Das erste und einzige offizielle Spiel mit den Puzzles von Rube Goldberg. Löse in Rubes legendärem ausgefeilt-absurdem Stil ganz normale Alltagsprobleme, indem du schräge Maschinen baust. Ist es dir zu langweilig, ein Glas Orangensaft direkt von der Flasche ins Glas zu gießen?
Nutzerreviews:
Insgesamt:
Positiv (15 Reviews) - 86 % der 15 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 19. Apr. 2014

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Rube Works kaufen

 

Reviews

“Eine intelligente und schick gemachte Interpretation von Goldbergs Werken, die einzigartige und dabei zugängliche Puzzle-Herausforderungen bietet.”
4 Stars – Touch Arcade

“Fans von Puzzles, die Ursache und Wirkung miteinander verknüpfen, sollten sich dieses Spiel nicht entgehen lassen.”
5 Stars – PadGadget

“Diese App ist grandios und ist auf mehr als nur eine weise lohnenswert.”
NSTA Recommends (National Science Teachers Association)

Rube Works Comes to Steam

“If you like building crazy contraptions, you'll love this app.” —c|net

Über dieses Spiel

Das erste und einzige offizielle Spiel mit den Puzzles von Rube Goldberg. Löse in Rubes legendärem ausgefeilt-absurdem Stil ganz normale Alltagsprobleme, indem du schräge Maschinen baust. Ist es dir zu langweilig, ein Glas Orangensaft direkt von der Flasche ins Glas zu gießen? Dann greif zu einem Springteufel, einer Lupe, Schnüren und einem musikalischen Freund mit einem Becken, um dein Ziel zu erreichen. Je ausgefallener und kreativer deine Lösung, desto besser!

Rube Works wurde vom preisgekrönten Spieldesigner David Fox entwickelt, der schon das klassische LucasArts-Grafikadventures Zak McKracken and the Alien Mindbenders und Indiana Jones and the Last Crusade: The Graphic Adventure ersonn und bei Maniac Mansion als SCUMM-Autor aktiv war.

Rube Works wird inzwischen von immer mehr Grund- und weiterführenden Schulen in den USA eingesetzt und ist auf dem besten Weg, eins der beliebtesten Lernspiele des Jahres zu werden. Rube Works entspricht den US-Schulrichtlinien CCSS (Common Core State Standards) und NGSS (Next Generation Science Standards) und ist eine herausragende App, die die Welten von Lernen und Spielen mühelos miteinander verbindet.

Besondere Eigenschaften

  • Das einzige offizielle Rube-Goldberg-Spiel, das auf Rubes Originalcartoons basiert
  • 18 herausfordernde Puzzles
  • Originelle, detailreiche Grafik
  • Text in Deutsch, Englisch, Italienisch, Französisch und Spanisch

Begeisterte Rezensionen

  • “Electric Eggplant hat bei der Umsetzung von Rube Goldbergs Werk ganze Arbeit geleistet.” (Pixelvolt)
  • “Wer es mag, verrückte Apparate zu bauen, wird diese App lieben.” (CNET)
  • “Mit Rube Works macht das Lernen Spaß.” (Common Sense Media)
  • “Ein herausforderndes und spaßiges Spiel, das einem Physik und Logik näherbringt, ohne dabei ein dröges Lernspiel zu sein. Ich kann diese wunderschöne und gut gemachte App nur empfehlen.” (iPhone Life)
  • “Hochgradig empfehlenswert!” (The iMums)

Auch erhältlich für iPad, iPhone, iPod touch im iTunes App Store und Android auf Google Play und die Amazon App Store.

Mehr über Rube Works findest du unter http://RubeWorks.com.

Design und Produktion: Electric Eggplant, Technische Umsetzung und Grafik: Kalani Games. Produziert von Heirs of Rube Goldberg. Ursprünglich veröffentlicht mit Unity Games.

Über Electric Eggplant

Electric Eggplant wurde 1992 von David und Annie Fox gegründet und hat sich seitdem als Studio für qualitativ hochwertige Spiele, Lernprogramme, Bücher und Apps für Kinder, Tweens und Teenagern einen Namen gemacht. David legte den Grundstein für seine Karriere im Jahr 1982 bei Lucasfilm Games, dem späteren LucasArts. Dort arbeitete er zehn Jahre lang und half unter anderem dabei mit, das Genre der klassischen Point-and-Click-Grafikadventures ins Leben zu rufen. David ist der Spieldesigner und ausführende Produzent von “Rube Works”. Mehr über Electric Eggplant findest du unter http://ElectricEggplant.com.

