RollerCoaster Tycoon World™ is the newest installment in the legendary RCT franchise. This next-generation theme park simulation and building game includes fan-favorite features as well as incredible new advancements!
User reviews:
Recent:
Mostly Negative (147 reviews) - 21% of the 147 user reviews in the last 30 days are positive.
Overall:
Mostly Negative (2,744 reviews) - 34% of the 2,744 user reviews for this game are positive.
Release Date: Mar 30, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As some of you may have guessed, we’ve been silently running a large test group with some members of the community since the beginning of the year. We’ve made so much progress with this group - getting invaluable feedback, testing ideas, and more – that we realized how much of a boon letting the rest of the community in will be in shaping our game. We cannot thank this group enough for their passion for the franchise and their contribution to the game, and for inspiring us to let the rest of you into the world of RCTW.

This is why we have decided to release RCTW initially as Early Access.

In addition to providing feedback on the features we are delivering including UGC, the simulation and the Coaster builder, you’ll be helping to optimize the title by seeing what kind of performance the game can provide from system to system. Your feedback will be critical. To provide us with this feedback, we’ll be creating dedicated Early Access forums on our website and Steam, and we will be there daily, along with the Nvizzio team.

It is only with your feedback, your input, your passion and your creativity that we will bring the game to new heights.

Further information can be found in our Early Access announcement blog

Approximately how long will this game be in Early Access?

“RollerCoaster Tycoon World has everything you need to enjoy a full-featured gaming experience. As Early Access progresses, we will implement additional features based on your feedback. There is much more we want to do. When this is done, we will leave Early Access.

If you don’t want to participate in EA, we understand, and you are in no way obligated. We hope you will come back as the game progresses. If you pre-ordered via Steam, they will be able to facilitate refunds as per their policy.”

How is the full version planned to differ from the Early Access version?

“The Early Access release of RCTW contains the core features and content of the game. Your purchase includes these, along with our roadmap of future content updates and tweaks. All features, like the Coaster builder, the simulation and the overall user experience will be optimized, improved and refined as the game evolves - not only during Early Access, but throughout the life of the game. So make sure to update your game. Throughout Early Access and beyond we will be adding further content, including piece-by-piece custom-built structures, scenario editor, mini-rides and dark rides, additional scenarios, transport rides and more.”

What is the current state of the Early Access version?

“The game has all the features you need. When you open the game for the first time you will be greeted with 3 game modes – Campaign, Scenario, and Sandbox. You will get to play with 10 different types of coasters (all complete with ride cams), over 30 different flat rides, 4 different themes (sci-fi, adventure, generic, and adventure), a full (albeit not fully balanced) simulation, park operations, stalls/shops/bathrooms/info booths, a terrain editor, basic water, and of course an amazing User Generated Content System with FULL Steam Workshop Support.

We have spent a considerable amount of time testing the game, but at this point it is inevitable you’ll be running into some issues as you build your parks. Trust that with each quirk or glitch you find and report, it means that there will be one fewer as the game progresses. So yes, in this current build you will still find bugs, balance issues, missing features, frustration points, and maybe some crashes.”

Will the game be priced differently during and after Early Access?

“At this time we expect pricing will remain consistent. There might be times where we participate in promotional sales but this will not affect the price of the base game.”

How are you planning on involving the Community in your development process?

“We have created a dedicated forum section for Early Access to gather feedback from the community specifically on this phase of the game. As a team, including Nvizzio, we will be participating in the forum discussion and following impressions very closely. This feedback will be incredibly valuable to us as we fine-tune the gameplay experience and balance, and consider changes to features as well as entire new features.”
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Recent updates View all (46)

August 11

DEV BLOG #14: Piece-by-Piece and Gamescom News

Hello Tycoons!

We wanted to pop in briefly this week to let you know about our upcoming RCTW plans. To get the bad news out of the way first: we won’t have a new build for this week. The GOOD news: We’re taking this extra time to finish polishing up the first iteration of our PIECE-BY-PIECE Builder system, which will be in your hands very soon!

We really think PxP will significantly change the way you build your parks, giving you more choices and tools to design and customize stores, restaurants, skyscrapers, Mayan temples, laboratories, and whatever else you can dream up! We want to make sure this feature is stable and ready for use, so we appreciate your patience as we take some additional time to iron everything out. This will be the “Alpha” release of PxP, so as always we’re looking forward to your feedback on what works and doesn’t with the system, and to see the crazy structures you all create.

