Epic Space is a SINGLE SERVER, player driven, SANDBOX in an infinite universe - There is NO STORY. Everything is procedurally generated. Development is ongoing with new features and content added regularly!
User reviews: Mostly Negative (56 reviews)
Release Date: May 8, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“There are three components that are in active development: Story Arc, Capital Ships, and Stand Alone Dedicated Servers. In the meantime players are welcome to join and assist with the development of the in game economy.


What's the long term vision
  • What we're creating is an easily accessible space themed arcade game playable on all platforms, with everyone on a single server in an infinite universe.
  • We plan to offer ES: Online at the above price, for the short term as add more value to the game! This is a great time to join.

What's available now
  • One Server – One shared persistent sandbox/universe, shared by the entire world and can be connected to from a PC, Mac, or Linux. And soon, iOS as well!
  • No Borders – An ever infinite and ever expanding universe. You can fly in any direction as far as the fuel you're carrying.
  • Deep Crafting – Hundreds of craftable items. Every ship, any item can be crafted from your own space station and sold on the Alliance Market.
  • Space Stations – Easily deploy space stations, sensor arrays, flak cannons, and various other solutions to protect territory.

Expected Release
We're looking at a Winter 2014 Release.”
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Buy Epic Space: Online Beta

 

Recent updates View all (10)

September 23

Developer Diary 9/23/14

We tried this a while back but didn't get a lot of engagement on our News Portal. So we're trying it here. I'll do what I can to keep it short it sweet.

What we're working on:

NPC Couriers - Target Date: 09/29/2014
NPC ships that specialize in delivering cargo. You'll see them fly all around the Core and outlying sectors. But they aren't doing this aimlessly. They're actually trading... really... in real time...

Cops
Anyone can be a cop in Epic Space. Simply respond to a distress call made by an Alliance Courier. Once arrived, you will receive one Merit whether the courier is intact or not. You can also escort a ship to it's destination. Simply ask the Courier where he's headed. We're not entirely sure how you could 'get there' in time (unless it's just pure luck), but we're working on that.

Robbers
Alliance Couriers currently do not respond to hails. If you want their cargo, you'll have to take it by force. But be warned, attacking a Alliance Courier will send out an automated distress call. This spans the entire universe, so be prepared for lots of human contacts.

Robbing Alliance Couriers does have an affect on the Economy, and it's apparently a lot of fun, even for the developers.

Ship Broadcasts
Instead of typing out a message in the local chat box (something that may be going away). You'll have a number of predefined broadcasts to send other ships in your view. We also want players to use this as a method to communicate with NPCs:
  • Good Day!
  • Affirmative!
  • Negative!
  • Mayday!
  • Stop your ship!
  • You will be fired upon!
  • I Surrender!

New Steam Layout
We really like the changes Valve has made to Steam. Not only the updated branding, but the new 'Recommended' system is something we're all excited about. Hopefully if you see this game recommended to you, it's because you have a healthy interest in the genre, or simply have no taste at all.

Investor Questions
Ask a question in the comments below, we'll try to address it in the next Dev Diary if we like you enough.
  • What's up with the forums? - They're being completely redesigned so that they integrate into the game. They'll be back shortly. In the meantime, you can still submit tech support tickets, the Wiki has instructions.
  • What's the status on the Capital Ships expansion. - We're knee deep in this one. We're going to finalize War Games first, as it's a heck of a lot more fun with Capitals. We did A LOT of rushing pre-Early Access. No more of that! When this expansion is released it's because we think it's ready to generate fun, not just to meet a deadline -- *everyone rolls their eyes*.

7 comments Read more

September 18

Release 8.2 Changelog

Additional changes, station additions, Wiki tweaks, and optimizations. The biggest addition is the new In-Game Support Ticket System. See below:

Founder Changes
There is a 30 day cooldown between Founder awards. Server now checks if you already have the item you requested in the following areas: Ship cargo bays, station cargo bays, and hangar bays.

In-Game Support Ticket System
Provides a more secure line of communication between players and the tech support reps. Players can provide sensitive information such as game exploits to the development team or solve billing related issues.