Über Kalani Games

Kalani Games ist Studio für Spieldesign und -entwicklung in Austin, Texas. Seit seiner Gründung durch Kalani Streicher, ein langjähriger Veteran der interaktiven Unterhaltungsbranche, hat es zahlreiche Spiele für Mobil- und Online-Plattformen sowie soziale Netzwerke produziert, die die Grenzen origineller, innovativer und neuartiger Spielerfahrungen kontinuierlich erweitern. Mehr über Kalani Games findest du unter http://KalaniGames.com.

Über HRG

HRG (Heirs of Rube Goldberg) ist ein Familienunternehmen, das von Rube Goldbergs Enkeltochter Jennifer George geleitet wird. HRGs Mission ist es, die Bekanntheit von Rubes Werk zu fördern und seine Werke an Partner aus der Unterhaltungs- und Medienbranche zu lizenzieren, damit diese Produkte im Geiste von Rubes Vermächtnis entwickeln. Für diese Zwecke arbeitet HRG mit der gemeinnützigen Firma RGI (Rube Goldberg, Inc) zusammen. Zu RGIs Aufgaben gehören bildende Vermittlungsprogramme für Schüler und Bastler aller Altersstufen, bei denen weltweite Rube-Goldberg-Maschinen-Wettbewerbe zum Einsatz kommen. Mehr über HRG findest du unter http://RubeGoldberg.com.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Betriebssystem: Windows XP Service Pack 2
    • Prozessor: Pentium 4 - 1.3 GHz or better
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: 256MB graphics memory
    • DirectX: Version 9.0c
    • Speicherplatz: 210 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows 7 SP 1
    • Prozessor: Quad Core CPU Intel or AMD
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: GeForce 500 Series or Radeon 7000 Series, 1GB Graphics memory
    • DirectX: Version 9.0c
    • Speicherplatz: 210 MB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: OS X 10.6.6 (Snow Leopard) or later
    • Prozessor: Intel Core 2 Duo
    • Arbeitsspeicher: 2 GB RAM
    • Speicherplatz: 250 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: OS X 10.6.6 (Snow Leopard) or later
    • Prozessor: Intel Core i5
    • Arbeitsspeicher: 4 GB RAM
    • Speicherplatz: 250 MB verfügbarer Speicherplatz
    Minimum:
    • Prozessor: Dual Core 2GHz Intel or 2.8GHz AMD
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: OpenGL shader model 2.0 or newer, 512 MB graphics memory
    • Speicherplatz: 220 MB verfügbarer Speicherplatz
    Empfohlen:
    • Prozessor: Quad Core 2.66GHz or 3.2GHz AMD
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Quad Core 2.66GHz or 3.2GHz AMD
    • Speicherplatz: 220 MB verfügbarer Speicherplatz
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Positiv (15 Reviews)
Kürzlich verfasst
Celtic Batman
( 2.3 Std. insgesamt )
Verfasst: 6. Februar
Like the incredible machine series games, but with the Rube Goldberg twist. It isnt as complicated or long as those games but still okay.

Bought it on sale for less than $2 and it was about 2 hours of entertainment, so I would say 5/10.
Hilfreich? Ja Nein Lustig
Foxysen
( 8.3 Std. insgesamt )
Verfasst: 5. April 2015
Rube Works is a short puzzle game, which is similiar to Incredible Machines games by idea, yet it has more of quest-like puzzles logic.

In 18 puzzles you are equired to build "Rube Goldberg"-style machines, which means "use as many items as possible in wacky way to solve a simple thing". Not only made of just mundane physics things, but you also get to use animals and some other unusual things. 12 of puzzles are based on real drawings of Rube Goldberg, so if you are 0.01% of all people who studied his works, then congratulations, you spoiled yourself. For other 99.99% of people it will be new stuff. The other 6 puzzles are completely new, made for this game, designed in same fashion.

