The Witcher is a story-driven, next-generation open world role-playing game, set in a visually stunning fantasy universe, full of meaningful choices and impactful consequences. In The Witcher, you play as Geralt of Rivia, a monster hunter tasked with finding a child from an ancient prophecy.
User reviews:
Overwhelmingly Positive (4,103 reviews) - 98% of the 4,103 user reviews in the last 30 days are positive.
Overwhelmingly Positive (45,748 reviews) - 96% of the 45,748 user reviews for this game are positive.
Release Date: May 18, 2015

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Recent updates View all (23)

June 15

Patch 1.22 - Changelog

Patch 1.22 is here! Check the list of changes and fixes that the patch brings!

  • Fixes issue whereby Corvo Bianco upgrades would not complete if players left Toussaint while an upgrade was in progress.
  • Fixes issue whereby Roach would not move during the quest "The Warble of a Smitten Knight."
  • Fixes an issue whereby camera hard lock could not be enabled following completion of the quest "The Warble of a Smitten Knight."
  • Fixes issue involving incorrect progression of the "Wine Wars: Vermentino" quest if player had completed all "Wine Wars: Belgaard" tasks previously.
  • Fixes issue whereby the "Envoys, Wineboys" quest would not progress correction under certain circumstances.
  • Fixes issue whereby mutagen icons were not updated on Steam.
  • Fixes additional instances of issue whereby interaction was sometimes missing from chests containing loot in the quest "Scavenger Hunt: Wolf School Gear" in Kaer Morhen.
  • Fixes issue whereby some NPCs could not spawn after the completion of Blood and Wine.
  • Adds Dark Iron Plate diagram to the crafting list.
  • Fixes issue whereby upscaled levels of selected enemies would not be calculated correctly.
  • Fixes issue whereby negative experience points were sometimes displayed if progress had been initially started in version 1.0.
  • Fixes issue whereby a golem guarding treasure located between Bowdon and Brunwich could prove invulnerable.
  • Fixes issue whereby Bandit Camp near Kilkerinn Ruins could not be marked as cleared.
  • Fixes issue whereby Roach's tail could vanish.
  • Fixes issue whereby some enemies' upscaled level would be improperly displayed as too high.
  • Fixes issue whereby it was possible to permanently lose swords in Unseen Elder's cave.
  • Fixes issue whereby an improperly high amount of experience could be required to level up above level 96.
  • Corrects Blood and Wine and Hearts of Stone credits.
  • Fixes issue whereby it was impossible to obtain the gwent leader card "Francesca Findabair: The Beautiful" after finishing the main story.
  • Fixes the issue whereby the corpse of Golyat had corrupted visuals.
    Introduces tweaks and improvements to the inventory system.
  • Fixes issue whereby picking up only one piece of dirty cloth at a time during the "Burlap is the New Stripe" quest could block progress.
  • Fixes issue whereby borders established during the "Night of Long Fangs" quest would sometimes exist after completing the quest, preventing users from exploring Toussaint.
  • Fixes issue whereby sword sound effects when Eredin was hit could be muted.
  • Fixes issue whereby some streamed audio assets could not be played.
  • Fixes issue whereby The Wicked Witch could be rendered invincible.
  • Fixes issue whereby Majordomo could refuse to move in to Corvo Bianco.
  • Fixes issue whereby the "Contract: Bovine Blues" quest did not progress correctly if the "Big Feet to Fill" quest had not been completed.
  • Fixes rare issue whereby the "Be it Ever So Humble" quest did not progress correctly.
  • Fixes issue whereby the "empress" ending would not trigger under certain circumstances.
  • Fixes issue whereby Legendary Feline Silver Sword was one one of the ingredients required to craft Grandmaster Legendary Griffin Steel Sword.
  • Fixes issue whereby diagrams required to progress in the "From Ofier's Distant Shores" quest could not be looted from a chest.
  • Fixes issue whereby Aerondight acquired in New Game Plus mode would not scale to Geralt's level.
  • Fixes issue whereby extra ability slots would not unlock correctly while researching mutations.
  • Fixes issue whereby pressing 'O' would add an unlimited number of Decoy gwent cards.
  • Fixes interaction with noticeboard near the Little Flint Girl.
  • Fixes possible exploit enabling unwarranted gains in experience points during "The Path of Warriors" quest.
  • Fixes issue whereby the player was sometimes unable to progress in the "Gwent: Never Fear, Skellige's Here" quest.
  • Fixes issue causing infinite loading screen after leaving portal in the "Turn and Face the Strange" quest.
  • Fixes issue whereby one of Geralt's hairdos could be more visible than it should when using Feline Grandmaster chest armor.
  • Fixes issue whereby Viper Armor could change color to red when displayed on armor stand in Corvo Bianco
  • Fixes issue whereby the collar of one of the armors was red.
  • Fixes issue whereby Marlene would be unable to engage in conversation.
  • Fixes issue whereby Oriana's guard could become translucent during the "Night of Long Fangs" quest.
  • Adds display of food or drink vitality regeneration amount.
  • An art dealer sets up shop near Lazare Lafargue’s Workshop in Beauclair.
  • Fixes issue whereby access to the Alchemy Table could be blocked.
  • Fixes issue whereby stamina would regenerate at a larger rate than it should after starting a new game.
  • Fixes issue whereby players could knock down horses.
  • Fixes issue whereby dogs and wolves would not die immediately after being knocked down and frozen at the same time.
  • Fixes issue whereby the "Wine Wars: Consorting" quest did not progress correctly.
  • Fixes issue whereby the "A Knight's Tales" quest could be restarted even if Jacob was already dead.
  • Fixes issue whereby courtesans at Belles of Beauclair could reappear in the room after a sex scene.
  • Fixes issue whereby an infinite loading screen could occur after fist fight with Baron in the "Family Matters" quest.
  • Fixes exploit whereby Aarding a beehive towards the dwarven blacksmith in White Orchard was possible.
  • Fixes issue whereby the game could crash after meeting the knights from the "Envoys, Wineboys" quest.
  • It is now possible to acquire the "Emhyr var Emreis: Emperor of Nilfgaard" gwent card from the innkeeper at the Inn at the Crossroads in cases where this formerly was not possible.
  • Fixes issue whereby music/sound effects would sometimes not play.
  • Fixes issue whereby day value was missing from displayed total played time.
  • Fixes issue whereby Marlene could disappear from Corvo Bianco after a few hours.
  • Fixes a rare issue whereby players could lose earned levels.
  • Fixes issue whereby witcher gear and diagrams could go missing.
  • Fixes issue whereby Geralt could die after a loading screen in the "Turn and Face the Strange" quest.
  • Fixes issue whereby a noblewoman in red would sometimes follow Geralt everywhere he goes.
  • Fixes issue whereby body parts would sometimes remain suspended in mid-air after an enemy exploded.

