Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.
User reviews:
Very Positive (400 reviews) - 90% of the 400 user reviews for this game are positive.
Release Date: Aug 21, 2014

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“If you are a fan of the genre, looking for something difficult to tackle, or wondering why you haven’t played Shadowgate in 30 years, absolutely pick this up.”
8/10 – GameZone

“Shadowgate will offer you a journey into darkness, and an adventure unlike anything you have experienced in a long time.”
8/10 –

“This new Shadowgate is a superlative remake that should stand as a great example of how to take a cult classic and update it for both new and nostalgic audiences.”
9/10 –

What Comes with the Special Edition:

About This Game

Shadowgate is one of the most well-known and beloved point-and-click adventure titles in gaming history. As one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64, Shadowgate quickly endeared players with its fantastic atmospheric soundtrack, perilous locations to progress through, countless puzzles to solve, and more ways to gruesomely die than gamers previously thought possible. Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.

Now, nearly 30 years after the original version haunted Mac and NES gamers, the original development team behind that timeless classic is back with a full re-imagining of the original Shadowgate. Much more than a port, the team at Zojoi has painstakingly redesigned the game from the ground up, adding in tons of new mind-bending puzzles, lots of new rooms with stunning hand-painted 2D graphical detail, and more objects to interact with and help you along your quest.

Decide how YOU want to play this new, re-imagined Shadowgate! Want the modern adventure experience? Use the wheel-based icon command system. Want the retro experience? Employ the Classic command system and turn on the retro graphics, soundtrack, text box, and room transitions. Want a more cinematic experience? Switch to Immersive mode by auto-hiding the UI and using customizable hotkeys to explore the castle. Or mix and match the options to satisfy your play style. In Shadowgate, there are plenty of new features and fun throwbacks to the original version to satisfy veteran adventurers and newcomers alike!

Key Features

  • Customized UI: Play the way you want! Use modern wheel-based icon commands, classic on-screen commands, or jump into Immersive mode to auto-hide the UI elements. Create key binds, lock commands and keys, and more.
  • The Dread Pumpkin Quest: A new mini-quest, find and free the Dread Pumpkin!
  • First Person Adventuring: Utilize your inventory, mapping system, and intuitive UI to complete your quest.
  • Dangerous Dungeons: Tons of beautifully illustrated rooms featuring both new and familiar locations, offering a new gameplay experiences.
  • Mind-bending Puzzles: Lots of new and updated puzzles that seamlessly expand on the original game.
  • Difficulty Levels: Four different difficulty levels (from the novice to expert) that actually change the gameplay experience and puzzle structure. For the ultimate challenge, try Ironman mode that disables saves and requires players to finish the game in one try.
  • Retro Mode: Play the game like it’s 1989! Toggle on pixelated graphics, listen to Hiroyuki Masuno’s original NES chip tunes, move between rooms with NES transitions, and enjoy the text in retro format.
  • Storytelling: Shadowgate features dramatic cut-scenes and all the same great storytelling you expect from the original creators.
  • Cinematic Score: A digitally-orchestrated, dynamic soundtrack that changes with gameplay by composer Rich Douglas.
  • Soundscapes: A complete atmospheric and puzzle-based sound design featuring hundreds of sound effects.

Also check out the original MAC and IIgs version of Shadowgate available now!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
    • OS: OSX 10.6+
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
Customer reviews
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Very Positive (400 reviews)
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332 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
22 of 24 people (92%) found this review helpful
4.1 hrs on record
Posted: October 22
Excellent remake of the NES classic. It holds true to the old version and even allows you to play it that way if you want.
It doesnt hold your hand at all, and youll find yourself struggling at times to understand what to do next. It may not stand out amonst a lot of other point and clickers, but it really is a gem.
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7 of 7 people (100%) found this review helpful
6.5 hrs on record
Posted: October 2
Not many adventure games reached the classic NES, but Shadowgate was a stand-out among the few that did. The merciless journey through a deadly castle allowed you unprecedented freedom to Take, Open, Drink, and Hit just about anything you came across in the game world. Now Shadowgate has been re-imagined for the modern era, which means new graphics and new interfaces for a new audience. Surprisingly, it might still be plenty familiar to the masochists that loved the original as well.