Health
The health alert switch on the hud only lights up when your health is below 100.

Crafting Window moved to Station Interface
The crafting window can now be accessed by selecting the "Craft" icon in the station interface. As a result the station "walk around" mode has been temporarily disabled.

Wiki
Numerous changes have been made to the Wiki such as the addition of a Item and Ship database. Wiki.EpicSpace.net

Bug Hunter Profession
Credits are now awarded for bug hunting in lieu of merits.

Jump Limit
Vultures cannot jump more than 25 sectors at any one time.

Merit Award Tweaks
Merit awards for Station Construction and Sector Claiming have been reduced substantially.

Additional Stations
  • Alliance Ore Processing (-1x1)
  • Alliance Station Parts (North) (-1x0)
  • Alliance Station Parts (South) (-1x0)
  • Clara Scrapworks (1x0)
  • Alliance Mining Equipment (1x0)
  • Alliance Security Office (-1x-1)
  • Alliance I.G.L. (0x-1)
  • Alliance Customs Office (0x0)
  • Trident Jump Technologies (-1x1)

The Red Wiki contains invaluable information. It will be your best resource on all the interworkings of Epic Space. Be sure to bookmark: http://wiki.epicspace.net

0 comments Read more
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Feature List

  • One Server – One shared persistent sandbox/universe, shared by the entire world and can be connected to from a PC, Mac, or Linux. And soon, iOS as well!
  • No Borders – An ever infinite and ever expanding universe. You can fly in any direction as far as the fuel you're carrying.
  • Deep Crafting – Hundreds of craftable items. Every ship, any item can be crafted from your own space station and sold on the Alliance Market.
  • Space Stations – Easily deploy space stations, sensor arrays, flak cannons, and various other solutions to protect territory.
  • Consistent Updates – Always adding new content, patches, and expanding game play. Sometimes bugs ensue, we like squashing them.
  • Friendly Team – Always on the lookout for feedback, not (never will be) publisher owned, fast response times with the in game Support Ticket System.

About This Game

Epic Space: Online hosts players in a single universe with absolutely no borders or boundaries. You can fly in any direction in a procedurally generated universe.

The Galaxy Map:
http://Galaxy.EpicSpace.net

The Official Wiki:
http://Wiki.EpicSpace.net

The Official Subreddit
http://Reddit.com/r/EpicSpace

Epic Space: Online is all about Sectors. The more sectors you control, the more revenue you generate. Trade, Pirate, Conquer, or Negotiate to your objectives in this Infinite Universe.

WARNING: Epic Space is a SINGLE SERVER, player driven, SANDBOX in an infinite universe - There is NO STORY. Everything is procedurally generated. Development is ongoing with new features and content added regularly!

Features

The premise of Epic Space is simple: Conquer and control sectors. The more you control, the more money you make, the larger your empire. Seize or barter, it's your decision. Purchase/craft ships, weapons, stations. Sell them, or use them against your enemies.


  • One Server – One shared persistent sandbox/universe, shared by the entire world and can be connected to from a PC, Mac, or Linux. And soon, iOS as well!
  • No Borders – An ever infinite and ever expanding universe. You can fly in any direction as far as the fuel you're carrying.
  • Deep Crafting – Hundreds of craftable items. Every ship, any item can be crafted from your own space station and sold on the Alliance Market.
  • Space Stations – Easily deploy space stations, sensor arrays, flak cannons, and various other solutions to protect territory.

