In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
User reviews: Mostly Negative (4,596 reviews)
Release Date: Nov 15, 2013

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Buy X Rebirth: The Teladi Outpost Bundle

Includes 2 items: X Rebirth, X Rebirth: The Teladi Outpost

Buy Egosoft Collection

Includes 8 items: X Rebirth, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

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Downloadable Content For This Game


Recent updates View all (30)

April 2

X Rebirth Update 3.53 Released

• Improved extension handling so that loading order of mods now follows defined dependencies.
• Fixed several of the most common remaining causes of crashes.
• Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases).
• Fixed broken buttons on player ship entry in encyclopedia.
• Fixed rounding error relating to upgrade counts.
• Fixed missing text truncation for objectives in Mission Manager.

5 comments Read more

March 27

X Rebirth Update 3.52 Released

X Rebirth 3.52 is now available.

• Fixed default NPCs being able to board the playership and getting stuck.
• Fixed being able to get more than five skill stars through employee training before skills are revealed.
• Fixed ship animation issues when leaving the area and returning later.
• Fixed some Russian localisation issues.
• Fixed a problem loading plot savegames made in versions created prior to 3.51 while player ship docked.

Note: Although the last fix listed above does restore Yisha if she was accidentally removed in 3.51, we recommend that you do not use savegames made in 3.51 which suffered this problem as you may encounter problems such as stuck plot missions. Savegames made in 3.50 which would have suffered this problem had they been loaded in 3.51 should be be fine in 3.52.

10 comments Read more

Linux/SteamOS Public Alpha

X Rebirth 3.50 is now available for Linux as an Alpha test version. To enable it on Linux/SteamOS, select the beta branch "linux". For details, known issues and technical support see the Linux support thread in the Egosoft forum.

Collector's Edition

This Collector's Edition of X Rebirth includes the following items:

  • DLC: The Teladi Outpost
  • Soundtrack Volume 1 (MP3)
  • Exclusive: Soundtrack Volume 2 (MP3)
  • Optional download: X - The Space Opera - Per Musica ad Albion (Video)
  • Bonus download with artworks and X encyclopedia

The bonus content will be placed in your X Rebirth installation folder:
...Steam\SteamApps\common\X Rebirth\Bonus Content

About This Game

In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power. Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come. The fate of the universe rests in the hands of the player...

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game. Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours. X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.


TRADE! A fully simulated economy that means your actions really do matter. Travel the space highways to find profit in gigantic space cities, swarming with ships and drones.

++ Every ship you see has a task. Stop a freighter from reaching its destination and its cargo will be stopped too, causing prices to rise. ++

FIGHT! From small scale skirmishes to epic fleet encounters, battles in the X Universe know no limits. Choose to fight for the military, work for the police or be a lawless pirate, or if you prefer just fight when you need to defend yourself - it's up to you.

++ Take the action right into massive structures. Target turrets and shield generators to weaken your enemy, damage engines and jump drives to prevent their ships from escaping, or stop their factories producing to cripple their economy. ++

BUILD! Create your own empire! From trading stations to large factories, farms to hightech military complexes, everything can belong to you. Build for trade and profit or to strengthen your military presence and dominate your enemies.

++ Extend and upgrade your stations to make them operate more efficiently, with every element visible in glorious animated detail. Harvest your own resources to keep your empire running smoothly. ++

THINK! A rich, detailed history and a deep complex plot await you, but you are free to decide when and where to take part. Explore the universe at your own pace - choose your own path and create your own destiny.

++ Get up-close and personal with aliens and humans alike. Land on stations, meet people, then accept missions from them or hire them as crew members for your ships. ++

TRADE, FIGHT, BUILD, THINK... in the X Universe - the biggest sandbox this side of the galaxy.

System Requirements

SteamOS + Linux
    • OS: Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP2 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    • OS: Windows 7 SP1 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT600 series with 1GB RAM or better, ATI 6850HD with 1GB RAM or better
    • Hard Drive: 12 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
Helpful customer reviews
88 of 135 people (65%) found this review helpful
1 person found this review funny
388.6 hrs on record
Posted: December 29, 2014
As a fan of previous X games, I pre-ordered X Rebirth and started playing it within minutes of release. Like many others, I was struck both by the sweeping changes to the “X” formula established in the preceding few titles, as well as the horrid, god-awful, soul crushing bugs and technical hang-ups.

I invested approximately 180 hours in the first couple of months, doing my best to study the universe and bludgeon my way through the infuriating campaign, and after doing so (the dev’s released a steady stream of patches through this period, turning the game from utterly broken to sort of kind of maybe just a little playable), and my private verdict to my gamer-y friends and family was “Do Not Recommend, Stay Far Away!” Which hurt a little, because I could see the game’s potential glimmering far down in the deeps.

I think the thing that troubled me most back in those early days was the fact that even if you got past the bugs, which many did by editing game files, the new universe was essentially simplistic and lifeless. Even if all the game’s systems worked flawlessly (and they didn’t, not by a long shot), there was really no point in playing because, in my opinion, the universe and the mega-stations that looked so darned pretty from a distance, were essentially just empty shells, no more interesting or compelling than glittery Christmas ornaments on a well dressed up tree.

Now fast-forward a year & umpteen patches later to the release of v 3.0 and the expansion Teladi Outpost.

What a difference a year makes. After letting the game gather dust since early last January, I finally re-booted and started a new Free Play session and dove back in. Right away, I noticed a plethora of changes, ranging from cosmetic graphics enhancements to radical shifts in the design of the game’s UI and underlying mechanics, most of which a very vocal crowd had screamed to the rafters that the dev’s either couldn’t, or wouldn’t, change a year earlier.