296 comments Read more

May 30

Patch 1.20 - Changelog

With Patch 1.20 we introduce a number of improvements to the base game and Hearts of Stone, including a major HUD overhaul and additional menu options. We've also implemented a number of fixes like the missing interaction from chests in quest titled ‘Scavenger Hunt: Wolf School Gear’ and more! You'll find the full list of changes below:


  • Adds book titled 'A Miraculous Guide to Gwent' which displays number of gwent cards missing from player's base-game collection and information on where to find them, thus facilitating completion of achievement titled Collect 'Em All. Tome in question can be obtained either from gwent playing scholar in Prologue or from merchant near St. Gregory's Bridge in Gildorf district of Novigrad.
  • Adds option to display herb names above available interactions.
  • Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge. Change will not affect experience point gain, loot, or quest rewards. Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored).
  • Adds option in Options/Gameplay to disable automatic drawing and sheathing of sword.
  • Increases incidence of, and thus chances of finding, several monster-based ingredients required for crafting high level alchemy formulae.
  • Improves Player Statistics panel, adding maneuverable Geralt model. Improves visuals in panel for better readability.
  • Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel. All found but not yet read books and scrolls are stored in Quest Items and Other categories. Once read, books and scrolls can be sold as their content is saved in Books section of Glossary.
  • Improves overall visuals in Character Development panel.
  • Improves Inventory whereby items are divided into additional subcategories within their grids: weapons and armor; oils, potions and bombs; quest items and others; food and equestrian gear; crafting and alchemy. Additionally, introduces redesign of tooltips enabling their resizing with single button. Also, item comparison is easier than ever given addition of summary of changes in stats.
  • Improves Inventory navigation when using gamepad. Slots are divided into sections and right stick can be used to jump between them.
  • Improves Crafting panel in merchant shops. Adds option to purchase missing diagram components directly from Crafting panel when talking to merchant, as well as clearer descriptions and option to resize item descriptions.
  • Introduces redesign of Repair panel in merchant shops. Adds single button enabling players to repair all equipped items.
  • Improves Remove Upgrade panel in merchant shops.
  • Improves Quick Access Menu whereby it can be accessed in one of two modes, with action either paused or slowed depending on button used.
  • Adds functionality whereby crossbow bolts can be switched via Quick Access Menu rather than being equipped from Inventory.
  • Adds counter for bombs and crossbow bolts to Quick Access Menu.
  • Improves region maps by adding pin filtering, more intuitive quest tracking, and a region overview for faster navigation.
  • Adds three new custom pins allowing players to mark areas for future reference.
  • Improves Adrenaline Bar which better displays number of stored Adrenaline Points and their status.
  • Improves display and behavior of Buffs, displayed in more intuitive manner showing time left, strength percentage, stacks, charges, or permanence where applicable. Buff icons now blink for approx. 10 seconds before expiration. For improved visibility, names and exact expiration times for all effects are only visible when Quick Access menu is active.
  • Changes icons for decoctions, rendering them recognizable at first glance.
  • Changes icons for oils, rendering them recognizable at first glance.
  • Changes gwent card icons in shops, rendering factions recognizable at first glance.
  • Changes icons for mutagens.
  • Adds feature whereby equipment exceeding player character level can be previewed on character.
  • Improves sorting in Journal whereby active quest tab is always open and tracked quest is at top of quest list.
  • Improves quest item visuals so that Hearts of Stone and Blood and Wine quest items are now tagged with blue and red exclamation points, respectively.