What's in development now

  • Capital Ships
  • New Professions: Pirating, Financier, Planet Harvester
  • Ship Customization
  • Reputation System
  • Communication Buoys - To control sectors remotely.
  • Stand alone dedicated servers – For War Games (Expansion)

What's the long term vision

  • What we're creating is an easily accessible space themed arcade game playable on all platforms, with everyone on a single server in an infinite universe.
  • We plan to offer ES: Online at the above price for the short term as we add more content to the game! This is a great time to join.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: Single Core Processor
    • Memory: 1 GB RAM
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 8.1
    • Processor: Single Core Processor
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X Lion 10.7
    • Processor: Single Core Processor
    • Memory: 1 GB RAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Mono 2.10 Stable and xQuartz 2.75 Required
    Recommended:
    • OS: OS X Mavericks
    • Processor: Single Core Processor
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Mono 2.10 Stable and xQuartz 2.75 Required
Helpful customer reviews
150 of 173 people (87%) found this review helpful
220.2 hrs on record
Posted: May 8
Early Access Review
When I wrote my review and said that it would be possible that next week most of the problems would have been solved, I meant as "anytime soon". Somehow the developers took it literally and decided to really solve them before weekend.

Some aspects of the game are still slow paced and give a browser-based game design feeling, like the rank requirement, or the several days long timers for crafting some items that aren't even something you'd actually desire enough to wait that long. Although you don't need to spend the waiting time in game and may have lots of stations with separate assembly lines.

But the game is playable and if you're into universe exploration and a bit of management you can have fun with the game. Most bugs are the kind you'd expect from EA and relogging will fix.

The missions still have ridiculously low rewards (worse than shooting trash to sell scraps). But, unlike many other mmos, they're not the main source of money until you're able to work the player market. And the npc ran stations are not the best way to get anything other than fuel. You can pretty much scan a planet and find the $10mil ship.

I'm keeping the original review and the patch I noticed the problem solved.. but do look for videos:

If you're still making up your decision on whether to buy this or not, make sure you watch gameplay videos.

The game seems to have a lot of potential, although it is not likely to ever be a mainstream game. But as for now, it would only be worth buying if it was on a 95%-off sale. Of course, this is early access and the team actually seems to be working, so it is possible that next week most of the problems will be solved. To be fair I'll try to update whenever I see any change.

Playing this for 6h, I haven't experienced any sign of lag, only seen minor bugs and got disconnected a couple times.
There's only a few problems... have you ever played those browser games where you'd click a few buttons and come back 6-24h later to click a few times again? I had the impression that I was playing one of those. Except that I couldn't just wait the 6-24h. I actually would have to navigate for countless hours to get $4000 and repeat until I make a few millions to get an upgrade on anything.

[v7.6.1] After you log in, you get dumped in the middle of nowhere with a ship that will make you wonder if you shouldn't just get out of it and fart your way across the universe to see if you go faster. And, the answer is yes, you would have a much higher chance of reaching something before you die than using that ship. Unfortunately, it's not possible.

Along with your space exploring snail, you get a message that seems to be a sketch of a tutorial quest. The problem is that the quest will pretty much tell you to go around the universe looking for stuff and to bring them to someone somewhere. Yes, you have to figure out by yourself where are the stuff they asked for, along with who and where are "us" from the message. And you'll probably die in real life before you figure out how many of those you could have found.

[v7.6.1] That's about when you'll figure out that other players might be able to help you.. so you decide to give the chat a try. Then you'll hit enter to start chatting and say hi... it won't work.. so you'll try to say "testing"... then the chat willl open with "esting" and you'll find out that the developers decided to innovate and T is the hotkey to start chatting. All fine until you notice you're going in a random direction for a while and try to move your ship. Then you'll notice they innovated even more and the escape button doesn't close the chat... all you can do is say "wwwwasdadsdwasdaswddsdawdsdawsdwomfg how do I close chat?". Then someone will tell you to send an empty message to close it. Still all fine.

There are some players that will really be helpful whenever they can, and some that will tell you to go play CoD. And you'll probably be directed to the wiki. Don't go. You might feel scammed if you see the part that reads "We currently have 113 articles about the free-to-play MMORPG set in an Infinite Universe". It didn't feel very free-to-play when I bought it here in steam.

Anyways, after a while you'll feel lost and unsure if you did complete the tutorial mission or not. This will be solved a few hours later when you figure out what the mission dude meant by checking your PDA and you'll see that they actually wanted you to deploy a station. It wasn't just if you wanted a challenge. That was the mission.

