The Witcher is a story-driven, next-generation open world role-playing game, set in a visually stunning fantasy universe, full of meaningful choices and impactful consequences. In The Witcher, you play as Geralt of Rivia, a monster hunter tasked with finding a child from an ancient prophecy.
User reviews:
Overwhelmingly Positive (4,707 reviews) - 97% of the 4,707 user reviews in the last 30 days are positive.
Overwhelmingly Positive (43,176 reviews) - 96% of the 43,176 user reviews for this game are positive.
Release Date: May 18, 2015

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Recent updates View all (23)

June 15

Patch 1.22 - Changelog

Patch 1.22 is here! Check the list of changes and fixes that the patch brings!

  • Fixes issue whereby Corvo Bianco upgrades would not complete if players left Toussaint while an upgrade was in progress.
  • Fixes issue whereby Roach would not move during the quest "The Warble of a Smitten Knight."
  • Fixes an issue whereby camera hard lock could not be enabled following completion of the quest "The Warble of a Smitten Knight."
  • Fixes issue involving incorrect progression of the "Wine Wars: Vermentino" quest if player had completed all "Wine Wars: Belgaard" tasks previously.
  • Fixes issue whereby the "Envoys, Wineboys" quest would not progress correction under certain circumstances.
  • Fixes issue whereby mutagen icons were not updated on Steam.
  • Fixes additional instances of issue whereby interaction was sometimes missing from chests containing loot in the quest "Scavenger Hunt: Wolf School Gear" in Kaer Morhen.
  • Fixes issue whereby some NPCs could not spawn after the completion of Blood and Wine.
  • Adds Dark Iron Plate diagram to the crafting list.
  • Fixes issue whereby upscaled levels of selected enemies would not be calculated correctly.
  • Fixes issue whereby negative experience points were sometimes displayed if progress had been initially started in version 1.0.
  • Fixes issue whereby a golem guarding treasure located between Bowdon and Brunwich could prove invulnerable.
  • Fixes issue whereby Bandit Camp near Kilkerinn Ruins could not be marked as cleared.
  • Fixes issue whereby Roach's tail could vanish.
  • Fixes issue whereby some enemies' upscaled level would be improperly displayed as too high.
  • Fixes issue whereby it was possible to permanently lose swords in Unseen Elder's cave.
  • Fixes issue whereby an improperly high amount of experience could be required to level up above level 96.
  • Corrects Blood and Wine and Hearts of Stone credits.
  • Fixes issue whereby it was impossible to obtain the gwent leader card "Francesca Findabair: The Beautiful" after finishing the main story.
  • Fixes the issue whereby the corpse of Golyat had corrupted visuals.
    Introduces tweaks and improvements to the inventory system.
  • Fixes issue whereby picking up only one piece of dirty cloth at a time during the "Burlap is the New Stripe" quest could block progress.
  • Fixes issue whereby borders established during the "Night of Long Fangs" quest would sometimes exist after completing the quest, preventing users from exploring Toussaint.
  • Fixes issue whereby sword sound effects when Eredin was hit could be muted.
  • Fixes issue whereby some streamed audio assets could not be played.
  • Fixes issue whereby The Wicked Witch could be rendered invincible.
  • Fixes issue whereby Majordomo could refuse to move in to Corvo Bianco.
  • Fixes issue whereby the "Contract: Bovine Blues" quest did not progress correctly if the "Big Feet to Fill" quest had not been completed.
  • Fixes rare issue whereby the "Be it Ever So Humble" quest did not progress correctly.
  • Fixes issue whereby the "empress" ending would not trigger under certain circumstances.
  • Fixes issue whereby Legendary Feline Silver Sword was one one of the ingredients required to craft Grandmaster Legendary Griffin Steel Sword.
  • Fixes issue whereby diagrams required to progress in the "From Ofier's Distant Shores" quest could not be looted from a chest.
  • Fixes issue whereby Aerondight acquired in New Game Plus mode would not scale to Geralt's level.
  • Fixes issue whereby extra ability slots would not unlock correctly while researching mutations.
  • Fixes issue whereby pressing 'O' would add an unlimited number of Decoy gwent cards.
  • Fixes interaction with noticeboard near the Little Flint Girl.
  • Fixes possible exploit enabling unwarranted gains in experience points during "The Path of Warriors" quest.
  • Fixes issue whereby the player was sometimes unable to progress in the "Gwent: Never Fear, Skellige's Here" quest.
  • Fixes issue causing infinite loading screen after leaving portal in the "Turn and Face the Strange" quest.
  • Fixes issue whereby one of Geralt's hairdos could be more visible than it should when using Feline Grandmaster chest armor.
  • Fixes issue whereby Viper Armor could change color to red when displayed on armor stand in Corvo Bianco
  • Fixes issue whereby the collar of one of the armors was red.
  • Fixes issue whereby Marlene would be unable to engage in conversation.
  • Fixes issue whereby Oriana's guard could become translucent during the "Night of Long Fangs" quest.
  • Adds display of food or drink vitality regeneration amount.
  • An art dealer sets up shop near Lazare Lafargue’s Workshop in Beauclair.
  • Fixes issue whereby access to the Alchemy Table could be blocked.
  • Fixes issue whereby stamina would regenerate at a larger rate than it should after starting a new game.
  • Fixes issue whereby players could knock down horses.
  • Fixes issue whereby dogs and wolves would not die immediately after being knocked down and frozen at the same time.
  • Fixes issue whereby the "Wine Wars: Consorting" quest did not progress correctly.
  • Fixes issue whereby the "A Knight's Tales" quest could be restarted even if Jacob was already dead.
  • Fixes issue whereby courtesans at Belles of Beauclair could reappear in the room after a sex scene.
  • Fixes issue whereby an infinite loading screen could occur after fist fight with Baron in the "Family Matters" quest.
  • Fixes exploit whereby Aarding a beehive towards the dwarven blacksmith in White Orchard was possible.
  • Fixes issue whereby the game could crash after meeting the knights from the "Envoys, Wineboys" quest.
  • It is now possible to acquire the "Emhyr var Emreis: Emperor of Nilfgaard" gwent card from the innkeeper at the Inn at the Crossroads in cases where this formerly was not possible.
  • Fixes issue whereby music/sound effects would sometimes not play.
  • Fixes issue whereby day value was missing from displayed total played time.
  • Fixes issue whereby Marlene could disappear from Corvo Bianco after a few hours.
  • Fixes a rare issue whereby players could lose earned levels.
  • Fixes issue whereby witcher gear and diagrams could go missing.
  • Fixes issue whereby Geralt could die after a loading screen in the "Turn and Face the Strange" quest.
  • Fixes issue whereby a noblewoman in red would sometimes follow Geralt everywhere he goes.
  • Fixes issue whereby body parts would sometimes remain suspended in mid-air after an enemy exploded.