As said, puzzles are designed to be more of quest-style one. There is pretty much no such thing as having to place stuff accurately, most often it gets automatically placed into right spot, unlike Incredible Machine style games, where some puzzles were all about accurate placement. And yes, I am talking about 'accurate' placing, as in, few-pixels off.
It doesn't follow same logic of introducing every elements and then using them for whole game. Doesn't make players to figure how to make machine work based on already well-known "bricks".
Instead the game is all about figuring out what "bricks" do. It often gives you different sets of items to use. It does reuse some assets once or twice, but it sometimes gives them a new use once again. In this way it heavily reminds me more of non-sense puzzles from classic adventure games, where you had to do something unexpected or never before explained to you. For example, find out that sword can be sticked to the firework rocket. Placement of some items are a bit obious (only one spot where they fit, for example), and you have to use them all anyway to get the maximum rating.

And yes, you can use as little items as possible and do ridiculously lame shortcuts, you will get to the next puzzles anyway. I would not recommend beating the game this way, not challenging or satificatory at all.
Achievements are quite easy and you will naturally get most of them while beating the game.

The art also looks quite neat for a such small game, things look quite lovely and cartoonish. The physics look wacky, an animal dropped somewhere will be rolling like a ball, doing flying animation and whining. But there is so much you can do and need to do with them in such small game, so who cares. The lgiht humor is in the game too, explaining what is going on in the contraption. Even descriping when things don't go in the right way ("eggs don't hatch on fire, good thinking"). The only thing is that there is only one music in whole game, used for menu. Gameplay itself will be followed only by ambient sound effects, wind or rain or such. But hey, at least you will not feel annoyed by some ever-repeating soundtrack.

So yes. It's kinda like Incredible Machines but different. Will make you think like in quest games. And it's fun enough. This small game will not occupy you for too long, doesn't provide much of progression, more like collection of same-level puzzles, doesn't have much of replayblity. A small neat game.
Hilfreich? Ja Nein Lustig
Inaba
( 1.2 Std. insgesamt )
Verfasst: 10. Januar 2015
I like it. It's a short and sweet game that allows me to question myself on different levels.
I would say 8/10, there are a few bugs here and there (like snapping the wire instad of shooting the bucket. But that's about it.)
Hilfreich? Ja Nein Lustig
Deadman
( 7.8 Std. insgesamt )
Verfasst: 16. Juni 2014
Fun little game! It mixes in some humor and sillyness with a bit of history. Nice puzzle challanges that will keep you occupied, and feeling satisfied when you get them done. If you like Rube Goldberg machines, this is worth getting.
Hilfreich? Ja Nein Lustig
gwenavirre
( 2.8 Std. insgesamt )
Verfasst: 25. Mai 2014
The price is a reasonable $4.99 on Steam. Android and iOS users can get it for two dollars. It only took me a couple of hours to complete with the occasional glance at youtube. If you don't look for help, or want to earn all of the possible achievements there is some re-playability but not too much.
Hilfreich? Ja Nein Lustig
jeffrey
( 0.6 Std. insgesamt )
Verfasst: 5. Mai 2014
Not educational. The physics aren't realistic, and often don't make any sense. The English "narration" has bad grammar and is dull. There is no music. The interface isn't reliable, students often have trouble selecting items.

If you want fun and cute find Contraption Maker. If you want something a bit more difficult than that for older students look for the Crazy Machine series.
Hilfreich? Ja Nein Lustig
flesk
( 8.8 Std. insgesamt )
Verfasst: 29. April 2014
A take on the contraption making genre which is simultaneously both classic and new. Where games like The Incredible Machine have a more open approach to designing any solution that works for a given problem, there is always a single correct solution to a puzzle in Rube Works: The one with the most complex steps. Incidentally, these are also the funniest solutions.

That's not to say that those are the only solutions worth finding, and I've been having a lot of fun finding the different shortcuts to the puzzles after completing the game. So even though there are only 18 levels, there is some replay value and I feel like the game is well worth its price. Hopefully it might also get a level editor and Steam Workshop integration in the future, as I'd love to solve more puzzles of this kind.
Hilfreich? Ja Nein Lustig
RougeNut
( 3.7 Std. insgesamt )
Verfasst: 29. April 2014
If anyone remembers watching the old Looney Tunes cartoons where some crazy contraption was created to cause mayhem to some unsespecting character, you'll enjoy this game. And if you didn't, you'll still enjoy it!

I never knew of the mobile version, so I went in pretty new. I can see how it was a mobile game based on how the controls worked, but it wasn't too difficult using a mouse. The developer might be looking into options to make it a bit more mouse friendly, but it didn't take away any enjoyment from playing it.