  • Quest titled Collect 'Em All is now marked as failed if player does not succeed in collecting Milva, Vampire Bruxa and Dandelion gwent cards during gwent tournament in quest titled A Matter of Life and Death.

  • Fixes PC-specific issue whereby there was no change in appearance between Nvidia Hairworks 3-day beard (stage 2) and full beard (stage 4).
  • Fixes issue whereby Geralt's clothing was not properly restored after sex scenes.
  • Fixes visual issue whereby guards holding torches would have inverse kinematics when animated.
  • Fixes PS4-specific visual issue whereby texture of water puddles would not fade properly.

  • Updates description of Superior Blizzard potion. Potion now slows time for a short period whenever an enemy is slain. Additionally, during this period actions do not deplete Stamina if 3 Adrenaline Points are available.
  • Fixes issue whereby indicator for Oil charges would appear incorrectly in New Game Plus mode.
  • Fixes issue whereby Flood of Anger skill could endlessly increase Sign intensity.
  • Fixes issue whereby Ciri could be missing her scabbard in certain situations.
  • Fixes issues whereby damage from Northern Wind bombs could be calculated incorrectly.
  • Fixes issue whereby pool of experience points would invert to negative value when player reached level 70 cap or used Potion of Clearance.
  • Fixes PC platform-specific issue whereby only the 'E' key would open Stash chest despite user manually changing relevant key binding.

Hearts of Stone
  • Fixes issue whereby Rotation Runestone effect would not appear correctly in Hearts of Stone expansion.
  • Fixes rare issue whereby foliage in Velen and Novigrad would disappear upon completion of Hearts of Stone expansion.
  • Fixes rare issue whereby a chest in quest titled From Ofier's Distant Shores in the Hearts of Stone expansion would not contain relevant diagrams.
  • Modifies Vitality cost of Olgierd's Saber to 15% in Hearts of Stone expansion.
  • Fixes issue whereby trap door in herbalist's hut in Hearts of Stone expansion could not be opened.
  • Fixes issue whereby bandit camp north of Zuetzer Castle in Hearts of Stone expansion would not gray out correctly.
  • Fixes issue whereby question mark would not disappear upon exploring Kilkerinn Ruins in Hearts of Stone expansion.
  • Fixes issue whereby treasure hunt titled Sword, Famine and Perfidy could not be completed.
  • Fixes rare issue whereby an infinite loading screen could occur after speaking with Olgierd subsequent to completing all tasks requested by him in Hearts of Stone expansion.
  • Fixes visual issue involving reflection on river's surface in new location added for Hearts of Stone expansion.

  • Fixes issue whereby Vivaldi could fail to appear in Novigrad.
  • Fixes issue whereby interaction could be missing from chests containing loot in quest titled Scavenger Hunt: Wolf School Gear.
  • Fixes rare issue whereby Triss could be rendered immobile in quest titled Now or Never.
  • Fixes issue whereby treasure hunt titled Shortcut could not be completed.
  • Fixes issue whereby treasure hunt titled Freya Be Praised! could not be completed.
  • Fixes issue whereby treasure hunt titled Unlucky's Treasure could not be completed.
  • Fixes issue whereby treasure hunt titled 'The Things Men Do For Coin... could not be completed.
  • Fixes issue whereby treasure hunt titled Temerian Valuables could not be completed.
  • Fixes issue whereby quest givers for contract quests titled Deadly Delights, Jenny o' the Woods, and Phantom of the Trade Route could occasionally fail to appear.
  • Fixes issue whereby players could not speak with an NPC in quest titled Novigrad, Closed City.
  • Fixes issue whereby an ifrit in quest titled Redania's Most Wanted could not be reached.
  • Fixes issue whereby quest titled Hey, You Wanna Look at My Stuff? could not be completed through interaction with relevant merchant.
  • Fixes rare issue whereby interaction was inactive on treasure chest in quest titled Take What You Want.
  • Fixes rare issue whereby, under certain conditions, the Francesca Findabair the Beautiful gwent leader card was not awarded as intended.
  • Fixes issue whereby a witch hunter in quest titled Novigrad, Closed City could prove immortal.
  • Fixes issue whereby certain bandits appearing in quest titled Get Junior would have empty health bars.
  • Fixes rare issue whereby, under certain circumstances, objective titled Gather Allies would fail incorrectly in quest titled The Isle of Mists.
  • Fixes issue whereby players could not start a New Game Plus despite having completed the game.
  • Fixes rare issue whereby services provided by master armorers were not unlocked properly.
  • Fixes issue whereby Sukrus would fail to appear by van Hoorn's warehouse in quest titled Of Swords and Dumplings.
  • Fixes issue whereby players could not talk with Fergus and complete quest titled Master Armorers.
  • Fixes issue whereby door to bathhouse could be locked during quest titled Get Junior.
  • Fixes rare issue whereby forktail in quest titled To Bait a Forktail... could prove immortal.
  • Fixes issue preventing completion of minor quests titled The Soldier Statuette and The Nobleman Statuette.
  • Fixes issue whereby two Zoltan gwent cards would appear beneath the Hanged Man's Tree.
  • Fixes issue whereby players could not complete quest titled Contract: The Griffin from the Highlands if attempted to do so after completing quest titled Master Armorers.
  • Fixes issue whereby interaction with Roche was impossible in quest titled An Eye for an Eye.
  • Fixes issue whereby Sigismund Dijkstra gwent card could not be acquired from the Bloody Baron under certain conditions.
  • Fixes rare issue whereby werewolf could disappear during quest titled Wild At Heart.
  • Fixes rare issue whereby infinite loading screen could occur during quest titled King's Gambit.
  • Fixes issue whereby quest giver would fail to appear in quest titled Contract: The Creature from the Oxenfurt Forest.
  • Fixes issue whereby Kurisu would fail to appear in Freya's Temple during quest titled Taken as a Lass.
  • Fixes issue whereby interactions were blocked during exploration upon completion of quest titled Disturbance.
  • Fixes issue whereby cockatrice would appear underground in quest titled Contract: Shrieker.
  • Fixes rare issue whereby an infinite loading screen cold occur after talking to Avallac'h in quest titled On Thin Ice.
  • Fixes issue whereby Sven would respawn despite having been killed in quest titled In the Heart of the Woods.