We’ll have more to share on the details of PxP when we go live, along with a livestream with our developers to walk you through it all. Details for all of this will be announced soon. In the meantime, check out a concept image of what you'll be able to build using our Sci-Fi PxP theme!



Additionally, we’ll be at Gamescom in Cologne, Germany next week, showing press the new PxP builder and other improvements made to RCTW over the last several months. Stay tuned as articles about the latest features should be coming out in European press outlets in the weeks after.

Talk to you all again soon!

- Team RCTW

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July 28

DEV BLOG #13: UPDATE #10 IS NOW LIVE!

All aboard!

Hi Tycoons, it’s time for another NEW PATCH! As we swelter the summer away, the team at Nvizzio has been hard at work refining gameplay and adding new features for RCTW. For this patch, you’ll see significant improvements to coaster braking, a boatload of tweaks to patrols, UI / UX improvements, and performance bumps! As always, please let us know what you think by posting in our forum! We’re gearing up for a huge update soon with a much-desired new feature, so please stick around as we continue to iterate and improve on RCTW - all thanks to you! Without further ado, read on for details of today’s update!



MULTI-TRAIN BLOCK BRAKES
We’ve made a bunch of improvements to coaster braking! Now, after adding Brake Systems to add more trains, you can adjust the number of trains without having to leave the Coaster Builder. Just go into the Train tab to edit! Additionally, we’ve fixed a number of bug for Brake System behaviors. The train now stops intelligently if the following track section is occupied by a train.

And as fun little aside - if you placed Brake Systems incorrectly you can now watch two trains run into each other on the track! Not that you would ever do that. ;)

This feature is in an “Alpha” state, so please let us know your comments!

PATROL IMPROVEMENTS
We've heard your feedback on patrol areas, and have made a number of tweaks and fixes. In the process of making these improvements, we had to overhaul some of the current system. So while you can still use the patrol areas you've already created, you will no longer be able to edit them. In order to make the changes below, you'll need to delete and re-make them.
  • New patrol areas must now all be contiguous (no gaps or orphaned patrol segments)
  • When editing patrol areas, if you delete a segment that would separate the patrol area, it will now delete all the "orphaned" patrol segments as well.
  • You can now move patrol segments while editing to adjust the shape of your patrol area without needing to delete and re-make segments.
  • The mouse cursor now updates with icons indicating how to delete and move patrol segments on mouseover.
  • Completed patrol areas now display with a stroke outline surrounding them for greater visual clarity.
  • In-editing patrol areas now display a dotted outline around each segment for greater visual clarity.
  • Patrol areas will now properly render over paths.
  • When creating a new patrol area or editing an existing one at a Staff building, all other patrol areas from all other Staff buildings of the same type will now be displayed.
  • Patrol areas from other staff buildings will be fainter than patrol areas from the current staff building.
  • The display of patrol areas has seen some performance improvements.
  • You can now build Patrol Areas of up to 15 segments, up from 8.
UI / UX IMPROVEMENTS
The team has been diligently tweaking UI / UX design and usability throughout RCTW. Now, hovering over various rides, coasters, shops and other attractions will bring up an info icon, give you a snapshot of how your different park elements are faring. Additionally, we’ve made a number of UI/UX bug fixes, from menu issues, to ride cams, and more!

PERFORMANCE
We’re continuing to optimize art assets throughout the game, bringing increasingly significant performance bumps. This time around we’ve continued focusing on tree, bush and other foliage optimizations and tweaks, which should result in performance boosts as you build out your parks!

Read on below for a full list of updates!

Thank you all again! See you on the forums, and out in the park!
- The RCTW Team

------------------------------------------------------------------------

FULL UPDATE LIST:

NEW CONTENT:

MULTI-TRAIN BLOCK BRAKE SYSTEM ADJUSTMENTS: When you're done adding Brake Systems to add more trains, you can now adjust the number of trains without having to leave the Coaster Builder. Edit through the Train tab.

