IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
User reviews: Mixed (288 reviews)
Release Date: Oct 22, 2014

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"IL:2 Battle of Stalingrad holds its own as a great addition to the IL:2 series, polished aircraft and detailed flight/damage models make it stand out. "

Recent updates View all (36)

March 27

Dev blog #92

by Zak

Hi Everybody!

Today we're going to show you the first screenshots of a plane that will be released as a part the Battle of Moscow project and after that will become available to all BOM (and BOM + BOS) pilots. This plane is the premium MC.202.

Furthermore, I suggest you to get to know this machine closer. The note below was written by our engineer known as Phenazepam here on the BOS forum, who's kindly agreed to steal a minute from FM tuning and to share his first impressions about Macchi:


The plane’s going to be pretty interesting, with it’s specific advantages and drawbacks. Both are full of controversies. Macchi combines rather moderate external dimensions of Messerschmitts and robustness of Fockewulf, aerodynamically clean centerbody but powered by an outmoded Alfa Romeo RA1000 engine...

Still, this aircraft will definitely have its fans, and not exclusively Italians. Primarily because Macchi has a tough framework boasting an all-metal construction (except the rudders) of the airframe and two-spar wings. If Bf 109s are known for their asymmetrical rudder profile, the Macchi’s peculiarity is asymmetrical wing panels: left wing is 20 cm longer than the right one. Those wings don’t have slats. Landing gear is generally similar to the one on FW 190, it’s quite wide and serviceable. There’s a stabilizer on the elevation rudder, and no trimmers on other surfaces.

Overall approach to the framework design seemed a bit surprising to me: on the one hand the aircraft is aerodynamically clean and correct, on the other hand both of its radiator cowlings look raw and ill-placed. Apertures in the canopy behind pilot’s seat are another questionable decision - both from aerodynamics and pilot’s comfort points of view.

Speaking of flying MC.202 I’d say that there’s going to be very few surprises to Messerschmitt fans. The engine is an export version of DB601Aa that was also used on earlier Bf 109 models. But unlike other Bf 109s in our game, this one doesn’t have a good old automated constant-speed unit. Macchi’s CSU only has two basic positions: 2200 and 2400 rpm. All other modes are up to the pilot to set up and maintain by controlling prop pitch manually. Water and oil radiator controls are manual as well.

In a word, just wait for this bird to appear in the game to test in out personally. And keep in mind - Macchi’s throttle is inverted

2 comments Read more

March 17

Version 1.010

Dear pilots!

We present to you this new major game update. Some things have been fixed, others are going to be introduced for the first time. Well, meet the 1.010!

A few lines in the change log that we find particularly important are written in bold+italic font. These are ##40, 41 and 57:

  • 40. Flash objects and images can be used in custom missions via mission editor
  • 41. It is now possible to see your route and all the events that happened during a Campaign mission in the debriefing;
  • 57. An option to edit missions using a topographic map is now available in Mission editor

Aircraft FM/DM/AI:

1. The issue that caused He 111 to hop up when its wheel is shot off was fixed;
2. Extreme nosing over in case of heavy tail hit on Pe-2 was fixed;
3. He 111 tailwheel fixed;
4. Pilots and gunners vitality decreased (now it takes 2-3 not slowed by an armor 7.62 bullets to kill them);
5. Rudder counter forces at high speed were reduced on Fw 190 according to the reference;
6. Taxiing on Fw 190 improved (landing gear settings tweaked to make turning at low speeds with released tail wheel manageable);
7. Fixed the speed that pushes pilot’s head back into the cockpit. It starts to push on 300 km/h and completely returns the head back inside on 500km/h;
8. It still remains possible to do a small sneak peek even on high speeds;
9. The airflow is now pushing pilot’s head back into the cockpit according to IAS, not TAS;
10. Speed is now correctly shown on He 111 gauges;
11. Prop feathering levers on He 111 now works correctly;
12. The issue that made it impossible for AI to control the plane after any manual stabilizer changes was fixed;
13. AI pilot on Fw 190 was fixed;
14. Landing skill of Bf 109 AI pilots was improved;
15. Bombing skill of Bf 109 AI pilots was improved;
16. AI fighter pilots can sustain heavier overload during dogfight;
17. AI bombers and attack planes won't attempt to dogfight in Duel missions, they perform evasive maneuvers and rely on their turrets;
18. AI gunners open fire at ground targets at a longer range;

Graphics and misc:

19. The mixture control lever on IL-2 was fixed;
20. The tiled texture near the fixed gun on Pe-2 was fixed;
21. Several typos in signatures in He 111 were fixed;
22. Trimmer indicator on He 111 shows correct value when trimmer is reset;
23. The telltales (external gear indicators) should now disappear when the wing is cut off;
24. Gunsight illumination regulator on Yak-1 won't move when you switch cabin light on or off;
25. The Ju 87 cockpit glass should be disappearing correctly when it’s shot off;
26. The issue that caused an averagely damaged Yak-1 to loose canopy glass was fixed;
27. Friendly aircraft that cover your flight in campaign start on correct course;
28. The trees that blocked takeoff for heavily loaded planes on the Pichuga airfield were removed;
29. Trees the heavy loaded planes could crash into are removed near Peskovatka airfield;
30. Trees the heavy loaded planes could crash into are removed near Lapino airfield;
31. Tanks near Pitomnik are positioned correctly (previously they could end up on ice);
32. Stalingrad building templates are saved with correct path;
33. The visuals of river banks were improved;
34. Airfields are now more easily distinguishable on the terrain;
35. The sound of fire on the second engine was fixed for the corresponding planes;
36. Train flatbeds were added to the stats;
37. AA guns placed on the trains are now correctly being counted for the stats;
38. Objects that carry no tactical value were removed from the stats (half destroyed objects, aircraft shelters, etc.);
39. Objects on Novosokolniki and Velikie Luki maps were added to stats;


40. Flash objects and images can be used in custom missions via mission editor;
41. It is now possible to see your route and all the events that happened during a Campaign mission in the debriefing
42. Ground object kills are shown in in-game chat;
43. AI unit kills are shown in in-game chat;
44. In-game chat shows exact object type which was killed and which made a kill;
45. Microstutters on multiplayer servers with big amount of players were fixed;
46. Convergence and bomb fuzes are now working properly in Campaign and Quick Mission;
47. The error that used to show up when trying to respawn during a death penalty has been fixed;
48. The issue with multiplayer that caused a plane to spawn but kept the lobby screen showing the endless clock counter, was solved.
49. Death penalty timer was fixed;
50. Finishing flight is only possible after landing on Expert difficulty (and can be set on Custom difficulty).
51. Server preset is now shown correctly in the server list after finishing flight;
52. Access to the 9th skin for Fw 190 was fixed;
53. This list of single missions only shows the missions of proper kind (single missions);
54. Missions that require a plane unavailable to a player will not be available to a player;
55. Plane setups are now saved for the next respawn on that plane in multiplayer. A setup is stored until the user leaves the server or clicks the corresponding button in the GUI;
56. A multiplayer mission should now be checking availability of unlocks required by the mission scenario, this doesn’t involve the plane setup dialog screen.


57. An option to edit missions using a topographic map is now available in Mission editor;
58. Add by Dialog option was added to the train’s Advanced properties;
59. Advanced Properties dialog in the Mission editor was reworked to make it better visible on wide screens;
60. Camera resets to default position after changing the map in the editor;
61. Ok and Cancel buttons were added to the localization switch dialog in Mission editor;
62. List files are now saved differently to TRA_Media (Flash). It should now save all the files that are stored in the corresponding folder along with the .sfw or .gfx files;
63. An option to set server configuration via .sds file was added;
64. Ping filter should be now working properly in dserver settings;
65. DServer Remote Console settings are stored in SDS file and can be adjusted using DServer Manage SDS feature.

8 comments Read more


“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”

Digital Deluxe Edition

Digital Deluxe Edition includes the game itself and both unique premium DLC planes:


About This Game

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.

System Requirements

    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ i5/i7 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
Helpful customer reviews
347 of 442 people (79%) found this review helpful
44.8 hrs on record
Posted: November 7, 2014
Even though 1C GS claims BoS to be "The next generation of the legendary IL-2 Sturmovik series", the game has very little to offer for its hefty 50€ price tag.

In every aspect that the game seems to have something good going for it, the flaws set it back atleast two steps and severely hamper an enjoyable experience.

The focus on a single, major event of the war had promise for an immersive, story-driven campaign, but instead, the game is broken into five chapters of the same copy-pasted, "random" generated quick missions, of which there are five to choose from (Intercept, Escort, Ground Attack, Ground Support and Bombing).
These chapters all include a short intro cinematic, giving you a brief history lesson by recapping the most crucial moments of any operation or such at the time, but these are rather easily forgotten because everything is thrown at you in the 30 or so seconds these clips last.
But in the end, you'll just be flying the same missions, over and over again, while the tactical map looks a bit different each chapter.

Even worse is that since the campaign has nothing to offer on top of what the other gamemodes already don't (Quick mission builder and pre-made missions, no difference to the campaign), in a desperate attempt to draw you in or give you some sense of accomplishment, they opted for unlocks.
Yes, you actually have to grind the same scenarios over and over again in order to use some of the available weapons or mods, some of which were even the standard factory setup for the planes. Not very... simulationy.. is it?
This is excellent way of 1C telling you that they did not have anything to offer for a proper campaign, and instead force you to take the free-to-play design of slow grind for small progress.

