Das erste und einzige offizielle Spiel mit den Puzzles von Rube Goldberg. Löse in Rubes legendärem ausgefeilt-absurdem Stil ganz normale Alltagsprobleme, indem du schräge Maschinen baust. Ist es dir zu langweilig, ein Glas Orangensaft direkt von der Flasche ins Glas zu gießen?
Nutzerreviews: Positiv (14 Reviews)
Veröffentlichung: 19. Apr. 2014
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"A game made by a former LucasArt employee from the 80s & 90s (The golden adventure years) we finally get the 1st Rube Goldberg game to arrive on steam"
Lesen Sie hier das vollständige Review.

Kürzliche Updates Alle anzeigen (1)

26. März

Rube Works 1.4.1.4 Now Live (with German, Spanish, and Achievements)

Version 1.4.1.4, now live:

New Features
  • Spanish and German translation
  • Achievements will now show up on Steam
  • Quick-pickup feature—no longer have to wait a second after clicking on an object to pick it up
  • Hint UI improved—tap anywhere outside yellow hint box to close Hint
  • Tutorial now optional, even first time through
  • Reset Game button added (especially helpful for teachers so they can let new students start fresh)
  • New Educators Tips help section
  • Parental Gate on external links for COPPA compliance
  • Now published by Electric Eggplant instead of Unity Games
Fixes
  • Candle and Lights: Added extra colliders to the glasses so if they fall on their side, they don't penetrate the floor
  • Candle level: Cup in scissors no longer should rotate out of position after scissors close
  • Fan level: Camera pan range and position were off, couldn't see George!
  • Fan level: Can now put ball on either side of trough and get full points
  • Heater level—cat was hovering in space! Gravity turned back on for him
  • Heater level: If cat is placed on the right side of the seesaw, he no longer penetrates the heating pad when he jumps
  • Heater level: No longer possible to get the cat to vanish after he jumps off of seesaw
  • Lights level: Cup in scissors no longer should rotate out of position after scissors close
  • Lights level: Dropping candle on cat no longer clones cat
  • Picture level: There were two of the same message, "Screen lifts allowing mouse to see" being triggered for J and K.
  • Help text now resets each time you enter screen, and pause to scroll also resets
  • Changed red font on the Rewards screen numbered buttons to white to make it more legible
  • Much higher resolution Reward images after you complete a level. So now if you zoom in shouldn't be so pixelated
  • Picking up Ook in tutorial should be easier
  • Yellow boxes around captions shown during the running of the invention now expand as needed so text will always fit
  • Consistent use of << button on screens, and now << always plays the same saxophone sound
  • Clicking on win screen caused last achievement's text to stay on screen

2 Kommentare Weiterlesen

Reviews

“Eine intelligente und schick gemachte Interpretation von Goldbergs Werken, die einzigartige und dabei zugängliche Puzzle-Herausforderungen bietet.”
4 stars – Touch Arcade

“Fans von Puzzles, die Ursache und Wirkung miteinander verknüpfen, sollten sich dieses Spiel nicht entgehen lassen.”
5 Stars – PadGadget

“Diese App ist grandios und ist auf mehr als nur eine weise lohnenswert.”
NSTA Recommends (National Science Teachers Association)

Rube Works Comes to Steam

“If you like building crazy contraptions, you'll love this app.” —c|net

Über dieses Spiel

Das erste und einzige offizielle Spiel mit den Puzzles von Rube Goldberg. Löse in Rubes legendärem ausgefeilt-absurdem Stil ganz normale Alltagsprobleme, indem du schräge Maschinen baust. Ist es dir zu langweilig, ein Glas Orangensaft direkt von der Flasche ins Glas zu gießen? Dann greif zu einem Springteufel, einer Lupe, Schnüren und einem musikalischen Freund mit einem Becken, um dein Ziel zu erreichen. Je ausgefallener und kreativer deine Lösung, desto besser!

Rube Works wurde vom preisgekrönten Spieldesigner David Fox entwickelt, der schon das klassische LucasArts-Grafikadventures Zak McKracken and the Alien Mindbenders und Indiana Jones and the Last Crusade: The Graphic Adventure ersonn und bei Maniac Mansion als SCUMM-Autor aktiv war.

Rube Works wird inzwischen von immer mehr Grund- und weiterführenden Schulen in den USA eingesetzt und ist auf dem besten Weg, eins der beliebtesten Lernspiele des Jahres zu werden. Rube Works entspricht den US-Schulrichtlinien CCSS (Common Core State Standards) und NGSS (Next Generation Science Standards) und ist eine herausragende App, die die Welten von Lernen und Spielen mühelos miteinander verbindet.

