IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
User reviews:
Mostly Positive (595 reviews) - 70% of the 595 user reviews for this game are positive.
Release Date: Oct 22, 2014

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April 22

Dev blog #128

Hello everyone!

Battle of Moscow open beta is available for BoM owners for three weeks now. Of course, during this time we were busy improving the game.

First, the map of Moscow region has been improved, more evergreen trees were added.
Second, we use the time it takes to finish the campaign cutscenes to improve the campaign missions. Additional story scenarios for the campaign are ready, as well as tactical overlays that show the current situation at operational level:
Third, we're making some changes and additions to the campaign. We'll describe them in detail later, but here is a teaser:

You can see full text and visual materials on our forum:

0 comments Read more

March 31

Update 1.201: Moscow Map and Campaign Open Beta, Ju-88, 64-bit

Dear players!

Today is a big day for IL-2 Sturmovik project - version 1.201 release. It brings several very important additions.

First, we launch the open beta of the Battle of Moscow campaign and Moscow maps. This is another step forward in mapping technologies - it contains several innovations and will bring you many interesting features not available before, for example: grass airfields without a dedicated landing strip, historically reconstructed city of Moscow, towns of the Moscow region that also have historically correct layouts and architecture, new 'late Autumn' season, water reservoirs, canals, canal locks, many new railway and road bridges, forestation different to Stalingrad region one and other things.

We'd like to point out that now, at the open beta stage, the map will still be improved: pine trees will be added to the forests and the overall distribution of various forest types on the map will be more detailed. Of course we'll keep track of your impressions and improve the map where possible to make it as best as possible to the official Battle of Moscow release date. The campaign is also in open beta: it contains regular, generated missions, while scenario, static ones are being finished. Video intros between campaign chapters and chapter map tactical overlays are also WIP at the moment.

Second, players who pre-purchased Battle of Moscow will also get their hands on German twin engine dive bomber Ju 88 A-4 today. We must admit that it is the most complex aircraft in the entire project, but in the same time it is also a most interesting one in many ways. Rich instruments array, many system and flight model peculiarities, unusual gunner stations - it was an interesting experience to research and recreate and we think it will be interesting to the players to fly it.

Third, all 10 Battle of Moscow planes now have 10 official skins per plane that can be unlocked by progressing in the campaign. In addition, all 20 controllable planes in the game and each and every modification for them now have a technical specification you can view in player profile, during a mission briefing and even in the flight.

Fourth, the sim now has 64-bit architecture. This increases the engine potential and allows more detailed objects and textures to be created. Moreover, we used the dumps you submitted to fix several bugs that could crash the game. All this development should make the game much more stable in heavy, complex missions.

One of the crash fixes involved the track recording system, so the tracks format has been updated unfortunately - old track records won't work in the new version.

Finally, the new version 1.201 contains many additional fixes and improvements (as always) which should increase the quality of your play experience and add more realistic features.

Here is the change list for today patch:

21 comments Read more


“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”

About This Game

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favorite settings for team battles and dogfight duels.

  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Control your plane with either joystick or mouse keeping a highest level of simulation fidelity and accuracy.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

  • Hone your skills versus AI or join multiplayer where you can fight in the air or on the ground, manning T-34-76 or Pz III Ausf L tanks.
  • Control a plane or tank all by yourself or have your friend aim a tank gun or a bomber turret.
  • Unique and detailed damage model lets you use the pros and cons of various aircraft and tanks to your advantage.
  • Adjust the tank aiming sights for distance and view the tank interior just as a plane cockpit!

  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.

System Requirements

    • OS: 64-bit Windows®
    • Processor: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX®-compatible
    • OS: 64-bit Windows® 7 (SP1) / Windows® 8 / Windows® 10
    • Processor: Intel® Core™ i5/i7 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick recommended
Helpful customer reviews
121 of 136 people (89%) found this review helpful
10 people found this review funny
48.2 hrs on record
Posted: December 24, 2015
If you're coming from War Thunder and think that this game is just like it, guess again. IL 2 Sturmovik: Battle of Stalingrad is a true flight simulator with realistic aerodynamics, wind, bullet trajectories, bullet velocities, engine management, etc. You don't necessarily need to be a pilot to be able to do things in this game, but it'll take you some time to understand some of the basic flight physics that are modeled into the game. However, that first lift off that you accomplish will feel like a real accomplishment, and that's what this game is about.

Before I get into my review session, let me clarify why there are a lot of negative reviews for this game. I'm a founder, and bought the game while it was in early access. I then had the key transferred over to steam so that I could have all of my games in one place. When the game first came out, there was a lot of things lacking. The flight models still needed some work, and the grind to get camos and modifications was pretty hard. However, the studio has fixed the problems with the flight models for the most part, and they're very active within the community on their own forums.

