MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
User reviews:
Overall:
Mostly Positive (804 reviews) - 77% of the 804 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Recent updates View all (21)

April 24

[Update] Better Vive VR support, non-VR Fullscreen support and bug fixing!

Hi everyone!

Great news for both VR players and non VR players!

Carlos has been crunching all the weekend instead of playing with his cat to refine the VR support. In short, you won't be 4 meters tall in the game anymore, the player spawning in the wrong direction after entering a portal have been fixed and it is now easer than ever to return to the main menu using the vive controllers!

Aside from that, after investigating a little bit, we have also added better fullscreen support. So, how does it works now? When you launch the game in Non-VR, the game will automatically detect the highest native resolution of your monitor and then you can force a higher or lower resolution using screen percentage in the settings menu. No more "windowed fullscreen" problems :)

We have also added a little menu when you launch the game that lets you choose if you want to play VR or non VR. But... we've done some testing and if you want to play non VR but you've got a Vive, you will have to turn off the vive first. It doesn't happen with all the Vives we have tested... but in some of them it will launch the game in VR instead of fullscreen if you got it plugged...

Complete and serious changelog:

- Fixed VR eye height while ingame.

-Fixed Pawn too far from eyes while ingame.

-Fixed bad player rotation after going out of a Portal.

-Redesigned the pause menu to a "fade to go back to main menu" widget.

- Added choose how do you want to play little menu on steam.

-Changed the steam library name to MIND: Path to Thalamus E.Edition to adapt to the choose how do you want to play Menu.

-12 minor bugs fixed. Including lighting build leaks and static lighting not being applied to some meshes.

1 comments Read more

April 7

Better HTC Vive/Oculus support and Linux

As you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC Vive in your hand we needed to update the VR SDKs integrations to take advantage of the headsets hardware.

MIND: Path to Thalamus is designed to be played as a seated and stand-up experience with no room scale. You can use a classic gamepad or the Vive controllers to move around the environment.



We also improved Olive VR to be more flexible and from now you can turn 30º using the gamepad shoulders (or Vive triggers).

Linux support

Those penguins out there, SteamOS or classic Linux users, will be able to play MIND: Path to Thalamus Enhanced Edition right now.

Changelog
  • VR performance improved 14%
  • Improved Vive controllers support
  • Stereo rendering enabled
  • Added Oculus Rift 1.3 support
  • Added degree rotation for VR (mouse wheel, gamepad shoulders and the
  • triggers from the vive controllers)
  • Added Linux and SteamOS platforms support

11 comments Read more

Reviews

“As visual, explorable art, it’s masterful. As a puzzle game, it’s rewarding and taxing.”
Rock Paper Shotgun

“Stunning, intelligent, fun, Mind is a game that deserves to be remembered for a long time to come.”
5/5 – The Telegraph

“This game is fantastic. It’s a legit puzzle game. It is beautiful. Go out and buy it”
Jesse Cox

About This Game

Change the entire environment!

Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.

Enhanced Edition Features

  • Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.
  • Integrated VR Olive control scheme: more immersion, less dizziness.
  • Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.
  • Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
  • 4 secret levels, redesigned interactive ending, narration and also an alternative ending.
  • More than 40 different, creative puzzles seamlessly integrated into the environment.
  • 6 ways to affect the environment in order to solve the puzzles.
  • More than 25 distinct landscapes into with which you will be able to interact.
  • Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
  • More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
  • Face down imposing enemies by using your creativity and everything you have learnt along the way.
  • 22 achievements full of Easter eggs and references.
  • OST and Artbook included.

Who are we?


