Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.
User reviews:
Very Positive (397 reviews) - 90% of the 397 user reviews for this game are positive.
Release Date: Aug 21, 2014

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“If you are a fan of the genre, looking for something difficult to tackle, or wondering why you haven’t played Shadowgate in 30 years, absolutely pick this up.”
8/10 – GameZone

“Shadowgate will offer you a journey into darkness, and an adventure unlike anything you have experienced in a long time.”
8/10 –

“This new Shadowgate is a superlative remake that should stand as a great example of how to take a cult classic and update it for both new and nostalgic audiences.”
9/10 –

What Comes with the Special Edition:

About This Game

Shadowgate is one of the most well-known and beloved point-and-click adventure titles in gaming history. As one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64, Shadowgate quickly endeared players with its fantastic atmospheric soundtrack, perilous locations to progress through, countless puzzles to solve, and more ways to gruesomely die than gamers previously thought possible. Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.

Now, nearly 30 years after the original version haunted Mac and NES gamers, the original development team behind that timeless classic is back with a full re-imagining of the original Shadowgate. Much more than a port, the team at Zojoi has painstakingly redesigned the game from the ground up, adding in tons of new mind-bending puzzles, lots of new rooms with stunning hand-painted 2D graphical detail, and more objects to interact with and help you along your quest.

Decide how YOU want to play this new, re-imagined Shadowgate! Want the modern adventure experience? Use the wheel-based icon command system. Want the retro experience? Employ the Classic command system and turn on the retro graphics, soundtrack, text box, and room transitions. Want a more cinematic experience? Switch to Immersive mode by auto-hiding the UI and using customizable hotkeys to explore the castle. Or mix and match the options to satisfy your play style. In Shadowgate, there are plenty of new features and fun throwbacks to the original version to satisfy veteran adventurers and newcomers alike!

Key Features

  • Customized UI: Play the way you want! Use modern wheel-based icon commands, classic on-screen commands, or jump into Immersive mode to auto-hide the UI elements. Create key binds, lock commands and keys, and more.
  • The Dread Pumpkin Quest: A new mini-quest, find and free the Dread Pumpkin!
  • First Person Adventuring: Utilize your inventory, mapping system, and intuitive UI to complete your quest.
  • Dangerous Dungeons: Tons of beautifully illustrated rooms featuring both new and familiar locations, offering a new gameplay experiences.
  • Mind-bending Puzzles: Lots of new and updated puzzles that seamlessly expand on the original game.
  • Difficulty Levels: Four different difficulty levels (from the novice to expert) that actually change the gameplay experience and puzzle structure. For the ultimate challenge, try Ironman mode that disables saves and requires players to finish the game in one try.
  • Retro Mode: Play the game like it’s 1989! Toggle on pixelated graphics, listen to Hiroyuki Masuno’s original NES chip tunes, move between rooms with NES transitions, and enjoy the text in retro format.
  • Storytelling: Shadowgate features dramatic cut-scenes and all the same great storytelling you expect from the original creators.
  • Cinematic Score: A digitally-orchestrated, dynamic soundtrack that changes with gameplay by composer Rich Douglas.
  • Soundscapes: A complete atmospheric and puzzle-based sound design featuring hundreds of sound effects.

Also check out the original MAC and IIgs version of Shadowgate available now!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
    • OS: OSX 10.6+
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
Customer reviews
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Very Positive (397 reviews)
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Most Helpful Reviews  Overall
130 of 143 people (91%) found this review helpful
5 people found this review funny
7.0 hrs on record
Posted: November 22, 2014
There was a time in my life where the original Shadowgate on NES consumed all of my attention. Friends and I would sit in Biology class drawing maps and comparing notes, then spending the evenings on the phone doing the same. This lasted until the end of the game; it was pretty great.

Naturally, when I heard that there was a remake of Shadowgate coming to Steam, my curiosity was piqued immediately. It was easy to worry though that my fondness of the game only existed in the rose colored glasses of nostalgia. Thankfully, once I got my hands on the remake, I discovered that Shadowgate was in fact a great game and the remake was pretty great in its own right.

I've never been one much for modern adventure games, but Shadowgate seems to be a shining example of the genre. Its packed with some great graphics updates and a great score. The game play proves to be fun too. I was worried that a point and click style adventure game wouldn't hold my attention. Since this game has a good story that gets unveiled the further you journey with hints and clues scattered about the castle, it manages to be pretty engrossing. It's common finding myself coming back to the game sooner than expected just to find out more story. This is a strong trait for a strong adventure game!

