VR: COMFORTABLE FOR FEW - MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
User reviews:
Recent:
Mixed (37 reviews) - 54% of the 37 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (827 reviews) - 76% of the 827 user reviews for this game are positive.
Release Date: Nov 3, 2015

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Recent updates View all (22)

May 20

Bugfixing update, 32 bits news.

Hi,

We just released a new update fixing a couple of bugs, VR releated and on-vr releated. These are the mayor bugs fixed:

- Fixed player height in intro level when using a Oculus headset

- Fixed the problem with the ball not emitting light in the "Light in the Deep" level

- Fixed portal teleportation in second chapter, in the grass fields.

-12 minor bugs fixed.

Also, we dropped support for 32 bits in the enhanced edition, however, you can still play it in 32 bits by selecting old_mind in the betas tab. We dropped 32 bits support because it is a mess to have it while also doing VR. It caused a lot of bugs and crashes so we decided to just drop it.

Thanks for your patience,

Carlos Coronado.

3 comments Read more

April 24

[Update] Better Vive VR support, non-VR Fullscreen support and bug fixing!

Hi everyone!

Great news for both VR players and non VR players!

Carlos has been crunching all the weekend instead of playing with his cat to refine the VR support. In short, you won't be 4 meters tall in the game anymore, the player spawning in the wrong direction after entering a portal have been fixed and it is now easer than ever to return to the main menu using the vive controllers!

Aside from that, after investigating a little bit, we have also added better fullscreen support. So, how does it works now? When you launch the game in Non-VR, the game will automatically detect the highest native resolution of your monitor and then you can force a higher or lower resolution using screen percentage in the settings menu. No more "windowed fullscreen" problems :)

We have also added a little menu when you launch the game that lets you choose if you want to play VR or non VR. But... we've done some testing and if you want to play non VR but you've got a Vive, you will have to turn off the vive first. It doesn't happen with all the Vives we have tested... but in some of them it will launch the game in VR instead of fullscreen if you got it plugged...

Complete and serious changelog:

- Fixed VR eye height while ingame.

-Fixed Pawn too far from eyes while ingame.

-Fixed bad player rotation after going out of a Portal.

-Redesigned the pause menu to a "fade to go back to main menu" widget.

- Added choose how do you want to play little menu on steam.

-Changed the steam library name to MIND: Path to Thalamus E.Edition to adapt to the choose how do you want to play Menu.

-12 minor bugs fixed. Including lighting build leaks and static lighting not being applied to some meshes.

3 comments Read more

Reviews

“As visual, explorable art, it’s masterful. As a puzzle game, it’s rewarding and taxing.”
Rock Paper Shotgun

“Stunning, intelligent, fun, Mind is a game that deserves to be remembered for a long time to come.”
5/5 – The Telegraph

“This game is fantastic. It’s a legit puzzle game. It is beautiful. Go out and buy it”
Jesse Cox

About This Game

Important - VR Comfortability

MIND is not comfortable for the major part of the people because It's a game not originally developed for VR. Please keep in mind that before buying if you are going to play it with a headset. The control scheme is meant to be played with a controller and it may cause motion sickness. It's compatible with VIVE but it actually does not takes advantage of room setup or motion controllers.

____________________________________________________________________

Change the entire environment!

Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.

Enhanced Edition Features

  • Play the game in Virtual Reality for a full immersive experience. Oculus and Vive compatible, including dk2 and Vive dev hardware.
  • Integrated VR Olive control scheme: more immersion, less dizziness.
  • Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.
  • Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
  • 4 secret levels, redesigned interactive ending, narration and also an alternative ending.
  • More than 40 different, creative puzzles seamlessly integrated into the environment.
  • 6 ways to affect the environment in order to solve the puzzles.
  • More than 25 distinct landscapes into with which you will be able to interact.
  • Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
  • More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
  • Face down imposing enemies by using your creativity and everything you have learnt along the way.
  • 22 achievements full of Easter eggs and references.
  • OST and Artbook included.

Who are we?