With that said, the campaign atleast works in its own way and AI behavior is not outright ♥♥♥♥♥♥♥♥, although your flight will often take the route of attacking a bomber directly from behind, and you'll most likely be dive-racing PE-2's at +600km/h in order to even have a chance to shoot them down.
Other gamemodes are similar to the campaign, though quick mission builder allows for more customization. Do note that you cannot "grind your unlocks" in any mode except campaign.

Plane selection is pretty much what you'd expect from such a title, Luftwaffe sports the ever-iconic Bf 109's, models F-4 and G-2, the Ju-87 "Stuka" divebomber, He-111 medium bomber. Soviet airforce has the less enticing selection consisting of the LaGG-3 and Yak-1 fighters, iconic IL-2 Sturmovik ground attacker and Pe-2 light bomber.
Both sides also have a special DLC fighter plane available, Fw 190 A-3 for the Luftwaffe and La-5 series 8 for the Soviets. And no, the premium DLC planes do not come fully unlocked, you still have to "grind the unlocks".

Each plane has it's unique characteristics; the 109's are fast and easy to handle, with cockpit layouts simple enough to learn fast, while the LaGG-3 is a tumbling mess, most dedicated into driving you to the ground while you try to make sense of the gauges, with the Yak staying far more competetive with the superior German fighters.
The Stuka and Sturmovik attack planes are both slow and steady, with very different methods of attack. The Stuka will mostly dive from above with its nose pointed almost directly down to bomb accurately, only airbrakes to slow the descent, while the IL-2 will attack almost level with rockets, bombs and big cannons for widespread destruction.
The bombers fly level, and bomb, when they're not just for target practice. Really, what else is there to say?

Commenting on flight or damage models is the hardest thing, but while the planes fly and get shot down like planes do (I guess), one can definitely say a lot of the arcade-like simplicity the mechanics and maintaining have.
All of the planes do their start-up routine with a push of a single button, with crucial actions remaining automated, or optionally, under manual control in a very simple way. This takes away a lot from the potential immersion, with "detailed aircraft systems modeling" being mostly text on the screen and few animations.

Multiplayer works well, with no larger bugs around, although the lack of servers and even the amount of max players per server is disappointing.

While the gameplay is definitely lacking, is there anything the AV department can salvage?

BoS does have decent lighting to complement the snow-covered potato fields and the clouds aren't low-resolution mush, gun and engine sounds are enjoyably powerful with models representing accurately their real-life counterparts.
But besides that, what can a game of such limited sensual experience give?

Sadly, this is again where the game falls short. Planes otherwise being well-detailed, their textures are low resolution, with blurry and blocky normal maps reflecting the sun off your wing in a gringeworthy glare, and jagged, low resolution shadow maps looking like they're about to cut your cockpit into half as they pass.
Sounds are incredibly bugged as well, with sound latency up to the level of you hearing your gunfire hits on the enemy plane, and it being impossible to hear your plane being hit.
Despite the seemingly low amount of graphical detail at any given time, the game has issues with low framerates, suttering and overall poor performance even on a modern, mid-end PC (i5-4690k, R9 270).

This is most likely due to the ancient DirectX 9 renderer the game uses, and very limited graphical customization, being limited to resolution, four presets of Low, Balanced, High and Ultra, with an added MSAA option.
Not even the v-sync is properly implemented with triple-buffering, so you'll most likely have to choose between massive tearing, or being locked to 30FPS on the slightest framedrop.

After all this, who is this game really for?
With its simplified systems and gameplay, I wouldn't recommend it for people looking for the most authentic simulation experience, it offers too little for the price.
But the same thing is true for the more casual player or enthusiast, it offers too little for the price and there are games out there that do most of what BoS offers, better and for less.

I can't help but feel this game was released crippled and is simply trying to ride the IL-2 name to simply break even. There's potential to this, but as it is currently, I can't recommend it to anyone.

Rating: 5/10 at the time this is written. Mostly for the working multiplayer, although many of the issues creep into there as well.
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150 of 203 people (74%) found this review helpful
1 person found this review funny
64.7 hrs on record
Posted: December 22, 2014
Written in December 2014, the game is in contant development and I expect it to be geting only better.

I wanted to start by saying it's unpolished gem, but it's not. It's a highly polished gem, fitted into cheap mass produced jevelry and wrapped in gift bag bough on discount last January. If you want realistic flying experience, don't miss it. If you want to treat yourself seriously as a simmer, you may find out-of-cockpit parts of game not dignified enough.