338 comments Read more


10/10 – GameSpot

9.3/10 – IGN

9.8/10 – Game Trailers

Special Offer

About This Game

The Witcher: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, viking pirate islands, dangerous mountain passes, and forgotten caverns to explore.

Trained from early childhood and mutated to gain superhuman skills, strength and reflexes, witchers are a distrusted counterbalance to the monster-infested world in which they live.
  • Gruesomely destroy foes as a professional monster hunter armed with a range of upgradeable weapons, mutating potions and combat magic.
  • Hunt down a wide range of exotic monsters from savage beasts prowling the mountain passes to cunning supernatural predators lurking in the shadows of densely populated towns.
  • Invest your rewards to upgrade your weaponry and buy custom armour, or spend them away in horse races, card games, fist fighting, and other pleasures the night brings.

Built for endless adventure, the massive open world of The  Witcher sets new standards in terms of size, depth and complexity.
  • Traverse a fantastical open world: explore forgotten ruins, caves and shipwrecks, trade with merchants and dwarven smiths in cities, and hunt across the open plains, mountains and seas.
  • Deal with treasonous generals, devious witches and corrupt royalty to provide dark and dangerous services.
  • Make choices that go beyond good & evil, and face their far-reaching consequences.

Take on the most important contract to track down the child of prophecy, a key to save or destroy this world.
  • In times of war, chase down the child of prophecy, a living weapon of power, foretold by ancient elven legends.
  • Struggle against ferocious rulers, spirits of the wilds and even a threat from beyond the veil – all hell-bent on controlling this world.
  • Define your destiny in a world that may not be worth saving.

  • Built exclusively for next generation hardware, the REDengine 3 renders the world of The Witcher visually nuanced and organic, a real true to life fantasy.
  • Dynamic weather systems and day/night cycles affect how the citizens of the towns and the monsters of the wilds behave.
  • Rich with storyline choices in both main and subplots, this grand open world is influenced by the player unlike ever before.

System Requirements

    • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
    • Memory: 6 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
    • Storage: 35 GB available space
    • OS: 64-bit Windows 7, 64-bit Windows 8 (8.1) or 64-bit Windows 10
    • Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
    • Memory: 8 GB RAM
    • Graphics: Nvidia GPU GeForce GTX 770 / AMD GPU Radeon R9 290
    • Storage: 35 GB available space
Customer reviews
Customer Review system updated! Learn more
Overwhelmingly Positive (4,103 reviews)
Overwhelmingly Positive (45,748 reviews)
Recently Posted
( 135.0 hrs on record )
Posted: July 25
a ♥♥♥♥ing masterpice
Helpful? Yes No Funny
( 486.6 hrs on record )
Posted: July 25
Fantastic game, amazing graphics and so much to do it can keep you busy for several weeks or for just a week depending on how you want to play it. Would recommend it for all, two thumbs up
Helpful? Yes No Funny
( 87.5 hrs on record )
Posted: July 25
amazing game
it has gorgeous graphics
a story that is well scripted
unique characters
a true action rpg
and it has amazing dlc
must buy
Helpful? Yes No Funny
( 59.0 hrs on record )
Posted: July 25
the con of this game is you don't know what to do after you finish it


total masterpiece
Helpful? Yes No Funny
( 38.3 hrs on record )
Posted: July 25
I love playing hide and seek with kids 10/10 would seek again
Helpful? Yes No Funny
( 108.8 hrs on record )
Posted: July 24
Good game but...
I really had a lot of fun playing Except for the fact that I put 108 hours into it (not just doing the main story) and when i finally finished I got a really bad ending and i am not really sure why or what i did wrong and it just made me really feels like i wasted my time i did have fun just it left me Disappointed and now i dont even want to play the new game+ beacuse it just feels empty but like i said could not thumbs down becuse it was still a vary fun experience.
Helpful? Yes No Funny
Life is a joke
( 267.8 hrs on record )
Posted: July 24

To fully understand my review and to enjoy The Witcher 3, I highly recommend playing through at LEAST the second game, if not both of the previous titles. It is truly a memorable series of highs and even more highs. If there's one thing I respected and enjoyed most about this series, it's that each title improved significantly upon the others in terms of mechanics and polish. This review is also SPOILER-FREE.