The first place new Shadowgate diverges from the original is in the story, though it might not be immediatly apparent how much it does. You, being a strapping young warrior, are summoned by a mysterious wizard to the living castle of Shadowgate. Within its lethal, enchanted walls is an evil warlock seeking some world-ending power, and it's your job to puzzle up a way to stop him. Along the way you'll learn plenty about the circle of wizards who once inhabited the castle, the power they protected, and the lands beyond.

In terms of gameplay, this is a first-person point-and-click adventure. Each room is a static scene with features to examine and items to gather. Clicking on something brings up a context menu that allows you to perform all sorts of actions like looking, taking, opening, using, and more. Some items need to be used on yourself, some need to be combined, and so on. The objects you find are also helpfully sorted by type, which is a blessing once you realize how many damn scrolls you're going to find.

The other thing you'll find is a plethora of ways to die. OG Shadowgate wasn't shy about murdering you for daring to pick up a book or dipping your toe in a pool of water, and the remake carries over some of that, though most are locked behind the game's many difficulty levels. Most fatalities will come at the hands of the few monsters that serve to block your progress at different points. They tend not to be hard to dispatch but there's usually one correct option among a mess of more obvious ones. For example, one enemy can be dealt with by simply punching it in the face, but using any sort of weapon or spell on it means instant death.

This also brings me to my chief complaint about the game, the obscurity of some of the puzzles. Adventure games have thankfully moved far away from the days of cat hair mustaches and helium bubblegum tooth heists, but some still have problems directing the player to the right conclusions. There are plenty of puzzles in Shadowgate that have simple solutions that simply aren't telegraphed in any way, like the cure for the banshee curse or the ability to remove runes. You're sure to run into situations where you know what to do but not HOW precisely to do it, but also situations where it's just not clear how to progress.

Luckily this isn't a particularly damning complaint, because the game provides significant help like a very specific hint system (his name is Yorick) and a useful map that marks important points of interest. It also helps that you'll be exploring some rather lovely painted scenery, accompanied by quality sound work and inspiring riffs on the original soundtrack. And there are even retro options that make the game more like the original, setting some of the gameplay systems and interfaces and even the music back to their classic incarnations.

It's something you don't often see in remakes, a gradient of options between old and new, but it illustrates the love and attention that went into making it. And it doesn't hurt that there's a quality adventure that stands on its own hidden underneath. There's enough of the original Shadowgate here that longtime fans will appreciate the arcane puzzles and sudden fatalities, along with enough innovation to keep newcomers hooked.
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Most Helpful Reviews  Overall
129 of 142 people (91%) found this review helpful
5 people found this review funny
7.0 hrs on record
Posted: November 22, 2014
There was a time in my life where the original Shadowgate on NES consumed all of my attention. Friends and I would sit in Biology class drawing maps and comparing notes, then spending the evenings on the phone doing the same. This lasted until the end of the game; it was pretty great.

Naturally, when I heard that there was a remake of Shadowgate coming to Steam, my curiosity was piqued immediately. It was easy to worry though that my fondness of the game only existed in the rose colored glasses of nostalgia. Thankfully, once I got my hands on the remake, I discovered that Shadowgate was in fact a great game and the remake was pretty great in its own right.

I've never been one much for modern adventure games, but Shadowgate seems to be a shining example of the genre. Its packed with some great graphics updates and a great score. The game play proves to be fun too. I was worried that a point and click style adventure game wouldn't hold my attention. Since this game has a good story that gets unveiled the further you journey with hints and clues scattered about the castle, it manages to be pretty engrossing. It's common finding myself coming back to the game sooner than expected just to find out more story. This is a strong trait for a strong adventure game!

If my words don't convince you, check out my ongoing Let's Play series of the game over on my youtube channel!
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123 of 139 people (88%) found this review helpful
1 person found this review funny
21.5 hrs on record
Posted: August 20, 2014
A classic reborn. If you loved the computer and NES origins of this game, you absolutely have to pick this up. The puzzles and music are classig enough to bring every bit of emotional response you want in nostalgia and so much updating and redesign that it feels current and new again.

Some classic puzzles are still there, some classic puzzles are not what you thought they would be, and tons of nods to classic scenarios that have been removed. The new puzzles are fresh, complex and satisfying to solve.

Being able to toggle retro music was a blast. Some of my favorite video game music was from this and Rich Douglas did a magnificent job translating those songs to current times. The sounds and music were perfectly done to match all the new visuals and puzzles.

