MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
User reviews:
Mixed (45 reviews) - 62% of the 45 user reviews in the last 30 days are positive.
Mostly Positive (870 reviews) - 76% of the 870 user reviews for this game are positive.
Release Date: Nov 3, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Mind: Path to Thalamus

SUMMER SALE! Offer ends July 4


Recent updates View all (23)

June 7

Teleporting for HTC Vive is here

People who followed us in the last year were aware of the effort we put in the Enhanced Edition was VR ready from day 1. We worked hard to redo the game using Unreal Engine 4 and Carlos invested countless hours stalking how people walk in order to create VR Olive, a locomotion system meant to reduce dizziness in VR when you play with a gamepad.

VR Olive was not perfect for everyone, but it specially failed when you have such a different device as the VIVE is, with its controllers and the ability to move around. It’s a great technology for VR. But Mind is not a VR game, and because of this it was not easy to adapt it.

As you may know we are working in new games. We released Annie Amber for GearVR last month (do I said we are running a little contest?) and now we are porting it to other VR devices and at the same time working in a new title we will announce soon.

The easy way was to focus in the new projects and let MIND rest in peace. But you, our community, make us what we are and thanks to you MIND is a successful game. So thanks to your feedback we noticed that there was something wrong. You deserve a complete VR experience with MIND.

In this update we added to MIND: Path to Thalamus a teleporting motion system to the VIVE users.


When VIVE is detected, you will see a “lantern” in the game, by using the trigger and you will see a white line ending in an sphere, point to the place you want to teleport to and if the sphere is green, you will get that point as soon as you release the trigger. Additionally, you can use the trackpad to move around WASD style.

With the other hand you can grab the ball using the trigger. Additionally, if you play with only one station and 360º movement is not possible, you can click the touchpad to rotate the body 30º.

Finally, we modified some parts of the game to fit this new system. Some puzzles needed some tweaking to assure you don’t teleport to places you are not meant to reach. Some others are now easier for evident reasons.

We hope you will enjoy the update.

11 comments Read more

May 20

Bugfixing update, 32 bits news.


We just released a new update fixing a couple of bugs, VR releated and on-vr releated. These are the mayor bugs fixed:

- Fixed player height in intro level when using a Oculus headset

- Fixed the problem with the ball not emitting light in the "Light in the Deep" level

- Fixed portal teleportation in second chapter, in the grass fields.

-12 minor bugs fixed.

Also, we dropped support for 32 bits in the enhanced edition, however, you can still play it in 32 bits by selecting old_mind in the betas tab. We dropped 32 bits support because it is a mess to have it while also doing VR. It caused a lot of bugs and crashes so we decided to just drop it.

Thanks for your patience,

Carlos Coronado.

4 comments Read more


“As visual, explorable art, it’s masterful. As a puzzle game, it’s rewarding and taxing.”
Rock Paper Shotgun

“Stunning, intelligent, fun, Mind is a game that deserves to be remembered for a long time to come.”
5/5 – The Telegraph

“This game is fantastic. It’s a legit puzzle game. It is beautiful. Go out and buy it”
Jesse Cox

About This Game

Change the entire environment!

Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.

Enhanced Edition Features

  • Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.
  • Integrated VR Olive control scheme: more immersion, less dizziness.
  • Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.
  • Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
  • 4 secret levels, redesigned interactive ending, narration and also an alternative ending.
  • More than 40 different, creative puzzles seamlessly integrated into the environment.
  • 6 ways to affect the environment in order to solve the puzzles.
  • More than 25 distinct landscapes into with which you will be able to interact.
  • Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
  • More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
  • Face down imposing enemies by using your creativity and everything you have learnt along the way.
  • 22 achievements full of Easter eggs and references.
  • OST and Artbook included.

Who are we?