If my words don't convince you, check out my ongoing Let's Play series of the game over on my youtube channel!
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123 of 139 people (88%) found this review helpful
1 person found this review funny
21.5 hrs on record
Posted: August 20, 2014
A classic reborn. If you loved the computer and NES origins of this game, you absolutely have to pick this up. The puzzles and music are classig enough to bring every bit of emotional response you want in nostalgia and so much updating and redesign that it feels current and new again.

Some classic puzzles are still there, some classic puzzles are not what you thought they would be, and tons of nods to classic scenarios that have been removed. The new puzzles are fresh, complex and satisfying to solve.

Being able to toggle retro music was a blast. Some of my favorite video game music was from this and Rich Douglas did a magnificent job translating those songs to current times. The sounds and music were perfectly done to match all the new visuals and puzzles.

If you have never played Shadowgate before, and you love point and click adventure titles, or puzzle solving adventures a la Myst, 11th Hour, 7th Guest, etc... you would have a blast with this. Can't wait to see them redo Uninvited and Deja Vu!
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88 of 94 people (94%) found this review helpful
3 people found this review funny
13.8 hrs on record
Posted: February 7, 2015
I have never played Shadowgate before and completed the game on easy setting without using any guides, here are my thoughts:


> Nice art work and immersive soundtrack.
> Challenging but logical and rewarding puzzles.
> Good storyline.
> Easy to use interface and inventory


> Some of the art wasn't so well done
> One or two puzzles that seemed a bit too cryptic
> A couple of annoying things such as lack of fast travel option and having to click out of the same text box each time you enter a room you've entered a 100 times before.

Overall: 8.5/10
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88 of 96 people (92%) found this review helpful
3 people found this review funny
13.6 hrs on record
Posted: August 29, 2015
Shadowgate is a point and click/adventure puzzle game developed by Zojoi and published by Reverb Triple XP. Until recently, I had never heard of this title but apparently Shadowgate is one of the most well known point and click adventure titles in history. It was one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64 so this game has alot of history behind it. This version of Shadowgate has been completely remastered by the original developement team from the ground up adding tons of new content to the game. The title thrusts you into the role of "The Seed Of Prophecy", a somewhat novice but "chosen" mage tasked with traveling to the living castle Shadowgate in hopes of defeating the evil that dwells within...the dreaded warlock lord.

Gameplay-wise, the title is presented in the first person perspective with a very minimal heads up display. Your character moves throughout the bowels of castle Shadowgate room by room searching for clues to aid you in your quest while also collecting items and trying to avoid death at the hands of traps, creatures and just plain stupidity. The various puzzles that you have to solve during your questing are the true high point of this game. You have to be keen to figure out many of these puzzles in order to advance the story and some of them will have you wanting to toss your keyboard through the nearest plate glass window. Beware as there will be some frustrating moments to be had in this game but that just makes the reward of solving the puzzles that much more enjoyable once you finally figure them out. Remember that sense of accomplishment that you felt in Dark Souls when you finally defeated that boss after the 103rd try? Kinda like that...kinda.

Graphically, this game is very beautiful. As I stated earlier, this is a remastered version with all new stunningly gorgeous handpainted artwork from beggining to end. The game interface is easy to use and highly customizable. The sound effects are extremely well done, very crisp and fit the title perfectly. The musical score is amazing. It changes depending on the situation and the place that you are inside of castle Shadowgate and does a wonderful job of immersing you within the title.

I was able to complete the game in just under 14 hours but of course I like to explore and backtrack so the typical gamer should be able to finish it in 10-12 hours. It's a short title but very enjoyable especially if you like this genre of games. This was my first dive into this category of gaming and it was a terrific experience that has me looking forward to playing more titles like this one. In fact, there is an available option that let's you turn on the retro version of the game so I definitely plan to go back and replay it in it's original form as soon as possible. When the next game, Beyond Shadowgate due in 2016, comes out I plan to be first in line to get my copy. This title is highly recommended to the puzzle solving adventure gamer or even someone just looking for a different gaming experience. Give it a try I don't think you'll be dissapointed.
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77 of 85 people (91%) found this review helpful
3 people found this review funny
6.6 hrs on record
Posted: November 6, 2014
First playthrough time: 6 hours

Disclaimer: I have never played the original game and played though this one mostly on easy settings.