IMPROVEMENTS:
  • GRAPHICS: Adjusted seats for Invert coaster
  • GRAPHICS: Replaced trees in Static Environment
  • GRAPHICS: Continued tree optimization
  • GRAPHICS: Adjusted billboard rotation for proper light calculations
  • GRAPHICS: Adjusted seats for Flying coaster
  • GRAPHICS: Optimized Loading Stations
  • GRAPHICS: Updated and optimized foliage
  • GRAPHICS: Updated billboard tree graphics
  • GRAPHICS: Additional bush rendering
  • GRAPHICS: Adjusted Turbo forest Atlas generation
  • GRAPHICS: Water color adjusted to provide more realistic feel
  • MULTITRAINS: Create the state machine for the train and the coaster train simulation controller
  • MULTITRAINS: Add multi train functionality with the new structure.
  • STAFF: Prevented players from placing a new patrol point separated from previously placed patrol points
  • STAFF: Patrol Areas display in Heat Maps
  • STAFF: When the user deletes a patrol segment, all later segments are deleted as well
  • STAFF: On mouse-over, all affected patrol segments are displayed in red
  • STAFF: Player is able to move a currently placed segment with left-click, delete with right click
  • STAFF: If the user tries to move a previously placed segment, its movement is restricted as soon as moving it further would break the patrol area into two segments
  • STAFF: Stroke highlight is added on the border of Patrol Areas
  • STAFF: Display all patrols from staff of the same type when placing a new Patrol Area
  • STAFF: Increase the allowed size of Patrol Areas
  • STAFF: When editing a patrol area, all patrol areas of that type are visible.
  • STAFF: Increased patrol placement polish
  • STAFF: Additional color levels added for patrol areas – in-focus, out-of-focus and associated with a selected shop, out-of-focus and not associate with selected shop
  • STAFF: Added edit outline to patrol area points
  • STAFF: Players can pick up and drag park staff even if they’re behind a peep
  • TERRAIN: All terrain beneath a Roller Coaster flattened to whichever level the terrain is beneath the station.
  • UI / UX: Rides, coasters, shops, attractions, employee buildings, or other objects will show info icon on mouse-over
BUG FIXES:

The Bugs below have all been fixed in this latest update. Note that this is only a selection of all the bug fixes from the full list.
  • COASTERS: Hypercoaster Apollo - Peep pathing clips through the gate.
  • COASTERS: Peeps unload prematurely if there are two trains running on the Spinning coaster.
  • COASTERS: Spinning Coaster - Peeps enter and exit the coaster cars of 'Blue Fury' even when the car is in spinning state.
  • COASTERS: Peeps do not enter into the second train of some coasters.
  • COASTERS: The cars of the Spinning coaster does not spin if user sets number of cars to '5'.
  • COASTERS: RCTW - Coaster footprints are not centered on the station.
  • COASTERS: Dive Coaster - Notification regarding the Dive coaster overshooting the hold brake fails to appear.
  • COASTERS: Heat Maps/Coasters - Respective coaster theme concentration color remains on some of the coaster cars even after closing the 'Heat Maps'.
  • COASTERS: Player is able to add an additional train to the 'Accelerator Coaster' even without adding the block breaks to the coaster track.
  • CRASH: Connecting a path next to a Photo Spot causes the game to hard crash.
  • CRASH: Having more than 40+ trains can cause the game to crash while in 'Edit Coaster' mode.
  • GRAPHICS: Ride cam of Ferris Wheel clips through seats.
  • GRAPHICS: Correct textures needed for Golden Entrance
  • MULTITRAINS - Trains will still appear on the coaster rails/frame when switching from 'Brake system' to 'Standard Track' within 'Edit Coaster' menu.
  • MULTITRAINS: While adding more than 12 trains in a custom coaster will cause the performance to drop within the info panel.
  • MULTITRAINS: Adding/Removing trains while the coaster is active will cause all trains to stop and forced to close the coaster.
  • PEEPS: Peep path navigation update time is too long when placing a "No entry sign"
  • PEEPS: Some peeps leave the queue after ride breaks down.
  • PEEPS: Heat Maps/Peeps - Respective coaster theme concentration color remains on the peeps riding the coaster, even after closing the 'Heat Maps'.
  • SCENERY: Asteroid Belt, Gold Mine do not have a white footprint.
  • SCENERY: Scenery should conform to the terrain slope
  • STAFF: Creating a new patrol area will sometimes cause a large white texture to project over all of the terrain.
  • STAFF: Patrol Areas - Patrol Area given names are not saved.
  • STAFF: Heat Maps - Heat Map textures on Staff Buildings refresh back to original state when attempting to place one on top of another.
  • UI / UX: Modifying the first car of Hyper Coaster using 'Generic car: Purple' theme, changes the car to 'Generic car: Caribbean Green' theme.
  • UI / UX: The 3D billboard for failure/crash should be displayed when there's a coaster failure or crash
  • UI / UX: MultiTrains - Adding brake system in between nodes that are too close from each other will be invisible.
  • UI / UX: There is no tooltip when the user mouse hovers 'No. Of Trains' within 'Operations & Maintenance' tab.
  • UI / UX: Steel Coaster premade names in the information window are not updated.
  • UI / UX: RCTW - Peep mouseover HUD will display over the pause menu when pressing [ESC] while mousing over a Peep.
  • UI / UX: Texts 'TRAIN' and 'No. Of Trains' overlap in the 'TRAIN' tab of the Wooden Coaster.
  • UI / UX: Free Camera - Screen space reflections disappear when player enter Free Camera mode.
  • UI / UX: Sandbox - Game starts from 'April' month, if the user enters any map in the Sandbox after checking off 'Unlimited Money' and 'Flatland'.
  • UI / UX: Main Menu - Scrolling is reversed in the Social Hub menu
  • UI / UX: Coaster - Ride cam does not switch to another train running on the same coaster track.
  • UI / UX: Free Camera - The sun rays disappears if user enters the 'Free Camera'.
KNOWN ISSUES:

We are still working on a number of bugs, tweaks, and other fixes. With each update we address a number of bugs and make improvements, but sometimes this may cause other features to break in the process. Our focus during Early Access is on releasing updates faster to you so we can get feedback earlier in the process. If you see a bug please report it in our Bug Tracker. Feedback on what you see implemented should go in our Improvement Tracker.

Note that we have been seeing a number of users reporting issues with computers that are below the game’s minimum specs, so please check the main steam page before playing to ensure you meet the requirements. Additionally, we have seen a number of problems are solved when users update their graphics drivers.

Lastly, downloads via Steam may sometimes get corrupted or updates don’t fully install leading to odd behaviors in game and starting the game. Try these steps to verify the game cache:

Right click RollerCoaster Tycoon World in Steam

Click Properties

Then Open the Local Files tab

Click Verify integrity of game cache

NOTE: In general – it is a good idea to verify the Integrity of the Game Cache after any update just to be sure.

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About This Game

RollerCoaster Tycoon World™ is the newest installment in the legendary RCT franchise. This next-generation theme park simulation and building game includes fan-favorite features and incredible new advancements such as stunning 3D environments full of roller coaster thrills, exciting flat rides, eager guests, user-generated content, robust social features, and more – all in one massively fun game!

FEATURES


Powerful Building Tools:

  • Freeform Object Placement: Control and place every single in-game object anywhere on the map at any angle. For our more casual users we are also providing ‘snap-to’ and ‘brush’ placement functionality to make this enhancement easy to use.
  • Curved Paths: Select your unique type of path from a variety of widths, styles, and shapes. You can make them straight or, for the first time in the franchise, curve them at almost any angle!
  • Innovative 3D Track Editor: Create the coolest and wildest coasters imaginable with our best track editor ever! For the first time, using our spline based editor, tracks can be fully manipulated in 3D allowing you to create any shape you can dream up.
  • Fully Deformable Terrain with Water: Build amazing rides and change your park’s landscape in full 3D with completely deformable terrain and water.
  • Expansive Selection of In-Game Objects: Entertain your park guests with many different types of coasters and rides, all in eye-popping next generation resolution. Choose from premade rides and coasters to scenery and shops.

Expansive Customization Support:

  • UGC Tools: For the first time, you will be able to create items like your own scenery and peeps, in any 3D editing program that works with Unity, and import it into the game for everyone to use!
  • Multiple Maps and Themes: Choose from different environments and theme options to make each map unique.

Fully Realized Next-Generation Simulation:

  • Detailed Park Management Tools: Run a successful theme park with the beautifully crafted User Interface that provides easy access to all of your park management tools. From park finances to the thoughts of your guests, everything is at your fingertips including new features, like heat maps and tips!
  • Multiple Game Modes: Play the way you want in Sandbox mode, or complete varying challenges and quests in Scenario and Campaign modes.
  • Responsive Environments + Guests: Create themed zones in your park! Placing different themed rides and objects will affect not only ratings but increase its attractiveness to certain peeps, changing the game play dynamically.
  • Advanced Physics Calculations: The coasters in RCTW use a more complex physics simulation than any previous game in the franchise. This simulation allows for amazing designs and a lifelike riding experience. Build a coaster that stays perfectly on its tracks or teeters on the brink of disaster; just be careful or your coaster may jump the rails!
  • Ride Every Coaster: Hop into the front seat of a coaster and ride what you made yourself!
  • Innovative Services: Manage your park’s medical, janitorial, entertainment and mechanical needs with the re-designed, simple-yet-powerful services system.