-The menu had been switched from a cumbersome, un-intuitive radial style menu to an easily manipulated sidebar style menu, one that was lightning fast to navigate and cool as all hell to look at. Contained within this menu was a newly redesigned map, complete with two different information modes, and a wealth of new tools for tracking and maintaining my property.

-Now there was a reason to actually go into the stations other than to crawl around inside their air ducts: to find loot that was useful for crafting items that was either worth a ton of money, or even better, could be used in exchange for virtual seminars (training videos that could be applied toward your hired officers, increasing their various stats) or even better yet, hiring permanent Trade Agents on any given station who would constantly update your trade computer with current buy/sell offers from that station, the XR equivalent to X3’s Advanced Satellite Network.

--Haulers/Traders from far off systems now populated the universe, such as the factions LI or PMC from Albion trading with stations in Omicron Lyrea, or Canterran vessels docking at the No Limits Spice Farm in Albion space. This had the overall effect of making the universe seem a lot more meaningful and bringing it to life, for me.

--Faction owned destroyers patrol and react to threats and many haulers travel with either fighter or frigate/destroyer class escorts, and the player is free to assign these kinds of escorts to his/her haulers, too.

--Redesigned mission offers & rewards; now there is always something for the pilot to do, patrolling zones and engaging in frivolous but fun dog fights, protecting stations, sabotaging rival factions’ stations, etc. These missions are plentiful and updated regularly, and function not only as a means to put some credits in the players account during the early game phase, but also to build faction rep for the later stages when the player begins to build their trade fleet/station network.

--There are now ways and means to order your squad around that actually work pretty well. Not exactly fleet management, but getting there.

--The ability to place stations anywhere I liked.

--Small shipyards open for business! More capital ship choices for purchase in general, as well as an overall increase of the types/styles/configuration of ships in the galaxy.

--Redesigned highway travel. On this note, I’d just like to point out that with the release of the Teladi Outpost expansion, Egosoft is now introducing a whole new style of sector to explore (new to XR): in Teladi space, you are given a huge area to explore, filled with hidden lockboxes, interesting new stations and nebulous electrical storms that obscure your view and potentially damage your ship, and you are not given any highways to show you the way around. This seemingly small touch does a lot to increase the sense of mystery and epic adventure that was missing from the initial release, essentially forcing the player to explore again.

--Most bugs have been squashed, leaving no game-breakers that I could find. That is not to say that XR does not have bugs, I’ve found some ranging from irritating to downright aggravating, but in all cases they were minor and easily ignored.

I could go on and on listing the improvements, but I think I’ve made my point clear that the dev’s have been hard at work tightening up their systems and introducing new content. I’ve got roughly 100 hours into v 3.0 and I feel that I’m hardly scratching the surface. The bottom line is that they’ve created a rich, compelling, beautiful space-fantasy for the player to become engaged with and tinker about in, a universe that can easily gobble hundreds of hours of the players time.

The best way to approach X Rebirth is to just enjoy it for itself and not hold it up in comparison to it’s older siblings.

Final verdict 80/100
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49 of 78 people (63%) found this review helpful
1 person found this review funny
34.9 hrs on record
Posted: February 28
It was an awfully bad game at launch, which i swore never to play again.

But now more than a year later, i have to admit the devs turned things around and made it an amazing game.
This game definitely deserves a second chance

- no more technical problems, high fps on modern pc's
- beautifully rendered space stations, vibrant environments
- UI has been improved a lot, much faster and more detailed,also less clutter in the cockpit.
- character models are much better now
- missions are more varied
- the economy is indeed fully simulated now

I just wish the devs had postponed it's initial launch, because X Rebirth no longer deserves such harsh reviews and low scores
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89 of 150 people (59%) found this review helpful
492.0 hrs on record
Posted: December 11, 2014
3.0 is out, I can definitely recommend.


-long-termed enjoyement

-deep economy, station building and management

-massive capital ship combat

-extremly immersive, extremly personal: you really feel like the pilot of your ship and leader of your empire

-loads of playstyles, like TRADER/MANAGER, BUILDER, MERCENARY, MINER but also SMUGGLER, PIRATE or CORSAIR... Or mix of all.

-very fluid gameplay - there are no loading screens, everything feels very fluid and natural, especially ship movement and menu navigation

-UI is quite easy to use (for me at least)


-when you assign a ship under station, it will automatically bring needed wares - there is no way of telling the ship which exact resource it should bring (they sometimes bring stuff that is not really needed - or needed stuff is ignored, and other resources are brought)

-there is no way of forcing your managers to use your own budget (watching manager budgets can be annoying if you have many stations, especially in private stations)

-some people don't like to be limited to one ship (but then again, this is one of the main features of the game, it's something that was never promised, we knew that there's one playership for two years before the game was even released, so this is truly meaningless)

-some people might expect more upgrades for playership

-performance could have been better

-some might find the playership flight physics very arcade-ish
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42 of 67 people (63%) found this review helpful
1 person found this review funny
11.9 hrs on record
Posted: March 14
Despite having been released over a year ago and receiving many patches, the game still severely underperforms on high-end hardware and does not have compelling gameplay. Expect to spend 80% of your play time flying back and forth through transparent space tubes, 10% flying around space stations within 10 meters of the hull to scan information points and giving trade orders to your ships, and the last 10% pew-pewing spaceships with one weapon at a time.