Developed by Carlos Coronado Carlos Coronado, Dani Navarro y Luka Nieto. Aditional code by Jose Ladislao. Voice by Greg Nugent.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo E4300 1.8GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce 7600 GS
    • DirectX: Version 10
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5-3570K 3.4Ghz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 660
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • Graphics: ATI Radeon HD 2600 XT
    • Storage: 2 GB available space
    Recommended:
    • Processor: Intel Core i5
    • Graphics: GeForce GTX 660
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (37 reviews)
Overall:
Mostly Positive (827 reviews)
Recently Posted
DanielOS96
( 0.7 hrs on record )
Posted: May 30
Game Is unplayable. Can't even change the resolution if you have 2 monitors a quarter of the screen is untouchable with the cursor so you can't navigate the menus properly. The Resolution setting are just a complete mess.
Helpful? Yes No Funny
[eXPerim] ToastyTREY
( 1.4 hrs on record )
Posted: May 30
A surreal like dream. Deffs for VR though
Helpful? Yes No Funny
Stedios
( 5.2 hrs on record )
Posted: May 27
Love this game, A trippy VR experience not to be done on Acid!, It's very similar to Talos Principle in it's handling of first person puzzles, Instead of lasers etc you now have weather, areas of effect, and magical orbs to play around with, The puzzles are easy then get a bit mind numbing but never to hard that you rage quit, It's just an enjoyable game to experience in VR and is a must purchase if you have a Vive, Using the Vive controls is a bit tricky and I stuck with a Xbox controler which made the game much more friendly to play, It's continuous movement and makes you feel a little odd if standing up, but seated is great and left me with no ill effects, The story is told in snippits of dialogue you find around the world and is an accompaniment to the gameplay, all in all a great ride. 8/10
Helpful? Yes No Funny
garfie2000
( 0.1 hrs on record )
Posted: May 26
I'm sorry but this doesn't work. The movement sucks, I was too tall for the buildings and it broke immersion walking through the ceilings. Fell off paths randomly, some times couldn't start one until I figured out the exact amount of turning I needed to do.
Already put in for a refund after less than 5 minutes of playing. This is the first negative review I've ever given. That's how strongly I feel about this game.
Helpful? Yes No Funny
TheQuantumTantrum
( 6.0 hrs on record )
Posted: May 25
I have a love/hate opinion of MIND: Path to Thalamus. To begin, it is evident that you realize that there are two separate versions of the game. Therefore I split up this review to compare the two versions.

Old MIND (UDK):
Pros:
- Narration throughout the game
- Gorgeous Scenery
- Different Puzzles
- Works
- Final Boss
Cons:
- Less Optimized
- Less Complete Ending

“Enhanced” Edition (Unreal 4):
Pros:
- Optimized Better
- VR Support
- Different Puzzles
- Complete Story
Cons:
- Different Ending with no Boss
- Less than Gorgeous Scenery
- Buggy
- Narration Missing Lines and Narration is only found within “floating orbs”

Now, I may be slightly off with my information I have of the Old MIND version as I only played through the Enhanced Edition and tried the Old MIND version for less than an hour. The gameplay is a First Person Puzzler and is very simple as it involves moving these “balls” around to various points to change some aspect of the environment. However, that’s the biggest barrier in this game. Moving the balls too fast will cause the ball to glitch out and launch into space. Now maybe that is within both versions, I am unaware if it is or not. The Enhanced Edition has only one broken puzzle that involves reflection. I was going to mention the story; however I probably missed some of the “floating orbs” and thus missed some of the story. From the music I heard, I wish there was more of it, as it very much suits the beautiful scenery of the game. I tried so hard to enjoy this game, and whenever I started to enjoy it, a ball would launch out of my hands into space. I would recommend this game, only if you play the Old MIND version which is available as a beta within the properties of the game.
Helpful? Yes No Funny
BallsOsteel
( 0.4 hrs on record )
Posted: May 18
I am not one who normally writes a review. However, I just wanted to warn others. If you want a game that has simple puzzles and stunning scenery. This game is for you. If you walked into this thinking it could be another Myst... Run away dont look back.

30 minutes of gameplay and the story is like alan wake with a hint of Max Pain.
Helpful? Yes No Funny
sn00ke
( 3.9 hrs on record )
Posted: May 18
A free-moving environmental puzzle game that is stunningly beautiful with interesting puzzles, but would benefit from an option to turn off narration. The story is conveyed through voiceover during the game and is unfortunately pretty bad, teetering between eye-rolling melodrama and outright boredom.
Helpful? Yes No Funny
æ vá maður
( 10.3 hrs on record )
Posted: May 18
Game not working after last update, no solution or help from developer.

