Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.
User reviews: Very Positive (149 reviews)
Release Date: Aug 21, 2014

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"Leans a little more toward the fantasy than the horror you might remember from your childhood. Still a good nostalgia trip with nice and creepy art."

Recent updates View all (6)

November 22

Get Free Retro Games and Take Advantage of This Daily Deal! 65% OFF!

Current owners and purchasers of Shadowgate or Shadowgate: Special Edition will receive the original 128k Mac and IIgs versions of BOTH Shadowgate and Déjà Vu: A Nightmare Comes True ($10 value)! But you better hurry since this bundle is only for a limited time!

Oh…and if that is not enough…Shadowgate is the featured Daily Deal on Steam! Be sure to pick up Shadowgate at the ridiculously low price of $6.99!

Gamers who thought the new Shadowgate was difficult, should get ready for a true old-school challenge with the original black/white and 4-bit color versions. Venture into a mystical living castle, solve riddles, and use magic spells in the granddaddy of all adventure games.

Déjà Vu puts the player in the role of Ace Harding – retired boxer and private eye – who wakes up in a bathroom stall, unable to remember anything and framed for murder. Players must solve a complex mystery before either their health, or the cops, bring them down.

The end date of the bundle will be announced soon.

UPDATE: Many are wondering if the games will be taken away after the "limited time" period is up. That is not the case. The bundle will be offered for a limited time. If your purchase before the bundle is removed then you keep the games forever.

-Team Zojoi

26 comments Read more

October 30


Available in this weekend’s Halloween sale, the new Shadowgate update showcases a litany of new features and improvements that will help adventurers navigate the treacherous dangers of the living castle Shadowgate. Included in this update is a limited time haunting side-quest entitled the ‘Dread Pumpkin Quest’, an alternate command system, new Casual and Ironman game modes, a retro graphics add-on, additional achievements and much more!

Key updates include:

  1. Alternate Command System: In addition to the Classic/Retro command system, we now offer an additional way to interact with the game world: a modern icon-based system. Immersive (Hide UI) mode, keybinds and locking are still available in this mode.
  2. Casual Game Mode: Perfect for those unfamiliar with the Shadowgate universe. The game is very forgiving, offers unlimited torch life and generally keeps the Grim Reaper at bay.
  3. Ironman Mode: Perfect for advanced players. In this mode, saved games are disabled, requiring you to complete your grand adventure in one sitting.
  4. Brand New Halloween Themed Side-Quest: The ‘Dread Pumpkin Quest’ sends you on a mysterious and festive quest to find and release a terrifying spirit.
  5. Show All Objects: For those that want a bit of help, this key bind highlights all objects in a room.
  6. Quick Load Option: This additional key bind is for quick loading a saved game.
  7. Tutorials and Hints Changes: The tutorials and hint text have been overhauled to be even more helpful.
  8. UI Elements: The UI elements are adjusted in size to offer more visibility of each scenes. Also, the Load/Save dialogues have been relocated for ease of use.
  9. Additional Achievements: Gotta catch them all, Ironman, Seven Angry Dwarven Miners, Signal the Castle, Book Collector, Pyromaniac and Pumpkin Hunter.
  10. Adjustments to “USE” command: The USE command now requires only one click to work on stationary objects like levers and such.
  11. Retro Graphics Option: A pixelated filter has been added for those who wish to play the game in retro graphics mode. This fun extra is easily turned on and off in the settings or via a keybind.
  12. Destroyable Objects: Key objects cannot be destroyed in easier difficulty settings.
  13. Settings screens: Added a third volume slider for cut scenes, revamped the options screen and added additional keybinds.
  14. Adjustments To Enemy-based Puzzles: Some examples include the shadow wraith which will no longer return and the goblins archers which have a lower firing percentage.
  15. Lots of tweaks to graphics and text.
  16. And much more!

5 comments Read more


“If you are a fan of the genre, looking for something difficult to tackle, or wondering why you haven’t played Shadowgate in 30 years, absolutely pick this up.”
8/10 – GameZone

“Shadowgate will offer you a journey into darkness, and an adventure unlike anything you have experienced in a long time.”
8/10 –

“This new Shadowgate is a superlative remake that should stand as a great example of how to take a cult classic and update it for both new and nostalgic audiences.”
9/10 –

Shadowgate Retro Game Bundle!

For a limited time, when you buy Shadowgate you will receive the retro versions of Shadowgate and Deja Vu ($10 value)! Anyone who bought Shadowgate in the past will get the game as well!