Major Pros:
Great art
Interesting puzzles of fair difficulty level
Well planned storyline makes sure players never get too far unintentionally ill prepared
New user interaction methods are fast and easy
No clicking around randomly on every room to find everything (clear markers show all visible interactable objects while secrets are hinted at in gameplay and Yorick can help you if you're stuck)
Clever usage of items to solve puzzles

Minor Pros:
An easy access log is kept of everything the game tells you
Harder modes encourage smart game play with interesting ways to die while easier modes protect inexperienced players
Hints (for those that use them) are helpful without directly telling you what to do

Major Cons:
Can't use the map to "port" to places you've already been (walking can take a while, especially toward the end of the game)
Message pop up on certain rooms that you have to click on to dismiss or you can't keep walking even if you've seen them before

Minor Cons:
Spell descriptions are rather vague and result in you trying the spells on everything a lot to figure out what they do
There are some annoying goblins that randomly attack you for no apparent reason, but defeating them is the same every time
More could've been done to flesh out the story

Even on the easier modes I found the game very enjoyable. The art was nice and the puzzles appropriate and complex. Nothing felt forced in the game and I didn't feel like I'd missed anything by not playing the original game. There wasn't anything that particularly stood out about this game above others in the genre, but I felt it was very solid and enjoyable. The only real annoyance was the time it took to get anywhere which could be a little bit of a problem later in the game when the puzzles spanned more space or were more complex to solve.
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60 of 64 people (94%) found this review helpful
1 person found this review funny
37.5 hrs on record
Posted: August 23, 2014
Shadowgate is a re-imagining of the point-and-click adventure game released almost three decades ago, under the same name, on NES and Mac. Given these origins, your motivations for venturing into Castle Shadowgate are about what you would expect: you are a hero who must defeat an evil warlock. The graphics, music and the majority of puzzles have been reworked; new, voice-acted cutscenes and story elements have been peppered throughout; while the mysterious atmosphere and memorable locations of the original remain intact, along with the option to use the retro soundtrack.

While most of the information needed to reach puzzle solutions does lie somewhere within the game, it is not explicit in its detail: clues are often cryptic, making experimentation necessary—experimentation that results in death just as often as a satisfying solution. Shadowgate is a game in which the reaper is literally waiting around every corner for you to make your next mistake. The only difference is that, this time, it’s almost as if you’re collecting the various deaths since you’re rewarded with achievements for experiencing them and special cutscenes for discovering the hidden ones.

On Master difficulty, the puzzles are as challenging as the name implies but often in a manner just as obtuse as in the original Shadowgate; fortunately, the developers included two lesser difficulties that make the game more approachable and groom you for your playthrough of Master—if you’re still interested by then. An optional tutorial and a talking skull companion that gives hints upon request, the equivalent of the “hint” command from the original, also help to alleviate the difficulty.

Dependent upon how you like your point-and-clicks, Shadowgate is potentially flawed: Turns are limited because the torches that keep you alive are limited in both number and duration, complicated by the fact that you’re unavoidably afflicted with a curse very early on, which will kill you if not cured in time. This is fairly forgiving on lower difficulty settings but, on Master, it’s very easy to waste enough time searching for the cure that you damn yourself in the process and must either go back to an earlier save or restart the entire game. The facts that many items aren’t necessary to progress and anything that isn’t a simple inspection of your surroundings will consume a turn, combined with the experimentation-based puzzle solving, where items must frequently be combined with each other or the environment, could make this adventure an exercise in frustration for some.

If you enjoyed the original Shadowgate, this is a no-brainer. If you hated the original Shadowgate, this isn’t likely to change your mind, though the lesser difficulties will undoubtedly be less offensive. For those who haven’t played the game, nostalgia aside and despite its difficulty, it is a very memorable game that is full of mystery and your enjoyment will largely depend on how much trial and error you are willing to endure in an adventure game.
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84 of 102 people (82%) found this review helpful
29.6 hrs on record
Posted: June 30, 2014
I am a veteran of the original Shadowgate which I played many years ago as a young boy on the Amiga 500. I was content at the fact Zojoi were reimaging the game with new hand drawn rooms and music, but to my surprise, what the developers have actually done is taken Shadowgate to a whole new level.

If you thought you knew how to conquer Shadowgate, think again. It is still the same nostalgic Shadowgate you once knew, with the same thematic puzzles, though now with a modern twist and level of complexity requiring a greater level of thinking and problem solving. Zojoi have also expanded Castle Shadowgate to introduce new areas of the game that were not accessbile or included in the original. The Steam achievement are also nice touch. Curing the curse in under 200 turns was a challanging achievement.

