You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
User reviews: Very Positive (179,990 reviews) - 92% of the 179,990 user reviews for this game are positive.
Release Date: Jul 7, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

Approximately how long will this game be in Early Access?

“Most likely for several months, but it will depend on what the community thinks.”

How is the full version planned to differ from the Early Access version?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

What is the current state of the Early Access version?

“The game is completely playable with hours and hours of content to explore.”

Will the game be priced differently during and after Early Access?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

How are you planning on involving the Community in your development process?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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Play Unturned

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Recent updates View all (186)

February 5

3.14.3.0 Update Notes

Update Notes:

Additions:
  • Added police helicopter. [ID 106]
  • Added hummingbird. [ID 107]
  • Added revised character skillsets.
  • Added UI color options for Gold members, free players now own the dark UI skin.
  • Added thief outfit. [IDs 1156-1157]
  • Added decay to buildable items. More info in full post!
  • Added SkillsetID parameter to loadout command. More info in full post!
  • Added back buttons to the menu.
  • Added animation quality option.
  • Added graphics settings tooltips.
  • Added keybinds for plane/helicopter yaw/thrust.
Improvements:
  • Improved stability of building on water vehicles on servers.
  • Improved map zooming and to focus on player after teleport/respawn.
  • Improved suppressor balance, ranger ones are more durable than military.
  • Improved certain interactable objects to close automatically after a set time.
  • Improved salvaging to show timer and reduced abuse.
  • Improved vehicles to use character rollback system.
  • Improved radio buttons for colorblind players.
  • Improved text shadowing to work with formatting.
  • Improved performance of camera related code.
  • Improved performance of player/zombie animations.
Tweaks:
  • Tweaked Arena to encourage kills with XP, but lost on death.
  • Tweaked zombies to be more threatening.
  • Tweaked equipped item draw distances higher.
  • Tweaked graduation cap Steam item color/type.
  • Tweaked jetski a bit faster.
  • Tweaked fall speed/damage higher.
  • Removed option to disable item physics.
  • Removed option to disable effects/debris.
  • Tweaked explosive traps to have configurable range/effects.
Fixes:
  • Fixed gun damage not decreasing with quality.
  • Fixed bubbles teleporting underwater in 3rd person.
  • Fixed infinitely crafting scrap/sheet metal. [3.14.2.1]
  • Fixed crashing game with translation files.
  • Fixed medium/high quality shadow artifacts.
  • Fixed missing gold lock icons.
  • Fixed max accepted XZ non-car travel distance on server.
  • Fixed some unnecessary game/editor rendering.
  • Fixed item despawn responsiveness.
  • Fixed loadout to not play sound on spawn.
  • Fixed level list going offscreen.
  • Fixed washing machine tag/layer.
Building Decay:

One issue on large public servers is players who join, place a few buildables and leave forever. With the decay command you can now specify a delay before these items will no longer be saved. By default the timers last 7 real-life days, and are reset whenever the owner or group who placed the buildables joins. You can disable them by using 0 as the timer length, or for example 604800 to restore the 7 day timer. To avoid issues with losing bases on private servers or servers which only boot up every few days the timers also reset when the server has not been launched in half of the duration of the decay.

Loadouts:

Skillsets have made a return from 3.0.0.0! By default they do not spawn with loadouts, but you can configure this on your server by using the ID of the skillset in front of your normal loadout commands. To give the items to all players similarly to how loadouts worked before this update use 255 as the ID, or for a specific skillset the following are supported:

0 - Civilian
1 - Fire Fighter
2 - Police Officer
3 - Spec Ops
4 - Farmer
5 - Fisher
6 - Lumberjack
7 - Worker
8 - Chef
9 - Thief
10 - Doctor
255 - All Skillsets

677 comments Read more

January 29

3.14.2.0 Update Notes

Seafaring:



You can now explore the waters with nautical vehicles! PEI and Washington have spawn points for several of each new transport, so all you need to do is hunt them down and launch without sinking. Similarly to cars/aircraft you can expand on the existing ones with in-game buildables, or create your own custom sailing contraptions using mods! The documentation and workshop have been updated to accommodate boats and other floating vehicles.

Update Notes:

Additions:
  • Added Otter. [ID 96]
  • Added Runabout. [ID 97]
  • Added Jetski. [IDs 98-105]
  • Added amphibious qualities to the APC.
  • Added keybinds for roll left/right and pitch up/down.
  • Added more Arena centers on PEI/Alpha Valley.
  • Added buildables/throwables stats and Fortified achievement.
  • Added loading info to debug text.
Improvements:
  • Improved map UI scaling.
  • Improved Arena to show player count instead of groups.
  • Improved direct connect to work with URLs with more than 2 dots.
  • Improved navmesh cutting performance with shipping containers.
  • Improved grenade/rocket to have configurable effects/range.
  • Improved vehicle command to fill health/fuel.
  • Improved aircraft to support more than 2 rotors.
Tweaks:
  • Tweaked campfire to be destroyable with gun/melee.
  • Tweaked aircraft health higher.
  • Tweaked scrap per sheet.
  • Tweaked Arena winner time longer.
  • Tweaked Arena field speed slower.
  • Tweaked experience on Arena lower, but raised stamina.
Fixes:
  • Fixed plane/heli exit distance and position.
  • Fixed entering slowly moving aircraft.
  • Fixed interacting with vehicles while dead.
  • Fixed snow blend when flying upward in aircraft.
  • Fixed placing multiple door/gate in same spot.
  • Fixed dead players included in Arena list.
  • Fixed max accepted XZ car travel distance on server.

1203 comments Read more
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About This Game

Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:

Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.

Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.

Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.

Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.

Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Leopard 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Yosemite 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Helpful customer reviews
83 of 98 people (85%) found this review helpful
12 people found this review funny
42.7 hrs on record
Posted: January 16
Early Access Review
This game has actually brought me and some of my old friends together. It really is quite beautiful and just all out amazing Ranging from zombies to making 20 story buildings, you can do just about anything. It really can reunite the gamer to what they enjoy doing. A lot of people may think this is just some rip-off of minecraft and as my self i thought that but was just immensively wrong and corrected this game has a lot to offer and i have enjoyed watching it develope.
Was this review helpful? Yes No Funny
53 of 63 people (84%) found this review helpful
10 people found this review funny
127.0 hrs on record
Posted: January 25
Early Access Review
For a free game, it is amazing!
You've got so many features that many paid open-world games are missing plus the Developer is constantly updating the game.

I host a server for this game now and develop plugins, I'm really happy with this game. Thanks Nelson.
Was this review helpful? Yes No Funny
20 of 27 people (74%) found this review helpful
22 people found this review funny
272.3 hrs on record
Posted: January 17
Early Access Review
i wouldnt spend 250 hours playing this, oh wait i already did and i loved it.
Was this review helpful? Yes No Funny
18 of 25 people (72%) found this review helpful
4 people found this review funny
212.5 hrs on record
Posted: January 12
Early Access Review
Really fun game.
Should be played as atleast 2 players.
Workshop needs some fixing.
But overall really fun.
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
3 people found this review funny
43.2 hrs on record
Posted: February 5
Early Access Review
I dont get the point of a negative review. Its free, updates alot and im pretty sure it was the first game i got on steam


Pros
-Really REALLY fun when you play with friends
-Its Free
-All the updates are good (even the bug fixes)
-Dont need a good computer to run

Negatives
-Could be easier to play on a private server
Was this review helpful? Yes No Funny