Waste of money.
Helpful? Yes No Funny
PANDOR
( 8.5 hrs on record )
Posted: May 16
after i finished this game i can say it was a great trip amazing not to hard but tricky some times anyway if you are looking a game with fun puzzles great scenery,peaefull music and story rich this is your game you will not regret buying it!!
Helpful? Yes No Funny
ElusiveOne
( 4.8 hrs on record )
Posted: May 12
In MIND: Path of Thalamus, you traverse loosely connected surreal landscapes in pursuit of a floating piece of paper, presumably a drawing from your lost daughter, while solving clever puzzles that require both observation and thought.

The ingenious puzzle logic demands scrutiny, such as spotting the reflections of invisible bridges in the water to reveal a hidden path. Unfortunately, this also translates into unintuitive navigation where you basically walk into the air after memorizing the concealed path.

Consequently, the game made me feel queasy rather quickly. Only two other titles share that unsavory distinction in my 30+ years of gaming. Thankfully, maxing the FOV in the settings completely solved that issue in subsequent sittings.

Later on you'll largely be playing with assorted balls of twine, leaving them in key areas to activate puzzle triggers that require a bit more thought and are fairly enjoyable to solve. These switches alter the environment in one of multiple ways that mainly affect where you can go, such as enabling portals or elevating platforms. Correctly sequence your steps to move on to the next level.

Claiming to completely alter the environment oversells MIND's capabilities. The environment changes are purely aesthetic, and while that also works nicely as a game mechanic you never actually control anything in any significant measure. All states are binary.

Inconsistent visuals vary from pleasant to conventional, showcasing a few striking visual moments and beautiful vistas, with the majority of the better realized scenes prominently featured in marketing screenshots and the rest consisting mostly of uninspired segments that lack the polish of the main levels.

Some parts were so purposefully dark you literally see nothing but blackness even when carrying a glowing ball of light. Disorienting much? Later on excessive fog effects will bury you so intensely you'll barely see anything ahead of a few meters.

Parcels of monologue are uncovered by staring at white particles long enough to produce short narrative elements, unconvincing in both writing and performance. This feels not unlike a collectible run and is a terrible, terrible way to deliver a story. More appropriately, the narrator should have conferred his thoughts directly and naturally, without forcing the player to hunt down the monologue particles.

The story line is hardly worth mentioning anyway, since it is not the main focus and is completely disconnected from the actual puzzle solving. You could play through the entire game without the voice and the experience would not be diminished one bit.

Of note, the rarely heard but soothing piano is very pleasant and makes me wish music played a bigger role.

Invisible walls prevent you from reaching seemingly accessible places. The game does not expect you to explore beyond its tightly constrained play areas. It allows you to jump but doesn't expect you to do it either.

Pausing the game resets your progress back to the previous checkpoint without warning. Menus as a whole are poorly handled. For instance all chapters are unlocked from the onset but they're nearly impossible to identity with their vague names. Pressing ESC doesn't just load a menu, it unexpectedly sends you back directly to the desktop.

Oftentimes the sound glitches off completely and the game turns silent (Alt-Tab out and back to fix this recurring problem). Turning the settings to Ultra worked fine in-game but resulted in inexplicably acute stuttering in the menus.

The "enhanced" edition completely robs you of the final action-oriented level, a sort of boss fight in complete contrast with the more contemplative mood that permeates throughout. I only know of its existence from watching online videos, from which it seems it delivered the core of answers regarding the story. It's easy to understand why the developer chose to cut this potentially nauseating portion of the game for the VR experience, but it still feels like a cheat to not be able to finally reach the tree you've been seeking the entire game.

The following epilogue is artistically unique and very interesting, ending the experience on a positive note.

A secret level can be discovered by walking through an immaterial door. Completing it sends you back to the main menu instead of returning to the current chapter, with progress reset. Good job. In it, the developers make a statement with a single phrase pasted on rock cliffs: "Videogames are not art." Well, there's no arguing here.

It is disheartening to not recommend an indie product into which the developers obviously put a lot of heart, but this inconsistent game rarely elevates to what it aspires for very long. The adequate gameplay may not be for everyone but should appeal to those who like the genre, if they're willing to overlook its numerable inconsistencies.
Helpful? Yes No Funny
gonzalezivan111
( 0.7 hrs on record )
Posted: May 11
I loved this game ... i just wished there was a better way to move around the world or teleporting option,
since track pad moving causes motion sickness
Helpful? Yes No Funny
Amik
( 0.3 hrs on record )
Posted: May 11
The graphics are not the best, however good enough for being worth the money (HTC Vive needed to enjoy it)
Helpful? Yes No Funny
Zaxamillion
( 3.2 hrs on record )
Posted: May 9
A pretty, and pretty ok, walking sim/puzzle game, with puzzles about in the same vein as Vanishing of Ethan Carter, albeit a bit more repetitive. Some puzzles seemed broken (one early one involving lighting seems confirmed in the forums) but the game allows you to start at any level, any time so it's not a big issue.

