Game Character Hub is an art program that is focused on game asset creation, especially RPG Maker's. It provides a built-in generator for character and tileset creation.
Análises de usuários: Ligeiramente positivas (192 análises) - 75% das 192 análises de usuários deste software são positivas.
Data de lançamento: 23/mai/2014

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16 de dezembro de 2015

Game Character Hub 2.6 With New Free Item Pack For Christmas?

Hey everybody :)

The whole team would like to wish you a happy Christmas!

We are pleased to announce that we have not come up to Christmas empty-handed but with a new free update of Game Character Hub along with a new free item pack! In addition you will be able to join the Game Character Hub community with a unique discount during the winter sales!

This update brings the following changes:

  • [Item pack] Enjoy the Looseleaf item set with more than 300 new items. The new item pack comes bundled with the free update and gets installed automatically when GCH launches. It is released under the same license as RPG Maker XP's resources.
  • [Feature] Improved drawing tools: the shapes/lines you can draw now have handles. You may grab a handle with the mouse and move it to modify the shape you drew.
  • [Feature] Revamped gradient tool. Gradients are much more intuitive to use.
  • [Feature] New option in the File menu to open a new file and add it directly to the current character.
  • [Improvement] Improved character generator editor window. The window now gives more directions on how to edit the generators.
  • [Improvement] Character generators now operate about twice faster.
  • [Improvement] Small improvements on the tutorial. A new chapter has been added.
  • [Improvement] Improved French text in the user interface.
  • [Bug fix] The noise tool is now more predictable. A new noise is not regenerated every time we undo/redo the noise command, making it more reliable to use.
  • [Bug fix] Sometimes layers were generated with a wrong color by character generators.
  • [Bug fix] A right click on the color palette now selects the secondary color.

RPG Maker MV will be supported in the coming weeks. The update should be released in the next 24 hours.

We hope you will enjoy it! And once again we wish you a merry Christmas!

PS: If you are curious about the results of the last survey, don't hesitate to check out the previous post.

14 comentários Leia mais

16 de dezembro de 2015

GCH's future looks bright thanks to you!

Hello everyone,

I'm posting this announcement to keep you informed about the last survey. It may have seemed like a long time, but we had to make sure we had enough responses to have a reliable feedback. I want to thank all of you for taking the time to take this survey. This is mainly why I am making this post: to thank you, and to make it up to you by giving you the overall feedback.

I am really pleased by the overall positive feedback! It was extremely nice going through all the kind things you said and I took a note of all your remarks (even the funniest ones, like a recipe for a chocolate cake that I have yet to try out :) ).

I am not going to give you the numbers of how many people want this or prefer that, but instead I'm gonna give you what really matters: the conclusions I drew from this, and where GCH is heading.

The main thing you are craving for is new item packs :) I was surprised by the amount of users who took the time to emphasize it in the free text part of the survey, and I am glad they did! Don't worry, we won't let you down on this. We will try to release several item packs in the upcoming months. I would love to see the GCH graphic assets grow in size exponentially in the future, to have fully-fledged RPG Maker packs, but not only :) We will start by releasing upgrades to existing packs.

This brings me to the second point: you do wish to have more item packs, but also to have more animations. This would be a great addition as well! One minor issue though: GCH currently falls somehow short on this. While GCH can handle any kind of custom animations, it doesn't do well on synchronizing several animations of the same character if they are on different spritesheets. The next big update of GCH (not this December update) will bring improved support to characters with various animations so that we can supply you with more varied item packs with plenty of new animations :)

Last but not least, many users also wish to have a tileset editor, or at least to have some tileset editing capabilities. It's too soon to talk about it, but I have several ideas on how I could bring this to life :)

And finally, a word about RPG Maker MV: I hadn't originally planned to add support for RPG Maker MV in GCH until the next update I talked about. But you guys insisted so much for this, and besides I really want to thank you for taking the survey that I changed my mind. We will officially bring support for MV generator parts in the coming weeks :)

That's it guys! Sorry for the long post, but I felt like I owed you a big thanks, so I wanted to share with you an overview of GCH's roadmap. I hope you enjoyed it!

Thanks again =)

So long, I have a chocolate cake to bake. And it's not a lie.

6 comentários Leia mais

Sobre este software

Game Character Hub is the ultimate program for creating and editing 2D game assets. It provides a built-in generator for character and tileset creation. While the program was made to be compatible with RPG Maker XP, VX and VX Ace, the elements found in the program should work with other 2D game engines as well. RPG Maker assets are for RPG Maker use only.

Key Features

With Game Character Hub, you can easily create characters by choosing generator parts provided in the program. Simply select a template, add items and you're done! You can also create your own custom templates and parts. Note that almost the same logic applies to tilesets, so it doesn't necessarily need to be characters!

