MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
User reviews:
Recent:
Mixed (12 reviews) - 58% of the 12 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (821 reviews) - 75% of the 821 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Recent updates View all (24)

August 19

August bugfixing update

Today we are publishing an small update, in fact, there are only two items in it:

  • Fix: Father chapter portal problem
  • Fix: Clear Night in Uyuni ball not showing
I want to apologize for the delay fixing these two, it was hard to find what was happening, especially in the second one because it was related to a new feature of Unreal Engine we were not aware of.

Every time you post in the forums a bug we start the bugfixing process. It’s starts by reporting it to Carlos and implies prioritizing them. For example, game stoppers are always at the top, because it’s preventing people from ending the game.

Then it comes the tricky part. We need to reproduce a bug to be able to fix it. It could seem easy because it’s failing for you, and it’s clear there is an error, but the variables that may cause an error are overwhelming. Sometimes it’s a problem with the graphics adapter, the operating system or how the engine is made, and even it’s possible that it’s a problem with a single model of graphics card and driver version.

Once a bug is reproducible, it’s possible to start fixing it because you can change something, test how it affects the game and find what’s causing the error. Ironically, it’s usual to spend less time fixing the problem than finding how to reproduce it.

Thanks for reading

6 comments Read more

June 7

Teleporting for HTC Vive is here

People who followed us in the last year were aware of the effort we put in the Enhanced Edition was VR ready from day 1. We worked hard to redo the game using Unreal Engine 4 and Carlos invested countless hours stalking how people walk in order to create VR Olive, a locomotion system meant to reduce dizziness in VR when you play with a gamepad.

VR Olive was not perfect for everyone, but it specially failed when you have such a different device as the VIVE is, with its controllers and the ability to move around. It’s a great technology for VR. But Mind is not a VR game, and because of this it was not easy to adapt it.

As you may know we are working in new games. We released Annie Amber for GearVR last month (do I said we are running a little contest?) and now we are porting it to other VR devices and at the same time working in a new title we will announce soon.

The easy way was to focus in the new projects and let MIND rest in peace. But you, our community, make us what we are and thanks to you MIND is a successful game. So thanks to your feedback we noticed that there was something wrong. You deserve a complete VR experience with MIND.

In this update we added to MIND: Path to Thalamus a teleporting motion system to the VIVE users.

https://www.youtube.com/watch?v=G3QYfgJt7D8

When VIVE is detected, you will see a “lantern” in the game, by using the trigger and you will see a white line ending in an sphere, point to the place you want to teleport to and if the sphere is green, you will get that point as soon as you release the trigger. Additionally, you can use the trackpad to move around WASD style.

With the other hand you can grab the ball using the trigger. Additionally, if you play with only one station and 360º movement is not possible, you can click the touchpad to rotate the body 30º.

Finally, we modified some parts of the game to fit this new system. Some puzzles needed some tweaking to assure you don’t teleport to places you are not meant to reach. Some others are now easier for evident reasons.

We hope you will enjoy the update.

14 comments Read more

Reviews

“As visual, explorable art, it’s masterful. As a puzzle game, it’s rewarding and taxing.”
Rock Paper Shotgun

“Stunning, intelligent, fun, Mind is a game that deserves to be remembered for a long time to come.”
5/5 – The Telegraph

“This game is fantastic. It’s a legit puzzle game. It is beautiful. Go out and buy it”
Jesse Cox

About This Game

Change the entire environment!

Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.

Enhanced Edition Features

  • Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.
  • Integrated VR Olive control scheme: more immersion, less dizziness.
  • Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.
  • Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
  • 4 secret levels, redesigned interactive ending, narration and also an alternative ending.
  • More than 40 different, creative puzzles seamlessly integrated into the environment.
  • 6 ways to affect the environment in order to solve the puzzles.
  • More than 25 distinct landscapes into with which you will be able to interact.
  • Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
  • More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
  • Face down imposing enemies by using your creativity and everything you have learnt along the way.
  • 22 achievements full of Easter eggs and references.
  • OST and Artbook included.

Who are we?


