An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle. Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.
Größtenteils negativ (83 Reviews) - 36 % der 83 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 9. Mai 2014

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“There are some rough edges, but in most of the ways that matter, this is a game that gets it right.”
4/5 – GameZebo

“Every moment I've spent with Coldfire Keep has been a combination of tension, bewilderment, wall-punching fury, and unadulterated satisfaction.”
8/10 – Pocket Gamer UK

“...does a decent job of recreating the basics of the classic genre with a large world that kept me wanting to return, explore, and conquer.”
3/5 – TouchArcade

Über dieses Spiel

An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle.

Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.

Coldfire Keep is a traditional, old-school dungeon crawler, lovingly hand-crafted for fans of the genre. Featuring grid-based movement, and active turn-based combat, Coldfire Keep draws inspiration from classic late 80's and early 90's dungeon crawling adventures.

  • Gorgeous 3D environments.
  • A massive dungeon to explore.
  • Monsters, loot, puzzles, and hidden secrets!
  • Multiple control methods.


Mac OS X
    • Betriebssystem: Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Prozessor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • Betriebssystem: Mac OS X Lion 10.7.3
    • Prozessor: Intel Core i3 @ 3.2 GHz
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: Radeon HD5670
    • Speicherplatz: 500 MB verfügbarer Speicherplatz
Hilfreiche Kundenreviews
4 von 5 Personen (80 %) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 28. Dezember 2015
Als Indieentwickler von Holy Avatar, Grotesque Tactics und DSA: Skilltree Saga schau ich mir auch selbst gerne Indie Spiele an. Coldfire Keep ist meiner Meinung nach ein ziemlich guter Dungeon Crawler geworden.
Kann die negativen Wertungen nicht verstehen, wenn man es aus der Indie Brille sieht. Viele Leute scheinen es hier mit dem ziemlich großen Titel Legend of Grimrock zu vergleichen, aber es hat definitiv seine eigenen Stärken. Wenn man Indie Titel mit großen Titeln vergleicht, ist das sowieso immer ziemlich Banane. ;)
wenn man es nämlich mit älteren Titeln vergleicht , schneidet es meiner Meinung nach ziemlich gut ab und ist solide entwickelt worden. Es gibt ein paar Schwächen im Gui, die das Handling etwas umständlicher machen als es sein könnte, und der Kampf etwas effektvoller geraten können, trotzdem macht es immer noch ne Menge Spaß.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
17.9 Std. insgesamt
Verfasst: 31. Dezember 2015
Just finished the game and honestly its not bad! i'm not sure why it has such a negative review. I understand It's not as polished as say, Grimrock, but very enjoyable none the less! Total game play time for me was about 16-17 hours. If you like dungeon crawlers, then you will most likely enjoy this game!
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7 von 10 Personen (70 %) fanden dieses Review hilfreich
1.5 Std. insgesamt
Verfasst: 21. November 2015
It's not too bad compared to Grimrock, at least it has a Story and you can use hotkeys for attacking. But apart from that Grimrock is better and more beautiful
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16 von 20 Personen (80 %) fanden dieses Review hilfreich
6.5 Std. insgesamt
Verfasst: 14. Mai 2014
Ich verstehe ganz ehrlich gesagt nicht die Negativen Antworten. Wie kann man sich nach nichtmals einer Stunde Spielzeit , eine meinung zu einem spiel bilden wenn man nichtmals den Kern der Software erlebt hat? Story? Klar gibt es nicht viel..aber wer braucht schon eine wenn man im Retrolook durch Dungeons kriechen kann!?

Ich spiele und Let`s Playe derzeit Coldfire Keep. Für den Preis von 6,99 € sollte man sicherlich kein Legends of Grimrock erwarten. Die Rätsel sind einfach und Anfänger in diesem Genre müssen sich nicht stundenlang über dessen Lösung den Kopf zerbrechen. Alles klar die Grafik ist ein wenig eintönig und ein wenig mehr Atmosphäre würde dem Spiel gut tun, aber hey dafür das es ein Ein-Mann Projekt ist und nur 6,99 kostet ist das Spiel doch recht gut.

Immerhin finde ich hier mehr versteckte Schalter in den Wänden , als in anderen Spielen des gleichen Genres. Und genau das ist es was mich motiviert weiterzuspielen. Sachen zu entdecken, Geheime Schätze zu finden, Fallen zu umgehen oder entschärfen.