Developed by Carlos Coronado Carlos Coronado, Dani Navarro y Luka Nieto. Aditional code by Jose Ladislao. Voice by Greg Nugent.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: Core 2 Duo E4300 1.8GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS
    • DirectX: Version 10
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: Intel Core i5-3570K 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Graphics: ATI Radeon HD 2600 XT
    • Storage: 2 GB available space
    • Processor: Intel Core i5
    • Graphics: GeForce GTX 660
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Mixed (45 reviews)
Mostly Positive (870 reviews)
Recently Posted
( 3.3 hrs on record )
Posted: June 30
This game really failed to capture my attention in the early chapters. You start off hearing a guy scream at a girl you never see, then suddenly you're transported to some abstract reality and just have to wander around until something happens. In order for a walking simulator to be enjoyable (IMHO), there needs to be a captivating story. This game doesn't have that; instead, you get to hear awful voice acting pronounce some pointless dialogue, all of which needs to be manually accessed by walking into a cloud of floating lights. Should you happen to miss any of these, you'll miss out on all of those segments of the story. The story should not be missable! Walking simulators are held together entirely by the story! Even if you manage to hear most of the story, you'll discern that you're in a decade-long comma, but that's about it. By the time the game ended, I had no clue what the story was about.

The environments further ruin the game as there is no cohesion between chapters. You simply walk until the level disappears and a new one is loaded. On the one hand, this gives the freedom to create completely dissimilar environments and possibly keep the game feeling fresh, but on the other hand, it makes the game feel like a disconnected series of nonsense. To make that even worse, the game seems to constantly alternate between beautiful environments and downright ugly scenes.

Fortunately, I continued playing past the first few game segments and got to some puzzles. This game actually has some decent puzzles, and you don't have to play too long in order to reach them. I wouldn't say the puzzles make this a good game, but it certainly begins to makes up for the complete failure in the "Walking Simulator" aspect. I'll also warn you that the game has an equal number of worthless puzzles. One such puzzle is merely "walk around in fog so thick you can't see anything until you find this small object in a huge area," and for some bizarre reason this puzzle appears repeatedly. Also, by the time you start to get a feel for the puzzles and think the game may not be a complete failure after all, the game simply ends. It seems even the puzzles can't deliver enough enjoyment.

Other grievances:

The game claims Full Controller Support, but that's a lie. Sure, you could use a controller, but there is no way to adjust input sensitivity so attempts to look around feel very, very sluggish. Gamepad controls are so bad that it's almost unbearable. Just use the mouse and keyboard instead.

I also hate that I can't adjust the game settings from within the game. You have to restart the game any time you want to change quality or control settings. The checkpoint system doesn't really provide any useful checkpoints, so you're going to have to restart every level should you need to quit the game mid-chapter. This makes for a frustrating start if you're trying to figure out what settings work best for you, such as trying to use a gamepad and then realizing you can't simply switch to keyboard and mouse without first quitting the game, or when you realize that high shadow quality looks ugly and you need to change it to low.
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: June 29
MIND expects you to find invisible walkways by trial and error. Unsurprisingly that's not a fun gameplay mechanic.
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: June 29
Don't buy this game if you are going to play it with the vive there are huge gaps colision detection just dosen't work you will walk up stairs and just drop through them for no reason made the game almost unplayable.
Helpful? Yes No Funny
( 4.4 hrs on record )
Posted: June 27
I can't believe the reviews are mixed recently. I own nearly every vive game in steam and this is one of my favorite experiences. Epic visuals, great soundtrack, and good puzzles throughought. Though the occasional narrations that are in the game weren't the greatest, the concept of the story and the way it is told through the levels/visuals/symbolism is amazing. Don't let these 13 year old cryhard stear you away from this one, little to no motion sickness and much more content per dollar than 90% of the vive games out right now.