273 comments Read more

May 30

Patch 1.20 - Changelog

With Patch 1.20 we introduce a number of improvements to the base game and Hearts of Stone, including a major HUD overhaul and additional menu options. We've also implemented a number of fixes like the missing interaction from chests in quest titled ‘Scavenger Hunt: Wolf School Gear’ and more! You'll find the full list of changes below:


  • Adds book titled 'A Miraculous Guide to Gwent' which displays number of gwent cards missing from player's base-game collection and information on where to find them, thus facilitating completion of achievement titled Collect 'Em All. Tome in question can be obtained either from gwent playing scholar in Prologue or from merchant near St. Gregory's Bridge in Gildorf district of Novigrad.
  • Adds option to display herb names above available interactions.
  • Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge. Change will not affect experience point gain, loot, or quest rewards. Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored).
  • Adds option in Options/Gameplay to disable automatic drawing and sheathing of sword.
  • Increases incidence of, and thus chances of finding, several monster-based ingredients required for crafting high level alchemy formulae.
  • Improves Player Statistics panel, adding maneuverable Geralt model. Improves visuals in panel for better readability.
  • Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel. All found but not yet read books and scrolls are stored in Quest Items and Other categories. Once read, books and scrolls can be sold as their content is saved in Books section of Glossary.
  • Improves overall visuals in Character Development panel.
  • Improves Inventory whereby items are divided into additional subcategories within their grids: weapons and armor; oils, potions and bombs; quest items and others; food and equestrian gear; crafting and alchemy. Additionally, introduces redesign of tooltips enabling their resizing with single button. Also, item comparison is easier than ever given addition of summary of changes in stats.
  • Improves Inventory navigation when using gamepad. Slots are divided into sections and right stick can be used to jump between them.
  • Improves Crafting panel in merchant shops. Adds option to purchase missing diagram components directly from Crafting panel when talking to merchant, as well as clearer descriptions and option to resize item descriptions.
  • Introduces redesign of Repair panel in merchant shops. Adds single button enabling players to repair all equipped items.
  • Improves Remove Upgrade panel in merchant shops.
  • Improves Quick Access Menu whereby it can be accessed in one of two modes, with action either paused or slowed depending on button used.
  • Adds functionality whereby crossbow bolts can be switched via Quick Access Menu rather than being equipped from Inventory.
  • Adds counter for bombs and crossbow bolts to Quick Access Menu.
  • Improves region maps by adding pin filtering, more intuitive quest tracking, and a region overview for faster navigation.
  • Adds three new custom pins allowing players to mark areas for future reference.
  • Improves Adrenaline Bar which better displays number of stored Adrenaline Points and their status.
  • Improves display and behavior of Buffs, displayed in more intuitive manner showing time left, strength percentage, stacks, charges, or permanence where applicable. Buff icons now blink for approx. 10 seconds before expiration. For improved visibility, names and exact expiration times for all effects are only visible when Quick Access menu is active.
  • Changes icons for decoctions, rendering them recognizable at first glance.
  • Changes icons for oils, rendering them recognizable at first glance.
  • Changes gwent card icons in shops, rendering factions recognizable at first glance.
  • Changes icons for mutagens.
  • Adds feature whereby equipment exceeding player character level can be previewed on character.
  • Improves sorting in Journal whereby active quest tab is always open and tracked quest is at top of quest list.
  • Improves quest item visuals so that Hearts of Stone and Blood and Wine quest items are now tagged with blue and red exclamation points, respectively.

  • Quest titled Collect 'Em All is now marked as failed if player does not succeed in collecting Milva, Vampire Bruxa and Dandelion gwent cards during gwent tournament in quest titled A Matter of Life and Death.

  • Fixes PC-specific issue whereby there was no change in appearance between Nvidia Hairworks 3-day beard (stage 2) and full beard (stage 4).
  • Fixes issue whereby Geralt's clothing was not properly restored after sex scenes.
  • Fixes visual issue whereby guards holding torches would have inverse kinematics when animated.
  • Fixes PS4-specific visual issue whereby texture of water puddles would not fade properly.