Native Sharing and Social Features:

  • Social Media Integration: Share all your cool creations and designs with your friends straight from within the game!
  • Freeform Cameras: Take a video at any angle; edit your park above, below, or next to a ride. Prefer an isometric view? We have that too!
  • Friend’s Lists and Stat Comparisons: See what your Steam and Social friends are up to in their games from within yours! It’s easy to see someone’s latest coaster or when they last edited their park.
  • Visit a Friend: Check out a friend’s park with a simple click! Chat with them and give them suggestions on what to do next while you’re there.
  • Native Steam Workshop Support: Native Steam Workshop support is built right in the game! The interface has been simplified and centralized to make it easy for anyone from casual to hardcore to use. Custom scenery, blueprinted coasters, parks and more can be easily and seamlessly shared from within the game. UGC has been designed to be accessible and easy to use for everyone.

System Requirements

    Minimum:
    • OS: Windows 7 (64-bit)
    • Processor: Intel 2.3 Ghz Core i5 or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 460 or AMD equivalent
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Additional Notes: Subject to Change
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Negative (147 reviews)
Overall:
Mostly Negative (2,744 reviews)
Recently Posted
#DonaldTrumpShit
5.4 hrs
Early Access Review
Posted: August 26
Terrible game.

Pros:
None

Cons:
all
Helpful? Yes No Funny
Razdom
5.7 hrs
Early Access Review
Posted: August 26
Product received for free
board.
Not innovative.
old.... (2001+-)
Helpful? Yes No Funny
WesselTT089
7.9 hrs
Early Access Review
Posted: August 26
I wrote a review earlier, on the 4th in april to be precise, I reviewed the game as positive back then and I said it needed more content. I'm disappointed to see that they don't have updates which contains lots of new content, actually no new content at all. The coaster types are actually all the same, you have minimal amount of rides and I'm starting to regret my purchase. Just don't buy this game and wait until it has more content... LOTS MORE NEW CONTENT!!! It has been released now for a while and no big updates, only updates which screwed up my coasters.

3/10 NEEDS MUCH MORE NEW CONTENT!!!
Helpful? Yes No Funny
SScampo
49.9 hrs
Early Access Review
Posted: August 25
This game is just...painfully bad. Do not EVER purchase this game, please. Here are my reasons.

Being a RollerCoaster Tycoon fan since computers had 133mhz processors and 2GB hard drives (Theme Park!), they have always been my favorite out of all styles of gaming. With RCT 2 & 3 locked in my heart forever, I heard the name RCT World and naturally expected the same. Well...

This name was purchased/owned by Atari for this exact reason. This game is horribly designed, in all ways, shapes and forms. In fact, it is so bad that I have turned to asking other companies game developers specific questions as to how a team (NVizzio/Atari) could be so poor at doing their job. The boys who developed RCT 2 & 3, Frontier, are currently on Planet Coaster which is the true follow up to the RCT franchise. I'll say it again, this name of RCT World was purchased.

I honestly do not know how NVizzio is a professional company...Actually, I do. Their country of Canada subsidized (the government pays for a portion of the project) the industry so that many developers would consider Canada home (this hurt many American workers, including friends of mine, who had the value of their work slashed), they were thrown together with no long term leaders in the loop in 2010 and are only 5-6 years old in the industry. They were a cheap option for the greedy company of Atari and consequently they lack the ability and man power to create a game that is formatted for anything larger than a tablet.

This is simply a game being built by a company that does not have the ability nor capacity to do so. They are literally learning as they go and it is highly evident. I purchased this game as a pre-order, something I will never do again, had a 'early access' label thrown at me because of dishonest communication about the failed December 10 release date...I work in the professional world, I cannot believe this stuff exists in 2016 BUT I cannot imagine any company that has serious long term viability ever considering using these developers. Atari should have shut down when they went bankrupt but of course some European investor came in and is simply trying to cash cow the company. In the real world this happens all the time with foreign investors and american businesses. They purchase them, milk them while putting no money into them and drive them until the wheels fall off. Ask any company executive knowledgeable of buyouts and they will tell you stories.