Some really interesting visuals at times, particularly a couple corridor/walking stretches.

Biggest problem is the story (a bit trite) and the voiceacting (bad) which undermine the experience, but the game is pretty short and I didn't feel like I lost a couple evenings while sports were on in the background, so if you can get it for under $5 or in a bundle I would consider this a reason to buy the bundle.
Helpful? Yes No Funny
LumpsPlays
( 6.2 hrs on record )
Posted: May 9
I will update this game when I beat it, but I've only played a few hours and I've spent at least 30% of the time dealing with bugs.

First, the ball is constantly falling out of my hands, rolling down hills, etc. Not pushing any buttons or anything, just pops out of my grip and I have to turn around and chase the damn thing.

Then after spending an hour wandering around the same foggy/rainy hills, I decide to look it up and discover that my game is broken and I am stuck, and the only way to fix it is to RESTART the game. So now I get to play the entire tedious, frustrating thing again.

But I'm going to do it because if it worked properly, it'd be nice....but so far, it hasn't left a good taste in my mouth.

EDIT: Honestly, I don't think I can finish it, I'm just so sick of chasing my damn ball around it's like the characters hands are covered in oil.
Reading all the positive reviews truly makes me feel like some people are getting an entirely different game than I did. And I have the Enhanced Edition! I can't even imagine the state of the original.
Helpful? Yes No Funny
Apekiller
( 3.9 hrs on record )
Posted: May 6
Invisible platforms and ominous uninteresting puzzles. No aparent story.

Just a boring walking simulator through a desolate land solving weird puzzles. Also, you are teleported to other areas with different odd puzzles because it's more convenient than to have a progression that makes sense.

Graphics look either "oooh, nice environment" or "what's with the crap textures and low polygon 3D models, I set the graphics to ULTRA".

Setting video quality to Ultra also sets "screen percentage" to 200% which result in 60fps in-game but 1 FPS in the menus and invisible menu labels in the Graphics menu.

Setting back "screen percentage" to 100% took over 5 minutes due to the unexplicable 1 freaking FPS in the menus.

Game run in 4K but after Alt-Tab it switches to 1650*1080 for some reason, makes no sense to switch from 16:9 to 16:10

Pressing Escape in the Graphics menu will exit the game instead of returning to the main menu, or, to the freaking game I was just playing...

It also auto-created a category called "Steam VR" in my games which I neither want or care for.

Lifeless Planet is MUCH better in all aspects.
Helpful? Yes No Funny
Sadie
( 5.0 hrs on record )
Posted: May 6
Product received for free
Virtual Reality is about to take over. This is free which is cool, but headsets aren't free so i'll try it when I can...
Helpful? Yes No Funny
Alexxis (Lost)
( 6.6 hrs on record )
Posted: May 5
Honestly the game goes on too long and the playthroughs weren't thought out very well. I'd messed the game up a few times by solving the puzzles backwards or wrong and instead of safeguarding for this I just run into glitches and am unable to continue forward..The amount of times I basically do the same thing which is essentially "move the block to the peg it should fit into" is not worth it..the story is also incredibly dull and the environment doesn't have enough to keep it interesting or even all that pretty.

Sorry I don't really see how this was..put onto Steam? It feels rather amateur even compared to the usual fair and I am an indie fanatic. The deeper story that they're trying to go for eventually makes sense but doesn't really have that much of a deep meaning. It felt like teenagers trying to write poetry, it could have it's moments but.. nope not this time.

TLDR: A game that is much like it's environments, a bit sparse and lacking in the depth it's trying to portray.
Helpful? Yes No Funny
rayplaysgames
( 44.2 hrs on record )
Posted: May 3
Product received for free
I really needed a third button, because I'm right down the middle on this game. Not really a yes, not really a no.

