MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
User reviews:
Recent:
Mixed (36 reviews) - 47% of the 36 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (809 reviews) - 77% of the 809 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Recent updates View all (21)

April 24

[Update] Better Vive VR support, non-VR Fullscreen support and bug fixing!

Hi everyone!

Great news for both VR players and non VR players!

Carlos has been crunching all the weekend instead of playing with his cat to refine the VR support. In short, you won't be 4 meters tall in the game anymore, the player spawning in the wrong direction after entering a portal have been fixed and it is now easer than ever to return to the main menu using the vive controllers!

Aside from that, after investigating a little bit, we have also added better fullscreen support. So, how does it works now? When you launch the game in Non-VR, the game will automatically detect the highest native resolution of your monitor and then you can force a higher or lower resolution using screen percentage in the settings menu. No more "windowed fullscreen" problems :)

We have also added a little menu when you launch the game that lets you choose if you want to play VR or non VR. But... we've done some testing and if you want to play non VR but you've got a Vive, you will have to turn off the vive first. It doesn't happen with all the Vives we have tested... but in some of them it will launch the game in VR instead of fullscreen if you got it plugged...

Complete and serious changelog:

- Fixed VR eye height while ingame.

-Fixed Pawn too far from eyes while ingame.

-Fixed bad player rotation after going out of a Portal.

-Redesigned the pause menu to a "fade to go back to main menu" widget.

- Added choose how do you want to play little menu on steam.

-Changed the steam library name to MIND: Path to Thalamus E.Edition to adapt to the choose how do you want to play Menu.

-12 minor bugs fixed. Including lighting build leaks and static lighting not being applied to some meshes.

1 comments Read more

April 7

Better HTC Vive/Oculus support and Linux

As you surely know Virtual Reality is finally here, and MIND: Path to Thalamus Enhanced Edition was compatible with this new technology from day 0. With the consumer versions of Oculus Rift and HTC Vive in your hand we needed to update the VR SDKs integrations to take advantage of the headsets hardware.

MIND: Path to Thalamus is designed to be played as a seated and stand-up experience with no room scale. You can use a classic gamepad or the Vive controllers to move around the environment.



We also improved Olive VR to be more flexible and from now you can turn 30º using the gamepad shoulders (or Vive triggers).

Linux support

Those penguins out there, SteamOS or classic Linux users, will be able to play MIND: Path to Thalamus Enhanced Edition right now.

Changelog
  • VR performance improved 14%
  • Improved Vive controllers support
  • Stereo rendering enabled
  • Added Oculus Rift 1.3 support
  • Added degree rotation for VR (mouse wheel, gamepad shoulders and the
  • triggers from the vive controllers)
  • Added Linux and SteamOS platforms support

11 comments Read more

Reviews

“As visual, explorable art, it’s masterful. As a puzzle game, it’s rewarding and taxing.”
Rock Paper Shotgun

“Stunning, intelligent, fun, Mind is a game that deserves to be remembered for a long time to come.”
5/5 – The Telegraph

“This game is fantastic. It’s a legit puzzle game. It is beautiful. Go out and buy it”
Jesse Cox

About This Game

Change the entire environment!

Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.

Enhanced Edition Features

  • Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.
  • Integrated VR Olive control scheme: more immersion, less dizziness.
  • Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.
  • Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
  • 4 secret levels, redesigned interactive ending, narration and also an alternative ending.
  • More than 40 different, creative puzzles seamlessly integrated into the environment.
  • 6 ways to affect the environment in order to solve the puzzles.
  • More than 25 distinct landscapes into with which you will be able to interact.
  • Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
  • More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
  • Face down imposing enemies by using your creativity and everything you have learnt along the way.
  • 22 achievements full of Easter eggs and references.
  • OST and Artbook included.

Who are we?


Developed by Carlos Coronado Carlos Coronado, Dani Navarro y Luka Nieto. Aditional code by Jose Ladislao. Voice by Greg Nugent.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo E4300 1.8GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS
    • DirectX: Version 10
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5-3570K 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • Graphics: ATI Radeon HD 2600 XT
    • Storage: 2 GB available space
    Recommended:
    • Processor: Intel Core i5
    • Graphics: GeForce GTX 660
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (36 reviews)
Overall:
Mostly Positive (809 reviews)
Recently Posted
Sadie
( 5.0 hrs on record )
Posted: May 6
Product received for free
Virtual Reality is about to take over. This is free which is cool, but headsets aren't free so i'll try it when I can...
Helpful? Yes No Funny
Alexxis
( 6.6 hrs on record )
Posted: May 5
Honestly the game goes on too long and the playthroughs weren't thought out very well. I'd messed the game up a few times by solving the puzzles backwards or wrong and instead of safeguarding for this I just run into glitches and am unable to continue forward..The amount of times I basically do the same thing which is essentially "move the block to the peg it should fit into" is not worth it..the story is also incredibly dull and the environment doesn't have enough to keep it interesting or even all that pretty.

