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MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale.
Release Date: Aug 5, 2014
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$12.99

Recent updates View all (4)

Reworked script, new content and bug fixes

August 14

Hi players,

We have received some great feedback for the game on its first week of release. Some of the technical aspects will be fixed on the coming weeks, but something we have heard loud and clear is that the voice acting and the script are too intrusive, repetitive, and pretentious. Basically: we hear ya.


The scriptwriter for MIND, Luka Nieto, has a few words for the community:

"When I wrote the script, I did it around a game that was already essentially done. Of course, the story had already been thought up during development, and the design of the game reflects it, but how much of the story would be explicit was still on the air. When I got the job, we decided to design the storytelling with a simple premise: you would get a snippet of the story each time you solve a puzzle. We were so much inside the box of development that we couldn't see it, but we got too carried away with that premise and resorted to way too much padding, repetition and off-the-point philosophical disgressions. All I can say is our intentions were good; we knew it was filler, in a way, but it was meant to accompany you while walking. Also, the pretentious text does tried to pay off in the end —I won't spoil the ending, but the early levels in particular were certainly supposed to sound annoyingly pretentious. Obviously, we went way too far. Essentially, the feedback is clear: neither the filler nor the disgressions worked as intended.

We aren't changing our vision of the game, but we are adjusting the script so that our vision of the story is clearer and also so that it's less intrusive to the gaming experience. Right now, you'll get an update that cut outs pretty much all the filler, the repetition and the unnecessary disgressions. But soon, in September, you'll get another update with a re-structured script and lots of redone voice work, which will have a more appropriate tone and register. Both I and Greg Nugent, the voice actor, are really, really eager to work on all of this. Although we already have plenty of ideas on how to improve the script, we would love to get direct feedback from our players, so we have created a Reddit thread in which you can voice your own specific concerns. As long as you are constructive, we accept any kind of criticism, however harsh. We really do want to improve the game.

We hope today's update and the more thorough update next month will greatly improve your experience of MIND: Path to Thalamus. As I am not the man who designed it, I can say that it is a beautifully designed game, both visually and in terms of the puzzles. The story was meant to support it, not detract from it, and we hope that that will be the case soon."


Also, with this update we will bring in new content from Dani Navarro. Check out those amazing new new skies!

Changelog:
  • Fixed a bug that didn't let the player get an achievement the first time they discover the rain

  • Added two new portals in the first part of the cave, so you will walk less in that puzzle

  • Added new textures made by Dani Navarro

  • Fixed some issues with the subtitles

  • Fixed 6 bugs related to optimization issues

Regards,
MIND: Path to Thalamus Team

Reddit Thread

Website

11 comments Read more

MIND: Path to Thalamus Releases Today with a Launch Trailer

August 5

MIND: Path to Thalamus, an indie project developed by Carlos Coronado, sees the light of day today, August 5th, alongside a launch trailer focused on the gameplay and narrative features.

MIND: Path to Thalamus is priced at 13€ on Steam, available today on PC and eventually on Mac. It will soon be on DRM-free platforms such as GOG and Humble Bundle, thanks to SurpriseAttack. Later on it will be released with Oculus support and, if it all goes well, on consoles. MIND features more than 30 puzzles and 6 interactive environmental tools to solve them, such as turning day into night, covering the world in fog, summoning storms and traveling to the past. In the end, you will face down enemies by using everything you have learnt along the way. Interwoven into the gameplay itself, the story tells you about a father broken down by his mistakes, as written by Luka Nieto and performed by Greg Nugent. Additional coding was executed by Jose Ladislao.

MIND will release with additional features and bugfixes since the review copies were sent out. Predominantly, MIND will feature VSync to avoid reported ocurrances of screen tearing.

1 comments Read more

Reviews

“As visual, explorable art, it’s masterful. As a puzzle game, it’s rewarding and taxing.”
Rock Paper Shotgun

“Stunning, intelligent, fun, Mind is a game that deserves to be remembered for a long time to come.”
5/5 – The Telegraph

“This game is fantastic. It’s a legit puzzle game. It is beautiful. Go out and buy it”
Jesse Cox

About the Game

MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mind-bending tale.

Change the entire environment!

Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.

Features

  • More than 30 different, creative puzzles seamlessly integrated into the environment.
  • 6 ways to affect the environment in order to solve the puzzles
  • More than 20 distinct landscapes into with which you will be able to interact.
  • Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
  • More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
  • Face down imposing climactic enemies by using your creativity and everything you have learnt along the way.
  • 22 achievements full of Easter eggs and references

Who are we?