The game can be addicting like chips, so you might go through it quickly just to get that "one more" puzzle done, so I try to play only 1 or 2 puzzles a day to extend my enjoyment from it.

Very fun game to play at a great price and across three platforms.

Now, excuse me, I have to find a cat, a rubber ball, some cheese, a hamster, wet socks, a plate, some string, and a scale...I seemed to have misplaced my keys.
Hilfreich? Ja Nein Lustig
﴾͡๏̯͡๏﴿ Papa 'Jup
( 3.7 Std. insgesamt )
Verfasst: 26. April 2014
This is a great game, unfortunately it’s a bit quick but i highly recommend this game! The graphics are very good as well as the music both are very reminiscent of the style one would suspect rube goldberg may have utilized if he were still around creating cartoons today. This game both makes you think and is very amusing at the same time. I don’t know about mr siskel or ebert but i give this thing two thumbs up!
Hilfreich? Ja Nein Lustig
MrBonev
( 0.5 Std. insgesamt )
Verfasst: 25. April 2014
Although fun for a short while, the game soon becomes very DULL!
Hilfreich? Ja Nein Lustig
0dds_0f_Even
( 5.0 Std. insgesamt )
Verfasst: 24. April 2014
Did science ever fail or bore you? Well this game might change your mind because for starters it is made by one of the former employees of LucasArts (Technically in the 80s & 90s) named David Fox a.k.a employee #3, David's influence for making this awesome game was Rube Goldberg's granddaughter Jennifer George, The puzzles feel original & fresh, The price is right & it is very educational to young or old so overall I highly suggest getting this game even though it only has 18 puzzles but keep your fingers crossed for the steam workshop so we can all make cool contraptions just like Rube did. (If you want more info about the godfather of contraptions then go to this website http://www.rubegoldberg.com for history lessons)
Hilfreich? Ja Nein Lustig
mendel
( 10.0 Std. insgesamt )
Verfasst: 23. April 2014
This game is the real deal. In this tablet port, you get to recreate 18 cartoons by the master of convoluted contraptions himself, Rube Goldberg. (Though the Brits among us will be waiting for a Heath Robinson sequel.)

On the surface, this looks like yet another "incredible machine", but here the gameplay is less about sandbox-style experimentation and more about "how on earth are these parts supposed to fit together". Slice a turkey, and all you have is a rooster, a penguin, a sand dispenser, a see-saw, a chicken salad, a bucket, a fan, and some string. Yes, that makes sense. Eventually. And not only is it immensely satisfying to figure out, it also makes me smile.

Such is the effect of the inspired work of Mr. Goldberg himself, some of whose contraptions are by now over 80 years old. The game pays homage to him in the best way possible: by bringing some of his best creations to life, and by letting us puzzle over them (ample hints provided if you need them).
Hilfreich? Ja Nein Lustig
Iwamoto
( 7.5 Std. insgesamt )
Verfasst: 23. April 2014
For what it it, it's a very fun game. it's a port of the mobile version but it looks great on PC thanks to the cell shaded look.

The puzzles itself are fun and based on existing Goldberg contraptions. there's 18 in total.

Some of the physics can be slightly finnicy from time to time, but not game stopping.

For the money it's a fun little experience.
Hilfreich? Ja Nein Lustig
Hannibal
( 0.6 Std. insgesamt )
Verfasst: 23. April 2014
Thought this might be a little to easy as far as puzzles were concerned but all were fairly challenging. For the price this is a nice pickup and easy to recommend. Artwork is well done, aesthetics are very nice. Great casual game with some challenging mind benders for puzzles. Easy thumbs up. A lot of bang for you buck and high on entrainment values.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
4 von 5 Personen (80 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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2.3 Std. insgesamt
Verfasst: 6. Februar
Like the incredible machine series games, but with the Rube Goldberg twist. It isnt as complicated or long as those games but still okay.