The good: The sim part (simulating planes and their enviroment) is very good - the game is great stick and rudder experience, the planes have mass and inertia, when flying them on the edge of flight envelope you feel them sliding from course, rather than being pushed to the side along set vector with randomized shaking added. The AI planes use the same physics as player, so they don't take breaks from reality and pretend they are jets when pressed to hard. Par the course, some people find flight models unrealistic or simply not what they expected. There are no clickable cockpits like in CloD or DCS, but after automated engine start you get to control most of plane systems (IMHO the biggest missing part is no manual fuel tank selection). To me it has the best feeling of "being there" of all WW2 planes, but I'm stick and rudder fetishist, not clickable cockpit fetishist. There are no stability problems, unfinished plane systems of weird flight behaviour.

The bad: There are ten flyable plane types in the game. More are in the works, but because of sim part being detailed like I said above, making new planes is slow process. Do not expect to see tens of flyables soon, or variants of the same model (like all Bf-109F variants) made by small modifications of existing plane. There are *no* AI-only planes (one is on the way) because, as they use realistic flight physics, they are not easy to make, either. You won't see tens upon tens of computer-controled planes in misisons, either, they are to CPU-hungry for that. The number of players in MP missions is limited (either to 32 or 48, not sure) , devs still work on optimising support of more players in mission as I write. The single player part, or campaign, is something in between proper career from IL-2:1946 and mission generator - you pick stage of the battle, airfield you take off from, plane, mission type (intercept, escort, ground attack, bombing, close air support) and off you go. Missions are generated randomly with variety of weathers and targets, but they aren't as immersive as real career missions - maybe because you get no background on what your target is and why it's important beyond "go and bomb that bridge". There are difficulty settings in game, but in campaign you can use only two presets, normal (icons and automated engine management) and expert (realistic). Instead of adjusting realism settings before mission, you disable unrealistic aids in flight by key command (say, I bound a key that turns all engine helpers off and hit it at start of each mission, to fly with manual engine management but icons on). The mission editor hasn't been released to public yet and is quite complicated so there isn't much of user-made content and multiplayer servers - but what community made so far was of very good quality.

The ugly: The most hated part, which caused many people to give up the game as arcade: the plane modifications (bombs for fighters, bigger cannons, armoured windscreens etc) are unlockable - you get them by flying the plane in question in single player campaign. Most of these mods are non-standard, experimantal, or one-off modifications, but few are standard-issue systems that you can't accss from the start. Also, the campaign includes game elements like experience and player "level" (the higher it is, the more dangerous becomes opposition and flak fire in campaign. I suppose it is meant to make game easy for new sim players and progress as they succeed and learn). Then, you can start the mission in the air, half way towards the target, and abort it on reaxching "exit" waypoint - takeoff and landing are optional - and on lower player levels thare is little action outside target area. So the first impression is that missions consist of going to action point, doing your job, going back. It's not the case, but you have to bother playing through simpler missions to make things more interesting. These are pointless additions to otherwise purebreed sim, and many people can't get past it - some play multiplayer only and don't want to play campaign at all, some call it pointless grinding, some are so experienced they want difficult missions from the start and give campign up as to easy before they rise their pilot level and get to difficult stuff. Make no mistake, once you sit in the cockpit you get a proper sim experience, and once you get your unlocks and rise level to get interesting missions you just have a good mission generator to play with forever, no limits - but the awards that are supposed to motivate players to play are something out of console game.

There are smaller bad decisions, like locking most of graphics options to four preset settings - you don't get to set manually drawing distance for objects or super sampling, you choose high, low, medium, ultra setting and that's it. You have manual control of resolution and antialiasing, though. It made some sense in development, but is pointless now.

