Il primo e unico gioco ufficiale dei marchingegni di Rube Goldberg. Risolvi i problemi di ogni giorno nello stile elaborato e brevettato di Rube, creando macchine complesse e spiritose. Versare un bicchiere di succo è troppo semplice e noioso?
Valutazione degli utenti:
Complessivamente:
Positiva (16 recensioni) - 16 recensioni degli utenti (81%) per questo gioco sono positive.
Data di rilascio: 19 apr 2014

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Acquista Rube Works

 

Recensioni

“Una ricostruzione fedele e precisa del lavoro artistico di Goldberg che offre sfide uniche ed accessibili.”
4 Stars – Touch Arcade

“Gli appassionati degli enigmi causa-effetto non possono assolutamente farne a meno.”
5 Stars – PadGadget

“Questa app è incredibile è ricca su così tanti livelli.”
NSTA Recommends (National Science Teachers Association)

Rube Works Comes to Steam

“If you like building crazy contraptions, you'll love this app.” —c|net

Informazioni sul gioco

Il primo e unico gioco ufficiale dei marchingegni di Rube Goldberg. Risolvi i problemi di ogni giorno nello stile estroso, elaborato e brevettato di Rube, creando macchine complesse e spiritose. Versare un bicchiere di succo è troppo semplice e noioso? Prova ad usare un pupazzo a molla, una lente d’ingrandimento, delle corde ed un amico che sa suonare i piatti per raggiungere il tuo scopo. La soluzione migliore è la più creativa!

Dal pluri-premiato progettista David Fox, co-autore delle classiche avventure grafiche della LucasArts Zak McKracken and the Alien Mindbenders e Indiana Jones and the Last Crusade: The Graphic Adventure nonché uno dei primi titoli della Lucasfilm Games, Rescue on Fractalus! e programmatore del sistema SCUMM di Maniac Mansion.

Rube Works è ampiamente adottato da un numero sempre crescente di scuole elementari e medie e sta diventando uno dei giochi educativi preferiti degli ultimi anni. {In linea con gli standard educativi americani riguardanti la conoscenza delle arti in lingua inglese e la matematica per i bambini fino a 12 anni (CCSS) e la conoscenza in campo scientifico (NGSS),} Rube Works è un’applicazione che collega senza sforzo il mondo del gioco con quello educativo.

Features

  • L’unico gioco ufficiale di RubeGoldberg, basato sui suoi cartoni animati originali
  • 18 Sfide Entusiasmanti
  • Bella Grafica
  • Testi in Italiano, Inglese, Francese, Tedesco, Spagnolo

More Reviews

  • “…Electric Eggplant ha fatto un ottimo lavoro nel convertire le invenzioni di Rube Goldberg” —Pixelvolt
  • “Se vi piace la costruzione di marchingegni folli, adorerete questo gioco.” — {COLLEGAMENTO RIMOSSO}
  • “Rube Works aggiunge un pizzico di divertimento all’apprendimento.” —Common Sense Media
  • “Un gioco stimolante e divertente che può anche insegnare al giocatore la fisica e la logica, anche se non sembra essere una app educativa… Consiglio vivamente questa app bellissima e ben fatta.” —iPhone Life
  • “Vivamente consigliato!” —The iMums
  • “Difficile trovare un gioco migliore di RubeWorks per Android al momento.” —AndroidSPIN

Disponibile anche per iPad, iPhone, iPod touch su iTunes App Store e per Android sul Google Play e su Amazon App Store.

Maggiori informazioni su http://RubeWorks.com

Ideato e Prodotto da Electric Eggplant. Progettazione e arte grafica di Kalani Games. Prodotto da Heirs di Rube Goldberg. Pubblicato originariamente con Unity Games.