  • Updates description of Superior Blizzard potion. Potion now slows time for a short period whenever an enemy is slain. Additionally, during this period actions do not deplete Stamina if 3 Adrenaline Points are available.
  • Fixes issue whereby indicator for Oil charges would appear incorrectly in New Game Plus mode.
  • Fixes issue whereby Flood of Anger skill could endlessly increase Sign intensity.
  • Fixes issue whereby Ciri could be missing her scabbard in certain situations.
  • Fixes issues whereby damage from Northern Wind bombs could be calculated incorrectly.
  • Fixes issue whereby pool of experience points would invert to negative value when player reached level 70 cap or used Potion of Clearance.
  • Fixes PC platform-specific issue whereby only the 'E' key would open Stash chest despite user manually changing relevant key binding.

Hearts of Stone
  • Fixes issue whereby Rotation Runestone effect would not appear correctly in Hearts of Stone expansion.
  • Fixes rare issue whereby foliage in Velen and Novigrad would disappear upon completion of Hearts of Stone expansion.
  • Fixes rare issue whereby a chest in quest titled From Ofier's Distant Shores in the Hearts of Stone expansion would not contain relevant diagrams.
  • Modifies Vitality cost of Olgierd's Saber to 15% in Hearts of Stone expansion.
  • Fixes issue whereby trap door in herbalist's hut in Hearts of Stone expansion could not be opened.
  • Fixes issue whereby bandit camp north of Zuetzer Castle in Hearts of Stone expansion would not gray out correctly.
  • Fixes issue whereby question mark would not disappear upon exploring Kilkerinn Ruins in Hearts of Stone expansion.
  • Fixes issue whereby treasure hunt titled Sword, Famine and Perfidy could not be completed.
  • Fixes rare issue whereby an infinite loading screen could occur after speaking with Olgierd subsequent to completing all tasks requested by him in Hearts of Stone expansion.
  • Fixes visual issue involving reflection on river's surface in new location added for Hearts of Stone expansion.

  • Fixes issue whereby Vivaldi could fail to appear in Novigrad.
  • Fixes issue whereby interaction could be missing from chests containing loot in quest titled Scavenger Hunt: Wolf School Gear.
  • Fixes rare issue whereby Triss could be rendered immobile in quest titled Now or Never.
  • Fixes issue whereby treasure hunt titled Shortcut could not be completed.
  • Fixes issue whereby treasure hunt titled Freya Be Praised! could not be completed.
  • Fixes issue whereby treasure hunt titled Unlucky's Treasure could not be completed.
  • Fixes issue whereby treasure hunt titled 'The Things Men Do For Coin... could not be completed.
  • Fixes issue whereby treasure hunt titled Temerian Valuables could not be completed.
  • Fixes issue whereby quest givers for contract quests titled Deadly Delights, Jenny o' the Woods, and Phantom of the Trade Route could occasionally fail to appear.
  • Fixes issue whereby players could not speak with an NPC in quest titled Novigrad, Closed City.
  • Fixes issue whereby an ifrit in quest titled Redania's Most Wanted could not be reached.
  • Fixes issue whereby quest titled Hey, You Wanna Look at My Stuff? could not be completed through interaction with relevant merchant.
  • Fixes rare issue whereby interaction was inactive on treasure chest in quest titled Take What You Want.
  • Fixes rare issue whereby, under certain conditions, the Francesca Findabair the Beautiful gwent leader card was not awarded as intended.
  • Fixes issue whereby a witch hunter in quest titled Novigrad, Closed City could prove immortal.
  • Fixes issue whereby certain bandits appearing in quest titled Get Junior would have empty health bars.
  • Fixes rare issue whereby, under certain circumstances, objective titled Gather Allies would fail incorrectly in quest titled The Isle of Mists.
  • Fixes issue whereby players could not start a New Game Plus despite having completed the game.
  • Fixes rare issue whereby services provided by master armorers were not unlocked properly.
  • Fixes issue whereby Sukrus would fail to appear by van Hoorn's warehouse in quest titled Of Swords and Dumplings.
  • Fixes issue whereby players could not talk with Fergus and complete quest titled Master Armorers.
  • Fixes issue whereby door to bathhouse could be locked during quest titled Get Junior.
  • Fixes rare issue whereby forktail in quest titled To Bait a Forktail... could prove immortal.
  • Fixes issue preventing completion of minor quests titled The Soldier Statuette and The Nobleman Statuette.
  • Fixes issue whereby two Zoltan gwent cards would appear beneath the Hanged Man's Tree.
  • Fixes issue whereby players could not complete quest titled Contract: The Griffin from the Highlands if attempted to do so after completing quest titled Master Armorers.
  • Fixes issue whereby interaction with Roche was impossible in quest titled An Eye for an Eye.
  • Fixes issue whereby Sigismund Dijkstra gwent card could not be acquired from the Bloody Baron under certain conditions.
  • Fixes rare issue whereby werewolf could disappear during quest titled Wild At Heart.
  • Fixes rare issue whereby infinite loading screen could occur during quest titled King's Gambit.
  • Fixes issue whereby quest giver would fail to appear in quest titled Contract: The Creature from the Oxenfurt Forest.
  • Fixes issue whereby Kurisu would fail to appear in Freya's Temple during quest titled Taken as a Lass.
  • Fixes issue whereby interactions were blocked during exploration upon completion of quest titled Disturbance.
  • Fixes issue whereby cockatrice would appear underground in quest titled Contract: Shrieker.
  • Fixes rare issue whereby an infinite loading screen cold occur after talking to Avallac'h in quest titled On Thin Ice.
  • Fixes issue whereby Sven would respawn despite having been killed in quest titled In the Heart of the Woods.

338 comments Read more


10/10 – GameSpot

9.3/10 – IGN

9.8/10 – Game Trailers

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About This Game

The Witcher: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, viking pirate islands, dangerous mountain passes, and forgotten caverns to explore.