Developed by Carlos Coronado Carlos Coronado, Dani Navarro y Luka Nieto. Aditional code by Jose Ladislao. Voice by Greg Nugent.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo E4300 1.8GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS
    • DirectX: Version 10
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5-3570K 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • Graphics: ATI Radeon HD 2600 XT
    • Storage: 2 GB available space
    Recommended:
    • Processor: Intel Core i5
    • Graphics: GeForce GTX 660
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (12 reviews)
Overall:
Mostly Positive (821 reviews)
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487 reviews match the filters above ( Mostly Positive)
Recently Posted
rutra80
9.0 hrs
Posted: September 23
It's a beautiful game. Just make sure that you're playing the old version (unless you're using a VR set) because the new one has MUCH worse graphics (no bump mapping, lower resolution textures, some effects and objects lacking, bugs, etc).
Many complain about the voice acting. It's not that bad, though it does get worse as the game progresses and story unfolds. But it's bearable.
Helpful? Yes No Funny
De Lift
3.3 hrs
Posted: September 21
An occasionally great looking game that suffers greatly from an uninteresting story, questionable design choices and technical difficulties.

At times the levels look good (sometimes even amazing) and other times it brings me back to the 90’s where long hallways with repeating textures where commonplace. The quality of the levels is inconsistent to say the least.
Even the pretty levels quickly lose their appeal if you walk from the ball to the place to put the ball. Walking through these fast landscapes becomes tedium quickly. I feel that with better level design they could have prevented the walking simulator tag.

MIND had some weird bugs for me that I find hard to believe no-one in testing noticed. Once, I reloaded a level I couldn’t find the solution to and it suddenly turned nighttime (now finishing it was easy). I was able to ‘quake-jump’ up mountains, around portals and up the whirlwinds, sometimes allowing me to create my own shortcuts. Looking down allows the camera to clip through walls.
Whilst I feel that the voice actor did his best with the material given to him, the story failed to make me care about the characters. Being in a coma with regrets seems to be a popular theme in walking simulators, to the point where it almost seems cliché.

When a level has weird mechanics, or a giant colossus slowly stomping towards you, the game is genuinely interesting. When it’s not, it’s bland and sometimes tedious.
Helpful? Yes No Funny
Tenbrink
0.5 hrs
Posted: September 16
I do not recommend this for VR. The resolution is really low (lower than the Vive's actual screen resolution) which makes everything look extremely blurry. There used to be a setting in the graphics options where you could supersample by increasing the resolution in percentage but for some reason it has been removed.
Helpful? Yes No Funny
Saerreth
0.6 hrs
Posted: September 7
I played through the first four areas and only for a short time. By the fourth area, I did not find the game to be engaging.

The story is of some guy who loses his sister and daughter, and copes with their loss by way of a series of esoteric imagery puzzles. Of the puzzles I played, they were very simple, and not challenging, and most egregiously, relied on the player to guess the solutions. If the developer provided hints, they were too subtle (although this may not be a bad thing, depending on who you are).

This game appears to be poorly optimized. I got a jittery and inconsistent fps (mid-20's) on the low settings. For context, my hardware is not that great, but I've seen better preformance on more hardware intensive programs. Your milage my vary.

The controls were sluggish. This may possibly be related to the above. A grabbed object moved at a different rate than the camera did, creating a naseating and disoreinting experience.

In summary, I did not like this game. I thinkn it may be intended for a totally different audience than average PC gamers (note that this game has VR support).
Helpful? Yes No Funny
ZTH
1.7 hrs
Posted: September 7
Walking across a diameter of the Earth just to solve a single, trial-and-error puzzle is a waste of time.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Recommended
5.4 hrs on record
Posted: September 12
A short trip through some pretty landscapes with logical, satisfying puzzles and nice music, marred by not so great narration and some bad sound design.

Much of the ambient sound succeeded only in breaking immersion by being too loud, needlessly jarring, or just not believable.

The story was interesting, the pacing was good, and the world was nice to explore. Perfect length for an evening.
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1 of 1 people (100%) found this review helpful
Recommended
7.1 hrs on record
Posted: September 2
Overall, A challenging but intriguing and fun game.

Positives:
+ Unique Puzzles
+ Beautiful, Scenic Views
+ Difficulty increase is reasonable
+ Background music
+ Not too easy, or too hard
+ Makes the user think outside the box
+ Probe the inner mind, where memories are reality

Negatives:
- Storyline is not that good
- Some puzzles are a complete surprise, since there is pretty much no instruction what to do. At the beginning puzzle I almost gave up simply because I had no idea what to do (I didn't even know it WAS a puzzle). It could use a little coaching at first.
- Ending could use some work as it didn't make all that much sense to me (but to be fair this is linked to the story).
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1 of 1 people (100%) found this review helpful
Recommended
4.1 hrs on record
Posted: September 3
This was a neat, if fairly pretentious, puzzle game.

