STORE COMMUNITY ABOUT SUPPORT
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We just released a new update fixing a couple of bugs, VR releated and on-vr releated. These are the mayor bugs fixed:
- Fixed player height in intro level when using a Oculus headset
- Fixed the problem with the ball not emitting light in the "Light in the Deep" level
- Fixed portal teleportation in second chapter, in the grass fields.
-12 minor bugs fixed.
Also, we dropped support for 32 bits in the enhanced edition, however, you can still play it in 32 bits by selecting old_mind in the betas tab. We dropped 32 bits support because it is a mess to have it while also doing VR. It caused a lot of bugs and crashes so we decided to just drop it.
Thanks for your patience,
Great news for both VR players and non VR players!
Carlos has been crunching all the weekend instead of playing with his cat to refine the VR support. In short, you won't be 4 meters tall in the game anymore, the player spawning in the wrong direction after entering a portal have been fixed and it is now easer than ever to return to the main menu using the vive controllers!
Aside from that, after investigating a little bit, we have also added better fullscreen support. So, how does it works now? When you launch the game in Non-VR, the game will automatically detect the highest native resolution of your monitor and then you can force a higher or lower resolution using screen percentage in the settings menu. No more "windowed fullscreen" problems :)
We have also added a little menu when you launch the game that lets you choose if you want to play VR or non VR. But... we've done some testing and if you want to play non VR but you've got a Vive, you will have to turn off the vive first. It doesn't happen with all the Vives we have tested... but in some of them it will launch the game in VR instead of fullscreen if you got it plugged...
Complete and serious changelog:
- Fixed VR eye height while ingame.
-Fixed Pawn too far from eyes while ingame.
-Fixed bad player rotation after going out of a Portal.
-Redesigned the pause menu to a "fade to go back to main menu" widget.
- Added choose how do you want to play little menu on steam.
-Changed the steam library name to MIND: Path to Thalamus E.Edition to adapt to the choose how do you want to play Menu.
-12 minor bugs fixed. Including lighting build leaks and static lighting not being applied to some meshes.
“As visual, explorable art, it’s masterful. As a puzzle game, it’s rewarding and taxing.”
Rock Paper Shotgun
“Stunning, intelligent, fun, Mind is a game that deserves to be remembered for a long time to come.”
5/5 – The Telegraph
“This game is fantastic. It’s a legit puzzle game. It is beautiful. Go out and buy it”
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