What does the Special Edition include?

NES Ringtones Available!

About This Game

Shadowgate is one of the most well-known and beloved point-and-click adventure titles in gaming history. As one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64, Shadowgate quickly endeared players with its fantastic atmospheric soundtrack, perilous locations to progress through, countless puzzles to solve, and more ways to gruesomely die than gamers previously thought possible. Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.

Now, nearly 30 years after the original version haunted Mac and NES gamers, the original development team behind that timeless classic is back with a full re-imagining of the original Shadowgate. Much more than a port, the team at Zojoi has painstakingly redesigned the game from the ground up, adding in tons of new mind-bending puzzles, lots of new rooms with stunning hand-painted 2D graphical detail, and more objects to interact with and help you along your quest.

Decide how YOU want to play this new, re-imagined Shadowgate! Want the modern adventure experience? Use the wheel-based icon command system. Want the retro experience? Employ the Classic command system and turn on the retro graphics, soundtrack, text box, and room transitions. Want a more cinematic experience? Switch to Immersive mode by auto-hiding the UI and using customizable hotkeys to explore the castle. Or mix and match the options to satisfy your play style. In Shadowgate, there are plenty of new features and fun throwbacks to the original version to satisfy veteran adventurers and newcomers alike!

Key Features

  • Customized UI: Play the way you want! Use modern wheel-based icon commands, classic on-screen commands, or jump into Immersive mode to auto-hide the UI elements. Create key binds, lock commands and keys, and more.
  • The Dread Pumpkin Quest: A new mini-quest, find and free the Dread Pumpkin!
  • First Person Adventuring: Utilize your inventory, mapping system, and intuitive UI to complete your quest.
  • Dangerous Dungeons: Tons of beautifully illustrated rooms featuring both new and familiar locations, offering a new gameplay experiences.
  • Mind-bending Puzzles: Lots of new and updated puzzles that seamlessly expand on the original game.
  • Difficulty Levels: Four different difficulty levels (from the novice to expert) that actually change the gameplay experience and puzzle structure. For the ultimate challenge, try Ironman mode that disables saves and requires players to finish the game in one try.
  • Retro Mode: Play the game like it’s 1989! Toggle on pixelated graphics, listen to Hiroyuki Masuno’s original NES chip tunes, move between rooms with NES transitions, and enjoy the text in retro format.
  • Storytelling: Shadowgate features dramatic cut-scenes and all the same great storytelling you expect from the original creators.
  • Cinematic Score: A digitally-orchestrated, dynamic soundtrack that changes with gameplay by composer Rich Douglas.
  • Soundscapes: A complete atmospheric and puzzle-based sound design featuring hundreds of sound effects.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Hard Drive: 2 GB available space
    • OS: OSX 10.6+
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Hard Drive: 2 GB available space
Helpful customer reviews
35 of 40 people (88%) found this review helpful
4.5 hrs on record
Posted: November 22
There was a time in my life where the original Shadowgate on NES consumed all of my attention. Friends and I would sit in Biology class drawing maps and comparing notes, then spending the evenings on the phone doing the same. This lasted until the end of the game; it was pretty great.

Naturally, when I heard that there was a remake of Shadowgate coming to Steam, my curiosity was piqued immediately. It was easy to worry though that my fondness of the game only existed in the rose colored glasses of nostalgia. Thankfully, once I got my hands on the remake, I discovered that Shadowgate was in fact a great game and the remake was pretty great in its own right.

I've never been one much for modern adventure games, but Shadowgate seems to be a shining example of the genre. Its packed with some great graphics updates and a great score. The game play proves to be fun too. I was worried that a point and click style adventure game wouldn't hold my attention. Since this game has a good story that gets unveiled the further you journey with hints and clues scattered about the castle, it manages to be pretty engrossing. It's common finding myself coming back to the game sooner than expected just to find out more story. This is a strong trait for a strong adventure game!

If my words don't convince you, check out my ongoing Let's Play series of the game over on my youtube channel!
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14 of 16 people (88%) found this review helpful
6.6 hrs on record
Posted: November 6
First playthrough time: 6 hours

Disclaimer: I have never played the original game and played though this one mostly on easy settings.