Besondere Eigenschaften

  • Das einzige offizielle Rube-Goldberg-Spiel, das auf Rubes Originalcartoons basiert
  • 18 herausfordernde Puzzles
  • Originelle, detailreiche Grafik
  • Text in Deutsch, Englisch und Spanisch

Begeisterte Rezensionen

  • “Electric Eggplant hat bei der Umsetzung von Rube Goldbergs Werk ganze Arbeit geleistet.” (Pixelvolt)
  • “Wer es mag, verrückte Apparate zu bauen, wird diese App lieben.” (CNET)
  • “Mit Rube Works macht das Lernen Spaß.” (Common Sense Media)
  • “Ein herausforderndes und spaßiges Spiel, das einem Physik und Logik näherbringt, ohne dabei ein dröges Lernspiel zu sein. Ich kann diese wunderschöne und gut gemachte App nur empfehlen.” (iPhone Life)
  • “Hochgradig empfehlenswert!” (The iMums)

Auch erhältlich für iPad, iPhone, iPod touch im iTunes App Store und Android auf Google Play und die Amazon App Store.

Mehr über Rube Works findest du unter http://RubeWorks.com.

Design und Produktion: Electric Eggplant, Technische Umsetzung und Grafik: Kalani Games. Produziert von Heirs of Rube Goldberg. Ursprünglich veröffentlicht mit Unity Games.

Über Electric Eggplant

Electric Eggplant wurde 1992 von David und Annie Fox gegründet und hat sich seitdem als Studio für qualitativ hochwertige Spiele, Lernprogramme, Bücher und Apps für Kinder, Tweens und Teenagern einen Namen gemacht. David legte den Grundstein für seine Karriere im Jahr 1982 bei Lucasfilm Games, dem späteren LucasArts. Dort arbeitete er zehn Jahre lang und half unter anderem dabei mit, das Genre der klassischen Point-and-Click-Grafikadventures ins Leben zu rufen. David ist der Spieldesigner und ausführende Produzent von “Rube Works”. Mehr über Electric Eggplant findest du unter http://ElectricEggplant.com.

Über Kalani Games

Kalani Games ist Studio für Spieldesign und -entwicklung in Austin, Texas. Seit seiner Gründung durch Kalani Streicher, ein langjähriger Veteran der interaktiven Unterhaltungsbranche, hat es zahlreiche Spiele für Mobil- und Online-Plattformen sowie soziale Netzwerke produziert, die die Grenzen origineller, innovativer und neuartiger Spielerfahrungen kontinuierlich erweitern. Mehr über Kalani Games findest du unter http://KalaniGames.com.

Über HRG

HRG (Heirs of Rube Goldberg) ist ein Familienunternehmen, das von Rube Goldbergs Enkeltochter Jennifer George geleitet wird. HRGs Mission ist es, die Bekanntheit von Rubes Werk zu fördern und seine Werke an Partner aus der Unterhaltungs- und Medienbranche zu lizenzieren, damit diese Produkte im Geiste von Rubes Vermächtnis entwickeln. Für diese Zwecke arbeitet HRG mit der gemeinnützigen Firma RGI (Rube Goldberg, Inc) zusammen. Zu RGIs Aufgaben gehören bildende Vermittlungsprogramme für Schüler und Bastler aller Altersstufen, bei denen weltweite Rube-Goldberg-Maschinen-Wettbewerbe zum Einsatz kommen. Mehr über HRG findest du unter http://RubeGoldberg.com.

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP Service Pack 2
    • Processor: Pentium 4 - 1.3 GHz or better
    • Memory: 1 GB RAM
    • Graphics: 256MB graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 210 MB available space
    Recommended:
    • OS: Windows 7 SP 1
    • Processor: Quad Core CPU Intel or AMD
    • Memory: 4 GB RAM
    • Graphics: GeForce 500 Series or Radeon 7000 Series, 1GB Graphics memory
    • DirectX: Version 9.0c
    • Hard Drive: 210 MB available space
    Minimum:
    • OS: OS X 10.6.6 (Snow Leopard) or later
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Hard Drive: 250 MB available space
    Recommended:
    • OS: OS X 10.6.6 (Snow Leopard) or later
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Hard Drive: 250 MB available space
    Minimum:
    • Processor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Memory: 2 GB RAM
    • Graphics: OpenGL shader model 2.0 or newer, 512 MB graphics memory
    • Hard Drive: 220 MB available space
    Recommended:
    • Processor: Quad Core 2.66GHz or 3.2GHz AMD
    • Memory: 4 GB RAM
    • Graphics: Quad Core 2.66GHz or 3.2GHz AMD
    • Hard Drive: 220 MB available space
Hilfreiche Kundenreviews
1 von 1 Personen (100%) fanden dieses Review hilfreich
8.3 Std. insgesamt
Verfasst: 5. April
Rube Works is a short puzzle game, which is similiar to Incredible Machines games by idea, yet it has more of quest-like puzzles logic.

In 18 puzzles you are equired to build "Rube Goldberg"-style machines, which means "use as many items as possible in wacky way to solve a simple thing". Not only made of just mundane physics things, but you also get to use animals and some other unusual things. 12 of puzzles are based on real drawings of Rube Goldberg, so if you are 0.01% of all people who studied his works, then congratulations, you spoiled yourself. For other 99.99% of people it will be new stuff. The other 6 puzzles are completely new, made for this game, designed in same fashion.

