The Witcher is a story-driven, next-generation open world role-playing game, set in a visually stunning fantasy universe, full of meaningful choices and impactful consequences. In The Witcher, you play as Geralt of Rivia, a monster hunter tasked with finding a child from an ancient prophecy.
User reviews: Very Positive (17,320 reviews)
Release Date: May 18, 2015

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Buy The Witcher 3: Wild Hunt

Packages that include this game

Buy The Witcher Trilogy Pack

Includes 3 items: The Witcher 2: Assassins of Kings Enhanced Edition, The Witcher: Enhanced Edition Director's Cut, The Witcher® 3: Wild Hunt

Buy The Witcher 3: Wild Hunt Game + Expansion Pass

Includes 2 items: The Witcher® 3: Wild Hunt, Witcher 3: Wild Hunt - Expansion Pass

 

Recommended By Curators

"A big, beautiful, sprawling action RPG full of rich stories, and suffused with an oppressive darkness."
Read the full review here.

Recent updates View all (7)

July 18

Patch 1.07 - Changelog Part 2/2

Patch 1.07 is here! The list is very long, this is the second part (first one here)! Check the list of changes and fixes that the patch brings:

  • Fixes a rare issue where the griffin would not always appear in the Contract: The Creature from the Oxenfurt Forest quest.
  • Fixes an issue where the wyvern would not appear in the Contract: Phantom of the Trade Route quest.
  • Fixes an issue with enlisting Sukrus from Skellige to be Hattori's bodyguard in the Of Swords and Dumplings quest.
  • Fixes a rare issue whereby the visions in the Echoes of the Past quest were not displayed.
  • The Contract: Devil by the Well quest no longer counts towards the Geralt: The Professional achievement.
  • Fixes a rare issue when the player could not speak with Lambert at Kaer Morhen during the Final Trial quest.
  • Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
  • Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
  • Fixes an issue where in the Scavenger Hunt: Viper School Gear quest the gate to the mausoleum was locked.
  • Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
  • Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
  • Fixes an issue with the Dirty Funds quest.
  • Fixes a rare issue with a loading screen in the Contract: The Phantom of Eldberg quest.
  • Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
  • Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
  • Introduces a number of improvements to overall game stability.
  • Fixes an issue where the Potion of Clearance would pop into the quick slot if the player ran out of food.
  • Adds a Books tab to the Inventory panel.
  • Introduces a number of additional loading screen hints.
  • Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the shop view. This should greatly facilitate the purchase of currently needed elements.
  • Introduces a feature whereby currently equipped items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
  • Adds a feature whereby read and unread books are marked differently in the Inventory panel.
  • The list of all available DLC packages is now displayed in the Main Menu/Options/Downloadable Content submenu for better clarity.
  • Enabled additional settings that decreases the hair and fur image quality slightly, without compromising its general appearance, to optimize HairWorks on a wider range of hardware.
  • Fixes a rare issue where the bodyguards in the Reason of State quest were not hostile.
  • Fixes a rare issue where Captain Wolverstone was not at the Golden Sturgeon when intended.

2/2

220 comments Read more

July 18

Patch 1.07 - Changelog Part 1/2

Patch 1.07 is here! The list is very long, announcement has two parts (the second one is here). Check the list of changes and fixes that the patch brings:

  • Introduces an alternative movement style for Geralt. To enable, go to the Gameplay\Movement Response submenu.
  • Fixes a rare issue where the player's horse would not fall to the ground properly.
  • Fixes a rare issue where the player could be locked into the aiming animation if hit while throwing a bomb on horseback.
  • Fixes a rare issue with an infinite loading screen in the Ladies of the Wood quest.
  • Includes a variety of collision fixes.
  • Fixes an issue where Wild Hunt warriors would remain present even after the player completed the main storyline.
  • Fixes an issue where players could repeatedly buy foreign currency from a loan shark and sell it at the Vivaldi Bank.
  • Fixes an exploit whereby players could loot gold from a single chest more than once.
  • Fixes an issue whereby some skills were not properly removed after the player used the Potion of Clearance.
  • Fixes an issue with target locking, which should now be more responsive.
  • Introduces a number of changes in selected game-world areas to prevent players from unexpectedly progressing quests or leaving the playable area by climbing certain elements of the landscape.
  • Fixes an issue where sometimes players could not use Signs after reaching Skellige for the first time.
  • Fixes an issue where damage from certain sources was incorrectly calculated.
  • Fixes an issue where the durability of alternative weapons did not drop as intended.
  • Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
  • Fixes an issue whereby meditation could be blocked by certain quests.
  • Fixes an issue where Stamina did not always regenerate properly.
  • Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was activated.
  • Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
  • Fixes an issue where in certain circumstances gravity ceased to apply to the player's horse.
  • Adds a stash for player convenience. Players can now store loot in their stash, access to which is available in different parts of the world. Stash locations are marked on the map.
  • Fixes an issue whereby the player's horse would often stop abruptly before bridges or other narrow passages.
  • Fixes an issue whereby encumbrance was not updating correctly, resulting in players being overburdened where in fact they were not.
  • Fixes a rare issue where players were unable to choose different Signs.
  • Fixes an issue where the player was sometimes unable to craft glyphs.
  • Fixes an issue where not all merchants would accept junk loot.
  • All crafting components and alchemy ingredients now weigh nothing.
  • Fixes an issue where certain armor/hairstyle combinations interacted incorrectly.
  • Fixes an issue where instances of the Quen Sign would occasionally burst during dialogue scenes.
  • Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
  • The Zoltan gwent card should now always be present beneath the Hanged Man's Tree if the player does not win it earlier in White Orchard.
  • Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
  • Includes a number of wording and spelling fixes in multiple localized versions.
  • Introduces a number of improvements in the game streaming system. Players should experience fewer blurred textures, NPC spawn times should be markedly reduced, and there should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should be most noticeable on consoles and systems with non-SSD drives.
  • Improves performance in the swamps of the No Man's Land region.
  • Fixes an issue whereby the presence of fog could adversely affect game performance.
  • Optimizes various FX which should result in improved performance during the Battle of Kaer Morhen quest.
  • Introduces a number of optimizations that improve overall performance throughout the game.
  • Improves overall game performance.
  • Fixes an issue where Keira's magic bubble could adversely affect performance.
  • Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
  • Adds a warning if the user runs out of disk space and wants to crate a new game save.
  • Fixes an issue whereby Colorblind mode was not properly saved.
  • Fixes an issue whereby Zoltan would sometimes appear in the incorrect location after the Novigrad, Closed City quest.
  • Fixes an issue during the Last Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
  • Fixes an issue where two simultaneous instances of some characters would appear in a scene in the Broken Flowers quest.
  • Fixes an issue whereby some objectives were not available to the player and would be automatically failed during the Battle of Kaer Morhen quest..
  • Fixes an issue where in certain circumstances Lambert did not board the boat during the Final Trial quest.
  • Fixes an issue where in certain circumstances Madame Serenity was improperly placed during the Deadly Plot quest.
  • Fixes an issue where the Fake Papers quest would be failed if the player did not mention that one of the brothers was dead.
  • Fixes an issue whereby players would sometimes be unable to start the final horse race, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
  • Fixes an issue where unintended objects were present in Novigrad after the Battle of Kaer Morhen quest.
  • Fixes an issue where a progression break could occur if Geralt was knocked out by guards while following the Bloody Baron during the Family Matters quest.
  • Fixes an issue where players were sometimes unable to interact with a torch in the Get Junior quest.
  • Fixes an issue where players could sometimes experience an infinite loading screen during the Iron Maiden quest.
  • Fixes an issue where in certain circumstances players could encounter a blocker during the Contract: The Apiarian Phantom quest. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it again.
  • Fixes an issue whereby the player could get locked inside a room during the Through Time and Space quest.
  • Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
  • Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progress the quest properly.
  • Fixes an issue where the In Wolf's Clothing quest did not progress properly after the player read Morkvarg's journal.
  • Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's body during the Echoes of the Past quest.
  • Fixes an issue whereby Keira would not always properly use the portal during the For the Advancement of Learning quest if asked to go to Kaer Morhen.
  • Fixes an issue where the Scoia'tael from Novigrad was not always available to play in the Gwent quest.
  • Fixes an issue where the player could get blocked inside a cellar during the King's Gambit quest.
  • Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
  • Fixes an issue where occasionally the Kingfisher tavern was left without an innkeeper after the Now or Never quest.
  • Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.

