You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
User reviews:
Very Positive (6,524 reviews) - 89% of the 6,524 user reviews in the last 30 days are positive.
Very Positive (223,980 reviews) - 92% of the 223,980 user reviews for this game are positive.
Release Date: Jul 7, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

Approximately how long will this game be in Early Access?

“Most likely for several months, but it will depend on what the community thinks.”

How is the full version planned to differ from the Early Access version?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

What is the current state of the Early Access version?

“The game is completely playable with hours and hours of content to explore.”

Will the game be priced differently during and after Early Access?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

How are you planning on involving the Community in your development process?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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Recent updates View all (220)

September 23

NPCs Progress Report

This week I've been working on the backend/functionality for NPCs and I'm quite happy about the amount of progress so far!

Characters are created with a new object type where you specify all the clothes, gear, equipped items, hair, etc you want them to have and then can be placed in the level editor. They have plenty of unique idle animations, look around, inspect their items and will look at you when you're standing next to them or talking to them so they aren't static like most objects!

You then create a Dialogue which will be opened when the character is spoken to. The dialogue contains a list of potential messages for the NPC to say, and a list of clickable responses which chain together more dialogues. The text is animated and can have pauses inserted for emotional moments, although it can be skipped with F or disabled entirely in the options menu:

Now here's where it gets interesting: Every message and response is optionally given a list of Conditions and Rewards. Conditions limit when something can happen for example the player has to have the Police skillset, or their reputation has to be less than -20, or they need a special access pass item they were given from a quest.

To give you a lot of options with this there's a Flags system which is stored per-player and can track information for you like the player's karma with a group, whether they said something to someone or how many times they performed an action. Most NPCs will use this in one way or another, but the biggest I have planned is to allow you to rank up through the Coalition as you do more quests to help out.

Rewards then allow you to give the player items/experience/reputation and/or set these flags which can then be checked by conditions.

The Quests system is built on top of these Conditions/Rewards, and can be given to the player as a reward. There is a new list in the information tab which shows all of your quests and lets you inspect them to check your progress:

NPCs can also run stores which buy/sell specific items for XP points:

Note: This menu especially still needs a bit of work

Another main thing I did this week was bring back the reputation system. It's now determined by who the aggressor was: if you attacked first your rep will decrease and vice versa. You can also boost your rep by healing other players. Reputation is shown in the chat, playerlist and when looking directly at someone, and is titled/color coded as their score gets larger. Unfortunately it's tricky to determine whether a kill was offensive/defensive, so if this doesn't work out very well it can easily be adjusted more similarly to 2.0.

The rest of today and probably a bit on the weekend I'll still be polishing up these features, for example adding item icons to the quest details, fixing bugs, improving the UI and more options for conditions/rewards. My goal/plan for next week is to start on the actual content with an NPC base in the waters of Southern Russia for next Friday!

801 comments Read more

September 16 Update Notes

Update Notes:

  • Added Soulcrystal achievement/puzzle/easter egg.
  • Added ability to place buildables in the level editor.
  • Added precision in-game building for camera mode. [Default F6]
  • Added Ramp Walls. [IDs 1414-1418]
  • Added config options for hint and full server descriptions.
  • Accepted several new curated workshop items.
  • Improved stairs/ramps not to have top edges so they are more useful.
  • Tweaked server description to use sign formatting and "<br>" for newlines.
  • Fixed firstperson gun/melee to create matching world lights.
  • Fixed chandeliers and ornate street lights using light halos.
  • Fixed hyper zombies to use emissive textures for eyes.
  • Fixed exposed holes in undersides of several bridges on Russia.
  • Fixed paintballgun barrel spawning instead of Russian beret.
  • Fixed refreshing players in server info screen.
  • Fixed to force dequip discarded items when resizing inventory.
  • Fixed syncing saved shipping containers open state when connecting.
  • Fixed holstered weapons when dragging directly from nearby items.
  • Fixed duping items with item display storage.
  • Fixed mannequin obstruction bounding box.
  • Fixed decaying buildables that were placed in the future.

To help make the world feel more alive you can now place buildables from the level editor! This opens up several options such as fortifying a location for part of a map's story, while still keeping it available to destroy and build a custom base. While building in-game if you have the camera tools available you can now use the editor tools [F6] to get precise snapping and alignment just right, and work on creations that would usually be blocked. Pro tip: use Ctrl+B and Ctrl+N to copy paste positions/rotations to perfectly line up items like kitchen counters.


