You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
User reviews:
Very Positive (5,807 reviews) - 89% of the 5,807 user reviews in the last 30 days are positive.
Very Positive (224,630 reviews) - 92% of the 224,630 user reviews for this game are positive.
Release Date: Jul 7, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

Approximately how long will this game be in Early Access?

“Most likely for several months, but it will depend on what the community thinks.”

How is the full version planned to differ from the Early Access version?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

What is the current state of the Early Access version?

“The game is completely playable with hours and hours of content to explore.”

Will the game be priced differently during and after Early Access?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

How are you planning on involving the Community in your development process?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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Recent updates View all (221)

September 30 Update Notes


This week I improved and expanded a lot of the NPC features, added the ability to have objects tied to quests e.g. fixing the map's radio towers, added the Liberator/new objects to Russia and got started filling it with characters/quests. If you do visit the Liberator there are several interesting quests, but be warned it feels very empty without all the dialogue complete/missing characters.

Going forward I'll be adding the rest of the core quests/dialogue, of which I have some ideas I'm pretty excited about like uncovering a traitor and solving a murder mystery. Then the side characters will come in to fill things out (for example the guards will instruct to visit the Captain when you come aboard, address you by your rank and keep a close eye on low rep players). I also want to give the Scientist character some unique rewards to research as you help out to reward trying different quests, so you'll come to him after doing a few quests and get a blueprint for maybe a bayonet or 4 barrel shotgun.

If you want to get started with NPCs in your own map you can check through the official content for examples, although there are 3 currently unused condition types: Skillset, Kills_Zombie and Kills_Horde and 1 unused reward type: Item_Random (takes a spawn table ID). All of the character, dialogue, vendor and quest files are in the Unturned/Bundles/NPCs folder, and don't require Unity to modify or create new ones.

Update Notes:

  • Added Liberator aircraft carrier with a few NPCs to Russia.
  • Added NPCs, dialogue and vendor systems.
  • Added quests system and menu next to in-game playerlist.
  • Added reputation system and paragon/villain achievements.
  • Improved explosives to store/display killer.
  • Improved in-game playerlist to show links between groups.
  • Tweaked military wall texture to more closely match old one.
  • Tweaked Washington military base entrances.
  • Fixed unable to select buildables in editor in some cases.
  • Fixed problems with server loading vehicles inside bases.
  • Fixed halos on carepackage/dropship.
  • Fixed Russia boulder mining XP.
  • Fixed hitmarkers on dead resources.
  • Fixed forest ural lod_1 material.
  • Fixed sometimes able to overlap structures.

315 comments Read more

September 23

NPCs Progress Report

This week I've been working on the backend/functionality for NPCs and I'm quite happy about the amount of progress so far!

Characters are created with a new object type where you specify all the clothes, gear, equipped items, hair, etc you want them to have and then can be placed in the level editor. They have plenty of unique idle animations, look around, inspect their items and will look at you when you're standing next to them or talking to them so they aren't static like most objects!

You then create a Dialogue which will be opened when the character is spoken to. The dialogue contains a list of potential messages for the NPC to say, and a list of clickable responses which chain together more dialogues. The text is animated and can have pauses inserted for emotional moments, although it can be skipped with F or disabled entirely in the options menu:

Now here's where it gets interesting: Every message and response is optionally given a list of Conditions and Rewards. Conditions limit when something can happen for example the player has to have the Police skillset, or their reputation has to be less than -20, or they need a special access pass item they were given from a quest.

To give you a lot of options with this there's a Flags system which is stored per-player and can track information for you like the player's karma with a group, whether they said something to someone or how many times they performed an action. Most NPCs will use this in one way or another, but the biggest I have planned is to allow you to rank up through the Coalition as you do more quests to help out.

Rewards then allow you to give the player items/experience/reputation and/or set these flags which can then be checked by conditions.

The Quests system is built on top of these Conditions/Rewards, and can be given to the player as a reward. There is a new list in the information tab which shows all of your quests and lets you inspect them to check your progress:

NPCs can also run stores which buy/sell specific items for XP points:

Note: This menu especially still needs a bit of work

Another main thing I did this week was bring back the reputation system. It's now determined by who the aggressor was: if you attacked first your rep will decrease and vice versa. You can also boost your rep by healing other players. Reputation is shown in the chat, playerlist and when looking directly at someone, and is titled/color coded as their score gets larger. Unfortunately it's tricky to determine whether a kill was offensive/defensive, so if this doesn't work out very well it can easily be adjusted more similarly to 2.0.