Here are some of the game's shortcomings:

  • Boring gameplay consisting mostly of flying through space tubes, as if you're playing some sort of public transit passenger simulator rather than a space game.
  • Vastly fewer weapon options with no ability to fire multiple weapons simulatenously.
  • You can only pilot one ship unlike previous games, where you had hundreds of choices in many ship categories, from scouts to carriers to freighters.
  • All objects in space are inexplicably surrounded by protective bubbles that absorb all damage from collisions, making the few precious moments spent outside space tubes even less exciting.
  • A lot of tasks needlessly require the player's presence, such as chauffeuring ship officers from stations to the ships where they are to work.
  • When talking to NPCs, you must wait for them to finish talking before your commands take effect, given the fact that a particular zone may have dozens of NPCs of the same type offering their services, this makes finding specific goods very annoying.
  • You are forced to use a cockpit, wasting 30% of your screen on what is essentially a static model with some flashing lights here and there. A discreet HUD overlaid on an unobstructed view of space would be vastly superior for many players.
  • The draw distance is depressing, with objects conspicuously popping in as you travel inside space tubes.
  • The 4 different sectors are basically palette swaps of each other with a few cosmetic differences (a cracked planet here, some space debris there, etc).
  • The script and voiceovers quite obviously weren't done by native speakers, resulting in strange and immersion-breaking dialogue and pronunciation.
  • Character models and station interiors are very low-quality.
  • The Teladi look like E.T. the Extra-Terrestrial. This would be funny if it weren't so tragic.
  • Your co-pilot's jumpsuit has an embarrassing boob window that betrays a lack of respect for the playerbase.

The game does feature a few improvements, however they hardly justify all its shortcomings:

  • Capital ship components can be damaged individually, adding depth to capital ship combat.
  • More piracy options, now you can not only extort and salvage enemy ships, but also hack them to release cargo.
  • Station complexes now exist as superstructures rather than individual stations connected by spaghetti strands.
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21 of 29 people (72%) found this review helpful
1 person found this review funny
63.7 hrs on record
Posted: March 15
As a player who can barely get into the other X games, I was kinda worried about getting this game on release day. 1 year and a half later, this game goes on sale for 15$ and they even offered a free weekend period for the skeptics. I decided to jump in, and I was extremely pleased with what I found:

-The most immersive space game I have played, second only to Freelancer ( I miss you Freelancer :'I )
-Actual effort in the soundtrack!!!! (God, I can listen to this all day)
- U.I. that is more friendly than past X games.
- Hiring and assigning employees is easier than ever.
- The economic system has depth, making this game a great simulator.
- The ships and stations are all eye candy, adding to the rewards of exploration.
- Combat, while not as creative as Starpoint Gemini, is still satisfying and epic!

Sidenote: The fact that you can control only one ship might ♥♥♥♥ off a few people, but I find that it contributes to the personal side of the experience.

Other than framerate issues, I haven't experienced many negatives in this game (yet). I will update this review accordingly.
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14 of 18 people (78%) found this review helpful
155.9 hrs on record
Posted: April 1
150 Hour review,

okey so i've been playing X-rebirth (on steam) for 150 hours now so thought why not its probably time to write a review for the game so others can see what its like. the first thing to get out of the way is NO this is not X-rebirth 1.0 that sucked and was almost umplayable and missing a lot, i'm playing on X-rebirth 3.51 atm and they have truely turned the game around and its pretty much amazing now.

What i love about the game
The thing about x-rebirth that i love is how massive the world is and the fact it is all rendered in real time with all of your owned ships, you can be just wandering around a station collecting stashes while one of your stations is receiving wares on the other side of the galaxy, or one of your patrolling ships encounters a xenon that wondered into the area. the world never stops and waits for you to finish a mission or to catch up to someone your following to continue like it does on so many other games and thats one of the things i love about it.
The other major thing i love is that you control all of whats happening from your one ship, the Albion skunk you can start as just a little ship doing all the work yourself to managing a giant fleet, or a trading empire or whatever you want and its so imersive in that sense because you don't just instantly get these things you have to find ways to get the money to buy a construction vessel to start building a station, be it slowly with missions moving cargo or transporting people, or by accepting missions from the pirate factions and getting several million by causing mass chaos (at the downside of turning factions against you) you can do whatever you want.

What i hate about the game
Honestly the only thing that bugs me about the game is how they haven't been able to go as far as they could of with the whole idea of the economy, yeah each faction has its own funds and stations and resources and stuff but theres still instances where it feels like ships spawn in out of nowhere instead of being built, like with some of the pirate factions in the game, they have their own stations yes but they are in now way capable of building ships or making money to supply the pirates? and the pirates don't actually raid trade shipments, they attack it then if they win they just fly off and look for another one. i can't help but feel that they could have done more with that so that pirates actually had to attack people to survive and if you fought them off enough or launched attacks on their outposts it would slow them down or eventually destroy that faction. since you can make giant empires and have fleets of 50 ships easily but you cant seem to stop a group of pirates.

the only problem with the game changing so much is that when you search google for guides and stuff they are all for older versions of x-rebirth, or the wiki's are no longer up-to-date because the people who were working on them have long since given up on the game as have many fans because of how long it has taken them to get a nicely working version of it. it's also majorly effected the game's rating and put off a lot of new gamers coming to play it, but trust me this is not the same game it is a epic trading/empire/war simulation.

with the prospect of mods now aswell you can completely destroy people's stations and help some factions build more of their own, the mods have added a tonn of content to the game along with what there already is in it so i do recomend checking them out.

Overall, if you like actually thinking about a game then get this xD its whatever you wanna do kinda game and worth the cash, if you wanna get nitty gritty into working out different productions and sabotaging other companies so your's will be able to sell stuff at higher price you can be that kinda player, but if you just like flying around shooting stuff there is that too, whatever kinda playstyle you have you can make your way in x-rebirth
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37 of 64 people (58%) found this review helpful
478.1 hrs on record
Posted: December 13, 2014
Version 3.53 :
Egosoft has finally made X Rebirth a proper X3 sequel! Although X3 Terran Conflict (TC) and Albion Prelude (AP) are arguably better games for many reasons, X Rebirth is finally in a state that is worth playing. It's not perfect – there are still many graphical issues, performance bottlenecks, and annoying restrictions that keep the game from being great, but it is worth 15 or 20 dollars if you find it on sale for that price.