If you have never played Shadowgate before, and you love point and click adventure titles, or puzzle solving adventures a la Myst, 11th Hour, 7th Guest, etc... you would have a blast with this. Can't wait to see them redo Uninvited and Deja Vu!
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88 of 94 people (94%) found this review helpful
3 people found this review funny
13.8 hrs on record
Posted: February 7, 2015
I have never played Shadowgate before and completed the game on easy setting without using any guides, here are my thoughts:


> Nice art work and immersive soundtrack.
> Challenging but logical and rewarding puzzles.
> Good storyline.
> Easy to use interface and inventory


> Some of the art wasn't so well done
> One or two puzzles that seemed a bit too cryptic
> A couple of annoying things such as lack of fast travel option and having to click out of the same text box each time you enter a room you've entered a 100 times before.

Overall: 8.5/10
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85 of 93 people (91%) found this review helpful
3 people found this review funny
13.6 hrs on record
Posted: August 29, 2015
Shadowgate is a point and click/adventure puzzle game developed by Zojoi and published by Reverb Triple XP. Until recently, I had never heard of this title but apparently Shadowgate is one of the most well known point and click adventure titles in history. It was one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64 so this game has alot of history behind it. This version of Shadowgate has been completely remastered by the original developement team from the ground up adding tons of new content to the game. The title thrusts you into the role of "The Seed Of Prophecy", a somewhat novice but "chosen" mage tasked with traveling to the living castle Shadowgate in hopes of defeating the evil that dwells within...the dreaded warlock lord.

Gameplay-wise, the title is presented in the first person perspective with a very minimal heads up display. Your character moves throughout the bowels of castle Shadowgate room by room searching for clues to aid you in your quest while also collecting items and trying to avoid death at the hands of traps, creatures and just plain stupidity. The various puzzles that you have to solve during your questing are the true high point of this game. You have to be keen to figure out many of these puzzles in order to advance the story and some of them will have you wanting to toss your keyboard through the nearest plate glass window. Beware as there will be some frustrating moments to be had in this game but that just makes the reward of solving the puzzles that much more enjoyable once you finally figure them out. Remember that sense of accomplishment that you felt in Dark Souls when you finally defeated that boss after the 103rd try? Kinda like that...kinda.

Graphically, this game is very beautiful. As I stated earlier, this is a remastered version with all new stunningly gorgeous handpainted artwork from beggining to end. The game interface is easy to use and highly customizable. The sound effects are extremely well done, very crisp and fit the title perfectly. The musical score is amazing. It changes depending on the situation and the place that you are inside of castle Shadowgate and does a wonderful job of immersing you within the title.

I was able to complete the game in just under 14 hours but of course I like to explore and backtrack so the typical gamer should be able to finish it in 10-12 hours. It's a short title but very enjoyable especially if you like this genre of games. This was my first dive into this category of gaming and it was a terrific experience that has me looking forward to playing more titles like this one. In fact, there is an available option that let's you turn on the retro version of the game so I definitely plan to go back and replay it in it's original form as soon as possible. When the next game, Beyond Shadowgate due in 2016, comes out I plan to be first in line to get my copy. This title is highly recommended to the puzzle solving adventure gamer or even someone just looking for a different gaming experience. Give it a try I don't think you'll be dissapointed.
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76 of 84 people (90%) found this review helpful
3 people found this review funny
6.6 hrs on record
Posted: November 6, 2014
First playthrough time: 6 hours

Disclaimer: I have never played the original game and played though this one mostly on easy settings.

Major Pros:
Great art
Interesting puzzles of fair difficulty level
Well planned storyline makes sure players never get too far unintentionally ill prepared
New user interaction methods are fast and easy
No clicking around randomly on every room to find everything (clear markers show all visible interactable objects while secrets are hinted at in gameplay and Yorick can help you if you're stuck)
Clever usage of items to solve puzzles

Minor Pros:
An easy access log is kept of everything the game tells you
Harder modes encourage smart game play with interesting ways to die while easier modes protect inexperienced players
Hints (for those that use them) are helpful without directly telling you what to do

Major Cons:
Can't use the map to "port" to places you've already been (walking can take a while, especially toward the end of the game)
Message pop up on certain rooms that you have to click on to dismiss or you can't keep walking even if you've seen them before

Minor Cons:
Spell descriptions are rather vague and result in you trying the spells on everything a lot to figure out what they do
There are some annoying goblins that randomly attack you for no apparent reason, but defeating them is the same every time
More could've been done to flesh out the story