All these are pointless design decisions that nobody i know likes, but the developers stay by them. This stubborness earned them lot of enemity and made many people abandon the game, but I have to say dev team is very cooperative with community in most other respects, adding elements requested by players and listening to suggestions of flight model changes. There was some rush to release the game on deadline, so maybe they will replace it with something better once team catches they breath. Or not.
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260 of 379 people (69%) found this review helpful
83.2 hrs on record
Posted: October 24, 2014
Battle of Stalingrad Falls Way Short of the Mark!
Firstly it should be renamed The 'Winter' Battle of Stalingrad because the winter map is all you get - no summer or autumn maps. And perhaps even the word 'battle' is inapropriate given that instead of the massive Stalingrad campaign involving vast numbers of planes, tanks, infantry and equipment you are presented with a bleak landscape where very little action takes place. You would hardly know there is a war going on let alone one of the most bitterly fought campaigns in history. And on top of that, there are so few available planes to fly. I don't expect a sim to be 100 % historically accurate, but really, a Stalingrad air battle simulation without JU52s? I can just about live with the fact there are no ME 110s (just about) but no JU52s? The whole point of the final phase of the Stalingrad air battle (and I repeat that is all you get) was providing the trapped German army with vital supplies from the air. In this important part of the battle JU52s were key. To a lesser extent the HE111 also contributed to the air-drops (and you do at least get this plane in the under-crowded hangar) but the JU52 was the principal work-horse. Making a Stalingrad sim without it is a huge oversight. In addition the different phases of the so called 'Campaign' are simply repetitions of the same meagre selection of missions given another title. Nothing more than scripted, non-dynamic quick missions with little or no variation. Last, but by no means least, you have to pay extra for two planes you should have received with the main product in the first place. After spending 50 euros on an incomplete sim it is a slap in the face to the customer to have to dish out another 18 euros for one additional aircraft. And by the way, DON'T. These aircraft are not in the same league as DCS World aircraft. For example, the flight characteristics of the FW 190 are almost laughable. Generally considered to be one of the most nimble, agile fighter of WWII, this simulated version snatches into a spin at the least provocation. It spins when you bank steeply and even during a simple barrell roll! Loops and Immelmans are performed reluctantly and the controls lock when you go into in a steep dive. The worst 190 flight model I have come across to date - a complete waste of money. (By the way, my HOTAS joystick equipment is top-notch.)
In general this over-priced sim is a missed opportunity. Instead of the high quality sim that flight enthusiasts were hoping for it is simply an upgraded IL2 1946, but without the variety, and with far fewer planes and far less playability. The graphics are ok, but they fall way short of Cliffs of Dover (which is better than BOS in every respect) and, inexplicably, there are no clickable cockpits! As for the unlocks, it is ridiculous that you are forced to grind your way through hours of mind-numbing, repetitous campaign missions just to unlock features you have already paid for. These locked features include gun-pods, rockets and even bombs! Incredibly, you have to do this for every single aircraft type! I suggest you wait and see before you buy. If the developers invest time and effort into completing this product and fixing the many problems it could potentially be an interesting simulation, and worth the price. But for the moment, don't buy it.

I tried to like BOS. Being a flight sim fan I flew hours of tedious missions (starting way back in pre-order days) hoping the devs would fix some of the many things that needed fixing. But very little has been done and enough is enough - I have deleted the game from my PC. I may try again in a while to see if things have improved. But somehow I doubt things will have changed much. For now I have the feeling I've thrown my money away on a rip-off. Back to Cliffs of Dover for a top flight-sim experience.

Update 2
So finally, after much pressure from the community (what's left of it) they have unlocked the absurd locked up features, But ONLY if you buy the two extra planes (another 35 euros down the drain). So FIRST they lock almost every necessary piece of equipment (including bombs for bombers would you believe) then they make you BUY the unlock! Don't support these greedy money-grabbers. They are ripping you off and making it look like they're doing you a favour!
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226 of 358 people (63%) found this review helpful
2.7 hrs on record
Posted: November 24, 2014
- Amazing graphics
- Very realistic flight model and physics
- Plane damage models seem very accurate
- User created missions

- Grindfest to unlock anything at all. Every single item in the game requires something be done to unlock it.
- The dynamic campaign system for SP has very little variety
- Already having DLC plane packs for a sim game before it was even released. (IMO no early access game should ever have any DLC available for it before official release. And if you are a dev planning on it still, at least keep it under wraps until the official release date)
- Low number of planes to pick from although this is understandable since the devs spend way more time on the flight physics models of each plane to make it perfectly accurate. (This makes adding more planes in time consuming and cost more)
- This:

And the big one for me:

- No proper oculus rift support despite the promise: "We’re now sure that Battle of Stalingrad will be released with complete compatibility with Oculus RIft VR". I bought this game because of that promise. Now I find out on their russian forum (via google translate) that for the moment they are abandoning dk2 development (not a single announcment of this in English) and are blaming Oculus for the problems they are having, claiming "Oculus forgot about them" What does that even mean? How did DCS, WarThunder, DCOC, Outerra, Elite Dangerous, Lunar Flight, etc figure it out?

Grindfest with empty promises of OR support.
Don't buy it.
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108 of 176 people (61%) found this review helpful
8.5 hrs on record
Posted: November 1, 2014
while the game is ok, i wouldn't recommend this for anyone because you only get the planes, but you have to unlock everything from the skins to bombs and guns which to me is a real deal braker. i expect to get the full game from the beginning when i pay the full price to play it. also you will have to pay additional money to get all planes. not the way to go
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116 of 192 people (60%) found this review helpful
2 people found this review funny
3.1 hrs on record
Posted: November 15, 2014
very easy control, you take off, you shot, you no ammo you ram, comrade stalin be pround
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69 of 110 people (63%) found this review helpful
1 person found this review funny
143.6 hrs on record
Posted: December 22, 2014
Is it worth it ?
Yes, certainly

Why is it getting such bad reviews ?
Well, to be frank, the devs didn't really listen to the community back in the Early Access state, and introduced a ''UNLOCK'' system, wich is very very VERY bad for a SIMULATION game...

