El primer y único juego de destreza mental oficial de Rube Goldberg. Resuelva problemas diarios en el estilo complejo y caprichoso creando máquinas chistosas. ¿Servir jugo en un vaso es demasiado directo y aburrido? Trate de usar una caja de sorpresas, una lupa, cuerda y un amigo con címbalos para alcanzar sus metas.
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Fecha de lanzamiento: 19 de abr. 2014
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"A game made by a former LucasArt employee from the 80s & 90s (The golden adventure years) we finally get the 1st Rube Goldberg game to arrive on steam"
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26 de marzo

Rube Works 1.4.1.4 Now Live (with German, Spanish, and Achievements)

Version 1.4.1.4, now live:

New Features
  • Spanish and German translation
  • Achievements will now show up on Steam
  • Quick-pickup feature—no longer have to wait a second after clicking on an object to pick it up
  • Hint UI improved—tap anywhere outside yellow hint box to close Hint
  • Tutorial now optional, even first time through
  • Reset Game button added (especially helpful for teachers so they can let new students start fresh)
  • New Educators Tips help section
  • Parental Gate on external links for COPPA compliance
  • Now published by Electric Eggplant instead of Unity Games
Fixes
  • Candle and Lights: Added extra colliders to the glasses so if they fall on their side, they don't penetrate the floor
  • Candle level: Cup in scissors no longer should rotate out of position after scissors close
  • Fan level: Camera pan range and position were off, couldn't see George!
  • Fan level: Can now put ball on either side of trough and get full points
  • Heater level—cat was hovering in space! Gravity turned back on for him
  • Heater level: If cat is placed on the right side of the seesaw, he no longer penetrates the heating pad when he jumps
  • Heater level: No longer possible to get the cat to vanish after he jumps off of seesaw
  • Lights level: Cup in scissors no longer should rotate out of position after scissors close
  • Lights level: Dropping candle on cat no longer clones cat
  • Picture level: There were two of the same message, "Screen lifts allowing mouse to see" being triggered for J and K.
  • Help text now resets each time you enter screen, and pause to scroll also resets
  • Changed red font on the Rewards screen numbered buttons to white to make it more legible
  • Much higher resolution Reward images after you complete a level. So now if you zoom in shouldn't be so pixelated
  • Picking up Ook in tutorial should be easier
  • Yellow boxes around captions shown during the running of the invention now expand as needed so text will always fit
  • Consistent use of << button on screens, and now << always plays the same saxophone sound
  • Clicking on win screen caused last achievement's text to stay on screen

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Críticas

“Una recreación hábil y avispada del trabajo artístico de Rube Goldberg que ofrece en un juego de habilidad mental un reto único y asequible.”
4 stars – Touch Arcade

“Los aficionados a los acertijos de causa y efecto no deben perderse esto.”
5 Stars – PadGadget

“Esta aplicación es increible y rica en tantos aspectos.”
NSTA Recommends (National Science Teachers Association)

Rube Works Comes to Steam

“If you like building crazy contraptions, you'll love this app.” —c|net

Acerca de este juego

El primer y único juego de destreza mental oficial de Rube Goldberg. Resuelva problemas diarios en el estilo complejo y caprichoso creando máquinas chistosas. ¿Servir jugo en un vaso es demasiado directo y aburrido? Trate de usar una caja de sorpresas, una lupa, cuerda y un amigo con címbalos para alcanzar sus metas. ¡Mientras más creativa sea su solución, mejor es!

Del diseñador galardonado David Fox, diseñador del clásicos juegos gráfico de aventuras Zak McKracken and the Alien Mindbenders y Indiana Jones and the Last Crusade: The Graphic Adventure además de haber sido programador en lenguaje SCUMM de Maniac Mansion.

Rube Works está siendo adoptado ampliamente por un número cada vez mayor de escuelas primarias e intermedias y rápidamente está llegando a ser uno de los juegos educativos favoritos del año. Alineado con los estándares CCSS (Common Core State Standards) y NGSS (Next Generation Science Standards), Rube Works es una aplicación sobresaliente que une fácilmente los mundos de los juegos y la educación.