Here's a link to my video review of the game for JustAdventure.com:

https://www.youtube.com/watch?v=TXrGwYKziqI

Helpful? Yes No Funny
P074RB34R
( 0.3 hrs on record )
Posted: May 3
quite possibly the worst game Ive played in a while! graphics, playability, everything.... deplorable... if I'd released this, Id make it look like an accident so my family would get something!
Helpful? Yes No Funny
Duncan Hunter
( 3.4 hrs on record )
Posted: May 1
It has it's moments. I wouldn't play it without VR though, so that's not a good sign.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 7 people (71%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: May 12
In MIND: Path of Thalamus, you traverse loosely connected surreal landscapes in pursuit of a floating piece of paper, presumably a drawing from your lost daughter, while solving clever puzzles that require both observation and thought.

The ingenious puzzle logic demands scrutiny, such as spotting the reflections of invisible bridges in the water to reveal a hidden path. Unfortunately, this also translates into unintuitive navigation where you basically walk into the air after memorizing the concealed path.

Consequently, the game made me feel queasy rather quickly. Only two other titles share that unsavory distinction in my 30+ years of gaming. Thankfully, maxing the FOV in the settings completely solved that issue in subsequent sittings.

Later on you'll largely be playing with assorted balls of twine, leaving them in key areas to activate puzzle triggers that require a bit more thought and are fairly enjoyable to solve. These switches alter the environment in one of multiple ways that mainly affect where you can go, such as enabling portals or elevating platforms. Correctly sequence your steps to move on to the next level.

Claiming to completely alter the environment oversells MIND's capabilities. The environment changes are purely aesthetic, and while that also works nicely as a game mechanic you never actually control anything in any significant measure. All states are binary.

Inconsistent visuals vary from pleasant to conventional, showcasing a few striking visual moments and beautiful vistas, with the majority of the better realized scenes prominently featured in marketing screenshots and the rest consisting mostly of uninspired segments that lack the polish of the main levels.

Some parts were so purposefully dark you literally see nothing but blackness even when carrying a glowing ball of light. Disorienting much? Later on excessive fog effects will bury you so intensely you'll barely see anything ahead of a few meters.

Parcels of monologue are uncovered by staring at white particles long enough to produce short narrative elements, unconvincing in both writing and performance. This feels not unlike a collectible run and is a terrible, terrible way to deliver a story. More appropriately, the narrator should have conferred his thoughts directly and naturally, without forcing the player to hunt down the monologue particles.

The story line is hardly worth mentioning anyway, since it is not the main focus and is completely disconnected from the actual puzzle solving. You could play through the entire game without the voice and the experience would not be diminished one bit.

Of note, the rarely heard but soothing piano is very pleasant and makes me wish music played a bigger role.

Invisible walls prevent you from reaching seemingly accessible places. The game does not expect you to explore beyond its tightly constrained play areas. It allows you to jump but doesn't expect you to do it either.

Pausing the game resets your progress back to the previous checkpoint without warning. Menus as a whole are poorly handled. For instance all chapters are unlocked from the onset but they're nearly impossible to identity with their vague names. Pressing ESC doesn't just load a menu, it unexpectedly sends you back directly to the desktop.

Oftentimes the sound glitches off completely and the game turns silent (Alt-Tab out and back to fix this recurring problem). Turning the settings to Ultra worked fine in-game but resulted in inexplicably acute stuttering in the menus.

The "enhanced" edition completely robs you of the final action-oriented level, a sort of boss fight in complete contrast with the more contemplative mood that permeates throughout. I only know of its existence from watching online videos, from which it seems it delivered the core of answers regarding the story. It's easy to understand why the developer chose to cut this potentially nauseating portion of the game for the VR experience, but it still feels like a cheat to not be able to finally reach the tree you've been seeking the entire game.

The following epilogue is artistically unique and very interesting, ending the experience on a positive note.

A secret level can be discovered by walking through an immaterial door. Completing it sends you back to the main menu instead of returning to the current chapter, with progress reset. Good job. In it, the developers make a statement with a single phrase pasted on rock cliffs: "Videogames are not art." Well, there's no arguing here.

It is disheartening to not recommend an indie product into which the developers obviously put a lot of heart, but this inconsistent game rarely elevates to what it aspires for very long. The adequate gameplay may not be for everyone but should appeal to those who like the genre, if they're willing to overlook its numerable inconsistencies.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
8.5 hrs on record
Posted: May 16
after i finished this game i can say it was a great trip amazing not to hard but tricky some times anyway if you are looking a game with fun puzzles great scenery,peaefull music and story rich this is your game you will not regret buying it!!
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
Recommended
3.2 hrs on record
Posted: May 9
A pretty, and pretty ok, walking sim/puzzle game, with puzzles about in the same vein as Vanishing of Ethan Carter, albeit a bit more repetitive. Some puzzles seemed broken (one early one involving lighting seems confirmed in the forums) but the game allows you to start at any level, any time so it's not a big issue.