For fans of X3 and the series, it is worth coming back to and trying again. I waited until 3.0 to get back into the game since its disappointing release. It wasn't unexpected that release day would be problematic: There was plenty of evidence that this happened to prior games in the series and that Egosoft added many features post-release that should have been available on release day. Still, despite how bad the game was when it came out, Egosoft has written the wrongs right. I never had any doubt that they would get to 3.0. But for those who are still bitter about the release: Their anger is justified, however, outdated. X Rebirth has had a second rebirth.

Why does this game now deserve your time? It is probably the easiest X game in the series to get started with. Unlike the other X games, the story/tutorial does explain most of what you need to know in the game(although the campaign gets frustrating at times). Egosoft recently posted videos explaining advanced features that I would have never been able to figure out on my own. The missions are also more friendly, giving you the ability to make money early without drudging through 50 hours of poverty trading energy cells. The combat isn't the best part; and I find that exploration is lacking a bit as well. So if those two features drew you to this game, get X3TC or AP instead. This game highlights station building with an emphasis on building an empire as well as trading and building a fleet. Station building is the only feature I can definitively say I like more than X3. It is my personal favorite part of the X series, and it may be the reason I end up playing X Rebirth more than the 1000 hours I put into X3.

If you are new to the X series, you may want to move on to X3 TC and AP if you're looking for more fun and more challenge after X Rebirth. AP is also easier than TC, so that game may be a preferable next step. I would recommend playing all these games with a joystick though. I use a yoke myself, and I find that much more immersive. You may also want to run the soundtrack for X Rebirth in the background -- it is absolutely awesome but half of the music doesn't seem to appear anywhere in the whole game.

In the end, this game isn't worth 40 dollars. It probably isn't even worth 30 unless you've already paid 300 bucks for a ship in Star Citizen. I'd say buy it if it's under 25 if you're a space genre fan or empire builder. This is just my opinion of course; I preordered the collector's edition. I have no regrets though. It was worth it for me.

Note: The Teladi Outpost DLC is a small addition of content, probably worth 3 to 5 dollars. It's nice to explore and build in a new region of space.

My opinion and final thoughts: This huge game was made by a small developer, which inevitably means it's very rough around the edges. It's my opinion that most people who gave this game negative reviews think that it had a development team as large as Skyrim with a massive budget. I read many times about how X Rebirth (the game) was compared against Star Citizen (the idea), and somehow Star Citizen won almost every time. I find that line of thinking to be completely irrational. And I'm hard-pressed to find a game on steam that received lower ratings than X Rebirth (27% in 2014), even amongst games that were abandoned by their developers. X Rebirth seems to be the game that appeared at the wrong place and the wrong time.
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9 of 12 people (75%) found this review helpful
96.4 hrs on record
Posted: March 16
I never played an "X" game before, which will make this review of more use to those of you who also haven't and just want to know if this is a good game, and less use to those of you who have, and want to know how it stacks up to its predecessors. I thought I might start with an anecdote.

Tasked with building a space station in an ally's territory, I only needed about 60 fusion reactors to complete it. I searched every sector for it, but nobody was selling. I soon found out why: these were only being produced at 3 stations and my enemy, the Plutarch Corporation, owned one of those and was buying every reactor that came off the production lines at the others. So what's a poor rebel to do?

Raid their shipments, obviously.

I waited several kilometers away from one of the factories with my cargo freighter standing by. After seeing a Plutarch ship dock and then pull away, I scanned its cargo, revealing that it was carrying my coveted fusion reactors, I made my move.

I used my dumbfire rockets to quickly disable its engines and warp drive, then went to work on the main hull. This was a long process but I found a safe spot just behind the engines where I could go to recharge my shields. Woe to the unwary freighter that travels without fighter escort.

The freighter destroyed, I tagged the cargo for my own cargo ship to pick up. As a swarm of drones buzzed toward the remains, I spotted a Plutarch destroyer in the distance. Several seconds later it was apparent that it was headed straight for me, most likely in response to my little Space Pirate schtick. I had no means to fight a destroyer, but I did tangle with the wing of fighters it sent ahead of itself in order to protect my cargo drones. As the last drone made it safely into the cargo bay, the destroyer began to open up on my freighter. It's a hardy vessel but it wouldn't last long under that hailstorm of fire. I ordered the captain of the freighter to get us out of there, then swung my craft around to the front, briefly exposing myself to the destroyer's fire to dock. I watched from the deck as lasers streaked across the sky and missiles exploded against the hull, hearing the faint sound of the frieghter's jump drive charging up. Moments later, explosions were replaced by silence. The jump had taken me and my freighter hundreds of thousands of kilometers away, with our precious reactors safely aboard (and with no load screen in between).

I chose this little anecdote because it perfectly encapsulates X: Rebirth's interacting systems of trade, construction, and combat. But I neglected to mention a few details.

During this whole scenario, I encountered a massive drop in framerate that persisted until I left the zone and returned. The game crashed inexplicably some time after I transferred my wares. I originally tried boarding the freighter, but found that while 8 marines was plenty to take a destroyer in an earlier story mission, a full complement of 50 marines was totally incapable later on of capturing even a much smaller freighter than my target. The station repeatedly reminded me that my rash behavior "isn't tolerated in these parts," but apparently forgot to attach a consequence to their threats. Even now I can trade with that station as with any other. And the whole excursion was made necessary because my previous shipment of some 114 fusion reactors inexplicably disappeared from the freighter's cargo holds--the freighter made it, the goods didn't. It still had the order to transfer the wares to my construction ship in its queue. Upon deleting and reissuing the order, a message told me that it had no fusion reactors in its holds. Gone into thin air.

