MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
User reviews: Mostly Positive (758 reviews) - 79% of the 758 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Recent updates View all (19)

January 21

Mac support is finally here

One of the best parts of porting the game to Unreal Engine 4 was possibility to deploy to more platforms easily. Being such as a small team those advantages are one of the most important features of a game engine.

But easier doesn't means it will be piece of cake. Even with Unreal Engine “push one button to deploy on Mac” mechanism problems arise. In our case the main problem was the key bindings.

Key bindings in the game were managed by a third party plugin that does not have official Mac support. We tried to fix the problem but it was not easy for us and then, we had to overpass this by removing the plugin and obviously, the possibility to change the game’s key assignments.

It’s not the best solution, but meanwhile we try to fix or replace the plugin Mac users will be able to play the game. Next step, maybe Linux?

8 comments Read more

January 5

Norwegian translation and some small fixes

We were busy on those last months of 2015 with Fun & Serious and Granada Gaming festivals and of course with the Christmas sales and celebrations too. But the “resting” time is over and we need to go back to work.

Today we released an small patch with the following fixes:

  • Fixed Japanese subtitles not showing correctly
  • Fixed an error in the menu not going to the correct chapter

Additionally we added the Norwegian translation to the game. Many thanks to Candela who shown a great implication in this translation to assure you will understand every part of the game.

Finally we know some people have problems starting the game. It seems it’s a common problem with other Unreal Engine 4 games and it’s related to some Windows updates not being present. The user CalvaryBear told us how he fixed the problem here.

0 comments Read more


“As visual, explorable art, it’s masterful. As a puzzle game, it’s rewarding and taxing.”
Rock Paper Shotgun

“Stunning, intelligent, fun, Mind is a game that deserves to be remembered for a long time to come.”
5/5 – The Telegraph

“This game is fantastic. It’s a legit puzzle game. It is beautiful. Go out and buy it”
Jesse Cox

About This Game

Change the entire environment!

Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.

Enhanced Edition Features

  • Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.
  • Integrated VR Olive control scheme: more immersion, less dizziness.
  • Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.
  • Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
  • 4 secret levels, redesigned interactive ending, narration and also an alternative ending.
  • More than 40 different, creative puzzles seamlessly integrated into the environment.
  • 6 ways to affect the environment in order to solve the puzzles.
  • More than 25 distinct landscapes into with which you will be able to interact.
  • Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
  • More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
  • Face down imposing enemies by using your creativity and everything you have learnt along the way.
  • 22 achievements full of Easter eggs and references.
  • OST and Artbook included.

Who are we?

Developed by Carlos Coronado Carlos Coronado, Dani Navarro y Luka Nieto. Aditional code by Jose Ladislao. Voice by Greg Nugent.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Core 2 Duo E4300 1.8GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Intel Core i5-3570K 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Graphics: GeForce 7600 GS
    • Storage: 2 GB available space
    • Processor: Intel Core i5
    • Graphics: GeForce GTX 660
    • Storage: 2 GB available space
Helpful customer reviews
80 of 103 people (78%) found this review helpful
20 people found this review funny
6.3 hrs on record
Posted: August 20, 2015
- Nice graphics: check.
- Not so bad puzzles: check.
- In the end, interesting story: check.
- Terrible voice acting: check.
- A short game that should be bought for around 5 euros/dollars: check.
Was this review helpful? Yes No Funny
32 of 43 people (74%) found this review helpful
3 people found this review funny
14.6 hrs on record
Posted: November 4, 2015
I can totally recommend this Game.
The great Soundtrack and the fantastic Atmosphere will light up your Soul.
It is a wonderful experience. And since the Update its even better.
Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
9.6 hrs on record
Posted: September 24, 2015
Great looking puzzler/walking simulator game.
Not much to explore in the level's, unless you just want to look at the scenery. I would have liked more rewarding exploration.
The story in the end isn't that bad, but it's not going to keep you playing the game to the end.
To sum it up, quite slow paced wandering around in a wonderful looking world, trying to find the pieces for the puzzles.
I recommend this one if you like to solve puzzles in a great looking environment, but not if you are looking for anything else.

- Great looking world.
- Music and atmosphere are wonderful.
- Nice puzzles that aren't too easy or too difficult.
- You can pick any level from the starting screen, so it's possible to skip a level if you'r stuck.

- Quite short, game length depends on your ability to learn how solve the puzzles (and if you want all the achievements).
- Music, would have wanted more of it.
- You can't run.
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14 of 14 people (100%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: January 5
In one word to summarize this game, that is "inconsistent".
True, the game is supposed to be a psychological journey, so inconsistent seems to be an appropriate term in such case. However, the inconsistency is not in this manner but many other aspects instead.

Firstly, the graphics of this game is inconsistent (both qualitatively and stylistically): I ran the game at maximum video setting, so around 40% of the levels look magnificently beautiful, which match the quality of the screenshots displayed here. However, the rest are a huge disappointment: Poorly-rendered and lighted scenes, Low-res and repetitive textures, unapt color palette. Some levels really brought me back to the 90s, reminds me of the Myst somehow (the original 1993 version not the remastered version). Yes, I'm talking about those forest and lakeside levels.

Secondly, the gameplay is inconsistent. Like most other psychological walking simulators out there, as if their developers aren't confident enought with their already-expressive (might as well be self-interpreting) works, always trying to make them more "playable" simply by adding out-of-place cheesy puzzles here and there. But to be honest, most of those puzzles are badly designed, and has nothing to do with neither narrative nor expression, which also pull you out of the immersion immediately.
I am excessively into hardcore puzzle game and pure walking simulator (such as Dear Esther), but the compromised hybrid between them? I rarely seen any good one (such as Ether One, no pun intended), and this game is definitely not one of them.

Last and most importantly, the whole "flow" in this game is inconsistent. All scenes and levels are so "isolated", there isn't a sheer connection between level and level. Conceptually, aesthetically, logically, visually, they are isolated in every aspects. Of course, someone might argue that this game is all about a subconscious struggle, so it should be in this inconsistent way, which I'd like to debate.

Designing video game, especially artistic games like this one, is more like to format the design language in a proper and consistent manner, in order to "persuade" the audience to get into the author's shoes.

However, with a shattered inconsistent language, this game is far from persuasive, but more like a rough patchwork putting together all scenes made in modelling practices from a long time span (considering the large disparity in quality), then sewed up with a improvised storyline.
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12 of 13 people (92%) found this review helpful
7.2 hrs on record
Posted: December 16, 2015
I can recommend this game but there are a few 'meh' things.

The story idea is not bad but its narration doesn't catch me.. in contrast to it's atmosphere.
Visulas and Soundtrack are amazing and blew my mind. The puzzles aren't that hard and after a while even me as a Puzzler-Beginner was able to solve them what is great in my opinion.

I enjoyed it while playing so I am fine with some negative aspects.
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