The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion is more complex than anything seen in the X-universe before.
User reviews:
Mixed (276 reviews) - 69% of the 276 user reviews for this game are positive.
Release Date: Nov 3, 2005

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Packages that include this game

Buy X3: GoldBox

Includes 3 items: X3: Albion Prelude, X3: Reunion, X3: Terran Conflict

Buy X-SuperBox

Includes 6 items: X3: Albion Prelude, X3: Terran Conflict, X3: Reunion, X2: The Threat, X: Tension, X: Beyond the Frontier

Buy Egosoft Collection

Includes 9 items: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

Downloadable Content For This Game


About This Game

The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion is more complex than anything seen in the X-universe before. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates behave far more realistically.
The Technology: Extensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. Coupled with the massively enhanced A.L. (Artificial Life) system, X³: REUNION presents players with an ever changing, evolving universe; where a player's actions really can shape the future of the universe.
The new X³ 2.0: Bala Gi Research Missions: The X³ 2.0: Bala Gi Research Missions offers a host of new features and missions, allowing the player to delve deeper than ever before into the X universe.
Space just got a whole lot bigger with the addition of two new sectors and the introduction of the gargantuan Player HQ which allows many exciting new features including the ability to build your own ships and even give them customized space paint finishes. In addition to the new M7 battleship, there is an assortment of new weapons and onboard ship devices to use and explore.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 10 / 8 / 7 / Vista / XP / 2000 / ME / 98SE
    • Processor: Pentium IV 1.7GHz or same grade
    • Memory: 512MB RAM
    • Graphics: 128MB 3D card compatible with Direct X 9
    • DirectX®: 9
    • Hard Drive: 4.5GB available space
    • OS: 10.7 (Lion)
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card or Intel Core i7-2620M
    • Hard Drive: 5 GB of free space
    • OS: 10.8 (Mountain Lion)
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card
    • Hard Drive: 5 GB of free space
    • OS: Ubuntu 12.04 LTS
    • Processor: Pentium® IV or AMD® equivalent at 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: 256MB OpenGL 2.0+ discrete NVIDIA/AMD card (with proprietary driver) or Intel Core i7-2620M with Mesa 9.0
    • Hard Drive: 10 GB of free space
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel® Core™ 2 Duo or AMD® equivalent at 2.0 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB OpenGL 3.0+ discrete NVIDIA/AMD card (with proprietary driver)
    • Hard Drive: 10 GB of free space
Customer reviews
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Mixed (276 reviews)
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167 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
44.5 hrs on record
Posted: October 3
This is a really tough review to write as I really wanted this game to be great. I am still a big fan of X-Tension and after the disappointment of X2, I hoped this game had brought X back to its roots. Things started out fine I guess but as with many things the devil was in the detail. Perhaps it's just my playing style that's the problem but generally I found the game to be quite frustrating in many areas.

Let's discuss the good parts first though.

The graphics were fantastic. It was great to have new models for the bases that provided you with both the wow factor and a subtle sense of familiarity at the same time. I liked the fact that many of the bases were exactly where they were to be found in X. Obviously the Khaak war had had an impact and that was to be expected but navigation was less of an issue than I thought it was going to be. I also like the fact that the trading ships you set up for your bases don't seem to travel into sectors where you haven't been. Makes it easy for ships not to get caught up in conflict that way, although that still happens as we'll discuss later. Once you learn the new interface, it's remarkably similar to what has come before. That (for me at least) meant that the learning curve was not as steep as it could have been because of the known complexity of the game. Once the game was started, many of the basics were identical and it was the kind of game that I could seriously get into because I understood what was required and how to start making money.

Sector traders was another advance I thought very useful. Being able to assign a ship to a sector then just let it find good trading deals and execute them for money was a great idea. Didn't always work very well but then I seemed to be competing with every AI trader in the sector also; very realistic, but not a lot of fun.

The combat model seemed to be upgraded and I liked it a lot as the weapons worked more like those I'd seen on other games like Freelancer. Not having to stop and adjust for recoil all the time was a bonus and in that sense, the game flowed a lot better than X.