The puzzles themselves were somewhat clever, and I enjoyed the environments. I didn't encounter too many bugs, although I did manage to get myself stuck one time behind a portal with no way to finish a level because I had moved one of the "night" balls to the wrong spot and accidentally got it killed with no way to get it back. I was able to restart the level from the menu, however, and that cleared it up.

One minor complaint is that the first proper level of the game is not entirely intuitive in that the mechanics of how things work and what you're to do are never explained, so it does take a bit of futzing around before you figure out that you're supposed to drop those balls inside the tree ring to progress.

My biggest complaint is, I suppose, the writing and voice-over work. The dialog is that of a super-bitter cynic, and it starts to grate fairly quickly.

That said, I'd definitely recommend this both for the visual presentation and the puzzle aspects. Once you get into the mindset of how the puzzle mechanics work, things start moving along at a pleasant pace. If you can ignore the pretentiousness of the narrator and his babbling about the tree of Thalamus, you'll have a pretty good time.

Recommended: 4 out of 5.

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1 of 1 people (100%) found this review helpful
Recommended
4.5 hrs on record
Posted: September 5
First and foremost this game is a surreal experience. Secondly, it's a puzzle game.

The puzzles are self-contained and you must solve each one to move on to the next, in a completely linear manner. Most are fairly straight forward and solving each overall puzzle isn't as satisfying as it should be. Instead, every few puzzles you will need to identify a new mechanic, and finding these are what make the experience rewarding. These are your eureka moments.

As other comments have said, the story is way in the background somewhere and I wasn't engaged enough to look forward to the conclusion: I just wanted to solve each of the puzzles and see what came next.

To unravel the story you don't need to do anything special. Even if you miss some of the sound bites, which can be found scattered around in some of the puzzles yet most of them right in your path, you will understand just fine what's going on.

The length is quite short but fitting at 4-5 hours, and there is enough diversity to keep you interested until the end.

For VR (I don't have a VR headset); given the limited selection of games right now, limited controls and the surreal landscapes, as well as the price and length; If you like puzzles this is one you should probably consider.
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1 of 1 people (100%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: September 15
Graphics are super bad in VR.

Changing SteamVR SS manually doesn't do ♥♥♥♥. Apparently older version has a supersampling setting but they removed it. I know this game has been bundled to death but ♥♥♥♥, ♥♥♥♥ing update the setting to allow super sampling
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1 of 2 people (50%) found this review helpful
Not Recommended
3.8 hrs on record
Posted: September 4
Pros:
-Some beautiful environments and excellent atmospheric effects
-Only a handful of unique puzzle mechanics that were used well (reminded me of Talos Principle in that way)

Cons:
-Storyline is underdeveloped and unengaging
-Gameplay is pretty dull, LOTS of walking, often in disorienting fog or darkness
-Game is too short, I finished in about 3 hours
-Was unable to invert X or Y axis using an Xbox 360 controller - ended up playing with mouse & keyboard

I played through this in 2 sittings, hoping for some storyline development (or any excitement at all, really) and wound up disappointed. Some of the puzzles were cool and rewarding, and the environmental effects were well-done, but I wish I would have played something else. I think the narration is meant to be mysterious or vague, but it's so poorly done that it was more of a distraction than anything.

Buy this game on sale if you're into atmospheric games, but don't expect a good story or any action.
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1 of 2 people (50%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: September 5
I wanted to love this game but just couldn't. Yes, it's beautiful. The strength of this game is in its dreamy, neoclassical landscapes that feel like you're wandering through an oil painting. But you can experience most of that beauty in a screenshot. In game, it feels hollow, stretched over an obtuse, lukewarm story and halfhearted puzzle elements that never quite reach Talos Principle levels of satisfaction.

The biggest detriment, though, is the sound design. In a game that should feel immersive, the silences are glaringly awkward, punctuated by crashes and screeches set to jumpscare volumes. Meanwhile, the sparse dialogue sound like a mouse monologuing from inside a tin can. They didn't feel like surrealist choices to me. They just felt underproduced.

If you go into this game anticipating a well rendered walking simulator instead of a story-driven first-person puzzler, you'll probably get more enjoyment from the game than I did. I don't regret the purchase, but I wish the game had matched its visuals with a better narrative and gameplay.
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2 of 4 people (50%) found this review helpful
Recommended
1.9 hrs on record
Posted: August 28
A VR must if your after a psychadelic exp. very immersive.
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Most Helpful Reviews  Overall
67 of 69 people (97%) found this review helpful
5 people found this review funny
Recommended
11.8 hrs on record
Posted: February 15, 2015
I’m torn with this one.