ABOUT ELECTRIC EGGPLANT
Fondata da David e Annie Fox nel 1992, Electric Eggplant (Melanzana Elettrica) ha raccolto costantemente i complimenti per i suoi giochi, software educativi, libri ed app per bambini, preadolescenti e adolescenti. David ha iniziato la sua carriera come progettista di giochi nel 1982 alla Lucasfilm Games (LucasArts). Durante la sua decade trascorsa lì, ha contribuito ad inventare il genere di gioco delle classiche avventure punta-e-clicca, diventate un modello negli anni '80 (“Maniac Mansion”, “Zak McKracken And The Alien Mindbenders”, “Indiana Jones and the Last Crusade: The Graphic Adventure”). David è il Progettista e Produttore Esecutivo del gioco “Rube Works”. ElectricEggplant.com http://ElectricEggplant.com

ABOUT KALANI GAMES
Kalani Games è uno studio di progettazione e sviluppo giochi in Austin, Texas. Fondata da un veterano del settore, Kalani Streicher, Kalani Games ha sviluppato giochi per dispositivi mobili, social network e piattaforme online, oltrepassando i confini dell’originalità, innovazione e nuove esperienze di gioco. http://KalaniGames.com

ABOUT HRG
HRG (Heirs of Rube Goldberg) è una società a conduzione familiare diretta dalla nipote di Rube, Jennifer George. La loro missione è di far crescere la consapevolezza del lavoro di Rube e di concedere in licenza le proprietà intellettuali a collaboratori di intrattenimento e media adeguati, che resteranno fedeli allo spirito dell’eredità di suo nonno. HRG lavora in tandem con RGI (Rube Goldberg, Inc), il ramo no-profit la cui missione include programmi di sensibilizzazione e formazione per studenti e pensatori di tutte le età attraverso gare di Macchine Rube Goldberg in tutto il mondo. http://RubeGoldberg.com

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows XP Service Pack 2
    • Processore: Pentium 4 - 1.3 GHz or better
    • Memoria: 1 GB di RAM
    • Scheda video: 256MB graphics memory
    • DirectX: Versione 9.0c
    • Memoria: 210 MB di spazio disponibile
    Consigliati:
    • Sistema operativo: Windows 7 SP 1
    • Processore: Quad Core CPU Intel or AMD
    • Memoria: 4 GB di RAM
    • Scheda video: GeForce 500 Series or Radeon 7000 Series, 1GB Graphics memory
    • DirectX: Versione 9.0c
    • Memoria: 210 MB di spazio disponibile
    Minimi:
    • Sistema operativo: OS X 10.6.6 (Snow Leopard) or later
    • Processore: Intel Core 2 Duo
    • Memoria: 2 GB di RAM
    • Memoria: 250 MB di spazio disponibile
    Consigliati:
    • Sistema operativo: OS X 10.6.6 (Snow Leopard) or later
    • Processore: Intel Core i5
    • Memoria: 4 GB di RAM
    • Memoria: 250 MB di spazio disponibile
    Minimi:
    • Processore: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memoria: 2 GB di RAM
    • Scheda video: OpenGL shader model 2.0 or newer, 512 MB graphics memory
    • Memoria: 220 MB di spazio disponibile
    Consigliati:
    • Processore: Quad Core 2.66GHz or 3.2GHz AMD
    • Memoria: 4 GB di RAM
    • Scheda video: Quad Core 2.66GHz or 3.2GHz AMD
    • Memoria: 220 MB di spazio disponibile
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Positiva (16 recensioni)
Pubblicate di recente
Celtic Batman
( 2.3 ore in totale )
Pubblicata: 6 febbraio
Like the incredible machine series games, but with the Rube Goldberg twist. It isnt as complicated or long as those games but still okay.

Bought it on sale for less than $2 and it was about 2 hours of entertainment, so I would say 5/10.
Foxysen
( 8.3 ore in totale )
Pubblicata: 5 aprile 2015
Rube Works is a short puzzle game, which is similiar to Incredible Machines games by idea, yet it has more of quest-like puzzles logic.

In 18 puzzles you are equired to build "Rube Goldberg"-style machines, which means "use as many items as possible in wacky way to solve a simple thing". Not only made of just mundane physics things, but you also get to use animals and some other unusual things. 12 of puzzles are based on real drawings of Rube Goldberg, so if you are 0.01% of all people who studied his works, then congratulations, you spoiled yourself. For other 99.99% of people it will be new stuff. The other 6 puzzles are completely new, made for this game, designed in same fashion.

As said, puzzles are designed to be more of quest-style one. There is pretty much no such thing as having to place stuff accurately, most often it gets automatically placed into right spot, unlike Incredible Machine style games, where some puzzles were all about accurate placement. And yes, I am talking about 'accurate' placing, as in, few-pixels off.
It doesn't follow same logic of introducing every elements and then using them for whole game. Doesn't make players to figure how to make machine work based on already well-known "bricks".
Instead the game is all about figuring out what "bricks" do. It often gives you different sets of items to use. It does reuse some assets once or twice, but it sometimes gives them a new use once again. In this way it heavily reminds me more of non-sense puzzles from classic adventure games, where you had to do something unexpected or never before explained to you. For example, find out that sword can be sticked to the firework rocket. Placement of some items are a bit obious (only one spot where they fit, for example), and you have to use them all anyway to get the maximum rating.