The single biggest improvement to the game was docking. You didn't need the docking computer to make things easier like you did in X because docking seriously wasn't that hard. No longer was docking a perilous affair for a budding pilot; it was quite forgiving so long as you weren't reckless.

Unfortunately, there were many aspects of the game that were 'upgraded' causing unanticipated issues. While docking was in fact my favourite upgrade, it caused other problems. Ships were now vulnerable on the outside of their stations. This was no doubt by design, but it meant that there was no 'safe' place to park. In addition, every docking ring had 5 slots on it so you couldn't park all your spare ships there without disrupting trade or having some of your ships pushed off the ring from time to time. Additionally, the AI driving the ships (particularly wingmen) didn't handle the parking very well which meant that I was regularly losing wingmen who crashed into the station I'd docked at by accident. Docking had become great for me but hopeless for any ship I wasn't personally driving which caused me no small amount of frustration. Additionally, in X I was used to having a small fleet of wingmen around me and I couldn't do that in this game because I would just jam up the docking ring. Given that your player ship is exposed, wouldn't it have made more sense for the wingmen to switch to patrolling outside the station instead?

Then there's the Corvettes. You're supposed to be able to dock a M5 fighter on them. Nope. Doesn't seem to work. Not sure what that's about but I couldn't EVER get that to work. As a side point, back on the old THQ forum (under the handle Acid) I suggested a ship of this kind originally; could dock a single small ship, have a reasonably large cargo hold and still be combat effective. You couldn't imagine my delight at actually being able to fly one; I planned to use the M5 as a resource collector as I took mine through space. Too bad it just never worked out. Loved those ships but it was a shame they didn't perform as advertised.

That of course leads to the Reputation system. Sure you can buy our ships; so long as you're at a particular level with us. Actually, I understand that one. I was surprised it wasn't in X in the first place; but, it was very frustrating nonetheless to have to build up reputation with a specific race to buy their good stuff. I'm not against the idea but it would have been great to have a system option to turn it either on or off.

System fog was to me one of the poorest choices that could have been made. I understand the benefit it gives in some systems but I'm not always playing to overcome such challenges. I would have been happy with no fog, or an option to turn it off.

Finally, there was the ship models. While the stations had been dramatically improved, the ships all looked like modern houses; same structure and internal design, different facade on the outside to make them stand out. Yes, I liked the original models but it's more than just a case of nostalgia; it was the diversity of ship design that stood out for me with the original X. In this new one, with the exception of the Boron ships you would be hard placed to notice anything but superficial design differences between the races. Even ships within the race seemed only to significantly differ in scale.

Don't get me wrong; I liked the game. I liked the atmosphere, I liked most of the game mechanics except those mentioned above. I just found the game a bit of a struggle because of the small niggles that make it difficult to play. In some respects, X has joined the ranks of Master of Orion (IMHO) in forming a new genre of game only to make it harder to play in every subsequent iteration through over-complication. MOO (the original) is still a great game, and I still play it despite owning 2 and 3 (and several other 4x games). At this stage, I suspect I'll be saying the same thing about X-Tension. I'll still be playing that in years to come (probably with an emulator named something like WinBox on a 256-bit cloud OS) instead of X3. That will be a shame because this game got a lot right. It was just a little too complicated and clunky in spots.
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Most Helpful Reviews  Overall
127 of 138 people (92%) found this review helpful
12 people found this review funny
23.2 hrs on record
Posted: November 27, 2013
After years of playing on and off again with over 500 hours both on and off Steam under my belt, I can say this is my favorite game. This won't be universal, though, as the game has a very large learning gap and very little instruction, coupled with a format of gameplay that is best discribed as "love it or hate it". The lack of a tutorial doesn't help.

For those wondering if this is worth playing or buying, one must ask themselved what do they want first. Do you want to be a pirate in space firing on ships outside of the areas controlled by the law, and don't mind the high dificulty?
Do you want to spend many hours trading items from one station to another to gain money and eventually buy your own states, hiring ships to trade for you and leading your new found corporate empire to grand wealth?
Do you want to explore the universe, and all it's mystory and see it's dark secrets, with all the risks that may bring?
Do you want to be a cop, shooting down pirates, evil robots, evil incests and whom ever else may oppose order?
This and much more is in the game.