Even on the easier modes I found the game very enjoyable. The art was nice and the puzzles appropriate and complex. Nothing felt forced in the game and I didn't feel like I'd missed anything by not playing the original game. There wasn't anything that particularly stood out about this game above others in the genre, but I felt it was very solid and enjoyable. The only real annoyance was the time it took to get anywhere which could be a little bit of a problem later in the game when the puzzles spanned more space or were more complex to solve.
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60 of 64 people (94%) found this review helpful
1 person found this review funny
37.5 hrs on record
Posted: August 23, 2014
Shadowgate is a re-imagining of the point-and-click adventure game released almost three decades ago, under the same name, on NES and Mac. Given these origins, your motivations for venturing into Castle Shadowgate are about what you would expect: you are a hero who must defeat an evil warlock. The graphics, music and the majority of puzzles have been reworked; new, voice-acted cutscenes and story elements have been peppered throughout; while the mysterious atmosphere and memorable locations of the original remain intact, along with the option to use the retro soundtrack.

While most of the information needed to reach puzzle solutions does lie somewhere within the game, it is not explicit in its detail: clues are often cryptic, making experimentation necessary—experimentation that results in death just as often as a satisfying solution. Shadowgate is a game in which the reaper is literally waiting around every corner for you to make your next mistake. The only difference is that, this time, it’s almost as if you’re collecting the various deaths since you’re rewarded with achievements for experiencing them and special cutscenes for discovering the hidden ones.

On Master difficulty, the puzzles are as challenging as the name implies but often in a manner just as obtuse as in the original Shadowgate; fortunately, the developers included two lesser difficulties that make the game more approachable and groom you for your playthrough of Master—if you’re still interested by then. An optional tutorial and a talking skull companion that gives hints upon request, the equivalent of the “hint” command from the original, also help to alleviate the difficulty.

Dependent upon how you like your point-and-clicks, Shadowgate is potentially flawed: Turns are limited because the torches that keep you alive are limited in both number and duration, complicated by the fact that you’re unavoidably afflicted with a curse very early on, which will kill you if not cured in time. This is fairly forgiving on lower difficulty settings but, on Master, it’s very easy to waste enough time searching for the cure that you damn yourself in the process and must either go back to an earlier save or restart the entire game. The facts that many items aren’t necessary to progress and anything that isn’t a simple inspection of your surroundings will consume a turn, combined with the experimentation-based puzzle solving, where items must frequently be combined with each other or the environment, could make this adventure an exercise in frustration for some.

If you enjoyed the original Shadowgate, this is a no-brainer. If you hated the original Shadowgate, this isn’t likely to change your mind, though the lesser difficulties will undoubtedly be less offensive. For those who haven’t played the game, nostalgia aside and despite its difficulty, it is a very memorable game that is full of mystery and your enjoyment will largely depend on how much trial and error you are willing to endure in an adventure game.
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84 of 102 people (82%) found this review helpful
29.6 hrs on record
Posted: June 30, 2014
I am a veteran of the original Shadowgate which I played many years ago as a young boy on the Amiga 500. I was content at the fact Zojoi were reimaging the game with new hand drawn rooms and music, but to my surprise, what the developers have actually done is taken Shadowgate to a whole new level.

If you thought you knew how to conquer Shadowgate, think again. It is still the same nostalgic Shadowgate you once knew, with the same thematic puzzles, though now with a modern twist and level of complexity requiring a greater level of thinking and problem solving. Zojoi have also expanded Castle Shadowgate to introduce new areas of the game that were not accessbile or included in the original. The Steam achievement are also nice touch. Curing the curse in under 200 turns was a challanging achievement.

If you are not a thinker or problem solver then this game may not be for you. If you do get stuck (and you will) take a break to think about the puzzles. If you are still stuck the forum is very active and helpful, often providing you clues to solve the puzzles without actually providing you the spoiler.

Words cannot describe the feelings I get playing this. No modern game has kept me this entertained. At the price Zojoi are offering this, it is a steal!

Re-experience the mystery of Castle Shadowgate!
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35 of 35 people (100%) found this review helpful
1 person found this review funny
79.4 hrs on record
Posted: December 4, 2015
Shadowgate is a turn-based point and click adventure game where you can do practically everything, even cleaning up the castle and burning every possible pieces of furniture down. I use the term "turn-based" here because every single step you take and every action you make brings you one step closer to your doom.