Then you'll feel desperate because you have no idea how to accomplish that. And at this point anything seems to take at least a couple weeks of non-stop gameplay to be accomplished. Then you find out that the little triangle button is where you get missions from. "So that's what the chat people were talking about! Holy Crap! 17x323?????". Yup, the best paying mission is offering you about $4000 to travel 340 sectors. It takes a bit more than 2 minutes to cross 1 sector. Which seems perfectly reasonable given that it would only take like 13h of gameplay each direction and you only need about 5 million to get started. So.. if everything goes well.. you should be able to grab a cargo ship in about 3 years of gameplay (rl time). Then you can start gathering assembly parts to work on a station and complete the tutorial mission.

[v7.6] That's when you decide to just enjoy the environment and fly around exploring the universe. You're almost starting to enjoy the game and you suddenly stumble upon an unknown planet! You can name it! Or maybe not. The game asks you to "donate" in order to be able to claim objects (to name planets and stars). What in the seven hells do they mean by donating after you just spent so much for the early access of the game (which might eventually turn out to be just for the early access if the wiki is right). I have no idea. No one online was able to explain. But it seems like it means exactly what the text says... after you purchase, there are parts of the gameplay that will require you to make "donations".

If you pretend you didn't see that and refrain from deleting the game immediately, you might stumble upon the "wwwwwwwwwwwwwwwwwwww Nebula". That was the apex of the gameplay for me. I couldn't stop laughing when I imagined the player wondering wtf was wrong with the ship that wouldn't move because the game was setting the name for the nebula instead of controlling the ship.

[v7.6.. still can't place orders, but the npc stations have purchase orders so you can sell some of the stuff you find] Then you might decide to go to the trade hub people were talking about and make some profit out of the stuff you looted. Only to find out that "You must own this station to place orders". So... you need a station to get the money to buy a ship to get the pieces to build the station you need. Either that or you can spend the next few years holding the space bar to save fuel and navigate around the universe on quests that pay nothing.

That's about it. This game is not slow paced. This game is too slow to even see something slow paced. It's a slower version of a browser based game adapted so you have to actually spend the countess hours in-game instead of clicking and coming back in a few hours/days. And the extremly slow speed made no sense to me given that the universe is infinite.

[turns out that the bug wasn't about having no station, but the map won't show up the edges of the sectors when zoomed out. The station exists right in the border of two sectors and it's pretty tricky to find unless you imagine that zooming in would allow you to see farther.] Other than that, no one was able to explain to me why the game said I claimed a sector but had no station or deployable units on it and couldn't deploy the units I found there because "someone" had claimed it. I'm just guessing that's a random bug and the game shouldn't have said I claimed it in the first place.
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52 of 63 people (83%) found this review helpful
26.6 hrs on record
Posted: May 10
Early Access Review
This review will be totally honest. When I first started playing I was very confused on what to do. This was mainly because the game doesnt tell you the controls only that you should go and scan everything. Well this is true, to get any loot worth your time you need to fly into the far reaches of space and scan things. There you will find good loot like ships. Now that I know how to play this game seems fun. Right now I can't recomend this game due to it's $30 price tag and it's lack of tutorial. This game is on early access so things are bound to change but at this point in time, I can't recommend this game.
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50 of 60 people (83%) found this review helpful
10.7 hrs on record
Posted: May 11
Early Access Review
You enter the game and you find out fuel is limited and there isn't even a HUD indicator of how much you have left (later I found you hit TAB and it shows your fuel above your ship as a % for a brief second). You have no idea what to do, where you're at, or where to go. So you wander around for a while (with your limited fuel). I got lucky and found a fuel station, but with your fuel only showing a % you have no idea how much it takes to refuel your ship so you buy one, but then have to undock from the station to check your fuel level % and redock if you need more.

I kept playing because it's like watching a movie that you heard was supposed to be good. Then it starts horrible, but you keep watching thinking in your head, "this has to get better." The game starts you with 1,000,000 credits. I found a shipyard and saw a better (better pretty much only meaning faster in this game so far) the Ship was 1,000,000 and I had 1,000,120 at that time. I clicked to buy the ship to assemble it and it tells me "insufficient credits".. so now I can't buy anything with my over 1 million credits..