Major Pros:
Great art
Interesting puzzles of fair difficulty level
Well planned storyline makes sure players never get too far unintentionally ill prepared
New user interaction methods are fast and easy
No clicking around randomly on every room to find everything (clear markers show all visible interactable objects while secrets are hinted at in gameplay and Yorick can help you if you're stuck)
Clever usage of items to solve puzzles

Minor Pros:
An easy access log is kept of everything the game tells you
Harder modes encourage smart game play with interesting ways to die while easier modes protect inexperienced players
Hints (for those that use them) are helpful without directly telling you what to do

Major Cons:
Can't use the map to "port" to places you've already been (walking can take a while, especially toward the end of the game)
Message pop up on certain rooms that you have to click on to dismiss or you can't keep walking even if you've seen them before

Minor Cons:
Spell descriptions are rather vague and result in you trying the spells on everything a lot to figure out what they do
There are some annoying goblins that randomly attack you for no apparent reason, but defeating them is the same every time
More could've been done to flesh out the story

Even on the easier modes I found the game very enjoyable. The art was nice and the puzzles appropriate and complex. Nothing felt forced in the game and I didn't feel like I'd missed anything by not playing the original game. There wasn't anything that particularly stood out about this game above others in the genre, but I felt it was very solid and enjoyable. The only real annoyance was the time it took to get anywhere which could be a little bit of a problem later in the game when the puzzles spanned more space or were more complex to solve.
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13 of 18 people (72%) found this review helpful
2.2 hrs on record
Posted: November 1
I was excited to see yet another old game I played on NES had been remade and released on Steam (the other being Gauntlet)! The original was released in 1989 on the NES, and was a lot of fun (though very difficult) when I played it as a kid.

The new one is just as tough, and has a new and very beautiful art style. A nice soundtrack was made for this as well, though after exploring the options menu I saw there were options to make this game feel more like the original, "retro" Shadowgate. One of those options was to have the old soundtrack play instead! There's other options as well to make it feel more like the old version. They did good there.

So what is this game...well it's an old school point-and-click adventure game. Extremely heavy puzzle elements that will get you killed and/or confused. A lot. There are ways for you to fail this game, without you even knowing it right away too. You'll be unlocking new areas, as well as a fair amount of backtracking. There are also a lot of items to be had, you'll want to get most of them because you never know when they might be of use.

They've introduced some different difficulty settings, and the ability to either play the game with no saves or with the ability to save. Unless you have the hints option on, there's really not much in the way of handholding. And even with the hints, it doesn't really tell you much.

Great game, and worth checking out if you like games that really make you think and pay attention to details.

"It's a sad thing that your adventures have ended here." Get used to reading that.
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6 of 6 people (100%) found this review helpful
2.8 hrs on record
Posted: November 4
For those fans that loved the old "click and move" games that appeared on the NES; Shadowgate, and the lesser known "Uninvited" title, they should definitely give this one a whirl. Although I feel that this title is not worth 19.99, if its on sale, I would pick it up. The music is completly redone, as well as the graphics, and gives you a more dreaded feel that you are exploring a castle.
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3 of 3 people (100%) found this review helpful
3.5 hrs on record
Posted: November 22
When I was a kid, I played the old Shadowgate a ton on the Gameboy Color. I even kept a notebook, trying to beat the game, because of how hard it is!

I went into this game expecting pure nostalgia and expecting it to be more of the same. To my surprise, it was actually pretty different! If you played the old game, you will recognize a lot of the rooms, but it definitely isn't the same shadowgate I used to play.

Fantastic first person adventure game, worth every cent!
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3 of 3 people (100%) found this review helpful
23.9 hrs on record
Posted: November 22
Shadowgate was one of those kind of games growing up that expanded my tastes as a gamer back in the NES days, at the time I played it there was very little like it other than the Sierra games like kings quest etc. The game was a puzzle to unravel and navigate and while you would get stumped sometimes, no answer ever felt like it was total off in left field logic answer.

The Redux has plenty to offer a player new and old, but far more for the old. Only people who have played the original get to fully enjoy some of the nods in the redux. How you proceed in the remake has changed greatly from the original and infact what were solutions to problems in the original now kill you in somewhat humorous ways and even offer secret death endings which I greatly enjoyed.