The main developer is Carlos Coronado, the man behind Warcelona, one of the most renowned campaigns for Left 4 Dead 2, with more than 1,000,000 combined downloads, 96/100 rating at L4DMaps and made official campaign by Valve some time ago. This project was co-developed by artist Dani Navarro and scriptwriter Luka Nieto. Additional programming was performed by Jose Ladislao. Many other kind people also supported the project.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo E4300 1.8GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5-3570K 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Helpful customer reviews
70 of 84 people (83%) found this review helpful
2.0 hrs on record
Path to Thalamus, hum. Here's a tricky one. I don't wish to spoiler the story beyond giving you the intro, because the story is well told (I'm about one third to one half way through at the point of writing by my estimate), and the VA is well produced. The graphics, save one or two low res textures are uniformly exceptional, in a few places you can practically hit "screenshot" and you've got yourself a 1920x1080 wallpaper, yes, they're that good. The mechanics are creative as well, I am a great fan of games that eschew combat in favour of exploratory solutions, and I feel that games as a medium to tell stories, particularly the story that's told here, are finally now coming of age. But it's not a game I can recommend without a couple of caveats, it's not going to appeal to all and sundry, to those who have looked at the store page and who think this is a game that might appeal to them, read on. To those who are expecting the next dudebro shooter, move along please, that's not what you'll be getting here.

So, to the meat of it - Mind: Path of Thalamus places you inside the head of someone who is currently in a coma, a man, a father, one who is buried deep in regret at the loss of his daughter (this is told in a very, very well played out intro scene which alludes to, but does not show the precise nature of it). Over time you'll learn this mans history, what drove him, what led him into the position that he's in, and now, deep in his unconsciousness, his path to redemption, the "Thalamus", represented by a great tree.

The depiction of the mind and the subconscious in this case is very, very well thought out, everything takes on a logical significance without descending too heavily into cliche (though occasionally the VA does make a point of lampshading the obvious dream and story cues), and the graphical fidelity means you get a very good sense of atmosphere. There's a pervading loneliness that is reminiscent of games like Gone Home and Dear Esther, but even moreso because you're trapped in your own mind with only your own voice to self narrate. If you've the machine and the graphics card for it, the game will reward you with some stunning landscapes and a visual atmosphere that is well worth the time invested.

Sound quality too, whilst it's not quite in the leagues of ambience as games such as Don't Starve or the seminal Endless Space, maintains a consistently high quality, and again, remains a good plus, the voice acting is decent, if not good most of the time, though once or twice when he lampshades the dream cues you will be thinking to yourself "Thank you Captain Obvious".

Gameplay revolves around exploration, which is handled very cleanly and with the visual landscapes, is a pleasure, and the puzzle design, and here's where I have to issue the caveat. The puzzle design at the point of writing is a little uneven, some of them are very well paced, and despite being tricky little beasts, once solved, give you that feeling of satisfaction that comes with beating a well crafted challenge. Others... just have you running around doing a lot of legwork, and that's partly a problem in the core design of how the puzzles function, which annoyingly seems to be a case of placing objects in areas to manipulate the environment appropriately. The well designed puzzles keep the object movement relatively short, but clever, whereas the ones involving legwork (there's a cave level which is a particularly horrid early example) just makes you think "there may have been a better way to do this". I'm unsure on this point, but the busywork does take the sheen off of what otherwise has been an excellent experience.

By now you will probably have a feeling if you know whether this will be a game that appeals to you or not, it's an exploratory game in the same sense Dear Esther and Gone Home was, and I feel the medium can only benefit from games like this, the puzzle design or perhaps the core mechanic of the objects should have been handled more elegantly, and some of the puzzles carry a risk of you ending up going around in circles, but to those willing to persist, and to those who enjoyed the experiences Dear Esther and Gone Home offered, this is a worthy follow up to those kinds of games.
Posted: August 3
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40 of 52 people (77%) found this review helpful
6.2 hrs on record
The game is absolutely gorgeous, with great graphics and amazing art style that's awe inspiring, Great narration with clever use of book author references, and a great story story that talks about a mans troubled life of a tragic event. Nice puzzles to solve that utilizes it's great visual art style in an amazing way.

If you like Dear Esther, Gone Home, Dream, Myst (the new one), or Stanley Parable (with only one ending) and you like what you see then you will love this game as i did. The asking price is well worth what you will get/experience in the game.

Also, Mind: Path To Thalamus is another game, if not the best one, that you can call 'Art'.

More info here
Posted: August 4
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40 of 52 people (77%) found this review helpful
5.0 hrs on record
Even though this game is advertised as primarily a first person puzzler, what really impressed me was the atmosphere generated. A stunning looking game, with an intriguing story and engaging puzzles. I did have some screen tearing issues with the version I got to play but I've been assured these have been addressed in the finished version. Overall it's a fun little puzzle game with fantastic immersion and environments.

If you'd like to know more you can watch our full review here - https://www.youtube.com/watch?v=aNo8LpMFSmY
Posted: August 4
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25 of 31 people (81%) found this review helpful
5.1 hrs on record
Mind: Path to Thalamus is one of the most inspirational game I have ever played.
Those majestic landscape who may have no sense at first, but is yet majestic and simple.
When playing this game, it's like I'm dreaming.
Also, the soundtrack complete the "final touch", it gives me chills.

I recommend this game to everyone.
So calm, yet so complicated.

This review is not very professional as english isn't my first language.
(P.S. I would love it, if it was possible to buy an album of the soundtracks of Mind: Path to Thalamus)
Posted: August 5
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16 of 17 people (94%) found this review helpful
4.0 hrs on record
This game was mindblowing. It's not a long game, nor is it particularly difficult, but by god it is gorgeous and stunning. Not only visually, but in game design as well.
Posted: August 10
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