Sorry I don't really see how this was..put onto Steam? It feels rather amateur even compared to the usual fair and I am an indie fanatic. The deeper story that they're trying to go for eventually makes sense but doesn't really have that much of a deep meaning. It felt like teenagers trying to write poetry, it could have it's moments but.. nope not this time.

TLDR: A game that is much like it's environments, a bit sparse and lacking in the depth it's trying to portray.
Helpful? Yes No Funny
rayplaysgames
( 44.2 hrs on record )
Posted: May 3
Product received for free
I really needed a third button, because I'm right down the middle on this game. Not really a yes, not really a no.

Here's a link to my video review of the game for JustAdventure.com:

https://www.youtube.com/watch?v=TXrGwYKziqI

Helpful? Yes No Funny
P074RB34R
( 0.3 hrs on record )
Posted: May 3
quite possibly the worst game Ive played in a while! graphics, playability, everything.... deplorable... if I'd released this, Id make it look like an accident so my family would get something!
Helpful? Yes No Funny
Duncan Hunter
( 3.4 hrs on record )
Posted: May 1
It has it's moments. I wouldn't play it without VR though, so that's not a good sign.
Helpful? Yes No Funny
fyr-25
( 0.1 hrs on record )
Posted: April 30
I cannot figure out to move in this game. The handheld controllers seem to have no effect nor does my body motion.
I thought this is a VIVE game.
What use is it if I have to move by using the keyboard???

Also, the performance - seriously? In desktop mode on ultra I get like 25 FPS with a GTX980Ti and the graphics look like 2004.

I would like to get my money back :-(
Helpful? Yes No Funny
Azralynn
( 6.3 hrs on record )
Posted: April 29
MIND: Path to Thalamus is an atmospheric walking simulator puzzle game with VR and non-VR capability.

Check out my Quick Review here: https://youtu.be/NwRaQbWcqdo
The core gameplay revolves around traveling through different areas, and solving the puzzles in each area to move on to the next one. Each area is a new environment to experience, and provides more insight to the story. The story is interesting, and I enjoyed it, but for me, the highlight of the game is on the immersive world, and its puzzles.

Pros:
  • not much music throughout the game, but what there was, was done well
  • the majority of the audio is relaxing ambience, and it does a really good job at enhancing the atmosphere of the game
  • good graphics that create immersive, and unique environments
  • enjoyable puzzles, and mechanics introduced as you progress - I really liked the puzzles overall, and how you have to put the ball in certain areas to trigger different effects and use different objects

Cons:
  • can cause nausea when using the HTC Vive because you move using the controller (I don't have issues with nausea in other VR games where you move by teleporting or actually walking around)
  • some puzzles could have been a bit harder, especially closer to the end

The main story took me over 5 hours to complete, and I am very pleased with my experience. As a walking simulator, this game provided me with everything that I had expected from it, and with the decent puzzle aspects nicely woven into the game as well, it’s a solid purchase for anyone who enjoys a good atmospheric puzzle walking simulator.
Helpful? Yes No Funny
LawnBuffalo
( 2.3 hrs on record )
Posted: April 26
I was really hoping to like this one. I knew it was going to be really slow, but it got REALLY slow.

I got to a point where there were graphic issues, darkness in the area that you carry the glowing orb even after completing what I needed to. I checked an online walkthrough to make sure I was doing what I was supposed to.

After that I don't really care to continue or try to fix, I wouldn't have recommended it anyway. The narrative is also distractingly bad.
Helpful? Yes No Funny
Code11
( 6.3 hrs on record )
Posted: April 23
Beautiful first person puzzle game
Helpful? Yes No Funny
ReptileBeast
( 0.1 hrs on record )
Posted: April 21
same problem as most vr games, motion sickness, moving in vr is still a while off
Helpful? Yes No Funny
david.david69
( 14.5 hrs on record )
Posted: April 9
Excellent graphics with good mixture of puzzles and adventure.
Helpful? Yes No Funny
dndx2
( 0.3 hrs on record )
Posted: April 9
NOTE: This is a review solely for the gameplay with an HTC Vive VR headset.