"point and click adventure" is a name that has been slightly tarnished with games that have you find 10 objects on a still screen while a timer ticks down (you know what I am talking about) but shadowgate tells a story and makes you think. Also if you want to just want to enjoy a story theres always guides, so you never feel stuck if you want to just enjoy a tale. I hope to see more of these classic games revived like Deja Vu.
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4 of 5 people (80%) found this review helpful
1.2 hrs on record
Posted: November 10
I was thrilled beyond words that this game got a more modern remake. This was (and in my opinion, still is) the Dark Souls of point and click puzzle/adventure type games. Everything about this is beautiful, compared to the NES version of it. Being able to turn all of those old settings back to the originals (transitions, music, etc.) gives it a nostalgic feel for those who've played the older version of this game. For me it brings back fond memories of not knowing what I was doing. (I was very young when I tried to play the NES version of Shadowgate)

Do I recomment this game? Definitely. It's pretty damn solid compared to a lot of other games out there.
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5 of 7 people (71%) found this review helpful
1.1 hrs on record
Posted: November 1
wow bought because of nostalgia for the old NES game this game is the same but different . really surprised by how much fun it is to still play a point and click adventure game like this ,, really good game lots of fun for such a simple game yeah it's more than worth the sale price
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1 of 1 people (100%) found this review helpful
2.6 hrs on record
Posted: November 22

+A remake of the classic 1987 Shadowgate, but doesn't feel phoned in or a simple cash grab. The game is faithful to the original, but expands greatly upon it.
+Fans of the original (and later re-releases, including the popular NES version) will absolutely love the option to choose either the new transitions and music or the original 1987 music and transitions.
+The new music pieces are not simply remixes of the original pieces, but rather hauntingly-beautiful retellings.
+Game difficulty determines how hard and how long the game is. A puzzle that requires backtracking or multiple steps on Hard will either be simplified or outright removed on Easy.
+The game's many causes of death reinforces the idea that you don't need your hand held to have fun.


-Whoever thought of the idea for retro graphics mode needs to be fired. The "retro" option simply places a filter over the screen, pixelating everything. Imagine playing a game that runs at a native 1920x1080, then changing the resolution to 320x200. That's how bad it is. Unlike the transitions and the music, it is in no way faithful to the original game.
-Unlike the original, the game gives you no indication that your torch is about to go out, leading to an untimely and unexpected death. The NES version had its own music piece to warn you when your torch was about to go out.
-Newcomers to the game may be put off by all the trial-and-error they will have to do, as many of the puzzle solutions seem counter-intuitive.

Full disclosure: I backed this game on Kickstarter.
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5 of 9 people (56%) found this review helpful
6.8 hrs on record
Posted: November 15
I have to ask myself one question after the trip down Nostalgia Lane: Would I buy the Dark Souls of my childhood for my friends? The answer is quite simple: I would MAKE them play it, if only to know that they would have known why I keep my NES clean and only one game to be found. What is said game? Gold star if you answered Shadowgate.

Remember your lost nightmares, let them haunt your every motion, hear my bone chilling laugh as it eats away at your very expendable soul, Shadowgate is here once more. It's here to stay...

Well, a dip in the price might be nice. More incentive to spread the fun. The fun that comes with the Grim Reaper on speed dial...

[insert dark, bone chilling laugh here]
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3 of 6 people (50%) found this review helpful
8.6 hrs on record
Posted: October 25
This remake lives up to the hype. I would reccommend it to any fan of the shadowgate series & hey, they're working on a sequel too, hopefully as announced in 2016 "Beyond shadowgate".

And i hope the developers have considered even at least, to remake "The uninvited", that would be terrific & with the same engine they used on this version of shadowgate, it would be even more scarier, tense.. You know what i mean lol.
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1 of 3 people (33%) found this review helpful
0.1 hrs on record
Posted: November 22
Love this game! Definitely worth the price!!
Was this review helpful? Yes No
1 of 3 people (33%) found this review helpful
0.2 hrs on record
Posted: November 22
Simply the best video game ever made.
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2 of 6 people (33%) found this review helpful
6.1 hrs on record
Posted: November 22
loved the NES version. had to buy this one.
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2 of 33 people (6%) found this review helpful
1.1 hrs on record
Posted: November 9
I reallllllllllllly want to write a good review, but I can't bring myself to do so. The game isn't fun. I love the big 3 Kemco adventure games (Uninvited, Shadowgate, and Deja Vu) so when I saw this hit the market my nostalgia meter went through the roof. I didn't buy the game expecting a total speed run, but I expected the game to basically be more or less the same with a graphic overhual. Not the case, rooms are totally different, puzzles are different, and setting the game to retro graphics is nothing but a pixelated mess. Save your $20... I wish i had mine back.
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85 of 96 people (89%) found this review helpful
21.4 hrs on record
Posted: August 20
A classic reborn. If you loved the computer and NES origins of this game, you absolutely have to pick this up. The puzzles and music are classig enough to bring every bit of emotional response you want in nostalgia and so much updating and redesign that it feels current and new again.

