MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale.
User reviews: Very Positive (545 reviews)
Release Date: Aug 5, 2014

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Recommended By Curators

"Very beautiful narrative focussed experience with some light puzzle elements. Recommended if you like games like Dear Esther."

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June 29

MIND: Path to Thalamus succeeds in Gamelab 2015 winning six awards on 8th Spanish Videogames Industry Awards

On last June 26th Gamelab 2015 was closed. During three days, 24th -25th and 26th on June, there was a celebration of the 11th Games & Interactive Entertainment Conference in Hotel Barceló Sants of Barcelona. In this period, Gamelab received over 1.000 professional people of videogames under format with conferences, showroom and networking.

As has become customary in Gamelab, the Spanish Videogames Industry Awards ceremony is celebrated, being the 8th edition and sponsored by Sony Mobile. This awards, convened by Academia Española de las Artes y las Ciencias Interactivas and Gamelab together, are the greatest recognition to the spanish sector companies and professionals, highlighting the best works developed in the last year.

MIND: Path to Thalamus was nominated for six categories, including “Game of the Year”. Furthermore, as the rest of the nominees, it aimed to the public and press awards. Finally Mind Dev Team obtained six awards.

    Best Art Direction
    Best Game Design
    Best PC game
    Best Debut Game
    Press Award
    Game Of The Year

MIND: Path to Thalamus was present actively in the exhibitor zone in the Talking About Media stand, company focused on marketing, publishing & advertising for video games, who managed the awarded video game, with the new version of the game with Unreal Engine 4 and adapted to Virtual Reality that transforms the MIND experience in a more immersive one with the Oculus Rift device. Lots of people got into the oneiric travel of MIND: Path to Thalamus with very positive feedback from the experience.

Finally and as a closure event, on the same Gamelab premises, took place the Indie Developer Burger Awards 2015, the independent developer awards for independent developers. As in previous editions the ceremony was characterised for its relaxed atmosphere and with categories like “We want a sequel” and at the other end “Please try again”. MIND Path to Thalamus won “Juego más molón” (Coolest Game) and the “Juego del público” (Audience Award).

With six “Premios Nacionales a la Industria del Videojuego” and two Indie Developer Burger Awards, MIND: Path to Thalamus is the best spanish video game of the current year.

You can read this post in spanish on ZehnGames.

2 comments Read more

June 16

MIND: Path to Thalamus adds French, Italian, Hungarian, Portuguese and Turkish localization in its last update

Indie video game “MIND: Path to Thalamus” increases its localization options by adding French, Italian, Hungarian, Portuguese and Turkish as available languages, on top of the already existing English, German and Spanish.

“MIND: Path to Thalamus” is a First Person Puzzler that throws you into a fantastic and surreal environment. Bend the natural elements to your will in order to progress in this emotive, remarkable tale.

In addition to releasing regular updates, “MIND: Path to Thalamus” is being completely redone in the last installment of Unreal Engine, Unreal Engine 4, for which Carlos Coronado was invited to Epic Games on April 2015. The game is to be released in current generation consoles and include Virtual Reality support.

MIND: Path to Thalamus has six nominations on Premios de la Academia de las Artes y las Ciencias Interactivas which celebrates next June 25th in Gamelab BCN 2015 XI Games & Interactive Entertainment Conference. Also, MIND: Path to Thalamus has been highly acclaimed by international media, including The Telegraph and Eurogamer and has won the “Best Art and Design” award on Granada Gaming Festival 2014.

With over 70.000 players, MIND: Path to Thalamus is available on Steam Summer Sale saving 55%, from 12,99€ to 5,84€.

5 comments Read more


“As visual, explorable art, it’s masterful. As a puzzle game, it’s rewarding and taxing.”
Rock Paper Shotgun

“Stunning, intelligent, fun, Mind is a game that deserves to be remembered for a long time to come.”
5/5 – The Telegraph

“This game is fantastic. It’s a legit puzzle game. It is beautiful. Go out and buy it”
Jesse Cox

About This Game

MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mind-bending tale.

Change the entire environment!

Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.


  • More than 30 different, creative puzzles seamlessly integrated into the environment.
  • 6 ways to affect the environment in order to solve the puzzles
  • More than 20 distinct landscapes into with which you will be able to interact.
  • Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
  • More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
  • Face down imposing climactic enemies by using your creativity and everything you have learnt along the way.
  • 22 achievements full of Easter eggs and references

Who are we?

Developed by Carlos Coronado Carlos Coronado, Dani Navarro y Luka Nieto. Aditional code by Jose Ladislao. Voice by Greg Nugent.