*Shall we begin now?*

It has finally arrived. One of the most hyped releases in recent memory and personally, THE most hyped game of all time is finally (finally!) available on store shelves and through digital download. Ever since finishing The Witcher 2 in the fall of 2011, I've been eagerly anticipating the third installment of this marvelous franchise.

And boy was it worth it. It is extremely rare that a game delivers on its promises, let alone exceed expectations. The Witcher 3 has managed to do both. Due to the level of hype and publicity it has received, it only just managed to cross the finish line uncontested, but the journey itself is quite remarkable.

The geniuses at CD Projekt RED will take you across dark, swampy lands to bright, flourishing cities, and even grant you access to islands to travel between - an area unlike the rest of the game map. Without any spoilers, one segment of the game takes you to environments that really, really make you wonder. The scenery is breathtaking and evokes an actual sense of immersion. This unprecedented sense of engagement is a result of the perfect culmination of creativity in quests, memorable characters, and believable socio-political dynamics reacting and interacting within a gritty, realistic medieval fantasy world.

The characters have always been a strong suit of the series and this time is no exception. The people inhabiting this world all seem to have a story to tell, and one you want to hear. They make the world a place worth exploring and learning about. Dialogue is something you look forward to in this game, and rightfully so. Admittedly, however, as a direct comparison to Witcher 2, the main characters aren't as impactful. The likes of Roche, Dethmold, Iorveth, and Saskia (among others) stay with you for a very long time. The Witcher 3 just couldn't match its predecessor in that sense. This is mostly because of how well the second game was crafted, not because the characters this time around were lackluster. I mean, let's be honest--Ciri is pretty damn awesome.

The progression in the questline lets you play at your own pace, which works very well with the open-world. You don't feel rushed to finish certain quests, and it doesn't come at the cost of in-game immersion. The pacing is done nicely and greatly rewards those who cherish the beautiful world that has been hand-crafted for them. With that being said, the open-world aspect does somewhat detract from the main story as a whole since it lacks the drive and direction that a more linear game would have. I believe this is to be a by-product of the system itself and not because the story is weak.

As a side note, some people like to blow through the main storyline and skip the side quests. Don't do that here. Trust me. They're fun, funny, and even more fun. They're crazy, sad, and everything in between. Make sure you don't skip them!

Though some may disagree, the combat works well. The interplay between "melee" (sword), "ranged" (crossbow), and "magic" (sign) combat is executed superbly. Geralt reacts timely and feels alive. The enemies don't stand around waiting to die, and you certainly can't afford to stand still yourself. It punishes the lazy and rewards the methodical. With most RPGs, once you get to a certain level of strength, all enemies seem easy, but you won't reach that plateau until you've played through quite a bit. Plus, there are several difficulties.

The presentation of the game is incredibly refined. Some may point toward a "downgrade", but this game is still hands-down the best looking RPG to date. For an open-world RPG of this size and scope, it's not even close. If CD Projekt RED says the graphics needed to be adjusted to account for the fidelity of the overall fluidity and responsiveness of the game, then I trust them. They've earned that right. If you're inspecting the in-game sounds and soundtrack, The Witcher 3 is easily among the best in recent years. It's gripping, fitting, and crisp. Get yourself a good pair of headphones or a set of 5.1 speakers and thank me later.

Despite all these positives, this game isn't without its flaws. Certain movements are a bit weird, and some gameplay decisions are questionable. You may even run into a few bugs here and there, though nothing permanently damning. CD Projekt RED has done a great job in releasing patches and updates to sort out some of the launch date kinks. Their level of devotion and dedication is astonishing. At this rate, I don't think they'll even need an Enhanced Edition.

With all that's happened in this series, the (multiple) ending(s) does (do) leave something to be desired, but nonetheless the entire ride has been more than thrilling. You'll walk away from your desk with a sense of marvel, awe, and fulfillment that is often sought, but not obtained from most mediums of entertainment. And if you ever hear someone pronounce Geralt as "Guh-rall-t" or "Jerr-rall-t", you'll turn around to slam that dh'oine onto the ground because NOBODY disrepects the Master Witcher like that.

