteristics, etc. A good example is the Stuka. Its engine can't take sudden throttle changes, so if you cut the throttle really fast for a dive bombing run and then shove it back up when you go to climb, your engine will sputter and die. In the BF 109, if you run the throttle at 2600 RPM at 1.4 engine manifold pressure for over a minute, the engine will start to choke causing the plane to shake, sputter, and die.

Damage models are pretty realistic as well. You can't shoot down a bomber from its six o' clock (why would you?) because the gunners will shoot you straight in the engine with their machinegun. Depending upon where it hits, you'll either have a critical oil system failure which will cause your windshield to get coated in oil and the engine to eventually die, you'll fly off safe and sound, and anything in between. When it comes to this game, one bullet in the right place is all it takes to take down a plane.

The multiplayer is really what this game is about. Unfortunately, in America, I don't seem to be able to find many players playing on our servers. Instead, I have to go to European servers to play with people. However, I don't experience any lag or rubber banding.

There is another game that is coming out soon in March called IL 2 Sturmovik: Battle of Moscow. Like this game, it's centered around one specific battle. The Battle of Moscow occurred earlier than the Battle of Stalingrad, so you'll be flying earlier versions of the aircraft such as the BF 109F2, I-16, BF 110, MiG 3, etc.
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Recently Posted
52.5 hrs
Posted: October 17
All I have to say is it looks good as well as feels good
Helpful? Yes No Funny
Ignar Hrodgæirsson
45.3 hrs
Posted: October 16
As a fan of flight sims, this simulator really is one of my faves.

Going in the Il-2 and taking the beatings like I do and flying like gucci makes my ego trip go through the surface ceilling.

German fighters are good when you feel like being a heartless hawk.

Overall I just love it. I always have fun with this sim.
Helpful? Yes No Funny
33.4 hrs
Posted: October 15
Awesome graphics, lots of fun so far
Helpful? Yes No Funny
607.0 hrs
Posted: October 13
How do I activate the P40 plane that I purchased on the DLC page. It is not activated on my BOS game.
Helpful? Yes No Funny
407.0 hrs
Posted: October 10
Worst optimalization ever!
With my pc I can run Witcher 3 on uber settings, hair works and maxed AA at 60fps, but in IL-2 guess what ... I get 35 fps on the ♥♥♥♥ing lowest settings, so if you don't have pc from NASA don't buy this ♥♥♥♥!
Helpful? Yes No Funny
7.8 hrs
Posted: October 9
Great game has come along way in graphics compared to the earlier Il2 games controls are easy to learn you may need to do a few key mappings or at least check what the mappings are before you take to the skies fun multiplayer i have an issue with using the mouse to fly though alot of the time you end up clicking out of the game just when you go in for the kill reccomend using a joystick for best results
Helpful? Yes No Funny
6.1 hrs
Posted: October 7
They need to add VR or track-ir support to this game, time:now. One of the few flight games for a period where watching your foe out of your rear top window is relevant and one of the few games i cant do it.
Helpful? Yes No Funny
217.7 hrs
Posted: October 7
German planes are flying matchwood just waiting to break the moment a Russian plane looks at them weird. Russian planes, even the completely un-armoured Pe-2 soak up .50 cal and cannon shells like a damned sponge and just never stop flying unless you literally speaking break them up into pieces.

New to the game? Play with the La-5. Want a merciless, gruesome, no mistakes accepted experience where every mistake results in nigh on instant death? Fly the Bf-109.

TLDR: Sekrit dokument strikes again.
Helpful? Yes No Funny
5.2 hrs
Posted: October 4
I enjoy now, I know how to start plane
Helpful? Yes No Funny