And yes, you can use as little items as possible and do ridiculously lame shortcuts, you will get to the next puzzles anyway. I would not recommend beating the game this way, not challenging or satificatory at all.
Achievements are quite easy and you will naturally get most of them while beating the game.

The art also looks quite neat for a such small game, things look quite lovely and cartoonish. The physics look wacky, an animal dropped somewhere will be rolling like a ball, doing flying animation and whining. But there is so much you can do and need to do with them in such small game, so who cares. The lgiht humor is in the game too, explaining what is going on in the contraption. Even descriping when things don't go in the right way ("eggs don't hatch on fire, good thinking"). The only thing is that there is only one music in whole game, used for menu. Gameplay itself will be followed only by ambient sound effects, wind or rain or such. But hey, at least you will not feel annoyed by some ever-repeating soundtrack.

So yes. It's kinda like Incredible Machines but different. Will make you think like in quest games. And it's fun enough. This small game will not occupy you for too long, doesn't provide much of progression, more like collection of same-level puzzles, doesn't have much of replayblity. A small neat game.
Inaba
( 1.2 ore in totale )
Pubblicata: 10 gennaio 2015
I like it. It's a short and sweet game that allows me to question myself on different levels.
I would say 8/10, there are a few bugs here and there (like snapping the wire instad of shooting the bucket. But that's about it.)
Deadman
( 7.8 ore in totale )
Pubblicata: 16 giugno 2014
Fun little game! It mixes in some humor and sillyness with a bit of history. Nice puzzle challanges that will keep you occupied, and feeling satisfied when you get them done. If you like Rube Goldberg machines, this is worth getting.
gwenavirre
( 2.8 ore in totale )
Pubblicata: 25 maggio 2014
The price is a reasonable $4.99 on Steam. Android and iOS users can get it for two dollars. It only took me a couple of hours to complete with the occasional glance at youtube. If you don't look for help, or want to earn all of the possible achievements there is some re-playability but not too much.
jeffrey
( 0.6 ore in totale )
Pubblicata: 5 maggio 2014
Not educational. The physics aren't realistic, and often don't make any sense. The English "narration" has bad grammar and is dull. There is no music. The interface isn't reliable, students often have trouble selecting items.

If you want fun and cute find Contraption Maker. If you want something a bit more difficult than that for older students look for the Crazy Machine series.
( 8.8 ore in totale )
Pubblicata: 29 aprile 2014
A take on the contraption making genre which is simultaneously both classic and new. Where games like The Incredible Machine have a more open approach to designing any solution that works for a given problem, there is always a single correct solution to a puzzle in Rube Works: The one with the most complex steps. Incidentally, these are also the funniest solutions.

That's not to say that those are the only solutions worth finding, and I've been having a lot of fun finding the different shortcuts to the puzzles after completing the game. So even though there are only 18 levels, there is some replay value and I feel like the game is well worth its price. Hopefully it might also get a level editor and Steam Workshop integration in the future, as I'd love to solve more puzzles of this kind.
RougeNut
( 3.7 ore in totale )
Pubblicata: 29 aprile 2014
If anyone remembers watching the old Looney Tunes cartoons where some crazy contraption was created to cause mayhem to some unsespecting character, you'll enjoy this game. And if you didn't, you'll still enjoy it!

I never knew of the mobile version, so I went in pretty new. I can see how it was a mobile game based on how the controls worked, but it wasn't too difficult using a mouse. The developer might be looking into options to make it a bit more mouse friendly, but it didn't take away any enjoyment from playing it.

The game can be addicting like chips, so you might go through it quickly just to get that "one more" puzzle done, so I try to play only 1 or 2 puzzles a day to extend my enjoyment from it.

Very fun game to play at a great price and across three platforms.