Trained from early childhood and mutated to gain superhuman skills, strength and reflexes, witchers are a distrusted counterbalance to the monster-infested world in which they live.
  • Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions and combat magic.
  • Hunt down a wide range of exotic monsters from savage beasts prowling the mountain passes to cunning supernatural predators lurking in the shadows of densely populated towns.
  • Invest your rewards to upgrade your weaponry and buy custom armour, or spend them away in horse races, card games, fist fighting, and other pleasures the night brings.

Built for endless adventure, the massive open world of The  Witcher sets new standards in terms of size, depth and complexity.
  • Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains and seas.
  • Deal with treasonous generals, devious witches and corrupt royalty to provide dark and dangerous services.
  • Make choices that go beyond good & evil, and face their far-reaching consequences.

Take on the most important contract to track down the child of prophecy, a key to save or destroy this world.
  • In times of war, chase down the child of prophecy, a living weapon of power, foretold by ancient elven legends.
  • Struggle against ferocious rulers, spirits of the wilds and even a threat from beyond the veil – all hell-bent on controlling this world.
  • Define your destiny in a world that may not be worth saving.

  • Built exclusively for next generation hardware, the REDengine 3 renders the world of The Witcher visually nuanced and organic, a real true to life fantasy.
  • Dynamic weather systems and day/night cycles affect how the citizens of the towns and the monsters of the wilds behave.
  • Rich with storyline choices in both main and subplots, this grand open world is influenced by the player unlike ever before.

System Requirements

    • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
    • Memory: 6 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
    • Storage: 35 GB available space
    • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
    • Storage: 35 GB available space
Customer reviews
Customer Review system updated! Learn more
Overwhelmingly Positive (4,707 reviews)
Overwhelmingly Positive (43,176 reviews)
Recently Posted
( 17.8 hrs on record )
Posted: June 30
i love it
Helpful? Yes No Funny
Mikel Vigfusson
( 58.8 hrs on record )
Posted: June 30
Product received for free
Too scary, had to close my eyes or else i'ver... be goosed.
Helpful? Yes No Funny
( 97.7 hrs on record )
Posted: June 30
I did not pick this game up when it first released, was not a fan when it came to monsters, gore and slaying things. After a while, I've come to pick it up and here's what I came across when I played the game. Scary monsters, pure excitment, everlasting epic moments, till the end and a very gripping story with characters who stay at heart and show you a good time when playing the game. I had not played the previous two Witcher games, however, there is so much detail to this game that you can learn about what had happened in the previous games by playing this one, not the full story but a large portion of it. The immense detail to everything, the comabt, monsters, characters and even the dialogue is pure genius to the very core of it all. Nothing can top this for me, I've played various other open world games and this is the first to bring about a whole lot of experiences and feelings at the same time, where I would be scared all the time by the monsters, but still being able to improve my character, my courage went up in correlation to my character's development. It was a very, very good feeling. I had invested a near total of 100 hours of this game, and frankly I want even more. I want this game to last with even more regions and new powerful foes to battle against. Unventured areas that have yet to be discovered, this game picked an awesome age to come into, there's a ton of more things we can dare to see. Overall, this game is one that I won't stop playing, as I've more to play. Two astonishingly good-looking DLCs, Heart of Stone and Blood and Wine. Most definitely worth buying this game, alongside its free DLCs and two paid-for ones. A 20/10 this games gets from me, outstanding.
Helpful? Yes No Funny
( 14.0 hrs on record )
Posted: June 30
Not my style of game. I typically play sandboxes or strategy games, but this game has me hooked. 13 hours in, and I've barely started. So much fun, frustration, and thrill. So far story line is great, and I have the expands as well, which I haven't heard one bad thing about. This game is a no brainer buy it.
Helpful? Yes No Funny
( 74.0 hrs on record )
Posted: June 30
For some reason I put this game on the back burner for months and didn't give it a try. I completely regret it, as this is possibly one of the best games I have ever played and I haven't even completed all of the DLCs yet. So much more to do and highly immersive. The storyline is fantastic and you always have something to do with the side quests and exploring.

Helpful? Yes No Funny
( 99.1 hrs on record )
Posted: June 30
Heyyyyy that`s pretty good
Helpful? Yes No Funny
Gee Willikers!
( 2.8 hrs on record )
Posted: June 30
Product received for free
I don't own this game
Helpful? Yes No Funny
𝓙𝓸𝓷 𝓢𝓷𝓸𝔀
( 371.6 hrs on record )
Posted: June 30
Every guard - "Your kind spreads disease, defeatism, and desertion."

10/10 would be a Mutant again
Helpful? Yes No Funny
( 151.7 hrs on record )
Posted: June 30
I already thought the Wither 2 was brilliant, but CD Projekt Red somehow improved on every aspect of it.
I don't use the term "Masterpiece" lightly, but this game deserves nothing less.. 10/10
Helpful? Yes No Funny
( 21.7 hrs on record )
Posted: June 30
F-ing brilliant
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
792 of 836 people (95%) found this review helpful
146 people found this review funny
1,178.0 hrs on record
Posted: June 2
This is the greatest game ive ever played in my life (ive been gaming since Pong/2600). My time played is bordering on embarassing, and its going to get worse with BaW just released. This is my comfort game, whenever I am bored of another game, I can always come back to this one. I also played through W1 and W2 multiple times (not on Steam) so I was foaming at the mouth for years, waiting for this game.