It's a great game otherwise, nice graphics, the plane models are great, nice details...
MP is nice as well, and it's gonna be even better with the release of the SKIN VIEWER and the ADVANCED MISSION BUILDER.
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57 of 94 people (61%) found this review helpful
28.6 hrs on record
Posted: October 23, 2014
Not the greatest SIM, Very far from the worst..

Only played for a few hours but i'm really enjoying this. There are only a few minor things that I kind of dislike, but for the most part it's a very well created sim and looks pretty damn good.

They could do away with the unlocks but hey its not a sim killer
graphics are pretty amazing
the missions are a bit bland and the friendly ai planes just get in my way (think they are more hungry for the kill than I am) - although i have not looked at how to give them orders yet so probably my own fault
flight dynamics are pretty good
damage models are awesome

that is all...... for now..
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55 of 91 people (60%) found this review helpful
86.0 hrs on record
Posted: October 7, 2014
Early Access Review
The best combat flight sim since IL-2:1946. Buy a joystick, learn to fly, be amazed. Seriously, just go do your first bombing at night-time. Go fight competitively in multiplayer. Hop into a gunner position on a bomber. Adjust your prop pitch, A/F mixture, Radiator/Oil grilles, flaps, bombsight, etc or just play normal and have the computer optimize it for you as your focus on dogfights and bombing.

Seriously, this game is awesome. Get it, learn it, enjoy!
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38 of 62 people (61%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: October 9, 2014
Early Access Review
This is what IL-2 Sturmovik: Cliffs of Dover should have been. Bringing in the RoF and IL-2 teams under one roof was a genius move and it's really paid off. The flight mechanics are spot on and it doesn't just feel like WW2 planes with the RoF engine. This feels like it was built from the ground up to be a realistic (but fun) WW2 flight simulator. The UI is terrific, I've played many sims flight or otherwise and this game by far has the cleanest, friendliest UI of any. I hope new comers to the flight sim world start here because not only is it a great sim it's extremely easy to jump right into. The addition of short missions (optional takeoff/landing) will really help ease new players into the fun and the campaign seems well adapted.
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38 of 62 people (61%) found this review helpful
7.2 hrs on record
Posted: November 29, 2014
Bought Rise Of Fliht for about a year ago. Same developer as IL-2. After a short while i bought the Logitech 3d Pro (good and not to expensive flystick) and i had some fun hours with it.. I really like rof but wanted a ww2 game more.. Some days ago i found this game and right from the beginning i loved it. Sure you have to unluck things but that dosnt matter. Only makes it more fun, cause you have something to look forward to. I really like the rank you gain. Graphis is very nice. The skyes looks awesome. The ground is not the best but they just used more resurces for the planes ,sky etc.. So if you want a action packed game yet a game where you can still chill and fly around the same time, this is it! It takes some time to get good at shooting, but if you stick to it and practise, you will be rewarded! See you in the sky..
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38 of 62 people (61%) found this review helpful
1 person found this review funny
49.5 hrs on record
Posted: December 20, 2014
I have been a fan of IL-2 Sturmovik for a really long time. I started with pacific fighters, and then bought 1946, and I loved it. In 2013 I bought cliffs of dover, even after seeing all it's problems. I actually enjoyed it, and it ran fine for me. Now I bought battle of stalingrad, and I have to say I am really impressed. It looks absolutely gorgeous, and it is very realistic too. I love the damage models and the physics too, it is amazing. The way the wings and tail bend and break looks fantastic, and the cross winds when landing the plane is also great. I love the fire effects and the smoke trails it leaves behind, it looks great. The planes handle very realistic too, and the bail-outs looks and feels very great and smooth. There are 2 difficulty levels to choose from. Normal and Expert. Normal is for the more casual players, while expert is for hard core simulator fans. You can set a custom difficulty for quick missions, but not for the campaign. The campaign is great too, but it is actually made of randomly generated missions. You can choose what kind of mission you want to do, and what airfield you want to start from, and then pick a plane and weapons and then you choose a difficulty, and click on start, then the game will generate a mission for you. Each mission is unique, because each mission is randomly generated. The enemies spawn at different places every time, and the battlefields feel alive, because there's battles all around the place. When flying to your destination, you may notice ground battles happening below you, or other planes fighting each other in the distance, and all sorts of stuff like that. All those battles happening around you are also randomly generated, and you can even join in and help the friendlies out if you want to. You can play as either the Germans or the Russians, and they each have 4 planes to choose from, making it a total of 8 flyable planes. If you get the more expensive version of the game, you get 2 extra dlc planes. I bought the regular $60 version though, so I can't review those 2 dlc planes at the moment. The game has a decent amount of content. There is a quick mission option where you can quickly make a small mission for you to play if you want some instant action, there is a campaign mode if you want to play through 5 chapters of the battle of stalingrad, there is a mission mode where there is a list of missions to choose from if you just want to play a mission without picking options and stuff, and then there's the multiplayer mode where you can battle other players online, which is also fun. The cockpit is not clickable like cliffs of dover, but instead you need to map keys in the controls menu to use the switches and buttons and stuff. Also, I recommend you play this game with either a controller or a flight stick, because it is way too hard to fly with the keyboard. I use an xbox controller, and I am having a great time. If you enjoy flight simulators, or if you like war thunder, you should play this. It is much more realistic than war thunder though, but it is very accessible, and it has a tutorial, so most people should be fine. If you are new to flight sims, play in Normal mode, but if you are a hard core flight sim fan, play in expert mode. I totally recommend this game, even at full price it is worth it. 10/10
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33 of 53 people (62%) found this review helpful
272.9 hrs on record
Posted: October 6, 2014
They only thing that was holding me back from buying this Sim was the negative reviews regarding a bad registration proccess, maybe they just fixed it right before i bought the game but for me, it was as smooth as creating a any other account.