My point is this: At its best, X: Rebirth is the most full-featured, exciting, strategic space sim available that I know of. Though dogfights are a little awkward because the smaller spacecraft are so maneuverable, combat overall is exceptionally exciting. The game has made me think in terms of real logic (how can I acquire this good by any means available) as opposed to game logic (how can I exploit this system to get 1000x as much as I'll ever need). It appears, so far as I can tell, that the entire game is driven by a real economy: goods cannot be used until they're produced, and producing these goods means someone has to mine them, extract them, refine them, and manufacture them. This creates a living world unlike any I've ever seen before, and when I close my trade console and nudge my throttle forward (I use a Saitek X52 joystick) towards the next station, or merge into a highway and switch on the auto-pilot while I give orders to my fleet, I really feel like I am there, interacting with a real world in space. Seeing a station suddenly pop into view as I exit the space highway, or docking on one of my larger vessels while it jumps me across space (with no loading screens!) are experiences that just never get old.

At its worst, X: Rebirth continues to sport more bugs and headaches than are really excusable, especially with it being the fourth iteration in the series. You will encounter glitches. Your framerate will inexplicably drop to a crawl (only happened to me twice in 24 hours play though). You will experience crashes (save often). The story dialogue is fair, but most of the other conversations and text might have actually been written by a third grader (hearing a Marine Officer randomly chirp, valley-girl style, "Eww, slimy green lizardy things are everywhere!" is just bizarre, and some of the logbook entries are so poorly written as to be indecipherable). The game does not explain itself very thoroughly, and you will spend much time trying to figure out how many of its systems work (or don't work, as is occasionally the case).

I had great anticipation for this game's release, so I was very disappointed when I read that it was basically an unfinished product. The free weekend just recently spoke a great deal about the developer's confidence in the current state of their product, and I believe that confidence is justified. This is now a very playable, fully-featured game, and if you are patient and have a good tolerance for the occasional bug, it can give you some of the most fantastic gaming experiences you've had in years.
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20 of 34 people (59%) found this review helpful
1 person found this review funny
41.2 hrs on record
Posted: March 14
Short Review:

One of the most astonishingly beautiful pieces of crap you'll ever see.

Long Review:

I really wanted to like this game, I loved all the other games in the series and played the hell out of them, in spite of their massive learning curve they were extremely enjoyable because learning to play them felt like discovering how to play them.

Rebirth is a glorious looking game based on a flawed development plan. Were they making a game where you control lots of ships or just one ship? What was the point of walking around on a station, was this supposed to be like a shooter or something? Everyone looks the same and trades different wares, but all this serves to do is make the simple act of buying and selling enormously tedious. The previous games had a relatively simple interface for trading, managing your ships, and viewing the map, these things are all convoluted and cluttered in a series of menus which aren't really explained.

Beyond that, there's really not a lot of fun. The main quest for example has you build a URV forge at one point but the build process requires materials you can only buy from a hostile faction. Okay so go pirate and steal what you need, right? Well not exactly, in my game Fusion Reactors just weren't being traded anywhere, I guess if I let the game run non-stop over a period of several days the economy might right itself, but I ended up just altering my save file to get on with things. What ended up happening is the URV forge completed but required me to provide a mining ship. I go to purchase a mining ship which must be built first, so I build my mining ship and nothing happens because, again, it's missing some resource to finish building it.

If you fell asleep during the description of gameplay in that last paragraph I wouldn't blame you, the quests are just that boring, I wanted to love this game but it finally occurred to me that I wasn't having any fun playing it. It's a beautiful game no doubt, but honestly if they just took the previous X games and slapped these graphics on them that would have been great, it would have been released sooner, with fewer bugs and higher reviews. You're given very little instruction about how to play the game and you'll find yourself spending more time in Google looking things up than you will blowing up badguys.

As far as the combat goes, well you have the option to auto-aim at everything which makes it boring OR you can turn off the auto aim and try to manually aim but the weapons don't track very smoothly and you'll find the simple act of killing an enemy a frustrating endeavor. Adding to this, some ships like corvettes don't even have a lead indicator but maneuver like fighters. There are some great mods out there, the capital ship bridge mod for example is so wonderful that you have to wonder why it wasn't included with the game, but overall I've noticed that modders tend to abandon their work due to frustration with the limitations of the game engine, This can lead to corrupted save games and having to start over but more often having to make do without mods you had come to enjoy.

I really wanted to see a better end-game played out, the possibility to conquer whole sectors of space and wage huge intergalactic wars, I wanted to see a smoother interface and tighter fleet management, the ability to control my wings of fighters and carrier groups against large scale invasions, the ability to lead a squad of commandos in an exciting, if rudimentary, boarding action on an enemy starbase or capital ship. Maybe those things exist somewhere to some degree at some point in X Rebirth, but I don't have the stomach for all the endless tedium one must endure to reach that point.
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10 of 15 people (67%) found this review helpful
48.6 hrs on record
Posted: April 6
X:Rebirth is a fascinating mess. I did not play the game at release or anything near to it, so my review is in regards to the game circa early 2015.

X:Rebirth is a many-headed hydra, where each head does not fit well with the others. Presumably to reduce the reliance on menu's seen in previous X games, X:Rebirth features a 'walking in stations' system. At no point does anything you do while walking in stations add anything other than a terribly looking character to your game experience. As soon as you figure out how to do the same thing via menus, you will. It is faster and more aesthetically pleasing.

The core of the game is an economic empire simulator with the player as a trader CEO who for some reason also engages in combat and exploration. All of this is accomplished from one ship that has a paltry number of upgrades that only require vast wealth to acquire. The control of underlings is accomplished through a terribly poorly designed ui that requires repetition of multiple clickthroughs to achieve even the most simple of tasks. Reassign a fighter from one wing to another? Requires comms to the pilot, choose how to assign them, pick their new superior, and then you are actually forced to wait while their confirmation dialogue plays. All this could be accomplished through a single drag-drop, but not in X:Rebirth.