Just do not buy this game.
Helpful? Yes No Funny
cat16
0.9 hrs
Early Access Review
Posted: August 25
When the beta testing looks better than when it officially is out for early access, you know something's wrong. I had decent hopes for this game. It looked good in videos of people playing it before it was out, but now that it's out I completely regret pre ordering it for 60 bucks (deluxe, cause I was hyped). Never gonna buy anything again until its officially out, no mans sky is another example. (not that I bought it) This was a let down, I don't see how you could possibly release something to the public, even in early access, with this little content and so many bugs. DON'T GET THIS GAME until further notice.
Helpful? Yes No Funny
Will Swyfte
4.4 hrs
Early Access Review
Posted: August 25
Might not be as good as Planet Coaster but they dont pretend you can play it and take your money for a beta then say.... Maybe one day... We have all the special snowflakes playing right now. Haha

However you rate this game, it`s out, it`s working and not behind a privacy gate on steam.

Two thumbs up for that alone.
Helpful? Yes No Funny
azulay.devon
3.0 hrs
Early Access Review
Posted: August 25
I absolutly LOVE this game! I've played them all since the beginning! The only thing I will say is they havn't figured out how to make the game opporate with touch screen controls yet, but I'm sure that will happen soon. 10/10 awesome graphics, awesome everything!
Helpful? Yes No Funny
Frognutz
7.2 hrs
Early Access Review
Posted: August 25
Until this game is fixed from all its bugs I wouldn't spend the money. I bought this months before it was released. Excited when I could finally play it then all hopes dashed within the 1st 5 hours. I spent $60 or so for the upgraded version of the game and well f*ck. So many bugs, I have 6 mechanics running around in assinged areas (3/per area) and only 8 rides they don't fix them, my peps are always unhappy cause of food and such yet I have more food stalls than rides, notifications that park is always dark ( I have more lamp post in the area than a city street does)

Just don't waste your $$ they kept pushing the game back and when they finally did release you'd have more fun watching paint dry, I waited for more updates and they just cause more glitch's. Buy RCT3 before this
Helpful? Yes No Funny
Arachnax / Gloien
20.9 hrs
Early Access Review
Posted: August 24
Full of bugs, not optimized at all. Planet Coaster is 2354636 times better!!
Helpful? Yes No Funny
Solo
25.9 hrs
Early Access Review
Posted: August 23
I've been playing tycoon games, Sim games, pretty much any sandbox sim game I can get my hands on, keep that in mind as I rip into this game. I really wanted to like this game, because the orginal was fantastic, but I can't bring myself to give this game a thumbs up. I won't bother going into too much detail because there are plenty of people who have. The game is plauged with leaks, bugs and glitches and to make things worse the devs. push the blame off on to the player, as if it's our system and not their poor excuse for a tycoon game. It's not just that though, I have a top shelf graphics card and the game looks terrible, when you zoom out you can really tell how much time they DIDN'T take on the game. The "peeps" all have block heads and are emotionless, they move like a robot from the 1950's and noone travels the park in a group. building paths is a pain, getting paths to connect to rides or other paths (which is a huge part of the game) is next to impossible. The scenery looks like junk, flat flowers, no variety, lifeless tress, meaning they don't sway, no leafs blowing, nothing. the lack of detail is littered through out the game, from the peeps to the scenery, even the daylight/nighttime cycles look like they were made on a platform from 98'. I cannot stress how bad this game is, just because it's still in beta dosen't mean " oh there might still be hope" because this game is a disaster, so abandon all hope . This company and it's affilates will most likly take the money they've made off us suckers and walk. The devs are a trip and will give you a to do list in order to give you information that will be of no use, it's almost like they have no clue what they're doing and can't adress anything inparticular so they just flood you with a list of possible soultions to THEIR broken game, which in the end , like I said, will be of no use. Almost like they just have a copy and paste response, which I know what you're thinking" of course" but it's really bad, like toddlers made a game on dad's computer bad. This game has no bussiness even being for sale, making it free to play wouldn't help, the game in one word , SUCKS. I could go on to about the lack of effort, detail, time and money that went into this game but I think you get the point. I regret not reading the reveiws on this one but I suggest you keep reading them, you'll see my story matches up to almost everyone else. Save your money, this isn't the late and great rollercoaster tycoon game you kneww and loved, this is a cheap rip off and if I could I would give it 2 thumbs down.
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Most Helpful Reviews  In the past 30 days
39 of 54 people (72%) found this review helpful
4 people found this review funny
Not Recommended
14.2 hrs on record
Early Access Review
Posted: July 28
Product received for free
I definitely would NOT recommend this game in its current state. SO MUCH needs work, nearly everything. They talked so much hype for this game being the "next generation coaster builder," but it's exactly the opposite.
Was this review helpful? Yes No Funny
20 of 25 people (80%) found this review helpful
Not Recommended
126.1 hrs on record
Early Access Review
Posted: August 22
Bad game. Dont buy.
This one not even was at gamescom....