It gives you a task to build a space station.., What parts do you need? Where do you get those parts? Can you carry those parts or do you need a special ship like in the X series? The Wiki helps a little, but it's out of date, it says your starter ship doesn't have a scanner and it does, but I've scanned dozens of things and never get anything out of it or maybe it really doesn't have a scanner and the button an animations work, but it's not really doing anything, I have no idea. That new ship I tried to buy says it has a scanner..to bad 1,000,120 is insufficient credits for a 1,000,000 credit ship...

I don't expect a game to hold my hand and show me everything, but imagine going to sleep tonight and waking up on a spaceship with no sight of any planets or other people or space stations. If the game was realistic, you would die of hunger or asphyxiation before you found anything.

The universe is infinite, but who needs an infinite universe when it's empty and nothing to do? If you want a game like this (although it's single player) I recommend Space pirates and zombies (S.P.A.Z.) and it's only $10

I would have recommended this game actually if it was $5, but it's $30... This is the first time I've felt a little swindled on these early access games. I understand, alpha's, beta's and early access, but I was expecting a lot more for $30. If you want to donate the money to the games developement, Throw down the $30 and hope they make something out of it, but you probably won't be playing it.
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26 of 35 people (74%) found this review helpful
20.8 hrs on record
Posted: May 14
Early Access Review
I'll update this review as the game updates.

As it stands right now, the question you're all asking is, "Is this game worth £22.99" The simple answer is.. No.
The game is quite liturally full of bugs right now. The sprites are ripped off from much much older games, and the game is lacking any real depth.

What happens when new players join in a years time and the only way they can start a faction is to fly for 4 hours in one direction? Who knows... There are far to many un-answered questions.

When you start the game, you'll be placed in a neutral sector where weapons fire is disabled. This will give you some time to get to grips with flying your ship, and what to do.

You'll no doubt like me, start exploring straight away, but you'll soon be bored and fear running out of fuel, so you'll head back. I spent quite a long time pondering how I would make my first 5mill to get my Falcon. I would need this ship and 20 levels to be able deploy my first station. Soooo I check out the market, sell some items, but wait one second!! Did I just scan some nebula and find a falcon ship? Yes I did! Infact in 1h of doing some scanning I ended up with 3 ships, 3 stations, and a whole heap of crap.

Like a giddy school kid, I go grab my new ship, create a faction (Eventually after trying to work out how to do it) And then find a sector of space to deploy it in. I deploy my station, only to have it completely bug out. It's my faction, it's my station, but I cannot name the station, and I cannot set home. Apparently I need to do this at a station that's in my faction land... Ermmmm.. Guess I should tell the game that's what i'm trying to do.

The grappling hook at times has a mind of its own. Sometimes thrusting me miles without me even pressing a key. At times my gun just starts ripping at anything infront of me, and half of the time other ships appear doubled, or jump around like crazy frogs. My ping being in the UK is about 130, however I shouldn't not be able to see a 2D graphic run smoothly across my screen. It makes combat practically impossible.

The concept is great. But it's not been very well put together. There are very few ppl online at anytime, and apparently they've had to upgrade there servers to handle the new load. They boast one server, one universe... But at the moment, it's looking very unlikely.

Hold off on this game till it's free to play. Buying now for the extra 1mill is NOT WORTH it. In 1 hour, I had 15 mill sat in my cargo bay just waiting to be sold.
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39 of 61 people (64%) found this review helpful
4.9 hrs on record
Posted: May 10
Early Access Review
I would call this "Epic Fail Online". Concept is good but the game is very poor (engine/graphic, interface, mechanics..everything). It is year 2014 and not 1997. I'm sorry, but I had to say this (I was rly looking forward this kind of game..sandbox MMO with 2D or isometric view), but this is FAIL. ..for only €28. (even €5 would be too much).
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9 of 12 people (75%) found this review helpful
22.0 hrs on record
Posted: May 11
Early Access Review
This game, while it has promise, lacks content, meta game and a reason to even be multiplayer. I understand that this game is still in developement, but it is NOT worth the pricetag.
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40 of 72 people (56%) found this review helpful
70.4 hrs on record
Posted: May 3
Early Access Review
Lots of fun so far. Exploring can be somewhat addictive at times. You always want to go one more sector just to see whats out there... Enjoying building my pirate empire: Shadow Syndicate :)

My critiques are as follows;

1) Not very much documentation on the game to explain how things work. There are some old fan youtube videos, an old wiki, and some posts on the forums, but that only gets you so far.