Do not play this game using the HTC Vive and the motion controllers. It is very disorienting/nauseating and difficult to navigate. I purchased this game specifically to play in VR, but you can definitely tell that the game wasn't designed with VR in mind. I can't comment on the rest of the game or content as I cannot continue without feeling sick.
Helpful? Yes No Funny
flurry-of-dancing-flames
( 11.0 hrs on record )
Posted: April 6
I'd definitely recommend this and call it worth the pricetag, but it's kind of up to what you're looking for in a walking simulator. Stunning visuals and clever (if convoluted at times) Portal style puzzles, go for it; a strong story and really smooth gameplay, ehhhh.

Personally I'm really big on surreal surroundings and really enjoyed wandering the environments. Invisible walls don't really curb the appeal of the seemingly endless plains and mirror-still water and misty depths, and compared to the past versions that I've seen mostly in Let's Plays the enhanced version of the game has really pared down and tightened up some of the puzzles so they're not as meandering. It's all a very dreamlike ambience, and satisfying to solve and progress, especially as you move with a kind of surreal logic through environments that get hinted at ahead of you. Plus the whole tone can change on a dime when you alter the environment with one of the puzzle elements; every one of them cause dramatic changes that fit in with the timeless nature of the place. They're not kidding with that trailer, and every screenshot makes a desktop background.

My biggest gripe is with the narration, not because it's bad (though in later stages of the game it is), but actually because I wanted to hear more of it. Yeah it's melodramatic, but the way the main character thinks is interesting. I'm not sure what's wrong but it seems like a lot of it doesn't load in, and the enhanced version made a lot of it optional so you have to specifically trigger narration bits by getting close to these clusters of lights. If you don't happen to notice them, you're kind of screwed. I literally didn't even understand until I saw a let's play with more dialogue that there were two characters in the game with the same name, because none of the context that would tell me that loaded in, and so it got extremely confusing. Also, the audio can be frustrating; the rain is satisfyingly loud, but if you trigger narration while it's raining, welp.

On the same note, several noises in the game are just unreasonably loud, considering how comparatively soft the narration is. The worst offender was on top of this crystalline blue path in a dark blue void, just after a white portal. These strikingly loud cracks started up and didn't stop and nearly gave me a heart attack. I know it wasn't just me because I saw LPers react that way too. And while I really enjoyed the puzzles, the game's been bugging on me here and there since the enhanced version, which is I assume some kinks that'll get worked out over time. Relaunching is annoying but that's cleared it up so far.

So ultimately I kinda wish the sound mixing were better and there were a way to turn off the narration, because the draw for me is primarily in the visuals and ambiance and having some basic goals as an excuse to traverse the beautiful levels. I was disappointed in the story in the end, but considering I would have been roughly as happy without one, not a dealbreaker. (It was at least interesting enough in concept for me to pursue finding out as much about it as I could, clearly.) And the puzzles sound like they may be a bit of an acquired taste that I happen to have.

I recommend it if the thought of navigating precariously fragmented forests over a sheer void and wandering into dense fog after glowing portals simultaneously fascinates and terrifies you.
Helpful? Yes No Funny
DAud
( 4.5 hrs on record )
Posted: April 4
"Video games aren't art" Cetainly this one isn't and it's just as pretentious and shallow as this quote I found the game.

I can tolerate ugly graphics, bad sound design or even poor UX, but not if it's combined with bare bones gameplay, uninspired level design, unoriginal plot and even worse storytelling.
Corners are cut all over the game. The diffenrence between asset quality is staggering, the game mechanics are poorly explained and inconsistent/glitchy, and you will find yourself constantly bumping into invisible walls or falling through visible ones. (and I'm not talking about the levels where this is part of the game mechanic) They keep covering your vision with fog, sand storm and low resolution rain (how can you f*ck up rain?!) as well as gorgeous Unreal Engine particle effects to mask the pre-2004 quality textures and original models.

If you want a pseudo-interactive tour through recreactions of your favourite Windows XP stock wallpapers this game is for you! If you are looking for a puzzle game with an engaging story get Talos Principle instead because this will disappoint. Same if you are after walking simulators. Wheteher you are after environmental storytelling (like with Gone Home) or involved nattarion (as in A Machine for Pigs), you won't find what you are looking for in this game.
Helpful? Yes No Funny
burlapbee
( 1.2 hrs on record )
Posted: March 31
When I saw this game on Steam I thought it would a surreal dream trip like LSD: Dream Simulator or Eastern Mind: The Lost Souls of Tong Nou. Something that's really out there and not for everyone. Turns out Mind: Path to Thalamus is just bland. Deep down its a first person platforming adventuring game. Lots of wandering, key puzzles, and tedious platforming. It also has outdated and dull concepts like invisible platforms and wall clipping puzzles. Meh.