Some classic puzzles are still there, some classic puzzles are not what you thought they would be, and tons of nods to classic scenarios that have been removed. The new puzzles are fresh, complex and satisfying to solve.

Being able to toggle retro music was a blast. Some of my favorite video game music was from this and Rich Douglas did a magnificent job translating those songs to current times. The sounds and music were perfectly done to match all the new visuals and puzzles.

If you have never played Shadowgate before, and you love point and click adventure titles, or puzzle solving adventures a la Myst, 11th Hour, 7th Guest, etc... you would have a blast with this. Can't wait to see them redo Uninvited and Deja Vu!
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77 of 91 people (85%) found this review helpful
29.6 hrs on record
Posted: June 30
I am a veteran of the original Shadowgate which I played many years ago as a young boy on the Amiga 500. I was content at the fact Zojoi were reimaging the game with new hand drawn rooms and music, but to my surprise, what the developers have actually done is taken Shadowgate to a whole new level.

If you thought you knew how to conquer Shadowgate, think again. It is still the same nostalgic Shadowgate you once knew, with the same thematic puzzles, though now with a modern twist and level of complexity requiring a greater level of thinking and problem solving. Zojoi have also expanded Castle Shadowgate to introduce new areas of the game that were not accessbile or included in the original. The Steam achievement are also nice touch. Curing the curse in under 200 turns was a challanging achievement.

If you are not a thinker or problem solver then this game may not be for you. If you do get stuck (and you will) take a break to think about the puzzles. If you are still stuck the forum is very active and helpful, often providing you clues to solve the puzzles without actually providing you the spoiler.

Words cannot describe the feelings I get playing this. No modern game has kept me this entertained. At the price Zojoi are offering this, it is a steal!

Re-experience the mystery of Castle Shadowgate!
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44 of 55 people (80%) found this review helpful
4.5 hrs on record
Posted: August 21
A remake of the original game from the Nes, Shadowgate is a click and point adventures that follows the original retro style redone with voice acting, animated graphics, and the complicated puzzles changed up to blow your mind in fustration but full of satisfactory when solved. Fans of the original Shadowgate will love the remake of this game and the feeling of retro nostalgia.

The game starts with an animated opening accompanied by a great soundtrack and voice narration that will give you the immersion and overhwelming feeling of epicness to your adventure to conquer the castle and stop an evil warlock.

Though not everything is voiced in the game except for major plotline cutscenes for the story. The game still does a great job with the text dialogue. The graphics will remind you of a really well done animated graphic novel if you've ever experienced any of those. The gameplay itself a click adventure puzzle game and might not be everyone's cup of tea.

Upon playing the game and starting off your adventure you'll be greeted with 3 different difficulty mode to the game, each of which changes up the solution to the puzzles to the game and stop players from thinking they know the puzzles after playing the first time. Along with starting the adventure you'll be given a well detailed tutorial that explains how the mechanics, and how the game works. This isn't your usual point and click adventure but a retro gameplay style with the player having to use hotkeys and clicking on top for buttons to execute commands such as use, speak, or even to open doors and move forward etc. So an example is in order to get in through a door to the next area to progress you'll have to first open the door or you'll run headlfirst into it.

The game will feature puzzles that are pretty complex and feels VERY satisfying when you actually solve it. The game does give you hints hidden in well written riddles and text on spells, items, and scroll you find in order to progress. Upon being stuck however, players do have the ability to talk to your only sidekick skull partner Yorick who at times talk alot but does give you hints also in riddles but unless you paid attention to certain surrondings and the riddles, you'll be stuck at certain areas for quite a bit.
The way to solve certain situations sometimes is trial and error sometimes and be warned however that making a mistake at certain locations and it's death for you in many ways. There are creatures in this castle to stop you along the way such as krakens and dragons. Luckily the game does offer saving and quicksave to keep on playing. To add on to this the game has a mechanic that everything you do is considered a move except for looking. So each time you are using a move your torch is slowly diminishing. If you run out of torches you'll have no choice but to restart a previous save becuase leaving will make you fall in the dark and break your neck. Along with the torch there will be another element later in the game that will be more brutal on you forcing you to quicken your pace a bit.