If you are not a thinker or problem solver then this game may not be for you. If you do get stuck (and you will) take a break to think about the puzzles. If you are still stuck the forum is very active and helpful, often providing you clues to solve the puzzles without actually providing you the spoiler.

Words cannot describe the feelings I get playing this. No modern game has kept me this entertained. At the price Zojoi are offering this, it is a steal!

Re-experience the mystery of Castle Shadowgate!
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36 of 36 people (100%) found this review helpful
1 person found this review funny
79.4 hrs on record
Posted: December 4, 2015
Shadowgate is a turn-based point and click adventure game where you can do practically everything, even cleaning up the castle and burning every possible pieces of furniture down. I use the term "turn-based" here because every single step you take and every action you make brings you one step closer to your doom.

Story may seem a bit cliche, but considering that's it's a remake of a game that is almost 30 years old, I think that it's pretty much forgivable since this remake makes the game much more approachable to a wider audience.

Graphics feels top notched, and it's possibly my own computer issue or just me, but in retro graphics I can't seem to see anything that resembles anything. It's just a mish-mash of coloured pixels when trying to play in that mode.

Music can sometimes feel a bit eerie, giving you the "all-alone" feel which suits this theme and setting well.

UI feels a bit clunky if you use solely mouse to play, but fares better combining mouse and keyboard.

Difficulty is a welcome feature in this game as it makes it more approachable to people new to this kind of game especially where death looms at every step. It changes the amount of time (turns) you have left to complete tasks, especially the game in terms of torch life. It also changes the location of items as well as how much more complicated item combinations and puzzles will be.
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43 of 51 people (84%) found this review helpful
2 people found this review funny
26.4 hrs on record
Posted: August 21, 2014
All the nostalgia you'd expect -- All the new trials and challenge you wouldn't.

For the fence sitters of this reimagining of Shadowgate: To shrug this offering of the Shadowgate franchise as simply a remake does the efforts of the development team no justice.

For those who have played any of the previous versions of the game across its many iterations, you will indeed feel as though you have returned to the same castle, and the same aura of the game remains surprisingly intact and pervades each and every room.

But be warned, the familiarity is both friend and foe as you begin to traverse the new puzzles and challenges. Old riddles may not always be what they seem and familiarity can lend itself to misdirection. It will take a fresh perspective from the player to prepare for the fresh traps, trials, and tribulations of this new castle shaped the guise of the old.

I must admit I had a skeptical approach to the title myself before being part of its testing; but have been pleasantly surprised by the respect to the original and the careful balance of nostalgia vs new content paid by the development team.

If you enjoyed the previous generations of the Living Castle, Shadowgate, then you will most certainly find quite a lot to love about its newest incarnation. And if you are new to this genre of gameplay or this franchise, then Shadowgate is an apt place to start.