There are two versions of this game: the standard and the deluxe version. The only difference is that the deluxe version comes with two more planes: the Focke-Wulf 190 A3 and the La 5 series 8, and it also gives you all of the unlocks for the planes right off of the bat. Neither of these planes are the best of the best. I find that the skill level of the pilot is what decides who wins what engagement. I've had countless of battles with the FW 190 and the La 5 and still came out on top.

The campaign in this game is pretty lackluster, but this is more of a multiplayer game, anyways. There are two parts: the initial part of the Battle of Stalingrad where the Germans are forcing their way in, and the second part where the Russians use a pincer maneuver to encircle the German forces. Within each part, there are three sections that chop the part up into smaller pieces to give a sense of advancement. You select a section which then brings you to a map. You select an airport where you want to start from. You have the option to choose either normal or expert mode and also whether you want the mission to be short or long. Normal mode is basically arcade mode. You don't have to worry about your engine management; the game will throttle itself for you and manage the radiators so you don't kill your engine in mid flight. You also have a HUD on your screen that shows you a map, gives you your indicated air speed and alitude, and marks everything friendly with a blue dot above it and anything enemy with a red dot. It also shows you how far out you are as well. In expert mode, everything is gone. You have to look at your gauges to see how high you are and how fast you're going. You have to look at your coolant temperature and oil temperature to keep from overheating your engine. If either ones gets too high or too low, you have to open or close your water and oil radiators. There are no markers that show where your enemy is, so you have to scan the sky for black dots or scan the ground for smoke trails that come from trains or tracers that come from artillery positions. The main difference between a short and long mission is that you have to take off and land on a long mission, while a short mission will start you up in the air pretty close to your target. You don't have to land on a short mission, but you have to fly through an "exit point" to clear the mission.

Each plane has its own flight model that is very accurate. Each plane has different stall characteristics, engine management characteristics, etc. A good example is the Stuka. Its engine can't take sudden throttle changes, so if you cut the throttle really fast for a dive bombing run and then shove it back up when you go to climb, your engine will sputter and die. In the BF 109, if you run the throttle at 2600 RPM at 1.4 engine manifold pressure for over a minute, the engine will start to choke causing the plane to shake, sputter, and die.

Damage models are pretty realistic as well. You can't shoot down a bomber from its six o' clock (why would you?) because the gunners will shoot you straight in the engine with their machinegun. Depending upon where it hits, you'll either have a critical oil system failure which will cause your windshield to get coated in oil and the engine to eventually die, you'll fly off safe and sound, and anything in between. When it comes to this game, one bullet in the right place is all it takes to take down a plane.

The multiplayer is really what this game is about. Unfortunately, in America, I don't seem to be able to find many players playing on our servers. Instead, I have to go to European servers to play with people. However, I don't experience any lag or rubber banding.

There is another game that is coming out soon in March called IL 2 Sturmovik: Battle of Moscow. Like this game, it's centered around one specific battle. The Battle of Moscow occurred earlier than the Battle of Stalingrad, so you'll be flying earlier versions of the aircraft such as the BF 109F2, I-16, BF 110, MiG 3, etc.
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32 of 38 people (84%) found this review helpful
2 people found this review funny
108.9 hrs on record
Posted: January 31
My background/qualification for writing a review:
I grew up playing flight sims in their early days, with Jane's Simulations such as US Navy Fighters 1997, the Jane's WWII sim, Microsoft Combat Flight Sims 1-3, 2 being my favorite, and the IL-2 series in the very beginning, up through Forgotten Battles. After that my PC got too outdated to handle anything, I moved on, years later became a man, and now I have an income so I return to the world of PC gaming and flight sims. Now I am a huge fan of Rise of Flight, DCS, and others.

If you're in to the flight sim genre, then you probably already own this title, so I will cater the following to those who might have an itch to get in to games like this or who maybe have been pondering getting this for a while.

First things first, this game was created to be used with TrackIR. I am not saying you can't get by with a button assigned looking aprroach, but this game was intended to be used with a head tracking system, plain and simple. It is also intended to be used with a joystick, if you aren't sure about that, go out and buy a Logitech Extreme 3D Pro, it's not expensive, it works fine, and it will allow you to enjoy this and other titles the way they should be enjoyed.

Okay so the game. To be frank, it's fantastic.

The sense of immersion is unparalled, I've never felt more like I was really there than in this game. That being said it allows you to tailor the experience to you pretty well, you can play with plane icons, navigation icons, fully automated engine management, or you can go full real and have to hunt down your targets with your eyes and some cunning and instinct.