the game looks and plays very nice, there is a great feeling of weight for the planes and also great feeling of speed.

i recommend flying this game on TS with other people on Multiplayer and go for objective oriented sorties as it increases the satisfaction and feeling of accomplishement when you land your almost shot to pieces bomber/fighter back home.

there are no clickable cockpits as in DCS (which is a shame) but complex engine management is there and its a must if you are to be competitive in full realism mode; any sort of headtracking (freetrack/TrackIR) is almost mandatory to be competitive in any mode.

the unlock system is not good at all and really takes away from the game, but it is NOT a game breaker by any chance, there is no "unberable grinding" its just small nuisance since it just takes like 30 per plane minutes to unlock all the Field mods.

the campaign is repetitive although they have made it more varied in latest patches, Look at it as a "tutorial" or "trainning" and you find it useful as it polishes your piloting skills.

the overall experience with the game has been VERY positive and satisfactory (i even find myself making custom input devices for it ATM like throttle cuadrants and button panels), i think ive had the game for about 3-4 weeks now and have flown it for 124 hours which i find to be a lot.

i would recommend this game any day, to anyone with an interest for WW2 air combat or Combat flight simulators, and maybe some more casual players who like complex tactics and manouvers with prop pitch planes.
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40 of 66 people (61%) found this review helpful
45.9 hrs on record
Posted: November 3, 2014
This game has the potential to be a worthy sucessor to Il-2 1946, unlike Cliffs of Dover or DCS, in my opinion. Yes, Battle of Stalingrad is incomplete (e.g., no mission editor or documentation) and the offline, single player campaign unlock system was a poor (and last second?) decision by the designers. However, the graphics are superb and the flight models are good enough. The flight and combat experience are absolutely wonderful and immersive.

Hopefully, the game will only get better if enough people buy into it and development continues which is a big question mark, unforutnately. Most of the criticism leveled at the game are by long time flight-simmers that have pretty unrealistic expectations and demands. The price for this game is very steep but it is currently the only World War II simulation under active devopment. I doubt we'll see something comparable from DCS within the next couple of years too given their track record for not being able to produce a new map and problems with large multi-player battles.

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29 of 46 people (63%) found this review helpful
78.4 hrs on record
Posted: October 25, 2014
I used to play the original IL2 Sturmovik game and currently play Rise of Flight and War Thunder and this game is just fantastic. It has a more realistic feel and absolutly beautiful graphics. Its easy enough to learn the basics of this game although I would recommend getting a joystick to play this game, prefferably one with rudder control.

Looking forward to more games and more expansion in this game!
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43 of 72 people (60%) found this review helpful
1 person found this review funny
8.0 hrs on record
Posted: October 25, 2014
Well, after playing for over 4hrs, I love it!

I've been playing flight simulators since the early 80's, and actually that's the reason I got into computers to begin with. I remember a time when a person could walk into a computer game store (yes, it only sold computer games, not console games), and that's all you would see on the shelves.... Flight Simulators!

It's sad that now you don't see Flight Sims that much, so I'm very pleased to see that 1C/777 are doing what they can to keep the genre alive. I played the hell out of the original IL2 games, and still do actually. I was so excited when I heard that they were coming out with a new IL2. And I'm just blown away!

The graphics are top knotch! The realism, again top knotch! The fact that I can't lean my head out the window (using TrackIR head tracking) until I open the canopy is freaking cool! The way the cockpit rattles when you fire up the engine, and the damage models when objects are hit by bullets is unbelievable!