The rest of today and probably a bit on the weekend I'll still be polishing up these features, for example adding item icons to the quest details, fixing bugs, improving the UI and more options for conditions/rewards. My goal/plan for next week is to start on the actual content with an NPC base in the waters of Southern Russia for next Friday!

1061 comments Read more
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About This Game

Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:

Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.

It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.

The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.

Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.

Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

Roomscale VR Support:

Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Windows 10 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Leopard 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • OS: Yosemite 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Ubuntu 32-bit
    • Processor: 2 GHz
    • Memory: 4 GB RAM
    • Storage: 1 GB available space
    • OS: Ubuntu 64-bit
    • Processor: 3 GHz
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (5,807 reviews)
Very Positive (224,630 reviews)
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100,423 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
165 of 181 people (91%) found this review helpful
102 people found this review funny
49.5 hrs on record
Early Access Review
Posted: September 6
My mate and I worked as highwaymen, sticking up newbies as they passed along.
Some of them fought back, but quickly learned that was not a good idea.
We stick up two guys, but we end up teaming up and built our first base together.
We are now a team of 4, this time from highwaymen to bandits, then to trained killers and full geared soldiers.
We ran the server man, two of us killed and looted while the other two built the base. We made trades for C4 and raided other bases. The loot is unimaginable. AKs, to Mini-Guns, explosives, Alice Packs, you name it.

People soon turned on us, a trade ended up in an ambush, our base was discovered. Two clans formed together to raid our base. We were outnumbered, and out-gunned. We soon ran out of ammunition, their beds were built nearby.
Bullets stopped flying for a second, we layed on the ground trying to pick up any sound to pinpoint their location. We then heard a beeping noise. C4.
The walls blew up and the doors busted open, they came from the roof and they were inside.
As a last minute strategy, my friend picked up a chainsaw, it was all we had left.
He turned around and said to me, "♥♥♥♥ these ♥♥♥♥ers gotdamn them gotdamnit ♥♥♥♥".

He ran out the door as I yelled back to him "LOL". Bullets rang out and he died instantly. Red colored the walls. I pull out my Glock and aimed and their head. click. No ammo.

My screen is a red color and the camera is doing a 360 on my body, and see them looting all the crates and a tear runs down my face.

Oh and I believe one guy made this game?? That's crazy, $5 man donate it he deserves it. A lot of work was put into this. Simple, fun.

Was this review helpful? Yes No Funny
48 of 58 people (83%) found this review helpful
5 people found this review funny
439.8 hrs on record
Early Access Review
Posted: September 1
After playing since beta, the game it self have change a lot! Great work for 1 man who start the game alone! that´s rly imprissive, Rly recommend to play it, Keep it up!
Was this review helpful? Yes No Funny
34 of 42 people (81%) found this review helpful
8 people found this review funny
28.9 hrs on record
Early Access Review
Posted: September 2
It was super cool when I first played it, I loved the normal zombies, the crawlers were super fast but that's been fixed, the Thug/Mega zombies are a bit hard to fight but I understand that big human = big zombie, then... I played it today to find... Zombies that turn invisible and some that shoot acid... Now that, is Overkill. It's hard to start off a new character when you walk up to what you think is a normal zombie to kill and it turns invisible and kicks your ♥♥♥. It's still fun and I recommend it.
Was this review helpful? Yes No Funny
28 of 32 people (88%) found this review helpful
3 people found this review funny
1,123.9 hrs on record
Early Access Review
Posted: September 19
I remember when this game was Deadzone back in Roblox years ago, and I have to say it has come a long ways and still retains the same amount of fun from all of those years ago. The gunplay is good, the crafting system is very flexible with an infinite amount of designs, the low polygons mean you don't drop to 17 fps when you walk into a forest. Many different server types and a workshop that keeps on giving. I think it fair to say this is as close as you can get to a perfect game.
Was this review helpful? Yes No Funny
18 of 21 people (86%) found this review helpful
37 people found this review funny
13.7 hrs on record
Early Access Review
Posted: September 17
-Install unturned.
-Join a server.
-Try to get some pants.
-Get some pants.
-Beat up a naked guy with your fists.
-Explore an awesome world.
-Realise your low on water and food.
-Find a bottle full of chemicals and some seryinges full of a weird yellow substance.
-Drink the bottle full of chemicals.
-Suddenly realise that the green bar is at 0% because of what you drank.
-Run around injecting the substance when you low on energy and punch zombies.
-Die like an idiot.