The space part of the game looks great even without mods, but most of your time is necessarily spent flying around stations. Although the stations have a wonderful diversity compared to say Elite:Dangerous, no one really wants to spend hours and hours flying around them. Yet you must in order to discover trade opportunities, missions, and the discounts that make trade profitable.

Even with a fair amount of modding to reduce the tedium of things like scouting stations, I still found myself bored and frustrated by ~70% of the campaign. I also ran into a game breaking bug that apparently others have not experienced involving a full stop in campaign progress due to a missing NPC. I had kept hoping that at some point the tedious exploration, lackluster combat (I think 90% of my missiles missed no matter the type I used) and poorly voice acted story would evolve into a fun trade empire simulation, but, for me, it never happened.

Even at a reduced sale price, it is hard to justify the purchase of X:Rebirth unless you give Egosoft a lot of credit for aspirations rather than accomplishments.
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13 of 22 people (59%) found this review helpful
1 person found this review funny
374.2 hrs on record
Posted: March 12
Good game! Kept me busy for a few hours.
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4 of 5 people (80%) found this review helpful
226.3 hrs on record
Posted: April 27
Short version:

For the plot, just watch on Youtube.
This game cost Egosoft a Roguey (*formerly* a big fan/promoter/guy who runs a nice X-game site) and was a waste of a Cycrow (modder who brought life to a lot of the X-games). It's bad.

Looooong version (sorry for grammar or speeling errors, it took awhile to write up):

The game has so much win buried under an avalanche of fail. After more than a year patching, patching, upgrading, and patching, there are still enough bugs you'd think it was released yesterday. I'm not going to go in a standard format: all pros, then all cons, but break things down piece by piece to show the good and how it's buried under fail, at the end will be a more personal take.


1) You get a highway system that takes you to most places quickly. (With a roller-coaster atmosphere).
2) You also get an overbooster that lets you move about 10x normal speed at the cost of shields.
3) You can dock at your own capital ships and order them to use jump drives to ferry you around for longer trips.

The Avalanche: With this system, and the layout of the areas in the game, a 1-way trip can take 10-20 minutes (not sure exactly how long) from one end of the game to the other. You also NEVER GET A PERSONAL JUMP DRIVE. Keep this in mind for trading later.

Flight 2:

The autopilot and AI piloting seem a lot smarter - navigating the bigger and more complex stations is not lethal like it was in previous X-games. You only ever take shield damage, awesome!

The bad (not an avalanche): the game makes you scan stations in order to see their production cycles. If you're impatient, you'll bump stations a lot. (Pro: they won't go hostile for bumping them!) Sometimes when you bump a station, you'll end up inside the station geometry with no way out but to keep bumping until you bump yourself outside the geometry...


The fighters you face (in groups up to a dozen or more) have weapons that beat anything you can get in 2 of 3 categories: range, accuracy, dps. There's one common fighter that has four guns, which can beat you in all three categories (since there are only two useful/useable weapons in the game). Facing them in groups is only possible because you have an overboost and can run away again and again and again...

Stations and Trade:

1) You use construction vessels to build your own stations.
2) Stations are large complexes that generally produce a class of goods (turrets, foodstuffs) instead of one item as in previous games, which you used to have to chain into complexes in order to get large-scale, efficient production (my max was 171 stations in previous games IIRC).
3) Stations have guns and can defend themselves!
4) Trade ships can cue up orders (if you have trade software installed)!
5) Stations can only be built in certain areas (boon or bust on perspective), which prevents stations colliding with each other or being built halfway into an asteroid.
6) Stations with intended construction will have a red box in space until all ships leave the construction area (no more stations being accidentally built ON the player ship).

The avalanche:
This game was obviously not made for trade or station building. Completed stations still retain their vulnerable (and unsightly) construction vesssels nearby. Ownership is slightly bugged with staff being shown as "Trade Manager ???" even after you've assigned somebody. Ships take a looong time (5+ minutes sometimes) to dock, trade, and undock. And they occasionally bug out and sit there, which requires a workaround to get them trading again.

Stations are nigh invincible, quickly obliterating anything short of a capital fleet you send at them (though the player can duck and weave to avoid fire, because many players are smarter than the AI). Destroyed NPC stations stay with 0 hull and will eventually be rebuilt, so a lot of options like meaningful faction war or annihilating the universe are impossible.

NPC trade ships are not built at shipyards. The NPC ships built at shipyards have the command 'explore' and will fly around a little bit before despawning. Functioning NPC ships just spawn, possibly with a full load of goods (to supplement broken the economy). So killing NPC trade ships won't affect the game economy much.

Production values of stations were poorly determined. There's a Med Despensary that will illustrate: it has a primary, secondary, and tertiary product (space weed, narcotics, and medicine). It requires space weed to produce narcotics, and both of those two to produce medicine. It doesn't produce as much space weed as it requires to make narcotics and medicines; this requires either another station or purchase of supplies from NPCs. There are other (cell fab) stations whose output is used by other stations (arms tech fab). The cell fab production is insufficient to fully supply one other station (and the stations should make much more than needed by ONE other station - they're massive stations that can take over a day IRL to complete - more if resources are scarce).

Trade ships are also frequently stupid - if a station has 50,000 of something and another station needs 25,000, a player-owned trade ship will transport 100 of it, roughly 1% of its cargo capacity, leaving 90% free (9% used by jump drive fuel).

The kicker: Where in previous X-games, station products could be used by the player (and the primary motivation of station building was often to produce certain things - missiles, turrets - on a scale larger than the rest of the universe combined), in Rebirth, station products (with 2 or so exceptions) serve to feed shipyards. The player can no longer own a shipyard. The NPC shipyards might decide to make a ship - for which it doesn't have the appropriate resources - when you're trying to buy one. So you have to get supplies to the shipyard, wait up to 20 minutes for the ship (which will only despawn anyway) to complete, then a few more minutes for it to undock, before you can place your buy order and gather even more resources for YOUR ship.