Do yourself a favor, buy parkitect and planet coaster instead....
Was this review helpful? Yes No Funny
20 of 27 people (74%) found this review helpful
4 people found this review funny
Not Recommended
7.3 hrs on record
Early Access Review
Posted: August 8
This is plagued with so many issues that i cannot recommend this game at all for the time being. Other reviews have stated in more detail why and what performance issues there are.

This is just another case of an unfinished game brought out too early for "Early access" regardless of its current state. My MSI afterburner shows in game as my GPU at 19% / CPU at 10% and my Ram at 12GB yet my FPS was horrendus hovering around 9 - 13 FPS with only a single tile filled and a second tile part filled. I wouldnt mind if i had a low end system but running an i7 4790k - 16GB 2400Mhz Ram - GTX980ti and installing the game on an samsung 850 EVO SSD....just tells me this is poorly optimised with little progression since its release.

I'll be honest, i made the mistake of thinking that frontier was behind this at first, considering how i love RTC3. Luckily I only paid £9.99 for this on the site that shall not be named so i can live with my mistake. Seeing how good RTC3 was and how good Elite dangerous is I think this game is going to be abandoned in my steam library and I'll happily pay 3x what i paid for this for Frontiers upcoming Rollercoaster development.

Sorry Nvizzio Studios this is a poor effort and shouldnt be on steam for the price it is.
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13 of 16 people (81%) found this review helpful
1 person found this review funny
Not Recommended
4.4 hrs on record
Early Access Review
Posted: August 22
It looks like Atari is going to wait until interest in this game dies and they'll walk away with the money without ever finishing the game.
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18 of 26 people (69%) found this review helpful
4 people found this review funny
Not Recommended
70.2 hrs on record
Early Access Review
Posted: August 8
Complete waste of money this should be freetoplay but no they charge you for early access then they want you to find all the bugs for them for free in turn saving them money on staff dont be a sucker that falls this

cons (28/07 update)
game no longer playable
memory leaks all over
can not have more than 2000peps without getting game breaking lag
peps wont ride pre build coasters just odd customer yet family and thrill rides are always full
one time park once you exit your park will not load stuck on loading happened to every map
customer service sucks

pro's

none

if you think this is bull go ahead download it just remember to get a refund click support and request a refund

as you can see my pc is powerful enough to run

Motherboard: Sabertooth 990fx rev2.0, Bios 2501
Processor: AMD FX(tm)-8350 (8 CPUs), ~4.0GHz
CPU Cooler: Thermaltake Water 2.0 Pro
Memory: Corsair Dominator 1866Mhz 16384MB RAM
Graphic's card: MSI R9 390x 8gb DirectX Version: 12
Harddrive: 120gb kingston hyper x SSD & 1tb Samsung HHD
OS: Windows 10 pro 64bit
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13 of 17 people (76%) found this review helpful
Not Recommended
11.3 hrs on record
Early Access Review
Posted: August 1
I have played all of the RCT Series, I enjoyed them all but I like RCT 1 our of the lot the best.

RCTW for me is quite a disappointment from a technical stand point.

Firstly the graphics are weak, Let down by poor quality textures, The world feels like it has no charm as the world lighting appears washed out.

Building experience is more prefabricated than the original, You can't choose where to place entrances and exits but at least you can free rotate to any angle.

Building paths is clunky and has annoying link snap points, its not true free form construction. I have not found it possible to place shops how I want at path edges and construct a plaza style area, they have to have short paths leading to them.
While you can do curved paths, You annoyingly can't do curved queue's????...

The coaster spline tool is quite good, However the tools feeding back Intensity, Nausea and Excitement data are very frustrating to work with. You have to open the ride and let it run to get the info, then close it again and make your adjustments rather than being able to get the data from a test run...