System Requirements

    • OS: Windows XP
    • Processor: Core 2 Duo E4300 1.8GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Windows 7
    • Processor: Intel Core i5-3570K 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
50 of 52 people (96%) found this review helpful
1 person found this review funny
11.8 hrs on record
Posted: February 15
I’m torn with this one.

I love first person puzzle games and I love games that explore psychology. People’s minds, their inner torment, dreams, nightmares, thoughts and aspirations. So with that I imagine it’s pretty hard to put something so… deep, I guess? …Into a game, have it make sense and have the visuals live up to the vast imagination and expectation of others. All of which just kind of naturally come with the subject. I was pretty excited to try this because it really seemed from the trailer like they had all aspects, the visuals, the puzzles and the story, down to a tee.

Well First off, the visuals are definitely what they seem. They are absolutely amazing. Although I was pretty gutted that for some reason Steam overlay wasn’t working for me with this game so no screenshots for me! There really is some amazing scenery in this game. I would actually go as far as to say this game is worth trying purely for that. But then again, not all people are as easily amused by how things look as I am.

The puzzle side to things were quite unclear from the trailer (maybe I just wasn’t paying attention) so I was a little unsure on what to expect. But I was actually pleasantly surprised by the mechanics when I played. They’re unique and if anything the mechanics for the puzzles actually enhance the visuals even more. You basically interact with “tumble weed” like balls, place them in various different “hotspots”, I guess, which change your surroundings. Each one doing something different, changing the scene in a particular way, you obviously needing to figure out how to manipulate the level into being able to move onward.

Now here is the iffy part.
A lot of reviews that I read before I started this game definitely mentioned the storyline/voice acting being the main problem. I went into the game not really expecting much because of it and to be honest maybe that is why I wasn’t as disappointed as others seemed to have been.
The voice acting is bearable through the most of it in my opinion, there was only one or two odd scenes which really were cringe-worthy to the point of giggling to myself like “REALLY?” despite it being a very serious and “emotional” scene.
The story on the other hand, to be fair, was a little poorly executed. You can… kiiind of? See what they were trying to do with it but it really could have been done better. The foundations for something great are there, but as it stands it is very “meh”.

Lastly, Achievements!
This game is a pretty easy one to 100%, there were a few I thought were going to be very tedious to try and get but it turns out they weren’t!
Apparently I have a total of 11 hours in this game, but honestly I think quite a lot of that is me standing around in the game hungover trying to solve puzzles (really wasn’t a good idea) and idling seeing as I wondered off a few times after being so stumped over one or two of the puzzles. So if a normal functioning human being wanted to 100% this I’m sure it’d be a lot less.

All in all though, during the playthrough I was very unsure the whole time, I didn’t really know what to think, had these negative reviews rattling around in my head lowering my expectations, but now I have finished it and I kind of sit and reflect a little, I still think this game is worth recommending. The story isn’t great but you can see what they are getting at. It’s not AMAZING, but it’s bearable.

TL;DR : Amazing visuals, iffy but bearable story and unique puzzle mechanics. Despite having a bit of a “I don’t know about this” attitude throughout the whole thing, after finishing it and looking back I would still say it’s worth a try.
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23 of 27 people (85%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: March 17
Mind: Path to Thalamus is the emotional aftermath of a careless father, one who dragged his children on trips to chase storms and other extreme weather. It’s a personal crusade that ultimately enacts cascading consequences: a fatal tsunami which swept away the narrator’s sister as he watched from the safety of a tree, his father nowhere to be found. A descent into drunken madness as a result of a broken family and an inability to believe in the truth of a sibling’s death. The narrator blames his father, but also himself, as he too chases extreme weather: the opening scene of the game is a massive tornado in which you must find your own daughter, named prophetically after your sibling.And thus begins a decade-long coma through which Mind: Path to Thalamus is a journey. As you make your way to the heady metaphor that is a giant tree called Thalamus, the road is paved with obstacles in the form of weather/environment changing abilities. Special areas—marked by gnarled trees, lilies, cairns, or slowly rotating gears—affect fog, night/day, rain, and time, respectively. Stand in their areas—or leave a spindly ball of glowing neurons in them—and the fog will expand, the sun will set, rain will fall, or ruins destroyed by time will grow whole again. Mastering these will be the nuts and bolts of your journey, the tools that let you pass into new areas and build up, more like Portal than Myst.Each map is nothing short of breathtaking in its complete disregard for spatial logic: chairs sit with their legs against walls, neat rows ordered to the ceiling. Railroad tracks truncate into blinding tunnels. Decaying ruins grow from an endless, ankle-high sea which reflects invisible, walkable segments floating above you. As the hollow avatar of the game’s narrator, you hold down W to move across these mindscapes, explore inner turmoil, solve puzzles, and listen to a voiceover that elucidates regret, dead sisters, drunken fathers, and shame.It’s incredibly ambitious subject matter from a young creator, but at times, it falls somewhat flat. All of this information is delivered in voiceover that pops up at the beginning of levels, whenever you solve a part of a puzzle, and so on, often in ornamental language or via out-of-place references. Awkward, overly poetic phrases make the game feel like a high school, compounded by a young voice actor who has a hard time passing for a father, let alone one who has been ravaged by life and death.Saying the game is about exploration may be a little reductive but it’s also true. It wasn’t the allure of puzzle solving that drew me in Mind. It wasn’t the developing powers over night and day, fog, clarity, or even time that are used to solve them. These elements deepened the gameplay in a necessary enjoyable way, but my ‘path to thalamus’ was characterized by soaking in each of the game’s environments. Puzzle solving, as tricky and inventive as the puzzles often were, was a means to an end: they were the reason to slow down and notice all that was around me. And that is why I will remember Mind.Mind: Path to Thalamus would never have existed ten years ago. Its abstract, high-minded premise isn’t one we would have seen from a big publisher. Instead, a single man and his small band of compatriots deliver on one of the most creative ideas of recent years.Mind is beautiful and its surreal environments will linger on with me longer after the story has faded. Exploration is its defining quality, even as the puzzle solving elevates above other exploratory games. For this reason, Mind: Path to Thalamus is an easy recommendation, even if its story falls a little short. This is a game that should be experienced.
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11 of 11 people (100%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: February 21
Very nice to look at.