TLDR - Insanely beautiful game, good puzzles, not nearly enough downsides to warrant not doing a full playthrough
Helpful? Yes No Funny
( 4.0 hrs on record )
Posted: June 27
If you're playing this on Vive then maybe it's all good?
But having looked at the original edition I kind of feel like this 'enhanced' version is missing quite a bit of content. For that reason I can't really recommed it.
Helpful? Yes No Funny
( 0.9 hrs on record )
Posted: June 27
If you're looking for a pretty game with boring gameplay and bad voice acting, this is it. It gets prettier after the first few levels so don't judge it right away like I did. It took me a while to figure out what I needed to do and gave up after a few levels. Not that I couldn't eventually figure it out, but it was just not interesting enough for me to put in the effort. Came back a few hours later and thought to myself, maybe I was being too harsh and gave it another go. Unfortunately I spent more time admiring the scenery than being intrigued by the puzzles. Also did I mention the voice acting was bad?
Helpful? Yes No Funny
( 2.4 hrs on record )
Posted: June 26
Great Game :)
Helpful? Yes No Funny
VR Critic
( 0.3 hrs on record )
Posted: June 26
MIND: Path to Thalamus (SteamVR) has been released of it's artificial locomotion shackles. With teleportation as a mode of transportation, this game is very much worth playing in VR. The story doesn't really hit the ball home, but the puzzles are challenging but satisfying. Above all else, the world is absolutely beautiful, and expansive at that.

You can watch my full review here for my complete thoughts on the game.

Definitely a good value pickup, I recommend experiencing it.

Also note that my playtime isn't indicative of how much time I've actually spent playing, since this isn't my primary account for enjoying my games. One single playthrough should last you roughly 4 hours.
Helpful? Yes No Funny
( 0.6 hrs on record )
Posted: June 25
This game has some of the most breathtaking scenery and it's worth buying just to see it in VR. It's light on story and mostly linear gameplay, but I didn't buy this for the game. I bought it to see all the amazing landscapes in VR and I was no disappointed one bit. If you're looking for a fast pace action pack game then this is not for you. But if you like puzzle games or just want a relaxing game to stroll through some of the most beautiful VR levels then you will love what's in here.
Helpful? Yes No Funny
filip ♥ darcia
( 12.0 hrs on record )
Posted: June 22
Great first person puzzle game with astonishing locations that will take your breath away.

Time to beat5hrs

  • Narration, good voice actor
  • Beautiful locations, just wow
  • Really well designed puzzles and challenges
  • Really good audio
  • Once again, great visuals

  • Meh story. I am glad that there is story but it is poorly blended into the game itself
  • Sometimes I was wishing that I could run or just walk a little bit faster. The character walks rather slow.
  • It is disorientating sometimes. There are moments you are wandering clueless what to do next.

Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 14 people (93%) found this review helpful
1.8 hrs on record
Posted: June 15
Wonderful game. With the new teleportation system, it is one of the most beautiful games for the HTC vive. I have been following the development of this game for years and I can assure you that the negative comments about this game not being a good VR fit were definitely before their implemented blink-link teleportation. With that, any locomotion or motion sickness problems have melted away and I can find myself lost in a beautiful world. Definitely recommend this for VR!
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
0.3 hrs on record
Posted: June 26
MIND: Path to Thalamus (SteamVR) has been released of it's artificial locomotion shackles. With teleportation as a mode of transportation, this game is very much worth playing in VR. The story doesn't really hit the ball home, but the puzzles are challenging but satisfying. Above all else, the world is absolutely beautiful, and expansive at that.

You can watch my full review here for my complete thoughts on the game.

Definitely a good value pickup, I recommend experiencing it.

Also note that my playtime isn't indicative of how much time I've actually spent playing, since this isn't my primary account for enjoying my games. One single playthrough should last you roughly 4 hours.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
12.4 hrs on record
Posted: June 13
Easily the first Vive game that is actually a GAME. Not a compendium of mini games / game mechanics. The art style is amazing, 0 motion sickness and if your computer can’t run it at full graphics settings it has a nice settings menu that you can use to disable stuff at will. Puzzles are interesting and the narrative too.
Was this review helpful? Yes No Funny
39 of 68 people (57%) found this review helpful
5 people found this review funny
Not Recommended
5.6 hrs on record
Posted: June 12
A boring and uninspired walking simulator where you get to wander around abstract nature environments hear spontaneus 'meaningful' dialogue about how an adult man in a coma who admires his sister or child he named after his sister (who presumably died) for not yet being old enough to be jaded or for being cool depending on which female is possibly being spoken about at the moment.

