The first and only official Rube Goldberg puzzle game. Solve everyday problems in Rube’s trademark elaborate style by creating complex and hilarious machines. Is pouring a glass of juice just too straightforward and boring? Try using a jack-in-the-box, magnifying glass, string and a cymbal-wielding friend to achieve your goal.
用户评测: 好评 (14 篇评测) - 14 篇用户评测中有 85% 为好评。
发行日期: 2014年4月19日


购买 Rube Works



"A game made by a former LucasArt employee from the 80s & 90s (The golden adventure years) we finally get the 1st Rube Goldberg game to arrive on steam"

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Rube Works version 1.5 (French, Italian) Now Live

New Features
• Now includes all text in French and Italian (as well as English, German, Spanish)
• Fixes problem that caused Spanish text to not display

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“A sharp, slick recreation of Goldberg’s artistic work that offers a unique and accessible puzzle challenge.”
4 Stars – Touch Arcade

“Fans of cause-and-effect puzzles should not miss this.”
5 Stars – PadGadget

“This [application] is amazing and rich on so many levels.”
NSTA Recommends (National Science Teachers Association)

Rube Works Comes to Steam

“If you like building crazy contraptions, you'll love this app.” —c|net


The first and only official Rube Goldberg puzzle game. Solve everyday problems in Rube’s trademark elaborate whimsical style by creating hilarious machines. Is pouring a glass of juice just too straightforward and boring? Try using a jack-in-the-box, magnifying glass, string and a cymbal-wielding friend to achieve your goal. The more creative your solution the better!

From award-winning designer David Fox, co-designer of the classic LucasArts graphic adventure games Zak McKracken and the Alien Mindbenders and Indiana Jones and the Last Crusade: The Graphic Adventure as well as one of the first Lucasfilm Games titles, Rescue on Fractalus! plus SCUMM scriptor on Maniac Mansion.

Rube Works is widely adopted by a growing number of elementary and middle schools and is fast becoming one of the years favorite educational games. Aligned with CCSS (Common Core State Standards) and NGSS (Next Generation Science Standards), Rube Works is a standout app that effortlessly bridges the worlds of gaming and education.


  • Only official Rube Goldberg game, based on his original cartoons
  • 18 Challenging Puzzles
  • Beautiful Graphics
  • Aligned with CCSS/NGSS
  • Text in English, French, Italian, German, Spanish

More Reviews

  • “…Electric Eggplant has done a great job converting Rube Goldberg’s work” —Pixelvolt
  • “If you like building crazy contraptions, you’ll love this [game].” — c|net
  • “Rube Works puts a fun twist on learning.” —Common Sense Media
  • “A challenging and fun game that can also teach the user about physics and logic, while not appearing to be an educational [application]. Rube Works makes the iPad a great learning tool and I highly recommend this beautiful and well made [game].” —iPhone Life
  • “Highly recommended!” —The iMums
  • “There’s hardly a better game on Android than Rube Works right now” —AndroidSPIN

Also available for iPad, iPhone, iPod touch on the iTunes App Store and for Android on Google Play and the Amazon App Store.

More information at

Designed and Produced by Electric Eggplant. Engineering and Art by Kalani Games. Produced by Heirs of Rube Goldberg. (Originally published with Unity Games.)

Founded by David and Annie Fox in 1992, Electric Eggplant has consistently garnered kudos on its games, educational software, and books and apps for kids, tweens, and teens. David began his game design career in 1982 at Lucasfilm Games (LucasArts). During his decade there he helped invent the classic point-and-click graphic adventure genre. David is the Game Designer and Executive Producer on “Rube Works”.

Kalani Games is a game design & development studio in Austin, Texas. Founded by industry veteran, Kalani Streicher, Kalani Games has developed games for mobile, social and online platforms, pushing the boundaries of original, innovative and new game play experiences.

HRG (Heirs of Rube Goldberg) is a family-run company led by Rube’s granddaughter, Jennifer George. Their mission is to raise awareness of Rube’s work and to license the intellectual property to appropriate entertainment and media partners who will remain true to the spirit of her grandfather’s legacy. HRG works in tandem with RGI (Rube Goldberg, Inc), the non-profit arm whose mission includes education outreach programs for students and tinkerers of all ages through Rube Goldberg Machine contests around the globe.