Some really interesting visuals at times, particularly a couple corridor/walking stretches.

Biggest problem is the story (a bit trite) and the voiceacting (bad) which undermine the experience, but the game is pretty short and I didn't feel like I lost a couple evenings while sports were on in the background, so if you can get it for under $5 or in a bundle I would consider this a reason to buy the bundle.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
6.0 hrs on record
Posted: May 25
I have a love/hate opinion of MIND: Path to Thalamus. To begin, it is evident that you realize that there are two separate versions of the game. Therefore I split up this review to compare the two versions.

Old MIND (UDK):
Pros:
- Narration throughout the game
- Gorgeous Scenery
- Different Puzzles
- Works
- Final Boss
Cons:
- Less Optimized
- Less Complete Ending

“Enhanced” Edition (Unreal 4):
Pros:
- Optimized Better
- VR Support
- Different Puzzles
- Complete Story
Cons:
- Different Ending with no Boss
- Less than Gorgeous Scenery
- Buggy
- Narration Missing Lines and Narration is only found within “floating orbs”

Now, I may be slightly off with my information I have of the Old MIND version as I only played through the Enhanced Edition and tried the Old MIND version for less than an hour. The gameplay is a First Person Puzzler and is very simple as it involves moving these “balls” around to various points to change some aspect of the environment. However, that’s the biggest barrier in this game. Moving the balls too fast will cause the ball to glitch out and launch into space. Now maybe that is within both versions, I am unaware if it is or not. The Enhanced Edition has only one broken puzzle that involves reflection. I was going to mention the story; however I probably missed some of the “floating orbs” and thus missed some of the story. From the music I heard, I wish there was more of it, as it very much suits the beautiful scenery of the game. I tried so hard to enjoy this game, and whenever I started to enjoy it, a ball would launch out of my hands into space. I would recommend this game, only if you play the Old MIND version which is available as a beta within the properties of the game.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.7 hrs on record
Posted: May 11
I loved this game ... i just wished there was a better way to move around the world or teleporting option,
since track pad moving causes motion sickness
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Not Recommended
6.6 hrs on record
Posted: May 5
Honestly the game goes on too long and the playthroughs weren't thought out very well. I'd messed the game up a few times by solving the puzzles backwards or wrong and instead of safeguarding for this I just run into glitches and am unable to continue forward..The amount of times I basically do the same thing which is essentially "move the block to the peg it should fit into" is not worth it..the story is also incredibly dull and the environment doesn't have enough to keep it interesting or even all that pretty.

Sorry I don't really see how this was..put onto Steam? It feels rather amateur even compared to the usual fair and I am an indie fanatic. The deeper story that they're trying to go for eventually makes sense but doesn't really have that much of a deep meaning. It felt like teenagers trying to write poetry, it could have it's moments but.. nope not this time.

TLDR: A game that is much like it's environments, a bit sparse and lacking in the depth it's trying to portray.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
33 of 38 people (87%) found this review helpful
1 person found this review funny
Not Recommended
0.3 hrs on record
Posted: April 9
NOTE: This is a review solely for the gameplay with an HTC Vive VR headset.

Do not play this game using the HTC Vive and the motion controllers. It is very disorienting/nauseating and difficult to navigate. I purchased this game specifically to play in VR, but you can definitely tell that the game wasn't designed with VR in mind. I can't comment on the rest of the game or content as I cannot continue without feeling sick.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
2 people found this review funny
Recommended
6.3 hrs on record
Posted: April 29
MIND: Path to Thalamus is an atmospheric walking simulator puzzle game with VR and non-VR capability.

Check out my Quick Review here: https://youtu.be/NwRaQbWcqdo
The core gameplay revolves around traveling through different areas, and solving the puzzles in each area to move on to the next one. Each area is a new environment to experience, and provides more insight to the story. The story is interesting, and I enjoyed it, but for me, the highlight of the game is on the immersive world, and its puzzles.