So if you're still interested: grab a torch, a weapon of choice, and pluck up a touch of courage and take on the new challenge of the newest Castle Shadowgate -- the Reaper is waiting to see just where your adventure may chance to end...and he can wait far longer than you can.
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29 of 32 people (91%) found this review helpful
1 person found this review funny
30.2 hrs on record
Posted: August 12, 2015
The castle of Shadowgate is a puzzle box, a sinister stronghold of secrets, challenges, and obstacles which ultimately provides the opportunity to become a hero of legend. The central character in Zojoi’s remake of the cult-classic Shadowgate, this living keep offers a treasure trove of puzzles and riddles which will confound, confuse, and likely dishearten even the most seasoned adventure gamer at times. It’s a game that is meant for a very particular audience – a patient and persistent one undaunted by the prospect of teeth-clenching frustration – but if you count yourself among those willing to venture into Shadowgate’s deadly spires, you’ll find a grand challenge waiting for you.
Like many games these days, the updated Shadowgate is a product of crowdfunding. So far, Kickstarter has been hit-or-miss for the adventure genre. For every success, we’ve also seen our fair share of disappointments, delayed games, and even controversies. This makes Shadowgate’s success all the more refreshing and inspirational – even more so considering its approach to gameplay remains uncompromisingly old-school. Of course, there is a reason that games like Shadowgate don’t exist anymore: it is definitely not designed for a mass market.
The game begins with you standing in front of a hidden entrance to the titular castle. Shadowgate is played in the first-person perspective, with players taking on the role of Jair Cathegar, an adventuring soldier briefly introduced in the opening cinematic. Jair has been called to the castle of Shadowgate by the enigmatic wizard Lakmir – although the reason he has been called only becomes apparent as you unravel the mystery of the keep.
The opening cinematic also introduces Shadowgate’s revamped art style. The original game was released in 1987 for the nascent Macintosh platform, and was played through windows featuring minimalist black and white illustrations of the castle’s rooms. An NES version followed in 1989, but still featured graphics restricted by the 8-bit system. In this 2014 remake, the game opens with spoken expository dialogue from Lakmir set against an abstract, impressionist-style series of landscape paintings depicting Jair’s approach to the keep. This visual style, both atmospheric and suggestive, continues to be used throughout the game, providing an immersive aesthetic for the dark medieval atmosphere. The castle of Shadowgate is a forbidding place, and the visual world that Zojoi has created deftly creates the impression that there is something to fear around each corridor.
Once you set foot inside the castle, the game’s plot begins slowly revealing itself, and it’s mostly standard fantasy material. An evil warlock is attempting to gain control of arcane powers hidden deep within, and it is up to Jair to stop his scheme. A “living castle,” Shadowgate has been trapped, tricked, and populated with a number of monsters that you will have to overcome to eventually face the evil warlock, Talimar.
While the set-up and traditional environment feel derivative now, what Shadowgate gets right is verisimilitude. It might be a fantasy world based on established tropes, but the game does an excellent job of making it seem like the castle and all its inhabitants – antagonists and protagonists, evil warlocks and slain wizards – are all important players in a very real place. From dialogue to room descriptions to the forgotten scrolls and journals found throughout the keep, the game is committed to creating a living, breathing world.
The sound in Shadowgate is used very well. The orchestral soundtrack provides a perfect complement to the sinister mood of your journey through the castle, and there’s a number of musical cues, such as the staccato suspense theme that plays when a torch is about to run out, which augment the haunting atmosphere. As a tribute to its origins, Shadowgate also allows you to play the game with the original Nintendo soundtrack.
During a few cutscenes, the game features spoken dialogue from the Gandalfian Lakmir and the evil Talimar. Both are performed splendidly, hitting the perfect notes for a game in a dark fantasy world. Jair is almost completely silent – the only time he speaks is at the conclusion of a battle or during a strenuous activity. This is sadly played a little more for comedic relief, but it’s too infrequent to negatively affect the game.
And riddles there be aplenty in this accurs’d place. The interface needs to be intuitive and simple, because the puzzles you will face while exploring are anything but. Overcoming each puzzle allows you to continue advancing deeper into the castle and learning more about what has happened to Shadowgate, its previous keepers, and how to defeat Talimar. There are three difficulty levels, Apprentice, Journeyman, and Master, which you can choose from before beginning the adventure, but all three are a challenge.
Puzzles come in a number of forms. In addition to the ubiquitous inventory obstacles, you will also need to overcome mechanical challenges and face a number of fantastic monsters. The castle is stocked full of items, both magical and mundane, and Jair can pocket almost all of them. This adds to the difficulty because only a handful are actually useful. In addition, you can learn new spells by reading from arcane scrolls, which provide Jair with new avenues of interaction with the castle.
My biggest criticism of the game is that too many of the game’s puzzle solutions, even after giving them considerable thought, simply don’t make sense or are hopelessly unintuitive. There are spells that work in some locations but not others, castle mechanisms are found in some truly bizarre locations, and combat against the keep’s denizens is an exercise in trial and error. It exacts a price on the impression that the castle is a real, living place when so many of its challenges feel arbitrary.
Even worse, I sometimes had the right idea to solve a puzzle but used the incorrect button or didn’t choose the correct location in the scene to use an item or spell on. There’s a particular encounter with a riddling Djinn where I knew the answer, but had to consult a walkthrough to understand how to communicate it – and I still don’t understand the reasoning behind how I eventually did it.
Despite being a fairly linear game, the Shadowgate remake does offer some replay value which the original did not. There are a number of achievements you can strive for, such as finding the cure in a certain number of turns or overcoming a few obstacles in alternate ways, as well as an additional side quest to find the fabled “Black Axe,” which was cut from the original game but has been restored here.
Gamers who aren’t interested in an adventure that interrupts its narrative frequently and sometimes arbitrarily, or adventurers who don’t have the time or inclination to struggle through Shadowgate’s brutal challenge level probably won’t find a lot of enjoyment within the keep’s haunted halls. This game requires a commitment. In fact, if you forgo relying on any outside assistance, it could easily take up to a month to solve the keep’s many confounding mysteries. However, if you’re up to the challenge; if the dark, foreboding corridors of a forgotten castle on the edge of a fantastic world don’t frighten you; if traps, tricks, and fiendish monsters in the dark don’t make you turn away in fear; and the prospect of mind-numbing, diabolic puzzles doesn’t deter you, then Shadowgate will offer you a journey into darkness, and an adventure unlike anything you have experienced in a long time.
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Recently Posted
0.4 hrs
Posted: September 22
Oh. I remember this.
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17.4 hrs
Posted: September 2
Nice artworks and i think the game without any walk through is hard and u must have master degrees in guessing what spell u need to use
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0.6 hrs
Posted: August 26
Great update of the original macventure.