2) From doing research I came across pictures / videos of many ships that I cannot seem to find / construct from recipes in the game. Maybe this is related to my first point, but I have only seen 7 total ships so far on my travels. Construction of my super carrier (Odin) will make 8.

3) There are little bugs here and there, but nothing earth shattering.

Overall, I reccomend this game. I'll be sure to post updates as they come along.
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6 of 8 people (75%) found this review helpful
162.8 hrs on record
Posted: July 7
Early Access Review
What is epic space online? An action filled space fighter game? No! (not yet at least, with the next update it will feature some promising pvp). What it is is basically an empire building / exploration game. I will discuss both aspects seperately.

1) Exploration: What should an exploration game feature?
In my oppinion, three things:

1st: Plenty of space to explore, featuring the "lone explorer alone far away from civilization feeling". Epic Space delivers, since it's a procedural game with an infinite universe. - 10/10
2nd: An incentive to exploring. Ideally some kind of loot, which may be valuable artifacts or derilict ships or something like this. In Epic Space, you have a lot of variety in loot from scanning celestial objects you discover, most of the time it's relatively worthless stuff, but you can find ships, deployables, even station asseblies. Or the jackpot, Pioneer Letters, which sell for a large amount of ingame $ to NPCs. So I am fully satisfied in this regard, too. - 10/10
3rd: Variation. There should be different kind of objects to discover, maybe alien races to interact with, or npcs. Or something else. Here Epic space offers differnt kinds of celestials (Asteroid belts (which can be mined for ore), Planets, nebulae, etc.) however they all feel quite alike atm. There are no alien races yet, and the only NPCs are the rare pirate outposts players can find, which are defended by stationary flak turrets and often yield rich loot. However they are no challenge, since a player can shoot further than them. So all in all, this aspect still has room for improvemt. - 5/10

So for the exploration aspect, i would rate this game as a 8.3/10 in total.

Empire Building:
From an Empire building game i expect the following aspects:
1st: The ability to build a huge empire, without any unnecessary restrictions. Here Epic space delivers due to it's procedural nature, allowing you to control an infinite amount of sectors. - 10/10
2nd: Incentives to do so. Why have a big empire in an infinite universe? Well in ESO, there currently are 3 reasons:
1) The monthly payout: Each sector will pay a given amount (which changes, haven't figured out yet according to which pattern) to each member of a faction. This amount is small for a single sector, but if your faction controls hundreds (which actually doen not take long to achieve) it will be several million $ per month per member.
2) The Faction Ranking. Everyone wants to be #1, easy but effective incentive ;)
3) Resources. You can only set up harvesters (deployable mining stations) in sectors your faction controls. So sectors which have many different ore belts are rare and valuable.
So i'd also rate the Incentive aspect as 10/10
3rd: Empire Control. In a good empire building game, I'd expect some good control/managing featurs for controlling ones empire. In this regard, ESO still disappoints. There is the possibility to transfer sectors to other factions, but that's it. No map, no advanced features. No global controls for faction npc-turrets - in fact only the faction leader can program them, and has to visit each one individually (my faction has A LOT of such turrets). So empire control gets a 0/10.

This brings me to a 6.7/10 in Empire Building.

3.) Other Aspects.
While I believe in rating a game for what it's trying to be, there are those side things that really make you stick to a game and like it. So I feel i have to include them, too.