Oh, and what are you still waiting for? Buy and play this ploughin' game you wh*reson.
Helpful? Yes No Funny
( 90.7 hrs on record )
Posted: July 24
Amazing! as ign
Helpful? Yes No Funny
( 734.9 hrs on record )
Posted: July 24
Hard to say if this is my all-time favorite game, but it definitely has earned a right to be near the top. An absolute masterpiece from CD Projekt Red, I've been a fan of the Witcher series since the 1st game back in 2007, and am really happy with how things have wrapped up in the trilogy. Combat is insanely good, so much customization and replayability thanks to the great skill tree design, and the expansion packs are great additions. Highly recommend to all.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
299 of 322 people (93%) found this review helpful
25 people found this review funny
144.6 hrs on record
Posted: July 3
Witcher 3 is not a game.

It's another life you can live in, there are sights to be viewed, jobs to be done, friends to hang out with and family to love and protect.

Worth all $.
Was this review helpful? Yes No Funny
75 of 91 people (82%) found this review helpful
15 people found this review funny
204.0 hrs on record
Posted: July 2
Way better than Fallout 4.
Was this review helpful? Yes No Funny
54 of 60 people (90%) found this review helpful
4 people found this review funny
127.3 hrs on record
Posted: July 3
With 60+ hours under my belt I've still yet to complete the main quest during the time where this review was written. That's saying something. ~ 2nd July, 2016

"Lie still, lie silent, utter no cries. 'Cause the witcher brave and bold, paid in coin of gold."


Follow the infamous 'White Wolf' Geralt of Rivia, as he undertakes numerous quests and errands in the expansive open world RPG that is known as The Witcher 3 : Wild Hunt. Geralt learns of an unexpected return of a familiar name & face: Cirilla, whom is in the crosshairs of the Wild Hunt for reasons that are yet to be discovered. It would be too hard and complex to fit in all the details regarding the story, but hey, as mentioned before - 60+ hours and haven't even completed a quarter of what this game has to offer.


The first thing I noticed when playing this game was it's beautiful setting. The infamous fortress of Khaer Morhen would be the first thing that you would lay your eyes on when starting up this game. The controls are surprisingly comfortable regardless if you're using a controller or a keyboard. I've encountered nearly zero bugs or glitches along my time, a few speech slurs here and there, but minor setbacks as they do not affect the experience that is presented before you.


The Witcher 3's soundtrack is phenomenal, a perfect innovation towards medieval-fantasty music, the bards in an inn, the performers on the street and the unforgettable tune played by individual characters in the game which I'll leave to your imagination ^^ . Ambient music in the game is unparalleled compared to modern RPG's to date. It changes depending on the stance Geralt is currently in, the calm voice Joanna Lacher along with the instruments performed by Percival, or in combat the banging of drums and the strumming of string's in a solemn pace. F***ing perfect.


Simple mechanics in combat, new Witcher players are recommended to practice it a bit 'cause in overwhelming fights such as 5 - 1 it can be hard to know how to dodge or parry at the right time. But once combat is mastered, slicing through enemies should be no problem.

Combat mechanics have varied from preious Witcher titles and does requires a bit more thinking into your decisions instead of barbaric swinging. Most of the conflicts you encounter would require combinations of fast and strong attacks, dodging and countering whilst also putting your Signs to good use.

Kill, kill, parry, mash left mouse button and Q. Simple.


Y'know, this is the thing that Fallout 4 lacks, interesting conversations. Though the option's that are presented to you when conversing with a character aren't much different, but at least it presents it's options in a way that I understand what the f*** I'm getting myself into. Witcher 3 doesn't offer this bullsh** :


No ← → Sarcasm


It offers a lot more depth and clear designation, not the best speech setting compared to other RPG games & other Witcher titles but it's definitely a step forward from Fallout 4.

DLC & Extras

Learn from your mistakes EA you f***ing cu**s

It gives you free DLC, and expansion packs that feel like a completely different game & story. Don't be like Creative Assembly, don't be like EA, be like CD and give free DLC away :) .

Pros, cons & ratings


+Excellent setting and dynamics
+Graphics are stunning, even in the low setting! [Recommend High/Ultra though]
+Smooth & easy combat
+Free DLC ( o3o)
+Interesting & unique characters
+More than 300-400+ hours of questing (expansion packs included)
+Zero to little bugs/glitches
+ * Cough* Woo'ing the ladies


- Needs more expansion packs, I don't want it to end ;-;


Section Rating /10
Gameplay 10
Soundtrack 10
Combat 10
Conversation 9.9
DLC & Extras 10

Overall Verdict

The Witcher 3: Wild Hunt is a masterpiece of masterpieces. During this age of RPG failures, this game has had its doubts and its concerns, and many have thought it to be a disaster, but it has emerged a crowning achievement regarding RPG standards and has achieved beyond.

The Witcher 3 deserves an outstanding:


A perfect game for those interested in fantasty-medieval-RPG games, given such a score regardless of its glitches and bugs.

Now excuse me while I throw my life away. Ciao.
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62 of 79 people (78%) found this review helpful
62 people found this review funny
73.1 hrs on record
Posted: July 6
Best candle lighting simulator.

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41 of 54 people (76%) found this review helpful
4 people found this review funny
99.2 hrs on record
Posted: June 26

Ocassionally unstable perfection.