Características

  • El único juego oficial de Rube Goldberg, basado en sus caricaturas originales
  • 18 Acertijos desafiantes
  • Hermosos gráficos
  • Alineado con los estándares CCSS/NGSS
  • Textos en inglés, español y alemán

Comentarios de los Criticos

  • “Electric Eggplant ha hecho un gran trabajo transformando la obra de Rube Goldberg” —Pixelvolt
  • “Si a usted le gusta construir aparatos locos, le va a fascinar esta aplicación” —CNET
  • “...le pone un giro divertido al aprendizaje” —Common Sense Media
  • “Posiblemente no hay ningún juego mejor para android en estos momentos que Rube Works” —AndroidSpin
  • “¡Yo recomiendo encarecidamente esta aplicación!” —Teachers With Apps

Diseñado y Producido por Electric Eggplant. Ingeniería y Arte por Kalani Games. Producido por HRG. Publicado originalmente con Unity Games.

Sobre Electric Eggplant

Fundada por David y Annie Fox en 1992, Electric Eggplant permanentemente ha ganado prestigio por sus juegos, “software” educativa y libros y aplicaciones para chicos, pre-adolescentes y adolescentes. David empezó su carrera como diseñador de juegos en 1982 en Lucasfilm Games (LucasArt). Durante su década allí ayudó a inventar el clásico género de aventuras gráficas apunte-y-presione. http://ElectricEggplant.com

Sobre Kalani Games

Kalani Games es un estudio de diseño y desarrollo de juegos en Austin, TX. Fundada por el veterano de la industria, Kalani Streicher, Kalani Games ha desarrollado juegos para plataformas móviles, sociales y en-línea, expandiendo los límites de las experiencias de juegos originales, innovadores y nuevos. http://KalaniGames.com

Sobre HRG

HRG (Herederos de Rube Goldberg) es una compañía de familia liderada por la nieta de Rube, Jennifer George. Su misión es aumentar el conocimiento sobre la obra de Rube y licenciar la propiedad intelectual a los socios apropiados en el mundo del espectáculo y los medios que permanezcan fieles al espíritu del legado de su abuelo. HRG trabaja junto con RGI (Rube Goldberg, Inc) la filial sin ánimo de lucro cuya misión incluye programas comunitarios educativos para estudiantes e inventores de todas las edades a través de concursos de Máquinas Rube Goldberg en todo el mundo. http://RubeGoldberg.com

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 2
    • Processor: Pentium 4 - 1.3 GHz or better
    • Memory: 1 GB RAM
    • Graphics: 256MB graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 210 MB available space
    Recommended:
    • OS: Windows 7 SP 1
    • Processor: Quad Core CPU Intel or AMD
    • Memory: 4 GB RAM
    • Graphics: GeForce 500 Series or Radeon 7000 Series, 1GB Graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 210 MB available space
    Minimum:
    • OS: OS X 10.6.6 (Snow Leopard) or later
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 250 MB available space
    Recommended:
    • OS: OS X 10.6.6 (Snow Leopard) or later
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Hard Drive: 250 MB available space
    Minimum:
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: OpenGL shader model 2.0 or newer, 512 MB graphics memory
    • Hard Drive: 220 MB available space
    Recommended:
    • Processor: Quad Core 2.66GHz or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Quad Core 2.66GHz or 3.2GHz AMD
    • Hard Drive: 220 MB available space
Análisis útiles de usuarios
A 1 de 1 personas (100%) les ha sido útil este análisis
8.3 h registradas
Publicado: 5 de abril
Rube Works is a short puzzle game, which is similiar to Incredible Machines games by idea, yet it has more of quest-like puzzles logic.

In 18 puzzles you are equired to build "Rube Goldberg"-style machines, which means "use as many items as possible in wacky way to solve a simple thing". Not only made of just mundane physics things, but you also get to use animals and some other unusual things. 12 of puzzles are based on real drawings of Rube Goldberg, so if you are 0.01% of all people who studied his works, then congratulations, you spoiled yourself. For other 99.99% of people it will be new stuff. The other 6 puzzles are completely new, made for this game, designed in same fashion.