I'm the kind of gamer where I need the big 3 from a game: Story, loot/crafting, Char devepment/customization/skilltrees. This game has it all, and its completely adjustable. Only want the story and swinging your sword at monsters but dont want to get into crafting/alchemy/skills? Just play it on the easiest and you can skip all of that, and just watch the story (Naughty dog/telltale style). You want to get hardcore and make all the crafting/oils/bombs/potions/thought into char build usefull? Turn it on Death march and make all your desisions count and make all the battles extremely fun and tacticle. 4 of my 5 playthroughs are on DM and it is the true Witcher 3 experience.

Games with great stories alone just dont cut it for me anymore. A good example of this recently was Uncharted 4, dont get me wrong it had a great story, but after the Witcher I was bored to tears and still havent finished it. In that game you do nothing but shoot at stuff and watch the story, which is fine for some people but not me. In Witcher 3 you get a GOT quality of a story, including voice acting, animation, ect. However when you want to take a break from that, visit one of the equally engaging side stories and monster hunts, go on scavenger hunts for treasure and 6 different sets specialized withcher gear, 4 of which have 5 tiers of upgrades. Go visit question marks on the map for more side stories and treasures, hunt down rare ingredients for your potions/bombs/oils. Theres all of that and I havent even talked about Gwent yet.... You will also be collecting cards rare and common through out the game world for an entire card game built from the ground up as a mini game within this game. The game is so ♥♥♥♥ing good that they are now releasing it as a full game because everyone went ape ♥♥♥♥ nuts for it. Ive played so much Gwent that I know what the computer is going to do before they even do it.
I could go on and on, but bottom line.......this game has set a new mark in all the gaming industry for other compaines to aspire to. CDPR for ♥♥♥♥ing life.

Everything, it has it all. This is the equivelent of gaming super crack
- Great char building and skill trees, even better now with BaW DLC
- A very well done and responsive battle system that gets even more fun and tacticle as you turn up the difficulty. The only *sword fight simulator* that is better is Dark Souls.
- Tons of weapons, armor, and crafting, including all the Witcher specialized sets that change their look with each upgrade.
- One of the greatest game stories ive ever seen, which may have only been topped by its own DLC in Hearts of Stone. Top notch voice acting, animation, and choice/dialog system.
- ♥♥♥♥ing Gwent
- A vast living, breathing open world only rivaled by GTAVs open world for scope and detail.
- Details, details, details, a huge amount of love and time were poured into this game. I spend hours just looking at stuff and admiring all the little things. (see hours played)

It will ruin all other games for you. Everything else is now harder to get in to because of this. So, you careful
Was this review helpful? Yes No Funny
211 of 226 people (93%) found this review helpful
8 people found this review funny
149.7 hrs on record
Posted: June 4
The Witcher 3: Wild Hunt continues the novel-to-video-game adaptation of Polish author Andrzej Sapkowski's Witcher Saga. This latest entry in the series concludes the tale of witcher Geralt of Rivia by following his quest to track down his adopted daughter Ciri. She is being chased by the mysterious and evil "Wild Hunt". While previous Witcher games featured a more linear level structure, The Witcher 3 is the first to introduce a completely open world that is described by the developers as 20 percent larger than The Elder Scrolls V: Skyrim.

Geralt is a Witcher, a spellsword trained and mutated from childhood to become a near-superhuman monster slayer. The game’s prologue finds him in search of the two most important people in his life: his lover, Yennefer, and his adopted daughter, Ciri. For different reasons, both are being pursued by a terrifying supernatural force known as the Wild Hunt. Like a lot of things in life, this game is much more about the journey than the destination. Geralt’s journey sees him make his way through three huge, distinct, and open areas of the Northern Kingdoms and their surrounds. Roman Empire analogue Nilfgaard is on the brink of completing a crushing invasion of them, but begins the game in a temporary stalemate against the last two of these kingdoms, united under the banner of the stern king Radovid V.

The Witcher 3: Wild Hunt expects and rewards preparation above all else. Anybody who plays it like an Assassin’s Creed title or other action game will find themselves reloading frequently — I should know, because that’s how I initially approached it. Mashing attack might kill a few stray dogs, but that’s about it, as I found out. Side quests are all but mandatory, as enemies do not scale to the player’s level. It’s one among many ways that The Witcher 3: Wild Hunt makes you feel like one man in a very large world. That’s one of the things I really appreciated about the game. The tutorial, if enabled, will nudge you once or twice, but afterwards will leave you with plenty of rope with which you are free to hang yourself with. Multiple save files are a must for this reason.

The game’s soundtrack was generally fairly restrained, but battle seemed to bring out the silly side of it. Each time the chorus of wailing warrior women got started, I felt like Geralt and I had stepped into an episode of Xena: Warrior Princess. In a way, that’s an apt comparison. As Geralt slashes, pirouettes and leaps through skirmishes, I can’t help but think of Xena, beloved in part for its occasionally slapstick choreography.

Combat is both challenging and rewarding. Experimentation is again, encouraged: I found that one of Geralt’s signs, minor spells that Witchers cast, was able to knock men from horses. From there, Geralt was able to execute the grounded fighters without a struggle. I realised that a similar technique could be applied to flying enemies, and cursed myself for having not thought of it earlier. It wasn’t too long ago that I had been fighting a griffin, after all.

Signs, swordplay, bombs, potions and oils are Geralt’s main tools in combat, and The Witcher 3: Wild Hunt’s crafting ensures that you’ll be making the majority of them yourselves. Weapons and armor both degrade over time, and require repair in order to function properly. For a small fee, craftsmen can also take materials provided and upgrade Geralt’s current gear or craft entirely new items for him. You’ll find yourself spending a lot of time in the company of blacksmiths, so why not challenge a few to some cards?