If you're looking for an adventure game, you can find much better on Steam.
Helpful? Yes No Funny
Hexie Lambent
( 1.5 hrs on record )
Posted: March 27
Looks pretty, and that's about it. Vague and uninteresting backstory and rather dull and/or annoying puzzles, some of which I think I solved through unconventional methods because I couldn't find the correct method. Didn't bother finishing it.
Helpful? Yes No Funny
Arl
( 6.7 hrs on record )
Posted: March 26
The puzzles are very poor and there must be only 10 in total. Very short game with very little narrative. Has some pretty concepts and visuals.
Helpful? Yes No Funny
InnerFire
( 0.2 hrs on record )
Posted: March 25
Played on the Vive - wretechedly bad control system.
Helpful? Yes No Funny
achronos0
( 8.3 hrs on record )
Posted: March 22
Very, *very* indie first-person puzzler.

For best enjoyment, you must:
* appreciate highly abstract art and thematic elements
* look for emotional connection over mechanical perfection
* be OK with fairly simple puzzles
* be OK with minimalistic story
* be patient with glitches (I encountered several)

That's a narrow profile, I realize.
However if that *does* sound like you then I recommend this game.

It offers a unique experience, really cool visuals, and a few moments of truly brilliant emotional connection.
Helpful? Yes No Funny
Moonlander
( 0.3 hrs on record )
Posted: March 21
Game was already advertised to support HTC Vive and location-tracked controllers - but it's not fully compatible yet. Upon launching the game, it alters the room scal flooring, disables the steam dashboard from coming up, controls are confusing, graphics settings are inconsistent and buggy (set to All Ultra, but display is is blurry)

I hope you guys update this soon, because this seems like a really good game content-wise.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
24 of 27 people (89%) found this review helpful
1 person found this review funny
Not Recommended
0.3 hrs on record
Posted: April 9
NOTE: This is a review solely for the gameplay with an HTC Vive VR headset.

Do not play this game using the HTC Vive and the motion controllers. It is very disorienting/nauseating and difficult to navigate. I purchased this game specifically to play in VR, but you can definitely tell that the game wasn't designed with VR in mind. I can't comment on the rest of the game or content as I cannot continue without feeling sick.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
2 people found this review funny
Recommended
6.3 hrs on record
Posted: April 29
MIND: Path to Thalamus is an atmospheric walking simulator puzzle game with VR and non-VR capability.

Check out my Quick Review here: https://youtu.be/NwRaQbWcqdo
The core gameplay revolves around traveling through different areas, and solving the puzzles in each area to move on to the next one. Each area is a new environment to experience, and provides more insight to the story. The story is interesting, and I enjoyed it, but for me, the highlight of the game is on the immersive world, and its puzzles.

Pros:
  • not much music throughout the game, but what there was, was done well
  • the majority of the audio is relaxing ambience, and it does a really good job at enhancing the atmosphere of the game
  • good graphics that create immersive, and unique environments
  • enjoyable puzzles, and mechanics introduced as you progress - I really liked the puzzles overall, and how you have to put the ball in certain areas to trigger different effects and use different objects

Cons:
  • can cause nausea when using the HTC Vive because you move using the controller (I don't have issues with nausea in other VR games where you move by teleporting or actually walking around)
  • some puzzles could have been a bit harder, especially closer to the end

The main story took me over 5 hours to complete, and I am very pleased with my experience. As a walking simulator, this game provided me with everything that I had expected from it, and with the decent puzzle aspects nicely woven into the game as well, it’s a solid purchase for anyone who enjoys a good atmospheric puzzle walking simulator.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: May 1
It has it's moments. I wouldn't play it without VR though, so that's not a good sign.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
14.5 hrs on record
Posted: April 9
Excellent graphics with good mixture of puzzles and adventure.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
6.3 hrs on record
Posted: April 23
Beautiful first person puzzle game
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Most Helpful Reviews  In the past 90 days
5 of 5 people (100%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: March 25
Played on the Vive - wretechedly bad control system.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: March 21
Game was already advertised to support HTC Vive and location-tracked controllers - but it's not fully compatible yet. Upon launching the game, it alters the room scal flooring, disables the steam dashboard from coming up, controls are confusing, graphics settings are inconsistent and buggy (set to All Ultra, but display is is blurry)

I hope you guys update this soon, because this seems like a really good game content-wise.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.2 hrs on record
Posted: February 10
It's okay. I mean, people state some problems with that i haven't yet seen, some probably bs others probably true, but i mostly enjoy games because they are intriguing so......