As said, puzzles are designed to be more of quest-style one. There is pretty much no such thing as having to place stuff accurately, most often it gets automatically placed into right spot, unlike Incredible Machine style games, where some puzzles were all about accurate placement. And yes, I am talking about 'accurate' placing, as in, few-pixels off.
It doesn't follow same logic of introducing every elements and then using them for whole game. Doesn't make players to figure how to make machine work based on already well-known "bricks".
Instead the game is all about figuring out what "bricks" do. It often gives you different sets of items to use. It does reuse some assets once or twice, but it sometimes gives them a new use once again. In this way it heavily reminds me more of non-sense puzzles from classic adventure games, where you had to do something unexpected or never before explained to you. For example, find out that sword can be sticked to the firework rocket. Placement of some items are a bit obious (only one spot where they fit, for example), and you have to use them all anyway to get the maximum rating.

And yes, you can use as little items as possible and do ridiculously lame shortcuts, you will get to the next puzzles anyway. I would not recommend beating the game this way, not challenging or satificatory at all.
Achievements are quite easy and you will naturally get most of them while beating the game.

The art also looks quite neat for a such small game, things look quite lovely and cartoonish. The physics look wacky, an animal dropped somewhere will be rolling like a ball, doing flying animation and whining. But there is so much you can do and need to do with them in such small game, so who cares. The lgiht humor is in the game too, explaining what is going on in the contraption. Even descriping when things don't go in the right way ("eggs don't hatch on fire, good thinking"). The only thing is that there is only one music in whole game, used for menu. Gameplay itself will be followed only by ambient sound effects, wind or rain or such. But hey, at least you will not feel annoyed by some ever-repeating soundtrack.

So yes. It's kinda like Incredible Machines but different. Will make you think like in quest games. And it's fun enough. This small game will not occupy you for too long, doesn't provide much of progression, more like collection of same-level puzzles, doesn't have much of replayblity. A small neat game.
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A 12 de 13 personas (92%) les ha sido útil este análisis
5.0 h registradas
Publicado: 24 de abril de 2014
Did science ever fail or bore you? Well this game might change your mind because for starters it is made by one of the former employees of LucasArts (Technically in the 80s & 90s) named David Fox a.k.a employee #3, David's influence for making this awesome game was Rube Goldberg's granddaughter Jennifer George, The puzzles feel original & fresh, The price is right & it is very educational to young or old so overall I highly suggest getting this game even though it only has 18 puzzles but keep your fingers crossed for the steam workshop so we can all make cool contraptions just like Rube did. (If you want more info about the godfather of contraptions then go to this website http://www.rubegoldberg.com for history lessons)
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A 14 de 19 personas (74%) les ha sido útil este análisis
0.6 h registradas
Publicado: 23 de abril de 2014
Thought this might be a little to easy as far as puzzles were concerned but all were fairly challenging. For the price this is a nice pickup and easy to recommend. Artwork is well done, aesthetics are very nice. Great casual game with some challenging mind benders for puzzles. Easy thumbs up. A lot of bang for you buck and high on entrainment values.
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A 9 de 10 personas (90%) les ha sido útil este análisis
10.0 h registradas
Publicado: 23 de abril de 2014
This game is the real deal. In this tablet port, you get to recreate 18 cartoons by the master of convoluted contraptions himself, Rube Goldberg. (Though the Brits among us will be waiting for a Heath Robinson sequel.)

On the surface, this looks like yet another "incredible machine", but here the gameplay is less about sandbox-style experimentation and more about "how on earth are these parts supposed to fit together". Slice a turkey, and all you have is a rooster, a penguin, a sand dispenser, a see-saw, a chicken salad, a bucket, a fan, and some string. Yes, that makes sense. Eventually. And not only is it immensely satisfying to figure out, it also makes me smile.