With Game Character Hub's flexible layering, you can easily customize parts according to your needs; such as changing the opacity, renaming, merging and deleting parts to name a few.

Game Character Hub's Preview window lets you see whats going on without having to stop what you're doing! You can pause the animation and change different settings such as the animation speed, background color and even zoom! You can also set custom animation previews with the Animation Management feature. Useful if you want to see if your Autotiles or Behaviour poses seamlessly transition to one another!

With Game Character Hub's palette editor, it's easier for you to create your own palettes and change values. What's more is that you can generate palette colors from all visible layers or specific ones. Great for finding the colors you need!

Tired of manually merging tile sheets on your own? Game Character Hub has a built in tileset merger to save you the work!

Game Character Hub allows you to easily convert your character assets for different RPG Maker engines.

Other Features Include...

  • Flexible GUI Layout - Change the layout of the program to your liking!
  • Expansive History Window - Easily undo and redo artwork at any point in time during development.

Requisitos de sistema

    • SO: Microsoft Windows XP/Vista/7/8/8.1/10 (32 bit or 64 bit)
    • Processador: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memória: 256 MB de RAM
    • Placa de vídeo: 1024x768 or better video resolution in High Color mode
    • Armazenamento: 250 MB de espaço disponível
    • Placa de som: DirectSound-compatible sound card
Análises úteis de usuários
7 de 7 pessoas (100%) acharam esta análise útil
43.6 hrs registradas
Publicada: 1 de outubro de 2015
Excellent application if you're working with any RPG Maker engine. It's cheaper and more streamlined than Photoshop. (That's what I was using before.) It's very easy to set up the grid so you can rearrange and edit tiles, too. I'm well versed with Photoshop and GIMP. But GCH is a great tool because it's so specialized for 2D spriting. You can see a walk cycle preview, for example. It can convert sprites from XP to Ace so they fit the number of frames. It can even handle the old 2000 and 2k3 sprites. It features random sprite generators that are easy to customize and set up. Some people expected it to have "behavior" bases and corresponding parts, for animations or poses, like dancing or collapsing. It doesn't. (I have no idea where that expectation came from. At least one person already made a "down" base. Just consult the internet.)

Yes, VX Ace has a built-in character generator, but you can't even adjust colors without an outside editor. GCH allows much more freedom for what parts you're able to use and how you can layer them. The resource sets it comes with are for RPG Maker XP and VX Ace. (If licensing is an issue because you're using some other engine, you can always import your own sprite parts...)
Now, this might not be the best tool for making a sprite entirely from scratch, for a number of reasons. But it's probably one of the best options for editing sprites or piecing them together. If the price is too steep for you, just wait for a sale.
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3 de 3 pessoas (100%) acharam esta análise útil
23.9 hrs registradas
Publicada: 1 de outubro de 2015
EDIT: "...the elements found in the program should work with other 2D game engines as well. RPG Maker assets are for RPG Maker use only." - Although a bit hidden, the store page now at least tells that the assets given with this software are licenced. I'll change the recommendation from a No to a Yes and will write out a more proper review later.
For now, just take a look at the review I made below.

As a tool in itself, it's rather useful and does the job it says it does quite neatly. However, the store page does not mention that the assets you receive with this software are licenced for RPG Maker XP/VX Ace ONLY. This has led me to a lot of time loss of creating my own game since I didn't know about this for quite a while.

Thus, until the store page gives us the information that we should know about this software, I do not recommend this.
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2 de 2 pessoas (100%) acharam esta análise útil
2.6 hrs registradas
Publicada: 3 de janeiro
It's usefull, especially for those who have experience with more professional art software, this can keep you focused on the small pixely nature of a sprite versus the more artistic flowing freedom of a bust graphic, or face graphic. Kind of kerjiggering an MV base into it to work on some MV stuff, but this is definately a helping hand with keeping things together.

WARNING: The biggest resource this has, is its own tools and layout systems. Do not buy if your expecting to use this primarily as a generator usng the included parts, you will be dissapointed, But please do take some time to look at them for inspiration, they can help with your designs, especially if your new to spriting.
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1 de 1 pessoas (100%) acharam esta análise útil
66.9 hrs registradas
Publicada: 29 de novembro de 2015
I really like this program, and with the Autumn sale it's really cheap. It's great for resizing my sheets (I converted my project from Ace to MV and when resizing the images Gimp would generate some semitransparent pixels outside of the borders of each sprite, having to fix the adyacent ones manually). However, I would really like the possibility of adapting any type of sprite sheet (like the ones on to RPG Maker's format by selecting each individual sprite and dragging it out to its box, being alligned automatically. Really recommend it while it's on sale.
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5 de 9 pessoas (56%) acharam esta análise útil
23.5 hrs registradas
Publicada: 30 de novembro de 2015
Great tool for rpg maker users.
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