Mac OS X
SteamOS + Linux
    • OS: Windows XP Service Pack 2
    • Processor: Pentium 4 - 1.3 GHz or better
    • Memory: 1 GB RAM
    • Graphics: 256MB graphics memory
    • DirectX: Version 9.0c
    • Storage: 210 MB available space
    • OS: Windows 7 SP 1
    • Processor: Quad Core CPU Intel or AMD
    • Memory: 4 GB RAM
    • Graphics: GeForce 500 Series or Radeon 7000 Series, 1GB Graphics memory
    • DirectX: Version 9.0c
    • Storage: 210 MB available space
    • OS: OS X 10.6.6 (Snow Leopard) or later
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Storage: 250 MB available space
    • OS: OS X 10.6.6 (Snow Leopard) or later
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Storage: 250 MB available space
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: OpenGL shader model 2.0 or newer, 512 MB graphics memory
    • Storage: 220 MB available space
    • Processor: Quad Core 2.66GHz or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Quad Core 2.66GHz or 3.2GHz AMD
    • Storage: 220 MB available space
17 人中有 15 人(88%)觉得这篇评测有价值
5.0 小时(记录在案的)
Did science ever fail or bore you? Well this game might change your mind because for starters it is made by one of the former employees of LucasArts (Technically in the 80s & 90s) named David Fox a.k.a employee #3, David's influence for making this awesome game was Rube Goldberg's granddaughter Jennifer George, The puzzles feel original & fresh, The price is right & it is very educational to young or old so overall I highly suggest getting this game even though it only has 18 puzzles but keep your fingers crossed for the steam workshop so we can all make cool contraptions just like Rube did. (If you want more info about the godfather of contraptions then go to this website for history lessons)
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22 人中有 17 人(77%)觉得这篇评测有价值
0.6 小时(记录在案的)
Thought this might be a little to easy as far as puzzles were concerned but all were fairly challenging. For the price this is a nice pickup and easy to recommend. Artwork is well done, aesthetics are very nice. Great casual game with some challenging mind benders for puzzles. Easy thumbs up. A lot of bang for you buck and high on entrainment values.
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13 人中有 12 人(92%)觉得这篇评测有价值
10.0 小时(记录在案的)
This game is the real deal. In this tablet port, you get to recreate 18 cartoons by the master of convoluted contraptions himself, Rube Goldberg. (Though the Brits among us will be waiting for a Heath Robinson sequel.)

On the surface, this looks like yet another "incredible machine", but here the gameplay is less about sandbox-style experimentation and more about "how on earth are these parts supposed to fit together". Slice a turkey, and all you have is a rooster, a penguin, a sand dispenser, a see-saw, a chicken salad, a bucket, a fan, and some string. Yes, that makes sense. Eventually. And not only is it immensely satisfying to figure out, it also makes me smile.

Such is the effect of the inspired work of Mr. Goldberg himself, some of whose contraptions are by now over 80 years old. The game pays homage to him in the best way possible: by bringing some of his best creations to life, and by letting us puzzle over them (ample hints provided if you need them).
这篇评测是否有价值? 欢乐
9 人中有 9 人(100%)觉得这篇评测有价值
8.8 小时(记录在案的)
A take on the contraption making genre which is simultaneously both classic and new. Where games like The Incredible Machine have a more open approach to designing any solution that works for a given problem, there is always a single correct solution to a puzzle in Rube Works: The one with the most complex steps. Incidentally, these are also the funniest solutions.

That's not to say that those are the only solutions worth finding, and I've been having a lot of fun finding the different shortcuts to the puzzles after completing the game. So even though there are only 18 levels, there is some replay value and I feel like the game is well worth its price. Hopefully it might also get a level editor and Steam Workshop integration in the future, as I'd love to solve more puzzles of this kind.
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4 人中有 4 人(100%)觉得这篇评测有价值
8.3 小时(记录在案的)
Rube Works is a short puzzle game, which is similiar to Incredible Machines games by idea, yet it has more of quest-like puzzles logic.

In 18 puzzles you are equired to build "Rube Goldberg"-style machines, which means "use as many items as possible in wacky way to solve a simple thing". Not only made of just mundane physics things, but you also get to use animals and some other unusual things. 12 of puzzles are based on real drawings of Rube Goldberg, so if you are 0.01% of all people who studied his works, then congratulations, you spoiled yourself. For other 99.99% of people it will be new stuff. The other 6 puzzles are completely new, made for this game, designed in same fashion.

As said, puzzles are designed to be more of quest-style one. There is pretty much no such thing as having to place stuff accurately, most often it gets automatically placed into right spot, unlike Incredible Machine style games, where some puzzles were all about accurate placement. And yes, I am talking about 'accurate' placing, as in, few-pixels off.
It doesn't follow same logic of introducing every elements and then using them for whole game. Doesn't make players to figure how to make machine work based on already well-known "bricks".
Instead the game is all about figuring out what "bricks" do. It often gives you different sets of items to use. It does reuse some assets once or twice, but it sometimes gives them a new use once again. In this way it heavily reminds me more of non-sense puzzles from classic adventure games, where you had to do something unexpected or never before explained to you. For example, find out that sword can be sticked to the firework rocket. Placement of some items are a bit obious (only one spot where they fit, for example), and you have to use them all anyway to get the maximum rating.

And yes, you can use as little items as possible and do ridiculously lame shortcuts, you will get to the next puzzles anyway. I would not recommend beating the game this way, not challenging or satificatory at all.
Achievements are quite easy and you will naturally get most of them while beating the game.

The art also looks quite neat for a such small game, things look quite lovely and cartoonish. The physics look wacky, an animal dropped somewhere will be rolling like a ball, doing flying animation and whining. But there is so much you can do and need to do with them in such small game, so who cares. The lgiht humor is in the game too, explaining what is going on in the contraption. Even descriping when things don't go in the right way ("eggs don't hatch on fire, good thinking"). The only thing is that there is only one music in whole game, used for menu. Gameplay itself will be followed only by ambient sound effects, wind or rain or such. But hey, at least you will not feel annoyed by some ever-repeating soundtrack.

So yes. It's kinda like Incredible Machines but different. Will make you think like in quest games. And it's fun enough. This small game will not occupy you for too long, doesn't provide much of progression, more like collection of same-level puzzles, doesn't have much of replayblity. A small neat game.
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