The one thing about the game is when you do die you'll die in a gruesome way. Along with death flying along and giving you a speech about your misery sometimes in a humorous manner. So try not to die and do your best at the puzzles, Read, look, and tread carefully in this castle of doom.

+ Animated graphics
+ Well written dialogue
+ Voice over and cutscenes are nicely done
+ Immersive Music
+ Complex puzzle with 3 different difficulty and change up
+ includes retro voice, music, and audio from the nes version that you can switch to

- When you get stuck its pretty brutal don't give up
- The retrostyle interface might not be everyones thing
- The only downside is once you know the solutions then thats pretty much it for the game.
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29 of 32 people (91%) found this review helpful
37.4 hrs on record
Posted: August 23
Shadowgate is a re-imagining of the point-and-click adventure game released almost three decades ago, under the same name, on NES and Mac. Given these origins, your motivations for venturing into Castle Shadowgate are about what you would expect: you are a hero who must defeat an evil warlock. The graphics, music and the majority of puzzles have been reworked; new, voice-acted cutscenes and story elements have been peppered throughout; while the mysterious atmosphere and memorable locations of the original remain intact, along with the option to use the retro soundtrack.

While most of the information needed to reach puzzle solutions does lie somewhere within the game, it is not explicit in its detail: clues are often cryptic, making experimentation necessary—experimentation that results in death just as often as a satisfying solution. Shadowgate is a game in which the reaper is literally waiting around every corner for you to make your next mistake. The only difference is that, this time, it’s almost as if you’re collecting the various deaths since you’re rewarded with achievements for experiencing them and special cutscenes for discovering the hidden ones.

On Master difficulty, the puzzles are as challenging as the name implies but often in a manner just as obtuse as in the original Shadowgate; fortunately, the developers included two lesser difficulties that make the game more approachable and groom you for your playthrough of Master—if you’re still interested by then. An optional tutorial and a talking skull companion that gives hints upon request, the equivalent of the “hint” command from the original, also help to alleviate the difficulty.

Dependent upon how you like your point-and-clicks, Shadowgate is potentially flawed: Turns are limited because the torches that keep you alive are limited in both number and duration, complicated by the fact that you’re unavoidably afflicted with a curse very early on, which will kill you if not cured in time. This is fairly forgiving on lower difficulty settings but, on Master, it’s very easy to waste enough time searching for the cure that you damn yourself in the process and must either go back to an earlier save or restart the entire game. The facts that many items aren’t necessary to progress and anything that isn’t a simple inspection of your surroundings will consume a turn, combined with the experimentation-based puzzle solving, where items must frequently be combined with each other or the environment, could make this adventure an exercise in frustration for some.

If you enjoyed the original Shadowgate, this is a no-brainer. If you hated the original Shadowgate, this isn’t likely to change your mind, though the lesser difficulties will undoubtedly be less offensive. For those who haven’t played the game, nostalgia aside and despite its difficulty, it is a very memorable game that is full of mystery and your enjoyment will largely depend on how much trial and error you are willing to endure in an adventure game.
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33 of 40 people (83%) found this review helpful
26.4 hrs on record
Posted: August 21
All the nostalgia you'd expect -- All the new trials and challenge you wouldn't.

For the fence sitters of this reimagining of Shadowgate: To shrug this offering of the Shadowgate franchise as simply a remake does the efforts of the development team no justice.

For those who have played any of the previous versions of the game across its many iterations, you will indeed feel as though you have returned to the same castle, and the same aura of the game remains surprisingly intact and pervades each and every room.

But be warned, the familiarity is both friend and foe as you begin to traverse the new puzzles and challenges. Old riddles may not always be what they seem and familiarity can lend itself to misdirection. It will take a fresh perspective from the player to prepare for the fresh traps, trials, and tribulations of this new castle shaped the guise of the old.

I must admit I had a skeptical approach to the title myself before being part of its testing; but have been pleasantly surprised by the respect to the original and the careful balance of nostalgia vs new content paid by the development team.

If you enjoyed the previous generations of the Living Castle, Shadowgate, then you will most certainly find quite a lot to love about its newest incarnation. And if you are new to this genre of gameplay or this franchise, then Shadowgate is an apt place to start.

So if you're still interested: grab a torch, a weapon of choice, and pluck up a touch of courage and take on the new challenge of the newest Castle Shadowgate -- the Reaper is waiting to see just where your adventure may chance to end...and he can wait far longer than you can.
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