Brace yourselves dear readers (count: 0) and fleeting glancers (count: who knows), for this game has supplanted Deus Ex: Human Revolution as my favourite PC game of all time.

I say this game is perfect, because in my mind it is. I don't mean to say it is utterly void of faults - as I mentioned already it has a few problems with crashes, and some character models are dismayingly behind those of more prominent components to our experience - but as an RPG game, as a gaming experience, as a fantasy experience and as an audiovisual experience I have never touched any game so utterly enjoyable in all my years of gaming.

You know what, people get far too easy a ride saying graphics aren't everything. Those people are full of it: graphics can make a huge difference for things like immersion, and gods help me I have never seen any game as beautiful, as vibrant, as sphincter-tighteningly jaw-dropping as this one. I kid you not I have been set to 'walk' for the entirety of my playing experience to date - with the exception of during combat - because I am brought to verge of ecstasy any time a storm blows in overhead while I walk through a woods, rocks cracking and twigs snapping in the canopy above as the foliage heaves to and fro~ Said ecstasy has reared it's delgihtful head again when I've rounded a bend on a track and been smacked in the face by the most gorgeous and convincing god rays ever put into a game as a golden sunset has bathed a deep landscape in beautiful tones. Distant objects are blurred and mixed in a way that suggests an animate oil painting, of a quality such as was never quite achieved by the great masters - if they are dotted with sleepy hamlets, outsized windmills, epic citadels or just farmlands and hilltops, all the better.

The gameplay/story, for the two things can hardly be separated, are likewise surpassing. Conversations of a vaguely Bioware mold are often entertaining - brought to life by Geralt's surpassingly expressive and graphically beautiful face, among other things - and they always lead to interesting questions. The storyline is deep and interesting - sometimes quite funny, too - and some of the characters are truly excellent.

Enemies roam the countryside - solo or in packs, some of them are shockingly vicious and deadly (you haven't been one-hit until you've been one-hit by a giant swooping Gryphon with a skull for a level marker), curious "?" signs dot the maps (each suggesting a likely violent point of interest), and seamlessly integrated quest encounters fill the hitherto hidden stages of the landscape fully and delightfully.

Some might say combat is a little simplistic, but it is only as simple as you make it. Technically you can simply navigate most fights by rolling under blows and slowly picking off small chunks of health, but that would ignore the swarms of options at your finger tips for agumenting your craft - magic 'signs' which are somewhat remeniscent of simple Star Wars force powers, targetted oils to coat your blades with, potions to drink before battle - don't drink too much, or your blood toxicity may reach dangerous levels! - and various secondary weapons can all be brought to bear.

All of this takes place in a dark, vicious, forbidding and absorbing universe that is far more realistic and convincing than anything from that exaggerated pile of guts and horse dung that is Game of Thrones.

This game is epic, it is memorable, it is gorgeous and it is massive.

Perhaps the best praise I can offer this game is that which I have offered friends in person: "Remember the way your mind's eye filled in all the details in those old game worlds from games like Diablo, D2, Dungeon Seige, Baldur's Gate, etc? Remember how in your mind you turned the environments into three dimensional experiences? Well, The Witcher 3 is all of those fantasies made stunningly beautiful, not only meeting your wildest dreams but surpassing them in myriad, wonderous ways.

Play this game! No matter the price (but I got it on a pretty juicy sale)

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19 of 20 people (95%) found this review helpful
9 people found this review funny
64.5 hrs on record
Posted: July 6
I don't want to make this long....

Buy it.
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35 of 48 people (73%) found this review helpful
33 people found this review funny
57.0 hrs on record
Posted: July 14
>be me
>doing quests
>meet an ex-girlfriend
>"Could you check this haunted tower for me please ?"
>I accept because money
>travel to the island
>talk with ghosts and break the curse
>come back to the waifu
>"Thanks for your help, come back tonight for a surprise !"
>meditating for 12 hours in her house
>"Oh you're early. The dinner is almost ready !"
>she wants to go on a date
>dinner is finished
>she wants the witcher's wand
>give it to her
>start sleeping after we are done
>wake up a few hours later
>see a light in the tower she asked me to check
>go back to the island
>see her near the building
>"I needed your help to get these recipes because money and freedom"
>she used me
>I broke her neck

10/10 would ♥♥♥♥ then kill again
Was this review helpful? Yes No Funny
35 of 54 people (65%) found this review helpful
3 people found this review funny
9.5 hrs on record
Posted: June 30
1 of the best games of 2015/2016
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10 of 11 people (91%) found this review helpful
1 person found this review funny
74.9 hrs on record
Posted: July 6
A true masterpiece, the story, the presentation, and the overall sequence as well execution is one for brilliant in no way has another game achieved this much success in its lore and the way its beautiful,enlightening story is brought to the player.

While its combat and game-play as well sandbox options may not be favored by many, however this is a game heavily store focused even more so then mafia 2 and for that game i did mention it heavily however i'll repeat please do not buy this game expecting a game like skyrim or so, this is a heavily story,lore focused game and in succeeds in that in every single way.

