You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
User reviews:
Overall:
Very Positive (195,822 reviews) - 92% of the 195,822 user reviews for this game are positive.
Release Date: Jul 7, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

Approximately how long will this game be in Early Access?

“Most likely for several months, but it will depend on what the community thinks.”

How is the full version planned to differ from the Early Access version?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

What is the current state of the Early Access version?

“The game is completely playable with hours and hours of content to explore.”

Will the game be priced differently during and after Early Access?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

How are you planning on involving the Community in your development process?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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Play Unturned

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Recent updates View all (197)

April 22

3.14.14.0 Update Notes

Update Notes:

Additions:
  • Added Water Tank. [ID 1228]
  • Added Fuel Tank. [ID 1229]
  • Added Hot Mystery Box with 4 new mythical effects.
  • Added 21 new playtime drop cosmetics.
  • Added 14 new playtime drop skin patterns.
  • Added context action for quickly stripping attachments.
  • Added context action for crafting bandages.
  • Added context action for converting plants into seeds.
  • Added context action for wearing clothing.
  • Added basic interactable object documentation.
Improvements:
  • Improved fuel/water cans to allow taking/removing from all sources.
  • Improved crafting to consume lowest quality supplies first.
  • Improved generator fuel update performance.
  • Improved object reset performance.
Tweaks:
  • Tweaked Dragonfang and Nykorev ammo capacity higher.
  • Tweaked zombie range in multiplayer lower again temporarily.
  • Tweaked storage to show popup when busy with another player.
  • Tweaked headlamp noise to match flashlight.
  • Tweaked vision noises to sync in multiplayer.
  • Tweaked vision glasses to cover cosmetic again.
Fixes:
  • Fixed unable to pickup dropped items occasionally.
  • Fixed incorrectly receiving player input in some cases.
  • Fixed bullet holes appearing on dead trees.
  • Fixed explosions not damaging buildables on vehicles.
  • Fixed dead player ragdoll when loading clothes.
  • Fixed raining in Washington Arena.
  • Fixed safezone radiator LoD distance.
  • Fixed overlay draw distance in the editor.
  • Fixed foliage stutter at the cost of some memory.
  • Fixed gesture updates not reliable.

464 comments Read more

April 15

3.14.13.0 Update Notes

Update Notes:

Additions:
  • Added localization comparison tool available under the workshop menu.
  • Added progress bar when looking at water/fuel storage.
  • Added capacity to fuel/water sources on the map.
  • Added Washington Arena map.
  • Added tanktrap. [ID 1227]
  • Added server filters for plugins and cheats. [More info in full post!]
  • Added option to disable zombie stunning.
  • Added options for object/resource reset frequency.
  • Added per-resource respawn time.
  • Added refresh/back buttons to error log tool.
Improvements:
  • Improved item context menu to show ammo in gun.
  • Improved road rendering/physics performance.
  • Improved performance of npc detection area checks.
  • Improved generator wiring check performance.
  • Improved performance of zombie obstruction checks.
  • Improved inventory UI nearby item search performance.
  • Improved performance of explosion damage checks.
  • Improved UI performance when viewing long scroll areas like the server list.
  • Improved snapshot interpolation to not get stuck in the past.
  • Improved crafting to automatically take attachments off of gun.
  • Improved clicking server list sorts a second time to swap ascending/descending.
Tweaks:
  • Tweaked gas can to allow siphoning from vehicles again.
  • Tweaked zombie walk speeds slightly faster.
  • Tweaked foliage setting to no longer allow turning off.
  • Tweaked viewmodel to rotate slightly when running and swimming.
  • Tweaked serveral guns to wear down faster.
  • Tweaked matamorez damage a bit lower.
  • Tweaked asset loading to process after each scan.
  • Tweaked sun tint to match lighting color.
  • Tweaked moon brightness lower.
  • Tweaked "/" command prefix to work alongside "@" in vanilla.
  • Tweaked gun/melee salvage action to link to blueprint.
  • Removed anonymous character option.
Fixes:
  • Fixed powering buildables on vehicle with generator on nearby vehicle.
  • Fixed roof trim showing through inside of red house.
  • Fixed footstep sounds on several objects.
  • Fixed desert military tent missing collision.
  • Fixed duplicate collision on monolith.
  • Fixed bear missing attack animation.
  • Fixed inside roof of barn #2.
  • Fixed acknowledging input before fully loaded.
  • Fixed using storage while destroying it.
  • Fixed salvaging buildables while in the menu.
  • Fixed doorway debris not moving while door is closed.
  • Fixed triggers hitting car bumper and traps.
  • Fixed npc triggering new network update twice when lagging.
  • Fixed not losing quality when taking gas from pump jack.
  • Fixed all nearby objects to enable instantly when teleporting.
  • Fixed creating new physics material instances.
  • Fixed loading progress bar in editor.
  • Fixed prediction when jumping near berry bushes.
  • Fixed animals not randomly wandering around.
  • Fixed not syncing animal panic effects.
  • Fixed only vehicles to use spherical interpolation.
  • Fixed not playing clothing audio when manually equipping.
  • Fixed construction spawnpoint on road near Charlottetown.
  • Fixed to only reset bin state objects with reset timers.
Cheats Filter:

One common issue is finding public servers where the admins aren't spawning themselves loads of items, vehicles and experience. With this update those commands are now considered "cheats" and must be enabled with the Cheats command in the server startup file. You can then use this to filter for servers with cheats enabled or disabled.

Plugins such as creative servers, economy and kits are not considered cheats because anyone on the server can use them.

If you are a plugin developer and have made a command like god mode please respect the cheats enabled flag by displaying an error message when the command is used with cheats disabled.

848 comments Read more
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About This Game

Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:

Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.

Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.

Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.

Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.

Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

Roomscale VR Support:


Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 10 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Leopard 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Yosemite 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    Minimum:
    • OS: Ubuntu 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Helpful customer reviews
59 of 70 people (84%) found this review helpful
19 people found this review funny
96.1 hrs on record
Posted: March 30
Early Access Review
Its DayZ that runs better on your computer, has simpler menus, and is free.
EDIT: You can also buy and sell items, like in TF2 and CS:GO(Free moneys!)
Was this review helpful? Yes No Funny
29 of 30 people (97%) found this review helpful
16 people found this review funny
120.8 hrs on record
Posted: April 7
Early Access Review
Dont be nice... You die because of it
Was this review helpful? Yes No Funny
27 of 30 people (90%) found this review helpful
8 people found this review funny
22.9 hrs on record
Posted: April 12
Early Access Review
I first got this game because it was free and it had zombies, my two biggest selling points.
At my first play of it I was thinking "Look at the state of these graphics, these zombies look like something a child would draw"
Now after playing the game for more than the time it takes to get owned by your first blocky zombie, I have to admit that it is probably one of the best free to play zombie survival games available.

After leaving the devs to work on it a little more I was very happy to see the changes they had made to what was a good game making it a great game, a more understandable crafting system was added, the level system they had in place was improved upon, more maps have been added as well as more guns and vehicles, and after foraging for berries that made my character trip balls I had completely forgotten about the graphics looking like minecraft and was instead focusing on trying to stop my ♥♥♥ from clenching while being chased by a horde with nothing but my fists.

I'd say buy this game, only it's free, so you really have no excuse not to give it a go.
Was this review helpful? Yes No Funny
42 of 58 people (72%) found this review helpful
67 people found this review funny
1,611.1 hrs on record
Posted: April 13
Early Access Review
An ordinary day in Unturned:

Joins a server:

Dimitriy_blyat: %$^#$%@#$ (Sorry I don't speak russian)
Putin: @#%@^2
Me: English please
Putin: plis giv alis bag
PeléBR: alguN br?
Maradona: Calate boludo jajajaja
xXXMLGHOOD420XXx: Nubs

GG

10/10 would play in this server again.
Was this review helpful? Yes No Funny
19 of 20 people (95%) found this review helpful
104.2 hrs on record
Posted: April 17
Early Access Review
NOTE: This review is from a mostly single player perspective. A few cons won't really apply if you are playing online. I will update it if I ever decide to try out the multiplayer aspects more.

The first thing I tell people when I mention this game is not to judge a book by its cover. Despite its simplistic and blocky appearance, Unturned is a very in-depth survival game and can be loads of fun. If you like survival or crafting games or just killing zombies I'd recommend giving it at try.

It couldn't hurt either way, the game is free to play with an optional "gold upgrade" that unlocks some things like special skins, extra character slots, extra customization options, and other fluff. It also grants access to "Gold" servers which grant more experience and loot if that is your thing. It's only $5 and I bought it mostly just to support the lone developer. Any money you spend on the game will not give you an advantage nor will anyone else be at an advantage for spending money. You know, the way it really should be. Even with access to gold servers everyone is still on a level playing field.

Pros:
  • Several skills to choose from and level up by spending earned experience points as well as a bonus skill that give you unique properties.
  • Crafting items is simple with plenty of recipes for various items from makeshift weapons to grilled cheese sandwiches. Some require investment in corresponding skills in order to be created.
  • You can build up bases from wood, metal, or brick as of the time of this review. You can also place most object onto vehicles or create makeshift vehicles. Need mobile storage? Slap a crate or locker down on your vehicle.
  • Speaking of vehicles, there's a good variety. Trucks, vans, sport cars, sedans, and other generic models can be found. Watercraft and aircraft were both recently added as well.
  • Lots of ways to play. Do you want to scavenge for what you need? How about farm your own crops or hunt wild animals for their meat and hides? Maybe you just want to kick back and fish? Or maybe you just want to hop in a car and mow down some zombies.
  • A wide assortment of weapons, both melee and ranged. Guns and most ranged weapons can be customized with attachments.
  • Different difficulties and settings to customize your experience if you like.
  • A built-in map editor if you're creative type.
  • Workshop support so you can download player made maps and mods.
  • Relatively bug free in my experiences. I can't think of any time I have encountered one.
  • Free to play, as I mentioned before. Nothing even remotely "pay to win" about it.
  • The developer is constantly churning out new updates with tweaks, fixes, and additional content.
  • Just by playing you will occasionally be rewarded with new skins for clothing and weapons. You can buy more or sell the ones you have or just trade them. At any time you can switch between your equipped skins and your actual items' appearances.
Cons:
  • Starting out can be more than a little rough sometimes. You might find yourself constantly dying before you can really get on your feet and it usually comes down to luck.
  • In singleplayer it is a little to easy to get your hands on military weapons and ammo. On servers not so much as there are usually other players already around the spawns to compete with.
  • Zombies pose very little threat once you reach a certain point.
  • Zombies cannot leave specified areas. For example if you are in a city and you leave the zombies will only chase you so far before just stopping at the edge of their boundaries. If I remember correctly this was done to increase overall game performance but I could be remembering wrong. Either way it makes areas outside of where zombies spawn completely empty outside of the occasional wildlife. On singleplayer there is little threat outside of cities but in multiplayer there is still always the looming threat of other players.
  • Guns are purely "point and shoot" with no bullet drop or physics if that matters to you. I personally do not mind as much.
Overall it's a good game that keeps getting better. Singleplayer is a good bit of fun but it's more fun to play with friends in my experience. Best of all it's totally free unless you want to drop a little money for some completely optional stuff.
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