Best test subject simulator 2016.
Was this review helpful? Yes No Funny
22 of 29 people (76%) found this review helpful
4 people found this review funny
81.1 hrs on record
Early Access Review
Posted: September 4
Great free to play game. Gets updates new maps. Has a Modding community. Play with a friend and you will play for hours.
Was this review helpful? Yes No Funny
28 of 40 people (70%) found this review helpful
13 people found this review funny
73.5 hrs on record
Early Access Review
Posted: September 6
Graphics 10/10 Physics 8/10 Game Play 9/10
Was this review helpful? Yes No Funny
9 of 10 people (90%) found this review helpful
4 people found this review funny
49.5 hrs on record
Early Access Review
Posted: September 25
-Try real survival server
-Realize it is damn useless
-Try role play server
-Realize it is boring
-Join sandbox server
-Get kit
-Get nightstalker
-Get like 30 rails for nightstalker
-Kill 300+ people for 2 days
-Think how badass are you
-Get top 500
-Gather more people
-15/10 would do this again
Was this review helpful? Yes No Funny
16 of 24 people (67%) found this review helpful
18 people found this review funny
94.1 hrs on record
Early Access Review
Posted: September 11
If you're looking for an actual review you're wrong. But if your looking for an outstanding lemon bars recipe you've come to the right place.

1) 2 cups Flour
2) 1/2 cup Sugar
3) 1/4 teaspoon Salt
4) 2 sticks (1 Cup) Salted Butter, Cut Into Small Cubes
5) Filling
6) 1-1/2 cup Sugar
7) 1/4 cup Flour
8) 4 whole Large Eggs
9) Zest And Juice Of 4 Medium-sized Lemons
10) Powdered Sugar, For Sifting


1. For the crust: Preheat the oven to 350 degrees F. Grease a 9-by-13-inch pan with butter.

2. Stir together the flour, sugar, and salt. Add the butter to the bowl and use a pastry cutter to cut it all together until the mixture resembles fine crumbs. Press into the prepared pan and bake until golden around the edges, about 20 minutes.

3. For the filling: Stir together the sugar and flour. Crack in the eggs and whisk to combine. Add the lemon zest and juice and mix until combined. Pour over the crust and bake about 20 minutes.

4. Allow to cool in the fridge for a minimum of 2 hours, then sift powdered sugar over the top before cutting into squares.

(Use an 8 x 10 pan if you'd like the layers to be a little thicker.)
Was this review helpful? Yes No Funny
13 of 20 people (65%) found this review helpful
16 people found this review funny
9.1 hrs on record
Early Access Review
Posted: September 22
Here is a tip for when you play Washington on a server...






That is all.
Was this review helpful? Yes No Funny
Recently Posted
Lukasz Magierowski
4.5 hrs
Early Access Review
Posted: October 1
A game about shooting annoying zombies. I would recommend this game for
a person with bad taste.
This game is about getting one of the best weapons,
a wrench.
If you want to waste your harddrive space, get it now!
Helpful? Yes No Funny
39.8 hrs
Early Access Review
Posted: October 1
2ez m8
Helpful? Yes No Funny
58.7 hrs
Early Access Review
Posted: October 1
Love it!
Helpful? Yes No Funny
241.6 hrs
Early Access Review
Posted: October 1
best zombie game ever
Helpful? Yes No Funny
1.2 hrs
Early Access Review
Posted: October 1
Uninstalling works fine. :)
Helpful? Yes No Funny
80.9 hrs
Early Access Review
Posted: October 1
it needs more bace opshons
Helpful? Yes No Funny
34.5 hrs
Early Access Review
Posted: October 1
awesome game
Helpful? Yes No Funny
30.2 hrs
Early Access Review
Posted: October 1
Zombies with Superpowers Simulator.

5/10 Not bad, but also not good, regardless of my recommendation, I'd still play it, I am just hoping for better updates.
Helpful? Yes No Funny
Captain Pivasik
251.5 hrs
Early Access Review
Posted: October 1
Unternet - это когда арма 2(которая явно попизже этого), с прорисовкой 3200 и охуевшими настройками графики выдает 28-35 фпс, а унтурнед на карте рашка даже не запускеается. это когда ты одет так, шо выдержишь очередь из ручного HMG в ебало(выдается админ правами, льол), но арбалет все равно сваншотит тебя в пятку. это когда ты админ и школьник просит у тебя вещи, это когда ты НЕ админ и школьник просит у тебя вещи. это когда у школьников читы настолько хуевые, что даже антиспай у них ни♥♥♥♥♥♥ не работает. 27/100 , и то только за редко дропающиеся шмотки по 15 рублей.
Helpful? Yes No Funny
4.2 hrs
Early Access Review
Posted: October 1
doesent let people with ♥♥♥♥ pcs play it so its ♥♥♥♥ \[o]-[o]/
Helpful? Yes No Funny