+ A fine variety of monsters & bosses to fight.
+ Detective like quests, hunting for clues etc.
+ A extensive variety of armors/swords and usable items.
+ Big variety of quests to do, all of which are worth-while.
+ Mod support brings opportunities for community creativity.
+ The collision detection is a lot better then many games today.
+ No more Qte's in hand to hand combat or so. ( great decision )
+ All sorts of stuff to upgrade, weapons, character signs(spells ) etc.
+ The game rewards exploration, as well quite of lot treasures & stuff to find.
+ The combat requires usage of signs,oil ( on your swords ) & more at times.
(This is very varied, many people do not favor the combat however many do)
+ Weapons/armor need to be repaired after extensive use, provides further challenge.
+ Each action you take really feels like made a difference whether it was a village or a town.
+ Gwent is easily one of the best mini-games around, very addicting, light-hearted & enjoyable.
+ Crafting is a nice mechanic, specially for rare armors you need collect their building scrolls & have the right items.
+ Shop/trading system is well managed as well the shop-keepers have limited amount of cash thus you can't keep selling your crap to them further more.
+ The movement is delayed purposefully thus it really feels your character has some wait & isn't a walking stick. ( movement style can be changed through settings now )
+ The signs(spells) can be game changing at times specially when upgraded, delusion for ex ( You can skip a fight by altering the opponents mind & not having to fight )

- Some odd bugs but noticeable bugs.
- Horse spawn locations can be improved.
- The controls can be improved for easier accessibility.

+ More than 3 wide zones to explore.
+ Character models are very good looking.
+ Textures are more then amusing for large game like this.
+ The character facial expressions are really well animated.
+ The sky is spot on, its very fantasy like & beautiful for its part.
+ Each location feels hand-crafted & not randomly generated.
+ The trees are very much alive, they move a lot & so does geralt's hair.
+ The menus, loading screens & general u-i have a very good old touch to it.
+ The town areas & overall world in general really resembles the old times of europe.
+ You can read about every character included in story once you meet them, ( great for newcomers )
+ The atmosphere is amazing, the game will give you a sense of depression, a sense of dread & bitterness.
+ As you progress along the story, the loading screens are updated with very well artsy artworks with well narrations

Its dark, its gritty & its a sad world, the game will give you a atmosphere like that, the visuals & overall design do a great justice to the lore & its world, its bitter & you can see it as well smell it.
( I wonder, i wonder what madness lies here )
The way it is represented is more than amazing, its a world full of war, dead bodies lying around, social issues and the game does a amazing job at highlighting it and actually letting you see and experience it

In overall design it is near perfect form its visuals,to its presentation, and its overall u-i.

+ Story quests are really well engaging.
+ Good & meaningful variety of endings.
+ Extensive dialogue, many different outcomes.
+ The lore is very extensive, never has a game had so much of it.
+ It makes you feel at times, it will make you cry, it will make you laugh.
+ Each character in the story feels life to it, its almost as if another world with living species.
+ The pacing is easily one of the best, the way it keeps so much of it well paced is amusing.
+ The main character has a lot of complex character to him, he's mature, hes socially awkward while he thinks he doesn't have emotions ( as of being a witcher ) however in reality its the other thing

Characters have life into them, the dialogue is more than good, store quests are very engaging, the lore is one of them most interesting ones, and the pacing is absolutely incredible, the way game does presents its lore, its characters in them most beautiful way i've ever seen.

+ The voice-acting is a job well done.
+ Sword, walking & more sounds are great.
+ The sounds of the world are very living-full.
+ The music is wondrous, its fantasy, & its got a really good tune & feel to it.

Great world and general sounds, well done and well done voice-acting and really fantastic music.

Its not the best, and can be improved specially when running on higher settings at a higher end computer the game still has fps drops every now and then other than that specially for medium/low settings it can run fine on budget pc's.

Hearths of stone ( Expansion )
One of the best expansions to date, more characters, more areas, and a another whole certain story for geralt to follow through ! If you loved the base game and i bet it left you begging for more, then just go for this.

I'm pretty sure i must have left even some things that are not mentioned in this review, its really one the of best story driven games in recent years, it will make you feel emotions, the characters feel alive, the world feels alive and not just randomly generated, there's a whole lot of world to explore, adventures to follow and a whole journey to go through.

There's no reason not to buy this game, specially if you like interesting/weird/odd story's, a great sound track, in depth game-play and much more just go and buy this right now. Its one of the true master-piece in recent years.


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11 of 13 people (85%) found this review helpful
2 people found this review funny
33.5 hrs on record
Posted: June 25
I owned this game on disc, only played about 40 hours because it wasnt on my steam (weird i know)
but this is by far one of the greatest games ever created. Just amazing.
My favourite line so far " nothing to mourn, they were nilfgaurdians"
Graphics 10/10
moneys worth 10/10
gameplay 10/10
story 10/10
yen and triss' bodies 11/10

this game is worth buying more than any other game out there. cant wait to play 300+ hours
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