Destacados
Juegos
Software Demos NOTICIAS Recomendados
An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle. Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.
Fecha de lanzamiento: 9 mayo 2014
Etiquetas populares para este producto:
Ver vídeo en alta definición

Comprar Coldfire Keep

Actualizaciones recientes Ver todos (1)

v1.3 Update Available Now

17 mayo 2014

v1.3 contains several small bug fixes, most notably the issue of character names not sticking following character creation (unless ENTER was pressed on the name fields).

1 comentarios Leer más

Análisis

“There are some rough edges, but in most of the ways that matter, this is a game that gets it right.”
4/5 – GameZebo

“Every moment I've spent with Coldfire Keep has been a combination of tension, bewilderment, wall-punching fury, and unadulterated satisfaction.”
8/10 – Pocket Gamer UK

“...does a decent job of recreating the basics of the classic genre with a large world that kept me wanting to return, explore, and conquer.”
3/5 – TouchArcade

Acerca del juego

An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle.

Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.

Coldfire Keep is a traditional, old-school dungeon crawler, lovingly hand-crafted for fans of the genre. Featuring grid-based movement, and active turn-based combat, Coldfire Keep draws inspiration from classic late 80's and early 90's dungeon crawling adventures.

  • Gorgeous 3D environments.
  • A massive dungeon to explore.
  • Monsters, loot, puzzles, and hidden secrets!
  • Multiple control methods.

Requisitos del sistema (PC)

    Minimum:
    • OS: Windows 7 SP1, Windows 8 (all 32/64 bit versions)
    • Processor: Intel Core 2 Duo E7300 @ 2.6 GHz or AMD Athlon 64 X2 5200+ @ 2.7 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 4.0 or higher)
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers

Requisitos del sistema (MAC)

    Minimum:
    • OS: Mac OS X Lion 10.7.3
    • Processor: Intel Core i3 @ 3.2 GHz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5670
    • Hard Drive: 500 MB available space
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
251 productos en la cuenta
30 análisis
15.7 h registradas
Tras ver unas cuantas imágenes, es imposible no hacer la comparación entre Coldfire Keep y el gran Legend of Grimrock. Ambos son del mismo estilo de juego, tienen la misma mecánica e incluso la misma estética, aunque desde el primer momento, está claro que el segundo es bastante mejor. Aun así, Coldfire Keep tampoco es un mal juego, y puede dar para unas cuantas horas de entretenimiento.

Coldfire Keep es un dungeon crawler de la vieja escuela, al estilo de juegos como Eye of Beholder: vista en primera persona, un grupo con 4 personajes, los cuales cuentan con sus propias estadisticas y equipamiento, los cuales se van potenciando según se sube de nivel y se encuentran nuevos objetos. El mapa es una enorme cuadrícula por la cual los personajes se mueven en bloque por turnos (aunque el tempo del juego es a tiempo real). Pasillos y habitaciones, forman auténticos laberintos llenos de secretos, palancas, puertas y enemigos. El objetivo: batir a los enemigos que se crucen, resolver los acertijos que se encuentren y llegar a lo mas profundo de la mazmorra.

El argumento es lo de menos: 4 heroes que se adentran en la mazmorra conocida como Coldfire Keep para acabar con lo que sea que está mandando monstruos al exterior. Una vez allí se encuentran con dos hermanas que regentan una posada y una tienda. El interior de la mazmorra se haya conectada por portales mágicos, y una vez se atraviesa una barrera mágica, es imposible volver afuera sin utilizarlos. Según avanzan, los heroes encuentran partes de un diario de un famoso aventurero, el cual parece que fue descubriendo los secretos del laberinto, e invita a los heroes a seguir sus pasos.

Coldfire Keep es un juego modesto, eso se deja claro desde la pantalla de inicio. Posee unos graficos decentes, con unos bonitos (aunque poco variados) retratos para los heroes. En general, se acaba haciendo bastante repetitivo ya que en cuestión de variedad, tanto de gráficos de paredes y suelos, como de enemigos (apenas hay 4 clases de monstruos), mobiliario y objetos, es mas bien parco. El sonido pasa desapercibido, y tan solo ambienta lo justo. Con alguna melodía muy discreta y nada mas.
Los acertijos son muy sencillos, y muchos de ellos con solo usar un poquito de lógica no presentan reto alguno para el jugador. El juego se queda mas que nada en avanzar descubriendo mapa, abriendo puerta tras puerta para avanzar y poco mas. La busqueda de secretos esta bien, son abundantes y estan medianamente bien escondidos, aunque muchas veces las recompensas por encontrarlos apenas sirven de nada.

El juego introduce algunas novedades en el genero, aunque tampoco estan muy explotadas.
Tienes una posada y una tienda de objetos para gastar el oro que recoges, aunque salvo para comprar raciones, comer y descansar, o comprar una caña de pescar, no tiene mas.
Han puesto montones de escombros que al rebuscar entre ellos quizas encuentres alguna cosa, y como hicieron en Torchlight, hay estanques donde pescar peces para comer, y si hay suerte, cazar algun objeto perdido bajo las aguas.
Como ultima novedad, existen unas puertas especiales de colores que se abren al utilizar unos artefactos para ello repartidos por el mapa.

En definitiva, Coldfire Keep es un juego modesto, sin muchas pretensiones, y que a fin de cuentas cumple con su cometido. Si os gusta este tipo de juegos, no espereis encontrar una autentica maravilla, pero si os recomiendo echarle un vistazo ya que os entretendrá unas cuantas horas. Tiene algunos Bugs menores que a veces estorban un poco, pero por lo demas es estable y va bien. Compradlo si lo veis en alguna rebaja a muy bajo precio.