Yesterday I finally got started with NPCs! Right now the plan is to have a safezone out of the way on some maps where you can choose to visit and interact with the them - i.e. it's completely optional and you won't be running into AI bandits in the wild. I think it might also be a good reason to bring back the reputation system, where keeping a good rep is required for getting quests/trading (not offloading junk, more like the gunsmith is looking for high tier attachments/weapons) with most NPCs, and others a bad rep. Rewards for quests I'm thinking would include things like specially boosted weapons, otherwise unobtainable items and blueprints to craft modified items. Definitely this is very different for the genre, so I'll be keeping an extra close eye out for your suggestions/feedback. Personally I'm hopeful it will provide a lot more singleplayer and PvE content.

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About This Game

Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:

Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.

It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.

The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.

Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.

Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

Roomscale VR Support:

Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 10 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Leopard 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • OS: Yosemite 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Ubuntu 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (6,524 reviews)
Very Positive (223,980 reviews)
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100,152 reviews match the filters above ( Very Positive)
Recently Posted
39.8 hrs
Early Access Review
Posted: September 26
really good game cant wait 4 a new map, maybe china???
Helpful? Yes No Funny
155.3 hrs
Early Access Review
Posted: September 25
Too many cheaters! Please fix.
People use esp, aimbot, no recoil and many other cheats and they get away with it! On firefly 3 just 1 cheater gets banned a month.
Unturned needs to have cheat detecting software!!
Helpful? Yes No Funny
Sir Hioki
0.7 hrs
Early Access Review
Posted: September 25
This almost like day-Z
love it!
Helpful? Yes No Funny
18.2 hrs
Early Access Review
Posted: September 25
the game is impossible to play it lags at the moment when your fighting against a horde of zombies
Helpful? Yes No Funny
21.8 hrs
Early Access Review
Posted: September 25
"7.5/10" IGN
Helpful? Yes No Funny
495.5 hrs
Early Access Review
Posted: September 25
500 hours on this game and it kept me entertained when I had nothing else to do, I wouldn't recommend having this as an only game to play it's more of a time killer than anything but still an amazing game overall (y).
Helpful? Yes No Funny
1.6 hrs
Early Access Review
Posted: September 25
Zombies are op af. Laggy game yo.
Helpful? Yes No Funny
19.8 hrs
Early Access Review
Posted: September 25
do you like fun games? well this one's fun play it.
Helpful? Yes No Funny
124.6 hrs
Early Access Review
Posted: September 25
An amazing game,hard to get bored of as there is a update every week,great community,really good on both multiplayer and singleplayer,got a small back story,if you love exploring,then this is a great game for you with the large maps such as Russia and Washington. Also great for roleplay with your friends.
Helpful? Yes No Funny
KFC Nugget Bucket
11.0 hrs
Early Access Review
Posted: September 25
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
134 of 148 people (91%) found this review helpful
80 people found this review funny
49.5 hrs on record
Early Access Review
Posted: September 6
My mate and I worked as highwaymen, sticking up newbies as they passed along.
Some of them fought back, but quickly learned that was not a good idea.
We stick up two guys, but we end up teaming up and built our first base together.
We are now a team of 4, this time from highwaymen to bandits, then to trained killers and full geared soldiers.
We ran the server man, two of us killed and looted while the other two built the base. We made trades for C4 and raided other bases. The loot is unimaginable. AKs, to Mini-Guns, explosives, Alice Packs, you name it.

People soon turned on us, a trade ended up in an ambush, our base was discovered. Two clans formed together to raid our base. We were outnumbered, and out-gunned. We soon ran out of ammunition, their beds were built nearby.
Bullets stopped flying for a second, we layed on the ground trying to pick up any sound to pinpoint their location. We then heard a beeping noise. C4.
The walls blew up and the doors busted open, they came from the roof and they were inside.
As a last minute strategy, my friend picked up a chainsaw, it was all we had left.
He turned around and said to me, "♥♥♥♥ these ♥♥♥♥ers gotdamn them gotdamnit ♥♥♥♥".

He ran out the door as I yelled back to him "LOL". Bullets rang out and he died instantly. Red colored the walls. I pull out my Glock and aimed and their head. click. No ammo.

My screen is a red color and the camera is doing a 360 on my body, and see them looting all the crates and a tear runs down my face.

Oh and I believe one guy made this game?? That's crazy, $5 man donate it he deserves it. A lot of work was put into this. Simple, fun.