Bought it on sale for less than $2 and it was about 2 hours of entertainment, so I would say 5/10.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
16 von 18 Personen (89 %) fanden dieses Review hilfreich
Empfohlen
5.0 Std. insgesamt
Verfasst: 24. April 2014
Did science ever fail or bore you? Well this game might change your mind because for starters it is made by one of the former employees of LucasArts (Technically in the 80s & 90s) named David Fox a.k.a employee #3, David's influence for making this awesome game was Rube Goldberg's granddaughter Jennifer George, The puzzles feel original & fresh, The price is right & it is very educational to young or old so overall I highly suggest getting this game even though it only has 18 puzzles but keep your fingers crossed for the steam workshop so we can all make cool contraptions just like Rube did. (If you want more info about the godfather of contraptions then go to this website http://www.rubegoldberg.com for history lessons)
War dieses Review hilfreich? Ja Nein Lustig
17 von 22 Personen (77 %) fanden dieses Review hilfreich
Empfohlen
0.6 Std. insgesamt
Verfasst: 23. April 2014
Thought this might be a little to easy as far as puzzles were concerned but all were fairly challenging. For the price this is a nice pickup and easy to recommend. Artwork is well done, aesthetics are very nice. Great casual game with some challenging mind benders for puzzles. Easy thumbs up. A lot of bang for you buck and high on entrainment values.
War dieses Review hilfreich? Ja Nein Lustig
13 von 15 Personen (87 %) fanden dieses Review hilfreich
Empfohlen
10.0 Std. insgesamt
Verfasst: 23. April 2014
This game is the real deal. In this tablet port, you get to recreate 18 cartoons by the master of convoluted contraptions himself, Rube Goldberg. (Though the Brits among us will be waiting for a Heath Robinson sequel.)

On the surface, this looks like yet another "incredible machine", but here the gameplay is less about sandbox-style experimentation and more about "how on earth are these parts supposed to fit together". Slice a turkey, and all you have is a rooster, a penguin, a sand dispenser, a see-saw, a chicken salad, a bucket, a fan, and some string. Yes, that makes sense. Eventually. And not only is it immensely satisfying to figure out, it also makes me smile.

Such is the effect of the inspired work of Mr. Goldberg himself, some of whose contraptions are by now over 80 years old. The game pays homage to him in the best way possible: by bringing some of his best creations to life, and by letting us puzzle over them (ample hints provided if you need them).
War dieses Review hilfreich? Ja Nein Lustig
10 von 11 Personen (91 %) fanden dieses Review hilfreich
Empfohlen
8.8 Std. insgesamt
Verfasst: 29. April 2014
A take on the contraption making genre which is simultaneously both classic and new. Where games like The Incredible Machine have a more open approach to designing any solution that works for a given problem, there is always a single correct solution to a puzzle in Rube Works: The one with the most complex steps. Incidentally, these are also the funniest solutions.

That's not to say that those are the only solutions worth finding, and I've been having a lot of fun finding the different shortcuts to the puzzles after completing the game. So even though there are only 18 levels, there is some replay value and I feel like the game is well worth its price. Hopefully it might also get a level editor and Steam Workshop integration in the future, as I'd love to solve more puzzles of this kind.
War dieses Review hilfreich? Ja Nein Lustig
4 von 4 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
8.3 Std. insgesamt
Verfasst: 5. April 2015
Rube Works is a short puzzle game, which is similiar to Incredible Machines games by idea, yet it has more of quest-like puzzles logic.

In 18 puzzles you are equired to build "Rube Goldberg"-style machines, which means "use as many items as possible in wacky way to solve a simple thing". Not only made of just mundane physics things, but you also get to use animals and some other unusual things. 12 of puzzles are based on real drawings of Rube Goldberg, so if you are 0.01% of all people who studied his works, then congratulations, you spoiled yourself. For other 99.99% of people it will be new stuff. The other 6 puzzles are completely new, made for this game, designed in same fashion.

As said, puzzles are designed to be more of quest-style one. There is pretty much no such thing as having to place stuff accurately, most often it gets automatically placed into right spot, unlike Incredible Machine style games, where some puzzles were all about accurate placement. And yes, I am talking about 'accurate' placing, as in, few-pixels off.
It doesn't follow same logic of introducing every elements and then using them for whole game. Doesn't make players to figure how to make machine work based on already well-known "bricks".
Instead the game is all about figuring out what "bricks" do. It often gives you different sets of items to use. It does reuse some assets once or twice, but it sometimes gives them a new use once again. In this way it heavily reminds me more of non-sense puzzles from classic adventure games, where you had to do something unexpected or never before explained to you. For example, find out that sword can be sticked to the firework rocket. Placement of some items are a bit obious (only one spot where they fit, for example), and you have to use them all anyway to get the maximum rating.

And yes, you can use as little items as possible and do ridiculously lame shortcuts, you will get to the next puzzles anyway. I would not recommend beating the game this way, not challenging or satificatory at all.
Achievements are quite easy and you will naturally get most of them while beating the game.