Enjoy thrilling gameplay elements and setting details such as:
  • Walking down long cave corridors
  • Not-so-cleverly reskinned pressure plate puzzles
  • Rolling a ball down a ramp to hit a pressure plate
  • Timing a ball rolling off a pressure plate so you can jump on a moving platform
  • Rolling a ball onto a pressure plate to trigger a jump pad
  • Putting TWO balls on different pressure plates!
  • Appreciating the abundance of rock textures in now your fourth bland cave corridor environment
  • Rainymood.com on a short loop
  • The same rustling grass sound clip played every 20 seconds
  • Wandering around in the dark
  • Wandering around in the fog
  • Pointless invisible walls
  • The occasional beautiful vista
  • Dev updates breaking or worsening the game's appearance while trying to cater to an emerging VR audience
  • Not being able to complete the game because events wont trigger
  • Finding out that the game didn't actually trigger dialogue in many scenes when you go to youtube to find out the ending.

If you want a deep, vaguely meaningful story with actual gameplay, try Braid! The gameplay is actually interesting there. Or one of the many other titles that seem popular like Talos Principle. If you're REALLY craving your abstract walking simulation experience, maybe try Among the Sleep, or Naissance.

Does this review seem harsh? This game has no gameplay. The story is barebones and uninteresting. Even with everything on Ultra the graphics and aesthetic have little wonder, quality, or creativity to impress you with. Not worth your time or money.
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
6.6 hrs on record
Posted: June 16
This game was beautiful and surreal and I very much enjoyed it. The atmosphere was very effective and some of the landscapes were absolutely breathtaking. I know some people found that the puzzles were a little easy, but who wants to be stuck on the same puzzle for 3 hours anyway? The level of the puzzles was just right to allow the game to flow and the atmosphere not to get bogged down in one place for too long.

I have to say, I was a little disappointed in the narration. For a game that created such surreal and challenging imagery, the spoken portion was just plain and straightforward and uninspired, and the voice acting was frankly mediocre. If you're going to commit to a spooky, mysterious, surrealist motif, but you have a constant voiceover explaining in plain english what all the symbols mean, it does kind of pull the rug out from your whole concept. I can see the inspiration from Dear Esther in places, but Dear Esther was a literary game as much as it was a visual one. The narration left a lot to the imagination, and thinking through the story was a puzzle in itself.

I did still enjoy the game very much, and moments of it were absolutely inspired. I hope to see more from this developer.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
0.4 hrs on record
Posted: June 7
Possibly the first real Vive game. It fills a hole in my library since most of my other
games are arcade style which are great but this one has a real story and progression
which is a nice change of pace. Easily worth the low cost of admission.

The new Teleportation mechanics are well done and feels like it was meant to be played this way.
Must have game if you're looking to to round out your Vive library.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
3.5 hrs on record
Posted: June 14
Mind path to thalamus is one of those indie games nicely done, good at mostly everything, but with some flaws to improve. The narrative is one of his weak points, and the first puzzle it's another one. In fact, in one of these puzzles I've recently discovered that the shadows are diffrent from the forms you see, and that's the clue to solve the enigma. But beeing fair, I would have never realized that by my own. Cmon, you must make it clearer. Aside from that, it's a great puzzle game with awesome visuals.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1.7 hrs on record
Posted: June 7
New Vive locomotion implementaiton just works. Teleportation + trackpad/button press analog walking. This is the update I've been waiting for. Walking sim/puzzle style game. Excellent use of scale. Breathtaking landscapes.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: June 13
Played with the HTC Vive. Not bad, not bad at all. Visuals and puzzles are interesting, specially the visuals. Got stuck in a couple of puzzles in the mid game, but nothing a youtube walkthorugh can't solve for you! Loved the mid-boss and the forest levels. 0 motion sickness.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
3.3 hrs on record
Posted: June 13
Great first person puzzler game. Played without the HTC and it works great. You don't use teleporting anymore and instead you use normal fps locomotion. The visuals are breathtaking in some moments (specially in the second half of the game and some parts of the intro chapter) and the puzzles, while not dificult, too much creative or frustrating, get the job done. I didn't like the narrative at all but the developers were clever enough to let the player skip the narrative at wish, so it doesn't get thrown at you. 8/10 Would recommend.
Was this review helpful? Yes No Funny