That’s where Gwent, The Witcher 3: Wild Hunt’s amazing minigame, comes in. Gwent has its roots in games like Goofspiel, being a simple game to learn but a complex one to master. Supposedly an analogue for how a battle unfolds, Gwent sees players placing numbered cards across three different zones. The first player to have the highest numbers on their side of the board for two rounds wins. It’s not as crucial a part of the game as Triple Triad was for Final Fantasy VIII, but it was compelling enough that I had to force myself away from it, lest this turn into Gwent: A Review.

Load times are disguised by short recaps of relevant main quests, matched to panning images like the one above. Unless you’re re-loading a save or just opening the game, you won’t actually see them often at all. The Witcher 3: Wild Hunt really is an open world. Gone are the days of plotting where to base your Skyrim life to minimize loading transitions: if you see something in The Witcher 3: Wild Hunt, you can usually walk up to or inside of it.

On the presentation and visual side, The Witcher 3 delivers one of the more engrossing and atmospheric game worlds seen in awhile. From trees waving in the wind to waist-deep swamps, everything about the game's visuals create a world that effortlessly combines real-world beauty with fantasy and medieval themes. The game world is presented in such a way that each territory, and the people that reside in its cities, are unique in their views on the current war, not to mention differences in their clothing and armor. Larger cities feature shady characters walking about streets and ♥♥♥♥♥♥♥♥♥♥s on corners promoting brothels, while a smaller, more controlled city only contains nobles and streets that are well maintained. While there is a fast travel system, it's far more enjoyable and atmospheric to use Geralt's horse Roach, or to sail across rivers and oceans in a boat.

There’s a whole bunch of blacksmithing and alchemy plans to uncover and put to use as well. The world is chockful of components, particularly on the alchemy side, where the general wilderness seems to hold plants to collect every few 10 yards or so. It can get a bit overwhelming early on, but you’ll quickly learn that it’s not necessary to use or craft every potion or oil in the game, as you slowly mold your alchemy use to something that benefits your particularly playstyle. Crafting armor and weapons is fairly easy to do, but I found plans and competent crafters were a bit hard to come by.

The side contracts are where the game really shines. Where other open world fantasy games would treat bulletin board quests as a chance to make players gather ten bear butts through text only prompts, these can be just as nuanced as the main story chapters, with interesting twists on straightforward setups forcing the player to make the call as to who the real monster is. Even incidental missions and collectables filling up the map, while appearing too much like Ubisoft at first blush, manage to have something of a narrative seed embedded within. Treasure hunts often have examples of environmental storytelling and letters, and roadside encounters can lead to more complicated missions later on.

Story-wise, The Witcher 3 does an admirable job of giving new players enough information for them to understand the world in which they live, while also providing plenty of bonuses for long-time fans of the series. While some elements of the narrative are left vague for quite a while - what's the deal with the Wild Hunt, exactly? - you'll usually be too busy dealing with the dark, gritty, interesting world around you to worry about the bigger questions.

It’s hard to not spend all day singing The Witcher 3’s praises, but it really is a special kind of game. One that reminds you of how games can be engrossing experiences, ones you want to share with your friends, filled with moments that make you laugh, cry and sing along to a sweet ballad about the white wolf and the sorceress.

The Witcher 3: Wild Hunt ends Geralt’s tale in spectacular fashion, finding ways to fill a giant world with thrilling combat, beautiful sights, and a bevy of compelling content. A strong conclusion to The Witcher trilogy, and a masterpiece that will keep you enthralled for weeks and months to come.
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158 of 183 people (86%) found this review helpful
19 people found this review funny
170.3 hrs on record
Posted: June 10
Seeing as my so-called review got some attention (and a few haters), I decided to write a proper one.
As Adam Jensen would say: I never asked for this (⌐■_■)

Play time (170h at time of writing, will play it again in the future) includes Witcher 3 + Hearts of Stone + Blood and Wine, all on Deathmarch difficulty.

The Witcher III: Wild Hunt is probably worthy of Game of the Decade award.

-> Top-notch graphics so well optimized it could run on a lot of last-gen GPUs
-> Writing/Story so good that I'd fund a movie kickstarter
-> Possibly the best voice acting I've seen in a game
-> A world so full of different things to do that you forget about the main quest most of the times
-> Side quests and monster contracts are entertaining and varied, not your run-of-the-mill fetch quest.
-> I'm dead serious when I say certain side quests last longer than a Call of Duty campaign
-> Best damn horse since Shadowmere from Skyrim.
-> Gameplay feels smooth (most of the time)
-> More snu-snu than Witcher 1 and 2 combined!
-> Free cosmetic DLCs!
-> The expansion pack has more content than most triple-feckin'-A games! (no, seriously, buy the expansion pack if you love the game, at least 30 hours of gameplay)

-> Roach (the horse) can be an ♥♥♥ sometimes
-> Rare bugs that can affect gameplay

Now that I got that out of the picture, let me get back to building my shrine to honor the devs.

Thank you, CDPR, for the greatest journey ever experienced.
Thank you for the most hear-wrecking moments and for the sincerest laughs.
Thank you for raising the bar in the gaming industry.
Thank you for the patience to bring to life this wonderful work of art.
And one last thanks to the community who bought and supported this game. You are the reason we can have nice things.