Was this review helpful? Yes No Funny
106 of 133 people (80%) found this review helpful
124 people found this review funny
23.9 hrs on record
Early Access Review
Posted: August 30
Bleeding to Death Simulator 2016
Was this review helpful? Yes No Funny
34 of 40 people (85%) found this review helpful
4 people found this review funny
439.8 hrs on record
Early Access Review
Posted: September 1
After playing since beta, the game it self have change a lot! Great work for 1 man who start the game alone! that´s rly imprissive, Rly recommend to play it, Keep it up!
Was this review helpful? Yes No Funny
28 of 35 people (80%) found this review helpful
7 people found this review funny
28.9 hrs on record
Early Access Review
Posted: September 2
It was super cool when I first played it, I loved the normal zombies, the crawlers were super fast but that's been fixed, the Thug/Mega zombies are a bit hard to fight but I understand that big human = big zombie, then... I played it today to find... Zombies that turn invisible and some that shoot acid... Now that, is Overkill. It's hard to start off a new character when you walk up to what you think is a normal zombie to kill and it turns invisible and kicks your ♥♥♥. It's still fun and I recommend it.
Was this review helpful? Yes No Funny
44 of 65 people (68%) found this review helpful
10 people found this review funny
32.2 hrs on record
Early Access Review
Posted: August 27
Ah lemme start on this one....Ow boy.
Unturned...i don't have words for this masterpiece.Showing that even tho you are a kid,you can make a great game.Respect for that.This game raced with the major titles as TF2 and CS:GO,which is a ♥♥♥♥♥♥♥ major achivement(Please,don't compare then,they are *totally* different,thanks)
And ow boy I've got hooked on this one,I've got like 40 hours on this game,and yes,in my opinion,I haven't even scratched the surface.But the things I've seen are fricking genial.And the community(out of the game) seems so friendly and such.Buying a premium for this game is so...soo much worth it,due to the fact it supports this wonderful devoloper.You've got my respect.

*The compatibility:I've always wanted to play a zombie game,even tho the ones i bought never worked or worked on 5-7 fps with almost unlimited loading screens.But yeah,this game is amaizing for those who like gameplay and such.
*The updates : Aw God.For a young devoloper,the updates and the work placed into this just....brilliant
*So many more
*The implementation of crates:Imma get so muc hate for this,but yeah.Crates.
*Some,not all,but some of the in-game community:I just don't wanna start with this.

-In my opinion,this game has to recive a valuable 9/10.If you stil are skeptical about it,just give it a try when you're bored,with a friend.
Was this review helpful? Yes No Funny
21 of 28 people (75%) found this review helpful
34 people found this review funny
288.2 hrs on record
Early Access Review
Posted: August 27
My Unturned Story:
-enter a server
-2 of my friends join
-we start out as naked people
-we meet up
-we gear up and find guns
-I see a guy in the pharmacy
-I shoot him dead
-we pick up his guns and run away
-we camp around scorpion 7
-we see a naked black guy in the open
-we decide not to shoot him
-friend in the area dies
-he says a black guy killed him
-we swim to camano
-we find a base
-we build our way in
-owner is apparently inside
-we all die and lose all our guns
-he seals off all entrances
-we give up
-we're naked again
Was this review helpful? Yes No Funny
16 of 19 people (84%) found this review helpful
1 person found this review funny
1,123.0 hrs on record
Early Access Review
Posted: September 19
I remember when this game was Deadzone back in Roblox years ago, and I have to say it has come a long ways and still retains the same amount of fun from all of those years ago. The gunplay is good, the crafting system is very flexible with an infinite amount of designs, the low polygons mean you don't drop to 17 fps when you walk into a forest. Many different server types and a workshop that keeps on giving. I think it fair to say this is as close as you can get to a perfect game.
Was this review helpful? Yes No Funny
16 of 22 people (73%) found this review helpful
4 people found this review funny
81.1 hrs on record
Early Access Review
Posted: September 4
Great free to play game. Gets updates new maps. Has a Modding community. Play with a friend and you will play for hours.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
20 people found this review funny
13.0 hrs on record
Early Access Review
Posted: September 17
-Install unturned.
-Join a server.
-Try to get some pants.
-Get some pants.
-Beat up a naked guy with your fists.
-Explore an awesome world.
-Realise your low on water and food.
-Find a bottle full of chemicals and some seryinges full of a weird yellow substance.
-Drink the bottle full of chemicals.
-Suddenly realise that the green bar is at 0% because of what you drank.
-Run around injecting the substance when you low on energy and punch zombies.
-Die like an idiot.

Best test subject simulator 2016.
Was this review helpful? Yes No Funny
18 of 27 people (67%) found this review helpful
9 people found this review funny
65.1 hrs on record
Early Access Review
Posted: September 6
Graphics 10/10 Physics 8/10 Game Play 9/10
Was this review helpful? Yes No Funny