The art also looks quite neat for a such small game, things look quite lovely and cartoonish. The physics look wacky, an animal dropped somewhere will be rolling like a ball, doing flying animation and whining. But there is so much you can do and need to do with them in such small game, so who cares. The lgiht humor is in the game too, explaining what is going on in the contraption. Even descriping when things don't go in the right way ("eggs don't hatch on fire, good thinking"). The only thing is that there is only one music in whole game, used for menu. Gameplay itself will be followed only by ambient sound effects, wind or rain or such. But hey, at least you will not feel annoyed by some ever-repeating soundtrack.

So yes. It's kinda like Incredible Machines but different. Will make you think like in quest games. And it's fun enough. This small game will not occupy you for too long, doesn't provide much of progression, more like collection of same-level puzzles, doesn't have much of replayblity. A small neat game.
War dieses Review hilfreich? Ja Nein Lustig
7 von 10 Personen (70 %) fanden dieses Review hilfreich
Empfohlen
7.5 Std. insgesamt
Verfasst: 23. April 2014
For what it it, it's a very fun game. it's a port of the mobile version but it looks great on PC thanks to the cell shaded look.

The puzzles itself are fun and based on existing Goldberg contraptions. there's 18 in total.

Some of the physics can be slightly finnicy from time to time, but not game stopping.

For the money it's a fun little experience.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
3.7 Std. insgesamt
Verfasst: 26. April 2014
This is a great game, unfortunately it’s a bit quick but i highly recommend this game! The graphics are very good as well as the music both are very reminiscent of the style one would suspect rube goldberg may have utilized if he were still around creating cartoons today. This game both makes you think and is very amusing at the same time. I don’t know about mr siskel or ebert but i give this thing two thumbs up!
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
3.7 Std. insgesamt
Verfasst: 29. April 2014
If anyone remembers watching the old Looney Tunes cartoons where some crazy contraption was created to cause mayhem to some unsespecting character, you'll enjoy this game. And if you didn't, you'll still enjoy it!

I never knew of the mobile version, so I went in pretty new. I can see how it was a mobile game based on how the controls worked, but it wasn't too difficult using a mouse. The developer might be looking into options to make it a bit more mouse friendly, but it didn't take away any enjoyment from playing it.

The game can be addicting like chips, so you might go through it quickly just to get that "one more" puzzle done, so I try to play only 1 or 2 puzzles a day to extend my enjoyment from it.

Very fun game to play at a great price and across three platforms.

Now, excuse me, I have to find a cat, a rubber ball, some cheese, a hamster, wet socks, a plate, some string, and a scale...I seemed to have misplaced my keys.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
7.8 Std. insgesamt
Verfasst: 16. Juni 2014
Fun little game! It mixes in some humor and sillyness with a bit of history. Nice puzzle challanges that will keep you occupied, and feeling satisfied when you get them done. If you like Rube Goldberg machines, this is worth getting.
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
2.8 Std. insgesamt
Verfasst: 25. Mai 2014
The price is a reasonable $4.99 on Steam. Android and iOS users can get it for two dollars. It only took me a couple of hours to complete with the occasional glance at youtube. If you don't look for help, or want to earn all of the possible achievements there is some re-playability but not too much.
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
1.2 Std. insgesamt
Verfasst: 10. Januar 2015
I like it. It's a short and sweet game that allows me to question myself on different levels.
I would say 8/10, there are a few bugs here and there (like snapping the wire instad of shooting the bucket. But that's about it.)
War dieses Review hilfreich? Ja Nein Lustig
4 von 13 Personen (31 %) fanden dieses Review hilfreich
Nicht empfohlen
0.6 Std. insgesamt
Verfasst: 5. Mai 2014
Not educational. The physics aren't realistic, and often don't make any sense. The English "narration" has bad grammar and is dull. There is no music. The interface isn't reliable, students often have trouble selecting items.

If you want fun and cute find Contraption Maker. If you want something a bit more difficult than that for older students look for the Crazy Machine series.
War dieses Review hilfreich? Ja Nein Lustig
6 von 18 Personen (33 %) fanden dieses Review hilfreich
Nicht empfohlen
0.5 Std. insgesamt
Verfasst: 25. April 2014
Although fun for a short while, the game soon becomes very DULL!
War dieses Review hilfreich? Ja Nein Lustig