1/2

111 comments Read more

Reviews

“ONE OF THE BEST GAMES EVER MADE”
10/10 – GameSpot

“AMAZING”
9.3/10 – IGN

“ONE OF THE BEST RPGs EVER MADE”
9.8/10 – Game Trailers

About This Game

The Witcher: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, viking pirate islands, dangerous mountain passes, and forgotten caverns to explore.

PLAY AS A HIGHLY TRAINED MONSTER SLAYER FOR HIRE
Trained from early childhood and mutated to gain superhuman skills, strength and reflexes, witchers are a distrusted counterbalance to the monster-infested world in which they live.
  • Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions and combat magic.
  • Hunt down a wide range of exotic monsters from savage beasts prowling the mountain passes to cunning supernatural predators lurking in the shadows of densely populated towns.
  • Invest your rewards to upgrade your weaponry and buy custom armour, or spend them away in horse races, card games, fist fighting, and other pleasures the night brings.

EXPLORE A MORALLY INDIFFERENT FANTASY OPEN WORLD
Built for endless adventure, the massive open world of The  Witcher sets new standards in terms of size, depth and complexity.
  • Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains and seas.
  • Deal with treasonous generals, devious witches and corrupt royalty to provide dark and dangerous services.
  • Make choices that go beyond good & evil, and face their far-reaching consequences.

CHASE DOWN THE CHILD OF PROPHECY
Take on the most important contract to track down the child of prophecy, a key to save or destroy this world.
  • In times of war, chase down the child of prophecy, a living weapon of power, foretold by ancient elven legends.
  • Struggle against ferocious rulers, spirits of the wilds and even a threat from beyond the veil – all hell-bent on controlling this world.
  • Define your destiny in a world that may not be worth saving.

FULLY REALIZED NEXT GENERATION
  • Built exclusively for next generation hardware, the REDengine 3 renders the world of The Witcher visually nuanced and organic, a real true to life fantasy.
  • Dynamic weather systems and day/night cycles affect how the citizens of the towns and the monsters of the wilds behave.
  • Rich with storyline choices in both main and subplots, this grand open world is influenced by the player unlike ever before.

System Requirements

    Minimum:
    • OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
    • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
    • Memory: 6 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
    • Hard Drive: 35 GB available space
    Recommended:
    • OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
    • Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
    • Hard Drive: 35 GB available space
Helpful customer reviews
465 of 529 people (88%) found this review helpful
41 people found this review funny
225.1 hrs on record
Posted: July 7
Never heard of The Witcher
Bought it Prerelease cause of the hype
Played it.
Loved it.
Cry in bed because I finished it.
Played it again.
Addicted.
In Therapy at the moment.
They say i will never be happy again.

Go Buy It. Now.
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341 of 383 people (89%) found this review helpful
9 people found this review funny
173.9 hrs on record
Posted: July 1
Pros :
+ Geralt can now jump, swim, ride a horse, and sail boat
+ Geralt now have learn how to grow beard

Con :
- Final series of the current witcher trilogy <== Edited

Sidenote :
Number "3" is not a curse sign as valve believe. CD Projekt Red has proved it by making this game.
A truly masterpiece.
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200 of 212 people (94%) found this review helpful
1 person found this review funny
195.6 hrs on record
Posted: June 28
195 hours later, my epic journey with Geralt of Rivia comes to a close. Anything I say now would just be retreading over what everyone else has said, but regardless; this was one of the finest gaming experiences of my life. The world was meticulously crafted, the story was engaging, the characters were believable, the struggles and victories powerful, combat was enjoyable and varied.. this was magnificent. Not a perfect game, but very close to it, performance left a lot to be desired and the bug list was shocking to be perfectly honest.. exceeded - if not matched - only by the likes of Obsidian and Bethesda, and that simply should not happen in this day and age. The UI was merely passable in some instances and downright terrible in others and, sadly, the levelled-loot was made utterly worthless due to the expansive crafting system in the game. You craft, and use for the majority of the game, far better gear than you can find or buy -- and that, too, is a shame.

