You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
User reviews: Very Positive (180,739 reviews) - 92% of the 180,739 user reviews for this game are positive.
Release Date: Jul 7, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

Approximately how long will this game be in Early Access?

“Most likely for several months, but it will depend on what the community thinks.”

How is the full version planned to differ from the Early Access version?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

What is the current state of the Early Access version?

“The game is completely playable with hours and hours of content to explore.”

Will the game be priced differently during and after Early Access?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

How are you planning on involving the Community in your development process?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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Recent updates View all (187)

February 12 Update Notes


  • Added claim flag. [ID 1158]
  • Added maple syrup, dough, pancakes, waffles, doughnuts and pizza. [IDs 1159-1164]
  • Added nailgun. [IDs 1165-1166]
  • Added police launch. [ID 108]
  • Added deadzone node, biohazard suit protects against this.
  • Added button to center map on player.
  • Added separate durability to suppressors rather than using gun durability.
  • Added search and hide uncraftable filters to crafting.
  • Added option to swap between black and white interface.
  • Improved clientside item physics to clamp within server range.
  • Improved performance of navmesh tile updates significantly.
  • Improved zombie update and audio performance.
  • Improved scrollbars to get tinted as well.
  • Improved skycrane's electromagnet to be usable in singleplayer. [Default Ctrl]
  • Tweaked arms to shake as death approaches.
  • Tweaked progress bar text to not tint.
  • Tweaked bone quality names.
  • Tweaked skills label text alignment.
  • Tweaked shadow normal bias based on lighting quality.
  • Tweaked status icon colors.
  • Tweaked port inputs to round incase of query port input.
  • Tweaked punching only allowed in survival.
  • Fixed shooting from inside objects on server.
  • Fixed potential cause of stuck while loading server.
  • Fixed dragging items with triple monitors.
  • Fixed attachments labels with triple monitors.
  • Fixed unable to use same key in commands list.
  • Fixed tinting of server name colors.
  • Fixed tinting of inventory quality/headers.
  • Fixed tinting of blueprint quality/amount labels.
  • Fixed crash when inventory packet arrived early.
  • Fixed potential cause of invisible skin bug.
  • Fixed character index changing with overlay enabled.
  • Fixed water culling on extra large maps.
  • Fixed boats with no fuel to despawn.
  • Fixed editor to verify object region.
  • Fixed color tag regex.
  • Fixed freezing damage prediction.
  • Fixed status icon positions in arena/horde mode.

400 comments Read more

February 5 Update Notes

Update Notes:

  • Added police helicopter. [ID 106]
  • Added hummingbird. [ID 107]
  • Added revised character skillsets.
  • Added UI color options for Gold members, free players now own the dark UI skin.
  • Added thief outfit. [IDs 1156-1157]
  • Added decay to buildable items. More info in full post!
  • Added SkillsetID parameter to loadout command. More info in full post!
  • Added back buttons to the menu.
  • Added animation quality option.
  • Added graphics settings tooltips.
  • Added keybinds for plane/helicopter yaw/thrust.
  • Improved stability of building on water vehicles on servers.
  • Improved map zooming and to focus on player after teleport/respawn.
  • Improved suppressor balance, ranger ones are more durable than military.
  • Improved certain interactable objects to close automatically after a set time.
  • Improved salvaging to show timer and reduced abuse.
  • Improved vehicles to use character rollback system.
  • Improved radio buttons for colorblind players.
  • Improved text shadowing to work with formatting.
  • Improved performance of camera related code.
  • Improved performance of player/zombie animations.
  • Tweaked Arena to encourage kills with XP, but lost on death.
  • Tweaked zombies to be more threatening.
  • Tweaked equipped item draw distances higher.
  • Tweaked graduation cap Steam item color/type.
  • Tweaked jetski a bit faster.
  • Tweaked fall speed/damage higher.
  • Removed option to disable item physics.
  • Removed option to disable effects/debris.
  • Tweaked explosive traps to have configurable range/effects.
  • Fixed gun damage not decreasing with quality.
  • Fixed bubbles teleporting underwater in 3rd person.
  • Fixed infinitely crafting scrap/sheet metal. []
  • Fixed crashing game with translation files.
  • Fixed medium/high quality shadow artifacts.
  • Fixed missing gold lock icons.
  • Fixed max accepted XZ non-car travel distance on server.
  • Fixed some unnecessary game/editor rendering.
  • Fixed item despawn responsiveness.
  • Fixed loadout to not play sound on spawn.
  • Fixed level list going offscreen.
  • Fixed washing machine tag/layer.
Building Decay:

One issue on large public servers is players who join, place a few buildables and leave forever. With the decay command you can now specify a delay before these items will no longer be saved. By default the timers last 7 real-life days, and are reset whenever the owner or group who placed the buildables joins. You can disable them by using 0 as the timer length, or for example 604800 to restore the 7 day timer. To avoid issues with losing bases on private servers or servers which only boot up every few days the timers also reset when the server has not been launched in half of the duration of the decay.


Skillsets have made a return from! By default they do not spawn with loadouts, but you can configure this on your server by using the ID of the skillset in front of your normal loadout commands. To give the items to all players similarly to how loadouts worked before this update use 255 as the ID, or for a specific skillset the following are supported:

0 - Civilian
1 - Fire Fighter
2 - Police Officer
3 - Spec Ops
4 - Farmer
5 - Fisher
6 - Lumberjack
7 - Worker
8 - Chef
9 - Thief
10 - Doctor
255 - All Skillsets

721 comments Read more
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About This Game

Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:

Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.

It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.

The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.

Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.

Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 10 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Leopard 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • OS: Yosemite 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Ubuntu 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Helpful customer reviews
107 of 126 people (85%) found this review helpful
16 people found this review funny
44.5 hrs on record
Posted: January 16
Early Access Review
This game has actually brought me and some of my old friends together. It really is quite beautiful and just all out amazing Ranging from zombies to making 20 story buildings, you can do just about anything. It really can reunite the gamer to what they enjoy doing. A lot of people may think this is just some rip-off of minecraft and as my self i thought that but was just immensively wrong and corrected this game has a lot to offer and i have enjoyed watching it develope.
Was this review helpful? Yes No Funny
68 of 81 people (84%) found this review helpful
13 people found this review funny
143.6 hrs on record
Posted: January 25
Early Access Review
For a free game, it is amazing!
You've got so many features that many paid open-world games are missing plus the Developer is constantly updating the game.

I host a server for this game now and develop plugins, I'm really happy with this game. Thanks Nelson.
Was this review helpful? Yes No Funny
44 of 57 people (77%) found this review helpful
42 people found this review funny
273.3 hrs on record
Posted: January 17
Early Access Review
i wouldnt spend 250 hours playing this, oh wait i already did and i loved it.
Was this review helpful? Yes No Funny
33 of 39 people (85%) found this review helpful
7 people found this review funny
53.8 hrs on record
Posted: February 5
Early Access Review
I dont get the point of a negative review. Its free, updates alot and im pretty sure it was the first game i got on steam

-Really REALLY fun when you play with friends
-Its Free
-All the updates are good (even the bug fixes)
-Dont need a good computer to run

-Could be easier to play on a private server
Was this review helpful? Yes No Funny
11 of 14 people (79%) found this review helpful
1 person found this review funny
408.1 hrs on record
Posted: January 21
Early Access Review
This game is amazing. I have been playing for 350 hours now. I love the pvp and building cool things as an admin on three or four servers. I love buildings and modeling cars. And other things like that. I aproove this message :D -2ιи¢нρυиιѕнєя-
Was this review helpful? Yes No Funny