Now, excuse me, I have to find a cat, a rubber ball, some cheese, a hamster, wet socks, a plate, some string, and a scale...I seemed to have misplaced my keys.
﴾͡๏̯͡๏﴿ Papa 'Jup
( 3.7 ore in totale )
Pubblicata: 26 aprile 2014
This is a great game, unfortunately it’s a bit quick but i highly recommend this game! The graphics are very good as well as the music both are very reminiscent of the style one would suspect rube goldberg may have utilized if he were still around creating cartoons today. This game both makes you think and is very amusing at the same time. I don’t know about mr siskel or ebert but i give this thing two thumbs up!
MrBonev
( 0.5 ore in totale )
Pubblicata: 25 aprile 2014
Although fun for a short while, the game soon becomes very DULL!
Recensioni più utili  Complessivamente
16 persone su 18 (89%) hanno trovato questa recensione utile
Consigliato
5.0 ore in totale
Pubblicata: 24 aprile 2014
Did science ever fail or bore you? Well this game might change your mind because for starters it is made by one of the former employees of LucasArts (Technically in the 80s & 90s) named David Fox a.k.a employee #3, David's influence for making this awesome game was Rube Goldberg's granddaughter Jennifer George, The puzzles feel original & fresh, The price is right & it is very educational to young or old so overall I highly suggest getting this game even though it only has 18 puzzles but keep your fingers crossed for the steam workshop so we can all make cool contraptions just like Rube did. (If you want more info about the godfather of contraptions then go to this website http://www.rubegoldberg.com for history lessons)
Questa recensione ti è stata utile? No Divertente
17 persone su 22 (77%) hanno trovato questa recensione utile
Consigliato
0.6 ore in totale
Pubblicata: 23 aprile 2014
Thought this might be a little to easy as far as puzzles were concerned but all were fairly challenging. For the price this is a nice pickup and easy to recommend. Artwork is well done, aesthetics are very nice. Great casual game with some challenging mind benders for puzzles. Easy thumbs up. A lot of bang for you buck and high on entrainment values.
Questa recensione ti è stata utile? No Divertente
13 persone su 15 (87%) hanno trovato questa recensione utile
Consigliato
10.0 ore in totale
Pubblicata: 23 aprile 2014
This game is the real deal. In this tablet port, you get to recreate 18 cartoons by the master of convoluted contraptions himself, Rube Goldberg. (Though the Brits among us will be waiting for a Heath Robinson sequel.)

On the surface, this looks like yet another "incredible machine", but here the gameplay is less about sandbox-style experimentation and more about "how on earth are these parts supposed to fit together". Slice a turkey, and all you have is a rooster, a penguin, a sand dispenser, a see-saw, a chicken salad, a bucket, a fan, and some string. Yes, that makes sense. Eventually. And not only is it immensely satisfying to figure out, it also makes me smile.

Such is the effect of the inspired work of Mr. Goldberg himself, some of whose contraptions are by now over 80 years old. The game pays homage to him in the best way possible: by bringing some of his best creations to life, and by letting us puzzle over them (ample hints provided if you need them).
Questa recensione ti è stata utile? No Divertente
10 persone su 11 (91%) hanno trovato questa recensione utile
Consigliato
8.8 ore in totale
Pubblicata: 29 aprile 2014
A take on the contraption making genre which is simultaneously both classic and new. Where games like The Incredible Machine have a more open approach to designing any solution that works for a given problem, there is always a single correct solution to a puzzle in Rube Works: The one with the most complex steps. Incidentally, these are also the funniest solutions.

That's not to say that those are the only solutions worth finding, and I've been having a lot of fun finding the different shortcuts to the puzzles after completing the game. So even though there are only 18 levels, there is some replay value and I feel like the game is well worth its price. Hopefully it might also get a level editor and Steam Workshop integration in the future, as I'd love to solve more puzzles of this kind.
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
Consigliato
8.3 ore in totale
Pubblicata: 5 aprile 2015
Rube Works is a short puzzle game, which is similiar to Incredible Machines games by idea, yet it has more of quest-like puzzles logic.

In 18 puzzles you are equired to build "Rube Goldberg"-style machines, which means "use as many items as possible in wacky way to solve a simple thing". Not only made of just mundane physics things, but you also get to use animals and some other unusual things. 12 of puzzles are based on real drawings of Rube Goldberg, so if you are 0.01% of all people who studied his works, then congratulations, you spoiled yourself. For other 99.99% of people it will be new stuff. The other 6 puzzles are completely new, made for this game, designed in same fashion.