Story may seem a bit cliche, but considering that's it's a remake of a game that is almost 30 years old, I think that it's pretty much forgivable since this remake makes the game much more approachable to a wider audience.

Graphics feels top notched, and it's possibly my own computer issue or just me, but in retro graphics I can't seem to see anything that resembles anything. It's just a mish-mash of coloured pixels when trying to play in that mode.

Music can sometimes feel a bit eerie, giving you the "all-alone" feel which suits this theme and setting well.

UI feels a bit clunky if you use solely mouse to play, but fares better combining mouse and keyboard.

Difficulty is a welcome feature in this game as it makes it more approachable to people new to this kind of game especially where death looms at every step. It changes the amount of time (turns) you have left to complete tasks, especially the game in terms of torch life. It also changes the location of items as well as how much more complicated item combinations and puzzles will be.
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Recently Posted
28.9 hrs
Posted: October 16
this is an awesome remake
Helpful? Yes No Funny
35.0 hrs
Posted: October 5
A wounderful retelling of a classic. Everything from the graphical style, to the captivating sounds of orcestral stylized score, shows the love the team has for the game. I wait with anticipation to see how the sequal will be; I have no doubts that it will be done with the same love and appreciation. To all who had a part in remaking this game, I say thank you.
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0.4 hrs
Posted: September 22
Oh. I remember this.
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17.4 hrs
Posted: September 2
Nice artworks and i think the game without any walk through is hard and u must have master degrees in guessing what spell u need to use
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0.6 hrs
Posted: August 26
Great update of the original macventure.

I have a LOT of nostalgia for the gameboy version, having not played the NES or MAC versions.
Great game. I have it both on gog and steam. Definitely recommended.
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18.9 hrs
Posted: August 16
Most immersiover game experience I have ever had
Helpful? Yes No Funny
1.6 hrs
Posted: August 11
Fun old school style game.
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Kain Klarden
8.1 hrs
Posted: July 25
I expected the game to be pretty bad. I had some experience with older Shadowgate, and knew what the game was all about - player finding countless ways to die. Which isn't what I find "a good gameplay". But there was certain charm to how insane Shadowgate was in it's leaps of logic or lack thereof, and how eager it was to kill you, and it even worked to a degree when using, say, an NES version of the game and savestating a lot. Which didn't make the game good, mind you, but at least entertaining. Which is why it is strange to see Shadowgate 2014 struggle with that in so many areas.

Now, I need to point out that the game now has a special "Normal" mode, which makes it work like a rather simplistic, but pretty cool in terms of the setting point and click adventure. It locks out all the unusable and incorrect solutions from the mouse interface, makes several puzzles a lot less complicated and makes it next to impossible to die. It is a fun way to play the game the first time if you're new to full playthroughs of the game, like I was, but it does make the entire game feel less charming in a way. You need to be really silly to die, it's impossible to screw anything up, no time limits, just rather simple puzzles and lots of exposition. So after you play through the game like that, you might want to start the Classic mode on one of the 3 difficulty modes.

And that's where the game has it's charm, yet mostly fails to improve on the original. It looks better, it's awesome to see how different some rooms and puzzles are across different difficulties, some deaths are still as stupid and fun. Yet, some of the silliness is gone. And, more importantly, the game doesn't feel like an improvement in controls over the original at all. The text box is tiny, some text requires you to see it all before you can do any actions, including some rooms that always do that. Inventory is a pain to go through, despite the hotkey possibilities, cutscenes are boring and slow. And, most importantly, when you die, the game wants you to sit until the grim reaper starts appearing, then you can skip it, then you're in the main menu, then you can load. Menu and quickload functionality is disabled. Meaning, that deaths are not entertaining, but slow and annoying occurances that still can come out of nowhere.

Of course, there's also the fact that after playing games like Legend of Grimrock, which shown that some fantasy-themed puzzle solving can be switched to realtime gameplay from pure pre-rendered point and click, Shadowgate feels rather shallow to play. It's a cool setting full of cool ideas, which would be so much more fun if they could be experienced in a faster and more immersive ways.

But it's just an okay update to an old game, that was never good, but has some weird entertaining value to it and an honestly pretty cool setting and ideas. Given how often the game goes on super cheap sales or pops up in bundles, there's no reason not to check it out for cheap some day. But don't expect much.
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