Now there are a few things that I've seen that people are complaining about, such as the inability to use multiple monitors, and the way you have to gain EXP to unlock paint schemes and new guns and so on. But if you ask me, that's all really minor stuff. I use one monitor, and with the head tracking using TrackIR I don't see the need for multiple monitors. And I sort of like the EXP system that it has, gives me something to work for, other than just getting through missions.

I was a little dissapointed in the number of planes you are able to fly, the original IL2 games had freaking tons of planes! I'm hoping that 1C/777 release new planes, and if this game is as big of a hit as I think it will be, I'm sure they will. Unfortunatly I'm also sure that each new plane will be through purchasing (looks like they will be priced at around $20 by looking at the two extra planes they have available now). But personally I don't mind, the company has to make money, and in this day and age, where the younger generation just wants FPS games, paying $20 for a new high quality plane is nothing. I've spent way more than that on my other flight simulator addons.

So would I recommend this game? HELL YEA!

Even if you have never flown a flight simulator before, this is a good way to get started!
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30 of 48 people (63%) found this review helpful
4.0 hrs on record
Posted: October 11, 2014
Early Access Review
From what I see, it is simply an upgraded version of the classic IL-2 Sturmovik, with better graphics, flight model and AI, rather than the abortion that was IL-2: Cliffs of Dover. And that is high praise.

Despite being early access/beta, Il-2:BoS seems to be a complete, fully functional game. This is probably because it uses the well-tested Rise of Flight engine, which gives it a reliable foundation.

I don't hesitate to recommend it - I usually dislike early access (and certainly those priced as much as a fully-released game). However IL-2:BoS is definitely worth the $50 if you are interested in combat sims. If you are not sure, try the older, but still excellent IL-2:1946 first at $10 to see if you like the genre.
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57 of 98 people (58%) found this review helpful
242.1 hrs on record
Posted: November 28, 2014
I have just recently gotten in to the flight sim games, and i really enjoy them. This is the first real flight sim I have actually played properly. So i am biased so you might not want to trust my opionon but well I am going to give it anyway. I think this game is apsoulutly amazing in every way ( not every way, exageration). One of my favorite things about the game is the flight model's are amazing the planes feel almost real. I love it. It is actually enjoyable to just fly the aircraft. The damage of your weapons feels like you are actually shooting real cannons and guns they feel so powerfull i love it. Also the collisions are nice sould use improvement i thing thought. the game run smoothlly and looks great. the game sounds pretty good too i like the engine sounds when inside of the cockpit or leaning out the window.One big thing about the game for me is the multiplayer. It's my favorite part. I love it, but there is quite a big problem with it. There is never enought players so my advice to you is buy the game we need more players .
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37 of 61 people (61%) found this review helpful
96.0 hrs on record
Posted: October 17, 2014
Early Access Review
An excellent WW2 flight sim. The combination of graphics, sound, physics simulation and damage models create a highly realistic experience.
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40 of 67 people (60%) found this review helpful
103.4 hrs on record
Posted: October 15, 2014
IL2:BOS is a game made for me. I'm new-ish to flight sims, have a joystick, TrackIR (actually a custom FreeTrack rig), and I prefer the frantic, tactical combat of dogfights to other aspects of flight simulators like systems management and realistic navigation. For me, Battle of Stalingrad gets it just right.

The game presents two preset difficulty options, Normal and Expert, and options for customization. In neither of the presets are flight mechanics or damage models compromised for ease. The fidelity of the flight simulation is top notch (maybe shy of some DCS modules, but it's hard for me to say - I certainly don't have any personal experience with WWII airplanes), and the feeling of immersion that this creates is wonderful. Dogfights are intense and breathtaking!

The game has received some flak from some of the more die-hard flight sim fans (who disparagingly compare the game to War Thunder). They complain (perhaps rightly) that the ease-of-use features kill the simulation, even on Expert difficulty. I share none of these concerns. To me, a beginner, the game focuses on exactly what I like about combat flight simulations: combat flight!

I like that I can choose between short (no takeoffs or landings) and long missions. I appreciate being able to turn icons on and off. I like that I can elect to use complex engine management, or leave that to the AI if I just want to focus on dogfighting. I like auto-level, time compression... all the options that allow a relative beginner like me to play the game as casually or as hardcore as I want to.

I had hoped we'd see an imprevement in the single player by the game's release. Now that it's out, I'm a bit dissapointed by the fairly bland campaign. Oh well. I'll hope for a fix, and in the meantime will play more multiplayer. Regardless, the game is quickly becoming one of my favorite flight sims of all time, up there with Rise of Flight (by the same studio), and IL-2 1946.
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