As said, puzzles are designed to be more of quest-style one. There is pretty much no such thing as having to place stuff accurately, most often it gets automatically placed into right spot, unlike Incredible Machine style games, where some puzzles were all about accurate placement. And yes, I am talking about 'accurate' placing, as in, few-pixels off.
It doesn't follow same logic of introducing every elements and then using them for whole game. Doesn't make players to figure how to make machine work based on already well-known "bricks".
Instead the game is all about figuring out what "bricks" do. It often gives you different sets of items to use. It does reuse some assets once or twice, but it sometimes gives them a new use once again. In this way it heavily reminds me more of non-sense puzzles from classic adventure games, where you had to do something unexpected or never before explained to you. For example, find out that sword can be sticked to the firework rocket. Placement of some items are a bit obious (only one spot where they fit, for example), and you have to use them all anyway to get the maximum rating.

And yes, you can use as little items as possible and do ridiculously lame shortcuts, you will get to the next puzzles anyway. I would not recommend beating the game this way, not challenging or satificatory at all.
Achievements are quite easy and you will naturally get most of them while beating the game.

The art also looks quite neat for a such small game, things look quite lovely and cartoonish. The physics look wacky, an animal dropped somewhere will be rolling like a ball, doing flying animation and whining. But there is so much you can do and need to do with them in such small game, so who cares. The lgiht humor is in the game too, explaining what is going on in the contraption. Even descriping when things don't go in the right way ("eggs don't hatch on fire, good thinking"). The only thing is that there is only one music in whole game, used for menu. Gameplay itself will be followed only by ambient sound effects, wind or rain or such. But hey, at least you will not feel annoyed by some ever-repeating soundtrack.

So yes. It's kinda like Incredible Machines but different. Will make you think like in quest games. And it's fun enough. This small game will not occupy you for too long, doesn't provide much of progression, more like collection of same-level puzzles, doesn't have much of replayblity. A small neat game.
Questa recensione ti è stata utile? No Divertente
5 persone su 6 (83%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
2.3 ore in totale
Pubblicata: 6 febbraio
Like the incredible machine series games, but with the Rube Goldberg twist. It isnt as complicated or long as those games but still okay.

Bought it on sale for less than $2 and it was about 2 hours of entertainment, so I would say 5/10.
Questa recensione ti è stata utile? No Divertente
7 persone su 10 (70%) hanno trovato questa recensione utile
Consigliato
7.5 ore in totale
Pubblicata: 23 aprile 2014
For what it it, it's a very fun game. it's a port of the mobile version but it looks great on PC thanks to the cell shaded look.

The puzzles itself are fun and based on existing Goldberg contraptions. there's 18 in total.

Some of the physics can be slightly finnicy from time to time, but not game stopping.

For the money it's a fun little experience.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
3.7 ore in totale
Pubblicata: 26 aprile 2014
This is a great game, unfortunately it’s a bit quick but i highly recommend this game! The graphics are very good as well as the music both are very reminiscent of the style one would suspect rube goldberg may have utilized if he were still around creating cartoons today. This game both makes you think and is very amusing at the same time. I don’t know about mr siskel or ebert but i give this thing two thumbs up!
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
Consigliato
3.7 ore in totale
Pubblicata: 29 aprile 2014
If anyone remembers watching the old Looney Tunes cartoons where some crazy contraption was created to cause mayhem to some unsespecting character, you'll enjoy this game. And if you didn't, you'll still enjoy it!

I never knew of the mobile version, so I went in pretty new. I can see how it was a mobile game based on how the controls worked, but it wasn't too difficult using a mouse. The developer might be looking into options to make it a bit more mouse friendly, but it didn't take away any enjoyment from playing it.

The game can be addicting like chips, so you might go through it quickly just to get that "one more" puzzle done, so I try to play only 1 or 2 puzzles a day to extend my enjoyment from it.

Very fun game to play at a great price and across three platforms.

Now, excuse me, I have to find a cat, a rubber ball, some cheese, a hamster, wet socks, a plate, some string, and a scale...I seemed to have misplaced my keys.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
7.8 ore in totale
Pubblicata: 16 giugno 2014
Fun little game! It mixes in some humor and sillyness with a bit of history. Nice puzzle challanges that will keep you occupied, and feeling satisfied when you get them done. If you like Rube Goldberg machines, this is worth getting.
Questa recensione ti è stata utile? No Divertente