Become a daring thief in City of Brass, a punishing first-person rogue-lite filled with treasure, traps and ghoulish foes. Armed with scimitar and a versatile whip, you’ll lash and slash, bait and trap your way to the heart of an opulent, Arabian Nights-themed metropolis – or face certain death as time runs out.
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Release Date: September 18 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve planned for Early Access right from day one: it’s part of the dev process for this game, and a vital one. The significant thing about Early Access is being able to balance the gameplay really finely with feedback from a group of self-selecting individuals who are switched on by the thought of a rogue-lite featuring rhythmic melee with scimitar and a multi-purpose whip that can grab, trip, disarm, stun or shatter as well as swing, cunning traps and so on!

The game is already far enough along to be fun, but we still have time to make changes to fix anything we might have gotten wrong (or just plain broke), and we’re relying on feedback from our players to help catch the rough edges. And City of Brass is definitely the type of game that will benefit from lots of iterative testing, tuning and feedback, to make it the best game it can be.”

Approximately how long will this game be in Early Access?

“We’re aiming to be in Early Access for around 6-12 months. Development on City of Brass has already been underway for about 12 months to get to this stage, and we’ve made heaps of progress. Most of the core systems have been created and fleshed out with a decent chunk of content.

The things we currently have planned to add in Early Access will take another 4-6 months, but as this is Early Access, we expect new ideas to be introduced, thus we can’t predict exactly when we will be finished.”

How is the full version planned to differ from the Early Access version?

“Essentially, there will be more of everything in the full version of the game, and the play overall will be tightly balanced. We plan to add more districts, secret areas, enemy types, bosses, equipment (gear and relics), genies, traps – we have plans for all of these things and how they will fit into the overall campaign.

The final battle, and the mysterious prize awaiting you in the center of the city, are not in the Early Access version and will be held back until the Final Release. Each player’s final battle will be different based on decisions and strategies they make during their playthrough.”

What is the current state of the Early Access version?

“At launch of the Early Access version of City of Brass, we will have:

* The core experience in place: you can play through 12 level campaign, encountering new enemies in each level, unlocking new gear and relics, encountering new traps, develop evolving tactics and meet new genies, with solid, fun gameplay with combinative Whip, Trick & Trap combat mechanics.

* Main Campaign with hours of replayability, AND the Daily Challenge: compete with your friends on the Steam Leaderboard before it resets daily.

* You want some numbers? How about 2 Districts (City and Gardens), 18 Enemy Classes, 1 Mini Boss Fight, 6 swords, 6 whips, 6 pieces of armour, 11 Relics, 8 Divine Burdens, 17 traps, 10 Genies … and a partridge in a pear treeeeee.”

Will the game be priced differently during and after Early Access?

“We’re currently planning to launch the game at a discounted price and then remove the discount before or once we leave Early Access, based on the amount of additional content we’ll be adding.”

How are you planning on involving the Community in your development process?

“We should set expectations right from the start: Uppercut Games is only a small team of 6 full-time people. That’s why we’re relying on feedback from the community to help us strike the right balance for City of Brass: challenging but fun, deadly but addictive, punishing but fair. Please do let us know what you think, but we can’t promise to incorporate ideas into the game, no matter how great they are!

We’ll be communicating via our Steam Forums, Facebook and Twitter. And while we may at times have our heads down cranking on making the game, we’ll do our very best to keep the communication flowing.”
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Available: September 18 2017


Recent updates View all (2)

August 17

Early Access Release Date - Sep 18!

That's right, Steam denizens: City of Brass will be available on Steam Early Access on September 18th - just one month from now!

We're extremely excited to get it into your hands - City of Brass is definitely the type of game that will benefit from lots of iterative testing, tuning and feedback, to make it the best game it can be.

We'll have more news coming soon about our future plans, so stay tuned :)


Ed & the Uppercut Team
3 comments Read more

July 6

Welcome to the accursed City of Brass!

Hello fellow Steam denizens!

Just a quick note to say welcome. If you're here, then you know that we've just revealed our next game, City of Brass. You can read all about the game on the main page, but suffice to say: if you like rogue-lites, first person shooters, or just grabbing some leather and whipping ghouls in the face, then we think this is the game for you.

We'll be posting here on the regular, and we look forward to bringing you more details about what we're creating over the coming days/weeks/months, as well as more gameplay videos, screenshots and feature descriptions.

That's all for now: for us, it's back to the grindstone.


Ed & the Uppercut Team
8 comments Read more
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About This Game

Become a daring thief in City of Brass, a punishing first-person, Arabian Nights-themed rogue-lite. Armed with scimitar and a whip that can grab, trip, disarm, stun or shatter as well as swing, players will lash and slash, bait and trap their way through hordes of undead, making it to each level’s exit before the Sands of Time run out, collecting treasures and looting chests for weapon and armour upgrades or powerful relics on the way. But the city itself also has teeth. Players will have to leap across pits, slide under blades, avoid spears or arrows, evade or employ sprung paving slabs, and skirt round poison gas traps – all the while manipulating these dangers to their advantage against enemies.

Incarcerated within the city are genies, most of them friendly, who will barter benefits in return for loot or grant wishes for a powerful advantage – or for a ransom, free them to secure their help in the final battle.

The rhythmic interplay between sword and whip is carefully tuned along with sprinting, crouching, sliding, leaping and vaulting to give a fluid, balanced and natural feel to the movement and melee. Eternal replayability is granted by a design that encourages combinative gameplay within an ever-changing but logical procedurally generated world. Players will die in the City of Brass – often, and quite horribly – but they will always want to come back for just one more try…

System Requirements

    • OS: Windows 7 64Bit
    • Processor: Dual Core 2.0+ GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 9800GTX or ATI Radeon HD 4770
    • DirectX: Version 10
    • Storage: 3 GB available space
    • OS: Windows 10 64bit
    • Processor: Intel i5 2.5 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 760 or Equivalent card
    • DirectX: Version 12
    • Storage: 3 GB available space
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