The above is actually the reason I stopped playing - I have 18 stations complete waiting for X:Rebirth 5.0 just in case it's worth playing. At the moment the only 'meaningful' interaction with the game world is to make stations that supply NPC stations that make ships that despawn shortly after creation.

But continuing: you can only directly order ships to trade if they're in your squad. You get a view of 'buy orders' and 'sell orders' that are stored in your computer. You order your ship to fulfill those orders. You can't say 'buy/sell X amount of Y product, optionally from A, B, or C station'.

You can only see those buy orders if you're looking at the intended station (within 1 km or so of it), which require you to travel through the universe to update trade offers, which is why a jump drive would have been useful. Note: you *can* get remote updates if you do a speech game with people on the station, but eventually you will have to go back out there and update the trade offers. (You speech them, they agree to update trade offers for 5-6 hrs or so, then the 5-6 hour period ends, and you need to go back to the station for trade offers to update for the next 5-6 hrs. You don't need to do the speech game any more than once per station.)

---More was here, but cut due to size limitation---

So there you go, a STILL bugged game with a paper thin, very underwhelming story which was obviously not made to enable trade, capital ship use, or station construction - most of the things that made X games popular, and which only does some of the combat right. At this point we all know this was supposed to be an X-Box 360 game, and NOT an X-series game. Ego says it was Deep Silver that pushed them to quickly release an X-game, but whomever came up with and pushed the idea for rushing an X-game should be fired and worse for gross incompetence.
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5 of 7 people (71%) found this review helpful
8.8 hrs on record
Posted: April 12
I really wanted to like it, I really enjoyed previous entries in the series but this one just falls so short in so many ways.

One example of why I can't stand X:R would be fast travelling, instead of having simply zoning or jump gates there's this highway system that's a bit like a drain pipe you have to fly around in. It's effectively its own minigame and it sucks. When I'm in it, I can't clearly see the boundaries, when I don't want to fall out of it I inevitably do, when I do want to fall out of it I struggle too do so. I don't need simple fast travel navigation around the world to be it's own minigame. I'm here to fly around in space and shoot and loot stuff. Not to struggle and get frustrated just trying to get from point A to point B so I can participate in story line content.

I feel pretty much the same way about walking around stations as well. I'm not here to play 'wander the station looking for relevant NPCs and random piles of cash hidden about a station". I'm here for the sci-fi space ship sim. Quit trying to take me away from it, or if you're going to do so make sure it's in exchange for truly fun and interesting content and not just a thiny vieled time sync.
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7 of 11 people (64%) found this review helpful
20.4 hrs on record
Posted: March 14
After playing the game for a while I can tell you it needs serious work.

The trading is unenjoyable, the game doesn't help explain anything more complex than keybinds. Some might try to defend it saying it is a steep learning curve but that implies that the game attempts to help you learn. Tooltips on everything would be extremely helpful. If I would suggest anything it is a tooltip system like Crusader Kings 2 where it gives you the conditions to be met or a good description of what is being done.

The player faction AI is absolutely terrible. My ships don't even defend themselves, they don't attack targets which I tell them to, I have low ability captains but the option to "Train" them is never explained or available.

The UI is okay in some aspects and horrible in others. It would be nice to have filters for stations selling and buying certain products on the map. The map has the most problems as it is really unhelpful when you are trying to find certain buildings in space. That being said I've had a lot of problems buying things only to realize I bought it for the wrong ship, which coincidentally cannot actually sell anything because it has a lack of cargolifters. Maybe a prompt straight up asking which ship you want to use that isn't ignorable would be much more helpful.

Player ship combat is decent. There are a lot of different munitions to choose from for missiles but my main energy powered weapons seem very limited.

The minigames are simply stupid. Many times I've landed in areas that aren't "purple" and "scored" but sometimes I get it in the purple and the game still fails me. If this is the route you want your game to go then at least make it more defined. Honestly I hated the minigames the most.

Controlling other ships is mostly a hassle. Creating a station seems very important but it is woefully underexplained in the campaign "tutorial". Although the one thing I do like is docking in capital ships. That is awesome and I love how I can see the outside while it is flying me across the galaxy.

The voice acting for NPC's is god awful. Different lines are few and far between. It seems like whenever I talk to female traders they keep asking me if I want to see their boobs and my captain has expressed their joy in meeting me for the first time... for the tenth time.

Graphically this game is pretty decent. Not AAA material but good. Although the NPC models are extremely bland. It's like everyone is bald except for my energetic rebellious do-gooder copilot.

I have no way of really gauging how good my ship is compared to others except by looking at their armaments. What good is telling me how much flat damage my missiles do if everything is only measured in percentages?

Hireling skills really confuse me. What exactly is the difference between a 1 star and a 5 star? In a game governed by trading and numbers it seems this was an afterthought. Honestly a lot of the percentages and numbers in this game feel very meaningless. Like my cargo allows me to have so much m3 but I can only carry so much of one item. It should probably give more information about this in ship details.

The plot of the game is decent, but it really railroaded me along and it felt like that was the only thing that gave the game any meaning. Also, I changed back my ships name from Albion Skunk to Albion Pride but they keep calling me the Albion Skunk, probably should lock the ability to change the Skunk's name.