The visuals, should you have the PC to run Ultra settings, are great. The clouds and weather are convincing and effect combat, the textures, especially on the planes, are superb. The attention to detail in visualising the damage on your plane is amazing. One particular thing I enjoy is the effect of the sun glare. You really get a sense of how the sun effects your awareness in combat, and you can use it effectively to make attacks on enemies who can't see you coming, and it can be a pain in your side trying to spot an incoming target. I am a real life pilot of varying aircraft, and this sun glare really captures what it feels like. (and you wonder why aviator sunglasses are a thing...)

The sound design is once again superb, the wind sounds under high G, or hanging your head out of the open canopy, the sound of your bullets hitting the plane you are shooting at, and the speed of sound delay in ground explosions, is a level of detail that is often overlooked, but one that is really appreciated by me.

Overall the thing IL-2 has going for it the most is a clinical attention to detail. The developers of this have spared no aspect of these aircraft in modeling and programming. The flight model of each aircraft is from my experience, spot on, and the damage model is matched with Rise of Flight in being the best I've seen.

The multiplayer experience is, well let's say it has a steep learning curve at times. There are a lot of experienced sim pilots with really nice hardware flying out there, but once you find yourself having a victory, it is unbelievably satisfying, not to mention your heart is jumpinig out of your chest. I recently chased a flight of three Bf-109s in a Lagg-3, stalking them from their blind spot (behind and slightly below) for something like 15 minutes until I had just the right moment to strike, taking out two of them and high-tailing it back to base before the third could find me.

As with all sims, yes, there are improvements to be made. I wasn't a fan of the unlock system through campaign mode at first, but I've grown to appreciate it. It has made me spend serious time learning and understanding each aircraft. Sometimes the game crashes with no warning, but this is rare. But the good news is the community support and the developer support is really one of the best out there.

This review was somewhat long winded, but I hope anyone who reads who is on the fence will give it a shot. But please if you do, be patient, there is a lot of learning and skill involved in a flight sim game like this, it takes serious thought and a sliver of dedication to fully appreciate, but once you get there it can be some of the most fun you've had as a PC pilot.


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12 of 15 people (80%) found this review helpful
2.3 hrs on record
Posted: February 1
The two problems with this game is optimization and a lack of content, the game has barely any content compared to 1946 and Cliffs,Of,Dover. This game has about a quarter of planes if that, and now OPTIMIZATION this game runs badly on almost every computer i see it on, i even threw in a high end gtx card and it still runs poorly. This game still has potential so im gonna give it a thumbs up, but if you want a very good WW2 flight sim you should go with il2 1946
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11 of 15 people (73%) found this review helpful
1 person found this review funny
63.8 hrs on record
Posted: December 14, 2015
Gorgeous, unforgiving, and amazingly fun. This game had the potential to be one of the best flight sims ever. Yet development was infected by the modern gaming disease called "JustPlayMultiplayer-itis"
Absent are the massive story-driven missions that made so many older sims unforgettable. History and scale that would never happen in a multiplayer match. Instead replaced by Generic Objective Maker with no context or sense of importance.

That said, its a beautiful game and getting in any plane, taxiing out, taking off, and flying around is so enjoyable you forget you're supposed to drop a bomb on somebody.
A wonderful addition to the IL2 series and a fantastic flight sim, just wish modern gaming hadnt given it the cancers of unlocks, DLC planes, and singleplayer-isnt-important
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19 of 32 people (59%) found this review helpful
4 people found this review funny
0.7 hrs on record
Posted: December 13, 2015
I bought this game before it released at steam and played it 200 hour at least I think.

It was great once. Until 1.006 update, it have great FM, DM, graphics... Campaign was ♥♥♥♥, but no one care about that. I loved this game at that time. After 1.007 update it going worse. Lots of flight sim gamers are tired about the words "Russian bias". However it is completely ture in this game.

For example, Yak-1's flap make insanely huge lift without drag. With full flap, Yak-1 can turn like the cat chasing its own tail. Of course without stall. They said "there is no information about Yak-1's flap, so we made it like that.". I have soviet official document about Yak-1. Recommand tactics to Bf109F included there, but there is no word about flap. Not even one word.
LaGG-3 and La-5 is invincible. It can hold out lots of german 20mms. Even it made of woods. Yeah, maybe Saint Stalin saved them.
Even in illustrations, you can find their "patriotism". You cannot find any illustration soviet plane shotdown by german one. The onlything you can find is reverse situation.

Do not buy this game, if you want play flight. It have nothing better than War Thunder. If you really want to play WW2 flight sim game, buy DCS 1944 or IL-2 Cliffs of Dover with Team fusion mod 4.312(TF mod is free). If you buy it, they will think they doing good.
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