1 - Combat System. Combat is very basic in ESO. You point your ship in a direction and fire, and it shoots in that direction. Things are a little bit more sophisticated with missiles and torpedos. But basically it's a simple yet robust combat system, and actually requires skill and not only stats to deal damage, especially hitting moving targets isn't easy. It atm lacks variation, though so i rate it 8/10
1a - PVE. The onyl pve atm is shooting stationary NPC turrets guarding pirate outposts yielding loot. I am always excited if I find one, but that's really not much PVE...so 4/10
1b - PVP. I have not yet shot another player, there will be dedicated pvp arenas coming with the next update. Thus i won't rate PVP atm.
Thus, combat - 6/10

2- Community. While outstide of the developers control, the community is an important aspect of a game. I have found the ESO community to be extraordinarily friendly and helpful - 10/10

3- Crafting. ESO has a tech-tree like crafting system that allows for manufacturing of every item in the game. At the moment, not all resources are harvestable however and can only be found by scanning objects in space. This makes the crafting system pretty useless as of now, but it is a good system in principle, and will allow for a diverse industry and market once all resources can be harvested. Still, atm it has only little use. Thus 5/10.

So my "other aspects" rating is 7/10. This brings me to my conclusion...

Overall I think Epic Space Online is an awesome game, which kind I have been waiting for. It is however not for everyone, since it is extremely slow paced (like glacial). Atm it still lacks content, but basic functionality for many aspects of the game is there, enough to make it enjoyable to play - it got me addicted, i haven't played another game in 3 weeks (I was spending far too much time working, but still...). If you think you'd like a blend of a "strategy" browser game you can actually fly around in, and the exploration aspect of the "4x" games, AND are very patient, then you will like ESO. My overall rating, under the premise that this is primarily an Exploration/Empire Building game is 7.3/10 for a game which has a lot of potential but still needs much more content. (Yes this is Early Access. I however believe that something which is available for money in a store counts as "released" and thus should offer a worthwhile experience and should be measured by the same standard as any other game. Supporting the devs is all nice and fun (and i invested quite a bit in ESO) but this is steam and not kickstarter)
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8 of 12 people (67%) found this review helpful
9.6 hrs on record
Posted: May 11
Early Access Review
So I get Early Access and really enjoy getting in on the ground floor, but this game is awful! So slow to play and almost impossible to make enough money to do anything. No real help available, a lot of the controls you find out by luck or by other players and the Youtube video helps are all on what must bne an older version.

The idea has potential, but a long, long way off an enjoyable, playable game.

Worst £20 i have spent on a game in a long time and i have bought some bloody awful games. Save your money and wait for this to mature or die.
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8 of 12 people (67%) found this review helpful
143.0 hrs on record
Posted: June 4
Early Access Review
The ploy of suggesting that this game is hated by many and loved by few may have more to do with the few being those who can actually play. I bought it because everyhting about it appeals to me. I'm sure that if I was able to play the game, I would enjoy it thoroughly. The problem then, is that despite repeated requests for aid in circumventing a bug which prevents me from logging in at all, the devs have simply stopped responding. Quite a few of us are simply unable to play the game that we paid for. No one has su[[;ied us with a fix, nor suggested that one will be available in the future. So, this is a gamble. If you can play, have fun, but there's a significant chance you'll just be throwing away $30.
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8 of 12 people (67%) found this review helpful
3.1 hrs on record
Posted: June 29
Early Access Review
I am really impressed with the quality of the graphics, they very are crisp. The animation are smooth and responsive.

I have not interacted with any pirates in the game, I also have not seen any other npc or combat. I am not aware if there are any NPC's in the game or any NPC combat system.

I like the way that you can dock into space station and then view the market and buy and sell items.

You are able to buy your own space stations with in a sector that is not currrently under any control.

At the stage of the developement, the game seems to lack a proper tutorial, however i notice that in alot of alphas/beta's.

There is no direction for you in the game to follow.

However I see great potentional for this game and will continue to play and follow its development.

This review is based on the small amount of playtime i have had. My views and opinions could change as the development progresses.

If anyone is interested in checking out the game I stream most days at www.hitbox.tv/Dreayven just send me a message on twitter @Dreayven and i will do my best to stream it for those who would like to check it out.