I have a LOT of nostalgia for the gameboy version, having not played the NES or MAC versions.
Great game. I have it both on gog and steam. Definitely recommended.
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18.9 hrs
Posted: August 16
Most immersiover game experience I have ever had
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1.6 hrs
Posted: August 11
Fun old school style game.
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Kain Klarden
8.1 hrs
Posted: July 25
I expected the game to be pretty bad. I had some experience with older Shadowgate, and knew what the game was all about - player finding countless ways to die. Which isn't what I find "a good gameplay". But there was certain charm to how insane Shadowgate was in it's leaps of logic or lack thereof, and how eager it was to kill you, and it even worked to a degree when using, say, an NES version of the game and savestating a lot. Which didn't make the game good, mind you, but at least entertaining. Which is why it is strange to see Shadowgate 2014 struggle with that in so many areas.

Now, I need to point out that the game now has a special "Normal" mode, which makes it work like a rather simplistic, but pretty cool in terms of the setting point and click adventure. It locks out all the unusable and incorrect solutions from the mouse interface, makes several puzzles a lot less complicated and makes it next to impossible to die. It is a fun way to play the game the first time if you're new to full playthroughs of the game, like I was, but it does make the entire game feel less charming in a way. You need to be really silly to die, it's impossible to screw anything up, no time limits, just rather simple puzzles and lots of exposition. So after you play through the game like that, you might want to start the Classic mode on one of the 3 difficulty modes.

And that's where the game has it's charm, yet mostly fails to improve on the original. It looks better, it's awesome to see how different some rooms and puzzles are across different difficulties, some deaths are still as stupid and fun. Yet, some of the silliness is gone. And, more importantly, the game doesn't feel like an improvement in controls over the original at all. The text box is tiny, some text requires you to see it all before you can do any actions, including some rooms that always do that. Inventory is a pain to go through, despite the hotkey possibilities, cutscenes are boring and slow. And, most importantly, when you die, the game wants you to sit until the grim reaper starts appearing, then you can skip it, then you're in the main menu, then you can load. Menu and quickload functionality is disabled. Meaning, that deaths are not entertaining, but slow and annoying occurances that still can come out of nowhere.

Of course, there's also the fact that after playing games like Legend of Grimrock, which shown that some fantasy-themed puzzle solving can be switched to realtime gameplay from pure pre-rendered point and click, Shadowgate feels rather shallow to play. It's a cool setting full of cool ideas, which would be so much more fun if they could be experienced in a faster and more immersive ways.

But it's just an okay update to an old game, that was never good, but has some weird entertaining value to it and an honestly pretty cool setting and ideas. Given how often the game goes on super cheap sales or pops up in bundles, there's no reason not to check it out for cheap some day. But don't expect much.
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6.6 hrs
Posted: July 23
Trial and error is back at it's finest. The game I never managed to beat in my youth is back to taunt me once more. Thankfully, it's a little harder to throw my laptop than it was to chuck my gameboy across the room, so I've got that going for me, which is nice. Yet, I still enjoy every rage-inducing "REALLY?! THAT'S WHAT YOU WANTED ME TO DO?!" for some damned reason...
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93.7 hrs
Posted: July 17
Oldschool RPG-adventure.

Enormous game for it's time and a redux made right. The three difficulties all provide a different experience and different puzzles. Slightly weird but easy to learn controls. Great artwork.

Wasn't a huge fan of the story, but gameplay is great and it's a good journey.
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14.2 hrs
Posted: July 7
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6.3 hrs
Posted: June 28
I remember how much I enjoyed this game on the NES when I was younger. Out of the few point and click games I played this was my favorite. Playing this version brought back everything to mind that I enjoyed in the original.
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