Overall there a quite a few minor annoyances with this game that are just about enough to ruin the experience.
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9 of 10 people (90%) found this review helpful
Not Recommended
25.9 hrs on record
Early Access Review
Posted: August 23
I've been playing tycoon games, Sim games, pretty much any sandbox sim game I can get my hands on, keep that in mind as I rip into this game. I really wanted to like this game, because the orginal was fantastic, but I can't bring myself to give this game a thumbs up. I won't bother going into too much detail because there are plenty of people who have. The game is plauged with leaks, bugs and glitches and to make things worse the devs. push the blame off on to the player, as if it's our system and not their poor excuse for a tycoon game. It's not just that though, I have a top shelf graphics card and the game looks terrible, when you zoom out you can really tell how much time they DIDN'T take on the game. The "peeps" all have block heads and are emotionless, they move like a robot from the 1950's and noone travels the park in a group. building paths is a pain, getting paths to connect to rides or other paths (which is a huge part of the game) is next to impossible. The scenery looks like junk, flat flowers, no variety, lifeless tress, meaning they don't sway, no leafs blowing, nothing. the lack of detail is littered through out the game, from the peeps to the scenery, even the daylight/nighttime cycles look like they were made on a platform from 98'. I cannot stress how bad this game is, just because it's still in beta dosen't mean " oh there might still be hope" because this game is a disaster, so abandon all hope . This company and it's affilates will most likly take the money they've made off us suckers and walk. The devs are a trip and will give you a to do list in order to give you information that will be of no use, it's almost like they have no clue what they're doing and can't adress anything inparticular so they just flood you with a list of possible soultions to THEIR broken game, which in the end , like I said, will be of no use. Almost like they just have a copy and paste response, which I know what you're thinking" of course" but it's really bad, like toddlers made a game on dad's computer bad. This game has no bussiness even being for sale, making it free to play wouldn't help, the game in one word , SUCKS. I could go on to about the lack of effort, detail, time and money that went into this game but I think you get the point. I regret not reading the reveiws on this one but I suggest you keep reading them, you'll see my story matches up to almost everyone else. Save your money, this isn't the late and great rollercoaster tycoon game you kneww and loved, this is a cheap rip off and if I could I would give it 2 thumbs down.
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10 of 12 people (83%) found this review helpful
Not Recommended
9.9 hrs on record
Early Access Review
Posted: August 14
As of August 14, 2016

I was really looking forward to the next successor, but this is a failsessor at the moment.

I've been keeping track and reading every new "patch" they put out. But I haven't played it in a few months now. I just looked it up on YouTube to save me the headache and I watched Olli43 give it another shot. (He put up a vid about it on July 6, 2016) To his and my disappointment, the path systems are still a mess, the game is still not optimized for full sized parks, and the peeps literally 'float' around like ghosts from a short distance away, I guess to make up for the fps. That doesn't really work given that the engine needs a complete overhaul.
In fact, this game needs to be completely re-done.

Do yourselves a favor (whoever is the publisher, maker), take this game off Steam. Rework EVERYTHING from the ground up and start over. These parks are so bland and boring. You can't customize hardly anything besides placing a limited amount of assets. I guess they rely on us to make all of the cool stuff. What a lazy approach. And what happened to the days when it was like RCT 1,2? They had assets and scenery out the wazoo!

My money is on Planet Coaster. Yeah I said the name, this game is miles behind them! PC is way better than this. Now prove me wrong. Oh, and PC is coming to Steam, so watch out RCTW.

I want this game to be great, I really do. But I fear the worst right now. I mean, look at the reviews on here. An overall rating of Mostly Negative with an approval rate of 33%? That is a lot to bounce back from. That's why I'm suggesting to just start over.

-Good day
Chief
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11 of 14 people (79%) found this review helpful
Not Recommended
1.1 hrs on record
Early Access Review
Posted: August 18
An absolute disgrace. The game comes across at first as fresh and clean but as I conintued to play I found it completely boring with limitied ways to customize the attractions. They have done well with implenting the basic needs for a theme park game however it is far from being finished. Alot of bugs and don't get me started on the path creator...horrible.
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11 of 14 people (79%) found this review helpful
Not Recommended
8.6 hrs on record
Early Access Review
Posted: August 23
Byebye, never ending "early access" game. "We always set our standards higher", they said. The music was quite okay. I don't have to write why it's tr4sh. Trust me and buy PLANCO, save money and thank me later.
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