Wie gesagt. Erwartet kein Grimrock. Wem das Spiel zu einfach ist oder war sollte mit Grimrock weitermachen.

Das Tutorial zu Coldfire Keep findet ihr hier:

Dieses Spiel erhält von mir 6/10 Punkten

Coldfire Keep wird hier Let`s Played:
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186 von 222 Personen (84 %) fanden dieses Review hilfreich
7.6 Std. insgesamt
Verfasst: 10. Mai 2014
TL:DR - See FINAL VERDICT at the bottom.

Ok, after playing for a bit. My impression is this is a "dungeon crawl (beyond incredibly) lite" for mobile.

It is not for a hardcore RPGer. It is definitely not for a PC gamer who is expecting the depth (whether story or mechanics) that comes from real PC RPGs.

IF I played games on my phone (and I dont- I'm VERY anti mobile game, esp those ported to PC - See thread "i hope this is as good as it sounds" for why), and IF I was looking for an RPG to while away some time on the train or whatever, It'd be ok for that.

Definitely not a "suck away an entire weekend in dungeon crawling bliss" game though.

Ok for starters, yeah. The textures are really uninspired basic texture packs as Gwion noticed and Angelo pointed out. You could probably find the exact same pack on the web for purchase with a few words on google.

The story is...Meh. Thats not really surprising. The dungeon crawl genre isnt known for its stories, but for its intricate dungeons full of monsters and traps.

Yes theres 2 NPCS Ive met so far, an "innkeeper and a "shop". The story of why theyre there is beyond weak. And as far as I can tell, you cant buy or sell anything but arrows, rations, and fishing gear at the shop. Why even have a shop? Why not an arrow and rations vending machine?

It would have been served better to just have very little story, as Dungeon Master and LoG did. Just a "a big evil dungeon and you have to defeat the big evil at the end of it". That worked for the old games.

But in this one, your characters actually talk to each other sometimes. And the writing is bland and not really worth being there. The screenshots are misleading, as they show the charcaters talking to an NPC and each other.

The NPCs are dispensers, the writing of the charcater's speech sounds like it was written by a junior high schooler. NOT needed.

The thing that gets me more than anything is beyond a few screens of basic instruction (that any RPGer pretty much knows automatically) there is NO ingame helpfiles. NO tutorial, no nothing. And the ones you do get are impossible to look at once they're gone.

So you get basic self explanatory introduction (Minus what the "gestures" are - I still cant figure out how to strafe and it was only through experimentation that I figured out how to work them at all), and NOTHING about unique aspects of the game that you need to know.

Like for instance in the character screen there is a yellow bar next to my health. Whats that? Experience? Fatigue? Food? No idea. Suppose Ive got to fiddle around with it till I figure it out.

I'm all for not hand holding, but this game doesnt even tell you basic stuff you need to know.

That and theres no options screen. So I hope the resolution, graphics, keymap and sounds are to your liking. Cuz you CANT CHANGE THEM.

That might be OK for mobile, but on a PC it is an absolute necessity. Not everyone has the same configuration. Not everyone has hands that can use a keyboard to steer. (I have partial paralysis.)

The "gestures" are a good thing. I really like that as an alternate movement. But theres no tutorial of what to do to work them! It took an "aha" moment and 10 minutes of experimentation to figure out why my mouseclicks were spinning the PCs around.

So, in summary. This is a PC port of a mobile dungeon crawler. For mobile games that Ive seem, its pretty good. By the standards of the PC, no.

Go play Legend of Grimrock or even the old Dungeon Master. If you like dungeon crawls and have an iWhatever, get this game on there. Then you can while away time in the waiting room or on the bus.

But I'd recommend actually playing real dungeon crawlers on the PC.


Uninspired, run of the mill mobile dungeon crawler with non unique textures. Will not in any way shape or form impress a PC RPGer, but its worth poking at a bit if its on sale for $2 and youre really really hard up for a dungeon crawler. Way overpriced here though.

The lack of any sort of re-readable helpfiles, and not giving basic information about the game's mechanics really sucks. That and THERE IS NO OPTION MENU. That might fly on mobile. Not here.

If you have an iThing and want a dungeon crawl to waste time while waiting for the bus or whatever, get it on there. Its ok by the standards of mobile. Not by the standards of the PC.
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