If you want an intriguing game 10/10

If something else, idk ill have to finish and update my review.
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1 of 1 people (100%) found this review helpful
Recommended
5.8 hrs on record
Posted: February 6
So this is not the type of game I wanted to play.
The graphics and scenarios were amazing
I hated the puzzles but they are OK
I wanted to play a relaxing game, not a "who runs faster" competition with a titan, this is not Shadow of the Colossus
The voice acting was.... ugh *vomits in spanish* dude put some pasion in it, you're getting money from this
The story was neither bad nor good, so... yeah
The good thing was that i bought this for like ARS$17 around USD$1.3 in ♥♥♥

I definitely prefer Lifeless Planet or Dear Esther, oh god the Dear Esther narrator, how marvelous
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1 of 2 people (50%) found this review helpful
Not Recommended
0.7 hrs on record
Posted: February 5
1 minute into the game there's a huge invisible wall.

I died 2 times and couldn't respawn.

Parts of the options menu are not navigable with a controller(resolution options).

You can't change the resolution in fullscreen.

Windowed mode doesn't center the game by default.

You have to go back to the main menu to change options.

The textures are like mud even on ultra.
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8 of 16 people (50%) found this review helpful
Most Helpful Reviews  In the past 180 days
66 of 74 people (89%) found this review helpful
3 people found this review funny
Not Recommended
8.3 hrs on record
Posted: January 5
In one word to summarize this game, that is "inconsistent".
True, the game is supposed to be a psychological journey, so inconsistent seems to be an appropriate term in such case. However, the inconsistency is not in this manner but many other aspects instead.

Firstly, the graphics of this game is inconsistent (both qualitatively and stylistically): I ran the game at maximum video setting, so around 40% of the levels look magnificently beautiful, which match the quality of the screenshots displayed here. However, the rest are a huge disappointment: Poorly-rendered and lighted scenes, Low-res and repetitive textures, unapt color palette. Some levels really brought me back to the 90s, reminds me of the Myst somehow (the original 1993 version not the remastered version). Yes, I'm talking about those forest and lakeside levels.

Secondly, the gameplay is inconsistent. Like most other psychological walking simulators out there, as if their developers aren't confident enought with their already-expressive (might as well be self-interpreting) works, always trying to make them more "playable" simply by adding out-of-place cheesy puzzles here and there. But to be honest, most of those puzzles are badly designed, and has nothing to do with neither narrative nor expression, which also pull you out of the immersion immediately.
I am excessively into hardcore puzzle game and pure walking simulator (such as Dear Esther), but the compromised hybrid between them? I rarely seen any good one (such as Ether One, no pun intended), and this game is definitely not one of them.

Last and most importantly, the whole "flow" in this game is inconsistent. All scenes and levels are so "isolated", there isn't a sheer connection between level and level. Conceptually, aesthetically, logically, visually, they are isolated in every aspects. Of course, someone might argue that this game is all about a subconscious struggle, so it should be in this inconsistent way, which I'd like to debate.

Designing video game, especially artistic games like this one, is more like to format the design language in a proper and consistent manner, in order to "persuade" the audience to get into the author's shoes.

However, with a shattered inconsistent language, this game is far from persuasive, but more like a rough patchwork putting together all scenes made in modelling practices from a long time span (considering the large disparity in quality), then sewed up with a improvised storyline.
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19 of 20 people (95%) found this review helpful
1 person found this review funny
Recommended
7.2 hrs on record
Posted: December 16, 2015
I can recommend this game but there are a few 'meh' things.

The story idea is not bad but its narration doesn't catch me.. in contrast to it's atmosphere.
Visulas and Soundtrack are amazing and blew my mind. The puzzles aren't that hard and after a while even me as a Puzzler-Beginner was able to solve them what is great in my opinion.

I enjoyed it while playing so I am fine with some negative aspects.
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15 of 22 people (68%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: December 28, 2015
This is a rather first impressions review of this game, and it might change in case I ever bring myself to play this game more. Visually the game is pretty great, but everything else in it leaves a bit to be desired. The story didn't grab me and the lackluster narration didn't help at all. There are some lighting issues here and there with scenes being too bright or too dark. Some sound effects sound appropriate and nice, but others feel generic or are too loud.