Valoración: 4/10
Publicado: 17 julio 2014
¿Te ha sido útil este análisis? No
A 127 de 149 personas (85%) les ha sido útil este análisis
253 productos en la cuenta
21 análisis
7.6 h registradas
TL:DR - See FINAL VERDICT at the bottom.

Ok, after playing for a bit. My impression is this is a "dungeon crawl (beyond incredibly) lite" for mobile.

It is not for a hardcore RPGer. It is definitely not for a PC gamer who is expecting the depth (whether story or mechanics) that comes from real PC RPGs.

IF I played games on my phone (and I dont- I'm VERY anti mobile game, esp those ported to PC - See thread "i hope this is as good as it sounds" for why), and IF I was looking for an RPG to while away some time on the train or whatever, It'd be ok for that.

Definitely not a "suck away an entire weekend in dungeon crawling bliss" game though.

Ok for starters, yeah. The textures are really uninspired basic texture packs as Gwion noticed and Angelo pointed out. You could probably find the exact same pack on the web for purchase with a few words on google.

The story is...Meh. Thats not really surprising. The dungeon crawl genre isnt known for its stories, but for its intricate dungeons full of monsters and traps.

Yes theres 2 NPCS Ive met so far, an "innkeeper and a "shop". The story of why theyre there is beyond weak. And as far as I can tell, you cant buy or sell anything but arrows, rations, and fishing gear at the shop. Why even have a shop? Why not an arrow and rations vending machine?

It would have been served better to just have very little story, as Dungeon Master and LoG did. Just a "a big evil dungeon and you have to defeat the big evil at the end of it". That worked for the old games.

But in this one, your characters actually talk to each other sometimes. And the writing is bland and not really worth being there. The screenshots are misleading, as they show the charcaters talking to an NPC and each other.

The NPCs are dispensers, the writing of the charcater's speech sounds like it was written by a junior high schooler. NOT needed.

The thing that gets me more than anything is beyond a few screens of basic instruction (that any RPGer pretty much knows automatically) there is NO ingame helpfiles. NO tutorial, no nothing. And the ones you do get are impossible to look at once they're gone.

So you get basic self explanatory introduction (Minus what the "gestures" are - I still cant figure out how to strafe and it was only through experimentation that I figured out how to work them at all), and NOTHING about unique aspects of the game that you need to know.

Like for instance in the character screen there is a yellow bar next to my health. Whats that? Experience? Fatigue? Food? No idea. Suppose Ive got to fiddle around with it till I figure it out.

I'm all for not hand holding, but this game doesnt even tell you basic stuff you need to know.

That and theres no options screen. So I hope the resolution, graphics, keymap and sounds are to your liking. Cuz you CANT CHANGE THEM.

That might be OK for mobile, but on a PC it is an absolute necessity. Not everyone has the same configuration. Not everyone has hands that can use a keyboard to steer. (I have partial paralysis.)

The "gestures" are a good thing. I really like that as an alternate movement. But theres no tutorial of what to do to work them! It took an "aha" moment and 10 minutes of experimentation to figure out why my mouseclicks were spinning the PCs around.

So, in summary. This is a PC port of a mobile dungeon crawler. For mobile games that Ive seem, its pretty good. By the standards of the PC, no.

Go play Legend of Grimrock or even the old Dungeon Master. If you like dungeon crawls and have an iWhatever, get this game on there. Then you can while away time in the waiting room or on the bus.

But I'd recommend actually playing real dungeon crawlers on the PC.

FINAL VERDICT:

Uninspired, run of the mill mobile dungeon crawler with non unique textures. Will not in any way shape or form impress a PC RPGer, but its worth poking at a bit if its on sale for $2 and youre really really hard up for a dungeon crawler. Way overpriced here though.

The lack of any sort of re-readable helpfiles, and not giving basic information about the game's mechanics really sucks. That and THERE IS NO OPTION MENU. That might fly on mobile. Not here.

If you have an iThing and want a dungeon crawl to waste time while waiting for the bus or whatever, get it on there. Its ok by the standards of mobile. Not by the standards of the PC.
Publicado: 10 mayo 2014
¿Te ha sido útil este análisis? No
A 62 de 73 personas (85%) les ha sido útil este análisis
40 productos en la cuenta
1 análisis
0.6 h registradas
Introduction story is poor and its gets worse from then on. The game mechanics are sluggish and not intuative. I'm old enough to remember this style of game in its heyday and it doesn't do them justice at all.
Publicado: 10 mayo 2014
¿Te ha sido útil este análisis? No
A 116 de 158 personas (73%) les ha sido útil este análisis
280 productos en la cuenta
2 análisis
0.3 h registradas
So little is explained here. If you think that you want a low rent version of Grimrock...you don't. Just go play Grimrock.
Publicado: 9 mayo 2014
¿Te ha sido útil este análisis? No
A 42 de 57 personas (74%) les ha sido útil este análisis
80 productos en la cuenta
1 análisis
0.9 h registradas
as others have said before me, not worth the price tag :-(

having grown up on clasics like, dungeon master series and eye of the beholder i was really hoping this would have improved on the clasics and have gamers once again trawling through dungoens.

sadly after playing this i think it would take a miricle to revive any sort of intrest in this type of game that Grimrock rekindled.

to also find out its a port from mobiles!! i think it should have stayed there!
avoid.
Publicado: 10 mayo 2014
¿Te ha sido útil este análisis? No