However: if you want instant gratification, always playing at a fast pace, or everything being handed to you?
Then this game is not for you.
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50 of 57 people (88%) found this review helpful
2 people found this review funny
5.6 hrs on record
Posted: November 8, 2014
Ah the X Series. I haven't heard anything good about rebirth the latest installment to the series but this review isnt about that. X3: Reunion Was the game that turned me on to the whole series. In fact just thinking about it now is making me want to sink even more hours into a title i have already sank more than what would commonly be called healthy gaming. Once you get past the steep learning curve and learn how to fly and fight and trade effectively, this game suddenly turns into how you would want to live in a future that affords you your own space oddesy. Space suddenly turns into your own playground and you become immersed in a universe that is fully dynamic.

With that said i think this title, X3 Terran conflict and X3 Albion Prelude were accidental. Terran conflict takes place after the events of this title, and adds a Major graphics overhaul. And prelude again expands on the story of Terran conflict as well as this title adding features and interfaces that were touched on in this title but done poorly. It is pretty evident the beauty of this game and the other X3 titles is the immersion of the struggle you are put through to learn, and adapt to the changes that happen around you all while getting the sense of achievement from overcoming and growing from the experiences you encounter.

What these games lack is a sense of person however. You sort of create a character or take on a storyline however you rarely interact as that character. You never really see the character and the universe usually refers to you as pilot. In Reunion, the main story you play as julian brennan. working along side Elena Kho. Trying to find your place in the universe. There is an extensive storyline and it all seems to fit very well all things considered. The other characters however offer a backstory as to why you start out where you do, and how the other races react to you in the beginning. Ultimately it defines how difficult the game is in the beginning to get started. Once you get on a roll however and you grow all plots start and play out no matter who you play as with the exception of Julian's plot. his has a little more frosting so to speak. Otherwise its all essentially the same. Reunion is also of the three X3 games that has a main character. Terran Conflict and Prelude do not feature main plot character who playing as change the dialogue or offer any additional content.

Dynamic Universe - Everything you do or not do effects the universe in some way.
Rich plots - The back story to each of the plots are very compelling and their rewards give a strong sense of achievement
Diverse spacecraft - Each ship has its own classification as well as strength and weaknesses. Even some that are unique and rare.
Races - Each race is unique in its own way and their ships fit the typical role the races engage in.
Fleets - You can build, or buy your own fleet and wage war against anything within the universe, ofcourse doing so will have consquences such as you may end up destroying something you want later. The good news is there is one race you can attack and murder with extreme prejudice and not have to worry about losing a future trading station.

Voice acting - Its there but at the time this game was released other studios did it better.
Races - While each race is unique there is nothing unique among their individuals. Humans however occasionally have diversity among males and females but you will be hard pressed telling a male or female split, paranid or teladi.
No planetary exploration. The planets in each system are just there to look pretty it seems.
No station exploration. Each station you only dock at and interact with through the ship.

From what i understand Rebirth attempted at affording planetary and staion exploration however at the cost of starship diversity. Further more these features were not done well and as such losing the ability to fly and construct a diverse fleet was too great of a sacrifice against bland cookie cutter stations.
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38 of 41 people (93%) found this review helpful
406.0 hrs on record
Posted: August 5, 2014
As a programmer, any game that lets you actually create "software" to manage your space-trade-fleets, has got a leg up already. While I'm not fan of the "jump-gate" type galaxies, that is probably my only complaint about this game. Individual combat is fun, but I have yet to build a combat fleet, so I'm not sure how that will go. The economic system is quite impressives, with dozens of different space stations you can dock at, and trade with. Eventually you can even build stations of your own. The game lacks a good tutorial, built into the main plot, so I was fumbling around quite a bit for a while. But once I got the hang of things, you can really see how well the various components of the game work together.
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25 of 28 people (89%) found this review helpful
1 person found this review funny
892.5 hrs on record
Posted: June 4, 2013
X3 Reunion is a game of monstrous proportions. Everything in it is vast and massive in a way that's both exciting and daunting. It is relatively easy to get overwhelmed by the sheer scope of the game and the lack of any sort of proper guiding hand to teach you the basic will make many newcomers run for the hills. If you stick it out however you will find that underneath it all is one of the best open space games since the last game from the X series.