I love first person puzzle games and I love games that explore psychology. People’s minds, their inner torment, dreams, nightmares, thoughts and aspirations. So with that I imagine it’s pretty hard to put something so… deep, I guess? …Into a game, have it make sense and have the visuals live up to the vast imagination and expectation of others. All of which just kind of naturally come with the subject. I was pretty excited to try this because it really seemed from the trailer like they had all aspects, the visuals, the puzzles and the story, down to a tee.

Well First off, the visuals are definitely what they seem. They are absolutely amazing. Although I was pretty gutted that for some reason Steam overlay wasn’t working for me with this game so no screenshots for me! There really is some amazing scenery in this game. I would actually go as far as to say this game is worth trying purely for that. But then again, not all people are as easily amused by how things look as I am.

The puzzle side to things were quite unclear from the trailer (maybe I just wasn’t paying attention) so I was a little unsure on what to expect. But I was actually pleasantly surprised by the mechanics when I played. They’re unique and if anything the mechanics for the puzzles actually enhance the visuals even more. You basically interact with “tumble weed” like balls, place them in various different “hotspots”, I guess, which change your surroundings. Each one doing something different, changing the scene in a particular way, you obviously needing to figure out how to manipulate the level into being able to move onward.

Now here is the iffy part.
A lot of reviews that I read before I started this game definitely mentioned the storyline/voice acting being the main problem. I went into the game not really expecting much because of it and to be honest maybe that is why I wasn’t as disappointed as others seemed to have been.
The voice acting is bearable through the most of it in my opinion, there was only one or two odd scenes which really were cringe-worthy to the point of giggling to myself like “REALLY?” despite it being a very serious and “emotional” scene.
The story on the other hand, to be fair, was a little poorly executed. You can… kiiind of? See what they were trying to do with it but it really could have been done better. The foundations for something great are there, but as it stands it is very “meh”.

Lastly, Achievements!
This game is a pretty easy one to 100%, there were a few I thought were going to be very tedious to try and get but it turns out they weren’t!
Apparently I have a total of 11 hours in this game, but honestly I think quite a lot of that is me standing around in the game hungover trying to solve puzzles (really wasn’t a good idea) and idling seeing as I wondered off a few times after being so stumped over one or two of the puzzles. So if a normal functioning human being wanted to 100% this I’m sure it’d be a lot less.

All in all though, during the playthrough I was very unsure the whole time, I didn’t really know what to think, had these negative reviews rattling around in my head lowering my expectations, but now I have finished it and I kind of sit and reflect a little, I still think this game is worth recommending. The story isn’t great but you can see what they are getting at. It’s not AMAZING, but it’s bearable.


TL;DR : Amazing visuals, iffy but bearable story and unique puzzle mechanics. Despite having a bit of a “I don’t know about this” attitude throughout the whole thing, after finishing it and looking back I would still say it’s worth a try.
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195 of 258 people (76%) found this review helpful
14 people found this review funny
Not Recommended
4.4 hrs on record
Posted: October 25, 2014
Just played through this in one sitting because, for some reason, it just felt like the right thing to do.

HOLY ♥♥♥♥

This game really knocks it out of the park with its design. Those visuals are fantastic. I really hope Carlos Coronado goes on to develop dozens of games.

HOWEVER

I hope he is given very little control over the narrative aspects of his games. It boggles me that someone can have such great taste in design and still give the greenlight to such awful writing and voiceover work to accompany their game. This is some of the worst writing I've experienced in a game. I want you to think about that statement for a moment, think of every ♥♥♥♥♥♥ cutscene you've seen, every dumb plotline. This game still manages to outdo them. How? Because it presents itself as awful poetry, then subverts itself and its plotine with cringeworthy self reflection, then manages to return to the awful plotline and wrap it up in a way that offers no imagination or room for interpretation. You can't scream at your audience "this is what the story is!" after you've just screamed at them "aren't these metaphors stupid!?"

It was announced that this game is getting a re-write. Hopefully they fix this but the narrative is so ingrained into its design (which, oddly enough, is actually good design) that I can't imagine a rewrite saving it.

Ugh, how tragically disappointing.

Update:
I played a little bit of the new update and, while the narrative still has enough problems to warrant my thumbs down, it is indeed an improvement. In the new version, the voiceover is basically optional. It is clear that the designers weren't confident enough in the VO and writing to force their audience to endure it.
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