All in all the game feels very empty. I liked the premise but I don't like the feel of this game.
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22 of 41 people (54%) found this review helpful
61.4 hrs on record
Posted: January 22
Still needs more time in the oven. I am playing the campaign and have encountered may bugs and missing gameplay elements that prevent full enjoyment of this vast game. Maybe by version 4.0 or 5.0 i'll play again but for now it's still a reck. Wait if you can...
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3 of 4 people (75%) found this review helpful
51.9 hrs on record
Posted: April 10
sucks, buy x3tc instead
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4 of 6 people (67%) found this review helpful
13.3 hrs on record
Posted: April 6
Even if they fixed all the bugs, it would still be bad compared to X3. Not really playable.
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5 of 8 people (63%) found this review helpful
99.5 hrs on record
Posted: March 15
Well i have played the X series since X beyond the frontier.
got the update xtension.
and happily bought x2 reunion.
here i got stuck for a long time. it was very buggy at first but egosoft did their thing and patched it till it was fine. and the modding support was excellent. you guys out there did a fine job with the add ins and extras.
so fine, i waited when teran conflict came out.
and yes it was as buggy as x2, when it first came out. which i happily kept on playing.
i waited till albion prelude version 3 before shifting. and missed most of the bugs. and caught all the great mods for that too.
so i have done the same with rebirth. i have waited till version 3.5.

and made the plunge as it was free over the weekend.
and i bought it. because im really enjoying it.

yes at first the highways annoyed me. i was plain lost at first.
and yes at first the lack of a working sector screen gave me heart palpitations.
how do i order stuff about?
but then i relised that i basically played the whole series from the sector map.
its a game with great visuals. and i spend most of my time on autopilot ordering stuff round from the map screen. and spend the rest in jerky seta time advance..
i then started to really enjoy being forced to do it all from the cockpit. and i even started to enjoy the imersion of landing and walking around stations.
ive been playing it for 2 days and have not had a single crash, and loading it into a ram drive has made it run butter smooth on ultra settings. so walking into the cockpit and sitting at your chair, with a blasing sun and a 1000 asteroids is kinda pretty.
so yes i can see why a lot of us old grognards have a lot to complain about. they have made a lot of changes to the way the game plays. but at heart it is still X. and im enjoying being forced to look out the windows more instead of looking at the map :). that includes scowering the outside of giant stations i barley looked at before.
no comment on its buggy past... every campaign in every game has had some real game breakers.
but that is the fun with complexity...
and egosoft tend to look after their babies..
so graphics great, sound and music great. voice acting 10x better than the others which makes it passable at least, and a campaign that is more coherent and fun.
people to hire... the first thing added to the others as mods.. useful people too..
less epic or more epic. i cant figure that one out.. seen some epic sights.. diminished but grown in other directions. a different tack. i still have x3 in its moded glory.
Egosoft next time go the early access route..
then version 1 and 2 are alpha and beta and the metacritic score is for version 3....
this is way better than 33% and elite dangerous..

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5 of 8 people (63%) found this review helpful
388.2 hrs on record
Posted: March 14
I loved X3 reunion and X3 Terran Conflict. They are among my favorite games of all time, so I bought X Rebirth on the strength of how much I had enjoyed them dispite a lot of negative comments. This weekend, Steam had a free weekend which included X3 Albion Prelude which I had not previously played, so I gave it a go and going back to the X3 series has just highlighted to me how rubbish X Rebirth is. I have tried to like X Rebirth, I really have, but Egosoft seem to have ripped out or messed up everything that made X3 enjoyable.
No longer do you have a range of ships and weapons to choose from that you can buy and fly. You are stuck with one ship that has a few upgrades available.
Trading has been completely messed up. There is remote trading, which is almost completely unfathomable and never seems to offer any profit or there is station trading with half a dozen stock lookalike characters on each station. The best way of making any money in this game seems to revolve around crawling around in air-ducts on the stations and selling the stuff you find there to the locals, which becomes completely boring very quickly.
Combat is another botched up mess. It isn't really clear who you are fighting and I found that destroying Red 'Enemy' ships lost me reputation and unable to dock at the vast majority of stations. Then there are drones. I am yet to figure out what the point of drones are. There is a tutorial in using the spy ones but it failed to explain why you would want to do this.
Factory building was great fun in the X3 series and you can build individual or complex factories anywhere you fancy. Not in X Rebirth though. You are limited to a few, game dictated spots and have to hunt high and low for the stuff to make them. The economy is such that it is almost impossible to know what to build where.
The transport system has been completely changed. No longer do you have jump gates with the option of jump drives but highways and super-highways to transport you around the universe. This means sometimes you have to go around an entire loop just to move one system.
The only good thing I would say about X rebirth, and you would expect this considering the age of the X3 games, is that the graphics have improved.
I really looked forward to X Rebirth and perhaps I expected too much after the X3 series but this new incarnation really has torn the heart out of the enjoyment of the game. If you are looking for a good space sim try the X3 series.
If you have already, like me, tried the X3 series and liked/loved it, do not buy X rebirth, you will only find dissapointment.
To Egosoft - Please think about ditching this disaster and moving on to X4 - X3 with X Rebirth graphics perhaps planet landing options, better fleet controls and even multi-plsyer. You have got it badly wrong with X Rebirth and the reviews on steam show it.
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5 of 8 people (63%) found this review helpful
113.0 hrs on record
Posted: April 10
After over 100 hours of playing this game I feel I can finally give it a fair review. There are so many things just inherently wrong, boring or rediculous with the gameplay mechanics, that I can't recommend this game.
There are many reviews accuratly listing whats wrong with this game so I'm just going to mention the deal breakers for me...
1. Your ship has less memory than a 1950s typewriter. After a little while your ship forgets what stations sold which ware so you have to go out and scan them again. How sad is that.
2. Your one little ship has such few customization options it makes space combat get boring fast.
3. doing ANYTHING is so tedious and time consuming.

It's just... really not a fun game. I got it because X3 was good & didn't think the developers (after weeding out the bugs with patch 3.0) would just make a polished piece of garbage like this. there is no happiness to be had in X:rebirth.
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