Pros:
  • not much music throughout the game, but what there was, was done well
  • the majority of the audio is relaxing ambience, and it does a really good job at enhancing the atmosphere of the game
  • good graphics that create immersive, and unique environments
  • enjoyable puzzles, and mechanics introduced as you progress - I really liked the puzzles overall, and how you have to put the ball in certain areas to trigger different effects and use different objects

Cons:
  • can cause nausea when using the HTC Vive because you move using the controller (I don't have issues with nausea in other VR games where you move by teleporting or actually walking around)
  • some puzzles could have been a bit harder, especially closer to the end

The main story took me over 5 hours to complete, and I am very pleased with my experience. As a walking simulator, this game provided me with everything that I had expected from it, and with the decent puzzle aspects nicely woven into the game as well, it’s a solid purchase for anyone who enjoys a good atmospheric puzzle walking simulator.
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10 of 11 people (91%) found this review helpful
Not Recommended
0.3 hrs on record
Posted: March 21
Game was already advertised to support HTC Vive and location-tracked controllers - but it's not fully compatible yet. Upon launching the game, it alters the room scal flooring, disables the steam dashboard from coming up, controls are confusing, graphics settings are inconsistent and buggy (set to All Ultra, but display is is blurry)

I hope you guys update this soon, because this seems like a really good game content-wise.
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7 of 8 people (88%) found this review helpful
Not Recommended
0.2 hrs on record
Posted: March 25
Played on the Vive - wretechedly bad control system.
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2 of 2 people (100%) found this review helpful
Recommended
11.0 hrs on record
Posted: April 6
I'd definitely recommend this and call it worth the pricetag, but it's kind of up to what you're looking for in a walking simulator. Stunning visuals and clever (if convoluted at times) Portal style puzzles, go for it; a strong story and really smooth gameplay, ehhhh.

Personally I'm really big on surreal surroundings and really enjoyed wandering the environments. Invisible walls don't really curb the appeal of the seemingly endless plains and mirror-still water and misty depths, and compared to the past versions that I've seen mostly in Let's Plays the enhanced version of the game has really pared down and tightened up some of the puzzles so they're not as meandering. It's all a very dreamlike ambience, and satisfying to solve and progress, especially as you move with a kind of surreal logic through environments that get hinted at ahead of you. Plus the whole tone can change on a dime when you alter the environment with one of the puzzle elements; every one of them cause dramatic changes that fit in with the timeless nature of the place. They're not kidding with that trailer, and every screenshot makes a desktop background.

My biggest gripe is with the narration, not because it's bad (though in later stages of the game it is), but actually because I wanted to hear more of it. Yeah it's melodramatic, but the way the main character thinks is interesting. I'm not sure what's wrong but it seems like a lot of it doesn't load in, and the enhanced version made a lot of it optional so you have to specifically trigger narration bits by getting close to these clusters of lights. If you don't happen to notice them, you're kind of screwed. I literally didn't even understand until I saw a let's play with more dialogue that there were two characters in the game with the same name, because none of the context that would tell me that loaded in, and so it got extremely confusing. Also, the audio can be frustrating; the rain is satisfyingly loud, but if you trigger narration while it's raining, welp.

On the same note, several noises in the game are just unreasonably loud, considering how comparatively soft the narration is. The worst offender was on top of this crystalline blue path in a dark blue void, just after a white portal. These strikingly loud cracks started up and didn't stop and nearly gave me a heart attack. I know it wasn't just me because I saw LPers react that way too. And while I really enjoyed the puzzles, the game's been bugging on me here and there since the enhanced version, which is I assume some kinks that'll get worked out over time. Relaunching is annoying but that's cleared it up so far.

So ultimately I kinda wish the sound mixing were better and there were a way to turn off the narration, because the draw for me is primarily in the visuals and ambiance and having some basic goals as an excuse to traverse the beautiful levels. I was disappointed in the story in the end, but considering I would have been roughly as happy without one, not a dealbreaker. (It was at least interesting enough in concept for me to pursue finding out as much about it as I could, clearly.) And the puzzles sound like they may be a bit of an acquired taste that I happen to have.