Still, I won't soon forget this game and indeed I fear now that the bar has been raised to such a level that it will negatively impact my enjoyment of other so-called "open world RPGs" to come. A bitter sweet realisation, I guess, though there's nothing to do about it now except wait and hope for games to match the quality set forth by The Witcher 3. Onward to Cyberpunk, CDPR, you've got your work cut out for you.. that's for damned sure.

10/10, would snowball fight with Ciri again.
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152 of 176 people (86%) found this review helpful
8 people found this review funny
116.9 hrs on record
Posted: June 28
I liberated a town taken over by bandits and a peasant told me "If i had a son i would name him geralt"

10/10
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74 of 82 people (90%) found this review helpful
2 people found this review funny
51.0 hrs on record
Posted: July 1
A masterpiece that has set a new standard for the industry // Recommended for absolutely everyone, but especially RPG veterans

Steam Review Showcase:
https://www.youtube.com/watch?v=e1r-ck74RZc

+ Visuals are unbelievable; everything appears unique, well-designed, and is absolutely jaw-dropping in detail and overall presentation
+ Engine runs very well, even on AMD machines; overall, the game feels extremely optimized
+ Written dialog and voice-acting ranks among the best in the industry, bar none
+ Combat is responsive, fluid and quite cinematic; takes everything Witcher 2 did, and greatly improves on it
+ The auto-pathing feature (hold SHIFT on horseback to auto-path to the selected objective) is a QoL feature that further demonstrates the attention to detail pervasive in every facet of the game
+ NPCs match one's pace when moving along during escort/follow missions, and generally have much improved behavior compared to Witcher 2
+ Sound effects are mesmerizing, particularly when using the "Witcher's Senses;" the overall quality and range of the sound design is absolutely superb
+ Weather effects are uniquely immersive and realistic
+ Every character, even minor supporting characters, are interesting; the player will certainly become intensely invested in virtually the entire (expansive) cast
+ Between alternate endings, the vast amount of potential conclusions to the myriad character arcs, and the sheer quantity and quality of content available, the game has absolutely astonishing replay value
+ Lore is rich and is all readily accessible in-game; this includes character bios, lore-friendly books, and nearly endless interesting items and locations scattered off the beaten path
+ The quality of the quests, even minor side-quests, all measure up to the highest standard; many of the side-quests rival the main narrative in emotional impact and overall depth
+ Animations feel organic and realistic
+ Pacing is managed expertly throughout; the game never feels grindy or linear, and never feels as though it's being so content heavy that the player cannot find time to relax and enjoy more casual activities within the game's world
+ The world is absolutely brimming with activities and locations to discover
+ This game has the most picturesque and realistic terrain design that I've every witnessed
+ Witcher contracts often require elaborate preparations to prove successful; this does a fantastic job of showcasing the various approaches to combat, such as potions, oils, and a well-developed skill-tree
+ Enemy mob variation is impressive, boasting intricate and creative designs
+ Levelling system is well-rounded, easy to use, and very open to customization
+ Gwent is a game in and of itself, and is nearly as addicting as anything else included in the title
+ Crafting system is superb and, true to immersion, weapons and armor must be physically contracted to smiths for crafting
+ The game boasts consistent content updates and developer support
+ A nearly flawless level of immersion at every level
+ Minute choices in dialog or action often have earth-shattering implications; choices matter, virtually every one, to some degree

- Movement can be awkward in tight corners, either on foot or while on horseback
- The game has glitches aplenty, though they are constantly being patched out; this will certainly become less a problem as time rolls on
- Roach (Geralt's horse) suffers some unfortunate pathing and AI behavior flaws; summoning him, also, often spawns him in inaccessible locations

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