Reunion picks up where X2 left off and starts you as Julian Brennan once again. Your trade empire from the previous game destroyed by the Khaak you now have to resurrect it from the ashes, if that's what you want. The story missions available are in true X style utterly forgettable and easily missable. They can even be disabled entirely by picking from one of several sandbox starts this time around.

As always you start you start your adventure in the X universe in a small dingy of a space worthy craft and set about making your mark on the galaxy. How you do this is entirely up to you, you can trade, fight, explore however you like and in whichever forms you want. Some players might want to avoid the fighting aspect entirely and just set up a gigantic trading empire. Others might want to sustain themselves through pirate activity. The beauty of the X games have always been the choice they give you in going what you want to do, you are never forced to fight or forced to trade, it's all entirely up to you how you want to proceed from any given position.

Reunion is not without it's faults however and in this case, it's the bugs top the list. The game was almost completely unplayable at launch and while patches have managed to remove most if not all of the problems it is still not an issue that is so easily forgivable.

Graphically is where the game is truly impressive however, never before has space looked this beautiful and the objects that inhabit it looked this crisp. Every new sector you visit has a sense of uniqueness about it that just makes you want to keep going to see what's in the next one. The ships are beautifully detailed and the background ambient images of stars, nebulae and planets tickle the imagination. This is indeed one stunning visual experience.

The soundtrack is the standard space opera opus that we have heard so many times before, it doesn't detract anything from the experience but it doesn't add anything to it either. Luckily it is easy enough to disable the ingame music and put whatever you feel is appropriate on the stereo. The voice acting you encounter throughout the game, from the missions to your ships onboard computer voice, is downright atrocious however and take you out of the game with an annoying level of certainty.

All in all X3 Reunion is a solid continuation of the X saga, building on the foundations that has remained mostly unchanged since the very first game. Should you desire an open ended space epic then this is the game for you. If you have the stamina to get into the learn the ropes then X3 is as good as it gets, at least until the next X game is released.
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21 of 25 people (84%) found this review helpful
73.1 hrs on record
Posted: December 14, 2013
This game appears to be working fine since it was bugged at it's first release. Although the navigation and space stations seem a bit more awkward compared to the original and X2. But the most interesting part is more weapons, ships and hidden secrets within this game.

This game does have a flat learning curve, but you maybe best to try the Original X Beyond The Frontier, first.

You may get used to it over time, but you never know - as you may find this game not so boring as you got lots to explore the galaxy. And this game is open-ended and never stops, despite its linear storyline.

If you are keen to learn or find some spoilers to avoid any long-term mistakes in your space campaign, you best looking in the EgoSoft forums. Don't use any mods or any cheats that will permenently modify and corrupt your saves and stats, if you are that fussed.
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26 of 34 people (76%) found this review helpful
65.1 hrs on record
Posted: October 13, 2014
Buggy, but still really fun. If you don't have the time to drop in Eve, this is a good alternative. Just don't buy Rebirth.
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18 of 20 people (90%) found this review helpful
1 person found this review funny
47.0 hrs on record
Posted: August 28, 2015
If you're looking for a hardcore gamer's game, you found it! An excellent sandbox space sim, with an interesting universe to explore, regardless of how you choose to play the game. Be prepared for a steep learning curve though, this is the most player-hostile game I've played. Newcomers might be better off with some of the newer X3 games (Terran Conflict or Albion Prelude). Graphics still looks beautiful today, 10 years after the game was released.
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79 of 129 people (61%) found this review helpful
224 people found this review funny
442.4 hrs on record
Posted: March 30, 2015
This is a game. It looks like a game, it acts like a game, it even plays like a game. You press buttons to move, you press buttons to shoot, you can even press buttons to do other stuff and there's lots of stuff to do. You can build stuff, you can build stuff that builds stuff AND you can build stuff that blows stuff up. You can attach stuff that blows stuff up to stuff that moves, and you can make stuff that moves move around stuff that doesn't. You can also watch the stuff you buillt up blow other stuff up, OR you can fly around in stuff you put stuff on and blow stuff up yourself. It takes time to get some stuff done, and you do need patience to play if you want the best stuff or even a lot of stuff... even longer if you want a lot of the best stuff... but when you get a lot of the best stuff and throw it at a load of other stuff, the stuff that happens is pretty awesome stuff. So if you like a game with lots of stuff and no singular direction to do stuff in, then this stuff is for you.
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13 of 14 people (93%) found this review helpful
21.9 hrs on record
Posted: July 10, 2014
As many other people said,the x3 series are one of the best games i have ever played.
When you take the first look,its seems boring and content-less:try it,and you'll see that everything you expected,will be horribly wrong,so lets review positive/negative:

-Open world,you can be WHATEVER you want,do whatever you want
-"Money-managing" is a key to the game,and it needs strategy,which is cool,finally the trading system is REALLY important.
-Impressive space stations of course!
-Lot of different ships
-A lot of replay-ability (even though i only played for 2 hours,i already know that,its obvious)

-Really hard to bein with
-♥♥♥♥♥♥ UI
-Absolutely no tutorial for beginners

Here we go,thats all i have to say,so YES i clearly recommend this game,its a must have,aswell as albion prelude or terran conflict!
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Recently Posted
93.4 hrs
Posted: September 17
Entering system... Autopilot off.
Helpful? Yes No Funny
0.1 hrs
Posted: September 10
The Sequel to the award winning X²: The Threat introduces a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe. The economy of X³: Reunion is more complex than anything seen in the X-universe before.
Helpful? Yes No Funny
772.7 hrs
Posted: September 3
I play this when it was originaly released. Picked it up again to finish the story line and becaue I like the game. It is a bit quirky, and I am having hangups on occasions. Perhaps the conversion to the modern operating systems is less than 100%
Helpful? Yes No Funny
44.2 hrs
Pre-Release Review
Posted: August 30
This has gotten me through the stress of many exam periods.
Helpful? Yes No Funny
4.5 hrs
Posted: August 18
This is probably one of the worst games I have ever played. There is no tutorial whatsover and none of the commands or UI is explained. If, for some reason you figure out where to go in the first hour of gameplay, you better hope you dont crash or die trying to dock at the first space station. You can only save once you have docked at a station, and if you die before then you get to start the whole first hour over.
Helpful? Yes No Funny
7.7 hrs
Posted: August 10
this game is so much better than no mans sky :)
it has an epic story..a large universe to have huge can buy huge can do everything you want

my highlight after 100-200 hours was attacking an alien enemy area..i bought many huge ships and i ordered them to follow me..i ended up in a huge fight..i lost everything i had..but holy ♥♥♥♥..that was fun! ..changing the ship in the middle of the battle..trying to escape with low shields..telling your ships what to do..send out 100s of small ships to defend your was a very intense 30min battle and i am sorry i couldnt stop the aliens..

maybe you can do it and save the universe? :)
Helpful? Yes No Funny
Leonardo Myst
28.0 hrs
Posted: July 12
I was originally put off by the lack of a cockpit, but I found a simple workaround by playing in windowed mode and plopping a cockpit background behind it.

Controls are customizable, and there's presets that includes one that follows the control scheme of the earlier games.

Great graphics.
I suggest watching Cmndr Dave's youtube X3 tutorial (at least the first two or three parts) just to get a feel of the X3 games.

Highly recommended.

I also suggest not using SETA.
Just pop on some music and travel in real-time.
Helpful? Yes No Funny
40.1 hrs
Posted: July 2
For me X beyond the frontier was the reason to get into this game. The main pull of this game was that you basically start with nothing and in the beginning even things like docking a station and getting from A to B or making reasonable profit are hard. After some time you learn how to play and upgrade your ship a bit and you can actually do these things effortlessly. This felt so much like beeing stranded in space and slowly lerning how to "live" in an alien universe, that I fell in love with the game. This aspect does not translate well to the newer X games, but everything else is of course more refined. For me thats still a net loss, but still a good game.
Helpful? Yes No Funny
28.5 hrs
Posted: July 1
Well made Story and a direct Technological Milestone from X2 The Threat. I like this Game alot.
Helpful? Yes No Funny