Also I have no idea who thinks invisible platforms and clipping through objects are fun puzzle mechanics. Pure excercise in tedium running back and forth drove me away from the game, though I was curious about it.
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9 of 13 people (69%) found this review helpful
2 people found this review funny
Not Recommended
0.2 hrs on record
Posted: January 18
Game has so many issues. I haven't once been able to get the game to run. The community seems to be dead. I can't recommend a game that won't work.
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5 of 6 people (83%) found this review helpful
2 people found this review funny
Recommended
5.4 hrs on record
Posted: January 15
It is a pure puzzle game with a background story about a men and his life. The whole gameplay is inside that man's head/dream. He get uncoscious at the begging and, as the game progresses, he gets conscious.

Pros:
-Unique Design (really beautifull game);
-Interesting Puzzles;
-Not that bad soundtrack;
-For such a cheap game (if buy it on sale) it's really good and worth the money!

Cons:
-Game mechanics have no love at all;
-No emersion, zero.

I recommend this game, I think you could buy it if you're into puzzles and good looking games.
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3 of 3 people (100%) found this review helpful
Recommended
4.3 hrs on record
Posted: November 21, 2015
Easily one of the most beautiful games I've ever played, Mind: Path to Thalamus is a very atmospheric experience. Virtually every level consists of surreal, idyllic landscapes and I found myself wanting to simply explore them and postponing actual progress.

I've also found the soundtrack to be excellent, matching the visuals perfectly with melancholic piano compositions during well chosen sequences. Ambience sound is present and it too helped in creating a believable, yet dream-like environment.

Gameplay-wise, there's not a lot to it. It employs minimalistic puzzles that become progressively more complicated as you progress in the game, but ultimately require, in my opinion, little thinking. There is no inventory; puzzles must be solved by interacting with the available objects in the area, which are very limited in number and variety, resulting in puzzles that never really change much. The game is also divided into levels instead of having a big world that can be traversed and backtracked at your leisure, and each level has a puzzle that must be overcome before you can reach the next one. There's very little exploration to be done, since the levels are either very straightforward or surrounded by quasi-invisible walls in case of the outdoor areas and are functionally simply not very large despite sometimes visually stretching into the distance. In the end, the game felt to me more like a pure puzzle one than an adventure one.

When it comes to the story, it's also quite minimal and it's mostly presented via sporadic narration. Unfortunately, I felt the voiced narration actually detracted from the otherwise solitary and cryptic experience; I believe it would have been more interesting if the player was allowed to come to their own conclusions regarding the story, by investigating their surroundings, instead of being handed actual dialogue explaining what happened. That, of course, is purely personal preference.

Despite being really short (clocking at around 4 hours) and not living up to my expectations as an adventure game, the atmosphere alone was worth the price of admission for me. The visuals and music are impeccable and I find myself wishing for more games able to deliver an experience like this. If you, too, are an enthusiast for atmosphere in games and are not exactly looking for a big contender in the adventure genre, I believe you'll really appreciate this game.
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8 of 13 people (62%) found this review helpful
1 person found this review funny
Not Recommended
0.5 hrs on record
Posted: January 4
Invisible platforms! What fun!
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2 of 2 people (100%) found this review helpful
Recommended
4.7 hrs on record
Posted: December 2, 2015
I'm in love with this game, all gamer should have a copy of this. First of all the graphics with the environment are awesome you will pass like the 70% of the game looking around, (You can check it on my profile pictures), the puzzles are not too hard but you should take a time for think about it. The game was created too teach you step by step how to resolve the puzzles with the mechanics. Finally, a complicated story what will blow your mind when you understand and maybe here is the only negative point, not everybody will understand it perfectly then for this people the game will be a solver puzzle HD.

-Wannabe.
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2 of 2 people (100%) found this review helpful
Recommended
3.9 hrs on record
Posted: November 18, 2015
"Mind" is one of those games that stand out of the crowd because it was made with heart. It stands out because it is a titanic effort by a tiny team not afraid of breaking moulds with the visuals and with the storytelling. The game is full of relaxing and entertaining puzzles that guarantee you some hours of an interesting experience. I just wished i had the VR equipment to enjoy its visuals and audio in an even more immersive way. I guess i'll have to wait to know what is it like to be between two frozen sea waves...
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