Such is the effect of the inspired work of Mr. Goldberg himself, some of whose contraptions are by now over 80 years old. The game pays homage to him in the best way possible: by bringing some of his best creations to life, and by letting us puzzle over them (ample hints provided if you need them).
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A 6 de 6 personas (100%) les ha sido útil este análisis
5.7 h registradas
Publicado: 29 de abril de 2014
A take on the contraption making genre which is simultaneously both classic and new. Where games like The Incredible Machine have a more open approach to designing any solution that works for a given problem, there is always a single correct solution to a puzzle in Rube Works: The one with the most complex steps. Incidentally, these are also the funniest solutions.

That's not to say that those are the only solutions worth finding, and I've been having a lot of fun finding the different shortcuts to the puzzles after completing the game. So even though there are only 18 levels, there is some replay value and I feel like the game is well worth its price. Hopefully it might also get a level editor and Steam Workshop integration in the future, as I'd love to solve more puzzles of this kind.
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A 7 de 10 personas (70%) les ha sido útil este análisis
7.5 h registradas
Publicado: 23 de abril de 2014
For what it it, it's a very fun game. it's a port of the mobile version but it looks great on PC thanks to the cell shaded look.

The puzzles itself are fun and based on existing Goldberg contraptions. there's 18 in total.

Some of the physics can be slightly finnicy from time to time, but not game stopping.

For the money it's a fun little experience.
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A 3 de 3 personas (100%) les ha sido útil este análisis
3.7 h registradas
Publicado: 26 de abril de 2014
This is a great game, unfortunately it’s a bit quick but i highly recommend this game! The graphics are very good as well as the music both are very reminiscent of the style one would suspect rube goldberg may have utilized if he were still around creating cartoons today. This game both makes you think and is very amusing at the same time. I don’t know about mr siskel or ebert but i give this thing two thumbs up!
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A 3 de 3 personas (100%) les ha sido útil este análisis
3.4 h registradas
Publicado: 29 de abril de 2014
If anyone remembers watching the old Looney Tunes cartoons where some crazy contraption was created to cause mayhem to some unsespecting character, you'll enjoy this game. And if you didn't, you'll still enjoy it!

I never knew of the mobile version, so I went in pretty new. I can see how it was a mobile game based on how the controls worked, but it wasn't too difficult using a mouse. The developer might be looking into options to make it a bit more mouse friendly, but it didn't take away any enjoyment from playing it.

The game can be addicting like chips, so you might go through it quickly just to get that "one more" puzzle done, so I try to play only 1 or 2 puzzles a day to extend my enjoyment from it.

Very fun game to play at a great price and across three platforms.

Now, excuse me, I have to find a cat, a rubber ball, some cheese, a hamster, wet socks, a plate, some string, and a scale...I seemed to have misplaced my keys.
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A 2 de 2 personas (100%) les ha sido útil este análisis
7.5 h registradas
Publicado: 16 de junio de 2014
Fun little game! It mixes in some humor and sillyness with a bit of history. Nice puzzle challanges that will keep you occupied, and feeling satisfied when you get them done. If you like Rube Goldberg machines, this is worth getting.
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A 1 de 1 personas (100%) les ha sido útil este análisis
2.8 h registradas
Publicado: 25 de mayo de 2014
The price is a reasonable $4.99 on Steam. Android and iOS users can get it for two dollars. It only took me a couple of hours to complete with the occasional glance at youtube. If you don't look for help, or want to earn all of the possible achievements there is some re-playability but not too much.
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A 4 de 13 personas (31%) les ha sido útil este análisis
0.5 h registradas
Publicado: 25 de abril de 2014
Although fun for a short while, the game soon becomes very DULL!
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A 1 de 7 personas (14%) les ha sido útil este análisis
0.6 h registradas
Publicado: 5 de mayo de 2014
Not educational. The physics aren't realistic, and often don't make any sense. The English "narration" has bad grammar and is dull. There is no music. The interface isn't reliable, students often have trouble selecting items.

If you want fun and cute find Contraption Maker. If you want something a bit more difficult than that for older students look for the Crazy Machine series.
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1.2 h registradas
Publicado: 10 de enero
I like it. It's a short and sweet game that allows me to question myself on different levels.
I would say 8/10, there are a few bugs here and there (like snapping the wire instad of shooting the bucket. But that's about it.)
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