This is a surprisingly entertaining little distraction. It's much like the Starcraft custom maps I used to play back in the day. Ripping through fleets of ships is very satisfying, and the game appears to be very well balanced. However, it isn't perfect, and the low price point is very justified.
The campaign is pretty short and mostly easy, with very difficult final missions thrown in at the end which accounts for most of the game's length. While that sounds like a damnning critique, I still very much enjoyed the time I spent with this game, and I would love to revisit this game again if the devs decide to add some more missions.
The interface has some pretty major problems, which I'll list:
- There's no reason for the Research panel to be a huge popup window in the center of the screen, which prohibits you from picking up powerups while it's active. The research panel should be a compact sidebar that gives you easy access to your upgrades at all times, and allows you to monitor them continuously.
- There's no way to queue up units, so this game is a bit of a keyboard masher. This isn't horrible, but definitely inferior to an actual unit queueing system.
- Map scrolling halts when your cursor hits the edge of the screen, causing you to "drag" the map over and over to navigate. The map scrolling function should be free while the mouse button is held down.
- I personally do not like clickable powerups in strategy games like this (a trend that I believe gathered a lot of momentum from Plants vs. Zombies, which constantly has you clicking coins and resources until you want to shoot yourself). I think this game can keep the powerup system, but just make them pick up when I mouse over. It's just annoying to me, and takes away from the strategy aspect of the game, which is the game I actually want to play.
I think the resource gathering aspect of this game could use a bit more depth. As it stands now, your miners are just something you max out early on and replace if they get destroyed, and they allow the enemy to snowball you if they get the upper hand (which is fine, a match has to end somehow). You also can't mine into your enemy's territory, once you hit the end of your half of the map, you can't mine anymore. Because of this, the game misses out on fun possibilities of map control.
Despite all my complaints, I like this game, and I recommend it based on the low price point. It's a fun way to spend an afternoon on the weekend.