Developed by Carlos Coronado Carlos Coronado, Dani Navarro y Luka Nieto. Aditional code by Jose Ladislao. Voice by Greg Nugent.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo E4300 1.8GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS
    • DirectX: Version 10
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5-3570K 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • Graphics: ATI Radeon HD 2600 XT
    • Storage: 2 GB available space
    Recommended:
    • Processor: Intel Core i5
    • Graphics: GeForce GTX 660
    • Storage: 2 GB available space
Helpful customer reviews
63 of 71 people (89%) found this review helpful
3 people found this review funny
8.3 hrs on record
Posted: January 5
In one word to summarize this game, that is "inconsistent".
True, the game is supposed to be a psychological journey, so inconsistent seems to be an appropriate term in such case. However, the inconsistency is not in this manner but many other aspects instead.

Firstly, the graphics of this game is inconsistent (both qualitatively and stylistically): I ran the game at maximum video setting, so around 40% of the levels look magnificently beautiful, which match the quality of the screenshots displayed here. However, the rest are a huge disappointment: Poorly-rendered and lighted scenes, Low-res and repetitive textures, unapt color palette. Some levels really brought me back to the 90s, reminds me of the Myst somehow (the original 1993 version not the remastered version). Yes, I'm talking about those forest and lakeside levels.

Secondly, the gameplay is inconsistent. Like most other psychological walking simulators out there, as if their developers aren't confident enought with their already-expressive (might as well be self-interpreting) works, always trying to make them more "playable" simply by adding out-of-place cheesy puzzles here and there. But to be honest, most of those puzzles are badly designed, and has nothing to do with neither narrative nor expression, which also pull you out of the immersion immediately.
I am excessively into hardcore puzzle game and pure walking simulator (such as Dear Esther), but the compromised hybrid between them? I rarely seen any good one (such as Ether One, no pun intended), and this game is definitely not one of them.

Last and most importantly, the whole "flow" in this game is inconsistent. All scenes and levels are so "isolated", there isn't a sheer connection between level and level. Conceptually, aesthetically, logically, visually, they are isolated in every aspects. Of course, someone might argue that this game is all about a subconscious struggle, so it should be in this inconsistent way, which I'd like to debate.

Designing video game, especially artistic games like this one, is more like to format the design language in a proper and consistent manner, in order to "persuade" the audience to get into the author's shoes.

However, with a shattered inconsistent language, this game is far from persuasive, but more like a rough patchwork putting together all scenes made in modelling practices from a long time span (considering the large disparity in quality), then sewed up with a improvised storyline.
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22 of 24 people (92%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: April 9
NOTE: This is a review solely for the gameplay with an HTC Vive VR headset.

Do not play this game using the HTC Vive and the motion controllers. It is very disorienting/nauseating and difficult to navigate. I purchased this game specifically to play in VR, but you can definitely tell that the game wasn't designed with VR in mind. I can't comment on the rest of the game or content as I cannot continue without feeling sick.
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19 of 20 people (95%) found this review helpful
1 person found this review funny
7.2 hrs on record
Posted: December 16, 2015
I can recommend this game but there are a few 'meh' things.

The story idea is not bad but its narration doesn't catch me.. in contrast to it's atmosphere.
Visulas and Soundtrack are amazing and blew my mind. The puzzles aren't that hard and after a while even me as a Puzzler-Beginner was able to solve them what is great in my opinion.

I enjoyed it while playing so I am fine with some negative aspects.
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15 of 21 people (71%) found this review helpful
0.4 hrs on record
Posted: December 28, 2015
This is a rather first impressions review of this game, and it might change in case I ever bring myself to play this game more. Visually the game is pretty great, but everything else in it leaves a bit to be desired. The story didn't grab me and the lackluster narration didn't help at all. There are some lighting issues here and there with scenes being too bright or too dark. Some sound effects sound appropriate and nice, but others feel generic or are too loud.

Also I have no idea who thinks invisible platforms and clipping through objects are fun puzzle mechanics. Pure excercise in tedium running back and forth drove me away from the game, though I was curious about it.
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10 of 12 people (83%) found this review helpful
3.8 hrs on record
Posted: November 4, 2015
What this game may lack in production value, it more than makes up for with beautiful visuals, creative design, and interesting gameplay. Mind is a great example of why we should be investing more in indie games and developers.
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