Practically everything else.

I bought this game mostly because I usually enjoy these types of atmospheric/explorative games, regardless of whether or not they have puzzles to solve along the way. And I really wish this one didn't, or at least made the puzzles more fun to solve. For me the puzzle solving was oddly confusing at first. Nothing was explained, though once you realize that every single puzzle is going to be "get a blue wired ball to a specific location or hit the mirror so you can proceed forward", it gets old very fast. Though the result of putting the ball in a specific location eventually varied visually, you were still essentially doing the same thing.

I am not going to even start on the story. Read someone else's review for that. Long story short, it was rushed near the end, clumsy with its metaphors, and the narrative was painful.

Simply put this game was okay. I would get it once it goes on a big sale, but only if you are willing to spend it on a 4 hour game filled with beautiful landscapes, tedious puzzles, and a story that you will forget about the following day; otherwise, don't waste your time or money.
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6 of 6 people (100%) found this review helpful
1 person found this review funny
14.5 hrs on record
Posted: June 25
This game has a quality of somberness and reflection thoughput the whole game. I've played for hours but this reflection is about a girl: this man's daughter. Thge whole game is a 'Puzzler', and a Great one too! I was taken by the total beauty of the game. It looks , sometimes, Photo-realistic. A very cool game for a good system. If you don't it's still very cool, and you'll be blown away by how beautiful it is. The puzzles are quite fequently merely being smart with what you know. Like "Vanishing of Ethan Carter", there's not a help menu. Exploring and checking your 'hunches' about what to do are the key because you build on what you've learned. All puzzles get harder. This game has very sophisticated puzzles, and they are Quite daunting,.. Like I said Remember what youve learned, maybe write it down..., like I did, because I intend to beat this sucker.
Don't get your hopes too high. I see this game as a real time tested 'Work-of-Art", because it gets to you and the puzzles only make you want to find out more!!
I was So 'tested' by the puzzles. They are completable, merely with what you've seen and done. It gets better It really does, but after the first few puzzles your learning curve, isn't so hard. I got a few of the harder ones pretty easily nearly by muscle memory. Spopeaking of memory. This game has 'Time' as a part of it's Puzzles! If you like to take your time exploring like a good 'Myst' Game: Mind: Path to the Thalmus is a REAL gem. Hard games like Chess made my head ache. After finishing these puzzles, in Mind: Path to the Thalmus..., I feel, almost Not, an Ignoraneous!
You, will too, if you can take your eyes from the scenery!This game Rocks, very quietly.
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19 of 32 people (59%) found this review helpful
4.6 hrs on record
Posted: February 1
I really wanted to like this game. It's so pretty. And it seemed like such a good concept. But I can't get over the fact that I hate the puzzles. I really hate the puzzles. They just keep getting more vague, and I haven't enjoyed one yet. Playing this game feels like trying to read a book with speedbumps. If it had a "Dear Ester" mode that just autosolved the puzzles as you explore, I might love this game. But as is, I just can't say that I think it's pleasant.
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