Good night, White Wolf.
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587 of 794 people (74%) found this review helpful
808 people found this review funny
103.2 hrs on record
Posted: June 12
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)  ) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
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105 of 120 people (88%) found this review helpful
13 people found this review funny
198.5 hrs on record
Posted: May 31
Now this is the end.
I am quite sure that this is the best game I played in recent two years. It should be the best RPG and I strengthened my faith when double DLCs issued. I\'ve spend lots of time in it, really enjoyable and funny.
Thank you, Geralt of Rivia; Thanks, CD Project Red.
- \'Would u like a Gwent?\' -\'Why not?\'
This is The Witcher 3, how can u not love?
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79 of 89 people (89%) found this review helpful
2 people found this review funny
118.7 hrs on record
Posted: June 12
The Witcher 3 : WILD HUNT is an action open world game devoloped by cd projekt red .This masterpiece was released back in 2015 (may). However i am giving my review nearly after a 110 hours of gametime.
Gameplay :
May be on of the best gameplay i ever played , but the most important thing of this game is u only get the best experience the time when u moderately upgrade geralt's skills and abilities . Thanks for the development of REDengine 3 for witcher 3 which thrown an output of these "open world freedom" with tons of elements to do with a merged story line .Frankly i am excited for Cyberpunk 2077 the next game from these devs!......! 10/10
Well Graphically witcher 3 is a beast ,the surroundings and environments are photorealistic and upto the highest point . The only game so far used 30% more of my processor power. Eventhough i ended up with medium settings the graphics looks stunning and soon i want to play at max out settings for eye candy sake!..! 10/10
Well as said above the best combat system can be experienced once geralt's bag is filled up with a good portion of upgrades! .The dodge system is perfect ,the combat system may changes sometimes depending on the circumstances ur in. But once u take time to upgrade witcher skills, u will love the combat ...10/10
Voice acting:
This is my favourite part of the game .Each and every character in the game has the best voice acting ever set in a video game . Never before never again "It took 2.5 years to complete all the voice recording for The Witcher 3." Thats enough??...... 10/10
Level up system:
Thumbs up for devs they make the player to play the sidequests, witcher contracts etc. which ultimately increases the level and takes the player to the best experience as possible.....10/10
Well i can say i played an epic and recommended an epic . Yes the best game i played! Sorry grand theft auto ur my second best now sadly !!!!

"Your fairy tale, your rules"
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124 of 168 people (74%) found this review helpful
44 people found this review funny
61.9 hrs on record
Posted: June 10
Farewell white wolf, thank you for you accompany in the past year, may the girls be with you, :-)
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39 of 43 people (91%) found this review helpful
2 people found this review funny
172.0 hrs on record
Posted: June 6
Easily one of the best RPGs ever made.

Geralt of Rivia's journey has been one with many great adventures - the civil war of the Scoia'tael against the Order of the flaming Rose, the impending threat of the Wild Hunt, the hunt for the Kingslayer - and it's now coming to a closure, as the Wild Hunt returns, seeking out the child from an old elven prophecy.

The Witcher 3: Wild Hunt continues the story of the previous parts, so my recommendation would be, to not play it without any knowledge about them.

Looking back to the first part of the Witcher, a lot has changed since then, most prominently of course, the graphics and now with part 3 a huge open world to explore by foot or on the back of your horse "Roach".
The combat system also got a slight upgrade compared to the second part and plays out smoother and more direct in my opinion.
They've swapped the mini-game from part 2 with a card game called "Gwent". If you get the hang out of it and like card games, this one can be pretty addictive. I loved it :)

Now, why do i think it's one of the best RPGs out there? Well, i guess it's the sum of everything.
The soundtrack is beautiful and underlines the atmosphere perfectly.
Graphical wise it's a blast and more than once i just stopped and admired the view.
The story itself is captivating, with a lot of interesting sidequests as well.
It has lots of interesting and lovable characters and i experienced the whole range of emotions throughout the game, from shock and sadness to bursting out in laughter.

I had the feeling that all the love, passion and commitment really showed and was transferred into the game and onto the screen.
I know, this is not the most objective thing to say, but that's how it felt :)

Anyway, i think the game and also CD Projekt RED deserves the praise, as they created a great series, with an awesome third installment.
The 2 big Add-Ons (i won't call them DLC, that would be a disgrace) are great as well and especially Blood & Wine is one of the best ones i played, adding another huge area, even more great characters, housing, a new Gwent faction and hours over hours of gameplay value.

Of course, a game of such proportions is never without issues and bugs, but fortunately, i never experienced anything major.
Sure, i had also some glitches and bugs or was stuck on a corner, not able to get onto Roach etc. but none of them couldn't be dealt with by saving and loading or restarting the game, so they were little annoyances and compared to the hours i've spent with the game, nothing of importance.

I also liked how CDPR made fun of the Roach-Bugs :)

So, if you like third-person Fantasy RPGs this should be a no-brainer for you ;)
I would recommend to also play the previous two games, even if the first one might be a little dated. In my opinion they are still more than worth it.
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37 of 40 people (93%) found this review helpful
2 people found this review funny
158.5 hrs on record
Posted: June 17
Its hard to try and summarise a game that has so much depth, because it truly deserves more then just a review for recognition. The Witcher 3: Wild Hunt has got to be one of the greatest single player games I've ever played, and that is from somebody that is not accustomed to the previous two titles.

With so many areas to talk about, I'll first mention about game dialogue. Considering an average novel is between 80,000 and 100,000 words, the script to Witcher 3 accumulates to a 450,000 word goliath. Unbelievable! It requires over 950 speaking roles, which reportedly took more than two and a half years to successfully accomplish. Whats slightly more incredible then those statistics, is that Witcher 3 makes you feel like you don't want to skip any of it whatsoever, through an amalgamation of whit, thrill, mystery, passion and more. I've never known a game to deliver dialogue so well, but on top of that its you that gets the choice of how the story goes. Your in control! You can continue to show Geralt as the renowned warrior he is, or you can often show his softer side in certain situations. There is no right or wrong. Even towards the latter stages, Co-developer Marcin Iwinski announced that there are 36 possible endings for the game, mind = blown.