As said, puzzles are designed to be more of quest-style one. There is pretty much no such thing as having to place stuff accurately, most often it gets automatically placed into right spot, unlike Incredible Machine style games, where some puzzles were all about accurate placement. And yes, I am talking about 'accurate' placing, as in, few-pixels off.
It doesn't follow same logic of introducing every elements and then using them for whole game. Doesn't make players to figure how to make machine work based on already well-known "bricks".
Instead the game is all about figuring out what "bricks" do. It often gives you different sets of items to use. It does reuse some assets once or twice, but it sometimes gives them a new use once again. In this way it heavily reminds me more of non-sense puzzles from classic adventure games, where you had to do something unexpected or never before explained to you. For example, find out that sword can be sticked to the firework rocket. Placement of some items are a bit obious (only one spot where they fit, for example), and you have to use them all anyway to get the maximum rating.

And yes, you can use as little items as possible and do ridiculously lame shortcuts, you will get to the next puzzles anyway. I would not recommend beating the game this way, not challenging or satificatory at all.
Achievements are quite easy and you will naturally get most of them while beating the game.

The art also looks quite neat for a such small game, things look quite lovely and cartoonish. The physics look wacky, an animal dropped somewhere will be rolling like a ball, doing flying animation and whining. But there is so much you can do and need to do with them in such small game, so who cares. The lgiht humor is in the game too, explaining what is going on in the contraption. Even descriping when things don't go in the right way ("eggs don't hatch on fire, good thinking"). The only thing is that there is only one music in whole game, used for menu. Gameplay itself will be followed only by ambient sound effects, wind or rain or such. But hey, at least you will not feel annoyed by some ever-repeating soundtrack.

So yes. It's kinda like Incredible Machines but different. Will make you think like in quest games. And it's fun enough. This small game will not occupy you for too long, doesn't provide much of progression, more like collection of same-level puzzles, doesn't have much of replayblity. A small neat game.
War dieses Review hilfreich? Ja Nein Lustig
12 von 13 Personen (92%) fanden dieses Review hilfreich
5.0 Std. insgesamt
Verfasst: 24. April 2014
Did science ever fail or bore you? Well this game might change your mind because for starters it is made by one of the former employees of LucasArts (Technically in the 80s & 90s) named David Fox a.k.a employee #3, David's influence for making this awesome game was Rube Goldberg's granddaughter Jennifer George, The puzzles feel original & fresh, The price is right & it is very educational to young or old so overall I highly suggest getting this game even though it only has 18 puzzles but keep your fingers crossed for the steam workshop so we can all make cool contraptions just like Rube did. (If you want more info about the godfather of contraptions then go to this website http://www.rubegoldberg.com for history lessons)
War dieses Review hilfreich? Ja Nein Lustig
10 von 11 Personen (91%) fanden dieses Review hilfreich
10.0 Std. insgesamt
Verfasst: 23. April 2014
This game is the real deal. In this tablet port, you get to recreate 18 cartoons by the master of convoluted contraptions himself, Rube Goldberg. (Though the Brits among us will be waiting for a Heath Robinson sequel.)

On the surface, this looks like yet another "incredible machine", but here the gameplay is less about sandbox-style experimentation and more about "how on earth are these parts supposed to fit together". Slice a turkey, and all you have is a rooster, a penguin, a sand dispenser, a see-saw, a chicken salad, a bucket, a fan, and some string. Yes, that makes sense. Eventually. And not only is it immensely satisfying to figure out, it also makes me smile.

Such is the effect of the inspired work of Mr. Goldberg himself, some of whose contraptions are by now over 80 years old. The game pays homage to him in the best way possible: by bringing some of his best creations to life, and by letting us puzzle over them (ample hints provided if you need them).
War dieses Review hilfreich? Ja Nein Lustig
14 von 19 Personen (74%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 23. April 2014
Thought this might be a little to easy as far as puzzles were concerned but all were fairly challenging. For the price this is a nice pickup and easy to recommend. Artwork is well done, aesthetics are very nice. Great casual game with some challenging mind benders for puzzles. Easy thumbs up. A lot of bang for you buck and high on entrainment values.
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6 von 6 Personen (100%) fanden dieses Review hilfreich
5.7 Std. insgesamt
Verfasst: 29. April 2014
A take on the contraption making genre which is simultaneously both classic and new. Where games like The Incredible Machine have a more open approach to designing any solution that works for a given problem, there is always a single correct solution to a puzzle in Rube Works: The one with the most complex steps. Incidentally, these are also the funniest solutions.

That's not to say that those are the only solutions worth finding, and I've been having a lot of fun finding the different shortcuts to the puzzles after completing the game. So even though there are only 18 levels, there is some replay value and I feel like the game is well worth its price. Hopefully it might also get a level editor and Steam Workshop integration in the future, as I'd love to solve more puzzles of this kind.
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