Thanks

Dreayven
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10 of 16 people (63%) found this review helpful
24.3 hrs on record
Posted: May 10
Early Access Review
i am going to force my self to weekend it out so far i rarely coment online about a game but ill try and lay it out ,knew graphics sucked didnt bother me expected it to make up somewhere else i understand alpha but really..........30 dollars for this probally 3 hours latter and still no loot,no excitement ,tutorial thing is a joke litterally losing it . BUT the Community is Awsome no joke
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7 of 11 people (64%) found this review helpful
1.9 hrs on record
Posted: May 14
Early Access Review
All you do is fly around scanning things. I found some loot, tried to pick it up then exploded. This game is also overpriced considering the lack of stuff to do. I guess that's space though. But wait a second! What about other space games like x3 terran conflict or Stardrive, or perhaps a game in the same genre such as Eve online and even Startrek online. They are all full of content and actually fun to play. I feel that the price for this game is really steep. I regret buying it.
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7 of 11 people (64%) found this review helpful
14.9 hrs on record
Posted: July 4
Early Access Review
Epic Space: Online is pretty epic. It's biggest flaw right now is the lack of player-base, but that's also it's biggest benefit for early adopters. I'm definitely enjoying it!
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7 of 11 people (64%) found this review helpful
2.6 hrs on record
Posted: May 31
Early Access Review
I would honestly love to sue for my $30 back with how terrible this early access is. Controls are very clunky, any type of auto travel other than drifting is non-existant, in game economy is a joke, craftign system is TERRIBLE, ship designs and attributes are TERRIBLE. Honestly as a amature software designer I could write somethign BETTER than this in my spare time and make it freeware. This looks like it has strictly been designed for tablet use and release for PC becasue they could. Save your money and DO NOT BUY THIS GAME.
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8 of 13 people (62%) found this review helpful
0.4 hrs on record
Posted: May 12
Early Access Review
Pros:
Kinda nice music

Cons:
Finding ammo, fuel, and other essential resources can take hours
The in-flight hud covers screen real-estate, and cannot be repositioned
Grapics, fonts, and station interfaces all feel like they come from three different games

Sum:
The game feels like a reheated lunch made from various leftovers the day after Thanksgiving at a nursing home.
None of the game elements fit together properly while each aspect comes from a different puzzle.

The reward fonts have no set orientation, and only match the exit button. The fuel and object fonts cover important aspects needed to see yur goals and ship. These fonts are also different, bright and very clashing.

The worst part of this entire mish mash of ridiculousness would be the blindingly harsh coloration choices. Some space clouds make the back of your skull light up. I've seen Columbians claim extra terrestrial occurences after piloting into a yellow pixel cloud.

Anyway, I think I've blown like a hundred bucks or so on early access games...none of which I play or have the desire to return to. I think this whole idea of crowd sourcing game testers is a really awful idea, and it feels like I'm being conned every single time. You think I would learn, but apparently not...
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8 of 13 people (62%) found this review helpful
2.1 hrs on record
Posted: May 23
Early Access Review
This game sucks. It is boring and an absolute waste of money. With 28EUR it is much too expensive, should be around 2EUR. The graphics are lame, gameplay as well... you are drifting in space 99% of all the time. Please throw your money at something else, but not this crap.
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15 of 27 people (56%) found this review helpful
40.6 hrs on record
Posted: May 7
Early Access Review
What brought me here was being fed up with boarders in a space game, flying to the end of the map hitting a wall or a load screen. This game has none of that but infinite space instead with the ability to fly in any direction as far as you want. I have only been playing for a few months but I'm enjoying it so far and it can only get better from here, the devs listen too ask them a question and they answer you imagin that.
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8 of 14 people (57%) found this review helpful
0.6 hrs on record
Posted: May 12
Early Access Review
DO NOT BUY..

It's really crappy, and there is no documentation or info on what to actually do.
The missions you can choose from when starting are too advanced for your little ship, and would take hours to complete.
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11 of 20 people (55%) found this review helpful
0.7 hrs on record
Posted: May 12
Early Access Review
Do Not Buy.
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