The environment to Witcher 3 is also a great achievement in itself. To put it into perspective, the map is 20% larger than Skyrim. Its also 35 times larger than the map found in Witcher 2. A large map is a good feat on its own, but these facts give CD Projekt Red massive bragging rights! At first it felt like the environment was very much going to be the same throughout, and I was really wondering whether or not there would be massive differences later on. As it turns out there is so much more in the lands of Witcher 3 to explore, in which I was extremely keen to find for myself.

You get to see a lot of the world through the storyline, but stepping away from that and doing side quests & contracts are where you can find yourself in extraordinary circumstances. I can't honestly tell you another game thats genuinely made me want to do everything. Each side quest feels like a mini-storyline, you don't seem to get any that follow a tedious or repetitive nature. On one side of the spectrum you could be fighting the biggest and deadliest creatures that Velen and Skellige have to offer, then on the other side you'll be hunting treasure, balls deep in Nekker swamps.

You'll more then likely reach a few points in the game where you are overburdened with side quests, treasure hunts and contracts. It can sometimes lead to confusion, but the easiest way to clear your Journal is to go through them one by one. Obviously due to level restrictions, some of them cannot be completed until Geralt is stronger - which doesn't mean you can't try to do them, it just means that it will be incredibly difficult to do so. One moment that I will always remember is when I went to fight a Royal Griffin that was 12 levels higher then me. I would spend a long time evading damage and trying to deliver some form of pain, but its almost like the Griffin was laughing at me, all I seemed to do was shave feathers off its back, nothing more. Then in one foul swoop, I'd be dead. Repeat. Dead. Repeat. Dead. ♥♥♥♥. I'm one that embraces difficulty, playing on the hardest setting in this game is fantastic, yet this was a battle that I had to swallow my pride and leave. Go away. Get stronger. Come back, and rip that ♥♥♥♥ing bird to pieces. This was great, not many times have I been in a situation where a game would allow me to fight a much higher level, you tend to get games match the enemies strength based on your current level. With this said, I actually much preferred Witcher 3's approach, it created some great and memorable fight scenes where I wouldn't necessarily assume victory. Certain areas are swamped with much higher creatures early on, so returning to them 50+ hours later provides a nice feeling of self accomplishment and power.

Now I remember all those years ago, playing cards in a big Saloon in Red Dead Redemption. Poker, Blackjack, maybe a little bit of Five Finger Fillet or Liar's Dice. These were wonderful times. Now I have a new love, playing Gwent. Gwent is a collectable card game that simulates two armies meeting on the battlefield. "Invented by dwarves and perfected over centuries of tavern table play, Gwent is a game of initial simplicity and ultimate depth, something beloved by both road-weary travellers during long nights around the campfire and elegant nobles looking to liven up dragging dinner parties." I have no idea how much time I've spent playing Gwent in this game, all I can say is that 25 hours into this game I was Level 3. 3! Gwent immediately took my focus as I attempted to gain recognition throughout Velen. Its a continous side quest in the game, challenging notable opponents and entering tournaments, not only that but also every merchant is up for a game. Just when you think your building a great deck and come out of a tournament as the winner, a local fishmonger will always be ready to embarass you (early on anyway, it becomes a breeze later on in game). There is also a quest to collect them all, so enjoy your time hunting for all 150 cards spread through the factions of Nilfgaard, Northen Realms, Monsters & Scoia'tael.

I've always enjoyed games that heavily involve fighting, particularly when the mechanisms are right. I have heard mixed reviews about the mechanisms to Witcher 3 combat, some arguing that Geralt feels particularly stiff and robotic when under attack... absolute garbage. I think combat can be pretty tricky in Witcher 3 for those unfamiliar with the series, considering the many different mechanics in play at any one time. Blocking, parrying, signs, pivots, rolls, variant of sword, etc. Practice makes perfect, and it is different to other games so get used to it! Thats all I can say. Dismemberment is always a joy to behold, and Geralt doesn't hold back on his capability to carve through people, creatures and monsters like butter.

Could this game have anything to make it better? Yes & it does - Free DLC. Not just a few, but 16! 16 Free DLC packages to add even more into a well-packed game. CD Projekt Red have had the best launch I've seen of a game, in terms of its update structure and responsiveness to people's comments. From launch there was new DLC every week, patches to address issues and bugs retaining in-game. Free DLC includes new armor sets, the ability to visit a barber, new quests, contracts, animations, alternative looks, and not to forget the NEW GAME + mode.

I put this review on hold numerous of times as it deserved to be reviewed once completed, it truly is a remarkable and well made game that will forever have the highest of impacts on me. Its groundbreaking in every sense of the word, and literally pisses all over certain companies that think its right to strip a new game of content then release it as paid DLC. Congratulations to CD Projekt Red for providing one of the most immersive & detailed games that I have ever seen, I have gone through the game twice now, and have started with the first DLC story. I will update my review once I have completed both story side DLC's.

I originally posted this review on my alternate account, located here. Since then I have moved back to this account, and replayed Witcher 3. This review shares my exact feelings and is not influenced by anyone. I had a 95% rated review through 382 people & was extremely pleased to see that others enjoyed what I have wrote. Thanks for reading!
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22 of 25 people (88%) found this review helpful
18 people found this review funny
123.3 hrs on record
Posted: June 1
I have only been playing Gwent for the past 15 hours. Please send help.
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