I recommend it if the thought of navigating precariously fragmented forests over a sheer void and wandering into dense fog after glowing portals simultaneously fascinates and terrifies you.
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2 of 3 people (67%) found this review helpful
Recommended
14.5 hrs on record
Posted: April 9
Excellent graphics with good mixture of puzzles and adventure.
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2 of 3 people (67%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: March 27
Looks pretty, and that's about it. Vague and uninteresting backstory and rather dull and/or annoying puzzles, some of which I think I solved through unconventional methods because I couldn't find the correct method. Didn't bother finishing it.
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4 of 7 people (57%) found this review helpful
Recommended
6.3 hrs on record
Posted: April 23
Beautiful first person puzzle game
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Most Helpful Reviews  In the past 180 days
67 of 75 people (89%) found this review helpful
3 people found this review funny
Not Recommended
8.3 hrs on record
Posted: January 5
In one word to summarize this game, that is "inconsistent".
True, the game is supposed to be a psychological journey, so inconsistent seems to be an appropriate term in such case. However, the inconsistency is not in this manner but many other aspects instead.

Firstly, the graphics of this game is inconsistent (both qualitatively and stylistically): I ran the game at maximum video setting, so around 40% of the levels look magnificently beautiful, which match the quality of the screenshots displayed here. However, the rest are a huge disappointment: Poorly-rendered and lighted scenes, Low-res and repetitive textures, unapt color palette. Some levels really brought me back to the 90s, reminds me of the Myst somehow (the original 1993 version not the remastered version). Yes, I'm talking about those forest and lakeside levels.

Secondly, the gameplay is inconsistent. Like most other psychological walking simulators out there, as if their developers aren't confident enought with their already-expressive (might as well be self-interpreting) works, always trying to make them more "playable" simply by adding out-of-place cheesy puzzles here and there. But to be honest, most of those puzzles are badly designed, and has nothing to do with neither narrative nor expression, which also pull you out of the immersion immediately.
I am excessively into hardcore puzzle game and pure walking simulator (such as Dear Esther), but the compromised hybrid between them? I rarely seen any good one (such as Ether One, no pun intended), and this game is definitely not one of them.

Last and most importantly, the whole "flow" in this game is inconsistent. All scenes and levels are so "isolated", there isn't a sheer connection between level and level. Conceptually, aesthetically, logically, visually, they are isolated in every aspects. Of course, someone might argue that this game is all about a subconscious struggle, so it should be in this inconsistent way, which I'd like to debate.

Designing video game, especially artistic games like this one, is more like to format the design language in a proper and consistent manner, in order to "persuade" the audience to get into the author's shoes.

However, with a shattered inconsistent language, this game is far from persuasive, but more like a rough patchwork putting together all scenes made in modelling practices from a long time span (considering the large disparity in quality), then sewed up with a improvised storyline.
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19 of 20 people (95%) found this review helpful
1 person found this review funny
Recommended
7.2 hrs on record
Posted: December 16, 2015
I can recommend this game but there are a few 'meh' things.

The story idea is not bad but its narration doesn't catch me.. in contrast to it's atmosphere.
Visulas and Soundtrack are amazing and blew my mind. The puzzles aren't that hard and after a while even me as a Puzzler-Beginner was able to solve them what is great in my opinion.

I enjoyed it while playing so I am fine with some negative aspects.
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15 of 22 people (68%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: December 28, 2015
This is a rather first impressions review of this game, and it might change in case I ever bring myself to play this game more. Visually the game is pretty great, but everything else in it leaves a bit to be desired. The story didn't grab me and the lackluster narration didn't help at all. There are some lighting issues here and there with scenes being too bright or too dark. Some sound effects sound appropriate and nice, but others feel generic or are too loud.

Also I have no idea who thinks invisible platforms and clipping through objects are fun puzzle mechanics. Pure excercise in tedium running back and forth drove me away from the game, though I was curious about it.
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5 of 6 people (83%) found this review helpful
2 people found this review funny
Recommended
5.4 hrs on record
Posted: January 15
It is a pure puzzle game with a background story about a men and his life. The whole gameplay is inside that man's head/dream. He get uncoscious at the begging and, as the game progresses, he gets conscious.

Pros:
-Unique Design (really beautifull game);
-Interesting Puzzles;
-Not that bad soundtrack;
-For such a cheap game (if buy it on sale) it's really good and worth the money!

Cons:
-Game mechanics have no love at all;
-No emersion, zero.

I recommend this game, I think you could buy it if you're into puzzles and good looking games.
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9 of 14 people (64%) found this review helpful
2 people found this review funny
Not Recommended
0.5 hrs on record
Posted: January 4
Invisible platforms! What fun!
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9 of 15 people (60%) found this review helpful
2 people found this review funny
Not Recommended
0.2 hrs on record
Posted: January 18
Game has so many issues. I haven't once been able to get the game to run. The community seems to be dead. I can't recommend a game that won't work.
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